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PAINTING GUIDE
V. - 1.7.
John Blanche has been illustrating Games Workshop's range of fantasy
games for nearly a decade and his work is known and admired
throughout the world. It all started when John became hooked on
painting Citadel Miniatures. in his spare time, when he' s not tearing
around the Nottingham countryside on his Harley Davidson, John still
produces some of the finest finished models in the hobby, and so who
better to introduce the Citadel Miniatures Painting Guide.
Nothing brings a tabletop to life quite like a well blending and picking out the intricate detail,
painted army of Citadel Miniatures. With the have resulted in miniatures of unparalleled
phenomenal explosion of interest in the subtlety and realism.
fascinating hobby of collecting and painting
fantasy and science fiction models, the time has Miniature painting is now a major pastime in its
come to produce a definitive step-by-step guide own right; there are plenty of people who collect
to the basic techniques. This booklet is designed and paint miniatures, who never use them for
to explain how to prepare and paint your models gaming. Then again, there are many roleplayers
to achieve the best results. If you've never and tabletop gamers who spend hours and weeks
painted a miniature before, this guide will tell preparing their characters and armies for
you exactly what to do. It will also help the forthcoming games.
more experienced painter to further develop and
improve their skills. The hobby has its own competitions, headed by
the International Golden Demon Awards and
The growth of roleplaying and tabletop each month in White Dwarf magazine there are
battlegames over the last few years has resulted feature articles on all aspects of collecting,
in increasing demands by collectors and gamers converting and painting miniatures.
for metal and plastic miniatures to represent Today, with Citadel Miniatures, we have the
their characters and forces. most amazing range of fantasy models
imaginable and with them, an army of highly
In response to this demand, Citadel Miniatures talented individuals painting Citadel Miniatures
produces an unsurpassed range of models to to staggering standards.
represent all of their favourite heroes and
villains. Over the years, since Citadel first began This booklet has been designed mainly for those
production, the skill of the company's designers of you who are new to the miniature painting
and the technology of casting has developed to hobby. To all of you, we'd like to say `welcome
a point where the detail of the models makes aboard'. For you more experienced painters,
them not so much playing pieces as miniature `keep up the good work' we hope to see you
sculptures. soon at the next Golden Demon Awards.
After you've chosen and bought your models, take the time to read through this guide. Have a good
look at the photos and before you start to think, "I'll never be able to do that.” remember there
was a time for all of the painters when they too had never painted a miniature. Like any other
hobby, painting miniatures takes patience and practice in order to develop your own skills and
style. You will also find it gives you tremendous enjoyment and satisfaction.
The material in this guide is organized to lead you clearly through the different stages of painting
a miniature. From preparation and assembly through to adding final details and finishing off.
Following through these stages should allow you to get everything done in exactly the right order.
On each miniature you paint, there will be some or all of five different types of surface. These are:
flesh, armour and metal, fabric, fur/hair/feathers and leather.
The photos and diagrams in this guide have been carefully chosen to illustrate how to paint each
of these different surfaces. You should therefore be able to see exactly how these will look on your
own miniature, at each stage of your work.
Painting high quality miniatures is both creative and fun, so take things slowly and relax. If you
follow the instructions in this booklet you should soon be painting miniatures to the high
standards shown in this guide and every month in the pages of White Dwarf magazine. We don't
guarantee that your miniatures will win all your battles for you, but the pleasure you get in
painting them, and the sight of them on the battlefield, will certainly impres s your opponents.
Good luck.
To begin, we describe the basic equipment for cleaning
and preparing your models. We show you how to use
your tools safely and talk about different types of
modelling adhesiv es and filler. Finally we look at how to
build up a good collection of paints.
To assemble your
miniatures, and mount
them on their plastic bases, Paints If you want to buy
you'll need a fast setting individual pots of paint,
two-part epoxy glue. When Old-fashioned oil and you should include: black,
working on large mufti-part enamel based colours are white, gold, silver, flesh,
models, a two-part epoxy rarely used these days. All red, green, blue and yellow
putty such as Milliput is good painters use acrylics. in your basic colours.
used for filling in the gaps Acrylic paints are based in By far the best way to start
around the joints. For water, but are waterproof collecting paints is to buy
plastic kits you will require once dry. This means that the Citadel Colour Paint Set
a tube or bottle of ordinary you can mix and blend your featuring the full range of
polystyrene cement. colours easily and you can basic colours. Citadel also
clean your brushes with make the Creature Paint
For both metal and water. All of the models Set, the Monster Paint Set
plastics, you may also find shown in this guide were and the Space Marine Paint
it helpful to keep a tube of painted with Citadel Colour Set, which you can add to
superglue close at hand. acrylic paints. the initial range.
