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8411024 2000 University of Maryland Playbook Offense

8411024 2000 University of Maryland Playbook Offense

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The University of Maryland

OFFENSIVE PLAYBOOK

2000

MARYLAND FOOTBALL 2000

0 SEPTEMBER
9 TElVIPLE 6:00 P.M.
16 @ WEST VlRGINIA 12:00 NOON
23 MIDDLE TENNESSEE STATE 6:00 P.M.
28 FLORIDA STATE 8:00 P.M. OCTOBER

7

@VIRGINIA

@CLEMSON WAKEFOREST-HOMECOMING @DUKE

TBA TBA TBA TBA

14 21 28

NOVEMBER

4

N.C. STATE

@ NORTH CAROLINA GEORGIA TECH

TBA TBA TBA

11 18

TABLE OF CONTENTS

SEcrION PAGE
Football IDformation
I. Pre-Season Schedules 1-2
n. Terrapin Practice Rules 3
m. Beat the Heat! 4
IV. General Thougb~ for the Team 5-7
V. Training Camp Objectives 8
VL Practice Objectives During Training Camp 9
vn. Take Pride In Yourself 10-11
vm. Team Discipline 12-13
IX. Player Evaluation 14
X. Grading System 15
XI. Champion Club 16-17
XU. Earning a Letter 18
xm. Captain 19
XIV. Walk On Policy 20
XV. Redsbirting 21
XVI. Scholarships 22
xvn. Football Budget Infonnation 23 ,_
xvm. NCAA Fighting Rules 24
XIX. Coaches Weekly Schedule 25-28
XX. Game Weekend Routine 29-30
XXI. Game Day Warm Up 31
xxn. Sideline Assignments ,32
xxm. Team Travel Otganization and Policies 33
XXIV Big Brother Program 34
XXV Players' Complimentary Ticket Policy 3S
Training Room Infonnation
1. Injury Policy 36
n. Athletic Training 37
m. Training Room Policies and Procedures 38
IV. UMCP Drug Policy for Student-Athletes 39 -41 Compliance lnformatiOD

I. Agents. Runners and Fmancial Advisors

n. Agents and Amateurism

Strength and ~oDditioDing Information

L Weight Training and Conditioning

n. Rules and Regulations

Academic Information

L

Academic Support Unit

Equipment Information

1. EQuipment Room Policies and Procedures

Maryland Victory Song

.-.--,

- .'

42-44 45-49

50 51-52

53

54-55

56

· .

TERRAPIN PRACTICE RULES

1. NO ONE MISSES PRACTICE OR MEETINGS.

YOU ARE EXPECTED TO BE ON TIME.

2. EVERYONE MUST BE TAPED OR BRACED (ANKLES) FOR EVERY PRACTICE.

3. KNEE BRACES MUST BE WORN BY:

A. ALL LINEMEN

B. ~L LINEBACKERS

C. ALL OFFENSIVE BACKS

D. ALL QUARTERBACKS

4. YOU MUST PRACTICE IN CONTACT DRILLS ON TUESDAY AND/OR WEDNESDAY IN ORDER TO DRESS ON SATURDAY.

5. ALL INJURIES MUST BE HANDLED AFrER PRACTICE AND BEFORE PRACTICE AND BETWEEN 7:00 A.M. AND 8:00 A.M. WITH APPROPRIATE TREATMENT.

6. WHEN PRACTICING ON OUR ARTIFICIAL TURF, YOU MUST WEAR THE FLAT BOTIOM SHOE.

3

BEAT THE HEAT!

PLENTY OF COLD WATER

LIMIT SODA, COFFEE, TEA, FRUIT JUICES, COMMERCIAL DRINKS

HYDRATE

You should be drinking 8-10 glasses of water daily - !!!2.tt if you are exercising

• pre practice you should have 2 80z glasses of water

• during practice - drink water during breaks

REHYDRATE

YOU MUST REPLACE WATER LOST DURING EXERCISE

In general - for every pound lost you should have one pint of water (16 oz)

Drink 1 to 2 glasses of water with meals

Limit soda, coffee. tea. fruit juices. commercial drinks At least one glass of water before sleeping

MODIFY YOUR DIET

• increase amounts of fruits and vegetables you eat during the day eat generous portions of both with each meal

oranges, bananas, cantaloupe, grapes. apples, watermelon, etc.

all vegetables offered

• drink skim milk - 2 8 ounce glasses per day

• eat a variety of pasta, breads. cereals with each meal

• lightly salt food

• decrease foods with high fat content - burgers. pizza. fries, fried chicken. chips. snack foods

• decrease amounts of butter and mayonnaise used

REST

• during practice breaks you should:

go to a cooler environment get off your feet - lie down rest

• sleep is critical to good performance the following day and the day after that

4

GENERAL THOUGHTS FOR THE TEAM

1. Hard work is relevant Good teams are working hard and paying the price for victory.

2. Players must have the confidence in the coaches. and believe the coacbes will push them hard without getting to the point of diminishing returns.

3. Players must prepare themselves mentally for a couple of tough weeks of preseason practice.

4. The football season can be broken down into 2 separate seasons.

A. The first being preseason. with 2-a-day drills that are not much fun for anyone. but very necessary to achieve success in the ACC. A team that reports in great .physical condition has a greater ability to learn and improve individually and as a team during 2-a-days. The grind and adversity of 2-a-days prepares us for the adversity and grind of a hard-fought football game and for the ups and downs that occur during a season. We must be toughminded as a team.

B. The second season is that of regular play - our team must be well rested. having quickness. and being a cohesive and sharp squad. Reporting in great condition is a must for that to happen.

5

1. We are fighting the clock during preseason camp. There is never enough time - so we cannot

make many changes once the season starts. Every meeting and every practice are critical to ~

the success of our team. We must be focused and tuned in at all times to maximize our potential.

2. During practice we run everywhere we go. We do every drill in practice at game tempo. We wear a helmet at all times unless you are given permission to "pop" it off. Then we carry it, never throwing, sitting on, or leaving abandoned on the practice field. Water will be available at all times during practice for your benefit. Make sure you replenish your liquids and your potassium content.

3. Notebooks - your notebook belongs to the team and will be picked up at the conclusion of training camp. You are required to have it at all meetings. A great deal of thought and all of our football are contained within your notebooks. Please take the responsibility not to lose your notebook.

4. Meetings - all meetings are scheduled, organized and detailed in order to help each player to become a better football player. We will meet to eliminate mistakes and to keep practice times to a minimum.

A. Be on time. Bring notebooks and pencils. Takegood notes. Notebooks will be periodically checked.

B. It's always a good habit to be early.

C. No sunglasses or tobacco of any kind will be allowed in the football complex or in meetings. Keep both feet on the ground, be alert and attentive.

...

5. It is your responsibility to be on time for all mandatory meals, academic responsibilities, press appointments and other obligations when representing the University of Maryland or our football team, including travel. Do not rely on someone else. Excuses will not be accepted.

6. Donnitory - these same rules apply to hotels when we are traveling.

A. Keep your doors locked, for security reasons, when not in your room.

B. Keep the noise level down. Play your stereo, televisions, and radios quietly out of respect for those next to you.

C. If gathered in a large group prior to bed check, keep your noise level down so others can sleep.

D. Use of your phone will be your responsibility. Phones will be removed or turned off if abused.

E. Your room and furniture are your responsibility. Any damage will cost you and those involved.

F. No alcohol of any sort is allowed in your room.

G. Be in your mm room by 10:45 p.m. Lights out is 11:00 p.m. A coach will bed check at any time from 10:45 p.m. during training camp, and periodically during the season.

H. We are guests in the dormitory, so we must conduct ourselves as guests. Treat the staff with the same respect we want them to give us.

I. Treat all female staff with respect at all times.

6

J. During the season when we are not in training camp, curfew will be the responsibility of each individual on our team. We all depend upon each other's leadership, discipline, and commitment to our team to ensure that we are getting a good night's sleep.

K.. No visitors are allowed in the donn, male or female.

7. Locker Room Policy - the locker room is your home. Take pride in it. Respect your teammates by keeping it clean. Keep the conversation upbeat and positive. Out of respect for our helmet logo, we stay off the M with the Maryland state flag draped across it.

A. The best time to take care of equipment problems is immediately after practice. This allows us plenty of time for adjustments.

B. Keep your specific locations clean and neat. It's just as easy to throw your tape in a waste basket as it is to throw it on the floor.

C. Hang up all of your equipment after practice so it can dry out.

D. The locker room is our sanctuary. Guests are not allowed in the locker room. Only immediate family can come in with you at times designated by the Head Coach.

E. Check in all valuables with the equipment manager when we are on the road.

F. Lock up daily. When you are going to be away from your locker. even for a short time. make sure your eguipment is inside your locker and your locker is locked.

G. Remove your shoes prior to entering the locker room.

H. Under no circumstances are towels to be removed from the locker room or your hotel room.

I. IT IS AN NCAA RULE THAT YOU MUST WEAR UNALTERED PADS AND JERSIES DURING GAMES. YOU MUST WEAR KNEE PADS UNDER YOUR PANTS AS WELL AS mP AND TAll... PADS. YOUR JERSEY IS NOT TO BE ALTERED.

J. You are responsible for the equipment issued to you. Should you lose equipment, you will be billed for it. Equipment is to be used for athletic participation, not for personal use.

7

TRAlNING CAMP OBJECTIVES

The Coaching staff has set seven major objectives for training camp. They are explained here to

provide you with a better understanding of what we. as coaches. expect in the Terrapin Football 4

Program. If we achieve these objectives, it will show in our win column.

NUMBER ONE: Establish a foundation of discipline for our program that will enable us to win!! Have a consistent standard for everyone that puts team first, but makes

every effort to protect the individual. .

NUMBER TWO: Bring people together and develop a belief in one another. our unity. and our ability to work together to accomplish team goals. The team is the most important asset we have. We must believe in each other and care enough about the team's success to not allow anything to interfere with our objective

• winning. This is best accomplished by playing as a family. .

NUMBER THREE: Develop a tough physical squad attitude by working hard and being tough.

Once you establish your ability to contribute. you will be put into real situations that constantly force you to rise to the occasion and evaluate your own motivation to improve and to belp our team to win.

NUMBER FOUR: Give every man who puts on a Maryland uniform an opportunity to prove his ability to help this football team, provided he maintains a winning attitude throughout and does everything he can to make our team better. You will determine your status and playing time by consistent perfonnance that exemplifies winning effort. Your attitude and loyalty are as important as your ability to execute- the ~is the important thing!

NUMBER FIVE: Develop a solid foundation of fundamentals that will carry us through our schedule and allow us to improve each week.

NUMBER SIX: Go into our first football game against Temple University on September 9TH

as the best conditioned football team in the country. Set the tempo for four quarters of every game. Be a physically intimidating football team. Make the . opponent adjust to the Terrapins as a team.

NUMBER SEYEN: Being a complete player - each player knows the total philosophy and all technical aspects of our football team- offense. defense and kicking game.

Be on time to all meetings and practice sessions so that you can learn as fast as p988ible. Take good notes - use every possible learning method. Develop the ability to concentrate on what is said in meetings and on your

performance in practice. Concentration is the key to performance. Concentrate - every time the ball moves give 100% physically and mentally. Never allow yourself to give in to fatigue. The average football play lasts approximately six (6) seconds in length. In a ten-minute team period we must get seven to a maximum of eight plays run with our first team. That means in a ten minute period you are expected to go all out for 48 seconds. Your practice habits will reflect your game performance.

8

PRACTICE OBJECTIVES DURING TRAINING CAMP

FIRST FOUR DAYS - NON PADS

1. To gain a thorough knowledge of the kicking game, stressing fundamentals, techniques, application, philosopby, and to evaluate personnel.

2. To gain a basic and fundamental understanding of our offensive and defensive philosophies.

3. To develop agility, quickness. balance. reaction and conditioning.

4. To emphasize movement and to motivate our players to set a tempo for the remainder of the year.

5. To determine cardiovascular and physical fitness for conditioning during practice.

6. Various elements of our football strategy will be stressed. including two (2) minute offense/defense. using the clock, no huddle philosophy, use of hashmark, and special uses of kicking game, motion and shifting use, adjustments, and special plays.

PAD PRACfJClNG DURING TWO-A-DA YS

1. To develop a sound base of football fundamentals and techniques.

2. To establish goalline, short yardage, offenseJdefense/kicking game.

3. Minimize errors by execution on offense. defense and kicking game.

4. To develop team hustle. practice tempo and to motivate our players.

5.. To prepare to win our first game against Temple University .

. ' o. - - TO QevelOp a' physical and mental toughness.

7. To tum me to we!

HARD WORK IS RELEVANT

You must realize that every football team on our schedule is in training camp, working bard, paying the price for victory. Preparing for and talking about a championship season, What wiD elevate Maryland over the eleven teams on our schedule?

9

TAKE PRIDE IN YOURSELF - TAKE PRIDE IN BEING A PART OF MARYLAND FOOTBALL

We need to develop an honest, open means of communication between coaches and players. We must have a mutual respect to be successful in reaching our highest goals, Loyalty is the most important personality trait we can have. It is a must as we work together as a team in our quest to win the ACe title.

