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MINIATURES

PAINTING GUIDE
V. - 1.7.
John Blanche has been illustrating Games Workshop's range of fantasy
games for nearly a decade and his work is known and admired
throughout the world. It all started when John became hooked on
painting Citadel Miniatures. in his spare time, when he' s not tearing
around the Nottingham countryside on his Harley Davidson, John still
produces some of the finest finished models in the hobby, and so who
better to introduce the Citadel Miniatures Painting Guide.

Nothing brings a tabletop to life quite like a well blending and picking out the intricate detail,
painted army of Citadel Miniatures. With the have resulted in miniatures of unparalleled
phenomenal explosion of interest in the subtlety and realism.
fascinating hobby of collecting and painting
fantasy and science fiction models, the time has Miniature painting is now a major pastime in its
come to produce a definitive step-by-step guide own right; there are plenty of people who collect
to the basic techniques. This booklet is designed and paint miniatures, who never use them for
to explain how to prepare and paint your models gaming. Then again, there are many roleplayers
to achieve the best results. If you've never and tabletop gamers who spend hours and weeks
painted a miniature before, this guide will tell preparing their characters and armies for
you exactly what to do. It will also help the forthcoming games.
more experienced painter to further develop and
improve their skills. The hobby has its own competitions, headed by
the International Golden Demon Awards and
The growth of roleplaying and tabletop each month in White Dwarf magazine there are
battlegames over the last few years has resulted feature articles on all aspects of collecting,
in increasing demands by collectors and gamers converting and painting miniatures.
for metal and plastic miniatures to represent Today, with Citadel Miniatures, we have the
their characters and forces. most amazing range of fantasy models
imaginable and with them, an army of highly
In response to this demand, Citadel Miniatures talented individuals painting Citadel Miniatures
produces an unsurpassed range of models to to staggering standards.
represent all of their favourite heroes and
villains. Over the years, since Citadel first began This booklet has been designed mainly for those
production, the skill of the company's designers of you who are new to the miniature painting
and the technology of casting has developed to hobby. To all of you, we'd like to say `welcome
a point where the detail of the models makes aboard'. For you more experienced painters,
them not so much playing pieces as miniature `keep up the good work' we hope to see you
sculptures. soon at the next Golden Demon Awards.

As the quality of the models has improved, so Best Wishes,


too have the techniques used to paint them.
Advanced techniques for shading, highlighting,

John Blanche's Undead Diorama


Welcome to the Citadel Miniatures Painting Guide. This booklet has
been designed to show you exactly how to go about preparing,
assembling and painting Citadel miniatures. It tells you about the
equipment and tools you will need, and the best kind of paints and
brushes to use. Most of all, it gives you step by step instructions to all
the basic techniques used in painting metal and plastic miniatures. It
also includes lots of hints and tips from the Games Workshop
miniature painters that will enable you to create special detailed
effects on your own models.

After you've chosen and bought your models, take the time to read through this guide. Have a good
look at the photos and before you start to think, "I'll never be able to do that.” remember there
was a time for all of the painters when they too had never painted a miniature. Like any other
hobby, painting miniatures takes patience and practice in order to develop your own skills and
style. You will also find it gives you tremendous enjoyment and satisfaction.

The material in this guide is organized to lead you clearly through the different stages of painting
a miniature. From preparation and assembly through to adding final details and finishing off.
Following through these stages should allow you to get everything done in exactly the right order.

On each miniature you paint, there will be some or all of five different types of surface. These are:
flesh, armour and metal, fabric, fur/hair/feathers and leather.

The photos and diagrams in this guide have been carefully chosen to illustrate how to paint each
of these different surfaces. You should therefore be able to see exactly how these will look on your
own miniature, at each stage of your work.

Painting high quality miniatures is both creative and fun, so take things slowly and relax. If you
follow the instructions in this booklet you should soon be painting miniatures to the high
standards shown in this guide and every month in the pages of White Dwarf magazine. We don't
guarantee that your miniatures will win all your battles for you, but the pleasure you get in
painting them, and the sight of them on the battlefield, will certainly impres s your opponents.

Good luck.
To begin, we describe the basic equipment for cleaning
and preparing your models. We show you how to use
your tools safely and talk about different types of
modelling adhesiv es and filler. Finally we look at how to
build up a good collection of paints.

Tools, Paints and


Brushes Tools
Having decided that you A selection of useful tools.
want to have a go at From left to right: a
painting Citadel Miniatures, hacksaw, modelling
what are you going to need? knives, files, a pin-vice and
pliers.
Most obviously you are
going to need to choose The essential tools for both
some models. Take a look metal and plastic
through the bli ster packs in miniatures are a modelling
the store and select a few knife and a file. Other
models that you really like. items like the pinvice,
You are about to transform hacksaw and pliers can be
the miniature from a metal added to your kit as
or plastic casting into a required.
living, breathing, character.
If the miniature excites Adhesives
your imagination you will
get real fun and enjoyment All of these adhesives have
out of your work. their uses in modelling.
From left to right: Milliput
(epoxy putty) - used for
Tools and Adhesives filling the gaps on mufti
part castings, a two part
The basic tools you'll need epoxy adhesive (glue and
are a sharp modelling knife
hardener) - for assembly
or scalpel and a small file.
and fixing models to their
Several companies produce bases, a tube of
good knives and different polystyrene cement, a tube
blades to fit them. Always
of superglue, and a bottle
use a straightedged short
of polystyrene cement, for
blade. Long blades are more use with plastic models.
likely to snap and so should
be avoided. Needle files are
about 4-5" long, and come
in a variety of cross-section
shapes. The most useful for
modelling are the
half-round, triangular and
flat types. Both of these
items should be available
from your local hobby store.
Other useful items like
pliers, a hacksaw, and a
pin-vice (a small hand held
drill) can be added to your
kit as your skill and
interest develops.

