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Graphics in C Language

We will restrict our discussion on Graphics in C Language to 16 bit C programming and


MS DOS environment. In a C Program first of all you need to initialize the graphics
drivers on the computer. This is done using the initgraph method provided in graphics.h
library. In the next few pages we will discuss graphics.h library in details. Important
functions in graphic.h library will be discuees in details and samples programmes will be
provided to show the power of C programming language.

Graphics mode Initialization


First of all we have to call the initgraph function that will intialize the graphics mode on
the computer. initigraph have the following prototype.

void initgraph(int far *graphdriver, int far *graphmode, char far


*pathtodriver);

Initgraph initializes the graphics system by loading a graphics driver from disk (or
validating a registered driver) then putting the system into
graphics mode.Initgraph also resets all graphics settings (color, palette, current position,
viewport, etc.) to their defaults, then resets graphresult to 0.

*graphdriver
Integer that specifies the graphics driver to be used. You can give graphdriver a value
using a constant of the graphics_drivers enumeration type.

*graphmode
Integer that specifies the initial graphics mode (unless *graphdriver = DETECT). If
*graphdriver = DETECT, initgraph sets *graphmode to the highest resolution available
for the detected driver. You can give *graphmode a value using a constant of the
graphics_modes enumeration type.

*pathtodriver
Specifies the directory path where initgraph looks for graphics drivers (*.BGI) first.

1. If they're not there, initgraph looks in the current directory.


2. If pathtodriver is null, the driver files must be in the current directory.

*graphdriver and *graphmode must be set to valid graphics_drivers and graphics_mode


values or you'll get unpredictable results. (The exception is graphdriver = DETECT.)
After a call to initgraph, *graphdriver is set to the current graphics driver, and
*graphmode is set to the current graphics mode. You can tell initgraph to use a particular
graphics driver and mode, or to autodetect the attached video adapter at run time and pick
the corresponding driver. If you tell initgraph to autodetect, it calls detectgraph to select a
graphics driver and mode.

Normally, initgraph loads a graphics driver by allocating memory for the driver (through
_graphgetmem), then loading the appropriate .BGI file from disk.As an alternative to this
dynamic loading scheme, you can link a graphics driver file (or several of them) directly
into your executable program file.

Here is a sample program that initializes the graphics mode in C Language.

#include <graphics.h>
#include <stdlib.h>
#include <stdio.h>
#include <conio.h>
int main(void)
{
/* request auto detection */
int gdriver = DETECT, gmode, errorcode;
/* initialize graphics mode */
initgraph(&gdriver, &gmode, "");
/* read result of initialization */
errorcode = graphresult();
if (errorcode != grOk) /* an error occurred */
{
printf("Graphics error: %s\n", grapherrormsg(errorcode));
printf("Press any key to halt:");
getch();
exit(1); /* return with error code */
}
/* draw a line */
line(0, 0, getmaxx(), getmaxy());
/* clean up */
getch();
closegraph();
return 0;
}

The graphics programming in c language is discussed in brief to provide an over view to


the beginner.

/* Sample program to draw a circle*/


#include<graphics.h>
#include<conio.h>
main()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,""); /* initialization of graphic mode */
circle(150,150,100);
getch();
closegraph(); /* Restore orignal screen mode */
}
/* End of program */

Normally the screen which u view in DOS is in the text mode which means it is meant for
text. And for graphics u need to initialize graphics mode. And for this to happen u need to
include ?graphics.h?.

circle(x coordinate ,y coordinate , radius);

The circle command takes a X coordinate which means Vertical axis and Y coordinate
which means Horizontal axis. And the last one is the radius of the circle. closegraph();

With out this function the screen mode will still remain in graphic mode and when u
come out, to DOS u will see a different screen, which is not in the text mode.