We will develop a pride in being a member of the University of Maryland Football team and in what we represent. Pride is hard to evaluate, but it is easily recognized in individuals and in teams. We must develop:

A. Discipline

B. Belief in self and one another

C. Tough, physical attitude

D. Sound fundamental foundation

E. Excellent conditioning

F. Technical soundness

G. Honesty

H. Pride

I. Loyalty

l, Respect for each other

The will to win is developed in training camp! Players must prepare themselves mentally for a couple of tough weeks of preseason camp. It is essential that we report in great physical condition, in order to maximize the learning and improvement that must take place over the next 2 \2 weeks. It is impossible to stay focused and to "finish" every play when you are gasping for your next breath.

As coaches, we will commit ourselves to giving you "the right stuff"! We will be thoroughly organized, and there wi1l be a well thought out purpose to everything that we do. You can have confidence that our system has been refined over the years and it is proven.

During the physically and mentally demanding period of training camp, the leadership of a football team emerges. Those willing to transform me into we are clearly defined. Those who reported in great shape and are ready to take their play to a new level emerge above the rest

We are fighting the clock! There is never enough time. We must maximize every practice and every minute of meeting time. You must also utilize your rest periods wisely. Stay off your feet so you can maximize practice time. We must do everything with a sense of urgency.

Playing the great game of football is a privilege. It is the greatest game of ail. It is the only game or sport that takes in the three (3) great conflicts in our world:

A. man against nature

B. man against man

C. man against himself

10

Football is the only game wbere 11 men have to function as one for the team to succeed. Football teaches us that we need each other. When in the huddle, it doesn't matter if you are black or white, rich or poor, democrat or republican- all must depend on each other.

You have distinguished yourselves, each of you have defied the odds. You have been blessed to participate in the great sport of football. Most of you are doing it on a full athletic scholarship. With each step up the ladder, the degree of difficulty increases. The ante goes up. The price is worth it The thrill of victory in a team sport such as football where you have given your all for an entire year to prepare for twelve contests, goes unequaled.

11

TEAM DISCIPLINE

CHARACTER

1. GENERAL CONDUCT: Do not engage in any activity that will reflect in a derogatory manner on your teammates, coaches, or the University of Maryland (a first offense will result in a minimum one game suspension. Second offense will bring a one year suspension).

2. Personal behavior is a matter of self and family pride.

3. APPEARANCE: Keep yourself neat at all times. You are always representing our team, the University of Maryland, your family, and yourself.

4. GAMBLING: Gambling within or outside the team is forbidden and will be dealt with severely. Article 10.3 of the NCAA Manual is titled "Gambling Activities". Staff members of the athletics department of a member institution and student-athletes shan not knowingly:

A) Provide information to individuals involved in organized gambling activities concerning

intercollegiate athletic competition;

B) Solicit a bet on any team representing the institution, or

C) Accept a bet on any team representing the institution. or

D) Participate in any gambling activity that involves athletics through a bookmaker, a parlay

card or any other method employed by organized gambling. ~

The penalty for a student-athlete who breaks this rule is loss of NCAA eligibility pending an

appeal to the NCAA eligibility committee. ~

5. HARD LANGUAGE: Be careful of your language. Act "first class" - play "first class".

6. THEFT - Stealing is wrong. Stealing from a teammate forfeits your right to be a member of the team.

HEALTH HABITS

1. DRUGS: The use of any drug other than that specified by our team trainer or doctors is strictly prohibited and will be dealt with severely. Marijuana is included as a drug.

2. ALCOHOL: The use of alcohol will affect your performance adversely. The coaching staff does not advocate it's use and strictly prohibits it's use at any University or team function .

. Alcohol use by minors, or where it is not permitted. or when it is against team policy, in addition to any other illegal or detrimental behavior caused by alcohol reflects in a derogatory manner on your teammates, coaches, and the University of Maryland. If you are unsure of an activity. contact Coach Vanderlinden or one of the assistant coaches for advice. You should keep our phone numbers in your wallet at all times.

12

COMMUN)CA TION

1. CONFIDENTIAL: Never discuss the team, physical condition of the members of the team, planned strategy, etc. with anyone. You may give infonnation that would be extremely helpful to the opposition or to gamblers. The team is a family and what takes place on the field, in meetings, or in the locker room should stay with this family.

2. Infonnation placed on the internet can hurt our team's chances of winning as well as disrupt our team chemistry, Keep our information between us.

Demand more of yourself than aDyone else demands of you, or that you demand of anyone else. Make a commitment to do the "best" you can do in everything - socially, academically, and athletically. Do the right thing!

13

PLA YER EVALUA nON

One of our roles as coaches is to decide who plays, how much each player plays, and when they play. These decisions are primarily in the hands of the position coaches with input from the coordinators and Coach Vanderlinden.

Philosophically. we would rather play you a ''week late" rather than a ''week early". This means that we would rather have you "totally" ready to play than "not quite" ready.

Many aspects make up the criteria for deciding who plays and when. Position, depth and circumstances certainly playa part. But the ultimate criteria comes down to the following: 1) confidence in the player's ability to do what he is supposed to do, 2) the player's ability and potential to make big plays within the system. 3) consistency of performance, 4) ability to make a big play in an "athletic adjustment" situation, and 5) leadership.

Every offense, defense and special team is coordinated and planned. Each one of the eleven players must know where to go, what to do, and have the ability to do it. We, as coaches. have an obligation to our team and each other to play the player who has proven in games andlor practice to be willing and able to perform these criteria.

There is never a political. social, racial, or personality factor involved. Only reliability or unreliability as witnessed in games andlor practice by the coaches. That is one reason why we film almost every minute of practice so that we are constantly evaluating your reliability.

These five criteria will determine who plays and how much the player plays. We evaluate each player daily in our staff meetings. We are always aware that everyone wants to play and so we are

as careful as humanly possible to be fair in all of our evaluations. You must remember that practice ' is the major way to demonstrate your level of competency.

14 .

GRADING SYSTEM Awards System

In order to effectively evaluate our players ana our system we must have empirical data. Every player will be graded during every scrimmage or game situation. This grade wiD be determined by each position coach separately based on the criteria established for. that position. You will be given that grade before you view the film for that particular game or practice session. Each player will receive a percentage grade which will represent his percentage of accomplishing the prescribed task and assignment The better the performance the higher the percentage grade. There are percentage levels that represent "Champion Club" performances and levels that represent disappointing or unacceptable performances. Each position coach will establish the level that he regards as winning (Champion Club) and unacceptable. Those players who play at the "champion" level will be recognized each week. You must play 20 plays or be a specialist (snapper, holder. punter. place kicker). They will have their picture put on our "champion" board displayed in our locker room. If they earn membership in eight games throughout the season they will be given a trophy representing our highest award.

Furthermore, we recognize weekly the outstanding offensive lineman, defensive lineman, offensive back. defensive back, special teams player. outstanding "rookie" (freshman) and outstanding offensive and defensive practice player (scout team). These players receive a game ball presented at the football banquet, and their picture on the "Champion Club" board and membership in the "Champion Club" for that week.

Grading can be subjective sometimes. and mistakes can be made. Be sure you understand the expected assignment. technique and ability level that is being observed each play.

~ .

If the performance level is unacceptable then you have opened the door for another player who has demonstrated his level of performance in practice to be given an opportunity at your position.

15

THE UNIVERSITY OF MARYLAND CHAMPION CLUB AWARD

A. WHAT YOU ARE ENTITLED TO:

I. Name in "Champion Club". Picture on board.

2. Plaque at end of season, if a member eight (8) of eleven (11) weeks.

B. CRITERIA FOR JOINNG THE "CHAMPION CLUB":

1. One hundred percent (100%) hustle, second-effort. and enthusiasm in games and practices all times.

2. Total loyalty, unity, teamwork, and cooperation.

3. PJay hard nosed, contact football at aJI times in games and practices.

4. Continuous improvement through your practice effort and willingness to come out - early or stay after practice to work or study films.

S. Being present at all practices and meetings.

6. Score designated number of award points per game.

7. Fulfilling weight room requirement.

C. WEEK TO WEEK ADMISSION

1. All of the above.

2. Being a member of the offensive unit that scores 28 points or more, or defensive unit that holds an opponent to 14 points or less.

3. Personally being responsible for a key play leading to victory.

D. LOSS OF MEMBERSHIP

1. Loss of temper or unsportsmanlike conduct. A critical mental or physical error.

2. Selfishness.

3. Less than 100% hustle at all times in games and practice.

16

E. PLAYER OF THE WEEK
1. A warded to the top players each week in the following areas
A. Kicking game
B. Defensive Line
C. Defensive Backs
D. Offensive Line
E. Offensive Backs
F. Outstanding Offensive Scout Team Perfonnance
G. Outstanding Defensive Scout Team Perfonnance
2. A ward winners will receive the following for that week: A. Membership in the "Champion Club"

B. Plaques will be awarded to players of the game at the above positions.

C. Picture will be displayed on "Champion Club" board.

17

EARNING A LETTER

In order to eam a letter at the University of Maryland in football, you must play 100 plays throughout the course of a season. These 100 plays include special teams (all plays) as well as scrimmages and downs during the game. Since it is very difficult to play 100 plays at some positions, i.e. place kicker, punter. deep snapper, and holder or special teams performer, special allowances are made at these positions. There are also other unique situations that may dictate special allowances at the discretion of the head coach. A letter jacket is awarded for those who letter.

Your position coach will keep an accurate record of the number of plays that you participated in. (A play in which a penalty occurs will count unless the play is blown dead before the ball is snapped.)

In addition to the yearly letter awards and "Champion Club" awards. there are several other awards that are made by the coaches and awards voted on by our players.

Coaches Awards

average

Player Awards

"Champion of the Year" Offensive Newcomer Award Defensive Newcomer Award Offensive MVP

Defensive MVP

Alvin L. AubiDoe Award - unsung hero

Anthony C. Nardo Memorial Award - best lineman "Hang Tough" Award - player who overcomes adversity Ray Krouse Memorial Award - MVP

The Teke Trophy - greatest service & spirit to football

A.V. Williams Award - outstanding & conspicuous sportsmanship George C. Cook Memorial Award - highest academic average Captains' Awards

George BoutseIis Memorial Award - senior with highest academic

Ray Krouse Memorial Award - MVP

Of these awards, the "Champion of the Year" is considered to be the most prestigious as it represents the true team spirit that embraces and is represented by the sport of football.

18

CAPTAIN

Our team captain is the highest representative honor a man can hold on this team. It brings with it responsibilities to his teammates, his coaches and his university. It means he has been chosen to lead and to represent a very select group in the most competitive of sports.

We elect captains after winter workouts, spring practice, summer conditioning. and our two-a-day practices and the season are over. We do it at this time so that the men who are elected have had the chance to prove their leadership in adverse situations, to lead when times have been tough and grueling. Our captains have lead their teammates to another level and proven worthy of captainship.

When you choose your captains, remember to ask "is this the man I want to represent what I stand for?" "is this the man I want to lead me to another level athletically?", and "is this the man I want to represent our team in public and with the media?"

If you are chosen to be our captain. your on-the-field petfonnance must be exemplary. Your attitude about our team must be one that everyone admires. Your leadership must inspire others and your character must symbolize our team's character.

This is a great honor and only the most honorable should be chosen.

19

''WALK-ON'' POLICY: HOW TO EARN A SCHOLARSIDP

The NCAA allows Division One Football programs to have 105 players, of which 85 are on full 4

scholarship and 20 are Non-scholarship players usually referred to as "Walk-ODS". Just a few years

ago Division One Football programs were allowed to issue 9S fuJ] scholarships and the number of ''Walk-Ons" was unlimited up to the 1993 season. Due to these reductions, the ''Walk-On" players take on a much more important role, and are treated with as many privileges as the NCAA will

allow us to provide to Non-Scholarship players.

During pre-season camp. prior to school starting, room. board, transportation (once on campus) and necessary athletic equipment will be provided at no cost to the player. Upon school starting the "Walk-On" players are responsible for tuition. room and board,

The process for you to obtain a full scholarship from the University of Maryland in Football is a definite reality. It takes you making a commitment to be your best at all times and constantly seeking to improve regard1ess of the situation. You have to convince the coaching staff that you can make a significant contribution on the field. which will allow us to win games.

Detrimental behavior on or off the field will not only cause a 'Walk-On" to lose any chance for a scholarship. but will also forfeit his privilege to be a part of the Maryland football team.

20

REDSIDRTING

Redshirting is a term used in college sports that refers to the rule that you have five years from the time that you enroll in college to play in four seasons. The one year"that you do not participate is referred to as a "redshirt" year. If you play ~ play it uses up that year of eligibility.

A "medical redshirt" refers to a year in which you do not play because of an injury or you play in no more than 20% of the games scheduled (that 20% must occur within the first half of the season) due to an injury. That year then counts as a redshirt year. You can only have one redsbirt year, medical or otherwise.

Deciding on redshirting will always be mutually agreed upon between Coach Vanderlinden and the player involved. Sometimes that decision is made early and at other times it may occur late in the season.

Redshining only keeps you out of actually playing in the games. Every other aspect remains the same. You still practice, meet, lift. and eat as if you are playing. In fact. you dress at all home games and. in some cases, we travel with redshirted players as emergency backups.