To assemble your
miniatures, and mount
them on their plastic bases, Paints If you want to buy
you'll need a fast setting individual pots of paint,
two-part epoxy glue. When Old-fashioned oil and you should include: black,
working on large mufti-part enamel based colours are white, gold, silver, flesh,
models, a two-part epoxy rarely used these days. All red, green, blue and yellow
putty such as Milliput is good painters use acrylics. in your basic colours.
used for filling in the gaps Acrylic paints are based in By far the best way to start
around the joints. For water, but are waterproof collecting paints is to buy
plastic kits you will require once dry. This means that the Citadel Colour Paint Set
a tube or bottle of ordinary you can mix and blend your featuring the full range of
polystyrene cement. colours easily and you can basic colours. Citadel also
clean your brushes with make the Creature Paint
For both metal and water. All of the models Set, the Monster Paint Set
plastics, you may also find shown in this guide were and the Space Marine Paint
it helpful to keep a tube of painted with Citadel Colour Set, which you can add to
superglue close at hand. acrylic paints. the initial range.
Here we take a look at the importance of working
with high quality paint brushes and explain how to
choose and care for them. Finally we discuss the use
of a mixing palette and how to set up your work area.
Armed with this information, you are set up to start
work on your models.
brushes, you should take care
Work Area of them. Don't use your brush
for stirring paint. A toothpick
Here you can see Games is better and far cheaper!
Workshop miniature painter Don't dip your brush straight
Mike McVey about to start into the paint pot as you will
work on a new model. ruin the tip. If the paint gets
Notice how Mike's work under the metal ferrule, it will
area is clean and tidy with either leak out and discolour
his paints and brushes well another paint, or dry out and
organized and close at unseat the bristles. Use an
hand. The table top has old white plate or plastic tray
been covered with a layer of as a palette. With an old
paper to protect it from runs brush handle or toothpick lift
and splashes. Try to set up a small quantity of paint from
your area as close as the pot and place it on the
possible to a window, in palette. This way you can thin
order to get the benefit of and mix your colours before
working under natural light. applying them to the model
If you plan to work in the with your brush.
evening, an anglepoise lamp
can be a great help. After applying a particular
colour, always swish the
brush around in water and
wipe it with a tissue. Never let
paint dry on the brush or
leave your brush tip
downwards in the jar. When
you have finished using the
brush, wash it thoroughly in
clean warm water with a little
dishwashing liquid added.
Store your brushes point
upwards in a jar. If individual
hairs stick out of the tip, then
tease them carefully back to a
point using a moistened finger
or your lips.
Work Area

Finally you will need to set


out a work area. Any level
surface will do, but if you're
going to work on the kitchen
table make sure you cover it
with some sheets of old
A selection of good quality brushes. Here is one of Mike's completed miniatures. This newspaper. You should also
Notice how the metal ferrules are shows the kind of wonderful detail and lifelike try to work as close as
clean and the tips are drawn to a effects you can achieve. possible to a window, as
daylight gives the best
fine point. illumination. This makes it
easier to pick out the details
Brushes Any good art suppliers on your model. Natural light
should stock a selection of also brings out the true
You will also need to buy sable brushes. Citadel colours in the pigments in
some brushes. Cheap, old Brushes are available from your paints. You'll need a
brushes are fine for Games Workshop stores, container of clean water to
applying undercoat and for and better hobby shops. rinse out your brushes and
a few other techniques. For some rags or tissues to wipe
colour and for detail work, Citadel Brushes come in a them. A tidy well-organized
you'll need two or three number of sizes, from 000 work area will help you to
good quality brushes. (the finest) to 3 (the focus your attention on your
largest). Generally you model.
Not only does a good brush should use a fine brush
give better results, but it is (000 or 00) for detailed Best of all is a permanently
more pleasant to use. The work and the bigger sizes set up painting area. Here you
best brushes, such as (0, 1, 2 and 3) for applying can keep all of your tools,
Citadel Brushes, are made base coats and large area paints and brushes and you
from high quality sable colour work. Having can leave your models to dry.
bought some quality The area should be clean and
hair. dust-free.
Here we take you through the basic steps involved in
preparing a model for painting. We describe how to use
a modelling knife and file and the best ways to
assemble metal and plastic miniatures. We also look at
different types of glue and filler, and explain how to fix
models to their bases.

Preparing your
model.
Before you start to paint
your model, there are a few
simple things you must do.
The key to producing a finely
painted miniature is in good
preparation. Whether you
are pa inting a single model
for a competition, or
building up an army for a
game, the quality of your
final miniature will depend
to a large extent upon the
quality of the work you do
now. Read through this
section with one or two new
miniatures in front of you.
Look at the photos and
examine the castings as you
read. When you have
finished, assemble your
miniature and fix it to its
base.

Metal Miniatures

The first step is to clean the


model. Because metal
miniatures are cast in a
two-part rubber mould, the
casting process sometimes
leaves flash on parts of the
the mould join, they When you glue your plastic shield and base.
miniature. Flash is a thin sometimes leave a thin rib models, make sure that you Depending on the model,
layer of metal that may form
a film around parts of the of metal around the model. use proper polystyrene the base may have a pre -cut
This is known as a mould cement - don't use wood or slot to accept the
model; for example, between line. Mould lines and flash rubber cement or you will miniature's base tab. Make
the inside of the arm and the
body. Where the two halves should both be cleaned off end up in a real mess. Tube sure that the metal tab on
the miniature with a sharp cements can be rather thick the model's feet fits neatly
of knife or a file. and stringy and are into the slot. If it's too big,
probably not the easiest of then either cut the base or
Plastics glues to use on models of file the tab.
this size. Much better is
The components of plastic liquid ce ment, which is Cavalry bases are provided
models are normally applied with a brush, and is with five uncut slots which
attached to a plastic frame available in small bottles you can cut out as
caved a sprue The various from hobby shops. This required. Some large
parts of the model should works by melting the creatures are supplied with
be removed from the spree surface of the plastic and square bases with sixteen
with a sharp scalpel or welding the bits together. uncut holes underneath.
small cutter. Don't try to It's strong, easy to apply These models have pegs
twist them off with your and economical. instead of a tab. Use a
fingers as you will almost Whichever glue you use, modeling knife to cut out
certainly end up breaking small amounts should be one or two of the holes as
the more delicate pieces. applied to the surface of required and glue the pegs
After they have been both parts to be joined. into the base.
removed, clean the parts Press the pieces firmly Plastic models can be glued
with a file or modelling together and then leave the to their bases with
knife to remove any mould model to dry. polystyrene cement. Metal
lines or bits of sprue.
Bases miniatures should be fixed
Before you glue your using a two-part epoxy
models, it's a good idea to Now that you've cleaned resin glue. If the miniature
temporarily assemble them and assembled your model, has a shield you can now
with bits of adhesive putty all that remains is to mount attach it, although many
(the stuff you use for it on its base. Most Citadel painters prefer to finish
sticking posters to walls), single-piece and so me painting the miniature and
so that you can try out multi-piece models are then add the shield last of
some different poses. supplied with a separate all.
Firstly we explain how to assemble large monsters and
other multi-part castings. This is followed by details on
undercoating your models, the purpose of the
undercoat, different colours of undercoat and how
spray-paint can speed up this process.

