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THE KING OF FIGHTERS 2002

== 0.0 TABLE OF CONTENTS ==

0.0 Table of Contents ** YOU ARE HERE **


1.0 Before We Start...
2.0 Move List Legend and Terminology
2.0.0 Throws
2.0.1 Command Moves
2.0.2 Special Moves
2.3 Desperation Moves
2.4 Super Desperation Moves
2.5 MAX2 Desperation Moves
3.0 The Move Lists
3.0.0 Japan Team
3.0.0.0 Kyo Kusanagi
3.0.0.1 Benimaru Nikaido
3.0.0.2 Goro Daimon
3.0.1 Fatal Fury Team
3.0.1.0 Terry Bogard
3.0.1.1 Andy Bogard
3.0.1.2 Joe Higashi
3.0.2 Art of Fighting Team
3.0.2.0 Ryo Sakazaki
3.0.2.1 Robert Garcia
3.0.2.2 Takuma Sakazaki
3.0.3 Ikari Team
3.0.3.0 Leona
3.0.3.1 Ralf Jones
3.0.3.2 Clark Steele
3.0.4 Psycho Soldier Team
3.0.4.0 Athena Asamiya
3.0.4.1 Sie Kensou
3.0.4.2 Chin Gentsai
3.0.5 Ladies Team
3.0.5.0 Yuri Sakazaki
3.0.5.1 Mai Shiranui
3.0.5.2 May Lee
3.0.6 Korea Team
3.0.6.0 Kim Kaphwan
3.0.6.1 Chang Koehan
3.0.6.2 Choi Bounge
3.0.7 KOF'96 Team (a.k.a. Iori Team)
3.0.6.0 Iori Yagami
3.0.6.1 Mature
3.0.6.2 Vice
3.0.8 KOF'97 Team (a.k.a. '97 Special Team)
3.0.7.0 Ryuji Yamazaki
3.0.7.1 Blue Mary
3.0.7.2 Billy Kane
3.0.9 KOF'98 Team (a.k.a. Orochi Team)
3.0.8.0 Yashiro Nanakase
3.0.8.1 Shermie
3.0.8.2 Chris
3.0.10 KOF'99 Team
3.0.9.0 K'
3.0.9.1 Maxima
3.0.9.2 Whip
3.0.11 KOF2K Team
3.0.10.0 Vanessa
3.0.10.1 Seth
3.0.10.2 Ramon
3.0.12 KOF2K1 Team (a.k.a. NESTS Team)

1
3.0.11.0 Kula Diamond
3.0.11.1 K9999
3.0.11.2 Angel
3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team)
3.0.13.0 Orochi Yashiro Nanakase
3.0.13.1 Orochi Shermie
3.0.13.2 Orochi Chris
3.0.14 Secret Edit Characters
3.0.14.0 Kusanagi (a.k.a. Clone Kyo)
3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein)
3.0.15 Dreamcast-only Secret Edit Characters
3.0.15.0 King
3.0.15.1 Shingo Yabuki

== 1.0 BEFORE WE START... ==

...let me introduce myself. My name's Eric Baker, a.k.a.


The Green Herring, or A Large Trout on the GameFAQs Message
Boards. I was surfing the MadMan's Cafe bulletin board on
December 19th, 2002, when I came across a post in a topic
related to the latest King of Fighters game in the series as of
this writing, The King of Fighters 2002, which mentioned that
there were no complete move lists for that game in the English
language ANYWHERE on the Internet. Were it not for that post,
I would not have been inspired to start a topic in the
Orochinagi.com message board's KOF2K2 forum which would have
complete move lists for everybody in the game. I finished
writing down complete move lists up to the move lists for the
Ladies Team before I had to get to sleep. The next day, on
December 20th, 2002, I was writing down the move lists for the
Korea Team and I showed my friend Matthew "Emmy" Massey the
thread. I then mentioned to him that I would give permission to
any budding FAQ writers to use my move lists after I was done
with all of them, although I wasn't sure I should give permission
to Gunsmith, the head honcho of Orochinagi.com, when I remembered
how the detailed section for Ramon in HIS KOF2K2 FAQ had nothing
but a message reading, "SCREW RAMON! mYAYAYHAHAHA." No offense,
but... um, when you do a general FAQ, aren't you supposed to
cover every character in the game?
Anyway... after I mentioned that, Emmy suggested that I
should write an FAQ myself and show Gunsmith what for. I decided
that I would write this Mini-FAQ and put the remaining move
lists, along with the already-completed move lists, in it. And
so, I wrote the legal disclaimer for it (which I think I'll use
in later FAQ or FAQ-like creations of mine,) then did the table
of contents. Now I'm writing this little introductory section,
and it's still the 20th of December as of this writing.
I hope you find this Mini-FAQ useful in any way. If you
wish to use any of the information in here, ask for permission
first. Either that, or at least credit me for it. Simple as
that. Also, be aware that this is my first FAQ EVER, and thus
there may be some errors in it.
With that, on with the show!

2
== 2.0 MOVE LIST LEGEND AND TERMINOLOGY ==

First off, here are the controls.

-- Controls --

(T)
u/b u u/f J = Joystick
\|/ (B)(C)(D) d/b = Down-Back
b---J---f (A) d = Down
/|\ d/f = Down-Forward
d/b d d/f f = Forward
u/f = Up-Forward
u = Up
u/b = Up-Back
b = Back
T = Start / Taunt
A = A Button / Weak Punch
B = B Button / Weak Kick
C = C Button / Strong Punch
D = D Button / Strong Kick

Now comes the notation I'll be using in the FAQ.

-- Notation --

A = Press the A button / Weak Punch button.


B = Press the B button / Weak Kick button.
C = Press the C Button / Strong Punch button.
D = Press the D Button / Strong Kick button.
AC = If two or more buttons are listed next to each other in a
command, that means to press those buttons simultaneously.
This, for example, translates to "Press A / Weak Punch and
C / Strong Punch simultaneously.
_ = Charge previous direction.
+ = Press the previous direction and then the preceding
buttons simultaneously.
. = This separates button presses for button-combo moves.
j = If this is seen at the beginning of a command, it means
the attack must be done in mid-air.
(j) = If this is seen at the beginning of a command, it means
the attack can be done in mid-air.
qcf = Quarter circle forward (d, d/f, f.)
qcb = Quarter circle back (d, d/b, b.)
dp = Dragon Punch motion (f, d, d/f.)
rdp = Reverse Dragon Punch motion (b, d, d/b.)
hcf = Half circle forward (b, d/b, d, d/f, f.)
hcb = Half circle back (f, d/f, d, d/b, b.)

Examples include...

qcf, hcb+AorC - Press down, down-forward, forward, down-forward,


down, down-back, and back, then the A / Weak Punch button or the
C / Strong Punch button.

b_f+D - Charge back, then press forward and the D / Strong Kick
button.

A, A, f, B, C - Press Weak Punch, then Weak Punch again, then


forward, then Weak Kick, and finally Strong Punch.

jqcb+CD - Press down, down-back, and back, then the C / Strong


Punch and D / Strong Kick buttons simultaneously in mid-air.

3
hcf+B - Press back, down-back, down, down-forward, and forward,
then the B / Weak Kick button.

And now comes the explanations of the individual sections of


the move lists.

-- 2.0.1 Throws --

By pressing back or forward and then either C / Strong Punch


or D / Strong Kick simultaneously when close, your character can
throw the opponent. Usually, all C throws throw forward, and all
D throws throw backward. You can escape from throws by pressing
back or forward and then either C / Strong Punch or D / Strong
Kick simultaneously when being thrown. Some characters can
perform a mid-air Power Toss by pressing any direction except up,
up-back, or up-forward and then either C / Strong Punch or D /
Strong Kick simultaneously when in mid-air and close to a mid-air
enemy. Unlike ground throws, they cannot be escaped from.