You can redshirt at any time in your career. It does not have to occur in your freshman year. There is no formal declaration. just an agreement between coaches and players. All your benefits remain intact - tickets, scholarship, study hall. tutors. etc.

21

NCAA Scholarship ~

Your scholarship is officially a one year (2 semesters) scholarship. It covers room, board, tuition,

fees, and the use of books. H you reside in the dorms, your only cost is telephone charges, transportation costs, and of course entertainment costs. You must live on campus during the regular school year (fall and spring semesters) for your first three years. You may live off campus during summer school if Coach Vanderlinden approves it, but be advised of the expense and meal management problems.

H you choose to move off campus after your junior year, you will receive a check each month. The check will be for the amount that the dorms charge each month for room rates plus the costs that the dorms charge for meals minus the cost of evening training table. This amount comes to about $725.00 per month. You will receive a check every month during the school year except January. That has to pay your rent, meals and utilities. Transportation and parking are also issues you have to deal with.

In order for you to obtain off campus status after three years, you must have Coach Vanderlinden's approval and ,that will be based on your academic standing and your maturity as demonstrated by your acceptance of responsibilities.

~ Your scholarship is renewable each year based on your academic eligibility and your moral conduct.

You can lose your scholarship if you 1) become academically ineligible, 2) commit a felony, 3)

are removed from school, 4) don't take enough classes, 5) are removed from the team for moral reasons or not conforming to team policies or mandatory meetings or practices, or 6) test positive 4 for stated drug use. You cannot lose your scholarship because of an injury or lack of playing time. Your scholarship is renewed each year until you have 1) used up your eligibility and graduated. 2) if you have graduated, or 3) at the end of 5 years of school if you have not graduated.

You will be awarded your scholarship for the next year during July of each year. If your scholarship is not going to be renewed, we must notify you by July 1st.

WALK-ONS EARNING A SCHOLARSmp

You may earn a scholarship at any time. The actual awarding of the money cannot occur until the beginning of a new semester. The terms of the scholarship (length) will be outlined to you when the award is made. We appreciate the contribution of every player and will reward these contributions at every opportunity. Once awarded a scholarship then the guidelines outlined earlier come into effect. Other provisions may be added to your scholarship.

22

FOOTBALL BUDGET lNFORMA nON

The following infonnation is provided for you to increase your awareness of the costs involved in operating a Division 1 Football Program on an annual basis. Many times there is a perception that most football programs and athletic departments complete each fiscal year with a significant financial reserve. Regardless if the stadium is full or we are playing on national television, the costs usually outweigh the revenue. Each year the Maryland Athletic Department and Football Program have major operating costs. Some examples are as follows:

Team travel to away games (Estimated $35,000 to $40,000 per charter flight

Training table and other team meals Recruiting

Equipment

Athletic Scholarships

Guarantees (contracts with opponents) AudioNisual Equipment

s 300,000

s 200,000 $ 130,000 $ 135,000 $1.330,000 $ 875,000 s 175,000

Hopefully this information gives you some insight into the costs associated with our program over the course of each year.

23

<0

PENALTIES FOR FlGHTING:

A. For fighting during the fII'St half - fifteen (15) yard penalty and disqualification for the remainder of the game.

B. For fighting during the second half - fifteen (15) yard penalty, disqualification for the remainder of the game, and disqualification for the first half of the next game.

c. For leaving the team area to participate in a fight - fifteen (15) yard penalty, disqualification for the remainder of the game, and disqualification for all of the next game.

D. For fighting a second time during the season - disqualification for that game and suspended for the remainder of the season.

The officials' jurisdiction begins sixty (60) minutes before the scheduled kickoff. (previously was 5 minutes).

.'.

24

STAFF SCHEDULE· JULy 26m THROUGH AUGUST 12TH

Office Hours: 8:00 a.m. - 5:30 p.m. Monday through Friday

Coordinators are responsible for position coacbes time unless there is a full staff meeting. Meetings are not to be interrupted unless cleared by the bead coach or coordinators. Family or player concerns take precedent over all meetings.

ROUTINE s.oo a.m.

11:30 a.m. 1:00 p.m. 4:30 p.m. 5:30p.m.

Staff Lunch/workouts/return calls Meet

Recruiting updated. return calls, office duties, etc. Depart office

TOPICS TO BE CO:MPLETED

Notebooks: Offense

Defense

Kicking game Recruiting Administrative duties

Teaching tapes - reviewed/sequenced

Review of scbemes, each position so we are all on the same page Film analysis of first three opponents

Game plan for Temple, WVU, Florida State Discuss personnel

Overtime plan

Clinic special teams (S/9), defense (SIlO), offense (S/11) Recruiting board updated, offers made

25

WEEKI.. Y STAFF SCHEDULE - 2000 SEASON

I

SUNDAY -1:00p.m.

1. Have tape graded by I p.m., including all special teams tape except punt,

2. View tape as a staff - offense/defense

3.

2:40p.m. 3:00p.m. 3:30p.m. 6:00p.m.

7:30 p.m. 10:00 p.m.

Punt Meeting (Recruiting Calls) Staff Meeting

Begin game planning sequence Dinner, eat with players Recruiting calls

Resume game planning sequence Depart office

MONDA Y - 7:00 8.m.

1. Resume game planning

8:30 a.m.

9:00 a.m. 1:00 - 2:00 p.m. 2:00 - 3:30 p.m. 2:30 - 3:20 p.m. 3:30 - 5:00 p.m.

5:00 p.m. 5:30 p.m, 6:30p.m. 6:45 p.m. 7:00 p.m. 8:00 p.m. 10:00 p.m.

Meet with morning study table players (if a player has an 8:00 am class, meet with him at 7:30 am)

Staff Meeting

Coaches work out

Prepare for practice •

Players lift •

View tape

FuIJ Team Meeting

Practice «.

Off - field

Punt Meeting

Dinner (brought in) Recruiting calls Resume game planning sequence Depart office

TUESDAY

7:00 a.m. Resume game planning

9:00 a.m. Staff MeetinglPersonneJ review (trainer's report) Plan practice

12:00 p.m. Begin planning for practice .

1 :45 p.m. Script Meeting

2:30 p.m. Punt Meeting

2:45 p.m, Punt Return Meeting 2:55 p.m. Player Meetings 4:00 p.m. Practice

6:30 p.m. Dinner (brought in) 8:00 p.m. Evening study table

Coaches watch practice tape immediately after practice. Depart after tape is reviewed.

26

WEDNESDAY

7:00 a.m. Resume game planning

7:30 a.m. Meet with morning study hall players

. 9:00 a.m. Staff MeetinglPersonnel review (trainer's report) Plan practice 12:00 p.m. Begin planning for practice. tip sheets. scripts. diagram scout cards 1 :45 p.m. Script Meeting

2:30 p.m. KOR Meeting

2:45 p.m. KO Meeting

2:55 p.m. Player Meetings

4:00 p.m, Practice

6:30 p.m. Dinner

6:45 p.m. Graduate Assistants - continue breaking down opponent tape Coaches leave after practice - complete recruiting calls from home 8:00 p.m. Evening Study Table

THURSDAY

7:00 a.m. Watch Wednesday's practice tape 9:00 a.m. Staff Meeting

A) Travel/dress lists; review itinerary

B) Personnel review (\rainer's report)

C) Finalize game plan. down and distance tendencies, etc.

D) Plan practice. 2 Minute, Substitutions

E) Practice schedule, tests

F) Players lift

1 :45 p.m. Script Meeting

2:35 p.m. KO Meeting

2:45 p.m. Player Meeting ' ..

4:00 p.m. Practice

5:30 p.m. Off-field

6:00 p.m. Full Squad Meeting - Travel squad and itinerary

6:30 p.m. Dinner

FRIDAY

9:00 a.m. Academic Meeting with Heather Arianna, Shawn Summerville and Phillip Nash 10:00 a.m. Recruiting Meeting

11:00 a.m. Watch Thursday's tape

12:00 p.m. Plan practice

1:00 p.m. Work out

2:30 p.m. Practice (away game. 1 :30 p.m. lunch) 3:30 p.m, Practice (home games)

4:15 p.m. Off-field

4:45 p.m. Special Teams Meetings (4:45 Punt. 5:00 KOR, 5:10 KO, 5:20 Punt Return) 5:30 p.m. OfflDef. Meet

6:00 p.m. Dinner

7:30 p.m. Movie (if home game) 9:30 p.m. Snack

10:45 p.m. Lights out

27

SATURDAY

Position Meetings - 10 Minutes OfflDef Meeting - 10 Minutes Full Squad Meeting - 10 Minutes

28

Monday

Tuesday

Wednesday

Thursday

Friday

PLAYER GAME WEEK ROUTINE

7:00 a.m.

7:00 - 9:00 a.m. 7:30 - 8:45 a.m. 2:15 p.m.

3:30 p.m. 5:00p.m. 5:30p.m. 6:45p.m.

7:00 a.m.

7:00 - 9:00 a.m. 7:30 - 8:45 a.m. 2:30p.m.

2:45 p.m. 3:30p.m.

6:30 - 8:00 p.m. 8:00 - 9:30 p.m.

7:00 a.m.

7:00 - 9:00 a.m. 7:30- 8:45 a.m. 2:30p.m.

2:45 p.m. 3:30p.m.

6:30 - 8:00 p.m. 8:00 - 9:30 p.m.

7:00 a.m.

7:00 - 9:00 a.m. 7:30- 8:45 a.m. 2:30 p.m.

2:45 p.m. 4:00p.m. 6:00p.m.

• 6:30 - 8:00 p.m. 8:00 - 9:30 p.m.

Treatment Breakfast

Study Table (all freshmen, designated others) Lift

Position Meetings Team Meeting Practice

Training Table

Treatment

Breakfast

Study Table

Punt Meeting Position Meeting Practice

Training Table Evening Study Table

Treatment Breakfast Study Table

Punt Return Meeting Position Meeting Practice

Training Table Evening Study Table

Treatment Breakfast

Study Table Kickoff Meeting Position Meetings Practice

Team Meeting Training Table Evening Study Table

7:00 a.m. Treatment

7:00 - 9:00 a.m, Breakfast

29

HOME GAME FRIDAY AFTERNOON

3:30 p.rn. Practice - Entire Squad

4:45 p.m. Special Teams Meetings

5:30 p.m, OffIDef Meeting

6:00 p.m, Dinner

7:00 p.rn. Movie

9:30 p.m. Snack

10:45 p.m. Lights Out

AWAY GAME FRIDAY AFTERNOON Saturday (will vary with game time) Pre-Game Meal (mandatory) Position Meeting

OfflDef Meeting

Team Meeting

Depart for Stadium

Sunday

11:00 - 12:00 p.m, 5:45 - 7:00 p.m. 7:00 - 9:00 p.m.

Treatment (injured players) Training Table

Evening Study Table

30

GAME DAY WARM UP

Because both teams must wann up on the game field and at the same time there must be a high degree of organization to the pre-game warmup routine and player placement.

11:00 a.m. J.2:01 p.m. 12:08 p.m. 12:14 p.m. 12:19 p.m. 12:23 p.m. 12:32 p.m. 12:39 p.m. 12:44 p.m.

1:02 p.m. 1:05 p.m.

PRE-GAME WARM UP PROCEDURE 1:05 KICKOFF

Arrive at Stadium

Punters, Snappers Out, Punt Returners Out Kickers, Holders Out

QB's, KO Returners Out

Centers Out, QB/Center Exchange Specialists Out (WR, TE, RB, DB) Full Squad Stretch

Form Up

FG, Punt Out of End Zone, IN Take the Field

W1N

Home Bench

10 20 25 30 35 40

DL 0 ~B L~ I B
t
OL
TE V R ( B R 8 10

30

40

20

31

fI1WNER,s BENCH

OFFENSIVE BENCHES BENCHES

DEFENSIVE

I~

WATER

6 FOOT COACHES BOX

(NO PLAYERS ALLOWED)

6 FOOT RESTRAINING AREA

RESTRICTED AREA (NO ONE ALLOWED EXCEPr DURING TIME QUI)

30

50

40

30

40

1. Hustle off the field immediately. Go to your designated area for a group (off or def) meeting. Everyone wilJ be involved. AJJow the trainer to come to you with water or to check you out.

2. Maintain poise and continuity.

3. After group meeting - break into position meetings. Everyone must be involved. You need to hear the adjustments. You may be in the game the next play. Avoid communicating with other players until coaches are finished.

32

TEAM TRAVEL ORGANIZATION AND POLICIES

When we travel we are traveling for one reason and only one! This is to play and win a football game. Everything that the University of Maryland can do to meet these obligations will be done. The only pleasure in the trip is WINNING!! All of the discipline of the family travels wherever we go!

1.

2.

3.

4.

5.

BUS TR.IeS: The entire team will be required to travel on the bus to and from the airport. You must get a release from Coach Vanderlinden to return by any other mode of travel. When traveling to a game by bus, we return the way we travel. Obtain a release from the Head Coach prior to game day. Be on time!

AlRPLANE: The first section will be set aside for the football squad, regardless of starting positions. Seniors board first. Coaches will buffer the remainder of the travel party.

HOTEL: Tom Deahn is responsible for all hotel accommodations. Adjustments will go through him for sleeping, meeting and dining rooms.