/*A program to draw a space with stars*/


#include<graphics.h>
main()
{
int gd=DETECT,gm;
int i,x,y;
initgraph(&gd,&gm,"");
line(0,0,640,0);
line(0,0,0,480);
line(639,0,639,480);
line(639,479,0,479);
for(i=0;i<=1000;i++)
{
x=rand()%639;
y=rand()%480;
putpixel(x,y,15);
}
getch();
closegraph();
}
/* End of program */
/*Here a sample program to illustrate how to use BARS which are used
for visual statistics */
#include<graphics.h>
main() {
int gd=DETECT,gm,maxx,maxy,x,y,button;
initgraph(&gd,&gm,"");
line(80,150,200,150);
line(80,150,80,50);
settextstyle(1,HORIZ_DIR,1);
outtextxy(100,153,"<-X axis");
settextstyle(1,VERT_DIR,1);
outtextxy(60,50,"<-Y axis");
bar(100,100,120,150);
bar(130,120,150,150);
getch();
closegraph();
}
Turbo C graphics Programming
Harsha

To start with graphics programming, Turbo C is a good choice. Even though DOS has its own limitations, it
is having a large number of useful functions and is easy to program. To implement graphics algorithms, To give
graphical display of statistics, To view signals from any source, we can use C graphics. Here is a article to start
programming with Turbo C. 'Run and Learn' is our method. We have used source codes throughout the explanations.
Just execute them to understand what is happening.

Visit Downloads page for free source codes of graphics programs.

Turbo C has a good collection of graphics libraries. If you know the


basics of C, you can easily learn graphics programming. To start programming,
let us write a small program that displays a circle on the screen.

/* simple.c
example 1.0
*/
#include<graphics.h>
#include<conio.h>

void main()
{
int gd=DETECT, gm;

initgraph(&gd, &gm, "c:\\turboc3\\bgi " );


circle(200,100,150);

getch();
closegraph();
}

To run this program, you need graphics.h header file, graphics.lib library file
and Graphics driver (BGI file) in the program folder. These files are part of
Turbo C package. In all our programs we used 640x480 VGA monitor. So all
the programs are according to that specification. You need to make necessary
changes to your programs according to your screen resolution. For VGA
monitor, graphics driver used is EGAVGA.BGI.

Here, initgraph() function initializes the graphics mode and clears the screen.
We will study the difference between text mode and graphics mode in detail
latter.
InitGraph:

Initializes the graphics system.

Declaration:
void far initgraph(int far *graphdriver, int far *graphmode, char far *pathtodriver);

Remarks: To start the graphics system, you must first call initgraph.

initgraph initializes the graphics system by loading a graphics driver from disk (or
validating a registered driver) then putting the system into graphics mode.

initgraph also resets all graphics settings (color, palette, current position, viewport, etc.) to
their defaults, then resets graphresult to 0.
Arguments:

*graphdriver: Integer that specifies the graphics driver to be used. You can give
graphdriver a value using a constant of the graphics drivers enumeration type.

*graphmode : Integer that specifies the initial graphics mode (unless *graphdriver =
DETECT). If *graphdriver = DETECT, initgraph sets *graphmode to the highest
resolution available for the detected driver. You can give *graphmode a value using a
constant of the graphics_modes enumeration type.

pathtodriver : Specifies the directory path where initgraph looks for graphics drivers
(*.BGI) first. If they're not there, initgraph looks in the current directory. If pathtodriver
is null, the driver files must be in the current directory. This is also the path settextstyle
searches for the stroked character font files (*.CHR).

closegraph() function switches back the screen from graphcs mode to text
mode. It clears the screen also. A graphics program should have a closegraph
function at the end of graphics. Otherwise DOS screen will not go to text mode
after running the program. Here, closegraph() is called after getch() since
screen should not clear until user hits a key.

If you have the BGI file in the same folder of your program, you can just
leave it as "" only. you need not mention *graphmode if you give *graphdriver
as DETECT.

To get details of different graphics modes and graphics drivers, view


appendix.

In graphics mode, all the screen co-ordinates are mentioned in terms of


pixels. Number of pixels in the screen decides resolution of the screen. In the
example 1.0, circle is drawn with x-coordinate of the center 200, y-coordinate
100 and radius 150 pixels. All the coordinates are mentioned with respect to
top-left corner of the screen.

Basic Shapes and Colors:


Now let us write a program to draw some basic shapes.

