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Many Daemons are given mighty weapons, great Daemonic mounts and supernatural
powers by their patron god. The following pages include Gifts of Chaos, Gifts of Khorne,
Gifts of Tzeentch, Gifts of Slaanesh, Gifts of Nurgle, Marks of Chaos and Daemonic
Steeds, which are equivalent to the weapons and other wargear used by mere mortals.
GIFTS OF CHAOS
BREATH OF CHAOS
DAEMONIC FLIGHT The Daemon can exhale a cloud of toxic gas or a cloud
Great pinioned wings or unfathomable arcane powers of mutagenic vapours against which no fortification
enable the Daemon to make great bounding leaps is proof. Breath of Chaos is a template weapon.
across the battlefield and swiftly race into close combat. Any models fully or partially under the template suffer
Models with Daemonic Flight move like Jump Infantry, one wound on a D6 roll of 4+, with no armour or cover
as described in the Warhammer 40,000 rulebook. saves allowed! Vehicles touched by the template suffer
a glancing hit on a D6 roll of 4+.
CHAOS ARMOUR
Some Daemon Princes once were mighty Chaos Lords BOON OF MUTATION
from a Traitor Legion or a Renegade Chapter of Space The Daemon may open a small conduit to the
Marines. Their bodies often still wear the impenetrable Immaterium, for a second exposing the victim to the
power armour of the Adeptus Astartes. Daemon Princes touch of the raw stuff of the Warp. This normally causes
equipped with Chaos armour receive a 3+ Armour Save. uncontrollable, lethal mutation in a mortal. Boon of
Mutation is a ranged weapon, but the Daemon may be
in close combat at the time it uses it, as may the target.
CHAOS ICON
An icon to the Dark Gods shines with the baleful Pick any one enemy model, and if the target is found
energies of Chaos and is a perfect homing beacon for to be within 6" of the Daemon, roll a D6. If the D6
the Daemons as they break into reality. When a friendly roll scores over the victim’s Toughness, the victim
unit Deep Strikes within 6" of an Icon of Chaos it does is transformed into a shapeless blob of flesh and
not roll for scatter, provided that the icon was on the is removed as a casualty. Note that, as no wounds are
table from the beginning of the turn and has not taken, no saves apply! Use the model’s base Toughness
arrived from Reserve in the same turn. In addition, units (not the modified Toughness for being on a Bike for
entering the game this way are allowed to Assault in example), and a roll of 6 is always successful regardless
the same turn they arrive. of the target’s Toughness value. Models without
a Toughness characteristic cannot be affected.
INSTRUMENT OF CHAOS If the player using this Gift has a Chaos Spawn model
The Daemon carries a supernatural version of a available, he may replace the victim with a Spawn.
warhorn, drum or other musical instrument, or perhaps The Spawn is not a Daemon, but it is a normal unit
it can emit a blood-chilling howl or a terrifying battle- under the control of the player that used the Gift (with
cry. If the daemon bearing this gift is involved in a the profile and rules given here below) and it’s worth
fight which results in a draw, its side counts as having 40 victory points if killed. If the model was in base
won by one wound. If both sides include an Instrument contact with friendly models, move it so that it is 1”
of Chaos, the result remains a draw. away from them.
UNHOLY MIGHT WS BS S T W I A Ld Sv
The daemon has been granted exceptional strength, CHAOS SPAWN 3 0 5 5 3 3 D6 10 -
a true Champion among its peers. The model has +1
Strength on its profile. Unit Type:
Beasts
Special Rules:
DAEMONIC GAZE Fearless,
Rays of pure unholy energy burst from the eyes of the Slow & Purposeful,
Daemon, incinerating its enemies. Daemonic gaze is a Random Attacks (see Beast of Nurgle entry),
ranged weapon with the following profile: Mindless (must always move as far as possible
towards the closest enemy, must always try to assault
Range Strength AP Type the closest enemy, never counts as scoring unit.)
18" 4 3 Assault 3
DAEMONIC FORCES 73
GIFTS OF KHORNE GIFTS OF TZEENTCH
DEATH STRIKE WE ARE LEGION
As a champion of Khorne's subtler martial skills, the The Daemon is host to many tortured souls, and
Daemon is armed with either a barbed whip, one of the different heads, eyes or leering faces appear and then
infamous flaming brass skulls, or some other kind of vanish continuously on every part of its body.
devilry that extends its lethal reach. These all count
as a ranged weapon with the following profile: During the Shooting phase, the Daemon does not have
to target all of its ranged weapons against the same
taget. Instead, it may fire any of its weapons at a
Range Strength AP Type different target (declare all targets before rolling to
12" 7 2 Assault 1 hit). It can then choose to assault any of the enemies it
has fired against.
MASTER OF SORCERY
BLESSING OF THE BLOOD GOD The Daemon has great magical knowledge and can
The Daemon wears a heavy studded collar or similar use one extra ranged weapon in its Shooting phases.
ornament as a symbol of Khorne’s protection against This means that monstrous creatures with this gift
magic. The Daemon has a 2+ Invulnerable save against may use three ranged weapons, while other models
wounds caused by psychic powers or force weapons. can use two. Remember however that each ranged
weapon can be fired only once per turn.
