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Premise: With the individual Clans losing their Master Warlock Pts/model: 233
identity in Warhammer Fantasy Battle 7th Edition,
this series is to bring back the individual Clan Profile M WS BS S T W I A Ld
identities and make them useful for those who would
Master
rather play battles using the Skaven background, 5 4 3 3 4 3 5 2 8
Warlock
rather than “who can put the best unit combination
together” tournament-style.
Magic: A Master Warlock is a Level 4 Wizard who
generates 4 power dice and 2 dispel dice. However,
In White Dwarf 310 the Clan Skryre list was
he only has access to a variation of the Warplightning
described as “the closest to the original Skaven Army
Spell (See Special Rules below).
list” in the book. Thus, in 6th Edition, it was easy just
to call the basic Skaven army a Clan Skryre army. Equipment: Warlock-augmented weapon, warplock
This list acknowledges that premise while using the pistol & warp-energy condenser.
Clan Skryre list in the back of the Skaven 6th Edition
Army book. There are a lot of new war machines and Options:
mechanical devices in the 7th Edition book as well, so • May choose items from the Magic Items and
those are also being included. Scavenge-pile items up to a total value of 50
points.
The rationale for each modified unit or character is • May not choose items from any other Clan’s
listed beneath each unit section, rather than in the Tools of War list.
back of the list. The rationale states how I converted
the profile from 6th Edition to the current 7th Edition Special Rules
version. Warplightning: The Master Warlock is capable of
casting 3 different strength variations of the
SPECIAL RULES Warplightning spell; depending on the casting value
As a variant/supplement to the Warhammer Armies and number of dice he chooses to roll for casting:
Skaven book, that tome will be needed in order to use Casting Value 6+ causes d6+2 Strength 5 hits unless
this army list. a casting roll of 1 is rolled (which causes the caster to
Skaven-wide Special rules, such as Scurry Away, suffer a single Strength 5 hit instead).
Strength in Numbers, and Verminous Valour apply to Casting Value 10+ causes 2d6+2 Strength 5 hits.
all units profiled here, unless otherwise noted.
Casting Value 13+ causes 3d6+3 Strength 5 hits.
Beastmaster: All units within 6” of a model with the
Beastmaster rule can re-roll any failed psychology These spells take into account the use of the warp-
test. energy condenser (which adds the +2 to the dice).
The Master Warlock can choose to cast Warplighning
LORDS multiple times during the magic phase by declaring
Grey Seer which casting value he is choosing before rolling the
(See Skaven Army Book 7th Ed.) power dice. As long as the magic phase continues
and he has casting dice available to him, he may
continue to cast. He may not, however, target the
same enemy unit with more than one spell in a phase.
He must target a different unit each time he casts the
spell.
Rationale: 6th Edition Grey Seer +1 WS, A, Ld. (180
pts – 50 pts of equipment net 130 pts). Grey Seer was
235 pts – 40 pts Warpstone Tokens = 195 pts). Base
difference of –65 for Warlock Master from a base
Grey Seer character. Therefore, -65 pts Applied to
7th Edition Grey Seer profile –30 pts for d3
Warpstone Tokens that come with 7th Edition Grey
Seer + 88 pts for equipment/additional levels that the
Warlock Master comes with.
1
Skaven Clan Skryre – 7.0
SPECIAL UNITS
Night Runners
Giant Rats
Warplightning Cannon
Doomwheel
2
Skaven Clan Skryre – 7.0