SQUAD DRESS: While traveling we will dress in a red Maryland workout shirt, black vest and dress slacks. No blue jeans, no tennis shoes. Socks are to be worn. The squad will, on some trips, be allowed to travel in team sweats. Team sweats win be worn in the hotel. Hats are okay provided they are Maryland hats, and are on straight. No other shoes are to be worn except Maryland issued cross trainer shoes.

VISITlNG GUESTS: No player will be allowed to entertain guests in his room. All guests will be entertained in the lobby. We will concentrate all of our energy on defeating our opponent and visit with family and friends after the game.

6.

MEETINGS: We have a minimum amount of time to meet, so be on time. It's your responsibility.

7.

BED CHECK: Bed check will be held at 10:45 p.m. on all road trips. Each coach will be responsible for checking his players.

8.

MEALS: All team meals are mandatory. Be on time! No guests will be allowed without the approval of Coach Vanderlinden in advance.

9.

ROOM SERVICE: There is NO room service.

10.

PHONES: Room phones will be closed to incoming calls. Room phones are not to be used for outgoing calls. H you have to place a long distance call, do so from the pay telephones. Let's concentrate on the opponent - girlfriends and family can wait until after the game.

11.

CABl.E: No premium channels are to be accessed on the television. Televisions should be turned off after the news is over. Be considerate of your roommate.

12.

ROOM CHARGES: Hyou have incurred a room charge, you will not be allowed on the team bus until all charges are paid for. Do not put yourself or our team in this situation.

33

BIG BROTHER PROGRAM

The Big Brother program is designed to help incoming players adjust and adapt to the rigors of ACC football and the college environment. Each freshman is paired with an upperclassman who acts as a "big brother". Freshmen may rely on their big brother in a number of ways and should feel free to ask him questions whenever needed.

Each freshman will be paired with a big brother prior to his arrival at Maryland. The coaching staff will decide upon the pairings based upon players' common interests and position played.

There will be one night during freshman practices where the freshmen will meet and go out with their big brothers. This night provides the freshmen with the opportunity to meet the upperclassmen on the team and, likewise, a chance for the upperclassmen to get to know the freshmen. This event is also designed to create some team chemistry before the grind of two-a-day practices begins.

As the pre-season and season unfold, freshmen should continue to use their big brothers as a resource. Big brothers can help freshmen with questions they might have about any aspect 'of life at Maryland. Football, academics, and campus social life are the most typical subjects freshmen have questions about. Although there are many other resources for freshmen to rely upon, sometimes it is. best to learn from a person who has been through a similar experience. Big brothers provide and ~ share this experience.

Our Big Brother program needs to help bridge the gap between the freshmen and the upperclassmen. and help create the chemistry within our team that we need to be successful.

We will extend the big brother program to include our sophomores and freshmen. The iophomores will be paired with seniors and the freshmen with players with two years of eligibility.

34

FOOTBALL PLAYER COMPLIMENTARY TICKETS

1. A ticket office representative will meet with the'football team in mid to late August to explain NCAA rules and procedures, and to answer any questions from the student-athletes. The student-athletes will receive a packet of infonnation at this time.

2. The Ticket Office will put together an infonnation packet and mail to the parents of players.

This packet will include information explaining rules, procedures and will-calllocations at the football stadiums in which we compete. Packets will be mailed mid to late August.

3. Football player request sheets are to be turned into the Equipment Room Wednesday after practice or by 10:00 a.m. Thursday to the Ticket Office. Pass sheets will not be accepted after this deadline.

a. Changes to player pass sheets must be finalized by Thursday at 5:00 p.m. for away

games and Friday at noon for home games. Changes will only be allowed on the pass sheets

that were turned in by the deadline.

4. Admissions are governed by the NCAA. Big Ten and Maryland roles arid regulations (including but not limited to the following). A player is allowed to designate up to four people to receive complimentary admission for each home game, as well'as each away game in which the player is on the official travel squad. Players may allocate their four admissions to anyone they choose. The regulations concerning the relationship to the player have been deleted by NCAA rules. However, the University of Maryland will still require players to report the relationship of their recipients.

5. Per NCAA roles, tickets must be administered through a pass list in which the recipient must sign for their ticket. Pass list recipients must show valid photo identification to gam admittance. NO ONE WILL BE ADMITI ED WITHOUT PROPER

IDENTIFICA nON. Once the list has been printed, it may not be altered for any reason. Only those guests on the official pass list will be admitted.

6. Under no circumstances can a player receive compensation or exchange or assign them for any item of value for a ticket admission. If a player is found receiving compensation, the player will be declared immediately ineligible.

7. Per University of Maryland policy, medical non-counters are allowed four complimentary admissions for home games only. These four admissions may only be used for immediate family members, and may not be designated to students, friends or teammates.

8. Player list ''no shows" will be tracked by the ticket office and reported to the players by game. Once a guest bas been a no show for two games, the guest's name will no longer be put on the pass list. Continued failure of a player's recipients to show may result in the revocation of one of the player's guest spots.

9. As an institutional rule, University of Maryland employees or guests of employees may not receive a complimentary admission through a student-athlete's pass sheet.

35

~JUKJ' rULJ\.,I

The most frustrating element of sports is the injury factor. It frustrates the athlete, his teammates ~

and his coach. It is magnified when the player is a starter. The trainer is put in a position where she

is expected to work miracles as well. These situations often create confusion and bring about emotional conflicts between all groups involved. There is no simple solution nor can there be a

single policy that would take care of this dilemma.

All sides would be best served if everyone involved tried to understand the dilemma that the other groups are going through. The coach must believe that the athlete wants to get back as soon as possible, that the trainer is doing everything possible to get the player back and that the team will step up and accept the replacement. The player must realize that the coach now has a responsibility to get someone else ready and that wiD probably force the coach to spend more time with the replacement. The replacement must feel as though he has the confidence of the coach and his teammates. The team must believe the injured player is working to return but, at the same time, it must focus on strengthening the new link in the chain, the replacement,

If there is !lQ! a strong element of trust within the team the following can occur: the injured player wilJ feel like he is Dot important because he is hurt and the coaches are paying more attention to the replacement. The coach will feel as though the injured player is not trying to get back as fast as he could and is therefore "milking" his injury. The team will feel that the replacement is not as good as the starter and will doubt their own ability to perform effectively as a team and doubt the coach's decision as to who will replace the injured player. The trainer will question the injured player's attitude and the coach's degree of concern about the player. Any single one of these scenarios can cause the team to split.

.,.

Remember, the only constant that is used to judge you is your behavior. How you act will create a perception by the other groups involved. 'If you want this team to have the highest degree of trust, then you must act "like you trust them".

Our policy is that you cannot lose your position due to an injury, up to a point. That point is when your replacement is performing at a higher level than you were performing at before your injury. To keep this an·objective decision, the position coach, coordinator, and the head coach must agree that the replacement is performing at a higher level than the injured player.

36

ATHLETIC TRAINING

STAFF

The sports medicine staff includes the athletic trainers, University Sports Medicine physicians, orthopedic surgeons and staff and health center staff complemented by the expertise of a comprehensive and experienced staff of medical specialists.

INJURY /ILLNESS

An athletic injury or illness is one that occurs as a direct result of participation in a supervised practice or game or during supervised conditioning and weight training.

Any injury/illness must be reported to a staff member immediately.

INSURANCE

Your medicallhealth insurance is used primarily when an athletic injuryrlllness requires consultation with physicians, specialists, diagnostic testing ordered by these pbysicians, and/or surgery. The Department of Intercollegiate Athletics will pay any balance due after the primary insurance payment.

The Department of Intercollegiate Athletics does not pay for second opinions and will not be responsible for any charges related to second opinions, consultation diagnostic testing, surgery andlor rehabilitation unless specifically advised by our physicians and so noted in the student athlete's record.

Health insurance is available to students not presently covered by a medical policy. Inquiries should be directed to the Insurance Office at the Health Center - 301-314-8165.

All students are encouraged to have medicallhealth insurance coverage.

37

,

TRAINING ROOM POLICY & PROCEDURE

The training room is a coed health care facility. open during posted hours. All evaluation. treatment and rehabilitation of athletic injurylillness is .supervised and monitored by our professional staff.

You are expected to:

1. Be respectful of staff. teammates and others

- conduct yourself in a courteous. considerate manner

- be appropriately attired - shirts. shorts - at all times

- use acceptable language

- report any damage to equipment, supplies

2. Report any injurylillness to staff immediately

3. Be on time for treatment, rehabilitation and/or appointments. - you must see a staff member if you will Dot be in

4. Get a referral from a staff member before going to the Health Center for evaluation of an injurylillness.

There is a $10.00 co-pay"!entfor HetzlIh Center visits. Student Dlhletes !!!!H1.get this relerral before going to the heDlth center. Clulrges lor a.ny visit, not referred or for visits for non athletic 4 related injury/ilJ.n.ess are your responsibility.

PRACTICFJGAME

The training room is open for treatment. taping. bracing and others as needed for preparation before each practice/game.

You are expected to:

1. Be on time for treatment/rehabilitation

2. Weigh in/weigh out and record numbers before and after each practice session

3. Be braced or taped for each practice session

- all will wear issued ankle supports or be taped or both for each practice.

- all will used issued lateral knee braces for each practice - exception DBIRB. These may be

taped on as needed. Use of lateral knee braces is optional on game day. but use is encouragcci

4. Use only protective equipment recommended and issued - including ankle braces. knee braces. shock pads. sleeves. etc.

- no equipment will be cut, modified. or altered in any way

- issued equipment will be returned at the end of the season. Non return will result in billing

to your student account.

5. Shower before after-practice treatment

6. Shower before use of spa

7. Conduct yourself in a courteous and considerate manner

38

-,

UMCP DRUG POLICY FOR STUDENT·ATHLETES

A. Policy

The University of Maryland, College Park, adheres to the principle that there is no place in intercollegiate athletics for substance abuse of any kind. The primary intent of the University's policy concerning drug testing and screening is to preserve the well-being of the student-athlete. The University is interested in the prevention and control of drug abuse, as wen as in helping student-athletes with drug abuse problems. The drug testing and screening program is regarded as a preventative measure for a potentially serious illness.

B. Definitions

For the purpose of this policy, "student-athlete" is defined as:

1. All student-athletes who have been declared eligible for practice and/or competition by ACC and NCAA standards; and

2. All cheerleaders.

For the purposes of this document a "confirmed positive result" is defined as:

A double positiv~ test of a split specimen C. General Infonnation

Each student-athlete who enters the intercollegiate athletics program is provided with a copy of the University's Student-Athlete Drug Program Statement and required to sign a Consent of Testing of Urine Samples and authorization for Release of Infonnation Form which stipulates that he/she has read and understands the University's policy on drug testing and agrees to participate in the administering of drug screening, as required. If the student-athlete is a minor, the form must also be signed by the student's parent(s) or legal guardian(s).

D. UMCP Drug Education and Testing Program

The University of Maryland, College Park, recognizes that use of certain drugs (other than under a physician's care) is not in the best interest of the student-athlete or the intercollegiate athletics program. Use of these drugs:

1. can affect the physical and mental well-being of the student-athlete;

2. can alter the athletic and academic performance of the student-athlete;

3. can be dangerous to the student-athlete or to others, especially during any athletic activity; and

4. in most cases is illegal.

39

Accordingly, the College Park Campus provides a mandatory drug education and testing program under the direction of the University's Health Center. The Athletic Director is responsible for assuring the full cooperation of Athletic Department personnel and studentathletes with the policy. The purpose of the program is:

1. to educate the student-athletes about the problems of drug abuse;

2. to prevent drug use by student-athletes;

3. to avoid the problems attendant upon such drug use; and

4. to provide a common mechanism for the detection. sanction, and treatment of specific cases of drug abuse.

Participation in a general program of drug education, provided by the University Health Center, is required of every student-athlete.

E. Screening and Testing for Use of Illicit Drugs

The testing program is under the control and supervision of the University Health Center. Tests mayor may not be announced in advance. The number, timing and other procedures for testing are determined by the University Health Center. A detailed account of the procedures which are followed to administer the tests is contained in The University of Maryland College Parle Drug Testing Protocol document.

Testing is done by urinalysis using the EMIT assay (enzyme immunossay technique). Gas •

chromatography/mass spectrometry (GClMS) is used on all tests which may result in a ..

confmned third positive.

~

The urinalysis may include procedures for detection of anyone (1) or any combination of the following drugs:

1. all drugs or harmful substances prohibited as control1ed dangerous substances under Schedule I through V of Article 27, Sec. 279 of the Annotated Code of Maryland (as amended from time to time);

2. all harmful substances, the inhaling or smelling of which is probibited by Article 27. Sec. 301 (as amended from time to time);

3. all prescription drugs as defined in Article 27, Sec. 300 (as amended from time to time);

4. all hannful substances prohibited by NCAA legislation (a copy of which is maintained in the office of the Director of Athletics and available for student review); and

5. all fOnDS of steroids.

