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D20 - SpyCraft - Core Rulebook

D20 - SpyCraft - Core Rulebook

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8iP;:T1r!NG I!:iFF THE GRiEiUr.iO _. • _ •••• _ '!!H

,Air Cb;M;~"S • , .•••.• , ••••••. , •••••••••••• _ • ! 9~,

W~t~.I'· Cb~Se.5, "., •••.••••. , _ + _ .• _ •• _. ! '.10;:

.FQot (Il:l~er; •••• ,., •••• , •••••••• _ + ',' __ • 'U 95

U1Jh('r ('~m;~ 'il;ilri~'t~lln:l; ••• , _ ••• , " , ••• "' " ,. 'l9!~ 10 HIA 5 E E ><.AM PLIE _ •• _ • _ , • " ., • , •• , • , , • " ., • l'~OI

CllilPJ,i!R B: mSIIl!CRaFF . _ ., ._ ... " . J.9'9

I~S"'I[jN.""i3IE: • _ , _ • .' • _ • __ • " + •.• '.' •. " 2.001

1M ~5t!!;II:![N:i!I ••• , _ , .•• , " , " •• , ., " •• , , ••••. , , , • , .20:~

UINVE:BTIGAT~'~~:!3· _. _ "" •• _" " •• " • , •• , • ". '.' :1:].IJ1

AGENlF' TII:!li:H .. s, , • , •• , 217

favor ehl15C'b ..........,.,.,',.,.,.....,.,.... .211

Edur'a1;:i!IJI] (b~['b ,.,. ,. " • , _ 119

1!lS.jliI,~ti(l"1lI Ch~~'b, ,., ... "., , .•.•••. 21'9'

T'RA,VEL '''''' , .•.....•• , • , •• , • , , 22,{I

ClIaPrell!h' CIlIDRIIL , . , , . , .22'!i

e .... M.~ CDNT'iilllL TC!:llL~5 , .. , , .. , , .. 226

~'A.MeLINI1I , • , • , , , • , •• , • , 2111

MIAS,TE;RMINlD Dit:.tllliiN ,., , , 2,42

Stli'!P 1 = ~~S~tIf!1J l~'J]gth ., .. ,.,., 24j

Sll:ll 2.: Maist,eJDlLnd i.ll<:t>iglll, .•. , , • , " • , l~,1

SiI:t1l 3,~ Orgffiliz~tiol'l Dt""igril ,.,., , M!,;

Skp 4: Serial Uesign ,.,., ,., ),46

S~rp ~: Foils .. " . , . , . , , . ,. , .. 2'1·7

,S.oI!!.MP·L£ 'THII!iIE:ATS ., ... ,.,., •..... , ,.248

JUiWD I1ns[rLJ,~ ., • , • , ••. , , .. , , • , • ~ 4,8

Prn]:17. I!.ieber . , • , , .. , .. , , • , 251

K~~~IN:l. .. , , .. , .. , ,." ,. , .. 2504

Martil!l St. James ,.,.,,, .. ,., 251

Antonie ~J~<lida~ w.pe , • , • ,. , ., .. , " l5~1

:§ ElfliAL DE51eN •• , .. , ,., ,.,., ,.,. :.:5,1.

Ru N N Ii'Hii eI E;IR IA.LSI , • , , • , • , , ..•. ~1l

Spy .JAIFUilCN • , , • , • , 27ft

ElinEiLlCeRAPi-1"1" ,.,., ,., 2110

I NDE;X .. , • , • , • , , , • , • , " .. , _ 281

IdIIPEN IGIIA .... E Uit::E:N!!MEC , " • , , , 2.BG

ClII"E:N i:3A!'dE Ii:lClIINITENT .. , , .. , • , . , 2.86

C::: HARAC:T'E F.li s: JioI!!: E , • , • ,. , .. , .. " 287

"STIlF .,.BSl.eS

A:EI.IUT.,... MI:iICIFIE:R5, , .. , , 15

D'E;PAR.TMENT TRA,iNJi'NG •••. , .• , :I!:I

.A!;;TIIEiN Du:e: " .. , . , , . .l1J

TH E: F"AC E:M AN. , , , .,ij

TAIBLE 1 .. 53: THE F'1}(E]i:! ., " ••• , l5

TABLE ., .. eli; IHIE;. F!DINTMA'N , " ,. ,. " .. n

TAB bE' ] .7; T!"I'IE: $,NI:iII:iIP .,.,.".", ,.19

TAE!oI_IE 1 .8,~ TiFllO: Stl!..IDIER , • , " .. 3]

TAElUE: 1 .51': THE; Wif.iE:E:LMAIN. ,.,." , ...•.• ].3

TABL..E;; .2. ~: 5 IC.ILLI!!. , ... " .. " • , • , ...... " ....••• , 31 TAB",.E; 4. l: BAfl:KBFi!CI!JN[J,

INVfE~TMEN:T:!j:fFU.:T!JRNl5 ,.,.,." .. , 96

TAEl:IL.IE: 4.2,: AGING EF"FE!;:TiS " ,. lOl

'TABU!;; 4.;:1: R AIkI,:I:)CI 1M H E: lill:O H'T

A.NC W'E:UilHT .. , , • , • , ........•. lO2

IA!;!LE 5 .. 1 ~ CAFUI;I· ... uJo!J[; C,AP'ACllfY ., ... , .. " •.• nJ.7

TABLE 1 · ] ;
TABL.E; 1 • Z;
TABLE: 1 3'
· .
TABILI!~: 1 .4: TA,BLE 5 .. 2: ICA,FllIliY!NG' LHAID'S TAIBLE 5. 3~ M'E;!,..,EE WEAPI:iINS

to]

... , "" " un

TAB ..... 5.4= iF·!I'I>I!E.A.~MS Af¥1,[MUNITIICIN .,."" '112 TAE!!'E; 5 .. 5: FlI:BTII:IL.~ A.ND

801UIBMAI:!HINE!;!UNS •.... , .•• " • , • , ... , .... 'Dl3 TABLE S.G:: R:11F1!..E.S ANi!) .5HICT!;OUNS ....•• 114 TABbE 5.7: TAC,TICAb WE:Al"tlNS .•.... , ... U!I TAElI..E !:iI'.~i: H iLJll'IiLEO 'WE:i!'!,PDIINIS ... , . " •• , • , 120

TAIBLE 5 .. 9~E:xc:JITIIC WEAP[]N!5 ... ,. , .•• , • Ul TABLI~ 5 .• 1 1611: PFj:C!ITE:!b;'TiIVE: G,E.AR • , ..... , • , • 12.4 TABLE. S. 1 1 ': CiT'HIE;R I[3IEAR .• " .. ,. , .•• " • , • l~e TABL£ 5 .. 1 :2: PERSONAL VEHICbES

AND' Mi:lUfoI'TSI " " , • , .•• , , .. , , ••• " • ']41

r:AS:rb.E: 5. 1 ~,! C,AR~ "'iIlD TRlLJlc!!:B •. , •••• , 1411

'iiiABLE: 5. '11 4·:' WATE:Fi!r VE!-UCU~:S •. " , • , 149

TAIElL!!: 5.,'1 =~ A!R VE: .... iI:lLEiSI .. " .... , " • " • " 1.5(1

TABbE 5.'1 e.~ AFi:MC'RE'O

.ANC H I!:AVY VE:HICLE;5

1.51

TABLE is.·l! CI:IMEI,''';11" A!;;TI[]N:,e; " ... ,," [,!iiI

TABIL.IE; 6.~; BA~E: ElAEAl(llIi'oIllJj1 101:;5, .. , • , 168

"II';II.~a"'E 16 .. :3:: SUBs"1l'A.NICE HAlI,U!),NE'ga

AoNIli) WDIL!lNIEl!, Po I I'o{TI!I, , , • , •.....•.......• 'Illig eiAlMlPLE IbJB"lI!:c:rr~ ,.,'., .. , .• " Ui!l

ATTAICK MDDIF"IERS ••• , ... ,., 111)' ...

I:: DVE;5i! A.r.iD C,I:INCE'ALME'J<!'T • 171 FA!:;:E AINID REAOII"I1 • , , " , • """ ,. '!75

iJ HASE MANE:U''''EF!~I , " •. l·68-

TA.aLE e. 1 = F'AVIEIR I:: ""';;OK5 ,,, 21B

T""SLE B:.2.: i5l:F"EED 11!;;a;lIlNIVER·SltlJ.l'!I:EI • , , • , Ul

TAB'I...'E: 6.:a; M'gvE:M,£Jo!JT' AWD

DISTANCE: g~ f1i:1ID"JI" ••• , • , •• , • , •.• , ••• 12.'1, TABLIi: 9 • .4; HAMPIER,I!:C' MIEIVEMI~NT" , , • " " 2'2:1 TABLE lei.,$; T£~R;.AIN AND MCIV,E;;MEN'T '" J:lli TAIB!.1> lel.g; AF"PRIClXIMlA:.T!!: iDlliIEI::T

FI .. !~HT TRA'VEIL. TIMES .,"" •• ; HJ

TAI",LE 'g .. l = DIFFICULTY C'!.A!;i5

E::oi:AMPbEB • , • , •• ; " • ,. 2.2~

TAB!..!!: 9.~; Icg,C5, I:!F' 5UI:lCE55 •. , " •••. 2'/.7

·iIfAE!·",.E 1§! ... 3:, .5lAMIPIL.E CR:IT!I!;;.AL M,IIS;'i!i

EF"FECT!; •... ", •• " .. , ...... ,., ••. ,., ... ;., 2.211

'1V~""LE '1OI.4·~ .SI~~il'Tll'II!;o O'~:5TA'NI:lE:.,.",."., 2?-'1 TAIEU ... E;; 'g .. 5: .5,p'ElifllFINCO O~F'IF'1!CIJI~TV .. ".,." 229 ·T"AIElII..E; '~ .. S~ ICT'HEFir EIFIj;'IE;C,B

IFIFHJt.'! WIND ••• ". , • , " , ., , " " " • , 23.2

TA'I;! 1..'" g .. '?r~ DAM .... ,t:ij'EJ;'"jj;i [J M

FA.LLING D Ehl!E:C:n"!;3, _ .• " ".,." ... ,. 21l

TA.!!!!...I!!: 9'.B;' DlIl:IgJ;!s ., .•..• ' " ., • " " • ; ••• 0134

T;II..Ell]bE; ~I.~:' IPCII:I;DNH •. ,.,.""., .... "" ... "". 2;),8

TAg!.!!: '1S~4;
TA!ElLE 5.5,:
TA,SLi!: fi .15,:;
TA.ElLIE 6.'7.;
TA.8bE 7. 1 ; ............... " , . .2Jii

iliA-BILE 9. II 1 :' SAIMPI..IE; t.·!:!5SIIEiN

,AWARD'S , .•• , • , •• , , , • , " • , 239

1"~BlrLE 9. 'I ,2: SAMPLE ACT'lil:IN AWAIFU!S ,.2J!lI ·T~E!II!..I~ 9'.1 :1!! a.AMPLE: ENCI!:IIWI,N'lI"E'R

AWARD!!!, , , • , " , , .. , , • , , 2j9'

T"".E!LIE: ;;;1.1 4= ElI,AS']!;; I::i]""D5ET

P[]liNT C IDS ... , • "" • , ... " ...... " "" • , " • , .... 24f1

1: .... "'LE. 9.1 5,; t;,gMIIMCIN ICC,ElT

MIEIDlIIlF11ER5 " " .. ,." •• ,. , " ., • , " 24JO

TAB LIE;; SI·,·l 6. = E NCIClIlJINliFE: R: Ibl~V£LS ... , •• , 2M TAElilL.'E;; 'OI', ~ 7= N PC !:IlT)!i.T!~'f!C RANIIE51 " :267' TA61~1;;; ~. 1, B!, n NF'LIUlENcn,"",,"

D!5IPOBIT'ICIIN ".; .... "" ... """.,.",,., .... 271

..

.HonOR RIlUIIUi SPIES

~.EspionafJe fs a game .. A deadly game ttl' be .511 re, b'ut a game uo~,cth drss. Anrl aU gamcs luw(' ndes. "

Decades of Cold War tsp:~otJJalle have giV'e'Il rise to a strange rode (If hcnor among lntelllgence 0if:l~rn1rives. Th.eseindiVi.diuals <Ire 'the elitewarriers ,of :liod~. fig!hting: 11 prh .. '<I.1ie sbadow war to de1iemiIlelh~. fm of t he worM. lUke samurai 0]' gelIl.tlem.8.[1 duelists of a hygnne age, .~ hey recn:,g:n ize nne anctheres ki.nd:red ~![Ih:1ls, [rt:lI'LL[lg even tht: [tLust 1.lt:sP~&oo.t:llt':n:ry w.ul:h the measure of respect due an eqruat Iholll.gh this l!.llS]){lkeNl ('0 de of (",rmduct has tleVE'r heen committed. ]iop:ape_'l', there are certain widely .rec(i'g~iz~d rules bywl:uJtih modern. sltperspies live., amI. rl~.e.

DeFeaT IS' iI'm8'fTeR liP lJeGll2e5~

lLl8pkl1il~~gt[;:i:~ ;I ki~ ~[l ,1 g.l (lh~]1 gOim l' of (·ht~~~. Ag~r1it~, civilian sped<JHst~, g;oven1l!ill~~nts, .~ nil even muni'riesf~I~~ lilt' pm!o'ns hl'fml: II hi: ~h:ll:lowy ki !i,~ mu] 1JI.U!~t::I:IJl of [nl: il'lreU[gfi'nn~ comm.u.ntHfY, 13tH the spy h.ar:u:lters of the world Inu~l aJway:s be wary (If sacrificing too m:aI1~r' 'Of tlu:ir tools, lest their rower base CQl~ aJI}.~E'a.l1i1 lealv~ their seusitive il1fl:li[[JlC(I[tiOI!~'~~~er~¥l.I.t!il ~nl~:!le~o enemy attack, This delicate gllme of cloak lIl'ldi ti.aggctdefe:atill@: the enemy wlme sim.u]t:a:ne(jusJy p(role~·tiM ones own mterests - dem.mds disnEt~'ifr!:!, mu~ tn.t' uwh.::rsta.!Hl.Ung that nawar can be w{m OII[iOl.t once.

,SHBT£em 15''S1I1I. 6ReaTc,5T.IDSDPDII.

The gun,. tile blade, and thefist are: cltlrnsy tool S <It best Ihe truly gitlffi clIO not J1~d tl:!em,~ll1d! ,['<In <lEl\d .. ve vktol'}' wutnwmd!!i alene, S,t·UllC:l io 11., dicn:pti [] [I, o bfuscafion -llu:':5[! are lilt:: WtSJp0.ns of the eltte spy. A victory won w~th won]s ~ lone .u~ thL: uililli.i:lle. d~splay (If slWl and style,. and a mo.Uuf featbr.>r [1'1 Lrne cap ofol1!Y ~.l1teHigence agent,

8"51R855 .IS .IISllleSS~

G.ruugcs between. spies areinevitable, but taking 8J grievanee intn tJhe'[I'l"h'alm secror bt::nd1ts fLO o.w~. Oaths of vengeance al1dper.5(J1nalWJmden:as lead m d:iS:traCtiOil] and [k'n-hel ien uf dlllily. Were tills ,,!lowe!! to occur, the ~sp!i.oIll1;ge world wO'~M qui,ckly slip iti!~Q cn:;]m;.a s operarives abandoned (hell" mk.. tofuUilI pe:u;elwdJ

debts of honor against hated enemies, No ll'l~:cmgt!n"~ :age1~!CJ' CmUI6.1:1e5 0,[ permitspl']Vate acts ,of n.'1:nbLI~ioll against enemy agents under any (ire umstanees, Spying is it business, and there is UJO .morn. fo.l' petty or v:indi.crtiv'e :squ.abbli.ng affiongempLoyees.

RelfSR RellBal. SUD. IIPPUIlllllr m aIlHDIJI!J BU'TS,seJ"lI1: Bailie ..

This is the most intractable tenet of th~ secret ag~f1r:s code, ReveaHng you.r enemies' existence to (he :authprH::i,~ n1~'di:a. 01' uther p'~:l1:ie~ cert"rinlyresttic~ .rnd cmTlpl~catt'~ the~r ml~~ions - but i~ affects YO'tln; a~ we]L By rmJoviJJg @1J1t:sideinflue,liu:es,tbie Glleat a,un of eSI:l~(nlla!1)ebeco.mes a contest of slill and clari~g that only the I:mil.dlest and mestcunelng can Sl[rvlve.

Those who 'illo.l.ate this p.recept of the eode :rarely last km.g. Ibey are O'ften [I~iI1llptiViely e.I.U.lliatf'd ~y then el'leml~ to, preven.t e'Kpogul'e, aJt.1Idi eve'i!i :an~E$ :place Hn'le stude IiJi those who do notrespeetthe t1lv~M:IiI.a~ gf espijonagt operatloas

'nTIIIIBUCTIBR

".,,{hen YUll p]ay s.pyn{f/t, yOU! take, onthe role of a :!iUpl~rsJ]Y working for a I.[jl]~~!"'['n'''t ~~pionllg{' or_g;anfzJlio.n., strMng to lbwan: th,e efH:l'i'tS of t~.ose w.Rw wOI.dd d~troy ~}r dOlillilla.wth.e world,'l1Us s!uperspy is

~ magi 1'I:a:[y.a:mi exis1:~sQ~Ii'~y itt yonr miliR :and the minds ~ 0,( your f:r:i~!lds, Urm.e:persol:llam.ong' YQU - the Giilllil:e Controllr (i)!lJ,hrevia;~oo ~fjCv~) - tak.ts th.e ml~ of ever.Y~ne you mJeet in this im.a:g~[Im:y wodd :and scriptsOJ:e dUI,Ih::ruges YO·IIJ. rarer, i:1'i!C:~U(I~.l1g Y.Oll]" el~e.mie:5" 'lrhOll,Qih th~ GC s!,!ellits for the< villaIns, ev@ryol:lJepiays th:~s,gamf l.ogciLhct as If.~cmk

Tb.e~ are:1l]!3.1!lY things you can ,expect d.rning a game off Sp)!t'r(;!{t;

• rou, the agents! work for a larglf'! multitnation~~ org.a tiliz~ blon (th e uA~':l'encyU)i' wh ichi operabe1i, ollltsfde the ~aw, IJ~J l which also s:~nivn ~ll pmt~ct lilt' world f~,tJIfI'! glol:lM Ulr'~~t$, 1111 you!' g.~rn~. me .A.g:itfl'CY !'ll:)y be a U F<1!1u.;h [Jf9Qv,~rn !'Il'~ nt, ~!J t:h .. s 'Hu: alA ~)r M r6. blH doesn't have to be.

.. 'iOy have aceess to the .Agem:y':s fletworit ani:! hig h-redl ga dg ers, mal1V of which are not pOiSsHJ:le!i n 0 ur wmid,

.'Y~,H.i iJ re gliV~r;l mls~i.onsw aeeo nillPlish by ConwllIll ,(;~f(illr,j r ii\!'-game superior' - Sf\~ IN'l,f1ftS 2106 ~~d 266}, ,,!ihid'l you are expecte.dr to ()~mpl.rtt:'nDw the mItiliS1 p;.rlo!'l YOI!J r ~)lW n, You area II!orwed IniIlJ,Cfij Ilatituile wh~i'l com pletTrrg these rnisslons,

.. YOY dOIl/'f have to deal with the lII1l.mda'ne ddail~ of daily life, 5UCi1 1iII!,; ellminga sal'ary. buying clothes or food" getting .sid:. [ILm'I~'~ there's a deadly 'Virus iir]VlIllvt"dL payi ng taxes, and th e 'I i ke..

• You are gen~l',ally 1'I"ld::ier, faster. and tough~'r W kill than onjlin a ry pt:(] f.lh::,

" You calll easily adapt to stra rngic J nd exotic 10e<llll:"5-

• You ea n re9lu larl ,p1i,ll'1I on tin Itl stunts and wi Id acts l!:hat amlin a ry pea pi ~otJ I i1Il;lruid~ impo~ibk_

" You r fm':m i es 'gen era Ily Qlrt~l(j !tiber you, and are at least :JS wcll-eq u i ~~dl" Th e o~ds," ~:Flltfst ymla re dllwa, s h TiJh.

113 ETT W IN' rs ,8' >f'A,RT> I:: 0

Players should skim I.hrou~ t'eij.~t th~ 11M. fb:!ili dl,ap,te:rs bcloR plllY, and should ['OID!:!Up wIIb an "MlflJt as well. Conferri ng; with. the otfier p~~:JY:Cr.S:'ffi, a; ~ eiU idie~,

"

so [hat you create agents w.Q;o W[lrk y,',~Uroge err a.n~

whose abilnies (,'nm:!lh.:ment due auoJh~r.

Die Gr should read through at le-<lSl ~h"lILers ] -:4" 6, and 9 of this bon k lu.{on: play, and decide OIl a ;starting U:USSfOJl. Details ali(l'l.n d:e-5i;gmng mi~l!I~o[IS, (cruled ~!iills1

are Il!)l:'atl~d in Chaptell' 9: C~tTllt. -

WhHclbe lie has more u t.I.IJ tIIa:n the ,oHDell" plllyt:tS,

. ~ .l thl

e-veryone call help. Ihm are ma:ijy ways to 1110 . 5

ise« rht1p't('~rs B ,cmd 9), but tae simplest one. iswr the o,th~'f players W aC{jjuhe f'v,r,..ryIMng needed to fI~,<JJY:

., A nic,e~ quiet pia!;,!:: to play {w'eferably wheFe the group won't be d istu rb~d 'For a few hours],

'. fll::ndl's, paper <lind ~gent Sheets ('Sff page 287-28tJj.

I. Dice: at least one: four-.!)id~d die (MJ. four six-sid d diee [dEll. Ilnt eigll'lt-sided die {dB)' hYC! differ~fTtlY=I:[jll(jred ten-sid 00 dice tdlm, 1I1n[j one: twe,nty~~ided die '(d:Wt

,. (If lIt:sired) A wet-erase mat or glrap.n paper" tu ill'lJs-rrate the: a9 ents' Ilot<ltT.orl(5 ::UlIa tra ckthelr rnevernent,

Om:t: you have' eVle1)1hing, set aside some liml: "lid show up for yo~r fiwsl! mi ssicn brieflllg!

01111:11::

Thls book uses a number of (He .,on ilbbre\'iatiol'l~ th ",t )fOU sholuhlf.lmU iariac yourself with. These lIubn:vl::1UQllS are noted ,J_S "XdYtl." "X"1s the amount of dice wUeiiy" ff istl1!f'I}'p![:-of It rolled (d6. dlO, etcL and m ~," ~[1'lisl[~ .. is fldi1ie(l~f ~n;mhttade:d from the tota.l ~1.led for instance;' ~ .2d:4+2 ~ [!lea ns 1Jlat you should roll two f,d)llJ-s:irled dke .Hld add two too the res.uU,whflc

~f;l1tl\, l'~ mellns (hai yU1J silO'Uld roU twenty six-sided dice .atllI subtract ten from the result

p.em'e'.l1tile dice (cl~) generate 8i number from 1 1.0 100. 10 til n percentile dice, roll tw,o d.ifli~[I!t-eoloiffd ten-~ded diee, O.II.e of these [chos!."..l'!herD.1't you roll] :g'euerates the tens d.igil, while the ether ~ii1I(::rutes,tJhe tlues dligit If, for 'ex 1I mple,. you roll OJ 9 and 111 4, your ta,tal roll is 94. H.~l1s of 0 ~.nd 2, respectively, total 2. If two Os are rolled, the total of the mil iIs 100.

R. 1:1 WI N 10 II NIl Ii3

~m.'[·n any Spycraft rule asks for dh"jslOlI1 ,,!I~d doeso"t ~edfy whf'tihel" you should mood IUp or down tot keep tlie fraction), aJlways round d!OWN.

S.HA.O CWFORI~IE: ,A. R. I:;: H ER

ll1e first l.'1ipiOIla/gC setting for Spycraft [alnd! MG's, o.ffidal~spi.ongl: world) is presented ~ n the Sh(!dow:fil~ee .Atcher Wil!iU!Jook. Pi h}rpcT-kinetic re f1ieel ion of [be dassie ~"1lpecrspy model, fhls s!l'tting .1.t:iJiU.l1'CS powedirlln5v org<tllizatimlSo" cl<lngemus n~w threats, ]}sirm ,1I11d mystic powers, liulki:ng chemical mOl1st-ers, an. onginal bwndn~d~yellr rol1Spi:raqy-oo'~oJY, new base and presti~e d ~:;ses, a,fldmany lievi' 'ka i5 ell iin one book.

The .S'~:m1!Jmfor('f A.fiCi~fr SI!W ng will evo~ve nvzr coming mo.ntlls through smjri;::eblluk releases and a seri~ 1 izell_, :rIiw,l1..iJtnedIa campaign tile players have «W-,~~ eontrel nvcr. If you're' ([loiking for an (lJol1g~,jl:lg, fully il1tC;J;lIcliVI: stcryline that yuu're 11:1 charge of, this is the wCM1,tl for Y()Ill. [heck I)ljt www.shadow~rc.ealFch~r.co1if\.l and the AEG W(!US.l.te 1'01" addttinnal infunnlllio.n about

"ilil5,_J?:mj\1!t;t

WHA.T- TH,IS EI:ICCK CCINTAINS;

Jhl~ book: is broken i lito 9 chapters. AU ~r Oil! chapters may be read 'by a:nyo;n.e, though Chapwi"T 9 b:.J~ much more to d,en, wifJJ, umIij~ games than playing them, and is ~.hL.:i'efo~e .most E~fu, to the Game CoOn trul,

A_gent Cu~atilll'l {ChaRitl!r t J uff~"S many d!20 options for l:1:~;ll1iil;R: an 'e:SV]O'gj!a~ ag'Hllt. inchJd:~lg departments and base classes Itrr the JlldStJ1'l-ev~I'f!l1t archetypes (II the geme.