/*
shapes.c
example 1.1
*/

#include<graphics.h>
#include<conio.h>

void main()
{
int gd=DETECT, gm;
int poly[12]={350,450, 350,410, 430,400,
350,350, 300,430, 350,450 };
initgraph(&gd, &gm, "");

circle(100,100,50);
outtextxy(75,170, "Circle");
rectangle(200,50,350,150);
outtextxy(240, 170, "Rectangle");
ellipse(500, 100,0,360, 100,50);
outtextxy(480, 170, "Ellipse");
line(100,250,540,250);
outtextxy(300,260,"Line");

sector(150, 400, 30, 300, 100,50);


outtextxy(120, 460, "Sector");
drawpoly(6, poly);
outtextxy(340, 460, "Polygon");
getch();
closegraph();
}

Here is the screenshot of output:


Here, circle() function takes x, y coordinates of the circle with respect to left
top of the screen and radius of the circle in terms of pixels as arguments. Not
that, in graphics, almost all the screen parameters are measured in terms of
pixels.

Function outtextxy() displays a string in graphical mode. You can use


different fonts, text sizes, alignments, colors and directions of the text that we
will study later. Parameters passed are x and y coordinates of the position on
the screen where text is to be displayed. There is another function outtext() that
displayes a text in the current position. Current position is the place where last
drawing is ended. These functions are declared as follows:

void far outtextxy(int x, int y, char *text);


void far outtext(char *text);

Circle, arc, pieslice are declared as follows:


Declaration:

• void far arc(int x, int y, int stangle, int endangle, int radius);
• void far circle(int x, int y, int radius);
• void far pieslice(int x, int y, int stangle, int endangle, int radius);

Remarks:

• arc draws a circular arc in the current drawing color.


• circle draws a circle in the current drawing color.
• pieslice draws a pie slice in the current drawing color, then fills it using
the current fill pattern and fill color.

Arguments:

• (x,y): Center point of arc, circlew, or pie slice


• stangle: Start angle in degrees
• endangle: End angle in degrees

• radius: Radius of arc, circle, and pieslice

Here, stangle and endangle are in degrees starting from the +ve x-axis in the
polar coordinate system in the anti-clockwise direction. if stangle is 0, endangle
is 360, it will draw a full circle. Refer this figure for clear idea: For the details
of current color, fill color and fill patterns, refer the sections Lines and Colors.
Another basic shape that we come across is a rectangle. To draw a border,
use rectangle with the coordinates of outline, to draw a square use rectangle
with same height and width. drawpoly() and fillpoly() are two functions useful
to draw any polygons. To use these functions, store coordinates of the shape in
an array and pass the address of array as an argument to the function. By
looking at the output of the previous program, you can understand what
drawpoly is. fillpoly is similar except that it fills in the shape with current fill
color.

Declaration:

• void far rectangle(int left, int top, int right, int bottom);
• void far drawpoly(int numpoints, int far *polypoints);
• void far fillpoly(int numpoints, int far *polypoints);

Remarks:

• rectangle draws a rectangle in the current line style, thickness, and


drawing color.
• drawpoly draws a polygon using the current line style and color.
• fillpoly draws the outline of a polygon using the current line style and
color, then fills the polygon using the current fill pattern and fill color.
Arguments:

• (left,top) is the upper left corner of the rectangle, and (right,bottom) is its
lower right corner.
• numpoints: Specifies number of points

• *polypoints: Points to a sequence of (numpoints x 2) integers. Each pair


of integers gives the x and y coordinates of a point on the polygon.

To draw a closed polygon with N points, numpoints should be N+1 and the
array polypoints[] should contain 2(N+1) integers with first 2 integers equal to
last 2 integers.

Let us study more about shapes latter. Here is some idea about colors.
There are 16 colors declared in graphics.h as listed bellow.

BLACK: 0
BLUE: 1
GREEN: 2
CYAN: 3
RED: 4
MAGENTA: 5
BROWN: 6
LIGHTGRAY: 7
DARKGRAY: 8
LIGHTBLUE: 9
LIGHTGREEN: 10
LIGHTCYAN: 11
LIGHTRED: 12
LIGHTMAGENTA: 13
YELLOW: 14
WHITE: 15

To use these colors, use functions setcolor(), setbkcolor() and setfillstyle().


setcolor() function sets the current drawing color. If we use setcolor(RED); and
draw any shape, line or text after that, the drawing will be in red color. You can
either use color as defined above or number like setcolor(4);. setbkcolor() sets
background color for drawing. Setfillstyle sets fill pattern and fill colors. After
calling setfillstyle, if we use functions like floodfill, fillpoly, bar etc, shpes will
be filled with fill color and pattern set using setfillstyle. These function
declarations are as follows.