-- 2.0.2 Command Moves --

Command moves are on the level of normal attacks, but they


require an extra directional input to perform them. Some of them
can be cancelled into other moves, and others cannot. Some of
them cannot be blocked either high or low, and some can be
blocked at either height. All characters have command moves
except for Ralf Jones of the Ikari Team -- who has not had any
since the beginning of the series -- and Mature.

-- 2.0.3 Special Moves --

These are basically the characters' trademark fighting


abilities, the moves that set them apart from other fighters in
the world. They require harder (but not so hard) motions to
perform than your normal attacks, such as a quarter circle
forward or a half circle back. They also do damage even if
blocked. If they are blocked, they do a pixel of damage.

-- 2.0.4 Desperation Moves --

These are also known as "Super Special Moves" in Japan, and


are called DMs for short. They are stronger versions of Special
Moves, which are done using two buttons, have harder motions than
Special Moves, and use up one stock in your Power Gauge. In MAX
Mode (activated by pressing B / Weak Kick and C / Strong Punch
simultaneously, which uses up one stock,) they will take no
stocks to perform, but they will end MAX Mode if you do them.

-- 2.0.5 Super Desperation Moves --

These are also known as "MAX Super Special Moves" in Japan,


and are called SDMs for short. They are most often like DMs,
except they're stronger in some way and you must be in MAX Mode
(activated by pressing B / Weak Kick and C / Strong Punch
simultaneously, which uses up one stock) to perform them. When
performed in that mode, they will use up one stock in your Power
Gauge and MAX Mode will be ended.

4
-- 2.0.6 MAX2 Desperation Moves --

A brand-new addition to the King of Fighters series, these


are called "Hidden Super Desperation Moves" by the majority of
the KOF community (HSDMs for short,) but the official name for
them is "MAX2 Super Desperation Moves." They are performed just
like SDMs, except they often have more complex motions than SDMs
and they can be only done with 1/6th of your life left. Not a
lot of them, however, are actually practical...

== 3.0 CHARACTER MOVE LISTS ==

Now, the moment you've been waiting for... the move lists
for everyone! Before we go on, though, I'd like to mention that
just to be different, when a move name is usually in Japanese, I
will write the name in English. Some of them are direct
translations, some of them are slightly modified, and some of
them are completely made up if the original name doesn't make any
sort of sense when translated normally. A great example is
Chin's special move performed by doing the Dragon Punch motion
(forward, down, and down-forward) and then either the A / Weak
Punch button or C / Strong Punch button simultaneously after
doing his Drinking Cup Leaning move, which is performed by doing
a quarter circle forward and then either the A / Weak Punch
button or C / Strong Punch button simultaneously. The four kanji
for the move's original name translate to this: "willow
phosphorus sagebrush pig weed." Obviously, that makes no sense at
all, so I renamed it "Drunken Wheel" for this Mini-FAQ. Also,
all the commands listed here, as with any move list commands, are
done when facing the right. If you are facing the left, reverse
accordingly (e.g. when facing the left, change "qcf+A or C" to
"qcb+A or C.)"
Now, then, on with the move lists!

-- 3.0.0 Japan Team --

- 3.0.0.0 Kyo Kusanagi -

Throws:
Forged Iron b or f+C when close
One-Armed Shoulder Throw b or f+D when close

Command Moves:
Outer Style: Roaring Axe Positive f+B
Style 88 d/f+D
Outer Style: Hades Drop jd+C

Special Moves:
Style 100: Demon Scorcher dp+A or C
Style 114: Wild Bite qcf+A
Style 128: Nine Wounds qcf+A or C after Wild Bite
Style 127: Eight Rusts A or C after Nine Wounds
Style 125: Seven Torrents B or D after Nine Wounds
Style 127: Eight Rusts hcb+A or C after Wild Bite
Outer Style: Time Drill A or C after Eight Rusts
Style 212: Moon Harp Positive hcb+A or C after Eight Rusts
Style 125: Seven Torrents B or D after Eight Rusts

5
Style 115: Poison Bite qcf+C
Style 401: Recitation of Guilt hcb+A or C after Poison Bite
Style 402:
Recitation of Punishment hcb+A or C after Recitation
of Guilt
Style 100: Demon Scorcher dp+A or C after Recitation
of Punishment
R.E.D. KicK
/ Style 707: Slaughtering Top rdp+B or D
Style 427: Running Over Iron hcb+B or D
Style 75 Modified qcf+B or D, then B or D

Desperation Move(s):
Reverse Style 108:
Great Serpent Mower qcb, hcf+A or C
(can be held)

Super Desperation Move(s):


Reverse Style 108:
Great Serpent Mower qcb, hcf+AC (can be held)

MAX2 Desperation Move(s):


Style 524: God Dust hcb, hcb+AC when close

- 3.0.0.1 Benimaru Nikaido -

Throws:
Catch and Shoot b or f+C when close
Front Suplex b or f+D when close
Spinning Knee Drop Any direction but u+C or D
when close in mid-air

Command Moves:
Jackknife Kick f+B
Flying Drill jd+D

Special Moves:
Soft Thunder Fist (j)qcf+A or C
Vacuum One-Handed Sweep qcb+A or C
Sword-Drawing Kick qcf+B or D
Recoil Triple Kick d, u+B or D after
Sword-Drawing Kick
Benimaru Collider hcb, f+A or C when close

Desperation Move(s):
Lightning Fist qcf, qcf+A or C
Phantom Hurricane qcb, qcb+B or D

Super Desperation Move(s):


Lightning Fist qcf, qcf+AC

MAX2 Desperation Move(s):


Following Thunder Particle f, d/b, d/f, b, f+Any
button
(button press
determines where
thunder ball appears)

- 3.0.0.2 Goro Daimon -

Throws:
Cross Strangle b or f+C when close
Escorting Sweep b or f+D when close

6
Command Moves:
Head Sweep d/f+C

Special Moves:
Mine Quake dp+A or C
(C is a feint move)
Super Tumble qcb+B or D
World Reverse hcb, f+A or C when close
Super Major Outer Reap dp+B or D when close
Cloud-Grabbing Throw hcf+A
Cut Stump Reverse hcf+C
Root Reverse qcf+B or D
(standing normal attack
counter)
Back Throw hcb, f+B or D

Desperation Move(s):
Hell Paradise Drop hcb, hcb+A or C when close
Stormy Mountain (Root Puller) hcf, hcf+B or D
Stormy Mountain
(Sequenced Cut Stump Reverse) hcf+B or D after Root Puller
Stormy Mountain
(Deadly Pulling Back Throw) dp+B or D after Sequenced
Cut Stump Reverse

Super Desperation Move(s):


Hell Paradise Drop hcb, hcb+AC when close
Stormy Mountain (Root Puller) hcf, hcf+BD
Stormy Mountain
(Sequenced Cut Stump Reverse) hcf+B or D after Root Puller
Stormy Mountain
(Sequenced World Reverse) dp+B or D after Sequenced
Cut Stump Reverse

MAX2 Desperation Move(s):


Windy Forest Vulcano dp, rdp+BC

-- 3.0.1 Fatal Fury Team --

- 3.0.1.0 Terry Bogard -

Throws:
Grasping Upper b or f+C when close
Buster Throw b or f+D when close

Command Moves:
Rising Upper d/f+C

Special Moves:
Power Wave qcf+A
Round Wave qcf+C
Burn Knuckle qcb+A or C
Crack Shot qcb+B or D
Rising Tackle d_u+A or C
Power Dunk dp+B or D

Desperation Move(s):
Power Geyser qcb, d/b, f+A or C
High Angle Geyser qcf, qcf+B or D

Super Desperation Move(s):


Power Geyser qcb, d/b, f+AC

7
MAX2 Desperation Move(s):
Rising Force qcf, qcf+AC

- 3.0.1.1 Andy Bogard -

Throws:
Strength Confrontation (Modified) b or f+C when close
Hugging Throw b or f+D when close