FURY OF KHORNE
The Daemon has been imbued with the purest SOUL DEVOURER
distilled fury of his Master. The close combat attacks The Daemon can reach into an enemy's body, wrench
of a model gifted with the Fury of Khorne gain the out its soul and devour it. The Daemon counts as armed
Rending special rule. with a power weapon. In addition, if a model suffers
any unsaved wounds from the daemon’s close combat
attacks, it must immediately take a Leadership test for
each wound suffered. If any of these tests are failed,
the victim suffers Instant Death.
BOLT OF TZEENTCH
A solid beam of multi-coloured light strikes out of
the Daemon’s fingers and annihilates anything it
touches. Bolt of Tzeentch is a ranged weapon with
the following profile:
WARPFIRE
The Daemon can summon and cast flaming, iridescent
projectiles towards the enemy. Warpfire is a ranged
weapon with the following profile:
74 DAEMONIC FORCES
GIFTS OF SLAANESH GIFTS OF NURGLE
RENDING CLAWS PLAGUESWORD
The barbed pincers of the many Daemons of Slaanesh This gift from Father Nurgle is nothing more than an
are capable of lobbing limbs off their opponents with old rusted blade, but it does constantly secrete a lethal
delectable precision. Rending Claws are a pair of poisonous slime. Plague Swords are poisoned close
close combat rending weapons, as described in the combat weapons that wound all opponents on a 4+,
Warhammer 40,000 rulebook (the bonus attack is as described in the Warhammer 40,000 rulebook.
always included in the Daemon’s profile).
AURA OF DECAY
The sheer presence of the Daemon can strike down
AURA OF ACQUIESCENCE enemy warriors with an invisible curse of death.
The Daemon is surrounded by a mind-altering aura Aura of Decay is a ranged weapon, but the Daemon
that befuddles the enemy and slows their reactions. may be in close combat at the time it uses it, as may
Models with this Gift count as equipped with both the targets.
assault grenades and defensive grenades (but receive
no Strength bonus in close combat against vehicles). All enemy models within 6" of the Daemon suffer a
Strength 2 hit with AP- (roll to wound as normal).
SOPORIFIC MUSK
Enemies close to the Daemon find their minds CLOUD OF FLIES
confused, and their limbs heavy and slow. A swarm of flies envelopes the Daemon, distracting
The Daemon and any unit he joins have the the enemy by flying into eyes, ears and mouths, and
Hit & Run special Rule. crawling under armour and clothing. Models with this
Gift count as equipped with both assault grenades and
defensive grenades (but receive no Strength bonus in
TRANSFIXING GAZE close combat against vehicles).
Transfixed by the magical gaze of the Daemon,
the enemy cannot bring themselves to strike. The player
may force one model in base contact with the Daemon NOXIOUS TOUCH
to lose an Attack in close combat. The Daemon and its weapons are covered in the most
lethal toxic substance, instantly infecting any flesh it
touches. The Daemon’s close combat attacks are
PAVANE OF SLAANESH poisoned, wounding on a 2+.
The Daemon can emit an alluring song, forcing any
who hear it into an ecstactic and enraptured dance.
DAEMONIC FORCES 75
DAEMONIC STEEDS MARKS OF CHAOS
JUGGERNAUT OF KHORNE If a Daemon Prince is given the Mark of one of the Four
This Daemonic Steed confers to the Herald +1 Strength, Greater Powers of Chaos, it has been claimed by one of
+1 Toughness, +1 Wound, +1 Attack, and a 4+ armour the Four as its own, and is given special powers in
save. return. Its profile is modified as follows:
CHARIOT OF SLAANESH
This Daemonic Steed confers to the Herald +5 Attacks, MARK OF TZEENTCH
+1 Toughness, +2 Wounds, a 4+ armour save and 4+ Invulnerable save.
changes its unit type from Infantry to Cavalry.
In addition, the Herald replaces the Independent
Character rule with the Furious Charge special rule.
DISC OF TZEENTCH
This Daemonic Steed confers to the Herald +1 Attack
and changes its unit type from Infantry to Jump Infantry.
CHARIOT OF TZEENTCH
This Daemonic Steed confers to the Herald +3 Attacks,
+1 Toughness, +2 Wounds, a 4+ armour save and
changes its unit type from Infantry
to Jetbike. In addition, the Herald replaces the
Independent Character rule with the Furious Charge
special rule.
PALANQUIN OF NURGLE
This Daemonic Steed confers to the Herald +1 Attack
and +1 Wound.
76 DAEMONIC FORCES
CHAOS DAEMONS ARMY LIST
The following army list enables you to field an army of Daemons and fight battles using
the scenarios included in the Warhammer 40,000 rulebook.