Here we take a look at the importance of working
with high quality paint brushes and explain how to
choose and care for them. Finally we discuss the use
of a mixing palette and how to set up your work area.
Armed with this information, you are set up to start
work on your models.
brushes, you should take care
Work Area of them. Don't use your brush
for stirring paint. A toothpick
Here you can see Games is better and far cheaper!
Workshop miniature painter Don't dip your brush straight
Mike McVey about to start into the paint pot as you will
work on a new model. ruin the tip. If the paint gets
Notice how Mike's work under the metal ferrule, it will
area is clean and tidy with either leak out and discolour
his paints and brushes well another paint, or dry out and
organized and close at unseat the bristles. Use an
hand. The table top has old white plate or plastic tray
been covered with a layer of as a palette. With an old
paper to protect it from runs brush handle or toothpick lift
and splashes. Try to set up a small quantity of paint from
your area as close as the pot and place it on the
possible to a window, in palette. This way you can thin
order to get the benefit of and mix your colours before
working under natural light. applying them to the model
If you plan to work in the with your brush.
evening, an anglepoise lamp
can be a great help. After applying a particular
colour, always swish the
brush around in water and
wipe it with a tissue. Never let
paint dry on the brush or
leave your brush tip
downwards in the jar. When
you have finished using the
brush, wash it thoroughly in
clean warm water with a little
dishwashing liquid added.
Store your brushes point
upwards in a jar. If individual
hairs stick out of the tip, then
tease them carefully back to a
point using a moistened finger
or your lips.
Work Area
Preparing your
model.
Before you start to paint
your model, there are a few
simple things you must do.
The key to producing a finely
painted miniature is in good
preparation. Whether you
are pa inting a single model
for a competition, or
building up an army for a
game, the quality of your
final miniature will depend
to a large extent upon the
quality of the work you do
now. Read through this
section with one or two new
miniatures in front of you.
Look at the photos and
examine the castings as you
read. When you have
finished, assemble your
miniature and fix it to its
base.
Metal Miniatures
Covering up the joins on Small pieces of putty were Lastly the putty was
this tail was achieved added around the joint and smoothed with an old
with the application of worked into the gap. damp brush
epoxy putty.
Base Coat
Now that you have
assembled and undercoated
your model, you are ready to
begin painting. Before you
start, give a little thought to
how you want your painted
miniatures to look. Models
painted for fantasy games
should generally stick to the
description of their race. For
example: Orcs and Goblins
tend to be dressed in dark
earthy colours and are mean
and green. Wood Elves on
the other hand, are more
elegant and dress in tones of
green, yellow and brown, as
befits their traditional
surroundings.
When painting an individual
character model, try to evoke
the atmosphere and
background in its design.
You can make a model look
mean by painting a grim
expression. However, don't
overdo it. You shouldn't need
to cover the model with
blood, severed limbs and
decapitated heads, although
sometimes this can be fun.
To start with, limit the
number of colours you use to
three or four for each model.
If you use too many different
colours or very bright colours
then the result will look
gaudy and overwhelming. A
model painted in neutral
colours offset by one bright
colour will be far more
effective.
Here we examine the purpose of the base coat and the
different kinds of surface on your model. We take a
look at the different demonstration miniatures and
deal with the use of the colour table. Lastly we
introduce the concepts of shade and highlighting.
The aim of the base coat is The type of surface will Take another look at the
to cover each of the main often guide your choice of photos on the opposite
areas on your model with a colour. For example: page. We've selected five
neat even coat of your Human and Dwarf skin is models to demonstrate the
normally flesh-coloured or
chosen colour. These areas pale brown. However, different stages and
will generally be all of the always remember that techniques of painting
visible skin on the model these are fantasy models. miniatures. The models
together with the main Great fun can be had by chosen to demonstrate the
areas of fabric, metal and letting both your different techniques used
armour, hair an d fur, etc. imagination and your paint to paint skin, fur, armour
brush roam free. and
The next stage is to simulate shadows on your
miniature. We explain how to mix a colour wash, and
how colour washes are ideal for this purpose. We then
give an introduction to advanced techniques and
describe the use of multiple washes to give more tone
and depth.
Shading
Washes
Inks dry. Thin the ink with water of depth and brilliance you The final technique for
to create the depth of can't get with acrylics shading a model is blending.