Command Moves:
Upper Jaw f+B
Rising Surface d/f+A

Special Moves:
Flying Punch qcb+A
Enraged Flying Punch qcb+C
Cutting Shadow Fist d/b, f+A or C
Gale Straight Punch qcf+A or C
Rising Dragon Bullet dp+A or C
Air-Breaking Bullet hcf+B or D
Wall-Striking Palm hcf+A or C when close
Shiranui Phantom jqcf+B or D
Shiranui Phantom: Lower Jaw A or C after Shiranui
Phantom
Shiranui Phantom: Upper Jaw B or D after Shiranui
Phantom
Dark Shower Kick rdp+B or D

Desperation Move(s):
Super Breaking Bullet qcb, d/b, f+B or D
Cutting Shadow Meteor Punch qcb, hcf+A or C

Super Desperation Move(s):


Super Breaking Bullet qcb, d/b, f+BD

MAX2 Desperation Move(s):


Cutting Shadow
Head-First Breaking Bullet qcf, qcf+AC, then BCD

- 3.0.1.2 Joe Higashi -

Throws:
Knee Hell b or f+C when close
Leg Throw b or f+D when close

Command Moves:
Low Kick f+B
Sliding Kick d/f+B

Special Moves:
Hurricane Upper hcf+A or C
Slash Kick hcf+B or D
Tiger Kick dp+B or D
Exploding Fist A or C repeatedly
Exploding Finish qcf+A or C after
Exploding Fist
Golden Heel qcb+B or D

Desperation Move(s):
Screw Upper qcf, qcf+A or C
Exploding Hurricane Tiger Heel qcf, hcb+A or C
Golden Tiger Kick qcf, u/f+B or D

8
Super Desperation Move(s):
Screw Upper qcf, qcf+AC

MAX2 Desperation Move(s):


Cross Gigantes qcf, qcf+BD

-- 3.0.2 Art of Fighting Team --

- 3.0.2.0 Ryo Sakazaki -

Throws:
Valley Drop b or f+C when close
Overhead Throw b or f+D when close

Command Moves:
Ice Block Splitter f+A
High Parry f+B (blocks attacks)
Low Parry d/f+B (blocks attacks)

Special Moves:
Tiger Gleam Punch qcf+A or C
Tiger Roar dp+A or C
Flying Swallow Gale Kick hcb+B or D
Momentarily Violent Fist f, b, f+A or C
Fierce Tiger: Thunder God's Arm qcf+B or D

Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+A or C
Supreme King Flying Roar Fist f, hcf+A or C

Super Desperation Move(s):


Wild Dragon and Tiger Rush qcf+C, A (unblockable?)

MAX2 Desperation Move(s):


World Supreme Gleam Fist qcf, qcf+AC

- 3.0.2.1 Robert Garcia -

Throws:
Dragon Leap Kick b or f+C when close
Decapitating Throw b or f+D when close

Command Moves:
Fragrant Dragon Descending Kick f+A
Dragon Flip Kick b or f+B
Backfist b+A

Special Moves:
Dragon Strike Punch qcf+A or C
Dragon Fang dp+A or C
Flying Swallow Dragon God Kick jqcb+B or D
Phantom Kick f, b, f+B or D
Kyokugen Kick Rush hcf+B or D when close

Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+A or C
Supreme King Flying Roar Fist f, hcf+A or C
Reverse Dragon Fang qcf, qcf+B or D

Super Desperation Move(s):


Wild Dragon and Tiger Rush qcf, hcb+AC

9
MAX2 Desperation Move(s):
Severing
Wild Dragon and Tiger Rush qcf, hcb+BD (unblockable)

- 3.0.2.2 Takuma Sakazaki -

Throws:
Major Outer Reap b or f+C when close
One-Armed Shoulder Throw b or f+D when close

Command Moves:
Tile Splitter f+B

Special Moves:
Tiger Gleam Punch qcf+A or C
Supreme King Supremacy Fist f, hcf+A or C
Flying Swallow Gale Kick hcb+B or D
Fierce Tiger: Trustless Boulder qcb+A or C

Desperation Move(s):
Wild Dragon and Tiger Rush qcf, hcb+A or C
True Terrible God Attack qcf, qcf+A or C when close

Super Desperation Move(s):


Wild Dragon and Tiger Rush qcf, hcb+AC

MAX2 Desperation Move(s):


Tiger-Killing Position b, dp+AC (counter)

-- 3.0.3 Ikari Team --

- 3.0.3.0 Leona -

Throws:
Leona Crush b or f+C when close
Order Buckler b or f+D when close
Heidern Inferno Any direction but u+C or D
when close in mid-air

Command Moves:
Strike Arch f+B
Awakening u, d, u, d, u, d+BD (turns
you into Orochi Leona at
the cost of half your life
for the rest of the round)

Special Moves:
Vortex Launcher b_f+A or C
Moon Slasher d_u+A or C
Ground Saber b_f+B or D
Gliding Buster f+D after D Ground Saber
X-Caliber jqcb+A or C
Earring Bomb 1 qcb+B or D
Earring Bomb 2: Heart Attack rdp+B or D (perform again to
detonate)

Desperation Move(s):
V-Slasher jqcf, hcb+A or C
Revolver Spark qcb, hcf+B or D

Super Desperation Move(s):


V-Slasher jqcf, hcb+AC

10
MAX2 Desperation Move(s):
Revolver Spark qcb, hcf+BD as Orochi Leona

- 3.0.3.1 Ralf Jones -

Throws:
Dynamite Headbutt b or f+C when close
Northern Light Bomb b or f+D when close

Command Moves:
N/A

Special Moves:
Vulcan Punch A or C repeatedly
Gatling Attack b_f+A or C
Super Argentina Backbreaker hcf+B or D when close
Dive Bomb Punch d_u+A or C
Mid-Air Dive Bomb Punch jqcf+A or C
Ralf Kick hcb+B
Ralf Tackle hcb+D
Galactica Phantom qcf, qcf+A or C (unblockable)

Desperation Move(s):
Exploding Vulcan Punch qcf, hcb+A or C
Mounted Vulcan Punch qcb, hcf+B or D

Super Desperation Move(s):


Exploding Vulcan Punch qcf, hcb+AC

MAX2 Desperation Move(s):


Mounted Galactica Phantom qcb, hcf, qcf+AD

- 3.0.3.2 Clark Steele -

Throws:
Release German Suplex b or f+C when close
Fisherman Buster b or f+D when close
Death Lake Drive Any direction but u+C or
D when close in mid-air

Command Moves:
Stomping f+B

Special Moves:
Super Argentina Backbreaker hcf+B or D when close
Flashing Elbow qcf+A or C after Super
Argentina Backbreaker
Napalm Stretch dp+A or C (anti-air throw)
Flashing Elbow qcf+A or C after Napalm
Stretch
Frankensteiner dp+B or D
Flashing Elbow qcf+A or C after
Frankensteiner
Mount Tackle * hcf+A or C
Clark Lift d, d+A after Mount Tackle
Sleeper Lift (DDT) d, d+C after Mount Tackle
Flashing Elbow qcf+A or C after Sleeper
Lift (DDT)
Rolling Cradle d, d+B or D after Mount
Tackle
Shining Wizard hcb+A or C (only works on
crouching opponents)

11
Desperation Move(s):
Ultra Argentina Backbreaker hcb, hcb+A or C when close
Running Three hcf, hcf+B or D

Super Desperation Move(s):


Ultra Argentina Backbreaker hcb, hcb+AC when close

MAX2 Desperation Move(s):


Running Pirate hcf, hcf+BD

* It's possible to escape from the follow-ups to this move. In


order to do so, you must use the same button Clark is using to
do the follow-up. Press A to escape from the Clark Lift, and
C to escape from the Sleeper Lift (DDT). The Rolling Cradle is
a special case, as you must use the button Clark used to do the
move (e.g. if he did it with B, you must press B.)