Skills I[Chapmr 2'] iIu::lltides;all 'l.h.e base skils, ffeafiin,d 111 the SfJ)'l:rajr game. as WE'll as ~h.'L.: nIles for Il'sing skills ]n Fl~y.

Feats (Ohalpter 3)pmsC!nls OVl!f 150 new ami Je1ljsen feats fOI" yow :a.gclIiL, as \!i'dl. 3S the 'basic: rules for feat use.

Finishiflg TOLlches (Ch.aptew 4) completes the a~ent cr~atiQ]1 prrm: x; '.S.S, and .D.ll:diucles rules. fot b.ad:gl'iounds" ~H;tio~ dk~,~nd lIg1n{g.

Gear (ClhaF*'r 5JI shows the process oaf 'equip.ping yom agml, ]D.ch.ld~ug gear, I!liadgeb, anij venides.

Comb'O!t IICh'apoter 6) Jlt"I'SI:"II.tll the Spycr.ajl' rules system. Vl!itb examples of pia.)" ..

VehidiES, ,and] Chases -(:alila~ter71 allows YIl'U to play through the exdtil]g chases seen in mo:vit,s - on fOOL, un the ground, ill the air. 0'[ on the Sf 01.

Tradecr,alfil: (Oila,pler BJ is, ,geared toward heipil'lg p]aye.rs .n:dimlil:t:' to the spy genre., from p]aying a secret a~ent t® investn;g;(i.ting Cf]mll1al activities, Addritio,[I<lI 11:11 i"S fUI! P laYl"r.:;. are also, 'found in nus 'd\i:all'~e:I";, along with intormaJtio'n abonttraveling and movement.

Comtiro,1 liChap,t.er 9) is, the GC's part [l,t" the book, though playen; may find it hdpl;ul as well 'fills. section det:dls UiI: Mastermind system (see the next columl'l), and a number of rules 1:10t commonly nreeded by the players (e.g. Folsom; security S:YSt.E'IDS, and ,!:he like). HnaUy. tills 'ctp~"f1ter 11'1dudes glJjd(:l.hli~s tin creating missions, and UisingNPCs (nnn.-llt1JYl:1r {~har~(:I!L:I1lJ'.

W'HAT"S C I F'F'IE.R,EN'1!I"

Sp~}'(:r(1fl :;;lHi oc:;, I[],usl characteristics with oilier d20 games. A few 4.11" 1lS mechanics are diffen'nt or uni que, l:Io\V~\I'eI;! and :mig:btbe of lnrewsi' rn expl:th:m:~d ,l20 pl.ayers.

Miulti-Clla~sir1J9. There are 1'10 experienee penaldes for mhi.ng class levels in Sp)'crujt. Ag~nffi are highly skilled, and have .maximum F1exohilfly to pursue tra ining tn ssslst their activities in tne 'l'it:~ d.

INo artt.aoo, of Op,pl1!'Ii1I1'ni~ty, Spyf:U~ft uses a eornbat system tuned more for gllflJ,fIgh.ts thM swordplay; and the actiem sy~h:m JUleS been :!'lreatly Slmll,]lfkd to keep things fast and furious.

Vitality alild] woulnd,s;. Firearms present ,11 small but real risk of st'VfTf'injl]ry or death at <111.1 Limes ill this cinematkR.PG" wl:licllmilt'S elements of damage fus,t seen in the d20 StaT Wa:rs'" sYS'll.:tll .. Even the greatest SUPe'Ispies should 'Illink twice bd()I1.~ tlley leap Lilt(! the fray.

ArmO[.Ac:,cLllilte r;epre-se'ntOili un {I f mn th:n~p'roleeti.ve ge,alr liu,a.~p'rn.rlllP(er;i. ,8. cliffe.rent aWPJ"'O,O),c:h Il} ,8.mJ.iU. ln S11Yl;.Tofj:,armo:r .raIclyinL':H';I~f's y~J'I!l:r nCrl:rlsehto;;i~nl. ill oIT11:rs substaetial dam ;Jg~ ~thi(tlol:li and even protectlon against criricalh its.

Action [lli~e .. Spycmjll' agents are r-eglll!;u]y al:!]t'IIJ neat the odds. This, is represented with a new ffii:'ehallilc - action wce. You can use action dlceto :im:i",l".3iSC roils, aetlvate Me cdoticrJil failures and spl::'Jeial ahllltles, heal dama~e. and fur ma'llY nt!i.c.r dk-cts.

Error Ra'ngf5. If! :addi.tiull till the sland:a.n1 lIliJeat raage used fur ,C'ritk:al hits and Sll'oceslles,. SPYCliOrft emp]oy.s a "';m'ij ar (In''''~r1>(:J. cn Fkal fallii.rt: !iysh:m. Shodd,y e:q!:!ipment or laJ:;]\;' o:f skiIJ h:n;n::,a.s~ lim odds .oF a d.al'lgero!:!~ firmhk with ewrj' mU.

Bloldget <lInd 6'il!d!ijri ~irtU,The fktiQ~~] Age:lll.~)I' of $pYf"mfl, gam ~~ iilssigns gel! r ~:1I agl:nb baKed un d,it:i,r need ami "pull ~ with th.~ org'rtni2ati.on. 'Ihis is represented in the game with budget and r!tadget points, wineD. balance g<llfm" utility algaln~j tli!t> a,gl"nl'~ l~v~t

Chase! Systero. Sp'yCJ:afr 1.'I!illUfes an all-new syst.em. [or .running movie-style' "clUcie and foot chases, pittil1,g the players against the fie in a battle ,efwits,5km. and da ring. .!Each. ddve.r cansta:ntly vies to manipulate C'Ondjtio:tiIl.~ hih is f(lvfrr, r:haos~r.lg from a list of predator 01:" Frey maneuvers ~.r.ui ,atll:u.dk 0.li"tiO'ns that ]nte'r~'7:t with one another e'V~!)' Jtll][uli.

Mast:ermilil.d SysH:m. The Mastermind System takes tile stanrl<!1'd OlIn.. adventure and clrlaUl"fli!J;e ~~'lim'] system and! mJl],i itinto a plot device. '1li!e or d~sigru; hisvery UWI'II ,dt:n.u::illi:r - tile' seasun's criminal, m1l!sl.ermimi! - wtili an organizathlill, be:ncllmeill,; millions, and f Ilils, all l:ialan('fil p(lliIIl-fur-poJnt against the ag~ts.

- - - -

TERM 5 YDU NEED TO KNOW

The Ag:~nc'f': Thls is tile group that YfJill fn.-game pcrStJina works for, It is broke'll Into departmems (see f:Ul{Jt .J 7)', 10 which YQ']u' fi1l-1il:l1ll1 e peF-iClfl" 'is a,~sl:gnoo.

Ag.ent: nil! ill wliat W€: call a pl,::Iyd lC.biru;acteit'; the in-gll.IDr.: (It:rSu:uiilily YOli pray as pan of iIhis ,game. By • tllki.ng on 3 role in Spycr,aft,. you arep[aying an agent, Designi.ng au agent is ymll' !m;t ass!gnm!!IU a~ a p!;Jyer; niles fur doing so 'begin on page 9.

Cgntrol: This Is the in -game eharaeter that your E1g~(Itsren:r to, and l.ls~lany the key or head figJU];l2' ~ n yuu.r ag·l:i:ley. MO.n: detam about COOlwol~ 01lJi be 'found on ]liages 206 aJ],d 2 (l'll.

'eame C))) !IIirul I[Ge);: This is, wll a,t w~ a.Ua D1i,I.ngffi.ll M:ast(!r (DMl]'. The 1G3MIi: (Of.l1.roJ. ig responsl- 1:11,1' 1'1)( designing 'the adventures yom agerrts go on, w.leplaying the .IIfPCs, tbey meet and dett'rm:inmg what happens by illirerpretin,g the niles"

Seria I~ This is what 'vre call an adventure, A lJiotilfl! roomp]ete descrigtion (If serials and how they ;;lIT dC'~i,gr'le:tl ean be found on page 2'6].

S~a!So'n:: Th,1s, is what we [',dt <! ~~3 mpll.ig.n.

Seasons, are IOOlliposerl ofSie\l"eirOiI seri~ls.

Threats: These arethe villaln ~.rgil1Lii~atiOIlS '!:hat I your agents, go up ,tlgSJi.n5t.. They are' (QJI1lJ1~~f!dI .. I)f masrermlnds l[gftleiiaUy IDOIle powerful than thE ag~l'Its), lIttlidlm.en (g,ene.ra1ly of file same pllw~r <IS ILlIc ,age.IIIS]. and .minions 1genenilJy weaker Ol:li!d more· nunierous,

'DZIIIHIIIt:Tlon

The ~JllqU:~~l: uf this chapter is to create and p'~ay s~penpies'OVhQs('. t:l~kil is to thwart criminal rnast~[mInds amY. lhdr vast w o[I,d-'Lhrt"9J~e:nirIJ~ o.rg,u~.lziltl@ins. The rules for p]aying these a£ei1lts ar~ lecated ilimughoul: Chai]Jtem 6, 8, and 9. H~, we nelp' yau C'(]Im'~"'~ a~d d.t,; .. ~gl'l ,~!'l a~~:!'ll to your likIng - Ul~ agent yO!] w~. b!lJrn.~1) ,:plllY!

IlJRilTIlGellm BlJ~

The rol~ IIlJf the secret asent is broad and varied, and, t.:lk!~ up ~~Irg~poruons of this 'boo.k. To get started, thou gh, yuu l\~Jn ski m. ~tu(' 1'0] lowi.ng sections for ideas:

.. A!],ent iDep3irtmen1l.s: page H,

., .Algelnt CJalsse~: P<ige 20,

.. Espioliliilg,e: pa'ge 200.

" Missions: 1I11Igie 201,.

• ' I nvcstig:ltiof)~ 'f)a ge 2H1

Mternabely. you mlght J1:!st want to chocse a favorite spy fio:m the movies", beaks, {lE TV as a model fur Y{lU]' own agent. Make wbatever cb_<m~es yQU need to enSlJ!"e he'sfim tOI play,.all!fl diw i'l1l:rj, ~ht1' is!l€d.nl~ luf 1Ji1S\ml. ~reatiio!]-

lB..elle' Til ,STaRr?

AS!;I.lIn.tug you want ~odes;igil1Y'OUTOWIl u[]Ilt.!p,t' a gCJ]:~ Jromthe ,gJ01!IJld up, here's ." lis·t of g1iB;'i,tilll'l~ g}':.irl.:[I. l:o hdp yUH vlsl1<L11zemm. There aTe1::o¥(I. iliings

............ [01 remember wh.en al'ls'wering .. these ~ll:esti.Q.m;.FITst, .try t'O

crea.te:~ilil agent thiIJt ymJ like (iila~ilji, ~0l'l1IfQlII·~ n:h:iiJt yu,~cr;u1d SP'(it1ild personal ti:lill!e. " .. ithh otheIVifseYQuT~ seen tire' nf Flayin.g him, S~c()nol, by not mil ~y to <LtlS,We:i the Ylt~StiOR~ but toaskthe uNJd.er1ymg guesEjion Of ~w.hy" JOI~ nidi. F!J.f .~lsta(iCe"ansv."e:r.inJ:!:

lll:~qtlem.on."Wha,t is menlOst im[lflffiI[J.t ~V'C[iJ t. it~. your i!I:gel1f~ lifer m.ay lie' as $i.mpl~ lIS ~His grn.duat:ionJ from co,]Jege •. " A~ll:ing \vl'ly, hOWI:VCf, ntight reveal tM;at he valu~~ kJ1_,Qw~~d~. .ttcqgnitiOI1. <0:1': even life ·~)lI}~dL~lJl'l:! (m:Jkh~g [he event .i.lllpo,.rtau[ be(:a~1:. .. eIr 'I'r:~ld' !lim.).

Narri!e tiI1ree traib you ii\tQ:t:lld ~ili.>etlD ~N~ in YOI.I!' ,agent.

Sgl!l]~tlme.~, it is e"So]e~1 bill start withbroOlt! ~I'mk;e:>. (bQos~OI r~w dI~~t:l"~pti'V" w£lnts ,~!ll 11lii: rOllrllllng~b~mt!. of your ag¢l'It. Snme eXi1lmph::s, uf ~1;Ich tr-1!ibii are "vlttuous," ~~"I;l!ll'!~ ng," ,~H'ld Yw~'trly, H

Name three tr;!itiyu!Jr;!!g.~nt d!(!e:m't li~~ infi~meoli'e el~c. By Ow same ~ukr.:n. k n t~wing .'jO[lmlO b~J$rl' {~piruill]!!~ ymu agent h.3S can be:~p d~~i)n.e ~h.5 :pc~(m~Hiy and moUvaUoI1s, which we'.n gette in iii mCi'.ffi.elt]t

Wheire was you r Oligeri'll bUIrIll!, <llndl wlll,en? One' efthe fir,~t thi:ngs YBU iSiiJ!Jl.td~ l:oJ]side:ris, yom ~ggnt's plm::~ uf IJ~Kh~and age. Am:u.her questi~n 1:0 ask - was' Y(;DU.I' agent bern in the nation be cillneutlJy wQm for?

What is your udl!l:!lli. :<Ig~!Ilr.s s~~iialty? Is he an. fX]]fTI mfl'~fK~m,aWl? A wor!(I~:renQ1.l!{tl~d l11un~r? .At flaw~!~,~ di1i!b~~~ ~l_ftis'l'? Am~:S:It'r frl;inipll~1illur7 Smi;£~ifl]!~, <ll'lSwt;'i'rfl'lgll1i[~ [!hiJk'S,[ ~Ol'l I~ as @asy as tl:lOWiJl:g YOI1~ a!~(l:nl's .ra\torHe su~jcct i[l' high seheel or com.~, anti. extrapolating fmm.t:lleIie,

Wl'ilat !:lilies y·our ageml ii,Qok ~ik"e? E'nysically de:s:c]'],]Je YOUT ~lge1ml" .f~Jcll~~ng nil t]'l~: ild'ii n in:g ~hJ~i!u·~t'i!"j~l·iq; rh ;~~ rm:d:t~him Un i{)j:Ile.. Oq~ h U\f IlW(lI 1s !.!t~ij~~y ~!!iU.t!;gh • A~~o,. d.etlll'.mi 1:1.(1 your :l:g:~l1t's bUild, hdgni., :In.u w~~gl1t

Does, you r <lIlenl have OJ!lY

qUlil'ks.? no'Cs yOlit agli:i:lt 'lISle8J eaten phrase, lllallRJe:!'ill:m, signaru:re move or piece' (If e~lll:i;PllUllii~ thlltli!!~ is .rum.'!dJlb e1'ed for?'

Whailt Idoes yQU'~ ''1!1eJn~ love 11II10$t7' Does he love w,o:rk: .!MOf!>t't .He mi~t be a wo.rhab(ll:ic. Ii.. persoi.l1? lleD,gh:t 'be ahoJle:less

ram a~]ti~. Him;~elfl Hiem'1.[lillt be

il1J~,ap!abh~' of sL"ting In:y{,Ulid his CiWI'I 11~'li:idsarr:liil desires,

What Il'~ youlraglnt's favQ!1l~ 'th~III)gs? Wkai isyd'W: ag~:rrl:'s faVCI(r.i.lIe fuoo:k7' MOWle'? IV show? (Q]0]"1 Ma:gl'l~rn!e? Possession? Work {If.an'? Genre of ficili ern (]t' ,fr.i.od: ~f hlstory?' Kl~}tI 'of mu'sk~ Band? bi5uR~tj'!l1e activity? Food? .Drink? s.ectio~ of ':'l IlOOhHJI'l"? Car .moditl? Weapon:? (]oiliinJ'l' we? ~aru - ~f these d!ed.slQ!l:5 ,adds a Wil:le more depth: l~' yuur a,g~~~withu:u I. p£edemtr.[tl.IDtling his cmnse hiltlheg3me. [t ilii by ll1Q m~Siru; nec~ to ~H!)W <11] tlh'e~~ fhing.~ <Jiloul :Y1;¥u'r ~U"1lIl, t:i'.r even mest 01 Iiliem. JLISI: :U~SWi!!l'~S, many as you ean O!It tm'emome'lll tl~li:lll:Si¥t:: rhe rest ferr ~i3Jter.

What: was the mOISt iilmpDn:alilit f.lielnt in v,our ag~nt"s Ilife? Cmlsid.er his lleIspecfivt:~ The most Important u:vt::lll h! someone's m;~ .~~ IJisuaUy linked to his s:trongest nplnions. or memories, Por instance, if your ,[Jg:cn:~ is s~lf-n::I.i:lI1t, the most important event in bis Hfe m.igtu hE' U'U: death of his parenrs, Aile::m.<!lely, if tnt: most impa'.tta.nt event in j!Otlt agenrs life was tbel1rsl. time he lmd;. 8J life. he Inight i:lOW be n~mQ~ru] and plllCi[lStic.

What d,i)~:S your ,agE:l'lt tll1'lil'lk af ·espiOi:!a'!l,e?

Just because It's his career doesn't mean that he has to liklit H. Your agent m:ight betry:i;ng to gt~t out ~,\O\Ihat's, s:topp~ng bhl1?) ur L!yi.i~g to wage tllewur against evil en . h is own terms. On the oilier hand, h~ III Lghl I1flis.h the StillCrspy lif~51tyle.liv trig h to the hilt

'Why doe~the ag'elit Iliv~ a Iliie of ,llies? WIml hrought yOUI"~,gC1it Into tse G11m:[:, m.Ld what

keeps him here? He,ji!;,:]" ttl tile ...

prevleus question For perennal help in answrnng this one.

What is ''jI'OIU a,,,'e!ilt'~ RIIO'tivation'? !Fin any, why does YOUI i'lgent werk for the comm em good? Is he lnhe-rc .. ntly ahruisti c. pamotk·, 0:[ guided by <Ill (j,blig,atiou of some k:inrll? Dot's he li:d responsible for the world?

,q1lHSn7l115 FilII PRflS~

Here are a h~w more questionsrm those of youwlDo have done thisa few limes ...

What is VOIU ag,~nt:'s family liike? Arc his parents a]hi'll':? Are mere alilY ~ulJlbngs? ':when~ d(1 each 'of them iJivI::7 Hu\\\! does your agent ffleI OIlhoi11 them? When (1)roti.n;g. ymn a!l~nl \ fa itilY. be sure hl' let the 'OC know bow you feel about them being used in serials - 'e!'iJlt"d:iil~y n- yUIJ'n~ opposed tol11(:m be.i.n,fl; used. as belt or leverage, fI'h]~ p~rI'icu1aJr trap has mmedmOf{:man one I'{:ame SOUI".J'

What are your ,a:gent's per.SioMI vli'ew:s? How dnes your ag!:'nl feel about r'I~lllguoru? Does he practice a particular I~ilh! How dnes he view JiwHtk.,,? Ones; he support OJ s,pecifk poJiti [.~J lila rLy'i'

What are yOIl!' agellt:'s vallues? ROIling the followil']g from, Ii ~ (I 20 (1 being rn.ostt:l:easurer:l) '[.;;,] n bclp you dett:rmi!l!1t hls peTSOTlllHly, as well as hls aetlens riming play: In:aJllty, career success, fame, ralll..!l.y. friends, ~appIUJess. iil'lil:t'grily, Justice. k[low~.{_i:lge, love. mr.FiILl", pel's(jljJjaJp erl'cctioll,.pol il 1!:1I1 v,aIues.possl."ssio ns pnWl"[, n:lig'Iou.s v:alues,~putati,mli • .'li>lf-rcsp'ld, sex, and w.ilm.ing.

• What i~, youw agJ~lIt·& g,reatest re.u?

Your agent's ,fua,rs can guide

him or und~r!Ill inci1Li.i:Ii, but they sheuld lfleVer master hlm.~.lJle[ll.ii1 y itlg an agmt 'whose f~a rS are iIls:umm[llll.ablc is fa..n;:ly fun. but .allu'illing 81. fear to guide your action:s can add U[lI:X.f!L·cted Ilmma, to II mlsslou •

!tow do~s YOlir ~gent

fee I 8bo'lIIit hii,s 'lilalition I'

Taloie a hard look at each ideal and

practice or YUllr Ilgtnt's em:ployeJ:'S and contrast tl\tem with his. (l,wn. Declde whether he believes in them or not nt'v~]up,ing an agent wilO'S'!!' oplnlons e.1.as:!1J. with those or.his sllIp ~rior;5 can ild.ri. 1I lllYl:r of tensiea o,ili~n'!'is~ Illi<l.vai.la..lblc dijrl ngplay.

WlhaiaimlJl"t hi mself wDiul:d your :a gent clhllngl~?

N:llll.i.ng one. tbillrij that your ~gt:tl is uncufl.lfortable or unll<lll!lY with offers him sometbing to strive fCi, dillritl_g ]l1.~y.

IPER,g ~NA.'_IIY TES'T5

Av.rllallh~' online and in. most large Dookstares, personallty tests utkr insIglIts about peeple hQsL'!d on 1ilie'iir responses to a number of Sf'l~mil'lg~.y uneenaeeted questions, Taking one io character (answering the 'questions as YUln ,~gJ!?nl. woU!M) lCanbrililg:~c;r~d.lble realizatlons <lbmn yIim agent, (If he'll" to (Il!fi.r.IC the dlffe.rences betwei n your orlgimil co.m::!!ll'l and the' "wor.king moi:"let'

TE:.A M D'YIN A.M II C 5

Mvarl(,f'd.pl aym ma.ywiSh their a,gEmt~ to mesh witl) those of the other 'p]ay«'," ri~l'il l"ilml the start Tl1i:srcqLlir,~s more th a'lli .mtm~ly choosing compl~mel1r.uy rlasse l)lIou.gh that's a good stan). The. agents must be able to gct .alon;Q: mtib one another as people, and mu.s,l be able te cog,rdi!1!OIt:e, rlu!:'jnS' a crisis.

One of flu: ellsf ~j.i,;\l ay.s do. make this 1100ppe[l lste 1l1l:SS, each player's answers to tile (Wes1ioll!;, 1ll tlrls 5Ct"li.o 1]. areund to thL:' [] th'L::1'S l:iefQl'e .ability :\Oco:res 31'e relled, [f anytbing stid:s outas a flfll'f'l'Il'i:J] pmblem, perhaps <In (l,flll:'r answer is called fOf- 01 an lIudierntarl1dl:ng [);f how it win a fr'ccll- le.am relatioas,

/1.1:;0, havmg each oftli:e other pAayws OIlik ene addItional. questimil iii bmU yCiL!l.r agent can also help dld'irlc whether he can work as prot of theh'um.

~ p",g~ l5r~r I ;ihml_:f ~'IIIj~ 1!t10~lifi"F!1 ,!!m~ their efIi~rn"

Y~'llir agmt J~ :~ 1!qti<J! to tb~ ~ ~f ymJt t1;m !~d~. $~ P"il:~ P It" jr<tr~ fI'''i~rl! Qpdl!m~.

s~ f1'~ge ;!j~ for d~. O'p~i!!(D5,

Yoo h~~ oo~m' fmr im~~' classes 811O tbils "iht'ti'7!! IJI~L rl.lw Ifi!~il G1w(]S~ more, >

5"~e f,>I!gt' 1;0 f<11 iij~etlrtDrus ~.lJoot :t"i'r,,~t:O!! IMI might lKiIiJI' here,

....... -_., ~~.

5c~ 11'l'8i-' 14 M n~d }'"(mr v.i:taliity and wtHr.rud .~oilDt5, ,~~ I,;;~;;- ]'Iij]. ~~~ fI~[~.l~~_ ,~~ p;a~ 151) fu:rioiti'ilti>;"t:,

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_--'-'-

...... -.",c:-=-=~:::-~-=_"._-_;:; ~_'_'-

s~ p~ .~~ rar iKUtJl1J ,t!~., 5~ p.,.g~ 15'9 tor bi!li~ sp~~, ~~ p;l~ ~17 ~~r !n~rr.t;l,li~j1I 3J~d ooUH;a,ti~1) I:~.::elt;,

Field expenses are ~SS!SM'~ "t~b~ :I.'!.~iit (Of nc~ l]ri:l-SL!)lt E.~~'l'\ri~"~,, 1)!I'U'iIJli (:(11 ate 3Jl'fllrdiod at the

~~.d of ~i!.th me:s~.

s~ J)iI@:I' t.2.5--131 far y.l!i~r gear DJ![[DtiLs. R'ti!n~ Ih:at p~I):DaI. g~i!1 r=~D5 i"i!1! ~r'ij ~~~jjjlis::.'i"il [i(j rnd~~i~l1J, 'i'i!~~~ ill oU!~ B~~ m~1 h.;)iT11JJI'Il(l!! .~t tl!!~ con.:! Df ~m .m:i:i5i!JlIL

The SI~t pruv'id~ a liit of ~l~ rhe ~si.~ ~:ml\all ~':I j]",,~s in i:h~ l:\<lm~, ~JM1 .bpw II1!J.g ~~ib acnon tlil"~ [O~~

r"dJlW;.!.Il'JiI.l?rZ.l1'&!lP:'=

-------

J~ _

s~ p,;:g~s ~o~- ~ ~~ (or yv>urr w~~o~ a~d armnr OIi'i!i8!jS. ~~m~;m:~r I!hiIl: p=lmal !t~~ ~=iD~ wllh. y-l)~ fl'OOl!] lDi~i~u .~ m:i~o!l,wbil~ ~Il ~th~r gtilI oti»t 1J.t:

ImJr.m~ ~~. Ute ·~ml ~·f ~ad! i!.1~~1(l1I.