The Citadel Expert Set of shading required and brush alone. The more glazes of Blending is a hard technique
inks allows you to work it onto the model. Be to develop, but it does create
beyond the range of ink you apply, the deeper
careful not to use too much the richness. For instance if a much softer and subtler
acrylics. The transparent ink on the brush or it may
shade of colour that can be flood into other areas of the you glaze a red tunic looking miniature. It will
added with an ink both model that have already (Citadel Colour Blood Red) however requite an
enriches existing colours been painted. with yellow ink you will end apprentice period during
and adds a stage of shading up with a warmer, richer, which you will probably
to the original tone. When Ink washes are particularly brighter colour. produce rather
you wash a miniature using effective when applied to
ink, the base coat must muddy-looking results. With
textured surfaces such as Two or three glazes
first be completely the base colour dry, dark
hair, fur, fabric etc. The normally have the desired shades are laid into the
ink's fluidity allows it to effect. Each layer of glaze
reach into the folds and depressions and thinned at
creases of the model must be dry before you the shadow's edge into the
creating a realistically begin the next one. A glaze surrounding areas. A clean
smooth shading effect when looks most effective when damp brush is essential for
it dries. applied to a model that has this technique. Light shades
already been highlighted are put onto the model as
Using an ink wash over the and shaded and tends to
base colour is a good way to unify these techniques. highlights and are again
paint whole units very thinned into the surrounding
quickly and still get colour. This is a very precise
good-looking models. A glaze added directly to way to paint a model. The
bare metal is an effective areas you are dealing with
Glazes way of dealing with armour. are minute and the
Black (usually thinned with gradations of tone are subtle.
A glaze is a layer of ink that water) is a good choice. This
completely covers the base brings out the depth of the Once mastered though, the
colour. This provides a results cannot be matched by
richness plate or mail with very little any other technique.
effort. The
Here we explain how to highlight the raised surfaces of
your model. We introduce drybrushing and explain why
you should always use old or cheap brushes. We also
demonstrate a method of improving your drybrushing
technique and show you how to mix and drybrush
multiple highlights.
Highlighting
In addition to these
techniques further detail can
be added in the form of
personalized badges, tattoos
and insignia. For really
detailed work it is sometimes
easier to use a technical
drawing pen rather than a
brush. Although use of such
a pen can at first be tricky
with practice, you will be
able, to create some superb
designs.
Varnish
Last of all
That's about it. By the itme
you have reached the end of
this guide you should have a
well painted miniature sitting
in front of you. There will be
things about the way you've
painted it that you should be
pleased with, and things that
you might do differently next
time. Most of all we hope that
you are feeling pretty pleased
with yourself for doing such
detailed work, and that
you've had a lot of fun.
Finishing Off and highlight to the base, way. Choose a base colour
as you would any other and give the shield a clean,
part of the model. For extra even coat. If you are
Bases effect you can either outline painting a number of
or apply a dark wash shields for a fantasy
To decorate and paint the around the model's feet to regiment, it's best to give
base, you will need PVA make it stand out against them all their base coats at
(woodworking) glue and a the basing material. the same time. The shields
very old brush or should then be shaded,
toothpick. Paint a layer of
Shields and Banners highlighted and the details
glue onto the base, added.
avoiding the model's feet. Banners can be created by
Then sprinkle ordinary As a final touch you can painting your own designs
sand into the glue and add shields and banners to onto paper or thin metal
allow it to dry overnight. your models. Shields are foil. These can then be
This surface can then be painted in exactly the same glued to a wire or toothpick
painted green to represent way as the rest of the staff. Shield and banner
grass, or grey/brown to model. First prepare and
represent bare earth. You undercoat them in the designs are a great way
should apply a wash usual
16
ADVANCED TECHNIQUES I
• Using Transfers. One of the most demanding areas of miniature
painting is the addition of fine details and insignia to
your models and banners. To look good, the designs
should be really crisp and sharply rendered. This is
something which even the very best miniature painters
find hard to do when working at such a small scale.
There is a huge range of transfers in the market, which
are ideal for this pu rpose.
Using Transfers.
The transfer sits on a thin The transfer is cut out carefully with a modelling knife. The transfer is the n dipped into a saucer of water.
layer of film which is attached
to thicker backing paper.
When the transfer is soaked
in water, the film comes away
from the backing paper
allowing you to position the
design on your model.
Carefully cut round your
chosen design with a
modelling knife or a pair of
sharp scissors. Ideally you
want to leave as much
backing paper around the The transfer is slid gently onto the shield using a The transfer is finally dabbed carefully with a
design as you can, making
the whole thing easier to damp paint brush. tissue before being left to dry.
handle. All the models on this page have
had transfers added to them.