to use black. White


Spraying Models
undercoat gives a good clean
If you want to undercoat a large surface and a brilliance to
number of models at the same the overlying colours. Thin
time, it's often a good idea to spray
them. the paint slightly, so that it
• Place your models in a spray doesn't obscure the details of
booth, made from an old the casting and work it
cardboard box. evenly into the surface of
• For paint, use a can of matt your model using a large and
white car primer. preferably old brush.
• Hold the can about a foot from If you are working on a
the number of models at the
models and spray with light, even
strokes. same time, such as a whole
• Don't soak the models in one go. regiment for Warhammer
• When they are dry, turn them Fantasy Battle, then a much
around and give them a second better way to apply undercoat
coat from the other side. is to use spray paint. Use a
• Touch up any small unpainted car repair can of matt white
details with a brush. primer and a spray booth.
Supporting your Model Make sure that you can work
Many painters find ft useful to in a well-ventilated area or
attach their models to better still go outside. Place
temporary bases. your models into an old
cardboard box with the top
Use a blob of adhesive putty
(the and one of the sides removed.
stuff you use for sticking up Hold the can about a foot
posters) to attach the base of from the models and spray
the with light smooth strokes.
model to a cork or an old paint Don't aim to soak or
pot. A painting base will enable completely cover the models
you to work on the fine detail at one go. When they have
of dried, turn them around and
the model, without ruining your
paint job by rubbing it with spray them from the other
your fingers. side. It is much better to
build up several light coats
rather than drench the
models and obscure the
detail. Any difficult bits can
be touched up later with a
brush.

Covering up the joins on Small pieces of putty were Lastly the putty was
this tail was achieved added around the joint and smoothed with an old
with the application of worked into the gap. damp brush
epoxy putty.

To fill in the gaps, use a


Multi -part models
two-part epoxy filler. Mix Undercoating
Multi-part castings (for the filler as directed on the Your model should now be
example a horse and rider pack and apply it to the ready for undercoating. The
or a large monster like a casting with your fingers. purpose of the undercoat is
Dragon) are slightly more As it dries, smooth it out to cover the entire model
complex than small and clean off any filler that with a smooth, even layer of
one-piece models. Having gets onto the rest of the paint, to which the top
removed the flash and model. Once dry, the filler layers can adhere. If this
mould lines, you should is quite tough and can be isn't done, the bare surface
first examine the parts to scraped or filed smooth. may show through, the
make sure you understand Most fillers can also be colours won't show up
how they fit together. At shaped while they are still properly and the paint will
this stage it may be wet using an old damp wear away very quickly.
necessary to file away a brush. This allows you to Models are normally
part of the casting to make add appropriate detail such undercoated with white or
a perfect joint. After it has as scales or hair, so that it grey paint, although some
been glued, you will then blends in with the rest of
need to fill in some of the painters prefer
the model.
remaining gaps.
Choosing the right colours for your model and evoking
the right atmosphere with your paint scheme is one of
the most interesting (and sometimes most difficult)
aspects of the hobby, so we present some guidelines.
Finally we look at beginning to paint your model and
applying the base coat.

Base Coat
Now that you have
assembled and undercoated
your model, you are ready to
begin painting. Before you
start, give a little thought to
how you want your painted
miniatures to look. Models
painted for fantasy games
should generally stick to the
description of their race. For
example: Orcs and Goblins
tend to be dressed in dark
earthy colours and are mean
and green. Wood Elves on
the other hand, are more
elegant and dress in tones of
green, yellow and brown, as
befits their traditional
surroundings.
When painting an individual
character model, try to evoke
the atmosphere and
background in its design.
You can make a model look
mean by painting a grim
expression. However, don't
overdo it. You shouldn't need
to cover the model with
blood, severed limbs and
decapitated heads, although
sometimes this can be fun.
To start with, limit the
number of colours you use to
three or four for each model.
If you use too many different
colours or very bright colours
then the result will look
gaudy and overwhelming. A
model painted in neutral
colours offset by one bright
colour will be far more
effective.
Here we examine the purpose of the base coat and the
different kinds of surface on your model. We take a
look at the different demonstration miniatures and
deal with the use of the colour table. Lastly we
introduce the concepts of shade and highlighting.

cloth are: a Dwarf, a Skaven,


a Terminator armoured
Space Marine and a Wizard.
As you follow these examples
through the guide, you will
be able to see how each type
of surface should look during
the different stages of
painting.
Some or all of these different
textures will be present on
your own miniature. You
should now mix your paint
and start work.
Apply the coats of paint to
the largest areas first. Allow
the brush to follow the shape
of the casting and don't
scrub. In thi s way you will be
able to apply an even coat of
paint to the surface of the
model and keep your
COLOUR BASE COLOUR DARK SHADE HIGHLIGHT REQUIRED brushes in good shape. Don't
worry about the small areas
of detail at this stage. just
Red Gore/Sunburst yellow (or
Bright Red Red Gore Red ink White) mix
concentrate on making a
neat job of the major
Crimson Blood Red Red + Brown ink Red Gore
features. A good tip is to
Blood Red or Swamp Hobgoblin Orange/Sunburst
Orange Hobgoblin Orange Brown Yellow mix
work on several models at
the same time. This allows
Golden yellow Sunburst Yellow Yellow + Orange Ink Sunburst Yellow
the paint to dry on one area
Yellow + slight touch
Yellow Sunburst Yellow Sunburst Yellow + White
Brown Ink
Skull White + Elf Grey or before you move onto the
White Skull White Bronzed Flesh Skull White next. Once you have
Grey Elf Grey Ghoul Grey Skull White completed all of your basic
Chaos Black + Woodland Green colours put the models aside
or to dry thoroughly.
Black Chaos Black - Enchanted Blue or Ghoul Grey +
White Shade and Highlight
Purple Imperial Purple Purple ink Imperial Purple + Skull White
Bilious Green + Skull White + Next we look at shading and
Bright Green Bilious Green Green + Yellow ink Yellow highlighting your miniature.
Goblin Green + Bilious Green + The table on the left gives a
Dark Green Woodland Green Green + Black ink White guide to the way in which
Goblin Green + Skull White + basic colour, shade and
highlight work together to
Drab Green Goblin Green Green + Brown ink Yellow
Flesh Bronzed Flesh Chestnut ink Bronzed Flesh + Skull White create depth and detail on
Dark Blue Mood Blue Blue + Black ink Enchanted Blue + White your finished models. Refer
Mid Blue Electric Blue Blue ink Electric Blue + Skull White to this table as you read the
Hobgoblin Orange + Sunburst text and look at the
Tan Hobgoblin Orange Brown + Orange ink Yellow + examples, and use it as a
Skull White guide when you begin to
Swamp Brown + Hobgoblin paint your own miniatures.
Rich Brown Swamp Brown Brown ink Orange
Dull Brown Bestial Brown Brown + Black ink Bestial Brown + Skull White
Gold Shining Gold Brown + Orange ink Shining Gold
Silver Mithril Silver Black + Blue ink Mithril Silv er