[hal!'t~f a .",fI'iti:!;~. lliimJ~M~ ~:~nptl(O~ Qf ~I:Y ~tl!H

ill ~'pYL'rl.lP, ~m,jmijj;i! tl1. ~;1F!~11.~ C~t'It~ yooJ ,c~,n m~b_ M::ilit sure t9i'1~~ dow!I1, your !!Ju;;:atllJijd error pj!i!Igt~, w~~cb are .d~termti~.ed! by imj' <!.d¥"D.~~d s.k1ll '511:$ J'-Qll mill' luiJ~~Jll;'>K "~i~l" r~i ;;;ld!, ':'i'j!~~ft agmt class ~;m roirmdl eu ~8g\C5 n-j;~ wnd om. r<l~~ ~7.

~ ~8.~~ l~~ ror yD~[ ~U~i!(o:~ ~;, I~,,,,,,"

- - ----------

~·.cp,jU:l Jj t.lJ'"r;IIr..!.ii'i!. i\lJi1ol.JJJj!.'.H

-------~

.f~t:; ure gilimrti from yl:mr 1MI, C'la&! •. 8!11:11i d~.jl31rllli.mt.

~~~ t1iaptl."lll r'J[ ;1 <,1~1fI1~1~ 1151 ~f Spy,cra§t ~1I~~.

s~~· :ragrs· U I-MG far yo~r g_ad~~[ 8pliio~~, Mlllitd!l)lll!J .. must be ~~~i;[r.lml ~~. UJIl (:lid <l'f ~L-:J~ iU I",,!I.I~-

~e~ P<l.g·~~ 147" 154 ~or r~ljr' ~·~~M~· ~jJlJi"~'"., All ''O\~~l~ !]:j~5t be renrmedat tlJ~· ~mi of t'iEL't., ~!'JI~.~fL

~~ f';,jj;~ ] '1 f"l }'!,Ut ~~~ti·~. :~I';lirf~~.g languages. Se1:tlJcLs~~. ~Ij:UI ;I~~tTjIlIiDfi t¥.npiQ{>r 58 lil!<n p.~1it~I,II~ !!Iff Im~~a-Jlc!l to r~~ frem, ~]LI!l .rul~, ror ~atlfu:i!l1i~ on'! l~ml±li"!~

I'I:',..,)~;,!I 1'",,1$"" i:). II~H!f;;l'~.,.-I .• 11' 3~Lmt 'r~~1'Jon rs~~· .1N"9"! fO.l). am'!. .~1Iil: r.cl¥lkioDm.:!il. \\!i~ ~iI ~cmB.in:switJ!l~iJ!:II B$Dl l'rur;ll ·~D~ mi"s!;irm lu !b~:

Ilat. M~~.L1.!'j] b~tI~r~:ruiIi J!i~L ll(i.Ui~ (!.e~.WlUJ.ii!11r'j)~r [ta!!" opni(l"ns at UI~ ~Ill~ff~~l :!fIiI.'t'>!on - .S~ ¥~~~ ~Ia~£ ~sr.l1i~tii!ll~, f~ 3!~d p~~ 104-105 to detemnnc thUiL

112DRs£RT 0pTluns

lhe Player's HtltidhoQk"" d~t:'iih~ liJ'iu.:sl aspects of sgent design, and pl:ayers should refer to that VifJ1Uii'ie wheflCJeatifig Hu:lr agents. AdjustmmUi. to agent design sIJocIl1r W Spycraft agents are found in the next s~~:ti(llil_ Whcre. the nnes in this bQol: iillfe' _ dil fferent From the rules in tn.ef'layIT ':; Uflnd"'aok"',. use me Spyc.nifr, rules,

Race/llepSII'THleD-'-

"[here is onily one .rnte ill Spycmft - human .. None of ~h~ raclal benefits fOI[ be:ing human flr.mihr-d in tbe .:Pl~yer'5 HAAd'm~k'''' :;JlIply hl .~pycmJl.aig~nts,imWl~wr. lu.,slead. each agent rome:,;. rrmn .11 dcpadmcn'l lchosen the same way ~s II raee - sct"· the Pluyt:r''!i IlanJlJook"'1. SP'J1Cl'(1jt .departments are dcscribt:d CHI 1'.llge I 7 _

Ihe Agency's stsndard d.epOI.Jtmentsindude:

• Department {l: The H n:me Off! l,,€

., Departmentt : The Power Broke,rage • iDepa:rtml:rrt.2 ~ M ilirtJ.ry Operations '" Department 3.: COlm puter Espiion.a·~~ ., D:.:parliil ent 4: Urtlalll Assau It

tI !)ep:a rtment 5: ElI.a cl( Ops • ~epa rtrnen t 6: Wetwmks

-

SPIES VB. SUPERSPIES

rws ~am,eis, ahout Flaying larger than Uff. heroes, fa:crn.g off agpin~:~!l{l1I1'~'jj'[ul, wodd-:s:panmu~ threats, The :;U:;HOIlis :dways extreme and the ~·tab~s :;IIll' al.w<IIj's Wg1L As sudJ,pllayers l'Ilayi.I1s~:Jjr.u:ly assume that they ean do e!;":.:ryLhingll1t:y"ve seen In the mcvizsa 1'111 read al::ml11: In hooks the first time' they sit clown I,n play, However, this ~'ameis .. llbn ,!l,bm:rl gmwth, and experience, both ofwhlch a re only gOlj·I1.f'dlly l:addi.lIg· a few missions,

Players sla.ould "!lO~ expect to p1ay James Bond .:It ] s.t level Commander Bn nd- and his e5p.iona:lil"t :a:[U:~. a t:r.iOJI geare peern- <Ire h~~~-IEV~I agents w]th years, If not decades. of fj",ld f'xpc:ricl1.ce. You dO/n't need to commit years to your agent to !bring lilim to the SlIme level of -l:x.pc.rtist: {in fad" you don't have to wait at all .iJ you play [b~@-levf'l g",1mi:s fmm the stan}, but wfien you create a .~ st-l.evel. age.nt, think of what JI ames Bond must 1I3V1: been like when he was jU!it

, sta:rt1f1g OiI1II as. a spy.

CLass

None ()fih~ classes deseribed in the Pla:ver's Rimd'J.I1l1k"· an- ll'!.lmlabk: tu Spyocraft agents .. Instead, we haveprovided six li.il-Ii~'W base classes In this book, TIl,e Ag,f'liIl11"'~ siand:n:d d:8,S$~S inelude:

• fixer

• IPointman

• Wl1eelman

For moil"ie' itifOnJ'If.i riQi'l tlhll!:j~ SPYl:Taft'· das,~f's, see pOf}'f2,D.

8.,££5

The class aJIld cross-elass skills ylou may dlilOse from .in Spj.rC'fa,ii are listed l:.U:li;k'r :Skt~b (self' p.age.3 5l. :Is ,weU as i iii yOLl!" dOiSS I~.ffi{·rij)timu •

FeaTS'

The C~;III s you m.ay cheese :from in ~"'pycnift aire m.~I.~u. under Feats (see pUf}c 6 ?jl. as w.eI!~ as in yOill.r elsss descripfion"

1120lleRIrtellilfaLlles

Ymu d,epattm'~llI. class, allmty madiifiml and :feats d'L:term:ine fhe foUoMngillfcn:n'1fMtitm,. ,~ d~sc[Uu~d 1[1 th~ Player's f-J;'mdb~O!k:

• IMdee attack bonus

" :Ra,ngoo atl:ad. b.on.~s.

5PBCIIRFT Rile".,. °PT'IIRS

Spyr,."TtJft features several new a gient !)'J!ltfOil~! deserjbed bC!.£e.

BcrIDII'IJICIiJ

.E.adl agent begins with lO'T mere action dlce at th~ start of evf'ry gallil'e SI::S:;[Olic. YOIl can spend these dice 'till tum th!~ !ll1d~ in. you'!' favor. 1'01' m"r-e t'~frm:l1Q.ti(Ut .[pj~ lH.·Hmi: dl,cl~, see p,age 9~.

.aCIIG.IJURIIS

Badgl.1onnds are SlI hplut~ YOI.i can. build intn Y'OUT agent's .hi.stm)'"wl;Jkh cro~ up dllriug missions. When one of YOUT b:u:kgrulmds comes up during a mi;ssioM, you gaill addi~·ioTl:J~ expcrience. YO'll have the' optton (If spending some of YOll! skill points at tst or h~~er level ~ to purchase 8i backgrcund, Fo', il.IOTf" injQrm.at.ilm ,aoo'ld' bark:gw!lIuJs, S('It" p'i1.gf' 96.

.Falfll. CRDCH5

.

Yom agent IIi.;]), call upon the Ag;ffiG'sres~lIIl.rccs W

support his actions in me' lie]d hy dn.'Umvcnting customs, pmvid.ing civilian, military, and t:rimi.nal specialists, a!1d pmvid.ing a wide variety of (J'I:I1!.:::f services, This is ~f:en:~dw as a. favor dheck. an ~i your agent's lborlIl~ hn UI Is eq llal to. his level, p tu:;; :1 rn. additional medifier depending nn hi~ elass, For mvrt' 'i.njhrma.lilJl'lJ abotd Jav(}I" rh,f'(ks, see page 2 I 'J~

11I5P'IIa.,.,." aRB £1111.£:11".11111 ClfeCB5

Your agent has two W<lYS to gt'!' i nronf.iiiti~:l>Il from your OC - inspiration and ~'tIlllcatIon. Inspiration is used to get runts from the GC when you're stwnpcd - your agent's i.IlSpiration bonus is '~(IUI:I! [,[) his level plus his Wisdom morlif'if'r. Ecl,u'[~al:i{JII n:p.fCSC[lts your a,Q:ent's tralnlng, infernsation jhat m~g.h.t help emt ~n d' gh'f11 situatien. ¥mu ligen!'::; edueanen bonus, is ~qua.! to bis level pills his lnn11igencf modifie r, Por m,flR:' lillorm~twlI {nl ilispimtio:ll ,and ed'~u;~tiQIi roUs, see p.age 219.

wral.,fTH a"IIIlISU"" P,1I1,,·,.5'

EVl:ry agenthas vitality points ~hllli. represent his luck'l endurance, and training. and W,[IlInd pOi.lns that represent his toughness ,and ability to t;)Jklt pbysiml vunish.l[J.~tlt.. (omhmed, vitalIty an~ wm:mf.!s Il~l'~r,ttili.!H:: the chIJ]'i.c;cS off your agent :staying alive,

Sold.iers and WlIeelmeflreceive the mest \I]oolty POilHS U d:lll + 00111 modifi·e'r pcr level). Pointmen and fa("E'ml~n l"ee6\iC an average number of vitllli'ty points ( I i:lJi) + Con modUler l:l'e'rlf'vf'n. Hx~~ and ~nf.ll0l'ls receive tbefew't'!it vilml.ii'YpoMl,u;, (]d8+ C(lumo.rll~fJer perlevel].

At Ist level; each agent [If.ae.ives the [lormal maximum vitalUy jlflitl'lS lor his, class and level r e..g:. a ~u1dier w[th a '1"2 COJls!:it.utiu[1 tootiifie.r r~cewles 14 vitality [lOlll1.t5j. men a n 3gC~'L ga.d!IS: a level" theplayer rolls me. appropriate dil!, a.dding the COD modwe:r to the roll to set' }low l'IIat~y vitaJUry points the agent receives. The <lgerd .may notgpm less man :1 vil.dity ptliil'H wh.tn g;lIir.ling <I. level, regardless of til,e ,agt:::nfs [01n m,odifier.

AIl8!g~l1ts re('[fhl'l~ WtllM'ilil .. P;O]I'I.Ui, fq:Uaito tli.eia:

Constlratinn score, (~tta±n abililiies .may awar-d as agent more Wllllf1,d ,!Ioinl':;, b1lu ,I1ormany they dOl not im:l"ea5e as tile agel1t goes IIfi in. level,

SPIIClISY ... DB.,llelJ IIIJI.·gl:S

In adrliuon to the options listed above, YOUT agent's department, dOlJSll, a,bility modifiers, and ream. determine tile follolj'liug information:

• B<is' [le nenge :[pageHi!l)

• I n ltiatlve modifier (pag ~ ~ !J9j

• 6ad!gl!'t polnts (pagle 105)

\,

lIeflll'51rllJlI'IlS lieaR

AI. :[1[$1: level, mul:tip!y you:~ Cllamlsmoa mmliifier by '5" ~Iml add 40+ yuu.v d:J~s, honll'l> h} I h~ r1:\su]tfhe tot<JJ1 is YOlJJr pzrsoaal bLJdg~I:, wn~cl'l i~ iI.Ised! to pu.tth<lse ~'quiprl'1~nl yUlir 1I!!:~1t1 tarrit'~ wHh him ntrm one mfusion~(J the I1l!:xt Th.11511 poi.n.w m,ay i!J',P11y be spent on stasdard- issue gear, as descnbed on p:.lgt:~ ]04- mEl . .Any persona] bw:lgel: not spent is lost Write all your persO~la 1 ge~lr rm ynur <J gent sheet

Fl.eSH'.,. DUTSDflR ,,&ellr

PhI a name for ym.lU' a~el:llt,as well as a ccdename.

Th.e latter could be pulled from. mythology, such a s Orp!heus, o.r an ordinary .hQ!!J$~.old. wo,ffI, liK(1:iClO!IT:!ln()o. A:nsw!:'.r ~ ny teH!:ili.!n.irlg quJ~UiO:riS fr.rHtJ p~lg~ 10-11, or h'~I"'[" 1 hem ~ n ht': [It:I:t'mlir~t'd du.!"! ng plily_

Some of YCiumay be wondering wbere ,g,ad;g!::ts CCHillf' h:rt(jp:~:ly dUlling 1!gent cre.ttion. Th~simllk il.nsw~:t ls n~ ~II. Uu::y dmu ':1" B~i ~;Ig i! g'dn[!t' (If d::il~!i i't" Stly action, gaug~ts In SpJrrtlJrau: n>t:lmJ.!cd by Ran, lInnlJ handed OU~ on a. llIiSsi.on-by-![tjssiuu ba,~b. Cm:l!seq1!l!ently, tI1tey arechosen dur.itl,g the Ge3.rd.ng nl~ phase of each mission.

Dl,]rin.ll'.la~eJ1t creation, two values are GlLh::uhlited. that aren't fumnedfiJ!!te~ used -budget points {BPj'<UThd I gml,g.~t rO~l1rn ((1PI. The fir1'i1 v::JJiu{' is ~sffito f1un::ha$t' sllllldi.url-lSi>1!l~ g>~a[ thllt )lOti. Ill'l'illIi]I.r £.:!It:b i:P.15sipolJe, Ill!: S{'CO[UU ls used Fe!' missJo.n ]tems· which are. nO.rnI.ruUy ou:tsldc the range of your sranrliilrd tmd:gl::tg'II:1gl~ls and veh ides., .for m..ore informaUM about rh~st, two!J'.;.d!u::~~, Site pagr:s lG4-J05.

,RBlLIT9 St;tules

Each of We following "b.i1ities ran:ges from :3 to [8 and describes s om~Qf yQur agt'!Jt's strei]gilllis and w~~kl]e.5,:~e..~.\¥he!'l yQU ;lIre cr,e.rti~g your ",gent YOU, shou Id as~igfl your bigJlf'st scores to ttl o~albiliije~ thO!!t represent your a~enf:s strengil:bs, and YOiur lowest scares to those abilities that represent your agtnt's wellkm=s"~t:s, Keep in rn~uJ that certain ahillaes are more i.m]lor~a.I:lt. ~±lii.n. others fo,r certain classes, anI! reme11tJJl}'er Lnal, wln=r~ .yUil choose a department, one or more of ymu a~eClifs ahiliti.es receives a benus or penalty (see laM!;, 1-2.~ Departmetlt Training}.,

1(]1i!l.f lIgt::!1I's dt:plllWr~l:!1[ adjusts $(jl!!tl:e of YOU[ ability seores, Use these adjusted scores to determine yourr ability Illodillers on the f{lUowiIlg table:

-------

TABLE 1.1: AElnUTy MODIFIERS

:Se.olrt iM\odifi,~if
] -5
2-3 -4
4-5 -.3
6-/ -2
fi~91 -\
10-11 o
12,-13 +1
14-115 *2
16'-17 ;-3
1i8-19 44
2'O~21 'il'5
22-23 '1'6
:24·-2S, +7
~,
21b-27 +8
etc., ~tt.,. S7.eD&7111STR)

Stte[l gtll. nressures YOUl[ aR:ent's physical piOw~r 1I1t1.d 1!f~liiStl1hJ 11i~. n ~,~ t:-"I)ec.i.<llly ¥a]~labJe to ag.ents ;wb.o want to be sk~Hetl' ,i!'l hM(i~to~b<mtIl~mbat.

You apply YUILl[ a,gl!:nfs Stlrl;'nglh modi fi~ to:

'.' Md~~ att~'~Jk wi Is.

.. lDall'll<lg'e mils whlen usi ngl YOId r bare hands, a mdee W'~I~ pia!"!, a h u d ~d wearpnn, .a bO\iV,or a sHng. (ht(!prlio[!s; Off-h~1'! rl OItta~:;; rese lve orilly halfr tne S1irel'ilglth mod iruer, wh lte tw'O-h~n[!Jedl iinl.l~~ ~~~n)Je one ami a half times the Strength t'llodirrielr. The damage from {;)(pl'o5ives, SI!.Ic:h 35 9rt:m~de~,; :is, never mod ifi~~ by y(l~ r Str~ngltlh m od'i1iicf" wlhether tnrQvm 'or not.)

• Climb" Ju.Jmp" and Swim eheeks, ,sod an,y other skii.! checks usi ng Stre,ngthas the ~eyabmty,.

.. Strtltglil cn,e:ek$ (ror' bn~akililg dowifl doorS. breakin:~ ,tl,)ljJ~CIJ'ff ch'a,iFls.~ nd ll1~ I'ii&;,t::).

D'BXTBRIT.S [Bex}

])iexterity meas,l1res YOU[ <l,git(ut's ba:lD.(j.~ey~

'co o'f1ilm,nioll], reflexes, agility, and balance, It Is espedaUy vah.l able to. aLIWents, who wallt to begotO(I (]rivers. or skrn.ed. ill. the use of fleearms,

You apply yQUIr aS~i1It's Dexterity m;od]fie[' to:

., Rilf!.yt:dl atW(:k r!J\II~ .i ri!du~ i.rligl '!1in::~rm$, Mws" sil i rngls" cllnd h u r~ed weapol1s.

'. laasc De:h:n:S.t:, provided Ih~t theage!'l[ can rea:.cl to the attack, ('{our Dexteuity m©ditier to Ddem,e. IT!I~ght be r,e:dured: if YOUI are weari ngl armor - ,see MlLtimum lktierifyi B~m~s, pageW9 . .)

·' RrlIe:ll S:iI\linlg 'tn mn'ls, for av'O~d r Mlgi gireillades" expe:(t:ed e,xplos,ions, ,a nd s'l'mi ta r attacks.

*' Driver. ,M ove Silently;, and OPCifi Ioek ch eeks, .md a nv other s!kiU checks lIsing iD~:derilY as Jjhe key ability:

• ID~x;t~ri'ty checks (tor grabbingi H faUil'lg t[;(lm'IlIUltt·, i ni lrflUve. and the' li kel.

CDnSTI.r-:UTIDIl [clJn1

Constitution determines YW]T l:I ge.m's health and to~glm~ An :;agel'it's worurli:1 petms are equal ro ni~ Cons:ti~u'liun, ~tI it's uaportant for everyone, but ~t'~ espedajl]yvaluable II) ageniIS who W::LlTt folie lI'ME' 1.(1 take a great deal of pllysiclll 8,1nt-;~ before thej< ~o down,

You. apply your :aFtent's Constitutio[l modifier m:

• Each dre. roll fm 9<1inin9 ;.!ddmnnai vitllily ~Oirtilb, (&ceptions; A Constitntien pt:n;lIIty eid nl never reduee a vitality 'Pelhlt wl!1 bdow 1. Agl:nls always gain at least l vitality !loil'll every time they 91<1in a levdll If <11'1 ,@gcnll.'s Constitution eJI1311gJes,. his subseq~.'~flt w:oLii'bd ,ana vita ~nty flo i nt ill Cl'f:3St;:S, ch<ll'ilgll: ~'t~m{j,i,n9 ry; his current Vital'ity and WIlUria points are unaffected.

'" Fortitud,e saving throws, for r"!iistiri.g poison, gas, and sill1lilaw th reats

• Any sk.1I1 ttl eeks usl rig] Censtitutlen as the !cij,:y abili tv,

.. COl1stitll!tion checks '(staying awake a long time, i'gnoring pain while ,eal'ryi:ng out a complili:<lti!d task, etc,)

'RJeL£IGBIII:B IIII7:/'

h:rt:ellige'llce represents your agent's ahili'ty 'to learn <lrld reason. This ability Is especially valli able to ,Jg'fnto; who want a wide vlIn,e'l"y uf skdls

You ap'ply ymu ;:IIgent":,> Ime:ll~ge'llce m ndifier to:

• The rlU mbn nf Iling uaglE> \lour ,argent a utematlcallv knowsat agent creano«,

'. Edm·.alirm checks to remember somdhing yl;l~r agent might how.

• The rill m her Bf ski III points yo ur ,agent g:a,ins when he achieves earh level. (l:lI!cep,tion: An Intelli9lenc' pena~I'y eannever redUl'e the number of skill points gained ea~'h liNe I below 1. .A'Qent5 a~w!ly$ gil i MI ,1It least 1 ~km rO! nt every '~r!lf1e they 'gain a I~vd_l II'f a til agent's, I nteUigrerilce chanqes, his ex,istingl skill points dlc)' not lnerease Of decrease,

• Sea rch, Knowledge, OIrlil Cryptog rap'hy checks. OJ nd any other sk ill ch ceks uSLng lntelllqen ce aIS the k~ OIbm1ty,

0; Illtellig1enc~ checks ~:dliiS{oveJri r1g pattems in a s,trirlg u r ntlmbc'fs, flndirlg a break in a tile patternetc.l

IB-'SDIJIII,(IIIISJ

Wisdom f!lf'aSU~S your agent's willpower, eommon sense, imuiticm,.pe'ccep'liof:l, and expedel:lce in the real. worldl. It is t'spE'C'i;Jlly valuable to agents who want tv' have a. h<md!Le enthe w(arld a!nmnd them.

Y (Ill apply yO!], <Ig't:l'lr~, Wisdom mod.ifier to':

;; Will saviil'll,] throws [for re~i:~'l:ii1g torture, braifllWillSh,irl!]l, and c!;rta in slicial checks).

• lnsplration cl1'ed~s to receive hints from H1e 6C.

.. Heal, ILi~t;rn, f:jmj Pmfessi on [h~,cksi, a rid any othil\r skin checks using' Wisdom ,a:,!i the key ability,.

• Wi dom cheeks (for noticing people w~o an: out of pi :Ice at a 11l1lrt¥; ra rld'o:mlly QJlfssi rilgtjhf: tOilrec~,wilre t~ stop " hom b; eL~.]

CHaRisma {:ella}

Chluism;a determtnes your agent's ~'1'1'!:!!Jgrh of personali,ty. pe;flHJasiven~~s, ;@'!1rl P:hysic31I]Uracti.¥~w::$s. It is. espeeJ1O!Tly valuableto .aJg;~1:s wbo want to be able to I'eanl, s'I'I'iru:ilJe" Of St-dtlt~ other people,

You apply your agenrs. Charisma :modifier to:

;jj Tne mllyo'lJ make for ynUir :.g e:fiI't's III ~ssioi1 budgd (sEe pa§~e J 04J alt the .$tart o'F each aSSignment

.. IBlluff. Intimidate, and IPerfmml chedks, and an;y other SKill1 ChBCks IJisIng Charisma as the Ikey :ability, as weill as ~JDecl!::5 repr:esenting all attem pt to infl Lil!ilcr: others,

'.' Ch a ri~m a ch~cks ('fur ma khlgl :a Ilrst Tm pi'tssh:m (II'! _'.nrru::one, fsselnatl MIg' someen e acmss th Ir: roem, etc,,}

II:: !HAf'OIII:iOIINIf3 AElI~LITY ,5, !:;l'1:I RES1

Certa][1 events (11m :iJncr,~s~ of deerease you r ablli:~y scores diuring tbL':' eoursu o.u play. When an abmty SC:OTe changes, all st:a.l:is:tics associated wjth ift chauge m::cordillgl.y. AhiHly scores l1I:alychang;e' luthe following ways:

.. An3i~ent"s 81biluty scores 'can ch~ngf tt1iml,J,gih sarni~g levels ami aging, as per the PJI[iyer~Nfftuflm.fJklll:

.. Poisons. chemicall OO0'5t,!;Ot'$. r.li~l'aiSeS; critiea,1 wounliJls, speel a II attacks, all' d cthe r ~'ffeclts ean tem porari Iy ~1'I'Cre3Se or de(:~e.l'se ym.ur a~ent;~ ~Ibilrties. Abr~ity ,pvirilUs lost to dam:l!i,e' return n a tlirully, u.Jsulally <1,( a rate of 1 poi III per day pcr IIIl i I ity. ,BOil us ability p(linrti; usually 'war o'if rnllch laster than that flpt'r Ithe rllJies. for the ,~f[tcl that bom:[ed the m).

DepRRTIlI£Rr

Your agent has been trained by a departmem oflhe. fare most .intelligence Agen<:y in the worM, put I hmugh air! intense traiu.in}ij pWg:raJi!l that makes boot campleo]; like a. day at the bea eb, Noi: (!lilly !lIl: secret agents, expected to lie in pealk.pbysical. shape, they must also memnrize endless facts, false identities, and foreigTl llll'lguages .. They go tluowgh grlI·pti.ng sessions dt:Si~gllcd to blind up' t:be·j r resistance t:ob~.rlj:iWB..shmg and torture, Perhaps mf.ls.t["lilan~ngiliJg (If alJ,agents are taught the inner workings of the human .mind,a:nd how to manipulate tltatinfonnlltiu]] to lhdr ilWj1 ends,

NOl all d.epartm.ents train their o']l!r"li.1."~lhe same wol)/. Department 2: rM::il:ita'Y OPC'I''''I1i~)mJ. for instance, illluws Its agents to choose tbe 3hmth~!; they enhance and slight, whU~ other departments make these decisions for them, Of offer TlO ::! hility traln il'lg: :alaill Wlu::n you choose a depa.rtm!!lJt for ynu.r mg~lIIt to wmt: tOI, you are ill r:;!Jt:1 dt:nrl1.n~ part. of your a:!i\em:'s, personalltyand histo,ry;

lI'epallTHlUllr Tlla",,116

][}~l]:iI 1'1 m.en! effects Demain wIth you :for the ] lfe of y{~U:f iiger.i'L She uld yo;u ever lea/Vie you, depairl-me,l1T, you retain all the abilities of yOU! origin lIi depa rtment, wtlhout modification. EVf'nif YO[l join l!I new t1epartlneJ1t later in your COII'E't'l"; you do aot gam its s,pecial abilities.

"a''-'lIe' l.allSlJalJeS

Ag:ents know how to speak a gre;Jt number {If lallgillaSts. It is essential to their survival in ro,I11Y ,c~es. Hmvev,er., most agents can speak (;!lilly 3 few 1.'lll'lgl:lagt'lS pcrfec~ly, ~vid:I(:lIn even the slightest hlIIt of aJiI acoent. These are known <IS native languages, AJl agents. receive EngLish as one of their Dative languages, as well lIS th~ l,mguagr of rheir hemeland ... "iJ;nu:ragll::ntalso receives a numaer of extra native languages of your cbcn]ce eq'l.!.d to his hudiHgem::e moaffi.eil'phlls ODe _ Ap'fJLrti~~] Jist of Inng'll.Rlge-:~ hl choose frnm :m.ayhc F@ud on pa,ge ~iEl. u nder the 1::1 lJ.gl!ia,~~ skill.

In additi(J!'I.. yOW' a.ge.!I·t learns a llew language tor improves one be aJrealb' to()ws.) each time. he .i:miProves. his [.'lngu ages $kW. iHiiJI'iD'dY :m ake a. ... 1a.IlJ~LJ.<I,ge5 skill check. to 'gcl by' In areas where Ji,t:. doesn't blow the hm:guag-c {~Cf;; page 58' Jo rde:tail's ,abflutusmg the Laing'l~agts skill in' this way}.

AJI .ag(!.tIts can read .Qml!l\rrirte ev·eJY langlJa,ge the-y s:peak. llliterate "g-ents a.en't l.<lst verylmlg~

Ii:) EFiA'RiI'"M ENT 11..1 S;T~IN~

This section In:ic:l]y d~tdbes. the basic tliep'anmel1ts.

YCliU (',aln l'honse From when ereating an agent, Dcpafl.nu;[lts, are tl~igua]joo. as "[l-#,~ acco:nliug to u.c!p!lrtm,c·n~ [lllua;1:)er. ln g;a_me, <l.~el1!ts cfteu ref,h to their department this. way: ~ATi~ ¥IjlU fmom U-2?~, for example; or ~D-6 lias sent a sp~ialist to lle.lp us," The Ba_~e:mel1t - I:u:':il'lg ".in'Visib]e"' to the illest of the Agency - is an exception to this staJ!'libm, B:I'Irll1Las no d:cj)a:rtmerrt liIies.]glJiiltioII. It ill ::;im:pi'yru"~d to <IS stile: J1asement " .

. 0-11: me RBRle IIFFICe

Agents from the home offh::e are the protc)rypkal superspies of 1ill,e mod,{;'·m l;!'Jrd. I:miruerl to deail w]th a broad !l':<liing\:: of~eats,I:hE'" (~luli to bot'! confident and ~Ualle. and IHi': known for palling off the imposslbIe UtatlOO> b'oth t'fl their we.U-hone~ skills and to Ole ancanny luck that foUow!l themw l!e:n!~.oe:rthi!Y go,

,8 PEliCll.A11.. TAILENT'5

• + 1 department 1:lOnlJ5 to (li'ilY adion diit: IrollsVnu make {if ili n ability lets yo IJ rolll two dice f.o r th e .price of IOIle, yo,y ~cfi,\le a *~ beaus to each]l, ~iOrn~ flr:fke agents i'el:eiVt: a rlI ,8 dd:itionall + 1 dep~ rtment bon us to ,11 (IHo n die: mils. at 4th level. and C'IIt:ry fou~ level,s tlle.reai'ber. J){l not (o'uflIt'bhis b!HUJI$ wh en I:hecki 1'19 to see if<ll'l :a'c'ti Ilj'i dl·!;: !.'XplmJes, l'ste Spe-ndhig Action Dice ,M page gy)_

10 'Yo~ m ay se~,"ct 2 cms$-~I a~ ski 1115 to be:eome class 'ski I ~s.

Home office agtJlIis, choose a nadditl onal cross-class skill to become a class sklill at 4th l'eve,l, and every mUir

~.

:It~vds tl'll:n::!If1er. These skills remain class skill:~ even-if you mull:icla~ (see page 34).

• ilion us feat: AflY mvcl"t n r chase fea L Ynu must sUi I meet alii pr~'F,~qy isites 'rur tth~ k'it"i nclu rid ng ability scare and base att .. lck bum.!) Im1!'1i FI1In_UTl~

Operatives of thefnfamous "Power Brokerage" are thepclitlca] !::!Iill: of IUn: .A~e1lLY~ Witll. global economies <Il:1d wi.de-ran.ging netwruks of moles. doubles, specialists, and traito.rs as their weapol1ll of ch nice, operatives of tbe P{)wer Brokerage are the un£lh;puten masters or man ipulation, Power Brokerage traiuing ,e:m:pb<!i~lze~ guilt' und wtw. mtbel' than the bluet 1JSI~ ofphysical pwwa s,

.. 1" 2 C~a risrna, -2: Stren qth,

.. +5 budget polnts as part of tner 'Personal! budget {see page UN}. Department 1 aqents also reeelve a bonl.lsof +:2 budgli Il'mi!1ts to nn:h mi:;sinn h!Hly:el, plus <111 .Hlditlonal +1 budHct point bonus at 2.nd levd, ami !::lifl)' two levels ttht,rcaner (i.e. +3 at 2nd level, +4 at 4th h:::v'~ I" etc.J. !1nailly~ tney receive a !bonus of +1 g,adget pflurU: (heynnd tJheir sta ndard allntmentlat the start of each m i5siOit'i, pi us another add rtiion3l~ ga.dg'el point fie r ttl isslon at ~tll level, a nd every fnur levels, thereafter;

• ~·1 department bonus to, [)il'llmlll3C)' and Intimidate checks, iDepartmenlt 1 agents. receive <In addltional +1 department bonus to these 'dhl.'ds at ¢~Il k.vd, ami every fa ur levels thereafter;

• Bonus feat Arty style feat YDU! mast stirl meet all prerequisites for the fe:l'~ [rm1m:ling ab.ilitv score and base attadk bonus minimums. .

• '-2= mILITifJlISI'lp.BBanUHS

Department 2: agents are broadly treined, but tn,ei:£ focus is, the use ofmililIJ,ry tmrn.~'.mn::!u'ld 1.1II.:li.c~. They are the Agel'iJcy's fWf.lt Ilnc, caUed .in when brute force \!,,ritl'lOI]1 dLo;('rdinll is requi.red.

5 PElIb:DIAl. 'TA.ILEN1iS

• +2 to any OrJol' ahil'ity- of your ehoee, -2 to anyone abrlity O'f~tll,J;r eholee, You mslY a ~ply both the be nus <lmi the penal LV' 'to me same a billity. it VB!} so desire:..

.. + 1 deps rtmen t bon us' to Fortitude 5<lvinlg throws, Military Ops 3gJents receive .m aflditio'lill,1 + 1 deip3lrtm,ent bonus to fi[)rtituut: saving lhroW3 at 4th level, and e\l'~ry foul' ,lcv~ls UH::reafiel'.

• + 1 depastment bonus, to, s.kW checks fm one class skill of you,r choice, [:h05A-'!n at .agent. ("r'l~atilln. Military (Ips aqents n:~ ... elve aln additior'i:()I +1 depnrtm~rl't bonus 00 skill chccks for~h('ir ehoscn sk i II at 4t~ 11::\1·('11" 1IU11li ~v~ry feu r I.M~S the.realfli~F.

II Bonus feat: Any b'3Sic mllll bat feat YOH must stilll m eet all prerequisites for thereat indlllJdiing abllity Score and base attack tmFlII.I$ m i n:i mums,

11'-3: CllmpUTeR eSPlllllalie

Department J agents are cocky young rebels of the Infurmatien Age. These masters of tile eketrenk arts 'C[I.I:I hack into practically any syste.m and. lexplor,e i'l s ~.t'{';PI:'!$., nr turn it 9g:<l1.inst .itse!f.Th~ all'! cairn, <calculating, and brutally ,~f'ficknt. 'ttO,n\lgh :lhdt:kI'Lcu$C s.10!1te ~f ro.]lId! on~. pr{>\i'en.ts, them. fr'O'm tHlti.d:ng littl(! deta.i1s other (lg~lliJts look for. Departmezrt :3 agenJiS tend ffiO be' the yotmges:t operatives at the ~ency.

S' PIE:C IAL TALENiTiS

.' . 2 lotdligcnoc, -2 Wisdom,

" Department 3 ;agents receiee a fr'e!e lapto~ enrnputer with a +] power rating (see page ·M for miJre infbrn:ratiorJ about using oomputefS in pJfi1Y). The 'OOrrl puter is; I.Ipl)r<id!~tI iln PQwer 3'1.1timnatf ~ 11'1" by +' ~ t 4th 1'~'i,r~1 Oln.ri ~vef-y fo ur levels th erea rter,

• +1 dqmr£mcn't bonus tn Compulets' ,1ml Ele.ctronics ch ecks, D'e,pan:m ent 3; .<1 gents receive a ro! ad'l'lltioll<l I + 1 • deplll"lmel'lt bonus tn these checks at 4th level; and every fum I evets thereatte r;

• Bont,l~ h·~t Ai'lY gear feat You must sti II meet a III prerfllQ!.! isi teS. fnr Urle feat i,nct!.Jdiltl!l abU,ity scnre :8 Ad base alUat'k Utll'i.tJs. m~n lm u ms,

D .... ": 1I.lIan IISsaULF

Agents of Department <], are effi.cient,disLipimed mj]j'l.ary operatives who fOClI5, oa urban and dose-quarters combat Department 4 is ,,,I It'd inwnel'l militar,y operations take place in cmwded aj(!8.s, and when maximum stealth cCJmbin,~d wJtb ]lr1ec:isitllr.i combat is reqjui:red.

!I! +2 Drnerifiy,.-2 Intellngel(u;:e,

• +1 dep'artmentiDonu.s to Spot and Hid,E checks, tlrban Assa l! It lI!.'1·e:nts !l et ,In! additi,nrmil i" 1 t1epl'ldment bonus to these ern CKs, at 4th! I~el. ,liI1d e:very four' levels ttl ~~liaft~r;

• +1 to attaek rolls when attacking dluring ,<I Readyadion (seeR,eady, ,P.('IgP 1f:i2J.1hfs I:IQtlU~ increases by +1 at 4th ie\!lei" ami ev'~ ry t\mJlr levels thereafter.

• BUi1ucS fealt: Any ranged combat feat, 'You ITIrl.lst stilll ml"['t a II p,ren::qu isites for the ~at inel LJdling abi I ity S1;)on: ~ nd base attack 1:10 nus minimu ms ..

D~,5: ,B .. aC. UPS

BI<lck. Ops a~e.nts are tough and grizzled - they have 10 be. in order to survive the mcreasi:n:l:l1y corrupt uuderbelly of the illb.:lIl,~c,e mmnnmtty whl!'rt" !.ncy work. Mally ]aJ!liIeJ1]I[· I hdr surroundings and are work.ing hard, to cl Il"il n them. up, w.hile others bury themselves ill their tasks and try to i~orf" thp d.irty dools going: on aJUl!II nd them,

8i FI E:'I[] II A.L.TA,Il..,E, N T S

• +.2 Constibutiolll, -2 IDcxttriEy,

• 4 extra vita I'ity rlrli nts at 1 st I'evel and 1 extra vita I i ~ Y point <It ~ach additional leyel',

.. 1 extra WQl!J nd pOI n l flit hl level. 8,1 a c'k Ops agelnts also receive 1 ex.tra wmmd point at 4litJ It~vd" ~'nd t:vt:ry~OUtr' levds thClrrafrer.

• Bonus Feat: Any melee oomba'~ 'feat YOI.J must still meet alii prereq u lsites fm the f'tat,i ndu cl i ng abulitySICglrl;.; OIml base attadc bonus miMlimlims.

11-,&:' lIJeTIHDIl1l5

Department fi agl.:nts focus inthe USIo' nf unarmed ~:omhat training to ttlIi'lIlmue targets, Their l'I:!isi!if.u.me.l1ts are often extremely 1 nng-h:rm. reqJuml'lg them to .su,p lnm iii target's home or organlzation anrll ]i~ in wail Jor wee.ks or months, In-ron: rulf1mll~ their deOlldly o~jective. Tbe intense training {If this dep'l1tll1lt"!iI.·~ ensures t:hiitt its agents can go without much of .1;.[: cxtraordlnary gear tlm'l operatives of nth~ departments l'el~r upon, !Jul it also makes them Ul-sulredfur tilE' {"han:S[lf upe.tl fiTefighl~.whl.:n: luck and brash cn,mage an ofi:eln as fmporta.!ll as, skill.

5 P EC !AL TAL.'£Nli5

'. +2 St're ng tlhi, -2 Constitutiofl.

.1 +1 department bonus to Iinitlative ehecks, Wetwo.rks agents receive sn ·~ddi,t:ional +1, department. h0l11.J5 to In 1tiabve at 4th kV!fi. <'l rild 1L::\1ery Iuur levels thereafter,

'.' ... 1 uepartment bonus till Refl~l!'lI$1ivjng throws.

We'two!l'k!i agents rec,~iv{' ,all ~ddi ~[[)na~ +' department bon us to Reflexsn v i rng throws, st 41:!h level, 31!10 ('very fflu, I~:\.i\d~ 'thereafter;

'. BO:[1uIS Feat: Any IUnal'imed (0 mbatk~,t 'liim..i must stHI meet all prerequisites for till!.': '~ea't. including! abiility score' arid ba~e. attack bonu 5 miflimUlI!t1&

"me aiilSSlIlsnT'v

IJn"p in the uowels of the AgCDcy ]S 11 ncaI,-forgol:'tell office called ~the Basement, ~ wheT'1:! a mO'tltt~y nlf'W Oof I~ected and dli5mfr~lflcl1i ... ed operatives wOIge 0lI. private war OlIgaws1 l'IlI'IS, serlalkillers, and other mlJ!1;l' rnpponents, Basement agents Me m-respec:'t~:d by tlltirp..eers. but m,ey' are the tUlly ones w i'l:b th.jl special knowled,l!!:e Bind experience lio take Oi!1 fl:!:ei:Fpnv9Jte brand_ 'of '~,emy.

• +2 Wi5dom. ~2 Charisma,

• '* extra sl(ill points at tst Ii vel mid 1 extra .sltill point at ea ch aclditl 0 mil kvd. l(tihe 4, extra skm p oiats at tit leve I are added as .11 bon us after you h~'\ile: ealeulated your st,lIitil19 skill points, not multiplied] irn. See the prayct's H(mdoo()k'~ for mo.rt: ini:ormatiol1.)

1!l1 + 1 de partmen L bHIl iUS, W Wi II S(ll;!1i IiIgt throws. :B,1sement agel1ts, l"ec'e'ive :!!1 ~ddWonal +1 department UOlll1"i to wm slIving th mws at 4th level. a nd eyery f;our levels thereafter;

'" Bonus Feat: Any b§~il1 skill feat (mooSt Bas.em nt agt:.!iii'f£5 gravit<J'ti:: t:Qw.alrd d'lf 5chQI a rl'l!' featl. Ynu mUisL '~>lil:l meet a II. pn:requishtes for the feat. I ndud i MIg) ability seore ant'! base attlck bonus minimlJllllIS,

TABLE ~ .2: DEPAn:;!TMENT TRA~N~N!;;l

IDlI!partmenl

0: The Horne Off!Ct:

.~ : The Pow~r Brok:e:rage 2: M1I1tuy O_El:ratiol"1s 3,; Computer IEs[;,i(] nage 4: Ur~a.fI A5iIi~11I~l

5: Blad Ops

6: Wet;wClrks

'The E!a seme nt"

Abi litv Adjus,tm,ents None

-+2: C.hari:s.ma. -:2 Str~ n.g'ttk

42 to your ci:lOict,-.2 to you r choice 1'211f1t,!!lIi9~nc:e. -2 Wisdom +,2.I)~~rrty. -;2 Inrtf,lll~gen~~

+2 COl'Isti tutien, -2 [It:X.i:eril.,.

+2 Str~rl9tli. -~ CDtlS'titlJtion

+2 Wisdom. -2 Chalri:sma

IBonus ~at

Any C"O'iI~rt !Dr C'hasL! f~at Any :style' feat

Af!1Y basic comhat fealt AnV g~ar feat

Arly ~,a'n 9 ed ~~mbart f~D,t Any mel ee eorn bat kat Arty unarmed ~arnnat frat My b ... slc skill f!.':att

...

Your agent's class determines wilalt role he plays @iIl the tearm. Elt represen1!S uhe ty]pt 'of training he has rord\'tiI. and provides a number of special ahmt~es &at <tidbim and. the team dJlliriN~ missions, Class is one of !be fir,~1 dlli1:l]0f'S you :sn,cmld make when c:rearrnrug ;a[l agent, sinC3~ It helps yOHpla.ce~l(llurahiUUy seores llrl.tIl su.ggests which {Iepartll1.e.nt may be best fo.rme 8Jgent.

TH.E 1::: LASS ES,

'TI1if.'I1e are six m OI~n cl :l8fi€5, or te:!mp{l~iJiQns." L~,al yuu cam choose: from. They are:

Facem:Ii1:l: As the ~~am.'lf; cotlLE'Ide:nGe man a.md.ooasIe:r of di~b,;uI~~, Ihk~ .FaL"Cu'ta,[j is ortcn senI In to' g'ati!l'e'I' intdJ]ge.nC!e before J mission.

Fii)l)er~ The learn member who has what the team !'l("ffi~wh{''liI t}l{' tram needs lt, the f]ltt"r d(H!IIbl~~ as a lbtiFglat and t"r~y wam:ing system.

Poilil~mlan; The polnnnen helps out the Otble:.I' RlJembersf:lif 1ille tf'am hy ei1,h.ullciing ihll'ir talentl3, hut is also the most Yl'n;atile t~<m]. lIl~mlll',[ in bls uIWnright.

SnQ~;p; AiIlII1",~oT!ly witha .~ <IIlJtOiJ' <lind a ffW IDJst:y 1iOO~S, the S~OQP L~ halfh ~:d;er and ~<llf electroJi!i.:; blu(uJ:hol)JmL

Soldlier~ The mu:sele of lh~ team. tIl.e saldicr [s ]:rnj~lfd 10 d~ one [hIllg only: eliminate auyllhing er <llllyone who gets in the: team's way;

Wheel m,iilliIl:: .ru,idle fromb'ilowillig htJiW to dri:w iJJuy;t!hil1g. wHil OJ withm~t wlhip~~~, the whL"€lfn:m i~ gnnrl . in a fight and serves as: the fe'lm met.:i1<J1!'1i~

Cla$:5 N8Jm~ A!blm~v~ations: Class name.s are ~lbb!<,\li:!l:cJ a~, fullmvs: fae, raceman;; .Fix, Fiixe:r;rTIlJI, POiI'lUtiJ,an; 5np, Snoop; SoJ,. So]dier.\¥hl,. VQh~elrnan.

me mIlL·""el-aSS llfi'enT

rue Y'f]UF a,g:ent allv8Jncesill level, b.e may add new classes to ills l1eperi:oilit" Th:is give3 him <Ii broader rauge of abilities at the e:)lp~n~t'CIIfp:r[)gJ'~"i(lTl i J;J. lriii~ 1'ii11l~ class. A snoop might add ,1 level ttl soldier, for ~;>:;)!Vl~p'I~; in (lme:r to i[lIT-ease'M fighti.illg ~i ns,hlJ[U <IS ~ n' .... JHhi_~ SJIOOp' class wo'uJ!(lIJi't he as powerful as h ,otheli'wise o~H!lI1l.he. Th:e.rr ar,e no If'xperien~l'poil'l!t p'f'nafties for mulN ~dQS.~lj1.9 .~1II Spyerajt.

As Y(H!V <lg~~t gai~i.~ It',Xp ~,[h:[JI.:t: h1r' going u!u. miss·iQinS, he grows mO.re capable" W ne'!l an agent's level i.rut·n:::lst>S,. he gakls feats and ability increases as per tlIe PhiJ''er''s 11andbook'" as well <1$ an hf'!lJf'fi'ts lftsift'd l!imllL;"f the Spycmft elass d~miJ1[ion-

hil 3dditiON,. 3:1 tb~ sta.rt of ellcll ~,mese.~sll"':nt ~at:'h llg~~[jJt rul"<l'UV~ 11 n:il:mb~r 'uf ;Jt:thm dk:~, as dI~fUrlI?d: below. lh~T:lU:!!Dbe:r of aclIO.fi dilo~: thet ,an .~gL='t!:t starts ~13ih.p'~IIY S!l"SS;iU[1 with, !Inri th~ type 'uf dkll:."L'I1.~I[~ ddl!rmin:oo hytae ,a.g~~t'$ l(!vel~

TABLE , .3~ ACTIDN DICE

level 1-5 6:..10' n-ts 16-20

AclI~ol1l IDice a (d4~

4 ~d.9)

51 (dEll

'6 (d10)

