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File Roan Global Switches Materials Render | Refiection/Refraction | Batch render W] Max Depth 5 = ] Low thread priority Max Transp. Level 50 = ¥| Show progress window Transp. Cutoff 0.001 = Lighting ¥|Maps [¥] Filter Maps ¥] Lights Hidden Lights: F y Eff Default Lights |") Shadows Show GI Only Override materials Don'trender final image Output 1 = input [22 | fg) Raytracing Correct RGB Secondary ray bias 0 = Correct LDR Textures System Raycaster Params Distributed Rendering Max Depth 60 =Minleaf 0 = Distributed Rendering Settings Faceflevel 2 (5) Memtimit 400 Enable asset collection Mode Region Division Send to each node Width 16 = Means |Region WH Send to shared folder Height 16 Order |Top-Bottom + Reverse Order Camera Default Camera Type (Standard) Heiaht 400 = Delta | 2 Override FOV | 45 : Auto Fit Curve | 1 Physical Camera On Type | Still camera Override Focal Length | 40 Shutter speed | 30 Specify Film Width | 36 - Distortion | 0 Shutter angle | 180 Zoom | 1 = Lens shift | 0 Shutter offset | 0 F-number | & = White balance Latency | 0 Film speed (150) | 200 : Exposure [V7] ¥ignetting Depth of Field On Aperture | 0.1 : Sides | 5 = Rotation | 0 Center Bias | 0 4nisotrooy | 0 Subdivs | 6 File Render Output Save file VRay Raw Image File Render to VRImage Frame Rate PAL Film. Custom FPS | 30 ¥) Background 1 im Refraction 1 — m DMC Sampler DMC Sampler Adaptive Amount 0.85 = MinSamples 8 = Noise Threshold 9.01 = SubdivMult 1 4 | Color Mapping Color Mapping - ¥] Affect Background Type ann Multiplier 1 - Sub-pixel VF Channels Atmosphere a Alpha fee Caer Reflection F Refraction Saflluminaton Shadews Displacement Edge Length(pix) 4 | Max Subdivs 256 | Amount 1 + Relative to bbox 7] View-Dependent ¥] Tight Bounds ee aE GI ¥]on Reflect Caustics [i/)Refract Caustics Post-Processing Saturation 1 = ContrastBase 0.5 Contrast 1 = Save maps per frame Primary Engine Multiplier = 1 = |Irradiance Map ~ Secondary Engine Multiplier =i =| [Deterministic Monte-Carlo + Deterministic Monte Carlo GI DMC GI Subdivs g§ = Secondary Bounces 3 = Irradiance Map Basic Parameters Min Rate 3 = MaxRate 0 = Color Threshold 0.3 - HSph. Subdivs 50 = Samples 20 + Normal Threshold 0.1 = Distance Threshold 0.1 = |Color Mapping Color Mapping W] Affect Background i ¥] Clamp Output Multiplier 1 = Sub-pixel Refraction Self-Zlumination iaRemoue, Displacement Edge Length(pix) 4 =| Max Subdivs 256 [2 Amount 1 = Relative to bbox ¥] View-Dependent ¥| Tight Bounds. Saturation 1 = Contrast Base 0.5 Contrast 1 2 Primary Engine Multiplier = 1 = |[nradiance Map r Secondary Engine Basic Parameters: Min Rate 3 = Max Rate 0 = Color Threshold 0.3 = HSph. Subdivs 50 =| Samples 20 = Normal Threshold = 0.1 = Distance Threshold 0.1 = | Show Calculation Phase Show Samples Show Direct Light Detail enhancement On Scale |Screen Radius | 60 = Subdiv mult | 0.3 Advanced Options iepabn Te Sample Lookup Type |pensityBased + Calc Samples 45 = ¥] Multipass [7] Randomize Samples Check Sample Visibility Single Frame Incremental add to current map Browse

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