The aim of the base coat is The type of surface will Take another look at the
to cover each of the main often guide your choice of photos on the opposite
areas on your model with a colour. For example: page. We've selected five
neat even coat of your Human and Dwarf skin is models to demonstrate the
normally flesh-coloured or
chosen colour. These areas pale brown. However, different stages and
will generally be all of the always remember that techniques of painting
visible skin on the model these are fantasy models. miniatures. The models
together with the main Great fun can be had by chosen to demonstrate the
areas of fabric, metal and letting both your different techniques used
armour, hair an d fur, etc. imagination and your paint to paint skin, fur, armour
brush roam free. and
The next stage is to simulate shadows on your
miniature. We explain how to mix a colour wash, and
how colour washes are ideal for this purpose. We then
give an introduction to advanced techniques and
describe the use of multiple washes to give more tone
and depth.

Shading

Washes

Now that you've finished


painting the basic areas, you
are ready to develop the
depth and detail of your
model by shading.

Take a look across the room


at someone's clothing, or
place a sweater over the back
of a chair. Notice how the
colours darken and shade
into the folds of the material.
What you are now going to do
is use a couple of simple
techniques to simulate this
effect on the skin, clothing,
and other surfaces of your
model. The most effective way
of representing shadows on
the contours of a miniature is
with the use of a colour
wash.
A colour wash consists of a
diluted mix of a deeper shade
of the base colour. For
example, brown other than
light brown or grey rather
than white. When you thin
the paint you should aim for model.
a consistency similar to milk.
This will allow the colour to
flow into the creases and
crevices of the model. A wash
should not be so thick that
the base colour is completely
masked, nor should it be so
watery that it dries in distinct
puddles. Once the colour has
been thinned, apply it evenly
over the base areas of the
model with a clean moist
brush. You will see
immediately how it runs into
the contours to create the
illusion of shadow.
If you've not used this
technique before, have a go
on an old model before
starting on your masterpiece.
colouration when black is professional techniques
Whenever possible, use a added. For this reason, that you can begin to
deeper shade of the base when working on a yellow develop as your confidence
colour for your washes. This base coat, light brown grows.
is much better than simply washes are usually better. An easy method is to apply
adding black to your original Likewise, white will look multiple washes to your
shade. Black does wo rk up to very cold if shaded by model. Start with a very
a point, but the effect is to black/ grey alone. Unless light base coat and slowly
darken the tone, whereas you you want this effect, a light build up the colour by
really want to deepen it - you beige or blue/grey would adding increasingly darker
want a good strong blue over look more natural. washes. Make sure that
a mid-blue, not a dirty In addition to the ba sic you allow each wash to dry
blue-grey. Yellow is wash, there are also a before adding the next
particularly prone to dis- number of shade.
Here we look at some advanced techniques: how to
shade models with inks and how you can use ink glazes
to create greater texture and depth on your model. We
then discuss the use of inks on armour, creating
shadows by outlining and blending colour' to create
shadows and highlights.

addition of blues or browns


to the black can give various
hues to the armour. Very
thin brown or orange glazes
suit weathered or rusty
armour perfectly.
Outlining
Another finishing technique
is outlining. To do this you
will need your finest brush,
brought to a good point with
only a little paint on its tip.
Outline all the areas where
one part of the model joins
another, such as the joint
between sleeve and hand,
where the tunic joins the
breeches, the edges of belts
or where the helmet or hair
meets the face.
Depending upon the colours
of the areas being outlined,
dark grey or dark brown lines
are the most effective. If an
area is especially dark, or if
the contrast is especially
sharp, such as cloth and
metal, black may be used.
Mix the required colour with
water until you get a
consistency that flows easily
but still gives a good opaque
line. Outlining requires a
steady hand and a degree of
patience.
Blending

Inks dry. Thin the ink with water of depth and brilliance you The final technique for
to create the depth of can't get with acrylics shading a model is blending.
The Citadel Expert Set of shading required and brush alone. The more glazes of Blending is a hard technique
inks allows you to work it onto the model. Be to develop, but it does create
beyond the range of ink you apply, the deeper
careful not to use too much the richness. For instance if a much softer and subtler
acrylics. The transparent ink on the brush or it may
shade of colour that can be flood into other areas of the you glaze a red tunic looking miniature. It will
added with an ink both model that have already (Citadel Colour Blood Red) however requite an
enriches existing colours been painted. with yellow ink you will end apprentice period during
and adds a stage of shading up with a warmer, richer, which you will probably
to the original tone. When Ink washes are particularly brighter colour. produce rather
you wash a miniature using effective when applied to
ink, the base coat must muddy-looking results. With
textured surfaces such as Two or three glazes
first be completely the base colour dry, dark
hair, fur, fabric etc. The normally have the desired shades are laid into the
ink's fluidity allows it to effect. Each layer of glaze
reach into the folds and depressions and thinned at
creases of the model must be dry before you the shadow's edge into the
creating a realistically begin the next one. A glaze surrounding areas. A clean
smooth shading effect when looks most effective when damp brush is essential for
it dries. applied to a model that has this technique. Light shades
already been highlighted are put onto the model as
Using an ink wash over the and shaded and tends to
base colour is a good way to unify these techniques. highlights and are again
paint whole units very thinned into the surrounding
quickly and still get colour. This is a very precise
good-looking models. A glaze added directly to way to paint a model. The
bare metal is an effective areas you are dealing with
Glazes way of dealing with armour. are minute and the
Black (usually thinned with gradations of tone are subtle.
A glaze is a layer of ink that water) is a good choice. This
completely covers the base brings out the depth of the Once mastered though, the
colour. This provides a results cannot be matched by
richness plate or mail with very little any other technique.
effort. The
Here we explain how to highlight the raised surfaces of
your model. We introduce drybrushing and explain why
you should always use old or cheap brushes. We also
demonstrate a method of improving your drybrushing
technique and show you how to mix and drybrush
multiple highlights.