40

This testing of drugs includes, but is not specifically limited to, the commonly abused drugs:

Amphetamines Barbiturates Methaqualone (Quaalude) Benzediazepam (Iibrium)

Phencyclidine (PCP) Cocaine MarijuanafI'HC

F. Sanctions

The following are sanctions adopted by The University of Maryland, College Park, for the imposition upon student-athletes testing positive for the abuse of drugs. Failure to comply in the specified time to a notice to appear for a test will be subject to the same sanctions as those imposed for a first offense unless otherwise determined by the Director of the Health Center

1. FlI'St Offense

After a confirmed positive test, the student-athlete is subject to mandatory counseling at the Health Center in a program approved by the Director. Failure to attend mandatory counseling sessions, submit to drug testing, andlor comply with any other activities specified by the Director of the Health Center results in a second offense status for the student-athlete. In addition to attending counseling sessions, the student-athlete is required to undergo further drug testing, as determined by the Director of the Health Center or the Director's designee.

2. Second Offense

Student-athletes incurring a second offense are suspended from team practice and scheduled events for two (2) weeks. Continued counseling and drug testing, is determined by the Director of the Health Center or designate, are required. Failure to attend mandatory counseling, submit to drug testing, andlor comply with any other activities specified by the Director of the Health Center results in a third offense status for the student-athlete

3. Third Offense

On the third offense, student-athletes are indefinitely suspended from their team, may Jose their athletic housing and the use of athletic facilities, may have their financial assistance terminated at the completion of the "current academic year and/or may have further University sanctions imposed upon them, including suspension or expulsion. Continued counseling and drug testing, as determined by the Director of the Health Center or designate, are required.

Prior to suspension or expulsion or the termination of athletic housing, use of the athletic facilities or. financial assistance, the student-athlete is given notice and provided the opportunity to discuss the matter with the Director of Athletics, the Director's designee, or other University officials, as appropriate, and present information of any mitigating or other relevant circumstances.

41

AGENTS, RUNNERS AND FINANCIAL ADVISORS ''POTENTIAL PITFALLS" FOR STUDENT-ATHLETES

Student-athletes with remaining eligibility in a sport may jeopardize their eligibility in that sport if they engage in any of the following activities:

You may not accept benefits from an agent, runner, or financial advisor. These benefits include (but are not limited to) transportation, money and gifts, regardless of the value of the benefit.

You may not agree (orally or in writing) to be represented by an agent or runner until after your eligibility has ended, including your team's post-season competition.

You may not agree (orally or in writing) to be represented by an agent or runner at a" future time (after your eligibility is exhausted).

You may not agree (orally or in writing) to be represented by an agent, runner or financial advisor for the purpose of marketing your athletics ability or reputation in that sport.

Once an agreement (oral or written) is made with an agent or runner to compete in professional athletics, you are ineligible for participation in that intercollegiate sport, regardless of the legal enforceability of the contract (An agent contract that is not specifically limited in writing to a particular sport shall be applicable to all sports).

4

You may not retain professional services (legal advice) for personal reasons at less than the"

normal charge.

42

CHAPTER ONE

Do's and Don'ts During Your Collegiate Eligibility

DO'S Student-athletes with remaining eligibility may engage in the following activities without jeopardizing their eligibility in that sport:

You may seek counseling about a future professional athletics career through your institution's professional sports counseling panel. Panels can belp you with any or all of the following issues: negotiating a contract, setting up an agent interview program, assisting you with getting disability insurance and helping you understand NCAA rules.

You may request infonnation from a professional team or organization concerning your professional market value.

You are permitted to use an institution's professional sports counseling panel or your head coach to contact agents or professional sports organizations on your behalf. Please note: panel members or the head coach are not pennitted to receive any compensation for such services.

You, your parents or legal guardians, or your institution' s professional sports counseling panel may negotiate with a professional team.

You may secure advice from an attorney or other third party concerning a proposed professional contract, provided the attorney or other third party does not represent you in negotiations for that contract, An attorney may not be present during any discussions of a contract offer with a professional team nor may the attorney have direct contact (e.g. in person. by telephone, by mail) with the professional sports organization on your behalf. The presence of an attorney during these discussions is considered representation by ~ agent. (You also are required to pay such an individual at his or her normal rate.)

You may compete professionally in one sport and be an amateur in another. Signing a professional contract normally terminates eligibility for an athletics scholarship in any sport unless you no longer are involved In professional athletics, are not receiving any remuneration from a professional sports organization and you do not have an active contractual relationship with any professional team.

You may retain an agent whose duties are specifically limited in writing to representing you only in the sport(s) in which you compete as a professional. You may still retain your eligibility in the other sport.

In the sport of basketball, you may enter a professional league's draft without jeopardizing eligibility in that sport. provided you declare in writing to your institution's director of athletics your intention to resume intercollegiate basketball participation within 30 days after the draft.

You may borrow against future earnings potential from an established and accredited commercial lending institution, exclusively for the purpose of purchasing insurance against, disabling injury or illness, provided a third party is not involved in arranging for the loan.

43

IOU may uy UUL WIUJ is proressronar O'8ilJUL.AUUU In a ~pun uurmg UJ~ O)WJ.IJUtol VI UW1Ug Ulto academic year while not a full-time student-athlete, provided you do not receive any form of expenses or other compensation from the professional organization.

You are permitted to receive one on-campus medical examination during the academic year ~ by a professional league • s scouting bureau.

DON'TS Student-athletes with remaining playing eligibility in a sport may jeopardize their eligibility in that sport if they engage in any of the folJowing activities:

You may not agree (orally or in writing) to be represented by an agent for the purpose of marketing your athletics ability or reputation in that sport. An agent contract that is not specifically limited in writing to a particular sport shall be applicable to all sports.

Once an agreement (oral or written) is made with an agent or to compete in professional athletics, you are ineligible for participation in that intercollegiate SPOrt. regardless of the legal eriforceability of the contract.

You may not agree (orally or in writing) to be represented by an agent in the future. (After your eligibility is exhausted).

You maynot agree (orally or in writing) to be represented by an agent until after your eligibility has. ended, including your team' s post-season competition.

You may not accept benefits from an agent. These benefits include (but are not limited to)> .

transportation. money and gifts. regardless of the value of the benefit.: . ~

You may not receive preferential benefits or treatment because of your reputation. skill or payback potential as a professional athlete.

You may not retain professional services (legal advice) for personal reasons at less than the normal charge.

You may not ask to be placed on the draft list or supplemental draft list of a professional league in a sport, except in the sport of basketball (See reference under Do's listing.)

A coach or other member of the athletics staff at your institution may not, directly or indirectly, market your athletics ability or reputation to a professional sports team or organization. Exception: the head coach in your sport or the institution's professional sports counseling panel may assist you as indicated under the Do' s listing.

You may not be awarded institutional financial aid when you are under contract to or currently receiving compensation from a professional sports organization.

You may not try out with a professional athletics team in a sport or permit a professional athletics team to conduct medical examinations during any part of the academic year (including any intervening vacation periods) while enrolled in a collegiate institution as a

regular full-time student. .

44

AGENTS AND AMATEURISM

Regulations Governing Amateurism and the Relationship Between Sports Agents and Student-Athletes at the University of Maryland

Introduction

In recent years, professional sports agents have become significant actors in the collegiate athletic scene. They serve primarily to represent individual athletes in the negotiating process with professional teams and with other sport-related enterprises. To identify and regulate professional sports agents, the State of Maryland has enacted legislation requiring all agents who operate in the state to obtain a license. Without this license, sports agents may not legally pursue clients in Maryland. With a license, agents may not enter in to a contract with a student-athlete before the student-athlete's athletic eligibility expires.

The National Collegiate Athletic Association governs relations between student-athletes and professional teams and agents. The NCAA also regulates the actions of coaches and athletic staff members in regard to professional teams, agents, and student-athlete representation.

The NCAA prohibits an oral or written agreement between a student-athlete and a professional team or agent before the student-athlete's athletic eligibility expires. The NCAA allows a student-athlete to request information about professional market value without affecting his or her amateur status.

A student-athlete. his or her guardians. or the University's Professional Sports Counseling Panel may enter into negotiations with a professional sports organization without the student-athlete losing amateur status.

The NCAA forbids staff members of the Department of Intercollegiate Athletics from representing or promoting an athlete to an agent, a professional sports team. or a professional sports organization. However, the NCAA does allow the University's Professional Sports Counseling Panel or a head coach in a sport to contact agents, professional sports teams or professional sports organizations on behalf of the student-athlete, provided no compensation is received for such services. The NCAA requires a head coach to consult with and report his or her activities on behalf of the student-athlete to the Professional Sports Counseling Panel. A head coach is not permitted to negotiate on behalf of a student-athlete.

The following policies and procedures are intended to ensure the integrity of the amateur athletic experience among all student-athletes, coaches and staff members at the University of Maryland. They proceed directly from State of Maryland law and NCAA rules. Students, coaches, and staff members should understand both sets of regulations. Any student-athlete who violates the policies and procedures, intentionally or not, may jeopardize hislher eligibility and financial assistance. Any coach or staff member who violates the policies and procedures, intentionally or not, may jeopardize hislher contract or employment with the University.

45

NCAA Rules Pertaining to Sports Agents and Student-Athletes:

Forbid a student-athlete to agree, either orally or in writing, to be represented by the agent or organization in the marketing of his/her athletic ability or reputation until after the completion of the last intercollegiate contest. including post-season games. This NCAA prohibition includes an t agreement that is not effective until after the last game.

Forbid a student-athlete or his/her representative to enter into a playing contract either orally or in writing, regardless of the legal enforceability of that agreement. in that sport in which the studentathlete intends to compete intercollegiately.

Forbid a student-athlete or hislher representative to accept remuneration for or permit the use of hislher name or picture to advertise, recommend, promote or endorse the sale or use of a commercial product or service of any kind.

Forbid a student-athlete in all sports except basketball to ask to be placed on a professional league's draft list, whether or not the athlete withdraws hislher name before the draft, whether or not the athlete is actually drafted, and whether or not the athlete signs a professional contract. The NCAA permits a student-athlete in the sport of basketball to enter a professional league' s draft one time during his collegiate career without jeopardizing eligibility in that sport, provided the student-athlete is not drafted by any team in that league and the student-athlete declares in writing to the University's Athletic Director the intent to resume intercollegiate participation within 30 days after the draft.

Forbid a student-athlete to accept expenses or gifts of any kind (including meals and transportation)

from an agent (or anyone else) who wishes to provide services to the student-athlete. Such - •

payments are not allowed because it would be compensation based on athletic skill and a ~

preferential benefit not available to other students.

"'.

Forbid a student-athlete to receive preferential benefits or treatment (for example, loans with

deferred pay-back basis) because of the athlete's reputation. skill, or potential as a professional athlete.

Forbid a student-athlete to retain professional services for personal reasons at less than the normal charge from a representative of his school's athletic interest.

Allow a student-athlete to secure advice from a lawyer concerning a proposed professional sports contract, However, securing such advice shall not be considered contracting for representation by an agent only if the lawyer does not represent the student-athlete in negotiations for such a contract, This means that the lawyer may not be present during discussions of a contract offer or have any direct contact, either by person. by telephone or by mail with a professional sports organization on behalf of the athlete.

Allow a student-athlete to request information about professional market value without affecting his or her amateur status.

Allow the University's Professional Sports Counseling Pane] or a head coach in a sport to contact agents. professional sports teams or professional sports organizations on behalf of a student-athlete. 4 provided no compensation is received for such services. The head coach must consult with and

46

report his or her activities on behalf of the student-athlete to the Professional Sports Counseling Panel. The-Profe-ssi-onal SponsCouriselin-g Panel-and the-head coacll may communicate directly with representatives of a professional athletics team to assist securing a tryout with that team for a student-athlete; assist the student-athlete in the selection of an agent by participating with the student-athlete in interviews of agents; by reviewing written infonnation agents send to the studentathlete and by having direct communication with those individuals Who can comment about the abilities of an agent; and visit with agents or representatives of professional athletic teams to assist the student-athlete in determining hislher market value.

Allow a student-athlete, hislber legal guardians, or the University's Professional Sports Counseling Panel to enter into negotiations with a professional sports organization without the loss of the individual's amateur status. A head coach is not permitted to negotiate on behalf of a studentathlete. A STUDENT-ATHLETE WHO RET AlNS AN AGENT TO ENTER INTO NEGOTIATIONS SHAIL LOSE AMATEUR STATUS.

State of Maryland Law Pertaining to Sports Agents Requires That:

Sports agents obtain a license from the Maryland Secretary ofUcensing and Regulation before contacting an athlete.

Sports agents file contracts with the Department of Licensing after being signed by the athlete and agent. A copy is sent to the University Athletic Director within five days of signing an athlete.

Agents fees may not exceed the amount the athlete receives. All agent contracts may be canceled by an athlete within fifteen days after signing.

A sports agent may not enter into an agreement to provide anything of value to an employee of an institution of higher education for referring potential clients to the sports agent.

A sports agent may not enter into an agreement with a student-athlete before the student-athlete has completed hislher last intercollegiate garne.

A sports agent may send written materials to a student-athlete outlining special or financial services provided.

A student-athlete (or parent, legal guardian, or other adviser) may initiate an interview with a sports agent only to determine the agent's ability to represent the student-athlete or provide financial services.

Crimina] penaJties for violating the Maryland sports agent law include a fine not exceeding $10,000, imprisonment not exceeding one year, or both.