-- 3.0.4 Psycho Soldier Team --

- 3.0.4.0 Athena Asamiya -

Throws:
Bit Throw b or f+C when close
Psychic Throw b or f+D when close
Psychic Shot Any direction but u+C or D
when close in mid-air

Command Moves:
Sequential Kick f+B
Pheonix Bomb jd+B

Special Moves:
Psycho Ball Attack qcb+A or C
Psycho Reflector qcb+B
Pheonix Arrow jqcb+B or D
Psycho Sword (j)dp+A or C
Psychic Teleport qcf+B or D

Desperation Move(s):
Shining Crystal Bit (j)hcb, hcb+A or C
Crystal Shot qcb+A or C after Shining
Crystal Bit
Pheonix Fang Arrow jqcf, qcf+B or D

Super Desperation Move(s):


Shining Crystal Bit (j)hcb, hcb+AC
Crystal Shot qcb+A or C after Shining
Crystal Bit
Psychic 9 hcb, f+AC, then A, B, C, A,
B, C, D...
Psychic 9 (Fire Sword) ...then hcb+B or D
Psychic 9 (Psycho Sword) ...then dp+A or C
Psychic 9 (Sailor) ...then qcf+A or C

MAX2 Desperation Move(s):


Psycho Medley qcf+ABCD, then D, C, B, D,
C, B, A...
Finish: Healing Athena ...then qcf+AB
Finish: Pink Lock ...then qcf+BC

12
- 3.0.4.1 Sie Kensou -

Throws:
One-Inch Strike b or f+C when close
Overhead Throw b or f+D when close

Command Moves:
Tiger Bash f+A
Reverse Spin Kick f+B

Special Moves:
Super Sphere Bullet qcb+A or C
Dragon Jaw Smash rdp+B or D
Sequential Dragon Bite (Ground) hcf+A
Sequential Dragon Bite (Air) hcf+C
Dragon Claw Attack jqcb+A or C
Piercing Bow Kick qcf+B or D

Desperation Move(s):
Divine Dragon Ground Kick Dance qcf, hcb+B
Divine Dragon Sky Kick Dance qcf, hcb+D
Meat Bun Respect qcb, qcb+A or C

Super Desperation Move(s):


Hermit Energy Blast qcf, qcf+AC when close

MAX2 Desperation Move(s):


Eye of the Awakening Dragon qcf, qcf+BD (touch the
energy ball that comes to
you and you will gain a
x1.25 increase in strength
for the rest of the round)

- 3.0.4.2 Chin Gentsai -

Throws:
Powerful Drink b or f+C when close
Reverse Leg Throw b or f+D when close

Command Moves:
Drunken Stepping Gourd Attack f+A

Special Moves:
Gourd Attack qcb+A or C
Full Moon Drunkard d, d+B or D
Flying Dragon Kick u+B during Full Moon
Drunkard
Flipping Fish Kick u+D during Full Moon
Drunkard
Upward Piercing Kick ABCD during Full Moon
Drunkard
Drinking Cup Leaning rdp+A or C
Drunken Wheel dp+A or C after Drinking Cup
Leaning
Rolling Upward Punch hcf+B or D after Drinking Cup
Leaning
Erupting Fire Breath qcf+A or C after Drinking Cup
Leaning
Roaring Flame Summoner Modified dp+B or D after three Drinking
Cup Leanings

13
Desperation Move(s):
Roaring Orchid Burner qcf, qcf+A or C
Roaring Flame Summoner qcf, hcb+A or C

Super Desperation Move(s):


Roaring Orchid Burner qcf, qcf+AC

MAX2 Desperation Move(s):


Drunken Controlled Flame Dance qcf, qcf+BD (control the
little fireball with the
joystick)

-- 3.0.5 Ladies Team --

- 3.0.5.0 Yuri Sakazaki -

Throws:
Oni Slap b or f+C when close
Silent Throw b or f+D when close
Swallow Drop Any direction but u+C or D
when close in mid-air

Command Moves:
Swallow Wing f+B
Stabbing Swallow d/f+B
Rising Swallow d/f+D

Special Moves:
Tiger Gleam Punch qcf+A or C
Supreme King Flying Roar Fist Hold A or C during Tiger
Gleam Punch
Lightning Gleam Punch jqcf+B or D
Smasher qcb+A or C
One Hundred Violent Slaps hcb+B or D
Super Yuri Upper dp+A or C
Double Super Yuri Upper dp+A or C after Super Yuri
Upper

Desperation Move(s):
Flying Swallow Pheonix Kick qcf, hcb+B or D

Super Desperation Move(s):


True Super Yuri Upper qcf, qcf+BD

MAX2 Desperation Move(s):


True Flying Swallow Pheonix Kick f, b, hcb+BD

- 3.0.5.1 Mai Shiranui -

Throws:
Shiranui Strength Confrontation b or f+C when close
Windmill Demolisher b or f+D when close
Dream Cherry Any direction but u+C or D
when close in mid-air

Command Moves:
Dance of the Flamingo d/f+B
Dance of the Black Swallow f+B
Wind Wheel Drop jd+A
Floating Feathers jd+B
Small Red Plum jd+D

14
Special Moves:
Butterfly Fan qcf+A or C
Dragon Flame Dance qcb+A or C
Deadly Ninja Bee hcf+B or D
Dance of the Flying Squirrel d_u+A or C (hold to attack)
Mid-Air Dance of the
Flying Squirrel qcb+A or C after Dance of
the Flying Squirrel
Floating Feathers d+A or C during Dance of the
Flying Squirrel
Small Red Plum d+B or D during Dance of the
Flying Squirrel
Ibis Stones d+D when close in mid-air
during Dance of the Flying
Squirrel
Mid-Air Dance of the
Flying Squirrel jqcb+A or C
Night Plover qcb+B or D

Desperation Move(s):
Super Deadly Ninja Bee qcb, hcf+B or D
Flower Storm qcf, qcf+A or C

Super Desperation Move(s):


Super Deadly Ninja Bee qcb, hcf+BD

MAX2 Desperation Move(s):


Shiranui-style Nine-Tailed Fox D, B, C, C, u (unblockable)

- 3.0.5.2 May Lee -

-- Standard Mode --

Throws:
Cross Wing b or f+C when close
Swan Circle b or f+D when close

Command Moves:
Change ABC (switches to Hero Mode)

Special Moves:
Lightning Needle qcf+B or D
Dinosaur Footprint d+B or D after Lightning
Needle
Swordfish d/f+B or D after Lightning
Needle
Into Sky u+B or D after Lightning
Needle
Surprise Air u/f+B or D after Lightning
Needle
Suprise Air Finish d+B or D after Surprise Air
Blazing Intercept b+B or D after Lightning
Needle (counter)
Spinning Edge B or D after Lightning Needle
Approaching Beetle B or D after Spinning Edge
Dinosaur Footprint d+B or D after Spinning Edge
Swordfish d/f+B or D after Spinning
Edge
Into Sky u+B or D after Spinning Edge
Surprise Air u/f+B or D after Spinning
Edge
Suprise Air Finish d+B or D after Surprise Air
Blazing Intercept d+B or D after Spinning Edge

15
(counter)
Blazing Intercept hcb+B or D (counter)

Desperation Move(s):
God's Tail Tinkerbell qcb, qcb+B or D

Super Desperation Move(s):


Disposition Frog AC, BD, ABC

-- Hero Mode --

Command Moves:
Change ABC
(switches to Standard Mode)
Hero Parry f+A
Sliding d/f+B

Special Moves:
Full Swing Chop qcf+A or C
May Lee Choooooop! qcb+A or C
May Lee Break hcb, f+A or C when close
Shining Thunder Blow qcf+B or D