Highlighting

Highlighting is really the


opposite of Shading. Instead
of trying to simulate areas of
dark and shadow, highlights
mimic the effect of light
falling on the areas of the
model. For this technique
you will require a couple of
cheap or old brushes. This is
because drybrushing (the
favorite highlighting method)
quickly ruins good ones.

To drybrush a highlight, use


your brush to rats a lighter
shade of the original base
colon, Then with in old cloth
or tissue, wipe most of the
pigment from the brush.
Don't worry if the brush
looks clean the faintest
traces of paint will still
transfer in the model.

Carefully draw the brush


across the area you are to
highlighting, working across
the lines of the sculpture. As
you do this, some of the
pigment, will lift off the
bristles and onto the raised
areas of detail and
well-defined edges of your
model. This immediately
creates a highlight. The
technique should then be
repeated, using I still lighter
shale of colour, and with
even less pressure, on the
brush stroke. Your model
should now begin to take on
a 3-D effect. Continue to
highlight the different base
coats until this stage is
complete. As with shading,
exaggerated effects give the
best results. but don't be
afraid to stop when you are
happy with the way it looks.
In this section we show you how to paint in the final
details and how to use a standard base coat, wash and
highlights for detail work. We then look at how to
finish the face with eyes, lips, tusks and teeth. Finally
we look at creating special details such as; stripes,
checks and patterns.

somewhat like a line of black


eyeliner. If you allow this line
to drop slightly onto the eye
itself, you will create the
impression of an eye -lid and
prevent the model from
appearing to stare.

Lips are added in the desired


colour, normally a mix of
red/yellow/white for
humanoid creatures. A dark
red-brown line will separate
the lips, or dark crimson in
the case of open mouths.
Tusks and teeth should then
be carefully painted in . This
way, if you accidentally get
white paint onto the lips you
can easily paint over. the
mistake.

Stripes, checks and other


patterns should be painted
with your finest brush and
with the paint thinned so
that it will flow smoothly and
easily. When painting stripes,
plan ahead so that you paint
the lighter colour first and
the darker one over it. If you
do need to paint a light stripe
over a dark background, it is
best to first paint the stripe
in white undercoat and then
add the colour on top.

When painting checkered


patterns, don't try to paint in
each one of the individual
squares. Paint in a set of
stripes and then a second set
at right angles to these to
create a grid. You can now fill
in the alternate squares with
your chosen colours.

Detail pouches, plumes, Faces should receive their


trappings, weapons etc. The base coat, wash and
You have now reached the same techniques are used highlights during the
last stage of painting your for detailing as are used for normal painting routine. In
model, adding the final the larger areas, but you addition, extra highlights
touches of detail. will have to be even more should be applied to the
careful. Not only are the nose and a black wash to
When you add detail to a areas smaller and more the eye sockets. To detail
well painted miniature, it fiddly, but you must avoid the eyes, paint them in with
finally comes alive. The spoiling the work you've white, carefully following
areas you need to work on already completed. Be the moulding. When this
will vary for each model especially careful not to has dried, add a small dot
you paint, but generally splash surrounding areas of black for the pupil.
include belts, helmets, with your washes. Define the top of the eye
hair, feet with a line of black paint,
Finally we look at how to add personal touches to your
models in the form of badges, tattoos and insignia and
emphasize the importance of painting in your own
style. We also talk about extending the painting
process and the use of technical drawing pens.

As your confidence and


brushwork improves, you will
find yourself wanting to add
more and more detail to your
models, Instead of just
applying a single base coat,
wash and then highlight, you
will want to extend each
stage of the painting process.

The use of multiple washes


consisting of increasingly
deep shades of the base tone
can produce wonderfully rich
shading. In a similar fashion,
bright highlight, can be
created by drybrushing small
areas of your model with
increasingly light shades of
the base colour.

In addition to these
techniques further detail can
be added in the form of
personalized badges, tattoos
and insignia. For really
detailed work it is sometimes
easier to use a technical
drawing pen rather than a
brush. Although use of such
a pen can at first be tricky
with practice, you will be
able, to create some superb
designs.

The joy of painting Citadel


Miniatures is that each one is
a unique creation reflecting
the style and personality of
the painter. Although there
are a
few basic techniques there
are certainly no rules and
you should feel free to
experiment and have fun.
And so we come to the finishing touches - those little
details that you can use to set off your handiwork. We
talk about decorating and painting the bases, how to
paint shields and banners for your models and how to
protect them with varnish.

of personalizing your models


and units to create that
individual look. If you feel
that you are no good at
drawing, then books,
magazines and newspaper
adverts are all good sources
of designs and textures that
you can use.

Varnish

If you want to preserve your


careful paintwork, you must
apply varnish. Many people
prefer the flat effect of matt
varnish to the shine of a
gloss finish. However, matt
varnish does not provide as
much protection as a high
gloss. If you prefer a flat
finish, try applying a thin
coat of gloss, followed by a
thin layer of matt. Armour,
weapons and metal should be
left to look shiny in any case.
A small tin of gloss varnish
and a brush can be used to
selectively add gloss to any
details you choose.

Last of all
That's about it. By the itme
you have reached the end of
this guide you should have a
well painted miniature sitting
in front of you. There will be
things about the way you've
painted it that you should be
pleased with, and things that
you might do differently next
time. Most of all we hope that
you are feeling pretty pleased
with yourself for doing such
detailed work, and that
you've had a lot of fun.

Finishing Off and highlight to the base, way. Choose a base colour
as you would any other and give the shield a clean,
part of the model. For extra even coat. If you are
Bases effect you can either outline painting a number of
or apply a dark wash shields for a fantasy
To decorate and paint the around the model's feet to regiment, it's best to give
base, you will need PVA make it stand out against them all their base coats at
(woodworking) glue and a the basing material. the same time. The shields
very old brush or should then be shaded,
toothpick. Paint a layer of
Shields and Banners highlighted and the details
glue onto the base, added.
avoiding the model's feet. Banners can be created by
Then sprinkle ordinary As a final touch you can painting your own designs
sand into the glue and add shields and banners to onto paper or thin metal
allow it to dry overnight. your models. Shields are foil. These can then be
This surface can then be painted in exactly the same glued to a wire or toothpick
painted green to represent way as the rest of the staff. Shield and banner
grass, or grey/brown to model. First prepare and
represent bare earth. You undercoat them in the designs are a great way
should apply a wash usual
16
ADVANCED TECHNIQUES I
• Using Transfers. One of the most demanding areas of miniature
painting is the addition of fine details and insignia to
your models and banners. To look good, the designs
should be really crisp and sharply rendered. This is
something which even the very best miniature painters
find hard to do when working at such a small scale.
There is a huge range of transfers in the market, which
are ideal for this pu rpose.