Put some water into a saucer, They have been used on shields,
drop the transfer in and make clothing and banners.
sure it's completely covered
with water. Have a pair of
tweezers at the ready to hold
the transfer with. It doesn't
take long for the transfer to
come free, thirty seconds to a
minute should be plenty of
time.
Painting Transfers. want to cut elements off the White and yellow designs look If you created your artwork
transfers I ,find it best to cut very pale against the white on your computer and have a
right through the backing backing sheet, but are laser printer, you may print
The easiest technique is to paper before you start, stunning when applied over a the artwork directly on the
alter the background colour. leaving the elements of the glossy side of a decal
On coloured designs the dark colour such as black or paper(you can find it at
design that you don't want
areas that appear to be blue.
attached to the backing www.micromark.com). If you
white against the backing sheet. do not have a laser printer,
paper are in fact clear. You As with most miniature or if your artwork was not
can take advantage of this Sometimes, if you are painting techniques, the created on a computer, take
by adding colour to these applying a transfer to a secret of success is to take it your artwork to a copy center
areas of the model before curved surface, you may find slowly and be patient. The and ask them to make a copy
you add the transfer. For that the design doesn't sit uses for transfers are almost for you on the glossy side of
instance, before you apply a flat on the miniature or some the decal paper.
transfer of a skull to a model limitless. Miniature s,
wrinkles have formed around
or banner, paint in a small vehicles, shields and banners
the design. It's possible to get
red area where the eyes will will all benefit from the You may take black artwork
rid of these but it does
appear. When the transfer is addition of a couple of well and ask your copy center to
require a bit of patience. The
in place the eyes will stand print it in all one color;
best way to flatten down a placed designs. Don't expect example: make an all-red
out red. It is far easier to do design is to wait until it is miracles on your first few decal from black artwork.
it this way round than to almost dry and then very attempts. After you've Certain copiers can even
wait until the transfer is in carefully smooth it out with
place and then try and successfully applied a few change the colors of selected
the handle of a brush, using
neatly paint in areas of designs, your confidence and rectangular areas of your
it almost like a roller. Really
colour. ability will grow and you'll artwork, or enlarge/reduce
bad creases can be cut out
with a sharp craft knife. Wait find that applying transfers your artwork. We have found
The stage by stage example becomes a normal part of that the best results are
until the design is dry and
shows a design being obtained by setting the copier
then very carefully cut a slit your miniature painting two steps darker than what
applied to the shield of one down the length of the crease process.
of Kevin Adams' range of is normal for printing on
with a sharp new blade. To
Forest Goblins. Note how plain paper. for application
stick the transfer back down
the shield has been shaded Making Transfers. on dark surfaces.
you will need to paint over it
from yellow in the centre to with a damp brush to re-wet
red at the edges. This makes the carrier film and then Use a computer, dry There are services that will
the web design look smooth it down. transfers, previously printed print out computer art on
particularly effective once it
designs, and/or pen and ink color laser printers. Ink-jet
is in position. Although you Banner designs are one of to create your artwork. You printers may be used with
should be as neat as the areas of miniature varying results: since the ink
possible, the shading doesn't painting that people have may use multiple colors, but is not fused onto the decal
have to be totally smooth, as most difficulty with, but be aware that dark model paper surface like images
once the transfer is in place, which can turn a well colors may show through created by copiers or laser
the whole design will painted model into a light colored artwork. Most printers, wet inks may bead
`tighten up'. spectacular centre-piece for copiers and printers do not up on the surface of the decal
an army. Transfers can be print white. However, white paper, and it will be
The next step is to highlight readily used on banners as decal paper may be used to necessary to spray the
and shade the transfer an alternative to produce white areas on your printed decal with a light
design itself. This is a bit hand-painted designs. Apply coating of a clear flat finish to
more tricky and requires the design the same way as decal. Color photos may be keep the image from wiping
practice to get just the right you would on a miniature. used as artwork, but they or washing off the surface.
effect. Try and mix a base Paper banners rapidly soak should be printed on white The flat spray coating also
colour that is an exact up water so the transfer decal paper so that the white helps to prevent the chipping
match to the transfer and usually has to go straight component of the photo is of the edges of fused artwork
then lighten it by adding a onto the dry surface. As a present. Some creativity may when the decal is trimmed
little white for most colours result, you need to be fairly be required to generate very close to the edge of the
or yellow if you are using red accurate when you place the artwork that will produce the printed art.
or green. design. There should be a
little play, but the carrier film desired decals.