The first nlliMbe:r en the tabJeis tile nnmber of action dice the.ii1~e:nt starts wiTh. 'The d:ietype yom: ",sent rolls when he uses his actio.n diee is Ji:stefl inparefJ!iIibeses.

A.l]. unspent action diC!e are lost .at lIhe s~sioi":5 @ulil.

Ihe agent: dH~IJJ. starts elver with a fresh :(lool ,of action dice <!it the' ~i<lili of the next session of play.

fQr mOllie hWbfm~tiol~ (lbout ,actioil! dice. see page 9'9.

,CI-ass ,BesCR,p"-'OD5

TIl.e rest of 1thissectio!11 'conull1s d~B("rlp·uons of each bi1l.se class, iin alphabetic~1 erder, Each cilescrl:p,tiimfirsl1 ,offers a. generOli~, SllIm:milIY of the das§'srunrnon, both <OIl its nwnilnd asllarl: of a[JHlgfnt1team. The des;criptions oltreJiedQB these: pa_ges a:ve: bliO!ad - ilrldi",hh:t:11 agl:;rlis "~I't.; HIt~1.y h~ v,~,ry frGmfh~~e stereotypes, based on tile sp~,,~.l1es ef tillei:r l:ia.eikgwtlnils and. the setting and s~oJfu~ the Game COrlool ]]resmts.

GAM E:. Ru !!..'~ I N F'1:::!1!!iU'''AT!I~N

AJdcrlM.e gen.e:raJl.sl.I!t1Ullary of leach cia/lOS '<!R Sle:Vfr,al p.iec('S Q1f game rule information .

Ahil~~i@5: Tb:isieni:rry glives some a~.v:h,e o:n w.lJ!kll abWties ;lEe. mO$t .import:aJilt fur am@mher of thisclass to. .P{lSSl!.':SS. h isn't necessary tn followl:lhls advice, but beginners maywi1Iut lie put their 'bi:gflest ab:ili1(y scores ill. the ab.i!l:iti.e'S listed here,

Vita'llity: 'Uili~; l:"IrlITy ~t'<!t~$hiQwm!lI~y vilMlty p'oirI[~, aj;l ag~rit of 11111> class receives ~.pOfi ~[jji:Jli.litg al~:vd l'ypkaJ]y, an agent gains tuB,. 1 ill: 10 (uhl12.. 'ilitaHny POIDIits per level, mod.ifiedl by bis COHSotiltrH:ionm:odj fier {oo a urilIim:!!I.m. of l per ~eve[~. At ] stlevel, tile OIgent re~eirvest:ll.e ma,xilllu] [loS!Sjb~,e vitilillty II{)int~~ ratiber than r®~Hn;g, An ag,e.llt rusorel:lt'jves wo,lltlldpf):ints equal.IDo hls Oo'm1iilliti.o:tl. For :more itto~rm(]'ti'r:I~ Q~ lJita{Uy lI71d J'UO!.wJ poi,ztS'-,. see pa,ge' 14.

C~m Skililis; Tihi;'l $~Qn .~ i~fulrhw cl1!5:;.~kms for the classin questioJl,. Stills .I:!,o~. Ustecl In t1W. s~{1n are tu;us.~dt:r:t:d ercss-dassskills, It alsn ]ists llie&kill 1!)omrn gaineil. I8Jt e.acit~evet F.or 'm~nl' inforrnf.!oo alJo;ul ~:~"i}!y rhes,e ,SkiJl points, .:re:e the Player:§' Himaou-ok"",

IClass F!.'!8:'tullf:-5:: Iheseare speria] abtHti.~ ur n:stnetion.~ ~.hal members of the class <!1[I.bJmatieally receive .. (1,1)1>5 features ID<liY mclude some Of ,:;)U of lin: fol.]ow:ing:,

Weapou mlli ... 1rm,Q;r f''rofir:ien.cy; TIl]s, secuen dl;s~rJbes whic:h weapons anil armor I he lI!'(l:rlt .is filiUI}l.-· iar w.ith. Agents can lIerom~faJl1_m·~;r~vi.th Ilcltii1iion.al. lypfS of weapons and armnrllY ,:Il:qu.iri.ll,g the WIFi.OYS, A11'.IllIU or Weapon PnJtideli.c'Y teats (see JfflO'es 68 and

71) ou~,id.E' Un~ir class benefits.

Other .fca~Urts: Each class bas certajl1lJnifJ!lle ahil il it=.S.

On',llSbl'Ilhlaiiy,<I[L agent gets to d'!om.t: betWfe:ll several different abiUties ]~Iu)n ~~'l:hi.ng a psrticular level,

Po Note on,Coll'e Abilitie~~ S(l.Ill!~ special abilities listed. under Iht: Classes are d,eticrihcd as i'~or,e abilities" These :~ hil.itLes can only be obt a ined ;L~ ,<II ] lOt -level agent. u~~es$al:'iOthu albility spedl'icaUy ~h.1IDe:s. otit.emise" Ag~nl.s wM multiciass 1nm t!h~ d<lS_" .un not receive tlu~s~ abilities. For lastance, the §<lL~.iU'm. gains me hlaptable cere ability ,at l:sll.t:vcl .. However, a ]nI~k:vd wheelrnaa who IlwJrtkla:sse'S to gam ,,_ le:v.e] on taeeman could never ,~.ai.l'I the Ail3!i~.~ ldt:' ::l.bH ileY wiUnlUtSJ speci1l1 rule penmffi:ng' hlm lu.

'There is one exeeptlun [0 Otis rule - prestige elasses {see th,f' fUll' a'.n pf1{jf 34.101' more}.

'Clai}$ Tabllf!,: This table cl~mbes bow a member uf the class glr'uV\lS i:npower as he gai:ns tev'e]s. Eac1h d<1;:''S ta n lie lndudl.'S lhl: fol1owtllg:

Lt:J.'t?t~ The agent's level ill thedass fhi~ ~d3~ IL"Vd ~l .. .lItHe An Bon: The ag.eni"s base an,ne.1t II:lOIUIS ..

I'm! Save: The :~ gI:'Ti't';slJ ase save bonus for .f.llntitu:de saving throws, The' ~_gel'it 's tonstitutionmodHie'l" ~s elb,[] added to I'ortltude ~a\!'i rig ~.h:mrws.

Rif Save:::The ag,ent's base save bonus for RI:Ot'·x saving throws. The agent's Dt:xlt:rily modifie:r is also adlkd ~{j Reflex saving th_mws.

WIll :Save: ThE' ia.ge:rd·~ base saye bonus for wm s.av]ng threws, The a;ge1l.t's W tsdom modiflf"r l,~ alsu . added 10 Win S;tvi.ng throws.

Dei Bon: 'fbe agent"!'; bemus Ltl his Dc:fellse. If annor is worn, the armor's bonns replaces thts bonus - the two lif]O'ilm:f"N do not sl,ad;.

h!it 8ml': 111f:.:age:nI's base initiatlve hfli'll.ls.

Gadg Pis;: The bonus number of gadgetpoiflts _ an agenrt receives for each mission {see Ge'tlr; pa{Jf' W4}. This number Is added to a base uf 2., 4i,. or 6 and may be modified hy ,other rules and agent optlOlns.

B'ur{<y Frs: 'J.'he beaus flflJmbt:'f Ii f budget points an agelil. n:."tcive:s, for each misslon (see filMl'" page tos). This aonus is adde!! to a hase determlned by me ,il,genfs Eba modi.fier OlTDd a mlldoID roll (tlga.ill, _~f"i" th:t· GC1IT s'erl1onj, and ffillJY be DIlowl1,et! by other rule; and a;~nt (I'poor[[s.

J:Jpifcwl: This sedlmil listo; ~l: ... e1-depeJ1d!e'Jlt cla5S, abilities, ea.c:h of' which Is ,explainedl in tht: ~C1a_ss Featuws" Sl:ctlon for th.e class {Sf-I? (;Ibm"").

'Ihe class system exists to provide a simple ~c:il~ flit balancing an agent's stllengili against dl.aJlel'ig~ Ul1l_'1 The Game Control thrcws at the team, Wiirhm:u this system, game baiL,u:u:e is rar more difflcult to g:a1i.lgt and m:issionsfar mQre rlr~ffin11f nJir th~ m: tcprepare,

Uowe-ve'r, the class system shollltl not be co:nside:red a judge or the in -game sterns of an ageintA FlU eXJ::LlIllPl,f:', a tst-tevel soldier with a mmtmy bad::grolJ nd slumldl not 3utom:<ltkal1y '~c: coru;i~ered to be: of the lo\vl;'!'ilr.rnk, n or sil!(H.I.ldi it he assumedtaat a 20tlI-levei fixer is bmwn by every contact on his; homt: mmiue:ll1.

. .k~ 10 ,me, agents SllOllki be JnHlgt'll :nf~'I. ~ole~y ... by thelr lCNd but also by lbeur actlcns, Th~t ls"t~1.evel. soldi(![ filly have !i<lveil ltl!~ .BrHlsh Primeo Mlnlster duriIlS IRs v~ry flrst missIon, re.!>u11Eing ill a natienal commlOl1rililinn aml DllUllt.'d.i;aJe l1tcogllition through- 0111 Ui~ llimopean .i.ntel1~geu.ce co:mmunjty. Lih::w'i~f', that 20tlt.~:~evd fiix.ermigbt olil~rill::",llllX:I1Jgh SO ma:~.y prm;:iest:'l:lat his face <Iud Jil!.t.rm;:·nevcr il1l:corxu.: ktlU<'WM"

or be might simplyvrefer to keep' 1::0 himsill, never gainil1g <I li~u'l:atioll oullitk' his ;r.L"'Sfr.ic[,t'd client pool:

'FIl,e lesson to belearned b,"~ is that you shmJ~d not OIIJOW yom~~'l. to limit yuwr ima,gW.ation .. SpycrlJ!t agents ate rigereusexamjlesef the truest heroes of the modiern age, even thoug!:! tn!!:[r accolades are rarE'l)" ~un.g;.

If YOI1 wO.ll!t to deslgn a le-,gemb]}' slUmp Wh~l~ explei i'.~ lI:r~~rmwndlhroup;hout [Q~d War iR:ul>sia,

don't .l'!'~ Y~)u.f ]st-le¥~ .statu.s .. g.e. t i]i~he way._.~~.~ I wiith yn1!lr m: - he might let you de5lgn the .agl!{lt

land hls backgn:nlfid) for the cost of cllming U:!l with

a. number (l r NfC'.i flamed. in your blo, O[ luighrt Ji',[OpOISe <'l,tom:promise by whlch you:r~x-K.GB: unk~r med bt~ humeland and is sta:r1ting ever .inthcUi'ifled States. The l:Iilllsibilities. as usual in all RPG, are endless .

l.iikewis.e,if a wheel.man famil'US thmu,gb llie race:c;!v cl rcui! is .mutt: yow' speed, you !:ould ]J:ro'blab~y s,Um.LL1ate the .Ilro~er <lbHitge:swiith ~ ITt':'alH.o':ty liligh Charis,In<l !(al~d 11. little Dexterity tCibiJ.ck it lip). phis a wdl-chasen feat or two. The GCmay be vl'i.llillg' to offer yn 11 a few ill-sbny perks for your ru;piIing ] ~HE've~ agen~ (a pit c.r-ew of ~11~ciaHsl:s, fox ex;arrnpJ~ .. !l'r t:rce travel ezpenses), In 'excl:m.l'I!g~ fo.r some detil.ils ;ab aut your puhlk career - er just the' thrillef runnillg a :gaJDe involving iI..c:elebri.ty.

~rs ncn necesss ry for ana,gt::lll to be lrlghlevd fQir him 1:0 be imJlKSsive in p~ay; Conve:m~ly, U'8 often it great ~h;dl{,,!ilg).:I!~' u.esig'll a high level ag'ealt wbQ is; restricted by ilills cO.ndiHom;, in Jill ay. PLay ti;Je .lil.ul}! y,UH W.~[Ii. ::UII~ h:al\f,e the mechanics iollaJo:rm.i1!' th~ game.

-

FIIt:£IlIIIII

Pacemen are masters of dfsgui5e and t~Ie'f11I:ed. confhkn:ce' rm."IiI" i:rdUflf'd iiu :1 n Fill rati.mI ,arud SI.i ng o'peroruoJl!S- With~]ol!i1 them, a team may have diffimlty wltl1 fa ['IE' to t'lIl:~ decep Liotl, nul to meatlon inflltrating lil!~ ,~:nc:my and discerning their master pll;:m.

Abilities,: M:my uf lite fi,1I:eman's class skills are' based 011 CI:!.nismll ami Wisdom" so those IWo top his most useful ahflflk>s, lls], with Charisma being the more Important of the tWfl. A f~ eeman 's winning smile HI1t1 CDaI'itIlltl1g ll~l'l'iol'l::g HI)' lIn:~ his, ~ '1'10 greatest weapons.

VU,{,lIIity: ~ cl.ln ]1IllUs Ca,ll .morlill.erper ]t:!;'leli.

c LASS SKI Lt.:!

The faceman "5 class skills and .key abilities are listed helow t."f:C pagr: 40 .for skUi' descriptio'tlsJ:

dass Skilll I~h,ilf Craft Gul'hI;r~s Oi ~Iorn:acy D'i~~ui~~ OfiV'er Fdl]~ry

Gattler Informatlion Ho.liby

Il'Inllemlo KnClwretige lJl,n,gudig es

.Key .Ab.flity Cf:la

lilt

Wis

['na

Cha

[lex

lnt

Chal

Wls

Wi:!;

In~

Wis

0p'~lllCli:!k IPetfutm IProf~'S~lolf'l !f!~.aU Lip:5 ~arch

X!llS~ Mgltti ... ~, '5Iei.£lhtJ)f Hand' Spot

~CiX Cha Wis Int Int W~~ IJ~:

Wis

Skilll ~liIints at 15.t l~v~l: (6 -+ [ntmnd.i"fjerl X 4. Skillll\lj,llts st Eacll.Ad'dition:al ~~I: 6 + Jnt motlHle:r.

C: LASS, F'£ATU R.ESi

The fonowing are class featmes of the fucem Em.

Sbrting Feats: The facem~ n 'be~~m play with the

fQllowitlig feats, . ~.

Armnr Proliicie:E!Q" I(LigihO AmllilirP'rofkit'1i!cy I[Mrdil]m)

Weapo,n Group Profideucy (H1.lrledj Wt:[~POIl Group P.ruficiellcy lMe]eel We<!!rofl Grn!Jjl f'mfi,r!el1cy (Hal'lrlgu!:ll Weap.ol[1 Group Proficiency (Nine)1

Ada !ltable: Whenever the faceman spends an action die to add. to iii CharisIDa.- ,orWi:sd.om -based skiLl. chock, two dh:e are added ]mitead of one ,[e.B. iii tst-level facenran's beaus of 1d4 becomes 2d4J.. This is the faeeman 's crl~ ~bl]ity.

Il11ngulirt,: Th~ fac:em1ul selects, tvr/1o extra foreig.lil, languages (0 learn at tst level, and gairu; all lIdditiQual foreign la]:ilgID.l,g~ lit 41h level liIl1l:l It:Vl!ry' 4 JC\,dSliflt:f ., that. Also, wl'ili!!1 speaking 3, foreign language. }w is allw:IYS cilnsidcn:d 'Lu be a na(fV'~ speaker and ids accent is i[ldi~ti!'lglli.sh!lM~ fto'lin that of a person raised to speak t:hc:: ~ OIlwlgl1agc. TIll': d'li:t, I s of ttl is ability stack wirll stIl.iftin g ;Jgen't l.ilnlgt1a gts and <lny l,afllguages h~arnl'dil'l i~l'fit'ld (set: ~hr .l.tm~;!.Iages ;5'kW. JJ:<.lf}'e 5,fJ).

Coldl R~:ad: Starting at 2nd ~eveJ, once pe.r game. session as a free action, the faeeman may ask the ~]C three personal questionsebout a11 NrC he has just met, such ali ~"Vbat does the man ill 'tlite' !>ui'[ do for:l livl:ngr or "What l'i the lady's !favurite llul.hQr?" inc (Ie lI1il1Y refuse to ,[JnS':we:'[ by speml.i.ng an action die for earn '1 Ui:'sl nOlO ignored.. AI 11 til and 19th level, the faceman l11ay <'l~d:: th~e ,ndd:itt~Hml qlCl'C1Stions, eaeh game session. These new 'fl1]if~tiOI'lS m,~y bc Id:aol.lt the same NPC, or a new me the f~cem:rrJ bas, '~I'H:()unie:rfd.

l1utd;; Change:: S:~J;I,i't.i1lg at 3m level, (lin~eper game sesslnn as, a half aetlen, tnt" fa CE:'li!'la~ '[":.1.1'1 C!l:I3.Dg.c bi~ msnnerisms and. elethes just enough. to :lpptaI" to be someone else, P~f11ti,flny, he can uSt: I.he' nisgtlise skill wlthout the usual time or disguise ki.l !l'equirem1m.1:s. The fan'mall rannm I.IS~ 1.Il.is, ,aili.lIty while he IS beillg oh~~r\leli, t11'11~ h~ is able to m,omentarily step out of sighl (~.!1:. bdi.ilHl. a cululf.l!1 at a. bus. staHonl.

- --

TABLE 1.4; TFI!;: F"ACEM,Q;.N

- -

Rase Fort Ref Willi Def rnit Ihll:ig Gadg
l~1 Art Bon :5al;i-e 5ail;i~ Soave a~1'! !jilIn! PI::s Iflts. Special
1 +0 +] +0 +' +1 ",·1 :3 II) Startl'ng feats, fl'(iap.taiJIe,
lii'lglui~l +2
~ +1: +2 +0 +~ +1 +2 6 Co'I~ read lfmliion
3, '1-2 +2 +1 +2: +:t! ~:J 9 1 Qu lck ella n~e lI~ililn
4 +3 +2 +1 +2 ",2 +3, 12 :2 il'ackl.lp , Ises~kln, lin!illJist +3
iii +3 +3 +1 +3 +3 -t4 15 :2 Quid:. ,change 2/st~5.l'on
6 +4 ~,:3 +2: +3 +4 +5 13 :3 Fate it 1 (>se[;:5ion
7 +5 +4 1'2 H +4 -s 21 3 Quid change 3/!>ess'ion
B +6 +4 +2 +4 +5 +6 24 4 &ckup 2i'5~:5~i Of'l, Ili,nguiS"t +4
9 tS +4" +3 +4 +5 +i' 2'7 4. P.I!Ke it .2rS~st(m,
Qluili: ctJili1g~ 4jstssil:rn
10 +7 +5 +3 +5 +6 +B 30 5 1,000 fai:e5 1/S'Es:5iofi
11 +8 15 +:1 +~ +.J +~ 13 5 Cold read 2fses~i{) n, ...
,Q!;Ii c~ rn1iIl!lI'!ii~r.lisJIl n
12, '19 +il, +4 +6 +7 +1n 36 6 llaciku'F! Jjsesslon"
tal~~ i t 3fc!>~~~1(J:n, l'lrrglli~t ",5
1:3: +~ +6 4"4 TS +II +10 :19 S QUlckch:ilinge 6rS>e~jon
14 +m +6 +4 +0 ~e, +11 42 7 Balo~'facei:llie lb~~lQn
15 +11! +1) i'S +6 ,+'S +l1Z 4i5 1 fake lr 4/i5Silln,
qukk ~h.ll n g:e ., Jse:Sr~~Ori
16 +12 +7 t5 +7 +1,0 +13 4B B Ifla,cku p4l'.s.es5ion, li"!!I1.! ist +8
17 *1~ +7 +£ '7 +to +14, 51 8 Gillick clHi!'ige Blse:s5'lon
ra +13, foB ... 6 +:8. +11 +)14 54 9 F8ki~ fit5.fscssilln
19 4'14 +8 +& +8 +11 +t!; b7 '!:I C'old read Ji!>~~~lol"l.
q u i;ck cillalige 9/se~i!liln
20 +15 +'9 +0 +9 +n +16 00 10 1.000 vOIces .2/se:ssfol'l;
baeku p sJ5n'Siion, lin~uts.t +7 The disguise stands U]) norm tllHlyl!l mk·r ,t:lj,sual socrutiny, hut [my ca rdLl1 inspectlcn receives a+ 5 circumstance bonus to penetratethe (i]sgl]isp, For t~velY :2 levels after :lrd" the [areman may use this .ability alii lIdditiona]time pe:r game SeSSkl[D,

Backup'~ Starting at 4th level, once per S~lmf" session, the faceman may ",:all upon an acquaintance who remembers him fondly, This friel'llJ is ('oTlsill'cn:ti hdllful '\iii ben using tile dispositi.ol'l syst~u'l {se~ page 269~, The friend shows up within I db llOlits and helps out OIIe time to the best of Ills 3bi.IHy, as long as doil'lg so doesn'tput hl.m or his lO\i''Ud on,t:S, iu. danger. The fd~[l.d hilS one specific skill or ob:ied {$uch as a. boat orplane! at hls disPQ~al, chosen by the faxol"man. If the faceman is calling IIpnn the rtieml for a skiU, tl1eskiU ~s eq uaA to this faceman 's class level, J1' calf ng upon Lhc f rk:ild fur tile usc of ,UI olJ.iect, ,it C'U'I.t10t cost more than this f;Jcc[f.I<I.n's dass level in either blLl!~et pomts '0. gOld,gct po tnts, and must b~ rtHlr1l.eill Tho the rn~[J d ,I fkr lise. for every 4 l~v~ls after 4th, the faeeman ma,y me this ahm1y an additional time I'f"r gam f' session,

Fak.e lit: StamIl;1!l: atGthll'wl, OIIt3eper game' sessien, the faceman may eredialy pretend lo have <I skill that he

dOe"S11 "t actually possess, This does flol ~J r:Lu.iilly aUo,w hIm fOL1SlE' t.he skill; .h mellely alIOM, hlm '1:,0 ad.1fk£ he mw. Thus, be could Slano. next toan opera1i.ng SW'gt:Ufl lilld pretend be .knowS what's :gQillg 01:1, but he wlildn't petfonn fh.e surgery himse! f_ W1h~fL required to male a Bluff'cned to f~ having tnif' skill, t:n.e .rflffirmm gtaim, a +.20 bonus. for evelY ;! J,pvc)s'aiu,T6i:h" the f<lfeIDaJ] may use this ability .lIn aliditiorlid 'lime per game session.

1 ,ODD hi:~~: S(amllig at mw nev,e]' enee per g;1]]ln~ session, 1I1(: faceman may perfer11y imhad_1.: Rbt :J ppC3fal:lCC, sp eech, 1Il1dmanner1!i!l1s of allY anI!. persen, Af~F s1lU.l:tr.mg the t<llrget a ll[JmtlCl: nf days equal to the 11,;1 rgt:l\ level, the faceman IHay add hls class, level to apy DisguIse IOJ' Perform cbe'dls raarlc WIH:11 .imit<lting the :lal'gl:'l. 1']1 ~s a bili!y .imp'arIS no sped(ll~ k'r:J.Ow'h~dgf 'of ~eta'rgett. At 2Dlli level, the t3{'1.·m~11'! m:l!ly use this abi]ity twin: per gamesession,

ISald-Faad ll:!':': Smrting at I4tl:1. level. once per game session, 'the ra~t::mat) IillI3:Y t~l Ql:l€: U'" ~l]iIl~. NPC If the NrC ~$l1'l (IOc'iitive that the fac~mat1!1 is lying [as would be the case if the faceman tried lu teUIllm, "The slly Is gr~l.."ll then the Lie is 1ID€U(v~d, This aldllity is only used up if the lie is IH:',lievt'a1 .•

FIXBR

n~ ih;'!;"t L~ 'In~~~JU'~ "a,tJgll.~SmiOr;aS expe:tt"" He &Jct3 them what lhwy tl~~~, wl1i~:11i ~ hLJ' m~t1 It, through \'inOl,t,e'i,i'l;:f means n~I1Sl!;l!I:l)'. H~ ban expe.1J1. at hrca.k.i.ng: :md Ii:I1l~.ring, a~ w~H R5adapting to u.m:xpected srtuatio,ns.W itbowt a fllijeJ:, the team mn,ght not be able toreact intime if :'I mis~~mil taK€S a tum fb·r tne Wnn;e"

Albi:liities: MaJzy' ofth~ flxer'sclass skiMs <'I1l" h(!S!N:iI nIl Datmty. l1il<lJk]ng th,U hL~ mQ;s;~ vit~li albHlty .. 1.n~t]J.ige[lce

• ls also qj'~[~~ ilnpIJrt.nn to the iiXl"r, S:~f~C~ tl gi\tcs 'hi~fi a.d!di.tim:lJaI ski!] pofntil eve])'~evelHe mnst ~c l~~t ~!1d smart to survive.