Desperation Move(s):
May Lee Dynamic! jqcf, qcf+A or C

Super Desperation Move(s):


May The End qcf, qcf+AC

MAX2 Desperation Move(s):


Key of Victory f, B, C, f, C

-- 3.0.6 Korea Team --

- 3.0.6.0 Kim Kaphwan -

Throws:
Scissor Kick Drop b or f+C when close
Reverse Body Throw b or f+D when close

Command Moves:
Descending Kick f+B

Special Moves:
Half Moon Slice qcb+B or D
Flying Swallow Cutter d_u+B or D
Acension Slash d+B or D after D Flying
Swallow Cutter
Flying Kick jqcf+B or D
Ambitious Spirit Kick d, d+B or D
Triple Kick Combination qcb+A or C (x3)
Triple Air Kick u/f+B or D, d+B or D after
first hit of Triple Kick
Combination

Desperation Move(s):
Pheonix Kick qcb, d/b, f+B or D
Pheonix Launcher Kick qcf, qcf+B or D

Super Desperation Move(s):


Mid-Air Pheonix Kick jqcb, d/b, f+BD

16
MAX2 Desperation Move(s):
Zero-Inch Pheonix Kick qcb, d/b, f+ABCD when close

- 3.0.6.1 Chang Koehan -

Throws:
Face-Breaking Attack b or f+C when close
Chain Strangle b or f+D when close

Command Moves:
Hit and Run d/f+A

Special Moves:
Big Iron Ball Crush b_f+A or C
Big Iron Ball Spin A or C repeatedly
Huge Destroying Throw hcb, f+A or C when close
Iron Ball Drum Beat hcb+B or D (standing normal
attack counter; does
alternate counterattack
every three times it's used
to counter)
Ambitious Spirit Kick d, d+BorD

Desperation Move(s):
Big Iron Ball Rush qcf, hcb+A or C
Big Iron Ball Pressure qcf, qcf+A or C
Big Iron Ball Beatdown qcf, qcf+B or D

Super Desperation Move(s):


Big Iron Ball Pressure qcf, qcf+AC

MAX2 Desperation Move(s):


Big Iron Ball World B, A, d/f, C, A
(unblockable; invincible to
everything but throws)

- 3.0.6.2 Choi Bounge -

Throws:
Piggyback Stabbing b or f+C when close
Bloody Bowels Stab b or f+D when close

Command Moves:
Phantom-Killing Kick b or f+B

Special Moves:
Tornado Gale Slash d_u+A or C
Flying Air-Rending Slash d_u+B or D (hold B or D to
attack)
Flying Monkey Whirlwind Stab b_f+B or D (then do any
direction+Any button three
times)
Flying Monkey Spinning Slasher qcb+A or C
Flying Monkey Surprise Stab A or C before hitting with
Flying Monkey Spinning
Slasher
Flying Kick qcf+B or D after hitting with
Flying Monkey Spinning Slasher
Flying Kick jqcf+B or D
Fliein Swalo Catur * dp+B or D

17
Desperation Move(s):
True Superior Tornado
Vacuum Slash hcb, hcb+A or C
Pheonix Kick qcf, hcb+B or D

Super Desperation Move(s):


Pheonix Kick qcf, hcb+BD

MAX2 Desperation Move(s):


Scooping Death jhcf, hcf+AC

* This misspelling is actually intentional. The original move name was


an intentional misspelling of the name of Kim Kaphwan's Charge d, u+B or
D move (it used the wrong kanji,) so when I translated it, I decided to
keep it true to its original form. :P

-- 3.0.7 KOF'96 Team (a.k.a. Iori Team) --

- 3.0.7.0 Iori Yagami -

Throws:
Reverse Ripper b or f+C when close
Back Reverse Ripper b or f+D when close

Command Moves:
Outer Style: Dream Bullet f+A, A
Outer Style: Roaring Axe Negative
"Death God" f+B
Outer Style: Lily Breaker jb+B

Special Moves:
Style 108: Dark Sweeper qcf+A or C
Style 100: Demon Scorcher dp+A or C
Style 127: Hollyhock qcb+A or C (x3)
Style 212: Moon Harp Negative hcb+B or D
Scrap Gale hcb, f+A or C when close

Desperation Move(s):
Forbidden Style 1211:
Eight Maidens qcf, hcb+A or C
Reverse Style 316:
Splendrous Jackal qcf, qcf, qcf, qcf+AC after
Eight Maidens

Super Desperation Move(s):


Forbidden Style 1211:
Eight Maidens qcf, hcb+AC

MAX2 Desperation Move(s):


Reverse Style 1219: Urn of Flame qcb, hcf, b, f+AC

- 3.0.7.1 Mature -

Throws:
Death Blow b or f+C when close
Backlash b or f+D when close

Command Moves:
N/A

Special Moves:
Death Row qcb+A or C (x3)
Despair qcf+A or C

18
Metal Massacre qcb+B or D
Decide hcf+B or D
Sacrilege dp+A or C
Ebony Tears qcf, hcb+A or C

Desperation Move(s):
Heaven's Gate qcb, hcf+B or D
Nocturnal Rites qcf, qcf+A or C

Super Desperation Move(s):


Heaven's Gate qcb, hcf+BD
Nocturnal Rites qcf, qcf+AC

MAX2 Desperation Move(s):


Ecstacy 816 f, D, C, B, f

- 3.0.7.2 Vice -

Throws:
Death Blow b or f+C when close
Backlash b or f+D when close

Command Moves:
Monstrosity f+A

Special Moves:
Outrage qcb+B or D
Ravenous jqcb+B or D
Gorefest hcb, f+A or C when close
Decide hcf+B or D
Mayhem qcb+A or C
Mithan's Robe dp+A or C after Mayhem
Blackened hcf+A or C when close
Mithan's Robe dp+A or C after Blackened

Desperation Move(s):
Negative Gain hcb, hcb+B or D when close
Withering Surface qcf, qcf+A or C

Super Desperation Move(s):


Negative Gain hcb, hcb+BD when close
Withering Surface qcf, qcf+AC

MAX2 Desperation Move(s):


Overkill d/b, qcf, u/f, u, d+AC when
close in mid-air

-- 3.0.8 KOF'97 Team (a.k.a. '97 Special Team) --

- 3.0.8.0 Ryuji Yamazaki -

Throws:
Choke Lift b or f+C when close
Throw Behind b or f+D when close

Command Moves:
Stabbing Attack f+A

Special Moves:
Snake Tamer (High) qcb+A (can be delayed)
Snake Deceit D while delaying
Snake Tamer (High)
Snake Tamer (Middle) qcb+B (can be delayed)

19
Snake Deceit D while delaying
Snake Tamer (Middle)
Snake Tamer (Low) qcb+C (can be delayed)
Snake Deceit D while delaying
Snake Tamer (Low)
Double Reverse qcf+A or C (counters
projectiles)
Sadomasochism hcf+B or D (counter)
Dagger of Judgment dp+A or C
Bomb Headbutt hcb, f+A or C when close
Tempering dp+B
Sand Spray dp+D
Snake Tamer (High) qcb+A after Sand Spray
(can be delayed)
Snake Deceit D while delaying
Snake Tamer (High)
Snake Tamer (Middle) qcb+B after Sand Spray
(can be delayed)
Snake Deceit D while delaying
Snake Tamer (Middle)
Snake Tamer (Low) qcb+C after Sand Spray
(can be delayed)
Snake Deceit D while delaying
Snake Tamer (Low)

Desperation Move(s):
Guillotine qcf, qcf+A or C
Drill hcb, hcb+A or C when close,
then A or C repeatedly
Nightmares... and Darkness qcf+ABCD (unblockable)

Super Desperation Move(s):


Guillotine qcf, qcf+AC
Drill hcb, hcb+AC when close,
then A or C repeatedly

MAX2 Desperation Move(s):