The secret is to not overdo will dry out a lot faster.
the highlights. Try to be
quite subtle and you will be Each, transfer sheet is
surprised by the result. printed in a variety of
Highlight near to the edges colours, so no matter what
of areas rather than in the base colour you are working
middle as this is where over, there should always be
objects naturally catch the a transfer that is suitable.
light.
The choice of base colour is
Transfer designs can be one of the most important
altered and new ones factors in how a transfer will
created by either cutting look once it's been positioned
elements off the transfers on a model. It's not difficult
while they are still on the to see which transfers will
backing sheet or applying work over which base
different transfers one on colours. If you are working
top of another. When you over a light base colour then
are overlaying designs, make it's best to use a
sure that the first one is dark-coloured transfer and
fully dry before you attempt vice -versa.
to apply the second. If you A selection of different transfers available on the market
18
ADVANCED TECHNIQUES I
• Painting Faces.
The face is the focal point of a model, and therefore
• Extra Colour. rewards painting with care. If you make a mistake on
the face, you'll spoil the overall look of the miniature.
This section describes how to paint the faces on
character and display miniatures.
The next step is to paint the lips and the eyes . These
• Painting Eyes.
last ones are the part of the face that everybody finds • Painting Teeth.
hard to get right at fast.
• Painting Skin.
Painting Eyes.
The secret to painting eyes is
to use a really good brush and
practice a lot! To create
contrast the eye sockets will The pale skin tone on this High Elf was
need painting in a dark base achieved by adding more Skull White to
colour. I use Snakebite Leather the highlight colour.
mixed with a little brown and
black ink, then I apply this
colour to the area immediately When you reach this stage
surrounding the eye. When you may find that the model
this is dry, the first step is to looks a little wide eyed. This
paint the eyeball in Skull is because the top eye-lid
White, carefully dabbing the should cover, the upper part
shape into the socket with the of the pupil. This is achieved
very tip of a fine brush. The tip by painting a fine, dark line
of a sable brush naturally over the upper section of the
forms the coma shape, so this eye, cutting down over the
isn't too hard. Don't worry if pupil. This narrows the eye
you get one of the eyes slightly and gives a more realistic
larger then the other, you can feel. The more you narrow
rectify this later on. the eye, the meaner the
miniature will look. Use the
When this has dried, dot the same colour for this as you
pupils in with the tip of a fine shaded the socket with.
brush and black paint. A tiny
blob of paint should transfer
easily from the tip of the brush Another way to paint eyes,
to the eyeball. and the one that I personally
prefer, is to paint the overall
Problems arise when you try to shape of the eye in black and
get the two dots the same size that add a tiny white dot at This Ogre's face is a stunning example of the level of detail that can be
and in the same position. The either end of the oval to achieved after, little practice All of the teeth have been individually shaded and
only solution to this is patience represent the white of the highlighted, the spots have been picked out and highlighted and warpaint bas
and practice. Don’t be too eye. This ensures that the been added. If you look particularly closely at the eyes you can even see a
worried if they are different white remains small enough blue iris and a highlight on the pupil!
sizes, this can be corrected and retains a strong contrast
later. with the rest of the face.
Painting Skin.
Golden Demon
Always make sure that you says
start with a clean white
undercoat. If you've left the skin A model can be given a
until last when painting your totally different
model, make sure you character according to
re-undercoat any areas that how his face is painted.
have been splashed by other Try painting eyebrows
colours. on a model in different
positions- sloping
The basic techniques and inward to the
colours are more or less the eyes gives
same for most fair-skinned a look of
Stage 1: Shade the whole of the eye socket with a deep flesh races. You'll need to vary the surprise.
tone. The deeper the shading, the more the eyes will stand out. colour slightly to fit into the
Stage 2:Carefully paint in the shape of the eye with Skull White. character of the race. For
Try and get t he two eyes roughly the same size and shape. example, Dark Elves should be
Stage 3: Dot in the pupils with Chaos Black. Use your finest very pale skinned, and Dwarfs
brush and concentrate on getting the two dots the same size, and look good with a ruddy skin
right in the centre. tone. Larger 'human' coloured
Stage 4: Paint a thin line of the shading colour over the top of the creatures such as ogres can be
eye, just clipping the top of the pupil. a little darker skinned.
20
ADVANCED TECHNIQUES I
•Painting Skin.
When the highlighting and shading is complete, there
• Warpaint and are all sorts of interesting details you can add to make
.Tattoos. the model more exciting and characterful. War paint
and tattoos are a perfect example.