Vita:llity: 1 dEl pius Con mod mer per l:ev,el.

c LA.55 S Ii( I L,L.S

The fixer's elass ~ki1]3 an,dkey ab:.iWtics are: listed! beiow (Srl~ pag!!': 40 Jor skiUaescn:pitim~):

Class Sllilll ApJlr,ai5~

Iblatilce_~ __ ~~ Bluff

ao .. ting

CHrob

O<llft:

tDeFllioHtio!i~

Drw,.er

!::!!!CTIron les

Esta,p~ Ar~ist

KiEV Abillity Inl

De::<

Cha

Dc;:.:

Str 1'I'I,t ll'nt [l~ Int Oex

Forg~ty Int
1'1 ide [}.eK
~obby WiSi
~nntJendo Wi~
J~mp Str
Knowledge 1m
I.all1g'u~ges· Wli~
Li:stel'l Wis
M{];\I'~ '5i I~ntly Ou
(~pe,n lock [lex:
i1'rIOores>sio!1l Wi:s
'5~1ucn Iinit
SI,~i9M . (if Hand I)a
SP>iJ,f Wis
Tumb:le· De;.; Skill I IPoil1is at ht !~e'I!'el: I[a. + lilt mo,d:ifie.r,i X 41.

Skil~ P,oilf'!b at Ea(jh "AdditionaJI L~~::B +lnt m_,edHier;

C, ,!-AS,S; p,E: .A,. LJI,Fl! ,E:.!Oi

All ef the .t~Uow.i:n.g (M'(~ elass fc~;runs. of the fix~.

Staril:ing Ftlats: 1'1u,: fl:l«.T btgi.l1s play with~hc:

foIJ01.i>1mgfe;atil.

Armor rrof~def.lCY ~Ugta.t)

Weapon Oro,up Pwfl.de;nay tHtll'1ed.l W!..:apuu Gro'lJp Prur.d~nC'y [Md~:t:l' Weapon Gr.cmp Proficiency 1[1I8IndguuJ We~rorn Group rwfldC1!cy (F!lfle)l

,[leX~i!'!:!!Il!S; 'Nliit~l!lIE''Vrr t}lIE"fi)1E'f ll~:n ... nd.s ,all'l lIdio'll di~ tal add to 11. DO::ll£nty-hJHM. s.lit] meck, two dice are m.Mt:t1 insrut::Bd of (me fe.g. ajst-level fixel."s li)ouus {If 1 di4 b~oomes 2iC14j1. This is lie fJlXtir'S COi[f aUi~.

~DCU~~= 'Ih.t:fix~r may .reguiiSi!lJiol!l Items an.d g:a~gets :llmy:w hefe Ill. th~ fu~!(I at normal. (00$];, jlllst as if he were bQld:: [lit h~.d!~I1a:li@rs. [I' th~re: is a ueamy .city and lli~ ft\'!e'.r can cO!<1l'tmnka1Ie <lnrl m~it with a repre;fr.lt<llti veo r Il~ul: Agcilq. ~ht:ll. this abi1i!~ytates 2;0 Imnu,te5 pet 4 bucigd points ;(''JlJ l gad~~l ]mililt ,,'It'n~·: nlh('rlv~"~ H l't'lq~1 h[]u.r ~er 4buO!fWot P[].~!1!JS 0]" 1 g,U:iget poilll! NP~[U, W}u:Ull' b~ S!:iOOlJ~lges UiL':aa"a ttll find the req)!Jired Items,. Tile . fixer must either be ab~e tooonta:crt his. HO or a peil'SonaI contact or scout his s!:llm'Jil.IJl!dil]j~ tn use I:his ability.

Evasion: StaJrtiln:g: at znd kv:d, the fjix:~r g:;rin~evasJ(m.

Whre:nevf!'r he hos th:eoppommi!ty to mruke a Rdl~x save i~ nrd'~f U~ .suiter half dlamEgelTom. <In 'cl'"f~L1 l:'iiil.ld:L as ,1 grenad.e']l, b:r::ii.llst:ead saffers l'IQ rlO!mage with ,81 sucrl'lSsful save. Starting at 1]1ih Lr:v~,I11~ 1'IX~.r suffern oniy .batf dama~ew.iili ;;! r<lin~d ~Vll, !ii~d stamng at 19tb. ~e1l'el!" he ~ufli~ (lill.ty Clitl!~.l]arter dam;ig~ wiIb a f3j]~d :saV!l'.

Sill ~ak. A'tt<i,ci(: Sr.a.rting 3rt lrdl. level. the :ffixer dlml~ extra d.a.magte when either flsm.king <I taq~t;'1 (see Fl(mill.il:lfl. page 1.71) or atta.cki:tl$'I ata:[~et t~lllt ill·

TA~LE 1 .5~ THE lFiXE~

Base' FOrt Ref Will Def I'nit BY!dg Galil'g
Lvi Au Bon Sa\l'~ Save Save SOil ,Bm; Pts Pts Sp~dal!
to +1 +:.l -e +1 +0 1 1 >S:~airtl'l'ig feats, dextef'tltl'5, jJH~C1:Jre
:2 +1 ·,,2 +3 t'O +2 +1 :2 2 EIl3S;;01l 1[110 damage on save.1
3 *2 +11 +3 +1 +:3 +", ;3 J Sn t!lk amc~ +1'1:16
4 +13, +2 +4 +l -r3 +2 4 4 IJlilc:anny dodg~' (!lex bonus
toO Oe~eme)
5· +3 173: ,,,,4 +·1 +4· ,"2 ,5 5 Sneak atta ~k, +2de
s +4 ,.J +5 +2 +5 +2 6 6 .5p~ciall ab Hit)!
7 +5 +4, +5 ",2 +~ +3 7 7 Si:'If'ak attack +~d6
3 +6 +4 +6 +2 +6 +3 8 8 tlnea I'Irrprd[)c g'~ ~l-afl't be flankedl
a +6, +4 t6 +3 +7 +4 9 91 Snea k attae - 4iI:Ii6, sjlecial abilfty
m +7 +'5 +7 ·+3, +8 41"4- lCi 10 IDe·f~nslo.re mn 'lfs~si(Jn
11 -s +5 +7 tJ +9 +4 111 11 EVils; on ('fai I S1i!ves for '12},
snea k aHacl: + 5!d6 '""
12- +9 +0 H! +4 +10 +5 12 ]2 Special abillity,
l.Ir:ltillnf1¥ dodge (+1 liS. trsllS)
l-3 +9 +6, *8 +4 +]0 +5 13 13 SIll~L aUj'jj~L +6lli'6
14 +10> +6 +9 +4 +11 +6 14 14 Wi Idcard ,g,adg,et
~S +11 +7' +9 ·+5 +12 +0 Hi '15 Sneak attack +11:1G, s>pecial ~bilitv
16 +12 +7 tMl +5 +13 -s 16 1113 Uneanliy doage' (*:1' aga,in5t tl'8p~)
11 1'1'2 +9 +110 +5 +14 1'-7 17 17 Sneak attack ""BiiS
HI +13 +8 +11 *11, +14 +7 1.8 U~ Sflecia~ ab ;'1 itv
19 +14 +11 +H +S, +15 '1'8 HI HI Evasion {filill saves fo r l/~.
s:n-r::ak ;;Jt1;iick +9'd.6
10 +115 +9 +12 +6i , 115 +ilI .20- 20 DeJ~rl5i'V~ r,DII 2/~S'liiOf!.
lli'lc:anl1Y doage (+3: \15, traps) oCline'nt~y dented its Df'xtt:'flly bonus to Defense (SlJ dll :JS flat- DO oted or i.mmobHi.zed ~[,Jpuu.L:tIt'Sl. The extra damage is, .. ] d6 at. 3m Ievel, :iiulil1 an. additlen» I 1 d6 every 2 levels thereafter,

RalJi~edmJjacks .norm aHy gaIn this bonus oldy lf the target is wHtli.rl ene rangeillcre:ment. Beyfl1'iJd Iha I, the~(')C1u'J.cy needed to li i L the tar~tt'S vitalsis di:~n.c:ult ttl ~u;iIllJt:v'::. Also, the fixer may not ta ke rheautoflre O'J~ strafe acnolmwh!.OlI u.sin,~ sneak attack.

ThetixcT .may make ;I sneak aHaf:l with any W'~.<IpOIil {or unarmed attackl; ~\I'C:Ii one that d.~a,l:s. sul.ul.uld damage, However, UiI.: fixt:'r cannot use .. weapo.n that deals normal d amage to inflict su bdlu31.rlamagf druil:ll~ a sneak attack. even willi the -4 penalty usually applied, ami he cannot use strafi'n:g' flre Wne]] SJ:lf'~lk ~'I, ta (Okil:1:g.

Fiil1ally. tne flxer C3DJlui ;sriI.:ak attack targets who ale immlHJ'e tu t·rf~i'l"ll.I. hits,\vhQ have total 'OOncelllmCtDl.,. or whose vit",,]so,re out of reac h.

lI.m:allllY I[lodge: Starting: a:t 4th. level, the flxcr grultS the ahility to il1stinctiivdy reaet to d <linger. Heruw.lIYs retains his. Dexterity bonus to TlI:'Ii-·1L .. c, even Jf ceught nat-foot'fO'd (lhl· bonus is sti Il lost If the fix!:', IS immobilizmL lh{lQl~. making i L mud] more difficult ttl sneak auad;. him..

At 8th level, UlIpOnl!:lltli must be' 4 levels high.er than the: fixerili ordcr to. Jlank him. R(",ml!mller that all a~elJt comnmUJ_'i~ n'lC sneak atta.C'i; abllUy unless flanking tin' target of the attack.

At '12th 1 evel, the fixea reeeives iii + 1 bonus t~ <1111 Reflex saves made to avotd 5.et:u'rily systems and traps and a ""] bonus to [l.efensf ag a if.l~t attacks by semnty systems and traps. At ] ,6,ill ]t"v,~], these bonuses increase '10 +2, a!tld at 20th level the bonuses Increase to' +1.

Special Albiil1ity: A~ 16th level, and every :3 Il&v~.1s thelleafiter; the flxer receives one of the rQl.llow:1:ng 3bilUi~ 1)[ his choke.

Fast Move'l'u":1IIt;' The 'fixer~l'l ~iptcd increases b,y+ to ft wJ1.~ Il :rmll wearin,~ heOlYY armor and not carrying ,al heavy~[J,~,d (s~e Carryi:a~:g Capat:Jty, 1}ag.eW,6J.

Feat; TJi!; flXer gains :01 banus omen 00' ,gear fe:!ll,.

He must stil,I meet all of its prc[(."tjuLsit,es, including ability ~('on: at:id base' attack. bonus .m:inim1.rn1S.

fmpTlJIPISl1Hon: 1111(,1:' pcr gam,e session as ,0, fuJl 3CtiU~ '[he' faer COli!] ~liIl!plOOwe. auy sLm!l] I:' (~hjmt needed, out 0If wbatl;"Vl'(s lyltJig around, Evei! if stripped mlk:ed ana thrown i.n:wa cell, he cml]d liI~ [don III lock:pkk alit of wm~n ~.i.t stlffe.l]]oo witll! a bM of dried h~,Cjmi TIle item's actual cost f-'if'e pn'!Jc 1OtJ) cannot ibe mQ£e

than $2; 50, and is gil tU,Brt t,iJ' GC appm\r;l'Jl. Th:b ;] hilirry may be gained rnultipleti:mes,O!lroWt!'!g aJil ~;':ln,I]~t' of the aMllitypf'f gllm~' Si~~.,.iol'l el1K:'bl illlJll~.

MO:5T:ef Th left Ol'l('~ per gml1ll~ s~s~kmitll~ .nX!~t automaticai]y ~H(I['lfells a1' a non-mm~:mt Th:~xj~rity~ based s.kill check. This <lbHity may I;I!;' gai!'!e~l mu~tiple tim~~, ~lInwing ani ex t ra LL~l' or Ih~ :lhn L~.y pt:r g;a me session each 'lime.

SkHl MflStery: Illil:efixjef selects a number of slillls equill to J + his lntemgenC'~ moliifi("L. He may ,~Iw:lliy.~ take ]() wheT! U~~l1 g the$c !>ki~ ~s. even Hi stress ,al'ld. diMmeticm would normaUy lmterfere. The fixer

m:lly ~un this a b[!iJty .ru.Ll~tfple times, but l1!em~~1 sel ~['I dlfft':rt::'nl skills es dJ time.

St~8h n; A~ a ~n 8JdluliI" thellxer m aiY coneea I ~m~ ohjedwl~lghlwig I lb. ur less QIl hb per.;ml. Seflrdit:s iilutomati.e3itly fall, tQ' find this nhj{~t. un.!,L'.'SS the GC p,~,y'S :1aCtl!Oll dice I:lc::f(l~ ro1H!t.IS·

llilet:elilsive 'iilo,l'll:

$1;3Jrl:1:t~ at 10th level, once per g<tl1l1e session as a free action, the fixer llJLay roll with a pott[lti<!ill.ly letha] blQW to <l.void SOffit:' {~f rhE' da I:rmgef'rumit,WhL::rnl he w~lrtl.M su.ffer WOIIlUld po]nt dam<lgf' in t:m:nbat (from <I weapol:li or oi:berphys1c.nl. rut:taekl the fixer can attelliLpt tnmUwll.h the- d8iroagc. He makes ,8J Retlex S<iV1I'Ig throw ([lC = damage dealt) <lrlU:l, .if he's su:m'l::~lil'ul, he t::ikcstlnly half {Iamil~efi'0m the Mow; If tfi~ BxerJs dew.ed .hls [)exte.1izy bonus in Df'felmSf\ he ~au't use the defens-il¥f' roll, lhe eva~ifm ability c[lI!lnOl hE' used in ()[)njlJllcHor:~ wMJ.1 th.i:s aluiill"y. Ail 10th level, tile 1'lxermay use tills ab'ili.ty nV:lCf per g1l.mfsessiolJi.

Wi hlliCanii Gadget: Starting at 14ili level, once WU game session as a free actioT!,I:hE"i1 X'E'r !f.ltns,t]iJ!l>u~L:' II f a wildcard ga.dJget This <11:10'11,"5. him to call lli!ll ~ siJ]gle~ fu.rn('i~!o.ll gad,gelI he needs, wbenever he need.sit ['!"l'1t' g[l,dgel. flO Itll)!lSiuererl to have been hi.ddel1 on his person until the fixer ~ll1!nouli'lctS HiS lise), This'wikllcaOO ga.diset' c.a'r!lTm~ bl' rnLuui. ~ n a BC8111rh 11111.'11 iliSfunctiou h:ll~, been d~dd~d tupoI1,an~1 it >Ol1Ijy funcili JJ'IlI_~ once before h~tJnU1.i.ng useless until rue ]lex"l:g~me ~Je~1Iiol1J"

Some s1lim.p~e ftmrticns are:

Zip Gun.: Deals damage as, 0lJ 9mm l:!~lldg;ulI1, Expl.osi~tf: Uses :~1;'llm.brd ~'xplu~,uvt: ~[j[!t~; damage

value of 6d6.

Reoreathett AUow~ I.he fi.xlltTb[l hnmLn.e Ui:ld~MlIil.'Cr [UIUp [.0 one hOl:lr~

Alitli-eflU1le: Serves .8 S il.p'aJl'<1.eiIlI1H::.

Trap: If.li'lllcllS dalm:3,gc as a g-ti:':mld.~ to I:h~ lllrgE1 rltl!J:I. ~veryunl1in~, 5~.fL rauius w bItt t . 1Ilt:liv:J~t:.-d.

O"h~r~ DJ': wildc~ rtI g~dg~~ can do ;)~ylhing 'iN ith~if1 reasun, a~ long as the Galr:nlt: C(mtrut :J PFmves,

POIRTIIIIIII

PoiniltmeJ], train hlmany 'sk][Js, and <Jft:e[l

eJilli,RnC!e or assist the ii)·tRerrne.m,oers 'CiIf tlte team, They arealse the most !'Iex:ibJe team members available. A team tha.t lacks a p~11;rtman wHl have til\Q uble lbewrn.lng mere than the sum of its pam,

Abi lities: No sjli\~le a nmtyi~ mast importa.nt fm poiJ'ltm,t!D., but r:h;1JrIsm[1! 3 iii cl. Wisdom ~alme dose. Dese al1il:i.tie;s~Dffi1 liJiJ'i:' b:lsis of m.{)st Jilf his: P[('--S~[ C~.lISS illlls, arn(l are most often used when hrfte'Ml:;!ting wHll 'Qml':f~~tI'Ple - .som.!':tb:ing a good POitJItll:nan does a lot

Vit a ~'itv; l iI to Ilh~~ Cn!'! .mQ~ffier per lev,e.t

IClIL,A 6 S is ,K 1·1b.1L..~

The :porntman's class skil1s and key abilities are Ij~ted below (se~ p,age 40.for 6km "if5rripriQ~j5).;

CiaSlS :s.rkiH" l!I~uff

BI-'i rea u cr.a·cy ClI'aIft Oipll(l'lT!acy Cilriver

IFirst Aid 1Kflo"w,led!J.~ Pl'ofes~ion $e;ncge Motive Sr:I(lrt

K~y AbWII:y eha

Cha

Int

Cha

D~.x

Wi~

II~t

Will

WLS

Str®r D~

Sl(illl roint~at ]~,t 11~,~I; (6 + tnt modifierlx 4.

Skilll 'Pl:Iin~ at Each Addition:ali Levelll: ifii + Intmotiifier.

- -

TAB LE 1, 6 ~ TH E Po LNT M AN

Il.ase' Fort Ref Will O€f I'nit B'11I:lg Gad'g)
Lvi Art BOfl Sail!;!, Sav~, Save Bol'! ;Scn Pts Ph Sp~clal
1 +0 +1 +1 4-:2 +<0 +n J I) Starting fc:ats,!Jenero:ucs,
V~ ~a'ti I ity (ti ski lis]
:.l! +1 'iT2 +2 +3 +1 +1 s 1 Assistantt (Vi! Hi'i1ie}
3 +2 +2 +2 +S +1 'I 1 9 2: bad '/S~5Sioi'l,
versatility 0 skills)
Oil +3 +2 +2 ~·4 +2 +2 112 a Tadics 11'session
S +3 +3 +3 '+4 +2 +2 Hi J le::id 2fse55ion
6 +4 +3 ·+,3 +!i +2 +2 ]8 4 Cr-l;!(s5-cl<lSS ab!lij'l¥"
vers.at'11ity (8 s~ms)
7 +5 +4 +4 +5 +3 +3 :.n 5 Lead J/5t,s,siori
S ·6, +4 +4 +6, -+3 +3 24 6 Ta ic:s 2/ses~i{]f! (+2 bonus]
9 +6; 44 +-4 -s +4 + 27 s CrU5s-clar~~ <Ill mty,
kad 41St$SiDi!D, ';r,crsati'lity (9 skills)
110 +{ +5 -J,5 +? 1"4 +4 .30 ., S~rtncliIlPJylhE>5ion
11 +8 +5 +5 +7 +4 +4 33 B A~5i~d.aTlci: {W timet.
lead SJstssio!'l
12 +~ +6 +6 +8 +5 '1"5 Ji) 'El CrDSs-da~ ability,
t:a~tics lf~~~sron,
v.trs.ali:lity (10 ~km:o;)
13 +9 +6 +6 +a +5 +5 3,9 9 ~ad al5(505iO"
14 +JIO -t'6 +6 +9 +6 +6 42 10 Strategy lI~milln
Jb + 11 +7' +i' ..,9 -1,6 Hi 46 ~1 Crnss-J:'II'I<;''' :lbility,
re,alii \i'/s~sr,I}""
vf!r5ditility ~ H skillS}
16 +1'2 +7 +7' +,10 +6 +6 4El 12 ractf,c5 4/s.~55ion [+3 bonus)
17 +12 +!l 1·8 +10 +7 +7' .it 12 L~lI cI e/'st:s&iOI1
1R +13, rEl +8 +H +7 11'7 M 13 Cms.s-,,"Ias~ a'b.i I itv.
\"ErS~tilitv 1('112 siki lis]
19 ·H4 +& +8 'i'11 -DB +8 (j'jl 14 Ptssista I'I~;C Pilo time),
lead 9/x$~iQn
20 +i5 +9 +9 +1:2 oj-!! +8 60 ts Ser'Elldipity :U~55imil.
tactles 5/SE'~st[Jn Ii:: L.ASS F'EATUlfii!E 5

The following are polntman class features.

Starting Feats: Thepnill'llllfll1l hegins p]ayw:ilb the

followiug fea I s,

Amuu Pmficiency lti:ght:)

AmIOT Pro ficIency (Mediuml

Weapofl GmupiPrufici.ency !.Melee! Weapon Group Prol'iclency (Handgunl Weapon GOOlJp Proftcit'I1~:_Y (Rine)

Geneil'ollls: A J10 i.nllm an may spend aeticn dice '~O add! to the rolls of his ulllesjust as ifadding 10 his. uwn rells, so long as, he is within line of s.lgbt or can speak directly to them (indl]ll.ing: IM:l the radiol tllIoughmU their action. The pointman's action .[lit' rntu:liul:r.s SIMIlE'-r1'it'~k' l hose uf the target when t!l:i!S~ bilitry is used, This is the polntman's CQ,'~ ability.

Venatill ity: .At ist 1@v@1. a pointman mlly _~~lt't'l fl, cross-class skills to' become class ski]] s, ln addliii.on, lie may select another eross-cl ass, skill. tou!.:mme !Ii elass skill at 3ni level and eVl!ry Ltl[l(~ levels thereafter, Wheu mlilhid:allsil'lg, the .~mh~tlrHm's ve.r=oatiUty skills are considered cress-class .skills unless jjjistle"w ("hl&~ also features them <IS, class, skills,

As~i$hl'iC:i'l: Starting at 211t1 level, a poilltm:m m;;JY reduce tnt' ~Imuu Ii I of lime It takes one of his team!!!.1;l!t-s to use one of thl!i'f class .abilities or skills by ::as_~isn.hlg them. 'T\1iR a~I!i;['~113m.'l: can only affect actiVities tham: wOl.l]d 'Q1i:blm'o"isc lake 1 hour er longer, At "' nd ]t:vcl, the rmifllUla.u~ asslstaaee di,'\.1des 'th~l'imt: required, in 1l~lf (rounded, upl. At !lllll 1,L!\1d, his assistance divideli Ute time requi:red by 4 (rol,irl1dcd up). FillllUy, at '19th l~vd, the poi!ltma Ii,'~, as"~iM.iince llLi.vld!~ the time rflqtd.oo by 10 l[roOundedlllp).

lead: StrutlnJg at 3m level,. o~c~ [I~r ~;.) mt~ !SiI1l'!i!';,iol'll, the 1wmtman's ent:iJ)~ team mOlY use ¥lis resultrrom. a skill ron for on~!'Ictil1li1 tl! ~ ,1 m p~d'm:UiIil1g :!IS a g[fmp, ~ud;t <i'S ciLimbing,~):le:i!.kil'lg. 'ImJ $~Urfi~ expl06iwll" For example, if ateam is sflt1:!k:i"!l g p~ ~I Sl.Imlli! sh~~py guards, and the team's PO]11llIl<ll!l ~SIl~ this abLlity, th~tI only he needs to m.ake ~l Mm,!t~ Sil t:"[JJUY ron, I!l.~.i.!]g his skill fur the' mIl. ]r nu::poil'ltitHiltI succeeds, then me ~r.~ILtru learn succeeds, but ,if he fails, th.e entireteam fuils. Fm:every 2 ]ev'e]s afi~T 3m, the ]JOlntmm'lm:w l1S~ this abiliily all .uld'itiorl1l1 Hrne p~rg:ame sesslen,

T~~T~: AI 41lu h~ve:l,o !1l!C:e pe.r :game

sesslonas <J fu:e~ ~:ct't(Jin. die pOhl1Iman ...... Iiii .. =:;;:~~

IDlIY is.swe an oil'dt'iJ: to O;l,J[lu:mbit.f of amesl equ<iil to bis Cilansfi1iil! litlJodUfier. TJn.isorue.r must be speciflc, sl:Jfch as "CQVl::f MilJllywbile' she !1:~ts t.h~ d)[mr upe.nras ('pposffi. to "'hcl[l Molly!'" Wh.I].e the a;ljj'ffi :air-e C'aITYliflg out thi~; order, tiley .receive a, +1 lCi :dl w[ls n:.!ated tn £:ilrry.lng Oi"llI me (lITh::r 1[1It the G C's d.iscretio.lJJjt,. 1M Sltl~:e:vet this hOll1ll1sis Jncreasen W +2,. 1Inl:l at 16th level, this bonus is i.nnea5~d to +1" Finally, for levery 4~~e~~'i t]il? Ijfril:lWH~11 gains, after 4thl~\i'~1 (at 8th, 12tl1, etcJ. he m.~yisMlc a.];]. :a.d.d100.!'!ial.order per SeM<.iOiD.

ICrws-eJ'alS5 Ability: A~ blh k:vcl, tIle poinlrnilim lilains one ability fWom rJi elass listed. belew, An abiliily

fQl1m'l<,rI iJ,y~xt such as ~ lfsesslo.nJ, 2/sessioOn" may be t,oJk~ m.u]:tilllil:<: times, .galininS: the i:mrmveJJ!f'lnt~ lh1.e.~ ,aftcr ~acll 'lI[pgladie;

l'ao:,wl!'lfl; Lin gUtS t, t~ld1 n::lIIJiI.tSt:~s.i,{H~.; I(JIJi:cil:. 'cl1,~!]ge .I.b;~sion,. 2j.se-sslQn;l!iad::up Hsesstoll.

f.i:ttr: Procure; evasion (no d.amal'!:e iOliL save'll.; SJJle"OLk attack. + 1 d6, +2rl6; UI1C3!uy dodge [])i~l'! h(i)nll.~ 110 D l~O.

Srwop:Flaw]ess seaf-cn; .intuition .~ I'ses51o[l i~ack door X]; Jllry~filg+2:, +:1.

So.ldier: Bf}mL~ !b:li. .X.1, ;:0;;2,; da!l1age reQlllccllion 1/-; armer use +.l.

W,heeJ.riM 'i: U!'l'rl.'dt'V i'l , kit':l start lfse&slou;. fanilliruity + 1,*2.

Sereno ~p~ty: A! IOnia. level, Oll(;t' ]!leI ses s iQl1l, .. al'l rht:m, pel::Sl!)N, Iu.dky break, arbour of i.I!~pi:[ati.{lri1. eumes to 'w.t: team's rescue,.jast when th~ need it .most .!Juring times of crisis, the (Ie m 1:IY, !f!I ith.{J uta prompt fromtlle pointma_]].in~rodtlo:: an element to .he]r the team,