...!! hcb, hcb+BD when close

- 3.0.8.1 Blue Mary -

Throws:
Victor Throw b or f+C when close
Head Throw b or f+D when close

Command Moves:
Hammer Arch b or f+A
Double Rolling Kick b or f+B

Special Moves:
Spin Fall qcf+A or C
Mary's Spider qcf+A or C after Spin Fall
Straight Slicer b_f+B or D
Crab Clutch qcf+B or D after Straight
Slicer
Vertical Arrow dp+B or D
Mary's Snatcher dp+B or D after Vertical
Arrow
Mary's Reverse Face Lock qcb+B (mid-air normal attack
and special move counter)
Mary's Head Buster qcb+D (standing normal
attack counter)
Real Counter qcb+A or C

20
Back Drop: Real qcf+A or C during Real
Counter

Desperation Move(s):
Mary's Splash Rose qcf, hcb+A or C
Mary's Dynamite Swing A, A, f, B, C

Super Desperation Move(s):


Mary's Dynamite Swing A, A, b, B, C

MAX2 Desperation Move(s):


Mary's Typhoon d/b, qcf, u/f, u, d+BD when
close

- 3.0.8.2 Billy Kane -

Throws:
Hell Drop b or f+C when close
Fishing Line Throw b or f+D when close

Command Moves:
Big Spin Kick f+A
Pole Vault Kick f+B

Special Moves:
Three-Sectioned Staff
Middle Strike hcf+A or C
Blazing Three-Sectioned Staff
Middle Strike qcf+A or C after
Three-Sectioned Staff
Middle Strike
Whirlwind Staff A or C repeatedly
Sparrow Killer qcb+A or C
Flying Assault Staff dp+B or D
Water Dragon Combination Staff qcb+B (mid-air normal attack
and special move counter)
Fire Dragon Combination Staff qcb+D (standing normal
attack counter)

Desperation Move(s):
Super Blazing Whirlwind Staff qcf, hcb+A or C
Great Whirlwind qcf, qcf+A or C

Super Desperation Move(s):


Great Whirlwind qcf, qcf+AC

MAX2 Desperation Move(s):


Liar Elemental qcb, hcf+BD (counter)

-- 3.0.9 KOF'98 Team (a.k.a. Orochi Team) --

- 3.0.9.0 Yashiro Nanakase -

Throws:
Lever Blow b or f+C when close
Hatchet Throw b or f+D when close

Command Moves:
Regret Bash f+A
Step Side Kick f+B

Special Moves:
Dual Upper dp+A or C

21
Sledgehammer qcb+B or D
Jet Counter hcf+A, C, or AC
Jet Counter Still [A] qcf+A after A or AC Jet
Counter
Jet Counter Still [B] qcf+C after C Jet Counter
Jet Counter Still [C] qcf+C after AC Jet Counter

Desperation Move(s):
Final Impact qcf, qcf+A or C (can be
delayed)

Super Desperation Move(s):


Final Impact qcf, qcf+AC (can be delayed)

MAX2 Desperation Move(s):


"Error..." code **2002** qcb, hcf+BD

- 3.0.9.1 Shermie -

Throws:
Shermie Flash (Original) b or f+C when close
Front Flash b or f+D when close

Command Moves:
New Explosive Suplex f+A
Shermie Stand f+B
Dodge Maneuver ABC

Special Moves:
Axel Spin Kick qcb+B or D
Shermie Whip qcb+A or C
Shermie Cute qcf+B or D after Shermie
Whip
Shermie Spiral hcf+A or C when close
Shermie Cute qcf+B or D after Shermie
Spiral
Diamond Bust hcf+B or D
Shermie Clutch dp+B or D (anti-air throw)
Shermie Cute qcf+B or D after Shermie
Clutch
F-Cup-tured hcb, f+A or C (counter)

Desperation Move(s):
Shermie Flash hcb, hcb+A or C when close
Shermie Carnival hcf, hcf+A or C when close

Super Desperation Move(s):


Shermie Flash hcb, hcb+AC when close
Shermie Carnival hcf, hcf+AC when close

MAX2 Desperation Move(s):


Lightning Leg Lariat qcf, qcf+BD when close

- 3.0.9.2 Chris -

Throws:
Step Turn b or f+C when close
Aerial Drop b or f+D when close

Command Moves:
Spinning Array f+A
Reverse Anchor Kick f+B
Carry-Off Kick d/f+B

22
Special Moves:
Slide Touch qcf+A or C
Hunting Air dp+B or D
Shooting Dancer (Thrust) hcb+A or C
Shooting Dancer (Step) hcb+B or D
Glider Stomp jqcf+B or D
Scramble Dash qcf+B or D
Direction Change dp+A or C
Leading (High) f+D, B
Leading (Low) d+D, B

Desperation Move(s):
Chain Slide Touch qcf, qcf+A or C
Twister Drive qcb, qcb+B or D

Super Desperation Move(s):


Chain Slide Touch qcf, qcf+AC
Twister Drive qcb, qcb+BD

MAX2 Desperation Move(s):


Chris of the Flame of Destiny hcb, hcb+AC (turns you into
Orochi Chris for the rest
of the round)

-- 3.0.10 KOF'99 Team --

- 3.0.10.0 K' -

Throws:
Spot Pile b or f+C when close
Knee Strike b or f+D when close

Command Moves:
One Inch f+A
Knee Assault f+B

Special Moves:
Ein Trigger qcf+A or C
Second Shot f+B after Ein Trigger
Second Shell f+D after Ein Trigger
Crow Bite dp+A or C (do f+B or D after
C version to do a follow-up)
Minute Spike (j)qcb+B or D
Narrow Spike qcb+B or D after Minute
Spike
Blackout qcf+B or D

Desperation Move(s):
Chain Drive qcf, hcb+A or C
Heat Drive qcf, qcf+A or C (can be
delayed)

Super Desperation Move(s):


Chain Drive qcf, hcb+AC

MAX2 Desperation Move(s):


Crimson Star Road qcb+C, A (unblockable)

23
- 3.0.10.1 Maxima -

Throws:
Dynamite Drop Kick b or f+C when close
Choking Vise b or f+D when close

Command Moves:
Mongolian Chop f+A
Type M-9:
Maxima Missle (Experimental) d/f+C

Special Moves:
Type M-4: Vapor Cannon qcb+A or C
System 1-2: Maxima Scramble qcf+A or C
Double Bomber qcf+A or C after Maxima
Scramble
Bulldog Press qcf+A or C after Double
Bomber
Type M-11: Dangerous Arch hcf+B or D when close
System 3: Maxima Lift hcb+B or D
Senton Press qcf+B or D after Maxima Lift
Type M-19: Blitz Cannon dp+B or D (anti-air throw)

Desperation Move(s):
Bunker Buster qcf, hcb+A or C
Maxima Revenger hcb, hcb+B or D when close
Type M-2: Maxima Beam f, hcf+A or C

Super Desperation Move(s):


Maxima Revenger hcb, hcb+BD when close

MAX2 Desperation Move(s):


Archenemy f, B, C, f, C

- 3.0.10.2 Whip -

Throws:
Alpha b or f+C when close
Z b or f+D when close

Command Moves:
Whip Shot f+A (x5)

Special Moves:
Boomerang Shot "Code: SC" hcf+A or C
Assassin Strike "Code: BB" dp+Any button
Strings Shot "Code: Supremacy" hcb+A (can be delayed)
Strings Shot "Code: Rain" D while delaying Strings
Shot "Code: Supremacy"
Strings Shot "Code: Power" hcb+B (can be delayed)
Strings Shot "Code: Rain" D while delaying Strings
Shot "Code: Power"
Strings Shot "Code: Victory" hcb+C (can be delayed)
Strings Shot "Code: Rain" D while delaying Strings
Shot "Code: Victory"
Hook Shot "Code: Wind" jqcb+A or C
Desert Eagle rdp+A or C repeatedly