THE FORCE ORGANISATION CHART ARMY LIST ENTRIES
The army list is used in conjunction with the force Each entry in the army list represents a different unit
organisation chart below, which is the one used for that you can use in a game. More information about
Standard Missions (see the Warhammer 40,000 rule the background and rules for the Daemons and their
book). The chart is split into five categories that options in the army lists can be found on pages 47-76,
correspond to the sections in the army list, and each while information and examples of the Citadel
category has one or more boxes. Each box indicates Miniatures you will need to represent them can be
that you may make one choice from that section of found on pages 56-72.
the army list, while a dark-toned box indicates
a compulsory selection – one that you must take. Each unit entry in the army list is split into several
sections:
You will notice that the different boxes have different
names from the ones in the rule book This is becasue a Unit Name: At the start of each entry you will find
Daemonic Legion is unlike any mortal army, where units the name of the unit.
are categorised according to their function on the
battlefield (e.g. Fast Attack, Heavy Support, etc.). Models Cost: After the unit's name you will find
The creatures that make up a Daemonic Legion are the points cost of each model in the unit.
instead categorised according to their position in the
hierarchy of a Daemonic Legion (Lesser Daemons, Unit Profile: The next line of the entry is the
Riding Beasts, etc.). This makes absolutely no difference characteristics profile of the models in the unit.
in gaming terms, and the more familiar names have For more about chareacteristics, see the Warhammer
been added next to their Daemonic equivalent in case 40,000 rulebook.
any rule or scenario refers to a unit's category.
For Example: the Lesser Daemons category is equivalent Unit Type: This line refers to the Warhammer 40,000
to Troops, while Riding Beasts are the same as Fast Unit Type Rules chapter. For example, a unit may be
Attack, Daemon Engines are Heavy Support, and so on. Infantry, Vehicle or Jump Infantry, and be subject
to a number of rules regarding movement, shooting,
Before you choose an army, you will need to agree with assault etc.
your opponent the total number of points each of you
will spend. You can then proceed to pick your army as Number/squad: This line shows the minimum number
described above. of models that you must include in the unit and the
maximum that can be included. For example, 5-20
means that the unit must include at least five models
and cannot include more than twenty.
STANDARD MISSIONS
Daemonic Gifts: This part details the equipment the
FORCE ORGANISATION CHART models in the squad entry carry by default. It includes
upgrades, like Daemonic Gifts and Psychic Powers.
The cost for all of these is included in the points cost
of the models.
ARMY LIST 77
DAEMONIC OVERLORDS (HQ)
Models that are marked as Unique in their Number/squad line are individuals, and you may not include multiples
of any of them in your army (you cannot field two Kugath, for example).
78 ARMY LIST
DAEMONIC OVERLORDS (HQ)
ARMY LIST 79
DAEMONIC OVERLORDS (HQ)
DAEMONIC HERALDS
These two pages present all of the Daemonic Heralds available to lead a Chaos Daemonica army. Models that are
marked as Unique in their Number/squad line are individuals, and you may not include multiples of any of them in
your army (you cannot field two Skulltakers, for example). Because Heralds are lower in rank than other Daemonic
Overlords, a single HQ choice allows you to include UP TO TWO models from these two pages (including two
unique ones).
For example: You may spend one HQ choice for a Greater Daemon, and a second HQ choice for a Herald of Nurgle
and Skulltaker, or instead you could decide to have the Masque and the Tallyman for one HQ, and a Herald of
Tzeentch and a Herald of Khorne for the other HQ, and so on.
80 ARMY LIST
DAD
EAMEO
MNOIC
NIO
CVO
EVRE
LO
RLRO
DRSD(H
S Q)
ARMY LIST 81
DAEMONIC CREATURES (E lites )
82 ARMY LIST
DAEMONIC CREATURES (E lites )
ARMY LIST 83
LESSER DAEMONS (Troops)
84 ARMY LIST
LESSER DAEMONS (Troops)
* INCONSEQUENTIAL: units of Furies and Nurglings are troops, but do not count towards the compulsory
minimum of troops an army must include.
WS BS S T W I A Ld Sv
Fury 3 0 4 4 1 3 2 10 5+
WS BS S T W I A Ld Sv
Nurglings 2 0 2 3 2 2 3 10 5+
THE CHANGELING
WS BS S T W I A Ld Sv Daemonic Gifts: Special Rules:
Changeling 2 3 3 3 1 3 1 10 4+ Warpfire Daemon,
Glamour of Tzeentch
ARMY LIST 85
RIDING BEASTS (Fast Attack)
86 ARMY LIST
DAEMON MONSTROSITIES
(Heavy Support)
Armour
WS BS S F S R I A
Soul Grinder 3 3 6 13 13 11 3 4
WS BS S T W I A Ld Sv
Daemon Prince 7 5 5 5 4 5 4 10 5+
Models with the Mark of Tzeentch may If it does not have the Mark of Khorne,
have any of the following: he may also have one of the following
• Master of Sorcery for +10 pts (models with the Mark of Tzeentch may
• Soul Devourer +10 pts have up to two):
• Bolt of Tzeentch for +30 pts • Daemonic gaze for +10 pts
• Breath of Chaos for +30 pts
Models with the Mark of Khorne may • Boon of Mutation for +30 pts
have any of the following:
• Blessing of the Blood God for +10 pts
• Death Strike for +15 pts
ARMY LIST 87