StlIilH~ t'x:arll!f1ks ii.l:~ a cOltlt::'i:C'!: (w tub iJnJormauCiu .equal. to 111 sueeessful favor eheck (If 20 or less), iii. hint ,t as if the poLl1tffi8Jn had sueeeeded with an .wSP.i:ra.1LiOll check at DC 20), a. pleee of g~,ar (lU' '~O:5;lI fqllalm the poinOllau's I.cvd), a gad;gc:t ot\11t::::Wde (GF ((1st equal. tn half the p@.untma:rfs h~vel), or cntteal success wiltlt a :s.k:ill. cile.c!k: [even if tile poitJ!tm:8!f:lJ didll't malile o.llJ!fJ. Regardl~s .of t!h,e effectfuis abi.lity im.plies s11lddlen and lJIiexpecteiJ: fortuae, 0Ii]!~ the GC ~hol]rdsmvc tQk~ep hls sefottn.d.ipUtlLl. .. 1:Isl!iit~I.l:U'H:t: frdhaui:l ;Lwif!::nhve"

Ike poin1:man. may ask f(n hl's hlcky break at uy time, tOO!Jghthe GC may H!~ b,y~ffe:nng t~ep~ufl~:m<i!1i! h.,.o <i{;'lhlill! di~~ ~!l;St~El 'llii5ilbili1;Y :is ,ooJ:l5i(l~d w be~~~d if ihepoimmaJ], :attepts ~1.i: tile!!! and tJ!~.if po.inoo<lll (](i.es not es~me'xperienC>e(o], ~]!'Ii!ilg tb.eSF;!Si~tioJjJ like.

AI 2iml1i l~Vi~], Ih~ G[ .may intl'Oidu~~ up to Me lucky breaks ,p er

session, Swatl!lii!f:Beg:iitU[iJa:g 011 ~. 4th J;I!VI~]. O'[J,tl~[l~r game s,essloD as II fr;ee <lcti~ [I, tbie 1-~(~intlll:m m1:!iJ ,~xtiut\ttl'lli~ ~MlUty ~ILlh~ st:arL of 8J (ilI.wbat roum:ll. .Pill allies w~thin dne ®f .sight. w h~1 C~f:! ibeartfie • .pni,nrJ[la!]':s voice (including me p,flif:lJtmau hilm~f) gaill one extrah <I~f tJdi.tmt~lis round, Anmdli:v'i.dua]. may ml~ be[lefi't frow thisilli!liRdyonce :pel" r01!U1d,

The SililiOO~ is the master of g.tthe!ll1g ,<!!!'n1a:[iJalp;i!!g' data We i81'n!i l'!~d,iiT! t:ompl]b~ir QliI:d\:1n!!lr I~r:ypl(]ig,rnphy, <1m:! cleCIT'PIl:ict@iI!.mtel'-me~s:u:res. Y'lit;h@ul1 a. sno'op 0,11 lh~ team, v.hlil!. pi.~ces of information are al.mQst certain to be GverrQo:~d,

Ab:i liij\~s: Snoops J~mpihajSl~ l~ltt"ll ig@r~e(!, WU!h. so l:u,8.t:Jiy skills to I:my <lstbey gO!li.I1I~vl!i~.W('Y need a1~ the s!l::i1l.po.ints they can get Al ~O~ m:"ny uf ~.he.ur sk1llsaJe ha'Sed Oill Wi51dQm, mOlting i1 fmpo:m[ltas Wcll

Vita~ it¥= 1 dBphlli CI].D. []locl:ffi.eJr per level

c:: LA 5, 5S K.IIIL L.,S

The ~noop's class .skills and R:t;;y. Olhi~.ikE~ 8Ire Hsteid. below (stJ~pa§le 4,01 ior:s'kHf de.sn.ip:tiansj;

TABLE ~ .""}~ THE 5,NCiCii? I

Base: Fmt Fief Willi
Lvi At!; Bo,!') Save S~v~ Smre
] +0 ,+0 +1 +1
2 "'l +0 +2 +.2
3 "', 1- 1, .f,;t ihi2:
4 +2 -tr] -tr2 +2
;5 +.2 +1 +3 +.~
fi +3 +2 -1,3 "i,3
7 +3 +2 +4 +4
B +4- ·f2 +~ +4
'9 +4 '1"3 +4 +4
10 +15, 43 +,5 +5
11' 45 +::3; -~,~ +5
12 +6 +4 +I[) ~,II)
13 +6 +4 +6 +6
14 1,7 +4 +IEl +6
15, H -s +1' +7'
16 +13 +5 +]' +7
17 its 1;5 +;EI +ai
HI: +9' +6 .+2 +8
1:9. +B +G +H: 4:F.1
20 +110 +6 +SI ",9 (laSe'> Skilll Ap~r;aise BUrf.lIUCifaCY G[I!l'1~iJ't~~

D:i ncentrstien Craft Cryl'ltJOog~F3plily CultUlr~s DiplDrnaC'l' [)rilltr Ellectr,o,n les Hrst Aid

Hath~r Il'Iformatioln l"iIr,tle

Hobby

KnawlC!(J'ge Lang1!Ja9i~s

U~;j:cn

Mech,m!es

MflV€. Si lerrrtly P'refes.sill n

Fkllml U~s

5~an:1h

Se,nse M~,tiw!

SP?t

Survei Ila;nce

,Key AJhi~ity I(lI

ella Int Wi~ I~t

hn

Wj~

Oil;a

De~

Iflt

Wis

Chal

IDe;.:.

Wls

1m

Wis

Wb:

hd

D:ex

Wis

1111'1:

In'~ Wl~ Wls W1s

Def ~irlit Ihll!Jg Gadlg
IBol:1 Bornl p~ IF-ts Sredal
T~ +1 :2 Starting fe-at'S, 'O'St'uJe.
tlawl'f~'5 sea r-ch
+:2. +l 4 2, ItUl!litl0f1 l(s.es.sio~
-a +2 s .'3 ~UlI .. rig +:2
+3 +:2' 8 4 Bad; dOQr
+4- +'3 110 5 ~ury-rf.9 tJ
.-tr!ii +~, ']2 6 5fl~cTa~ alliTlity
+6 +4 1:4 7 J~ty~d~ +4·
+6, +.5 16 :3 B~ck door
H +5 UI, 9 Jury-rig; -s, :~p~~ial atlmty
48 +6 20 llJ Mai~tli!r c!'<l(:~eir ·lllsession
+9 +7 12 u Iintuitioil! 21s5s[~n! JiJlY:rig ,~£
IBa~~ dDDir, ~pe!::lial:::lbili:tV "!Ii.
+101 +7 2<1 14
't1Q Hl ~~ 13 J_ury-rhlJl .",7
+11 +8 2:8 14 (J1![ibal sear<:h
+~2 +9 30 Hi Juty~rf~ 4-~, '~[I~rci~1 ahitnly
+l3 +ll(l 32 Hi' Sack d'CJ;Or
+14 +110 24 11' Jut'!i' .. ri~ +9
+14 +~1 36 ~B Specia'i 30ility
"1'15 +11 :lEi ts IMtui~icn 3J!5CS"lLrli'l,
.JurY-ri9 +1
+16 +12 40 20 l:Ia<:k d'OOfi
maS1r!~r <:r,ack~r 2(~!j,i@5Sion $:1<11 ~ ~int5 a.t 11 sf' Ir~'Ill: (8 -I' Int f:notlU]e.rjl x 4.

SkiJII Pol~nts at Il:acl:l Addl[rfiol'lal level; S + hilt mod.i1]l~

C '-A.S!3, IrEAT IW R. E S

AJI wfthe tGUrnWi'll,g ~[I~ dass f~t"rill:'CS (if the snoop.

S'lltartitng Fe'alh'i: The :m(lopl:u~gi:!]~ pl3Y whh II bl! ra] ~

~uwLflgreaK

Armor Pr{Jfi.cie'ney :(ti:gibd

Weapon GrolJi.l:p P[Qfld'~cy l[Melee']1 Weapon (IW]l]J Pmli'idE"llt:'y [HlIndgun)

Astlilf~e: lNllie:nevel: tile :SI]OO~ s~enl:ba:1] a~ti!O[l dJ~~ .~!lI add te an rr)'tl1m~~t;\f'~b\ak!i~,[J. ~ki.M eheek, two cli:cc are added f~~$tead 01' one (c.g. a tst-level SiJ){lOiJl!"S ~Oll1JS {Iff I ri4 bCl:oml$ 2:d4}.'fl ... is is ule 8Jl®~ll 's ~reatlm1;y;

flaw~i~, Sflan:Iii,: When rolling a Sealrl:! or S.p.ol d~t·t:k 'l,t~ n.ru!1l clues or otll.er 1mpm111ut infm:JilJiation, the snoop m.ayl1:~er (omp~~e~y f:ail lllJJ1e.ss he I'l'Jilb· all1 errer 1[b1ft'pt1fJ~' :t9:l. :EvCifl wEI.en an elM]'" is ,[illltiloo.tile 6'C mJijiSl: spend. two alZ([j:Hl d.ice t@'lIcti¥a~e a t"rlt>i~;:! I fllnu~, The SIi!Mp .lillormaUy'fin.cl:s at leastone elue, or a vaglle p.i.ere of i:rlfoirill.altiG]l - W cHI:rt:r tl.ists ~o be found.

!~liIltllll~tiO!l!; St,n1illg at .2!l!d .~~el, @noe pelF ~.nnE;'c Se5Sh:llii as .::1 f!:~'IL'! m::tLtll1,. th~ SI1®!OJI can have the GC g;ivE:'! l'I~rn .. hill!t ahout .11JOW to use <I Idw;~ (IIf [J~!N:e ofinr-otm:.Ull'll ILlu{ teamhas (Il::ioovt.[W re.g. ~thelext·al1pea ($[0 b~

writl~ lin aim old Baby]onian n:ltgim~s scripii:"J. At Ht:h and 19th level, 'the snoop can usethis anility one aOlditional 'lime pc.::r g:d.ill~ session ..

JUlry-rig:. Slarting at lrd. level; the snoop galns a +2 ·oom]lf'I·t"!'Ici! bonas w.il.lt Co.mplJters or Eleettcnies checks made to ~nr::.m!l ~ le:mlPo,rruy or JLJzy~riggffi Tepa illii; ~.5rc· th:r' ('omp;uh~i7j: mul EIWl""Ol:!ics sk.iU de51cr~ptions for mOR" information on temporary fepa:irs.) This. bonus Jnereases by +1 every 2Ie .... els. alter 3m.

Back [lmn: Ilpn n .H.:at:hi.ti:g 41th level, tile snoop mOJiY select mu~' computer system en which he has previ{m~.ly h<lcketl. the root account {S~ th'€' ((j·rnpu~["1'$ skill, page 44). He. has managed to install ~I back doer in this l'lJlliljl'l1lrr system, all owing him. unlimited access 10 it without re.(Juinng farther Computer ch~cks. For every ilL lewis ~fbET 4t~, tIl~ !i;[1U'OP gaws, one additifllflal back dnor; H~ may save his hack dlo(l'n'i,le:nd nrg them unasslgned, as ](ln~ as he wants.. Add!l:tion~l..I1y. me· snoop may mOV,E' :my of his had:.. t.luur slots to a diffe.rent SYS1'effi at any tlmc, as It)fi.~ as he has haded thE' nE'W sy5h.:m·~ root a·c:couut However, onCle lue h.¥ removed 3. bO:llck door from a sysj:r'm, t~'lie sno op mus L hack 'Lba.l systern'1Or(lot~C'COlmt again before hi: can fe-install a back iloor ill il.

Speda~ Ability: At 61.111 level, and every 3 J·evels thereafter, the snoop ml".Ci nos. U'fH.: of tIDe fonow~.t1g abilith~s of his cho-ke.

Gnn" t.he streets: Once per game session, the 5:111001) m.ay ]ucate someone within tITe local city lIsing either a physical description 01i a eu rrenr m. liTis takes one day for each level nfthe tar.g'cil. This abil.i.ty may tpe!:l:aitH~tI m.u!up]e times, ~]lo.wmg an extra use ·~hhe- ahmty per game session for each I rrut: II has beenpurchased,

III:tr.:rot:pl Comtntmica:tiQ'n: Once: pee garn.e gf'.'<> .. ion, the snoop may inl~r('l;'pl :I telephone call, email, or ether communicathJI"l originating f:tom a. sp'mfic ]lcmm nr locatiol'l, and elandestinely list"tn in withmn m.aklng a Survclflance skill check. nis a.bility may be galm:!u mUltiple times, allowing an extra use of tile ability pel' game sessinn fur eaeh Lime it has been Ilurrhased.

111 ndUyej;l;t"t Analysis: 'li'he ~noor 1'I1:>lj' qui-t::-kly ~.Lrt ~ hrnugh Ifdlrgt: amountsof electrcntc data m. ~td!cr to tlnd information relevant to 'l fHJ,[i1 icular topic, This takes ~lllllmxi.m.atel.y 10 minutes, for ~~h CD-ROM (c.ontainin.g I'oug;hly as much data HS an t'1'lC'y{·lOIl{.'di<IJ seU he wants to .so n I·!:trough. Seareh and! Spot checks .m.liSt still be m i!ld~ to notice impOictant il1fumJaIticJofl while using Ihi ... ability., unless it. is. obvi~!liS. uf! which case the (Ie m.ayrul.e that it is ftlul1d 3ulofluitica.ll.y once Ihe time is taken to sift thfOll~h the material.

Eh'(:t:rfmks Pmli il:illri/y: The ~sf.i(lnpis fun~ijlial' wJ:th all types of ~lcdroni.c devtces, ey'ffi ('f.I'rl!ttn] ecnsales found dllli:'Jl W.lthin ,e.lR·.D1Y lairs, [S~e tn£'Elecrronics skill rlcscri.plion fO·I tile effects of fll,milimi.l.y w.Lillii device .. )

.Ff'!{1t~ Ih~ snoop gains a bcm:us gear or ski]:~ feat.

Hi! must still .iIlC"t:t all of the feat's prereqws.iteli. ~ndi.Hlirl.g ability senre and base' attack bonus mjnirriums.

5/dU M~$!:e,y; fhe SnOO[l selects a TIlliimber of skir1ls ~ua;1 to ] + his Inb::lLisem::e modl fi'er. He m <lY ah~<lYs take 10 wht:f.i usl.ngt.hfM' skills, even if stress and aiiSIt"d'ction would UOTm[lll/y lnterfere, This .ability may be gained nmltiple ti:1'l1es, hut ·th,!:: snonp must select dilfet"ent s'kD.lls I!:adi time.

Master Cracker: Startin~ at 10th level, once per game: session. the 5,Tmnp m:olJ( :lUtmllLlIl1cal1y fig[ue 0011;1 one password, PIN,(lr !Oimll3!' piece of mfermatlon. This .a,bili.ty requires atleast Oil fIJI! 8l'rior] to use, and the GC :may r\!quire the 'I~"m ~Q pei'rorm a task, suchas b:rerutlng into a certain lm ll dhl.~ ill order ttl· lIcq"Ui.ru UU~ Intormatlon, At 20iil Jevel, tlie· snoop, rn ay use this ::.hi ~ltytw"i('!"pf"T g'dm ~ session.

G'lllbal SelaJrch: Starting <ill 14th.lf\l'eL, once per game sesslon, the snoop [[lay Iind ·u IH what citY' <Loy·a ue is i:I'I., anywhm .in the world. n i~reqr[lires citiher a.pb)'skal d:t:sniptioll 0,; wnent .m ,oj· ilie target, 1inrrltru:.es two drays vb, f!'Vf'-ry level ofthe tllil'~t!L FiiJ:IaI]y, the GC may n~quire the te:am to pcrfi:)I[J:tl. a 'last, such as getting 111 tnnch \lirit~ a Imown snitt:h, to acquire the lnfonnatiou.

SoLDlBR

Dminl:l: 1iin,:f1ghls, the soh:li,eris the group's liJaellbllfic •• No· oi:h(![' member of then-am f s 'as heavily trained in cmnbat tcehaiques and strategies, U!l,Qugh howtha1i lm.!n.in.g; manifests di ffers fr'I{IDr £old.it:.l" to seldlet, Some .lln~ intense .ma:rti~1 arnsti':; while others 111m master marksmen, Without at le'ali'l om: slI](Ikr around, the teezn is lh:ly to nm:t ltsl!Lf outgUa:ill.ed. in .a.flsbt;

Ailil iii iti!ls.: 'OE" physk1l.1 lIbUUles - S,tre.n.l;l:th, Constitutikm, aad Dexterity - a:rt tile' most impnrb.nt for the SlDldiey. TIu!:y ~lUa'ble superiority [11 eomhat, ","(I for a .5l)ldit!.r, tloi:hlI:]S is more vital,

Vita'llity ~ Id 12 plus Con modifier p~r ]ev·cl.

C: L .. ASS S KIIIL.L,S

The sol dier's d ;ISS sk:ills, 1I:l1d I . he ley alillility" for each,

are listed lilIelow (sec Pf1f)~ 4 (I for skill' llesrrip'tiOlls1;

,elm :'lIk,i II iKe,,! .Abi~it1J

lilal81'11ce Oe.x

Olimb Str

Ct3ft Int

Oemofiti(]n:s. Dr~ .. er

Firsll Aiiiil Intimidatc Jump

Ilnl IDe;.;; Wi~ Str Dr rna Str

- -

TABLE 1 .8~ TFiE SOLDIER

Sas~ Fori' Ref Will O'ef ,I'nit !'bldg G'adg'
l'i.l'~ Art BOI1 Save: ~Vof ~5a,\I:e Bon B'OIii Pits ~ Spedlll
+1 +2 +1 ,~O +0 +1 :2 [J 5~3i1irl~ feO!ts. accurate.
bonus ff-at
2 +,2' +3 +2 +0 .r1 +2 4 lJiamllg_e feld'u ction 1/-
:3 +3 +Si +2 +1 +1 +3 I) IBurllYS mat
4 +4 +4 +2 +1 +2 +3 iii 1 Armor lJ~e +1
5, +5 -!o4 +3, +1 +:i! H 1,[l :2 Bonus feat
6 +6 .. 5 +3 +2 +2 +5 t2 J Weap(l~ 5ipedaHzatiOlnl
7 +7 1;5 +4 +.:~ +3 +(il 1'4 3 !loin u s 'fea!
EI +8. +6 +4 +2. +3 +6- 16 4 Armor use +2
~, +9 -I'S .. 4 +3 +4 +7 1111 4 Bonus feat,
weal'l:m 5pe~iall1Blf9n
to +10 +7 Hi +3 +4 +8 20 5 f'brtablil: CQII{e r [Weaver!
",,'3 Jl;rinu5 fellt. di!ul'lag~ ',,"
u +11 +.7' +5 +4 +9 22. !5
reducHoFl 2/-
112 +12 +8 +6 +4 +5 + 10' 24, I) ArmClr IIS~ +3,
wealpcn SfH~~ali7i'1'tlon
13 +13 -I;S '161 +4 +5 +1(1, 2:6 G l3oTlou:s, f~at'
14 +14 9 +6 +4 -s +11 .28 7 Ol\l(i'in 1i mlllien
lb. "~'15 ..,9 +1 +5- 113< +12 ::l<L1 7 Bon u,s, fl:<lt,
weapUil :llfI'Cl:jillizBti~JI
16 t;6 +10 +7 +fi +6 +l3 32 H Armor use +4
117 +17 +10 I·a +5 +1 14 34 a. BOl'lusl'tat
18 ;tUI +1' +Il +{i +-7 ... 14 36 9 V'Ii'eap{ln sJ'~~ializaitian
H~ +19 ;tB +,(1 ~6 ;tal i"IS 38 s BonLrS n:!lt.
damage r~u~ticm 3J-
2.0 +20 +12 +9 i>6 +il +l13i 410 10 Arman' use ;t 5.
pgrtable CDVer ~lk roved
Professlen Wis
Sport Str or De.~,
'Spot Wis
Silrvi~fll W'is
Swim St~
Tumbie [lex
Use Elope: DEX Skilll I\:Jlifirtts;ar~1 s1t levd: ~4 + h:lt !iI1~HiHi~'r) X 4.

:Sikill Poililts at Each Additioll!!al Level: 4 + lilt modifier.

C LA5;!i FEA1iUlI~E!:i

AI.I of the foHmqing are class kiJ11LI.rt:S uf the soldier .

.starting Feats: The soldier begjns, P!.lIY wi.t!h lhe

[tl] low ing fC-ats.

Armor Proficiency flight) Armor Prori{'jpl!lt'Y (M'li'flillm) Armor f'rofidl:i1.c,Y (Heavy)

W!:'OlPOIJ Group Proficie.ncy (Huded) Wt:;apon G roup Pml'ick~'nry- I(Melee) Weapon tJml.lp Prot'iciJellCY lH81!1f~gll[l} Weap(.it] Group P.rondew .. y (Rine) We~p'm Groll'p P:rofideucy rracUcnl)

Accurate: Wll.pm:VCT the soldier spends an action die to add to an att~dl. roll, or :I Srrength- fU en nstinuionbased skill check, two, dice are adderi in~h~1ii:l of one (e.s.a Ist-level soldier's beaus (If I d4 hn~!lUles 2d41'" This is the sflldk"r'~ core abilhy;

Bo'l'Ius h1it: A'[ 1 st Level. the soMiermct:'i.vl~s iI b [lIm.1S feat fmm :olny combat tree lbasic, melee, ranged, or unarmed]. He must still meet all] prereqatsites for the ft:'-al, Including abi.lity score and base attack bonus .I1lI:illlimuffiS_ For every 2. levels after Ist level. the so,](iic. receives an additional bonus comh:ll feat, 'Ihese feats :>JTI' in add.ition [01 the feats tihat agents n(l'rma~y rec~ivt, eveIY 3. levels.

Damlag~ R.@diuetion: Starting at 2 nd level, the soldier is capable of sll.rugging off darmagf' rmm each blow be suffers, Sllhtmcl. 1. fI'1Ilm. the' damage Um sol-

dier takes ~,:;I,eh time he is dealt damage" At IHh leve], subtract 2. e~~b, time he is deaU damage, and at 191:'h level, beglu suemeting ] ""ll.en the soldier Is damaged. This ability canact reeoee the ammmt of damage suffered helow 0, but it do~,~ ~I sek with ID'! dam .. ge redudiolfl pl'o'liddf by a Ill' armQir or ntbl'T ~q ulpment thE' sol.dier is weari ng~ Per mere inwmwtloli ,~b(lur damagE' wd.lit·~ i'()n~ Sf'(' page 178 ..

Al'lmor Us'e: :St~nHllg 4111 level, the soidi.er's Defense honu,swhen we,u:i]flg armor is in~.rr:a,sed by +11 and the total aJm:LO:r check 11 en a~ty he suffers from w,p.;ning armor i:sreducedi by I, Every -4 levels thereafter, the Defense bonus increases hy + I and 'the rumor check pellaHy tl.ccttlt,ses by L This :JInUity cannot reciluC'f' fill' soldier's ,!l;rm:t:rr ched pemdty bt"low 0"

Weapon Spil:cial i1.3ti!Dn: At ijth level, the soldier chooses one- we.I'~lOn that he is'p'wfkknl witli. (;such as han~ba.nde{l, d.aggpr, !iim pple, or shotgun) to s~ecirilize in, H{" Luflld:S *2 d!lfm.age' when wte]dring fh~t Wtitpon. If his choice ts a nHllgL-d weapon, the d'-lmag~ bonus only applies-if tliie soldier is within -DliH:.:rangt increment. Ev-E"l)' 1 kvd~, after 6th, Ul'~ soldier selects 11 n.o11Jer we3pon to spedalilzt" i n,

P(lrtalbl'e Oliver: Starting at nnlii ] l"'ilcl, whenever the soldi er ta kes So stendard Olti::ack ac~i.on, he i.scmilsid~redl tohave one-quarter cover lin U:J his next action, eV'E"1i! jf

stanilling Ollt i1:l fhc !lIICll. At 2I0ili ]evcl,lliis i"lil€:reas4;s [0 ens-half co"V!?:r. As usual with cover, U~ Duly tile W~l:H;~s~" mo[] rl.i fIt:r when stacking 'C'(l,Ver bonuses (e.g .. lll'Olh-l!ev~[ soldier Inthree-quarters cuver does not receive :!dd]ltiolla.l benefit fiNlm this ability).

OU'le hill 3 MlilIIiOlili: Starting at ~ 4th. l:~vel, UIiI.{'C peL ~"ame sessinn, the so~l!lie:r automatically rolls, 21 nannal 20 wht!1:I performing a llhyskal a1r:livily sueh HS HIl attack ron. a FO'rtiihulJe of Rei'lex save, or a StjJ'\~ngth-, Constitutten-, or Dt!.l(tuhy-based skilJ check. This roll may be tumed .inm a, critical 511f14:es.,,, as usual .• The use ,t~f lhis abilirly m\ilst be dlro.ar~d bdore !:he roll is malle,

IIIH££l.lDEIn

' ..

The whpplm an thrives 0[1 high-speed ehas-

es and. the rush of d~adly hartles, HI:- L'i Iml.\u the team's vehicle speciaHs't ,~ild ,[i tralned eomhatant sn:-o:mI only Ittl the soldier class, Without II wheelnulll, lin: l,t'am mL,ght lind i'~clf unable to eope whpn, :a rn.issinR reqaires breasneck speedsad nerves ef steel. ur i:i [lllic.k ~eta,,'f<lY"

Abilities,: DexteTi.ty is by far the most important ahiHty for lJ W he,clmoo, siuc~ j,t is tire basis for 11]1 vghicit.:~ skills·, as well a~ r.m.ged. arrack