University of Maryland Department of Athletics Policies and Procedures Regarding Professional Sports and Agents:

1. All professionaJ agents, representatives of professional sports teams, or other third parties must seek permission from the Assistant Athletic Director for Compliance and hislher appointee before attempting to contact a student-athlete, a coach, or a staff member.

47

A. When the Assistant Athletic Director for Compliance is contacted by an agent or other third party. he/she will fust verify the license of the agent,

B. If the agent or other third party is not licensed by the State, the Assistant Athletic t Director for Compliance will refer the person to the State of Maryland Department of Licensing and Regulation and prohibit any contact with the student-athletes. coaches

or staff. The Assistant Athletic Director for Compliance will also report the agent's request to the Maryland State Department of Licensing and Regulation.

C. If the agent or other third party is licensed but a student-athlete's competitive season has not ended. the Assistant Athletic Director for Compliance will inform the agent that he/she may not orally contact the student-athlete until the student-athlete's eligibility for competition has expired.'

D. If the agent or other third party is licensed and the student-athlete's eligibility has . expired, the Assistant Athletic Director for Compliance will grant permission for the agent to contact the student-athlete, give the agent a copy of the Department's policies, and have the agent state in writing that he/sbe bas read, understands, and

agrees to abide by the provisions of the policy. .

2. All coaches and athletic staff members must refer al agents or other third parties to the Assistant Athletic Director for Compliance for permission to make contact with them or the student-athlete. A coach or staff member may not confer with any agent or third party, licensed or not, who has not received permission from the Assistant Athletic Director for

Compliance for such a contract, Staff members may not represent or promote student- ..

athletes in any enterprise or negotiations. A head coach in a sport may contact agents, •

professional sports teams or professional sports organizations on behalf of a student-athlete, provided no compensation is received for such services. A head coach may not negotiate on behalf of a student-athlete. The head coach shall consult with and report his/her'activities on behalf of the student-athlete to the University's Professional Sports Counseling Panel. Head coaches and staff may not contact an agent until he/she has received permission for such contact from the Assistant Athletic Director for Compliance.

A. If a coach or athletic staff member makes or receives contact from an agent or other third party who has not received Athletic Department permission for the contact, he/she commits a Department violation, and the Athlete Director will report the violation on the employee's official personnel file.

B. If a coach or athletic staff member represents or promotes a student-athlete in any endeavor related to professional sports, except as allowed in these rules, be/she commits a Department violation. and the Athletic Director will report the violation on the employee's official personnel file.

C. The above violations may constitute grouncls for dismissal.

3. Neither Maryland law nor the NCAA rules prohibit a student-athlete from contacting an

agent for informational purposes. However, since all agents must be licensed by the state, 4

the Athletic Department believes that it is in the student-athlete's best interests for bimlher

to confer with the Assistant Athletic Director for Compliance about the license status of a

48

prospective agent or other third party. Moreover, agents or other third panies may not contact student-athletes without first baving received permission to do so from the Assistant Athletic Director for Compliance.

A. If a student-athlete does not inform the Assistant Athletic Director for Compliance that he/sbe has been contacted in person or by pbone by an agent or other third party without Athletic Department permission for sucb contact, the student-athlete will receive a written warning that a second contact may result in possible sanctions. A second violation will be grounds for sanction to be determined by the Director of Athletics. The sanction may include denial of future eligibility for competition at the University of Maryland.

B. A student-athlete who signs a contract to be represented by an agent in the marketing of the individual's athletic ability is no longer eligible to compete in intercollegiate athletics in that sport. The Assistant Athletic Director for Compliance shall immediately declare the student-athlete ineligible for further competition and fully disclose the infraction to appropriate authorities:

'.

49

WEIGHT TRAINING AND CONDITIONING

We will weight train twice a week during the football season. The fU'S1: day wiD be Sunday and the second will be either Wednesday or Thursday (players' choice). Yon must complete your workout before 2:30 p.m. Wednesday or Thursday. If you cannot make a workout or will be late you!!!!!!! call the weight room to Jet us know.

The "Strength Diner" is an intense, groeling workout session that individuals who, for disciplinary reasons, must complete.

The following will gain your admittance into the "Strength Diner"

1. Unexcused absence from workouts, meetings, etc.

2. Late to workouts, meetings, etc.

3. Leaving workouts early (unexcused).

4. Any disciplinary reason.

5. Failure to stack weights, belts, dumbbells, etc,

6. Breaking any team rule or policy.

ONLY Maryland issued workout gear will be permitted to be worn in the weight room.

50

STRENGTH & CONDmONING Rules and Regulations

The Maryland football program provides all team members with comprehensive, 52 week strength and power training programs to assist in their total development as football athletes. These programs are designed to maximize the physical development of each team member and are based on the latest in scientific research.

The following rules and regulations are provided to Maryland Football team members to ensure safety in the weight room and to assist in the maximal development of each individual athlete.

, .

1. The Football Complex weight training facility provides Maryland football players with a training environment that is as good as any program in the ACC. It is the responsibility of all team members to maintain a safe and efficient lifting environment. All players are required to adhere to the following rules:

a. Barbells are to be completely stripped down after each exercise is completed.

b. Dumbbells must be returned in proper order to storage racks after using. No dumbbells are to be on the floor at any time.

c. Free weights are to be kept off the floor and stacked correctly on storage racks.

d. All belts and straps mus~ be returned to proper storage areas after the athlete is finished with them.

e. Safety collars and spotters are required for all challenging free weight sets.

f. Team members must wear an adequate lifting belt (which the program provides), in exercises that require contraction of the spinal erector muscle groups

g. Absolutely no wrestling or horseplay will be allowed in the weight training facilities at any time.

2. Football team members are regularly issued clothing to wear when weight training and conditioning. All players are required to wear this designated clothing, which includes shirts, shorts, shoes. and socks when utilizing the Football Complex weight training facilities. Any team member who fails to abide by this policy forfeits his right to train in the weight room. No hats are allowed when training in the Football Complex.

3. The strength staff regularly assigns lifting times to all team members during the fall and spring semesters which are based on class schedules and football practice times. Players are required to lift at their assigned times unless they notify the strength staff in advance, either in person or by telephone, of a switch in lift groups. Failure to inform the strength staff of a change in lift time will result in a 6:00 a.m. makeup.

4. Players are required to be dressed and ready to train at the designated workout time.

Arriving late (within 10 minutes) will result in 25 updowns for the first offense and 50 updowns for the second offense. If a team member has three lates in a semester, he will be denied access to the weight room until he meets with his position coach. If a player has a legitimate reason for being late. he may inform the strength staff. either in person or by phone, prior to the workout, and be allowed to train with his designated group.

51

.... _.;._._. ~ ...... .., ..... -.... ....... ~u...ao CU~ ,,..cuaaa,.1 .t"UY'~ WWY1UUCU.l"-CU luung caras

throughout the training year. The training poundages that the strength staff prescribes to each athlete in the core lifting movements are provided on these cards. It is essential that players adhere to the prescribed training poundages as they are derived from strict periodization prinicples. Any adjustment from these prescribed poundages must be approved by a football strength coach. At the completion of each weight training workout, each player must have his card completely filled out and signed by a strength coach.

6. Correct lifting technique is very important to the athlete's ability to achieve maximal results in strength and power training. Every football team member will be properly instructed in proper execution of all lifting movements, sometimes to the point of using lighter training poundages to ensure that proper form is being utilized. Players are strongly encouraged to diligently work on proper execution of all'training movements when they begin training as a Maryland Terrapin so that training poundages can be upwardly adjusted for maximal improvements.

52

ACADENDCCODEOFCONDUCT

The participation as a member of an athletic team carries with it academic responsibilities as well as athletic ones for the student-athlete, some of which are as follows:

1. Attend classes regularly.

2. Complete all academic assignments.

3. Consult with academic counselors and attend tutoring sessions and study table as required:

4. Maintain an academic course load of at least 12 hours per semester and make satisfactory

progress towards a degree.

5. Maintain academic eligibility.

6. Declare a major by the fifth semester of collegiate enrollment.

7. Maintain academic integrity in the classroom.

8. Strive to obtain a college degree within four years.

. _

H you fail a class and a contributing factor, according to the professor or athletic department Academic and Career Development Support Unit staff, is your voluntary absence from class, from study table, and/or utilizing tutors, the athletic department will not provide financial assistance to ''make up" for those hours faUed.

<_

53

Equipment Room Policies & Procedures

1. At the time you are issued your equipment, you will be required to sign a form acknowledging receipt of all issued equipment

2. All issued equipment is the property of the University of Maryland Once the equipment is issued it will become YOUR responsibility to care for it. Any equipment that is lost or stolen will have to be paid for or billed to your account in order to have the equipment replaced.

3. All equipment that fits in a locker should be stored properly inside your locked locker at all times. Leaving a piece of equipment out of your locker is an open invitation to crime. If something is left out and consequently stolen. you will have to pay for it

4. Any equipment that no longer fits or has been worn out should be brought to the equipment room. At that time. the equipment staff will determine if repairs can be made or if a new piece of equipment is needed.

5. As a part of your initial equipment issue, you will' be given a laundry bag. After practice each day, pJace your dirty clothes in the bag, properly pin the bag shut, and place the bag in the hamper by the equipment room.

A. Please take dean clothes out of your bag daily.

B. Only issued gear will be washed.

C. There should be NO personal clothes in your laundry bag. -, 4

D. Be sure to take the pads out of your pants prior to putting them in your laundry bag.

There should be NO pads in your bag.

" ,

6. At the conclusion of the football season and again at the conclusion of spring ball, all equipment must be returned to the equipment room. At that time. the equipment staff will review the condition of the equipment and determine what clothing items. if any, may be retained by the athletes. Per NCAA rules. equipment items may be checked out but not kept by student-athletes.

7. You may check out equipment from the equipment room for use during semester breaks or the summer. All checked out equipment must be returned on the first -day back to classes or the first day of practice, whichever comes first.

The-following is a short list of Equipment Room rules that an athletes-must follow.

1. The equipment staff is here to help you. Please treat all members of the equipment staff with respect.

2. You are responsible for your equipment-keep it locked in your locker at all times that it is not in use.

54

3. H you need something from the equipment room-whether it is an equipment repair or exchange. please come to the window before your meetings start. Equipment problems are NOT an excuse to be late for practice.

4. . Do not cut or alter any of your equipment in any way. If you have a problem or need an alteration made. bring the equipment to the window and the equipment staff will take the appropriate action.

5. All protective equipment must be worn for all full pad practices and games.

6. There will be no spatting of shoes allowed.

7. Neck Rolls: in order to receive a neck roll, you must see the training staff for approval and issue. All neck rolls are issued by the training staff.

8. Visors: in order to wear a visor, you must have a medical reason.

9. Shoes-All ISSUED SHOES ARE TO REMAIN 1N 11iE FOOTBAlL COMPLEX.

TURF SHOES AND LIFT1NG SHOES ARE NOT TO BE WORN AROUND CAMPUS.

We will be using the exchange system for shoes. You will have one pair of practice shoes in your locker. All SHOE EXCHANGES MUST BE MADE PRIOR TO YOUR MEETING TIMES.

10. When traveling, it is your responsibility to pack all of your necessary equipment in your equipment bag and take the bag out to the equipment truck.

All game uniforms and game gloves will be collected immediately after the game. Any other issued equipment from the weekend must be returned PRIOR TO THE START OF SUNDAY'S PRACTICE.

11. The equipment staff reserves the right to refuse service to any individual not conducting himself in an appropriate manner. The head coach will be notified of any such occurrence.

55

MARYLAND VICTORY SONG

Maryland, we're all behind you.

Raise up the black and gold, For there is nothing half so glorious As to see our team. victorious.

We've got the team, boys, We've got the steam, boys,

So keep on fighting, don't give in!

M-A-R- Y -L-A-N-D

Maryland will win!

56

GENERAL INFORMATION

- - .. _--

TABLE OF CONTENTS

PAGE
PERSONNEL 1
HUDDLE 2
PLAY CAlLING/CADENCE 3
AUDIBLES/COLORS 5
OFfENSIVE HOLE NUMBERlNG 7
FORMATIONS 8
VICTORY FORMATION 9 -,
MOTIONSIBACKFIELD SETS 10
LINE BLOCKING SCHEMES 11 PEltSONNEL

WE USE NUMBERS TO GET ras CORRECT PERSONNEL ON TIm FIEID. AIL NUMBERS MUST ADD UP TO FIVE. WE CAN USE SPEOAL TAGS TO GET SPEOAL SUBSTITUTIONS.

A) TIlE FIRST NUMBER TEILS TIiE NUMBEll OF BACKS.

B) TIlE SECOND NUMBER TELLS THE NUMBER OF TA's. q TIlE WR/V WIIL THEN ADD UP TO 5.