Declaration:

• void far setfillstyle(int pattern, int color);


• void far setcolor(int color);
• void far setbkcolor(int color);

Remarks:

• setfillstyle sets the current fill pattern and fill color.


• setcolor sets the current drawing color to color, which can range from 0 to
getmaxcolor.

• setbkcolor sets the background to the color specified by color.

The parameter pattern in setfillstyle is as follows:

Names Value Means Fill With...


EMPTY_FILL 0 Background color
SOLID_FILL 1 Solid fill
LINE_FILL 2 ---
LTSLASH_FILL 3 ///
SLASH_FILL 4 ///, thick lines
BKSLASH_FILL 5 \\\, thick lines
LTBKSLASH_FILL 6 \\\
HATCH_FILL 7 Light hatch
XHATCH_FILL 8 Heavy crosshatch
INTERLEAVE_FILL 9 Interleaving lines
WIDE_DOT_FILL 10 Widely spaced dots
CLOSE_DOT_FILL 11 Closely spaced dots
USER_FILL 12 User-defined fill pattern

Here is an example program with colors, pixels, bar, cleardevice etc.


stdlib.h is used for random number generation. We have a function random(no),
it returns a random number between 0 an no. The effect is by drawing random
radius, random color circles with same center and random pixels. kbhit()
function(defined in conio.h) returns a nonzero value when a key is pressed in
the keyboard. So, the loop will continue until a key is pressed.
/*
random.c
some graphics effects using random numbers.
example 1.2
by HarshaPerla, http://eharsha.tk
*/

#include "graphics.h"
#include "conio.h"
#include "stdlib.h"

void main()
{
int gd,gm;
gd=DETECT;

initgraph(&gd, &gm, "");


setcolor(3);
setfillstyle(SOLID_FILL,RED);
bar(50, 50, 590, 430);

setfillstyle(1, 14);
bar(100, 100, 540, 380);

while(!kbhit())
{
putpixel(random(439)+101,
random(279)+101,random(16));
setcolor(random(16));
circle(320,240,random(100));
}
getch();
closegraph();
}

In the next part of the article, Ranjith K. H. will explain about adding mouse to
your application. Read Part II

Tell us about this article: This is the first article of this tutorial. We are planning to
expand it. To continue with, We need your suggestions. Next part of the article will be
depending on the comments you post. Tell us which part of the article need to be
explained more, how can the article be elaborated more and how did you feel the article.
Click here to post a feed back or e-mail me: harsha@electrosoftsl.com

->Mouse Programming with Turbo C

http://electrosofts.com/cgraphics/

In GUI's like Windows, mouse is very important for user interaction. But in DOS,
mouse will come in to picture only in some of the programs. If you are writing
DOS games or graphics programs, you can add mouse functionality to your
code. Here is how to do that.

If you are beginner to Turbo C graphics programming, read our


introduction to Turbo C graphics.

Mouse can be used in text mode as well as in graphics mode. Usually it is


used in graphics mode. Hence we must first change over to graphics mode. In
our program the function initgraph() is responsible for switching the mode from
text to graphics .DETECT is a macro defined in 'graphics.h'. It requests
initgraph() to automatically determine which graphics driver to load in order to
switch to the highest resolution graphics mode. The initgraph() function takes
three parameters, the graphics driver, the graphics mode and the path to the
driver file.

Once the driver has been loaded, initgraph() sets up the numeric values of
the graphics mode chosen in the variables gd and gm respectively. Here we are
assuming that the driver files are in the directory 'c:\tc\bgi'. Hence the path
passed to initgraph() is 'c:\tc\bgi'.