Desperation Move(s):
Sonic Slaughter "Code: KW" qcb, hcf+A or C

Super Desperation Move(s):


Sonic Slaughter "Code: KW" qcb, hcf+AC

24
MAX2 Desperation Move(s):
Super Black Hawk b, B, C, b, C

-- 3.0.11 KOF2K Team --

- 3.0.11.0 Vanessa -

Throws:
Dynamite Puncher b or f+C when close
Clinch Puncher b or f+D when close

Command Moves:
One-Two Puncher f+A
Sliding Puncher d/f+A

Special Moves:
Dash Puncher b_f+A or C
Machine Gun Puncher hcf+A or C repeatedly
Forbidden Eagle dp+A
Parrying Puncher dp+C (reflects projectiles)
Puncher Weaving qcb+A or C (can be held)
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Forward) f+B or D during Puncher
Weaving
Puncher Upper f+A during Puncher Vision
(Forward)
Puncher Straight f+C during Puncher Vision
(Forward)
Puncher Weaving b+A or C during Puncher
Vision (Forward) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Back) b+B or D during Puncher
Weaving
Puncher Upper f+A during Puncher Vision
(Back)
Puncher Straight f+C during Puncher Vision
(Back)
Puncher Weaving b+A or C during Puncher
Vision (Back) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Forward) qcf+B or D
Puncher Upper f+A during Puncher Vision
(Forward)
Puncher Straight f+C during Puncher Vision
(Forward)
Puncher Weaving b+A or C during Puncher
Vision (Forward) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)
Puncher Vision (Back) qcb+B or D
Puncher Upper f+A during Puncher Vision
(Back)

25
Puncher Straight f+C during Puncher Vision
(Back)
Puncher Weaving b+A or C during Puncher
Vision (Back) (can be
held) *
Dash Puncher f+A during Puncher Weaving
Parrying Puncher f+C during Puncher Weaving
(reflects projectiles)

Desperation Move(s):
Champion Puncher qcf, qcf+A or C when close
Crazy Puncher qcb, hcf+A or C

Super Desperation Move(s):


Crazy Puncher qcb, hcf+AC

MAX2 Desperation Move(s):


Gaia Gear f, hcf+AC

* It's possible to do Puncher Weaving -> Puncher Vision ->


Puncher Weaving -> Puncher Vision over and over again.

- 3.0.11.1 Seth -

Throws:
Elbow Strikes to Surge Strike b or f+C when close
Overhead Throw b or f+D when close

Command Moves:
Forward Hoisting Kick f+B
Tackle f+A
Back Blow b+A
Sobat b+B
Sliding d/f+B

Special Moves:
Falling Moon jqcf+B
Dark Moon jqcf+D
Rising Sun qcf+A or C
Torso Demolisher hcb+B or D (B is a mid-air
normal attack and special
move counter; D is a
standing normal attack
counter)
Leg Snatcher d, d+A or C (crouching
normal attack counter)
Bow Moon hcb+B or D
Arrow Moon f+B or D after Bow Moon
Crescent Moon d+B or D after Bow Moon

Desperation Move(s):
Double-Armed Rising Sun qcf, qcf+A or C
Open Sea Moon qcf, hcb+B or D

Super Desperation Move(s):


Torso-Snatching
Seven Agonizing Deaths qcf, hcb+AC (counter)

MAX2 Desperation Move(s):


Polymorphic in a Drizzle f, hcf+AC when close
(enemy's directional inputs
will be reversed until
Seth hits them)

26
- 3.0.11.2 Ramon -

Throws:
Arm Whip b or f+C when close
Flying Mare b or f+D when close

Command Moves:
Low Altitude Drop Kick d/f+B

Special Moves:
Tiger Neck Chancery hcf+A or C when close
Rolling Sobat dp+B or D
Flying Body Attack dp+B or D after Rolling
Sobat
Pull Up d, d+A or C after Flying
Body Attack
Somersault hcf+B or D
Feint Step qcb+A or C (can be held)
Tiger Road rdp+B or D
Feint Dash ABC during Tiger Road while
Ramon is running
Cross Chop D during Tiger Road when
Ramon touches the wall
Force of Will qcb+B or D, then qcf+A
Bird of Paradise d, d, A, C

Desperation Move(s):
Tiger Spin hcb, hcb+A or C when close
El Diablo Amarillo Ramon qcb, hcf+B or D
Savage Fire Cat qcf, hcb+B or D (unblockable)

Super Desperation Move(s):


Tiger Spin hcb, hcb+AC when close

MAX2 Desperation Move(s):


Hypnotic Tiger qcb, hcf+AC

-- 3.0.12 KOF2K1 Team --

- 3.0.12.0 Kula Diamond -

Throws:
Ice Coffin b or f+C when close
Behind Slash b or f+D when close

Command Moves:
One Inch f+A
Slide Shot d/f+B
Critical Ice d/f+C

Special Moves:
Diamond Breath qcf+A or C
Crow Bite dp+A or C
Counter Shell qcb+A or C
(counters projectiles)
Ray Spin qcb+B or D
Follow-Up Attack (Stand) f+B after Ray Spin
Follow-Up Attack (Sit) f+D after Ray Spin

Desperation Move(s):
Diamond Edge qcb, d/b, f+A or C

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Super Desperation Move(s):
Freeze Execution hcb, hcb+AC
NESTS Promotion jqcf, qcf+BD
(takes one stock of the
foe's Power Gauge away)

MAX2 Desperation Move(s):


Freeze Completion AC, BD, ABC

- 3.0.12.1 K9999 -

Throws:
"Disappear!" b or f+C when close
"How long are you going to play
around with me?!" b or f+D when close

Command Moves:
"Shut up!" f+A

Special Moves:
"Go away!" qcf+A or C
"Break!" dp+A or C
"Crush!" qcb+B or D

Desperation Move(s):
"The moon..." d/b, hcb, d/f+A or C
"Get lost!" d/b, hcb, d/f+B or D

Super Desperation Move(s):


"My power is... losing control...
AHHHHHHHHH!!!" d, f, d/f+ABCD

MAX2 Desperation Move(s):


"This is completely...!!" b, f, b, f, b, f, b, f in
mid-air

- 3.0.12.2 Angel -

Throws:
Go Go Fuuten Girl b or f+C when close
Starlit Field b or f+D when close

Command Moves:
Senseless Chatter f+B
At the Wasteland jd+D

Special Moves:
Red Sky of Japonesa hcb+B or D
Mad Murder Roulette rdp+B or D when close

Unchain Circle Initiation Moves:


Formalists' Brew d/f+B
Citizen of the World d/f+D
Lepun Kamui qcb+A or C
Beyond the Flames hcf+B or D
Senseless Fists b, f+B or D

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Unchain Circle Attacks:
Bye-Bye Ryuuguu u+A or C
Shelter from the Storm u+B or D
Buggy and Coffin f+A or C
With a Lump for the Passway f+B or D
A Train to See Cherry Blossoms d+A or C
Impotent Symptom d+A or C

Special Unchain Circle Technique:


Omagatoki BCD _or_ b or f+BCD

Unchain Circle Enders (perform after any Unchain Circle


Attack):
Crown Under the Sky f, f+A
State of Heat Haze f, f+B or D
A Full Moon Evening f, f+C
Cosmic Fuuten Swing qcf+A
Lost Homeland qcf+C
Beyond the Flames hcf+B or D

Desperation Move(s):
Loyalty Test for the Liberalists b, dp+A or C during any
Unchain Circle move

Super Desperation Move(s):


Loyalty Test for the Liberalists b, dp+AC during any
Unchain Circle move
Winds Fairground Do b, dp+BD to counter a
standing attack
Blue Monday Parade Do b, dp+BD to counter a
mid-air attack

MAX2 Desperation Move(s):


Survivor's Banquette BCD when Blue Monday Parade
succeeds *

* An alternative (and easier) way to do this is to just do b,


dp+BCD instead of b, dp+BD -> BCD, and hold BCD. That way, if
the air counter is done, the MAX2 will always trigger.