Using Transfers.

Once you've picked a design


for your model, check that
the transfer fits into the area
you're applying it to.
Transfers work best when
they're applied to smooth flat
areas on the miniature such
as shields, shoulder pads or
horse barding.

The transfer sits on a thin The transfer is cut out carefully with a modelling knife. The transfer is the n dipped into a saucer of water.
layer of film which is attached
to thicker backing paper.
When the transfer is soaked
in water, the film comes away
from the backing paper
allowing you to position the
design on your model.
Carefully cut round your
chosen design with a
modelling knife or a pair of
sharp scissors. Ideally you
want to leave as much
backing paper around the The transfer is slid gently onto the shield using a The transfer is finally dabbed carefully with a
design as you can, making
the whole thing easier to damp paint brush. tissue before being left to dry.
handle. All the models on this page have
had transfers added to them.
Put some water into a saucer, They have been used on shields,
drop the transfer in and make clothing and banners.
sure it's completely covered
with water. Have a pair of
tweezers at the ready to hold
the transfer with. It doesn't
take long for the transfer to
come free, thirty seconds to a
minute should be plenty of
time.

If you leave it too long, the


film will float off the backing
paper making it difficult to
retrieve it from the water. All
you're aiming to do is to
loosen the design so that it
will slide freely from the
backing paper.

While the transfer is soaking,


use a clean paint brush to
moisten the area of the
miniature to which you're
going to apply the design. If
the area is dry, you may find
that the transfer will adhere
before you've positioned it water from the model. area with water until it shields and banners will all
correctly. comes loose again. benefit from the addition of
Try not to touch the Carefully re-position the a couple of well placed
Once you've lifted the transfer at this point, transfer with your brush designs. Don't expect
transfer out o f the water, otherwise you'll alter its and once again dry off the miracles on your first few
hold it next to the miniature position. If everything area with a tissue. attempts. After you've
with your tweezers. Use an looks OK then place the As with most miniature successfully applied a few
old brush to slide the design model on one side to dry painting techniques, the designs, your confidence
off the backing paper and completely. secret of success is to take and ability will grow and
onto the model. When you're it slowly and be patient. you'll find that applying
sure the design is in the right If the design does stick in The uses for transfers are transfers becomes a
place, use a piece of kitchen the wrong place, all you almost limitless. normal of your miniature
paper to remove the excess need to do is `flood' the Miniatures, vehicles, painting process.
17
ADVANCED TECHNIQUES I
• Painting Transfers.
Once you've mastered the basic technique of getting
transfers onto your miniatures, there are several • Making Transfers.
things you can do to further enhance their
appearance. Like painting them.

Painting Transfers. want to cut elements off the White and yellow designs look If you created your artwork
transfers I ,find it best to cut very pale against the white on your computer and have a
right through the backing backing sheet, but are laser printer, you may print
The easiest technique is to paper before you start, stunning when applied over a the artwork directly on the
alter the background colour. leaving the elements of the glossy side of a decal
On coloured designs the dark colour such as black or paper(you can find it at
design that you don't want
areas that appear to be blue.
attached to the backing www.micromark.com). If you
white against the backing sheet. do not have a laser printer,
paper are in fact clear. You As with most miniature or if your artwork was not
can take advantage of this Sometimes, if you are painting techniques, the created on a computer, take
by adding colour to these applying a transfer to a secret of success is to take it your artwork to a copy center
areas of the model before curved surface, you may find slowly and be patient. The and ask them to make a copy
you add the transfer. For that the design doesn't sit uses for transfers are almost for you on the glossy side of
instance, before you apply a flat on the miniature or some the decal paper.
transfer of a skull to a model limitless. Miniature s,
wrinkles have formed around
or banner, paint in a small vehicles, shields and banners
the design. It's possible to get
red area where the eyes will will all benefit from the You may take black artwork
rid of these but it does
appear. When the transfer is addition of a couple of well and ask your copy center to
require a bit of patience. The
in place the eyes will stand print it in all one color;
best way to flatten down a placed designs. Don't expect example: make an all-red
out red. It is far easier to do design is to wait until it is miracles on your first few decal from black artwork.
it this way round than to almost dry and then very attempts. After you've Certain copiers can even
wait until the transfer is in carefully smooth it out with
place and then try and successfully applied a few change the colors of selected
the handle of a brush, using
neatly paint in areas of designs, your confidence and rectangular areas of your
it almost like a roller. Really
colour. ability will grow and you'll artwork, or enlarge/reduce
bad creases can be cut out
with a sharp craft knife. Wait find that applying transfers your artwork. We have found
The stage by stage example becomes a normal part of that the best results are
until the design is dry and
shows a design being obtained by setting the copier
then very carefully cut a slit your miniature painting two steps darker than what
applied to the shield of one down the length of the crease process.
of Kevin Adams' range of is normal for printing on
with a sharp new blade. To
Forest Goblins. Note how plain paper. for application
stick the transfer back down
the shield has been shaded Making Transfers. on dark surfaces.
you will need to paint over it
from yellow in the centre to with a damp brush to re-wet
red at the edges. This makes the carrier film and then Use a computer, dry There are services that will
the web design look smooth it down. transfers, previously printed print out computer art on
particularly effective once it
designs, and/or pen and ink color laser printers. Ink-jet
is in position. Although you Banner designs are one of to create your artwork. You printers may be used with
should be as neat as the areas of miniature varying results: since the ink
possible, the shading doesn't painting that people have may use multiple colors, but is not fused onto the decal
have to be totally smooth, as most difficulty with, but be aware that dark model paper surface like images
once the transfer is in place, which can turn a well colors may show through created by copiers or laser
the whole design will painted model into a light colored artwork. Most printers, wet inks may bead
`tighten up'. spectacular centre-piece for copiers and printers do not up on the surface of the decal
an army. Transfers can be print white. However, white paper, and it will be
The next step is to highlight readily used on banners as decal paper may be used to necessary to spray the
and shade the transfer an alternative to produce white areas on your printed decal with a light
design itself. This is a bit hand-painted designs. Apply coating of a clear flat finish to
more tricky and requires the design the same way as decal. Color photos may be keep the image from wiping
practice to get just the right you would on a miniature. used as artwork, but they or washing off the surface.
effect. Try and mix a base Paper banners rapidly soak should be printed on white The flat spray coating also
colour that is an exact up water so the transfer decal paper so that the white helps to prevent the chipping
match to the transfer and usually has to go straight component of the photo is of the edges of fused artwork
then lighten it by adding a onto the dry surface. As a present. Some creativity may when the decal is trimmed
little white for most colours result, you need to be fairly be required to generate very close to the edge of the
or yellow if you are using red accurate when you place the artwork that will produce the printed art.
or green. design. There should be a
little play, but the carrier film desired decals.
The secret is to not overdo will dry out a lot faster.
the highlights. Try to be
quite subtle and you will be Each, transfer sheet is
surprised by the result. printed in a variety of
Highlight near to the edges colours, so no matter what
of areas rather than in the base colour you are working
middle as this is where over, there should always be
objects naturally catch the a transfer that is suitable.
light.
The choice of base colour is
Transfer designs can be one of the most important
altered and new ones factors in how a transfer will
created by either cutting look once it's been positioned
elements off the transfers on a model. It's not difficult
while they are still on the to see which transfers will
backing sheet or applying work over which base
different transfers one on colours. If you are working
top of another. When you over a light base colour then
are overlaying designs, make it's best to use a
sure that the first one is dark-coloured transfer and
fully dry before you attempt vice -versa.
to apply the second. If you A selection of different transfers available on the market
18
ADVANCED TECHNIQUES I
• Painting Faces.
The face is the focal point of a model, and therefore
• Extra Colour. rewards painting with care. If you make a mistake on
the face, you'll spoil the overall look of the miniature.
This section describes how to paint the faces on
character and display miniatures.