BASE

21

2

BACK

lY

2WR

11

1

BACK

lY

3WR

12

1

BACK

2Y

2WR

10

1

BACK

OY

4WR

20

2

BACK

OY

3WR

22

2

BACK

2Y

tWR

31

3

BACK

lY

tWR

32

3

BACK

2Y

OWR

2

"THE HUDDLE"

L.O.S.

f

88888

OCID888

Q

PUTTING TEAM IN ACTION

A. FORMING THE HUDDLE

1. Center forms huddle four (4) yards from ball.

2. Position in huddle-take a comfortable stance, feet one-foot apart. Linemen assume erect stance with backs to the LOS.

3. Quarterback bas complete control in the huddle.

4. Everyone put yOUI' eyes on the mouth of the QB. When in huddle, see what you hear. If you do not hear, call "Check."

5. All move quickly to the line of scrimmage. Sense of urgency!

6. QB will give the information and snap count once, then say "READY SCORE."

All players will clap their hands and yell "SCORE:'

7. Remember, we have only 25 seconds to snap the baJI. We must be efficient in and out of the huddle.

3

CALLING THE PLAY IN THE HUDDLE

The Quarterback will call the plays in the foll~ sequence:

1- FORMATION

2 - PLAY NUMBER ON

3 - STARTING COUNT 4 - READY - SCORE

Note: The information, formation, play number, and snap count will be given only once. The word "READY" allows a last chmce to "CHECK."

Example:

RlGHT DOUBLES - 8 - ON ONE - READY - SCORE

H for some unusual or exceptional reason you missed all or part of the play caJJjog information, call "CHECK." Check tells the QB not to break the huddle and to repeat formation play and snap count. Call Check during ready or the pause after ready before break. DON'T GO TO THE L.O.S. WITHOUT All.. THE PLAY CAllING INFORMATION.

CADENCE

Our cadence is a rhythmic/non-rhythmic count that coordinates our simultaneous movement off the football.

* QB will identify the Mike LB before he starts his cadence.

SET - COLOR # - COLOR # - HUT - HUT - HUT

t. t Sf Sound - "SET"

2 ON - "COLOR"

3. Never snap the ball on the numbers.

4. ON ONE _1ft HUT - Example: SET BLUE 9 - BLUE 9 "HUT"

5. ON lWO - 2ND HUT - Example: SET RED 4- RED 4 - HUT "HUT"

6. ON TIiREE - 31d HUT - Example: SET BLUE 8 - BLUE 8 - "HUTHUT"HUT

We ~ snap the ball on SET- COLOR- ONE - TWO -~E

A. REPEAT CADENCE

t. QB calls play in huddle and gives cadence "ON REPEAT"

Example - RT 4 CHECK 8 ON REPEAT

At the LO.S., he will call:

BLUE SO - BLUE SO - SET BLUE - 4 IS PLAY or

BLUE SO - BLUE 50 - CHECK, CHECK - SET BLUE - 8 IS PLAY

4

*QB can use any word or color except Red, White, Green, Yellow or Black. He can use any D'Wnber.

Example:: ~ Brown or Gold

2. QB Calls 4 WHITE OPPOSITE; ON REPEAT

At the L.OS.:

BLUE 50 BLUE 50 - OPPOSITE, OPPOSITE, SET BLUE - 5 IS THE PLAY .

5

AUDIBLE SYSTEM

1. "CHECK WITH ME"

This procedure gives the infoODation and two or more plays in the huddle, The QB Can call any of these plays at the LO.S.

Example:

In the huddle, QB says:

FORMATION - PLAY - 8/9 OR 98 HITCH - CWM - Cadence

At the LO.s., the QB wiD call:

SET RED 9 - RED 9 - "HUT' We will run the 9 play on one

*We would prefer to use the CWM system with our "REPEAT CADENCE"

2. "OPPOSITE"

The word "opposite" is used in the huddle to refer to a play's corresponding play (i.e., 4-5, 8- 9, eee), It alerts you that the original play or opposite may be run. If the word "opposite" is called at the 1..0.s., it alerts and infomlS the offensive unit the corresponding play is desired and is being run in the opposite direction.

Example:

In the huddle, QB calls:

1. Right Doubles - 8 - White - Opposite on Color

2. At the LO.s., the QB calls "SET - BLUE" Play run is 8

OR

The QB calls owosite - opposite before cadence, then Play run is 9

Red Op.posite - Play is to be run to the reduction. Example to the 3 Tech or 4 Tech (35/45 Def). Same as opposite procedure.

White Qpposite - Play is to be run to the 1 Technique or Shade Nose.

3. "CHECK SERIES"

The QB will call twO plays in the huddle, the first play we want to run veesus a defense that we anticipate seeing. The second play is an altc::mate play that we have selected to run against a different defense. The word "Check" is usedto separate the two plays.

Example:

QB says in huddle 4 check 8. On the LO.S., the QB looks at the defense and knows we can run 4; he will say nothing but the cadence SET - BLUE. If he finds a defense that he cannot run 4 against, he will say Check-Check: that will change the play to 8. He will then continue with cadence SET - BLUE. nus can also be used with a 3-prong check (opposite and check together). EX: 4 WHITE OPP • ./ PASS

6

4. ''EASY''

This is a pan of our aumble system to be used when we have a play called on "set" (lit sound) that we do not want to run. The QB changes play by backing away from Center and carefully says EASY - EASY, and changes the play at the L.0.5. The ball will be snapped on "SET - BLUE" (QB must allow time for the thought process of new play).

5. "BLACK" - ERASER - Identifier

This is an alert to our offensive unit that we cannot run the play called in the Huddle versus the 46 Defense.

At the L.0.5., the QB will call:

BLACK - BLACK- BLACK 8 - BLACK 8 - "HUT" We will run 8 at the LOS. on one.

* «STAY CAlL" means play called stays.

6. ''YELLOW'' - ERASER

This is an alert to our offensive unit that we cannot run the play called in the huddle. The color can erase any play and get us into any other play. Cadence is on 1 It "HUT."

7. "GREEN" - Identifier

This is an alert that we have a Mike Defense with the SAM LB on or off the L.OS. outside the rush. At the LO.5. the TB will call:

GREEN - GREEN - YELLOW can be used as an ERASER.

PROCEDURE FROM UNCOVERED RECEIVER

1. "ICE"

The word "Ice" is used by the QB at the LO.S. prior to the snap to alert an uncovered receiver that the ball will be thrown to him after the ball is snapped on set (1 It sound). The teml "Ice" also alerts the offensive line that the ball will be snapped on W (1 It sound). It is important that both the QB and receiver make hand signals or eye contact to confirm both parties are ready.

7

OFFENSIVE HOLE NUMBERING

1. EVEN numbered plays go to the RIGHT side.

2. ODD numbered plays go to the LEFT side.

9 7 5 3 1 0 2 4 6 8
ct·(I) (]) 0 (I) ())
0
0
0 GAPS

DeB A ABC D

1 OlOlOl~lOlOlO ~

o

8

LEFT

RIGHT

o z

000.00 y 0

FO

TO

o 0 X X

00.000

o y

FO

TO

FLANKER

FLANKER

o 0 o • o 0 0 o 0 o • o 0 0
0 y 0 H H 0 y
Z
FO F 0
TO TO
SPREAD SPREAD 0 o 0 • o 0 0 0 o 0 • 0 o 0
0 y 0 X 0 0 X 0 '1 Y
._
V Z Z
TO TO
TREY TREY 000.00

o 0 y 0

Z V

o 000.00

X 0 0 y 0

Z V

TO

TO

DOUBLES

DOUBLES

o z

000.000 y 0 H

o 0 X X

000.000 HOy

TO

TO

9

LEFT

RIGHT

SLOT SLOT
0 0 o • o 0 0 0 0 o • o 0 0
y 0 X 0 0 X 0 y
FO Z Z FO
TO TO
LEE REX
0 0 0 o • o 0 0 o • 0 0 0 (
Z 0 y 0 o· y 0
X FO FO X
TO TO
TIGER TIGER
~
0 o 0 • o 0 0 0 o 0 • 0 O. 0
Y 0 H 0 0 0 0 H 0 ";. y
X Z Z X
TO TO -
TRICK TRICK
0 o 0 • o 0 0 0 o 0 • o 0 0
0 0 y 0 H H 0 Y 0
Z X X
TO TO
LOU ROB
0 00. o 0 0 00. o 0 I
Z 0 0 X 0 0 0
HNN X HNIV4
FlY 0 FIVO
TO TO LEFT

10

RIGHT

TRIPS

TRIPS

000.00

y a

TO

o

o x 0 v z

a 00.000

o x 0 0 y

z v

TO

TEX

TEX

o x

00.00 o

FrY 0

To

o

o Z HNrY

o 0 .00 o

FrY 0

TO

o

Z 0

HNrY

o x

VICTORY FORMATION

000~008 o

G

Hatala Perry Guy

OB can in the huddle:

-VICTORY FORMATION, KILL THE CLOCK, ON COLOR

-Snap count will always be on color

-The backs will line up 3 yards deep and will protect the QB - pick up any leakage

inside/out

-Z will line up 15 yards deep and will be the safety

-Linemen take 6-inch splits and protect the inside gaps

11

MOTIONS

FMOTION

A. FLY - Motion to Y

B. FIX - Motion to X

RUNNING BACK MOTION

A. TOY - Motion to the Y

B. TlX - Motion to the X

X. Y. Z. H. V RECEIVER MOTIONS

1. All motions will involve the letter of the position and then a code word that indicates direction.

A. Motions

t. 2. 3. 4. 5. 6.

HOP - H across the foanation ZAP - Z across the formation WIP - W across the formation YAP - Y across the formation JET - X across the formation V AP - V across the formation

B. WRs will motion TO formation if the motion comes before the fcmnation.

WRs will line up and motion away if the motion comes after the formation.

C. Y /H/T IF will motion after formation is called.

12

-.

13

BACKFIELD SETS

NEAR NEAR ~
0 0 0 • 0 0 0 0 • 0 0 0
y 0 0 y
OT OT
FAR FAR
0 0 0 • 0 0 0 0 • 0 0 0
y 0 0 y
OT OT
STRONG STRONG
.
0 0 0 • 0 0 0 0 • 0 00
y 0 0 y
OF o F ~
aT OT
WEAK WEAK
000. 0 0 00.000
y O· 0 y
OF OF
OT OT
LT. GUN *BACKS OR BACK .ADJUST BY PLAY RT. GUN
OR PROTECI"ION
000. 00 00 .0 0 0
y y
0 a 0 0 0 0
FIT QB TIF TIF QB FIT A-14

14

RUNNING BACK, WIDE RECEIVER. SHIFTS:

A: R.UNNING BACK MOTIONS

... y. F MOTION TO Y

0 0 0 e 0 0 0 0
X 0 y
Z
OF ~
OT
:IX • F MOTION TO X 0 00_000
X 0 Y 0
.. Z
o F
OT
I·IX MOTION TO X
1.
0 00_000
X 0 Y 0
o F Z
OT

JET o z

00_000

~~----~()+------Y~-----E) X

o V

o F

15

RUNNING BACK, WIDE RECEIVER & SHIFTS:

A: RUNNING BACK MOTIONS

ZAP

0011000

----_Q~------~y~--~ z

.0

ZlPPO

0 0 II 0 0 0
0 y 0
c:
III Z
0 t
ZIP
"{
0 0 II 0 0 0
0 y ~
Z 16

LINE CALLS - BLOCKING SCHEMES DEFlNmON

Our offensive line calls (made by tackles or guards) are front side blocking schemes used in the running game. Backside linemen block the rules of the play. Frontside is live; backside is a Dummie call. We also make two calls when we pass; these are False c:alls.

"WHITE SIDE CAU..S"

1. 1 CA T J, Zone scheme between center and guards. Tackle/tight end block. rule of the play. *1 can only used OD 4/5 play

MA tA.W

T-:r T E

e c?() G'i>

o

o

TInCI<

bo

2. 5 CALL F.S. tackle leads, F.S. guard zone hom. TE blocks rule of the play.

M

17

3. 5 SEAL CALL F.S. tackle jumps. zs, TE seals, zs, guard leads FSLB to BSLB. *Only for 28/29

4. 10 CALL (HOMBRE) F.S. tackle hom pull, block EOL; F.S. guard hom LBcr or swipe with center to LBer. TE, block 7 tech or gap block wide 5 Tech. Center, flare or scoop zs, A gap to as, LBer.

*F.S. tackle 28/29 hom Mike LBer to Safety (10 Seal)

M

w

• Always use Zorro caD OD 28/29

* 10 SEAL CALL FS Tackle Hom pull. Block Mike Ber to Safety; FS Guard jump Mike Ber to Backside Ber. T.E., block 7 tech. on Gap block 'Wide 5 Tech. Center Flare or Scoop FS A Gap to BSLber

10 Seal call only used on 28/29

18

"RED SIDE~"

1. 3 CALL (zORRO) ss, tackle zone with TE; F.S. TE jump: zs, guard and center flare.

M

-1'

T T

~Q~'

g ~

s

_E

s-

2. 3 CAll.. (HOMBRE) F.S. Tackle hom pull; F.S. TE base: F.S. guard and center flare.

M A

Jr~

o o

19

3.

4 CAll.. F~. tackle base; F.s. guard m!:D hom. TE blocks rule of the play

:l

o

o

E

<J

4. 6 CALL F.s. tackle base; F.S. guard m.!!! hom. 'light End base. (S.Y .. Call)

Sel Jar

o o

5. 8 CALL F.S. tackle gap; F.s. guam m.!!! hom; TE block: rule of the play. Center lead F.S. A gap vs Mike, scoop to B.s. LBer vs Eagle.