-- 3.0.13 Secret KOF'98 Team (a.k.a. Secret Orochi Team) --

NOTE: To select any of the Orochi characters, highlight the


Orochi character you want, hold Start, and press any
button. For instance, to select Orochi Yashiro, highlight
Yashiro, then hold Start and press any button.

- 3.0.13.0 Orochi Yashiro -

Throws:
Smash b or f+C when close
Break b or f+D when close

Command Moves:
Crush f+A
Stab f+B

Special Moves:
Crushing Earth qcb+A or C
Quenching Earth hcf+A or C when close
Dancing Earth hcf+B or D
Sobbing Earth hcb, f+A or C when close

29
Desperation Move(s):
Wild Earth qcf, qcf+B or D
Dark Hell Paradise Drop hcb, hcb+A or C when close

Super Desperation Move(s):


Wild Earth qcf, qcf+BD
Dark Hell Paradise Drop hcb, hcb+AC when close

MAX2 Desperation Move(s):


Armageddon B, D, A, ABC

- 3.0.13.1 Orochi Shermie -

Throws:
Exploding Thunder b or f+C when close
Long Thunder b or f+D when close

Command Moves:
Hook Thunder f+B

Special Moves:
Mowing Whip of the Yata qcb+A or C
Diagonal Day Dance qcb+B or D
Thunder God's Cane jqcf+B or D
Moonless Thundercloud hcf+Any button

Desperation Move(s):
Destinies, Illusions, and Fates qcf, qcf+B or D
Dark Lightning Fist qcf, qcf+A or C

Super Desperation Move(s):


Destinies, Illusions, and Fates qcf, qcf+BD
Dark Lightning Fist qcf, qcf+AC

MAX2 Desperation Move(s):


Arrow of Fate B, A, b, A, Any button

- 3.0.13.2 Orochi Chris -

Throws:
Punishment of the Earth b or f+C when close
Guilt of Heaven b or f+D when close

Command Moves:
Futile Axe f+A
Demon of Punishment f+B
Harp of Severance d/f+B

Special Moves:
Sun-Shooting Flame qcf+A or C
Moon-Clipping Flame dp+A or C
Mirror-Slaughtering Flame qcb+A or C
Limb-Biting Flame hcf+B or D when close

Desperation Move(s):
Dark Great Serpent Mower qcb, hcf+A or C (can be
delayed)

Super Desperation Move(s):


Dark Great Serpent Mower qcb, hcf+AC (can be delayed)

30
MAX2 Desperation Move(s):
"When the cocoon opens, the
butterfly will flutter." * D, C, d, C, D

* The move's original name was Orochi's intro quote in The King
of Fighters '97 ("Sanagi o yaburi, chou wa mau.)"

-- 3.0.14 Secret Edit Characters --

- 3.0.14.0 Kusanagi (a.k.a. Clone Kyo) -

NOTE: To select Kusanagi, highlight Kyo and perform the


following directional inputs: up, down, right, left, down,
up, left, right. If you do this right, Kyo's portrait
will be replaced by Kusanagi's. Now press any button.
To unlock and select him in the Dreamcast version, go to
Challenge Mode, beat the twentieth mission in Time Attack
Mode, and then, on the character select screen in any mode,
highlight Kyo, hold the Start button, and press any button
to select him.

Throws:
Forged Iron b or f+C when close
One-Armed Shoulder Throw b or f+D when close

Command Moves:
Outer Style: Roaring Axe Positive f+B
Style 88 d/f+D
Outer Style: Hades Drop jd+C

Special Moves:
Style 108: Dark Sweeper qcf+A or C
Style 100: Demon Scorcher dp+A or C
Style 101: Hazy Wheel rdp+B or D
Style 212: Moon Harp Positive hcb+B or D
Style 75 Modified qcf+B or D, then B or D
Style 910: Chimera Plucker qcb+A or C (can counter
attacks)

Desperation Move(s):
Reverse Style 108:
Great Serpent Mower qcb, hcf+A or C (can be held)

Super Desperation Move(s):


Reverse Style 108:
Great Serpent Mower qcb, hcf+AC (can be held)

MAX2 Desperation Move(s):


Final Battle Secret: Zero Style qcf, qcf+AC

- 3.0.14.1 Omega Rugal (a.k.a. Rugal Bernstein) -

NOTE: Rugal can only be used in the Neo-Geo and Dreamcast


versions. To select him in the Neo-Geo version, highlight
the right side of the black outlined square on the left side
of the group of portraits. In other words, he is above Vice,
below Goro, and to the left of Yashiro on the select screen.
After highlighting that space, his character portrait will
appear and you can select him then. To unlock him in the
Dreamcast version, play Challenge Mode's Team Attack Mode
until you reach him, then defeat him and he'll be selectable.

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Throws:
Scorpion Death Lock b or f+C when close
Scorpion Blow b or f+D when close

Command Moves:
Double Tomahawk f+B

Special Moves:
Raging Wind Wave qcf+A or C
Kaiser Wave f, hcf+A or C (can be charged)
Genocide Cutter dp+B or D
Dark Barrier qcf+B or D
(reflects projectiles)
God Press hcb+A or C
Beastly Destruction hcb+B or D

Desperation Move(s):
Gigantic Pressure qcf, hcb+A or C
Destruction Omega qcf, qcf+B or D

Super Desperation Move(s):


Gigantic Pressure qcf, hcb+AC
Destruction Omega qcf, qcf+BD

MAX2 Desperation Move(s):


Kaiser Pheonix hcf, hcf+AC

-- 3.0.15 Dreamcast-only Secret Edit Characters --

- 3.0.15.0 King -

NOTE: King can only be used in the Dreamcast version. To unlock her,
beat all fourty missions in Challenge Mode's Time Attack Mode.
She will then be selectable in all modes.

Throws:
Hold Rush b or f+C when close
Hook Buster b or f+D when close

Command Moves:
Sliding Kick d/f+D
Trap Kick f+B

Special Moves:
Venom Strike qcf+B
Double Strike qcf+D
Trap Shot dp+B or D
Tornado Kick '95 hcb+B or D
Mirage Kick hcb+A or C
Mirage Dance hcf+A or C when close

Desperation Move(s):
Illusion Dance qcf, hcb+B or D

Super Desperation Move(s):


Illusion Dance qcf, hcb+BD

MAX2 Desperation Move(s):


Surprise Rose b, f, d/f, d+BD

32
- 3.0.15.1 Shingo Yabuki -

NOTE: Shingo can only be used in the Dreamcast version. To unlock


him, defeat Challenge Mode's Single Attack Mode. He will
then be selectable in all modes.

Throws:
Forged Iron b or f+C when close
Incomplete One-Armed Shoulder Throw b or f+D when close

Command Moves:
Outer Style: Roaring Axe Only In
Looks f+B

Special Moves:
Imperfect Style 100: Demon Scorcher dp+A or C
Imperfect Style 114: Wild Bite qcf+A
Imperfect Style 115: Poison Bite qcf+C
Imperfect Style 101: Hazy Wheel rdp+B or D
Imperfect Style 212:
Moon Harp Positive hcb+B or D
Shingo Kick hcf+B or D

Shingo's Humbly Made Moon Elbow qcb+A or C (counters if


hit during beginning)
Shingo's Humbly Made Holmium Forger dp+B or D when close

Desperation Move(s):
Outer Style: Running Pheonix
Phosphorous qcf, qcf+A or C

Super Desperation Move(s):


Outer Style: Running Pheonix
Phosphorous qcf, qcf+AC

MAX2 Desperation Move(s):


Shingo's Humbly Made No Style qcb, hcf+AC

See you later, and happy gaming!

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