Painting Faces. All of these areas are fairly


small so you will need to
use a small brush with a
It's important to start with a fine point such as a 000 or
white undercoat to ensure 00.
that the finished result will The edge of the face also
be bright and clear. The first needs
step is to apply a base colour especially some shading,
if surrounded by
over your undercoat. This is a helmet or
very much a matter of these areas createsShading
beard.
personal preference, as skin contrast, making thestrong face
tones vary enormously. It's stand out. Mix a little brown
best to experiment and find ink into the Snakebite
the colour you prefer. Leather for the shading
A good starting point is a mix colour. This mix can be
and added to the eye sockets,
of Bronzed Flesh giving the character a mean,
Snakebite Leather. This is moody appearance.
ideal for human skin. This model has its mouthIf open, your
basic flesh colour can be shade it with a dark colour Shading Highlighting
altered to suit your own taste to contrast with the model's The two diagrams above show where to apply the highlighting and
by adding varying amounts of teeth. shading on a model. For the shading, apply the deeper skin colour
white, yellow, orange or red. where there are areas of grey tone: around the outside of the face,
in the eye sockets, around the nose and under the bottom lip. For
Just add a little Chaos
highlighting, the lighter skin tone is applied to the white areas on
Black -to some brown ink the picture- the brows, the bridge of the nose, the cheekbones, top
and carefully shade the
lip and the chin.
inside of the mouth.

When the shading is fully Extra Colour.


dry you can make a start on
the highlights. Add a small A little character can be
amount of Bronzed Flesh to
the base colour and apply added to the model by
this mix to the raised areas applying a little more colour.
of the face: the forehead, Models with beards
the bridge of the nose, the (particularly Dwarfs) look
cheekbones, the jaw, the good with a small amount of
chin and just above the red added to the nose and
upper lip. The number of cheeks to give a ruddy
successively lighter complexion.
highlights you apply
This model is a good example of a well determines how smooth the
finished effect will be. Even Just add a tiny dab of
painted face. The whole area was
painted black before the lip and teeth one highlight is enough to thinned down red paint to
were picked out. The extended canine produce an effective result, the side of the cheek and
teeth were painted carefully with a fine
brush. vastly improving the model's use a second, slightly damp
appearance. brush to spread it round
and blend it in. You are
Apply the base coat evenly to If you feel more confident aiming for a thin,
the whole face. Make sure the and want to apply more This particularly unhealthy look was
paint isn't too thick, as the than one highlight, make transparent coat of red that achieved by washing a little thinned
detail on faces is verb fine sure that each successive will simply 'tint' the basic down green ink over the flesh.
and easily obscured. Once highlight covers a slightly flesh tone. This technique of
the base coatis thoroughly smaller area than the last. thi nning out a colour with a You can use other colours in
dry, you can add some The very top highlights can second brush is the basis of a similar way to give a
shading. As with the base be lightened up with Skull 'Blending' which is character an ill or undead
coat, the shading mix can White but should only cover discussed later in the guide.
vary in colour to suit your a tiny area. Successfully look. Green is great for this
personal taste. Snakebite applying these small effect and a little red added
Leather is a good colour to highlights to a face takes round the eyes makes the
start with. Don't fall into the practice. You'll need a good
trap of just adding black to brush and the right paint model look extremely sick. A
the base colour and using consistency. If the paint's weary and haggard effect
this to shade. The result will too runny, it will flow onto can be achieved by applying
be a flat, unappealing grey the model and you won't be a little blue round the eyes.
tone that will make the model able to control it. If it's too If the blue is too light
look distinctly unhealthy. thick, the paint will build
Apply the shading colours to up in unsightly layers and however, the model looks as
the depressions, such as the obscure the detail of your if it's wearing make-up! An
eye sockets, the edge and model. When the unshaved appearance is
underside of the nose, highlighting is done, the created by adding a thin
beneath the lips, under the face will be almost
cheek bones and round the complete. A little thinned down Blood Red was wash of dark blue to the
applied to the nose and cheeks of this
ears. Dwarf. model's jaw area.
19
ADVANCED TECHNIQUES I • Painting Lips.

The next step is to paint the lips and the eyes . These
• Painting Eyes.
last ones are the part of the face that everybody finds • Painting Teeth.
hard to get right at fast.
• Painting Skin.

Painting Lips. Painting Teeth.