~

o o

E

-

.,

20

"GREEN SIDE CALLS"

1. 3 CALL ZORRO zs, tackle zone hom; ss, TIght End Tight Lead; FS. guard and center flare.

W_ M

___

T ()O o o

s

*3 ZOttO used on 28/29 play

2 8 CALL F.S. tackle gap; FS. TIght End base; FS. guard pull to Sam;

Center thru or around to MLB

-,

Lineman must know Red - White - Green sides and make correct calls based on the color of the front side.

1. EATIT blocks

21

ADDmONAL CAllS

Frontside call between tackle and TIght End. Zone concept FS Guard

rule of the play.

2.

TOE IT

Backside call between tackle and Tight End. Zone concept. BS Guard blocks rule of the play.

3.

GOT IT

Backside call between guard and tackle. Double team concept. BS End blocks rule of the play.

S M

J~ JrJ

o o

lHIN

M S

cfrJ';;;

o o

w

s

T o

M "r:

s

f'-

T T E

e>tJ tree eO

o

THICK

22

4. BASE CUT Backside tech. Used by BS Tackle, TIght End and guard used on

cutback plays (4/5).

s

~~JJ-

o o

5.

SUPER

Backside call fer whole backside of line. Cut off one and a half. No cutback responsibility (8/9 hole play).

-r E T;r T •• .--1:i' o o

~.

6.

MOON

Backside call for BS Tackle and TE.

o o

23

7 . TANGO Frontside Call used by FS Tackle and GU2rd. This call is used on 48/49 to Split End Side.

B B

J~

o

"WHITE" SIDE

"RED SIDE"

24

ADDITIONAL CALLS

1. 2 CALL (ZORRO) Center combo with B.S. G1l21'd to BSLBer; FS Guard Base Tackle;

FS TAC Zorro with FS TIteEND or FAN; FS TIteEND ZOIrO with FS Tackle or FAN.

* 2-Call only use on 22/23 or 32/33 plaY' (ISO/Lead Dmw)

2.

Z

T T R cr~&-

M S

~ .

E..{ N T R SS

o ri &-G~ o

2Z0RRO

2 FAN

W M

~

E~hJJ~

o

".

2 FAN

Center vs. Shade Combo to BSBer, Center vs. Mike Gap to BSBer; F.S. Guard vs. Shade Combo with Center to BSBer; vs. Mike Base Nose; F.S. Tackle Base End or Eat It with FSTE to Will; F.S. TE Base Will or Eat It with FS Tackle.

* 12 Call only used on 22/23 or 32/33 plays (ISO/Lead Draw)

S M W

\' -r

.---Io h /'

o o

R

"8

25

ADDITIONAL CALLS FOR THE OPTION - 2000

A. These calls are to be used on 28/29 (58/59) to the nGHT ~ ~ These calls are only used vs. a "MIKE DEFENSE" and only to the ~ smB."

1.

3 SEAL

Center and Frontside Guard lead the 3-tech to the BSLBer. FS Tackle jumps Sam to Mike. TIght End releases inside and seals Sam.

2.

3 LENNIE

Center, FS Guard and FS Tackle are the same as 3 seal. T.tght End Ioopste Sam. FS Tackle must "Conttol Chase" Sam (for IWl thru) to Mike.

·T ~T~ GG-'-&-6

o o

3.

3Z0RRO

When Sam Ber is on the LOS. "Green Blitz" Center and FS Guard same as 3 Seal. FS Tackle and FS Tight End zone block to Mike Ber,

s

M

J-JJ-

o o

s

26

ADDITIONAL CAllS FOR THE OPTION

B. These calls are to be used on 18/19, 38/39 only to the Split End Side.

RED SIDE

1.

3 SEAL

Center and Frontside Guard zone 3-tech to BSLBer. FS Tackle seals SamBer.

*1£ #4 walks on LOS, FS Tackle must block rush. No call is needed - "3 seal" (FB blocks MLB to Saftey)

WHITESIDE

1.

1 SEAL

Center flare nose, FS Guard Rip thru Nose to Mike FS Tackle. Seal FSLBer.

s

27

2.

lLENNJE

Center same as 1 Seal, FS Guard "Control Chase" FSBer to BSLBer. FS Tackle loop to FSBcr.

T~~)~

o o

o o

3.

5 CALL

Center same as 1 Seal. FS Guard and FS Tackle zone to FSBer. Make this call when Will is a threat (on LOS)

w

/

DEFENSIVE IDENTIFICATION

TABLE OF CONTENTS

ALIGNMENTS

FRONTS

STUNTS

DOGS

BUTZES

COVERAGE 0 COVERAGE 1 COVERAGE 1 ROBBER COVERAGE 1 PLUG

_ COVERAGE 2 BOYS COVERAGE. 2 GIRLS COVERAGE 2 MAN COVERAGE 3 13 ROLL COVERAGE 3 DROP COVERAGE 4 COVERAGE 5 COVERAGE 6 COVERAGE 7 COVERAGE 8 COVERAGE 9

2

PAGE

3 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24

TECHNIQUE ALIGNMENTS

3

The alignment of a defensive player is identified with terms 1 thru 9. The defender may line up on inside shade, head up, or outside of the offensive lineman .

. ~

.tr~(. 4145

. .

967 5441 321 0 1@3

OOODCD

CD

Offset Shade

Technique alignments for the Center

. 0 - Head Up Alignment

o

1~ 7.69

CD

".

N

DO

N

000

Backside - Offset

N

000

Frontside - Shade

END (OLB) ALIGNMENT

W E

o 000

o

UP (ON LOS)

;t'

W

E

o 000

o

HIP

o

w· E

00'0

o

STACK

~.

w

o

E

000

o

WALK

(1/2 WAY BETWEEN)

w

E

000

o

TOP

o

c

SIS

R

o

1 W-OLB-ALIGNEO ON WHITE .SIOE 2 E-OT-ALIGNEO ON WHITE SlOE

3 M-LB-ALIGNEO ON WHITE SIDE

4 N-NOSE-ALIGNEO ON EITHER SlOE 5 S-LB-ALIGNEO ON REO SlOE

6 T-OT-ALIGNEO ON REO SlOE

7 R-QLB-ALIGNEO ON REO SIDE 8 SS-STRONG SAFETY (REO)

9 C-CORNER

10 F-FREE SAFElY 11 C- CORNER

c

W E

o

1 W-QLB-ALIGNEb ON WHITE SlOE 2 E-DT-ALIGNEO ON WHITE SIDE

.3 M-LB-ALIGNEO ON WHITE SIDE

4 N-NOSE-ALIGNEO ON EITHER SIDE 5 S-LB-ALIGNEO ON REO SlOE

6 T-OT-ALJGNEO ON REO SlOE

7 R-QLB-ALIGNED ON REO SlOE 8 SS-STRONG SAFETY (REO)

9 C-CORNER

10 F-FREE SAFETY 11 C- CORNER

EAGLE (53)

F

s

M

N

E

w

o o

MIKE (35)

F

SIS

M

S

N

T

R

o o

c

o

5

c

o

6
FS SS FS SS
W II S II
C S C
E N T E C W E N T E
()O()O()O<t 0 I)I)()O()O()
0 0 0 0
0 Mlle37G 0
Green Mile 35
FS SS FS SS
S II W II
E T N E Y(. C C E N T E S C
C)'O () [] O,() <t 0 ()O()O()()<t
0 0 0 0
0 Eagle 53 0 Green Mile 37G
FS SS FS
C C
S M M S
SS
E T N E W C W E N T E
C)O()O()()() 0 I)I)OIJ()O()
0 0 0 0
0 Eagle 53 G 0 Eagle 35
FS SS C FS C
W II M S "
W SS
E T N E S C E N T E
()Oc:>.()O() 0 ()OC)O()O()
0 0 0 0
0 Black 33 0 Eagle 37 G
FS FS SS
.. B M
E W T N E SS S C N E S C
C W E
.Oc:>.<tO. 0 c:>c:>O.O()()
0 0 0 0
0 Black 0
Panther 55
FS SS FS SS
M W M S
S
C C E N T E C
E T N E W
C) ()O[]O() () 0 ()OO[JO()()
0 0 0 0
0 PantherS. 0 Panther Stack 45 LINE STUNTS

7

M S

WEN E R

/0 orO oro 01 o

ANGLE

M S ~

R ENE W

',,",0)0 0\0 0) 0 )

o .

SLANT

M S

"'R ENE W

fo OfOO{OP o

ANGLE FILL

M S

WEN E R

. 0.0;. 0,\0 Ol 0 ") o .

SLANT FILL

M S

WEN E R

0\0 DCVO 0 o

DOUBLE PINCH

M S

WEN E R

"",0\0 0 010 /J I o ~

DOUBLE FILL

M

M S

w oO~lO 0

o

BOZO

WEN E R

o oro 0 0 o

BOZO X

M S

~ NEW

t"QODOOO o

-R I E

M S

R ENE -W

008~0~0 ,

+E/W

8

LINEBACKER DOGS

M S

W E \ N E R

° °loOO °

o ~

+ B M-A

\

M S

WEN !\ R

° °8°°\°

M S

W ErN E R

000000

~ O'~

+ AM- B

M S

WEiN1E R

00000 0 o

S/M TUFF

-,

9
SECONDARY BLITZES
FS ss FS
M S C II S ~
C C
W E N E ~ W E N E R SS
0 0 [J 0 0 0 0 o 0 0 y
0 0
CRASH + 0 SS FIRE + 0
FS M S ss rS
M S
C C C C
W E N E/ W E N T SS E
0 0 [] 0 o 0 0 0 [] 0 0 0
0 0 SS EXCHANGE

SS BLAZE + C

COVERAGE: 0

~ ~

CB FF S,S C\B
, -
I I \ \
I V M~V ,
, Wi \ \
, - 'Q o 0 Im'a ~b \
6 -
q' 0
-
6
- rHEORY: ·0· COVERAGE

s a amana coverage and will usually be accompanied by a stunt by the defensive front and LBel )f a Blitz from the defensive secondary. The FS will move up to a depth of 8 to 9 yards and wi! generally play amana coverage on the #2 receiver to the side of the Blitz.

Most amana coverages are welf disguised except with a secondary Blitz from the weak corner, F or SS. With no FS in the middle third coverage, the secondary usually takes inside position on

receivers to take away the apos~ route. '

COVERAGE: 1

..

i PllEE


FS


CB
Sr C[J
I
, I \
I W ( v f I
IV \
, 'i 0 0 181'0 V 6 \
6 0 6
q'

0
THEORY: -1- COVERAGE

Is a pressure defense with "man" c:oven.ge keepiDg the FS jo the middle of the field or fozmarion &ee to play the ban 01' ovetplay to a puticular receiver. In "1" coverage. the Will Linebacker will rush and the Sam and Mike Linebackers play "man" on the backs and 'IE opposite the 55. The SS is usuaDy the only defeasive back to altiir his alignmes:at in Cover "1" by mc:mag iDsidc on the 'IE-

..

STRENGTHS:

1. Every recciv'er is covered with deep help.

2. Quicker recogciDon of scrce:a.s and draws.

3. FJiminltes seams.

4. Inc:orpontes bump and %W1.

5. Good pressure on QB with Eagle £roots (5 man Pressure).

6. Uses outside leverage on receivers.

i. Cb,Dcnges receivers wb= you are presswiag the QB.

WEAKNESSES:

1. Curl area to both saes.

2. LBers on backs.

3. Crossiag pattems and picks.

COVERAGE: 1 ROBBER

t FREE


FS
IllOBBEll I


"ss
CB

, <;B
, \
, "1 M ~v
I \
, 6v 0 V I V \
o iii 0 0 0
6 6
(!)
I
6
'HEORY: "1" COVERAGE

a form of"1" Coverage.. In "1 Robber" the coverage people will have the same tules as they have in Cover "1" except the ~ ~eties will play high and low tec:b.oique. One will take the deep middle 1/3 and the other will playa aoss/ dig imtetmediate bber technique. It is a comblnation man zone with a 4-man rush.

TRENGTHS:

Every receiver is covered man to 1ll2D, with deep post help and aoss or dig help.

Can incorporate Bump and Run technique.

'EAKNESSES:

Linebackers must cover and tackle backs on under or flare routes, Corners have no help on fades.

Playing man with only 4 rushers.

COrnet routes by #2 receivers on LBers.

COVERAGE: 1 PLUG

I
I
,
S\ v s " "1

CB V V '6 CB
\ cp 6
\ 000 IgJ a
0
b I
(5"
t

FS

THEORY: "1" COVERAGE

Is a £oan of "1 n Coverage. In "1 Net" the .mdemeath cover.a.ge will cover all but oatside receivers with iaside/oatside p%in~ Inside backers take whoever comes inside; outside defenders 12ke whoever goes outside. Com=a will play man principles but wi

outside leverage. FS takes away the post. it.

STRENGTHS:

1. Provides good combo coverage on all inside receivers. 'rEs. and backs.

2. Takes pressure off defenders of haviog to cover receivers in p~e z:a:m coverage.

3. Allows for good run support.

WEAKNESSES:

1. FS can only help one Comer on any in brca.kiog route. Z. No increased pass rush with only 4 rushers.

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