The various mouse functions can be accessed by setting up the AX


register with different values (service number) and issuing interrupt number 51.
The functions are listed bellow
Interrupt Service Purpose

Reset mouse and get status


51 0 Call with AX = 0
Returns: AX = FFFFh If mouse support is available
Ax = 0 If mouse support is not available

Show mouse pointer


51 1 Call with AX = 1
Returns: Nothing

Hide mouse pointer


51 2 Call with AX = 2
Returns: Nothing

Get mouse position and button status


Call with AX = 3
Returns: BX = mouse button status
Bit Significance
0 button not pressed
51 3
1 left button is pressed
2 right button is pressed
3 center button is pressed
CX = x coordinate
DX = y coordinate

Set mouse pointer position


Call with AX = 4
51 4 CX = x coordinate
DX = y coordinate
Returns: Nothing

Set horizontal limits for pointer


Call with AX = 7
51 7 CX = minimum x coordinate
DX = maximum x coordinate
Returns: Nothing

Set vertical limits for pointer


Call with AX = 8
51 8 CX = minimum y coordinate
DX = maximum y coordinate
Returns: Nothing
Let us consider a program which makes use of the above functions.
#include<graphics.h>
#include<stdio.h>
#include<conio.h>
#include<dos.h>
union REGS in,out;

int callmouse()
{
in.x.ax=1;
int86(51,&in,&out);
return 1;
}
void mouseposi(int &xpos,int &ypos,int &click)
{
in.x.ax=3;
int86(51,&in,&out);
click=out.x.bx;
xpos=out.x.cx;
ypos=out.x.dx;
}
int mousehide()
{
in.x.ax=2;
int86(51,&in,&out);
return 1;
}
void setposi(int &xpos,int &ypos)
{
in.x.ax=4;
in.x.cx=xpos;
in.x.dx=ypos;
int86(51,&in,&out);
}
int main()
{
int x,y,cl,a,b;
clrscr();
int g=DETECT,m;
initgraph(&g,&m,"c:\tc\bgi");
a=100;
b=400;
setposi(a,b);
callmouse();
do
{
mouseposi(x,y,cl);
gotoxy(10,9);
printf("\n\tMouse Position is: %d,%d",x,y);
printf("\n\tClick: %d",cl);
printf("\n\tPress any key to hide the mouse");
}while(!kbhit());
getch();
mousehide();
printf("\n\n\tPress any key to Exit");
getch();
}

The above program makes use of the following functions:

• callmouse( )
• mouseposi( )
• mousehide( )
• setposi( )

callmouse() :- In this function AX is set to "1". When this function is called in


main() it displays the mouse pointer. The position of the pointer can be changed
by using the mouse.

mousehide() :- In this function AX is set to "2".When this function is called in


main() it hides the mouse pointer. This function is useful while drawing figures,
first the mouse pointer is kept hidden, then the figure is been drawn and again
the mouse pointer is been called.

mouseposi() :- In this function AX is set to "3". This function returns the


position of the mouse pointer. It contains three parameters,they are
xpos,ypos,click. xpos and ypos returns the position of x co-ordinate and y co-
ordinate respectively. Click is the integer variable which returns the values 1,2,3
corresponding to the button pressed on the mouse and 0 for buttons being not
pressed. If any key is pressed kbhit returns nonzero integer; if not it returns zero.
setposi() :- In this function AX is set to "4". This function sets the mouse
pointer to specific position . CX is been loaded by x co-ordinate of the mouse
pointer and DX is been loaded with the y co-ordinate of the mouse pointer.

Let us consider another program

#include<graphics.h>
#include<stdio.h>
#include<conio.h>
#include<dos.h>
union REGS in,out;

int callmouse()
{
in.x.ax=1;
int86(51,&in,&out);
return 1;
}
void restrictmouseptr(int x1,int y1,int x2,int y2)
{
in.x.ax=7;
in.x.cx=x1;
in.x.dx=x2;
int86(51,&in,&out);
in.x.ax=8;
in.x.cx=y1;
in.x.dx=y2;
int86(51,&in,&out);
}
int main()
{
int x,y,cl,a,b;
clrscr();
int g=DETECT,m;
initgraph(&g,&m,"c:\tc\bgi");
rectangle(100,100,550,400);
callmouse();
restrictmouseptr(100,100,550,400);
getch();
}

The above program makes use of the following functions:

• Horizontal ( )
• Vertical( )
Horizontal() :- In this function AX is set to "7". Its sets the horizontal barrier
for the pointer which restricts the mouse pointer to pass that limit. CX is been
loaded with the minimum x co-ordinate and Dx is been loaded with the maximum
x co-ordinate.

Vertical() :- In this function AX is set to "8".Its sets the vertical barrier for
the pointer which restricts the mouse pointer to pass that limit. CX is been loaded
with the minimum y co-ordinate and Dx is been loaded with the maximum y co-
ordinate.

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