Just paint the bottom lip,
leaving the top to the If the model's mouth is open then its teeth need painting. A
standard skin colour'. If you thin line of Skull whim at the bottom and top will give the
do paint the top lip, the best result on a human figure.
model will look as if it's
wearing lipstick. Use a mix Larger miniatures such as ogres and giants orgy well have
of Snakebite Leather and more detail in their mouths. Teeth and fangs can be painted
Blood Red to paint the individually and even shaded with a little Ore Brown. If
bottom lip then lighten this
colour with Bronzed Flesh there is a tongue showing, paint it red and highlight with a
for the highlights. mix of red and flesh.

Painting Eyes.
The secret to painting eyes is
to use a really good brush and
practice a lot! To create
contrast the eye sockets will The pale skin tone on this High Elf was
need painting in a dark base achieved by adding more Skull White to
colour. I use Snakebite Leather the highlight colour.
mixed with a little brown and
black ink, then I apply this
colour to the area immediately When you reach this stage
surrounding the eye. When you may find that the model
this is dry, the first step is to looks a little wide eyed. This
paint the eyeball in Skull is because the top eye-lid
White, carefully dabbing the should cover, the upper part
shape into the socket with the of the pupil. This is achieved
very tip of a fine brush. The tip by painting a fine, dark line
of a sable brush naturally over the upper section of the
forms the coma shape, so this eye, cutting down over the
isn't too hard. Don't worry if pupil. This narrows the eye
you get one of the eyes slightly and gives a more realistic
larger then the other, you can feel. The more you narrow
rectify this later on. the eye, the meaner the
miniature will look. Use the
When this has dried, dot the same colour for this as you
pupils in with the tip of a fine shaded the socket with.
brush and black paint. A tiny
blob of paint should transfer
easily from the tip of the brush Another way to paint eyes,
to the eyeball. and the one that I personally
prefer, is to paint the overall
Problems arise when you try to shape of the eye in black and
get the two dots the same size that add a tiny white dot at This Ogre's face is a stunning example of the level of detail that can be
and in the same position. The either end of the oval to achieved after, little practice All of the teeth have been individually shaded and
only solution to this is patience represent the white of the highlighted, the spots have been picked out and highlighted and warpaint bas
and practice. Don’t be too eye. This ensures that the been added. If you look particularly closely at the eyes you can even see a
worried if they are different white remains small enough blue iris and a highlight on the pupil!
sizes, this can be corrected and retains a strong contrast
later. with the rest of the face.

Painting Skin.
Golden Demon
Always make sure that you says
start with a clean white
undercoat. If you've left the skin A model can be given a
until last when painting your totally different
model, make sure you character according to
re-undercoat any areas that how his face is painted.
have been splashed by other Try painting eyebrows
colours. on a model in different
positions- sloping
The basic techniques and inward to the
colours are more or less the eyes gives
same for most fair-skinned a look of
Stage 1: Shade the whole of the eye socket with a deep flesh races. You'll need to vary the surprise.
tone. The deeper the shading, the more the eyes will stand out. colour slightly to fit into the
Stage 2:Carefully paint in the shape of the eye with Skull White. character of the race. For
Try and get t he two eyes roughly the same size and shape. example, Dark Elves should be
Stage 3: Dot in the pupils with Chaos Black. Use your finest very pale skinned, and Dwarfs
brush and concentrate on getting the two dots the same size, and look good with a ruddy skin
right in the centre. tone. Larger 'human' coloured
Stage 4: Paint a thin line of the shading colour over the top of the creatures such as ogres can be
eye, just clipping the top of the pupil. a little darker skinned.
20
ADVANCED TECHNIQUES I
•Painting Skin.
When the highlighting and shading is complete, there
• Warpaint and are all sorts of interesting details you can add to make
.Tattoos. the model more exciting and characterful. War paint
and tattoos are a perfect example.

Cont.. in the design. If


you don't like it,
There are four basic stages to simply rub it out
and try another.
painting skin: base colour,
shading, highlighting and
When you're
then details. A mix of certain that the
Snakebite Leather and design is just right
Bronzed Flesh makes a good for the model, you
base colour. I tend to use a can begin to paint
darker base colour than I it on. Make sure
would on a face and then just that you use your
highlight it up, only shading finest brush. I have Tattoos can be either abstract patterns, such as
a 00 that I use
the really deep depressions in Celtic designs or figurative, such as the skull design
exclusively for fine above. Always plan them out carefully on paper
the model. Apply the detail work, but before you start to paint them onto the model.
highlights to the raised areas you may prefer a
of the model. The lightest 000.
A little purple was added to the base
highlights look great painted flesh tone to give this Magus an alien
onto the fingers, especially appearance. The warpaint or
the knuckles. The effect that tattoo shape should
you're aiming for is a good and between the fingers to be put on initially
solid colour with smooth as a 'sketch' of the
make the hand stand out
finished design,
highlights and not too much well. I find that a mix of
using watereddown
deep contrast between the Snakebite Leather and paint. The lines
muscles. brown ink is just about should be as fine as
right, and even a spot of you can make
Don't worry if the finished black ink mixed in for really them, so if you go
effect looks a little bland. extreme cases. wrong, they are
This can he easily rectified easier to correct.
with a some deep shading Some people like to use Only paint them in
round the edges of the skin black paint for lining round properly when you Very complex tattoos such as this Celtic design
are sure that all the
areas. the edges of skin, but I find need to be planned carefully. Look how parts of the
proportions are lines have been painted out in such a way so that
that the contrast is too right. they appear to be interlocked.
One of the most important harsh and unrealistic. It's
effects to achieve is a good also much more difficult to
contrast with the paint a thin line in black
surrounding areas. For than it is to apply an ink
example, in the case of a wash.
hand holding a gold sword
hilt, the skin and the gold are
very similar tones. so some Warpaint & Tattoos.
really deep shading needs to
be applied round the hand
Warpaint usually takes the
form of broad bands and
crude shapes, whereas
tattoos can be of any
These two Wood Elf Wardancers are a good example of how to shade and
complex shape or design. As
highlight warpaint. Look how the blue is lighter where it crosses a muscle.
a general rule, the colour
that works best over human I use a mix of Moody and
skin is blue. Red can also Enchante d Blue for all Golden Demon
be used as long as it is a tattoo work. This can be says
good strong shade and not highlighted and shaded if You also can use
too close to the skin tone. the lines are sufficiently modelism or fingernail
broad and run over deep
muscle definition. transfers as tattoos.
It is always best to plan out
what you are going to paint Don't try and make the
on paper first. Sketch out a designs too fine and
rough approximation of complex, they will end up
A very light skin tone, combined with
black shading, gives this Vampire a your model, and then pencil looking a mess and break up
dramatic and cruel look. the shape of the mode l.

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