rolls Intemgerll::~ is bis

sel>t:mdazya,biLity; (!i~ a source of extra skill peints, m31l1/ of wWtb are ![J,evoted to e'ODlbait $tiIl..s.

Vihl'l:ity: 1 (112, plus CD:tI .m~dIfier per

CLASS: SKILL.S

The' wh~elman's class skills, and. the k.ey 3blllity for each. are HIit~d below (see pfJ1jf' 40 jo, skill desr;r;iptirms) ;

rcl.l~~ Slki~ II Balartt:.C::

Boalfing

Cr13.ft Dl!:mo,litlons Dis~i~e

Driv~iI"

IEscap~: Artis,t Haniil~e Animal Intimidate Jump

Ke,\l'Mll'nty Dtx

[lu

lnt

lint

ena

1)6

[leX'

Cl'1a

Str or Ch" Str

TABLE 1 .~; T~E WI9EELMAN

lia:s~ Fort Ref Will Oef Init IiIllId!!' Oe,c1g
lvi At!: !lOon Save' Save~ 5iI'oI'C [Bon B~1:ni Pt:s, fits Spedal'
11 +1 +0 ,~2 +0 +~ +1 2 0,(4) Stlrting feats, custom rMe (" SP).
daredevil. lUCK
2 +:2 +,0 +:1 +0 +l +1 4 1'1(4) Kick start I/s.esshm
3 +3 +1, +3 +1 +~ 1"2 '6 :1: (4] E!om,j5If€~t
4 +4 +'11 +4 +1 +2 +2 ,EI J (5) CustlJlll rid 1:. Is. GP},
f am II i;~rilY + 1
"3, +5 +1 +4 +-1' +3 +a 10 3 (s.} B{J~us feat
6 +'6 +2 "'S +2: +4 +4 12 4 (5,) EI'bcw glf"ea:5e +2
7 +7 +2 +5 -+2 +4 +4 14 5 (5) !lu nus f eat
8 +8 +2 +6 +:1: +5 ·+·5 116; ij l6) LUlSro,m ride ,,6 OJ'),
familiarity +2
:9 +.9 +3 ... 6 .. 3 t!i +§ lBr II) (6) Bonus fea!, dbow !:J~a~e +4
10 +'1'0 +3 ",,7 +3 +6 ,.6 20 i (Gl SOIlP her liP (2!5J":l'O) ...
1'1' +n +3 it-? +3 +7 -1-7 21 US] Bonus fe.a ~j !Yet start 2tse!iSion
12 +12. +4 +8 +4 +7 +7 24 !I 1(7) Cusilum dill:: ,[7 'uP].
dbow grease foG, fa mfi.i.a r'itv +3
1 ill 4fU +4 "'1:$ ,,;4 +8 +,111 .fe, 9 (7) BOJ1 us feat
114 +14, +4 +,9 +4, +fI Te 28 mm "Ihats ImpoS'Slibl~!"
t5, -,f-1,& 1-5 +9 +5, +9 ",9 3Q " VJ 8onLl~ feat ,~'bCl';ll !Ir@3~tl +iI ,
16, ",16 +·5 +10 1-5, -~10 +10 32 121[Ell Custom ride (B GPJ.
fumiliarrty +4
17 +11 ,+5' +1{l +5 +10 m 34 12 (8) Bel'ms r'ea l
18 +1:8, +6 +11 +6 ,+"];'1 +111 316 13 ,tS] IEluow !l~eaS'e +10
HI +19 ,J.16 + ,.1 +6 +11 .. 11 aa '14 (1IJ
20 +201 +6 +12 +6 +12 +11.2 40 15 (9) Mochal'lic:s OpEn L'OCK _P'llrfi:mm Pilot If!'mfes.siio:n Sport

S:p:d L 'SUIf\'eillal'lC"e Surviwl Swim

lnt l)ex rna D~x W1s

Str'Dr D~ Wis,

Wts

Wis

5~r

Wt:!apon UUlU/p Pwtkit'ncy (R.ifl:el Wl:apon. (l.roupfrofklelll;)' (fartical)

Ludty: Whel1e"ller iliIe wberlrmm ~1U'rI&ii .1liU 3ftion die to add to a vehiele-related skill ch.eck [SUlch. as Mechanics or DI11ver], two dire tin: added i!l£le.ad of one (e .• g.:~ ~ st-k ... cl \'1heclmatl."s bOD'llm .. (J,f hl.4. becomes Jd4}. ]11 8JddiHon, the Game COlliltrO[ m.Wi:i spend. all extra .,u:lion ,die to cause thcwha:lma:n to su.t:t'er a mtie-al failu:re with a vchi.{:k:-n:-liI'Lt:d sIdn check. This is one of the wnee'lrn::rn's two core ahilities,

Custom. Ride: At the start of each mission, me whcclman reeetves 4 sadglE'tllrdnll_s wilh whlcb he can pvm'hase ;al 'l.r:3111 vehicle, vehid'~ or veh:icul;ar gadget!!h TIlls bOIJ1:u:s is lnereased byl gadgl~t puint atsthJevel, and eve:ry- fUI1![ levels tbere.after. The w.IJ!~man:m<lY spend these gJildget pCIlmts it! neIiem~e.llItJ.y lor tagetlter with lds regular ullotment, and: fuey' m3yb~po()1f'd. wid] thoSle of the other team lll.t:1ubers.These bonus, gad.get pOiD:1!ts may oulyb.;: 'LIS'e'd fo:rvehkb and vehicular gad:get~, ~"cll.iaill:gtllOse fur 01 signature. vehicle. :when mtdtidassing, these S3.dlg~l points are 'Only received \if the agent .is gaiJill.g a. IelJ'eJ in his whe.,e:]man clMiiI. lillis, Is eaeef liIe wlwd~:aJ\'s ~Wl.l eere ab;iHtif.ll.

SkJill P.bil1ts at 'lst lewel: (6 -t lnt modi:fierl x 4-

Skilll RDiil1U at Each Ad(ilith)<,I1Il:11 Ll!vel: 6. + Int mm'ljJkr.

CL.A$;$ FIEATURE,S

AU of the fQa~whi;S: are class felltures of the whef1m;an.

Sta,rtilng Feats; The wnee.l.man begins ptay with the

fenowing feats,

Armor Proflciency ILigllll

Armor Profidency lMcdlumll

Weapol'! frmur Pmfi.cicm:y !;Melee) Weapo]l GrullpP.m.ftdellicy m'lmigu~~)

I)ar-edevil: "[lurillg c:h ases, the wheelmaa may use' daredE"'iril-nnly M.~m:u\'c.rs and augment certaia other maneU\'i;fS {see Chapter '1: Chases.for more}.

Kick Stint: Sta.rung at 2nd level. ence per game s5siol'l, the ViI hl'iClm.lUl can change a fi:ru.'ed Mecbani.cs skiU dilf'et'!k to 11 ~Ul:lS!.::s:s 'Uy giving the target device a. wbalck ]]1 Irustratlen, Ai: Itth and rsth level, the Vi heelman can use tins ability one add!~,tionali time pel!" Aame session,

BQ!'IUS Feat: At 1rrl 1(:'I;'c1, tilt w heelman receives me Sll~t:d Demon feat nr a bonus chase feat. He must still meet all of the feal's PJerequisites, induilill,g lIibilil . .1l seere and base attack bonus minimums. For t ..... l!i)' LWO Il:'v('l~ afie:r 3rd. the wbee1m:an receives anOlliL'.'T bUUlJ8 en ase teat' or lIti Adwl1coo Skill feat with Speed Demo:!] as ,a prel'etJul~i1te.

falmi ilii,arifuy:; 51 arl ilitg: <lIt 4fli.lev:el. Ute wi:J:eeJim.an gams, a + 1 bOIllI5 to Mcch.utics arid Drivel:, Pilot Beating, and maneuver checks when used ¥11th a 5'P~ific vchiele he desig!1at~ as ramil.iiaF. This sa:mc bonus is applied to tbe wheelman's attack roll whenever firing the vehicle's weapons. "Lo designate' a vehid,~ as .familiar, the wheelr.)1lan nm:sT h:lvf' o'per,;)ited. It for at least .20 days, miaus <! Jil!lfnber Df d1l!ys equ;)l~ tn his WilStlOm modiificr" The wheebnaa's cnstom [ide (s,IT u:b!l:ucjtti3Y bt:. d:e>ignared :i_t' m.lui1lar, iDS c~n. .81 s~g[l:l.~ viliicIe (!iff piJtj'f' 8'J). A wh{':C1:m:ul .may unly he faruili.a.r with one vehid!f! at a lime. This. boom increases by + 1: af A I h h::vel, and by an additional. + lev-ery 4 levels thereafter,

ElibuW' Gl'ease: Starting at 6UI level, the wheelman gains a +2. 'competeflC't' bonus 10 1!.it!::dlamcs cheeks made to attempt tempQtary or jury-rigged repairs {{IS per the Merfumics ,km, .\i'('f'ptJe,Yl: 59j. Thls 'bonus iaereases by +2 for eveJY 31,evds glll.l1~a afrer 6tlJi.

Sln:!p! liIIer iUll'I: SlaFl ln g ~J,I mth ~,evt~, 1Inyvehkle that the wheelmanis famrili1JJ! W]iI1I. (as per the ~<lmmarlty lIhiHty, above) and wurks on rel'llUlariy (at least once a wed) Increases all ()if its traits by 25%. {Fur C%lUIlpk', a vehide's speed of' 1.00 would increase to 125.l At 20th 1 evel, this bonus rises 10 a 501llo increase to all the vehide's traits.

"lh:d's Impu!il5ible l": Starting at 14th l'evet once per game sessionwhen drIving 11 \'\e1U:ide, the wheelaian ('''-11 force it toutit:eiTy dt'fy ]ihyslt:S for one maneuver, The wheehnan can C,HI$e a car 'to jlomp a gap WltflOll~t a mm.p, leap a motoricycl L;' ov,~'r 1JJ train jU!S'l as; 11. flatcar: goes, past balance an UH'lhed.e:i on half its wbeels, voocaHy loop' a li1l:1i.copter wjth a two -bladed rotor, ete . Fo« more flifoi'iiWt:ion abt'l1~t udfJ'g tJIi:s lIliili~y durill{Ja r:has{:'. see parl~S HJ9-1.90. Outside of chases, tile: Game Control detenl'1linBS the t:11:ccls of thls ability" based on reqaests m ade by 'tht: wheefman,

RlULT'-CLRS5EB RBBDTS

An ;a.geIilt may add J'lew dm;i!oic:l, as be ,adv,a[lc~ ln level, Thl'! ~bllll ;ihtlities; foom th~ a~t:rLrs V;U1.QIl!S c:l!iS5CS <lddtogether to det:efmlfi~ Ili!> overall ahilltI~"

CLASS AND LEYEL FEATU~ES

t\. IDliltida..s!l. agent's alli.liues are the sum anile abiluies of each of his classes, as foUows·.

Level, base attack bonus. feats. class features, ability increases, sHying throws. and skil:lsimpmvle and adiust fur a rn!ll'tic'l~~~illgalg'~nt asp t3' the :muJtitIassiugru.](~s

in 'I lilt:' P/,I.iyf.t·,~ Hl:mdIJlilllh.... "",

Agenilt Itewii: Thj~ is the :l,g,~:!!!.t'$ tQi'~~ level, ]It is nrTivrorrofil !'ii;s overall XP, and determines when t(~m:rh: level-dependent benefits are gamed, as per the Player's H;'j_J;u!lbQok~."C]ass kvel"'i$ the ~gffit's leveI in a ]],artit'ul.ar Idl!s.~ <IN llt"f Ilhe i.r1dividmll1 elass laMes.

Viiiltality. ,defense bonus. initiative bilnus; Igadget poi nls. amd Ibudglrt points: EaCh fif these statistics is round by addingw,gether the henuses give:n by each of the a,gctrtt's class levels,

StaRin!! )\diel1 Dice: De agent receives aetien diCie aJCoc::®muIQ: to lIis. agent level, re,gard~'e5i!i of l milliviall.aj classlevels,

A.cQIIlJ I F!I!I N rs A NI EW Ie ILAS.B

The' Plajr1t'r's Hlnl'llboIJk:'" explains ,:3, number of benefits that your agenI dot!S nm ga11l when he acquires " new dasl'i. Trq :IIddUiulI" i.he age.nt does not gain the foHowiit1~ Istlevel heillefiu;:

.. M~ximLqm vitality' points from tst ~eY,~1

II! O!ulIdr,u pk the nni'ma I skill points, per I,eve~ II! Person<'ll budg~.

II! Core ~bilWe5

PRESTIG E c: LASSES

FU'l:itJri:: sou:rceilooJ.\j; for S'p;lIcmft, iflcl~rung the Ufll['om:ing S,hHilfiwjirer A.rcher Wo.rldbo.ok, will feature a [Iew'kiud of class - the prestige class, p~ti~ dl"8~es ;:Ire ~d';,l:I!lCedag'L::nt op1iOIllS. TIrey are tlLewed <liml ha~ il nwnbe1' of Plre'r'equrLsI1es that YO"[J!f agerll 1iI1i1lli1. [nlt~n.. lheir abilities are focused,. allidl sOJn~bat more powerful til::1lfitlie lms~ classes presented here. In most Will~, prestige classes operate the same as hase dass[~, - wHh une excep,tio.n. You ,gain only the C!llre aDmly c(lfYOIK fim prestige class I[JI addititHII bi the Cllirl1 ability of yOW' base class, no matter 'I;i.'ow m;il!i!i' times you melti-elass,

. s"u£s

I:hissection cm1Jtains rules tnat apply to Sill skill.s. l'.n.t: fQI.iowtn:g: section provIU!es rules fhr using i:lullvidmd skiM;~. f{Uil:es for acqlJliringiand im::reasing skill! ranks can be fouml il1fue :?la:jrflr's Hm'~d·lw(lk"'.

IIflIIlD:IIL SHI.LL .CHSC.S

Ski.U cht:cl;::; !JJ[\:w<il!dtagl'linsta set: di1'fic~.I1y ueless yOY. are op.pos:fung 0]" (:(lillpeil±Ilg .~,gi3~m;t 8nmB[ll!1e' else, Normally, befere yrnlmake OJ 51m check, y~u.r GlIIme Cm1!il'{lF rates fIhe: .task_ you're :attempting ,and .~!8~ilgmls~l. 11 D.ilffi.~IiI~ty QliaS'li (:0 C}.. Des ~u3!l]y fall 1J etween 5, and :nl. The~. jllOU roll Id20 and add your s.kill beaus {S.1ff the !"it7~ ~nllo!lIull.[f th.e~otai. arfyour roll equals or exceeds Hu: Dt uf the task YO'M'We're atl:e:mIl,tiMg, you succeed, Oi:herwise, YOll rail. (frs, sh.QuldUQtl:: th~<I [lC of to + the ag~l'it\<i ~kil ~ hnn U.~R~I!i]t~ i!l ~'IJcct:&s il.pP!N)X~[uil~dy 5~ o.Hh.e.rune, while 5+ me Slge.ll!fs skill. bonus results ][1 success app:r{)x.idDa~~~y '7 ~ of theijme.

ji:(ump/,c 1~· .DoM.wan is t:l'ymg to piek 3. .lock.

His G C ded.desmat the Iockh.as a. faid), diifficult DC of 20 to open. The :restJ1t of Do:novan's OPffitOd:: clIeck lli.~ l:Ie20 or higb.e:,· for him. to ]pick me lock.

Erllmple 2, Honovan's ljCiru1Le,aa. clecideslilialfue Tndtis 1I1rna~t i.rup0SSJbI.c to open ~C 35,~"IJonova:n's Open lock clJ:ec:k must be :1 I) or mml~ to open~t"

."poseD 5.'££ cHeeRs

If 1f!)tI'l:e Q:pPQsl:!l~ or competing !Igrum.S!t. sO:ml::011t else when 1.0111 use a skjl1. th~t! t".ld1 IH."i'NfJ![I h~'\,Iolv.ml i~ the opposetl cI\t«\k: rolls Id~O ,00Ddarlds thc lI~!Jl~Dpd.ale skin bonuses. 'Iih.e hirIhcst total w]n~ the t::ompd;ati.o[l. EqU<11 !oWS, arc ecnsidered ~ lit: 1;I~k~~ thu~ [loovldes!]'Q dei1lif~SnlL" in Wl:l~cll case they 3N~ Nl·wllJed. Eve~boLCiy i]ilyoiv~!l! ill. til.!:': (bed uses his most lie]evaJilt skill..

A x:nti.cal success (5f:f:f}~ge 39) with <l1l!~PI;!(}Ii~· :Jki~ ~ check m.~.y onty be lmlilrlt!t1hy ;'I: cr.iUcal slieeesS wjil1l a higher cheek. ]'o1:.'l.I.

aarnpf!f 1: Dm'JioY<liIJ and '5 ,[.l~]JJE'·rs art' rJd rig.

Each .r:r:mllJesa Driver check, and the wersou witi'! ttle hig'h~.5l" ~l!1lt wl.l1s the race, 'II'il1Jth the sec:on{l-Ilighe$l: result comf'l'IguTJ ... (~(:ru~d p~ace, etc, ]fmo or mQN~ rolls are tied, Uu~pl.ayen; cross tile fillilsh me rogethe'r.

li:rtl,mple 2: Ji)U'IICliV<Lr.l is trying t~ sJileall::

past a g:llam whose b ad!; ]~ lo him. He makes; a Muv,e Si le'mlUy r:hrc'lt'k 1l1W1l. Ih~ g;uard1nales a tis.teI!i. chttk:. If ])Oil:i:tlIVilDI'S. rl'~.ull L~ h ig~er'~h al.bil the !1;l]ani's"

h.~ .sne~ks by. ij;[h~rw'.lsc the: g;uacrtli. h@an him. lntlrls C1l~t·, si.rn.~"£ a 1 .. It: jJ!nrvl.des an unClear res.U:~rt,8!n equal . resalt I'fCJjlJJUeS Do,norv<tn and tbe guaFd to lIe:mU.

5.11..1- BDRlis

~Ol1r ~k~ ~l. b~:i'rIIl'l!; wlth8i p~.rueiLiJa.r illil L.s~

Sk in I'lmk .... ~d;!mQr m(idijier .of' m i~crlla1"i<f{Jus moow:~rs

....

IABLE :2.1: S KILL5

S!('II'I A.pprsise SaJanCi!':

Blu'ff

Booting BLfr~al!l.~cv Climb Lomplltc:rs Co,ncentration Gmft Cirypto;gmpliy Cultures

[)~ mOil ltlo n:s, Dipl~Dn;1i1lc'l' Di'>jluise Oriwr 'Electro,ni1::5 E5:ca,p~ Ar!:lst First Aid Fo~g:el'f

Gather Infmrnatioll Handle Ani~1al Hide

Hobb';"

Iinnuendo Il'Itimiillate

Jump

Kl1owl~dgt La,ng,U!agcs

listen

Medmnics

MO'!,lle Si lently

Of;l~n lod:.

I"trform

Pil."t

Pr'l:III1E!l5ioR

Read' I.!ips

Search

Sense Motive .51 eight of Hand Sport

SP'D't

Su rve i'lllanC1f Survival Swim T,umlJle

Use Rope

AtlWty Int [lu Chat Dex Ch~1 Str Int Wis lint lint WT~ Illnl Cna, Chal Dex lint Dex Wns Int Cha, eha, IDex Wis Wis

Str or enll Str

Int

Wis

Wis

Int

D~'l(

[lex

Cha

Dex

Wls

Int

Int

Wis

Dex

SIr or D~)! Wis

Wis

W~S

Str

D~X

Dex

.... = Clas~ Skill

U:nlTain~d Yes; Yes '(,es

y~ .. Yt:s Yes Yes 'Y~s N,o

No

INl'D

INo

Ye,'S y~;s Ye5, No Yes Yes Yes y~s No y~s y,~~ Y~$ Yt~ Yes NIll Yes 'rI~:o No Veu Nil' ':(e:> No No

No 'rir:s Y,es Na

Y!!5 ¥es·

No

No

Vel;

No

Yes

,Iii

.'

'.

'.

.,

..

..

..

..

:501

..

I

ii

.'

I,

,ii

'.

.'

..

.'

Ii'

'.

III

I.

"

"

..

til

.'

ii,

.'

.'

..

..

.'

..

..

'.

'.

, .

.' = Cr0-5s .. CI3~ 'Skill

WI1I

..

..

.'

Iii

,I

...

5 KI LL. R.ANiK

Yml. add you:rrank In :a skill 10 ::lny skil I ch~~'ksm~ldt~ ll!shlg It If you hruN",~ 112. arar:lt In a skm, 19n.(:IiI:e· ItlOir tlils, I:l'l!irpf.k.~t::..

AIBU_ITY M lib! OIIFI ER

E<lch ~kn~ i~ mo~'I ~J (l~dlY [d ailed In H~I:,' of ymlr <lbHlUes, <is ,~htJwn On JaJbl.t: :<1;.1: Slills, Yinl. iI.drl l~~aL ~bmty's mod!lfi~ to <lill'y skill checks made ~:5jn:g the skill For mstance, Ciimb is I'Iw • ..t heavily d~[l'eJ'!dem up-un :1,11 :Jgcnt"s Soln::ng;lli, ~I[) yiou lIdd. your SI:n::llg:lli .modifier to ali. (limb ch~k$.

EJrtlwlp{e: lf yuu!' Stre~gt.hi~ 17, you :ldd. +310 .. U yom Ciirn)b checks.

M 1~5~~!..!..AN ~1:::l!11~ ~ Mil;.! D! F"! ER5 Equ!lPIDt'!'!it, til e situ a~inn ~ ~k m 'i:~ l:l!i!E:'di!lt :l11 [i ~rmfIT chE'f'k pE'n:;IJ~'ill$ :are :aU CmI~rnou skil~ died; Ifruudif'uem.,

RBTRIB'S

Usu<lllly you can retry failedsklll c.b:«:ksindefinitely:.

So:mE.'!t~mes, MDW'L'!'iler, 11 skf:H has cnnseql1e:t1a;:s fur fJu~.1![re tn<l~ must be tak,~.n l.l1tQ ijCCOUl'ilt. Some ~kills OI:\~y

There are a ]01: 0.1' bonuses in ~PYC1:q,ft, but all of them f.aU inta one IDf tl,li'O categories. - named. and ~.n(lamed.Wh.e'nymJ b>e'~efit frnm m (Ire r10![J, one named bO'[IU$ of the sa me type (airmQI", :!ly~rE[rgy. etc.}, only ,he hl:'\'l.t bones aIlP,]ies. FotiIl~t~m::~, j§ yCl'lt receive iI. '1·1 aJ1J1Jor bQ[I!)!s fmm ~. :fi:<'ll, i:l.!ld Ilu;:ng<!.in a +2 ,nlitlOlf ilorlJlls rrilm :'l fil~l.~~' {~fge,;r[, ~'hie[~ unlylh~ boausgamed fiOlffiil'lf ~~m is added to y~llr Dl;fc'.n~It.

Fmfhf'f,nmmlV5 g~f:r1e!l. from th~ ~:!I.!IL~ &uU:ro~ l'~1!Jt'h ~$ 'IWQ Orr IDrme[lr.mOlr bonuses g;ain~d from. w(><I:ri.ug prntcctivc gea.r) don't sta.dt. with one anetner, Like-named boeuses fmm the same "'(lUro~ diouot stack,

I[lwn lik('~ n ~I!]ilt~d 0.' S:Hn t~5mlttc bO[IIJ~l;S w~[h time Hmh~ ~frl1ct yllliM.iilt tbe same time., one .may take (]!Vt~'r for Hu..' [lfner when the dl!l.fln~O[l of the firsI ends. For instance, ifym,l an~hl'Cil'lg lIttacke;!l. by range@. fire in moderate darkness ~+'~ >t"{mct~)ll'm{"1'i f bn;rluN,) hIJl~r[k a dense fog bank. (+6 eeucealraetrr bO'!llISj, you <mJ:r benefit frDm the +6 bonus, If, later i[l the sc~nE!, lh~ fog hank .. rolls out, ym,1! are :s.tm lreft with the ·~l.lbon.u;s, frcmthe] igihlin!g"

Unnamed benuses ~tilck. ~vilh all other bOllltse:8all ~hL'1 i fI1 e, lin] ess otherwlse stated in ibeiI dj,escn'p:tloIl. .Dodge bcauses aJw<iY8 st'ad, linle~s, otherwise notedi.

g~.'ii'e you one chance at <!.pOIrtic!.Il <11' ta~k, .m.di.fs cm:!lmnnly Ill.<;l';!esi'i 10 n:-p eat ,~, r["]:led!: I)]1Cf you've SI:i~~l'E:"lII~d at It,

If :I. skill t'h~k carries no p~IlI:1lH~ fmr fanuI'e. then yol.]. can take 2Q '0]1 it (~ee next va_(Jej..

The .rmmlllJl" of lim'e re.!IJJ~flId for eaeb skill 1;:Iled. ii)lldwh !:thr:r the skill can be retried n fi(l'I failJure, <In: Hslt:t:li 1[1 ~he :lilU]'s ~nll)',

"II.,.,,"'''8D 1:"111:1111

If l:lbh:. .2 •• ~: Skm.!i :!i1Iy.s ifJ!3t YolJ! ClIll 11!Sif a s'ldl] IJIluairl.etl, J~ou c<m.m*e checks >t'\i'en if YOM. have no ranks inthat slem. Y®u. si.lllpr]y [hl;a~eilie still ,~.eck as l:hol:lgl:1 YOH had OJ skill . rank of 0:, HOWlf.!\i'er, your I(!,ITor nll1gtim:l't"..<lst':'> by ] [I:~g_ [[mil 1 ~o 1~:2: or .~ ~2 ~~ 1=1)-

In onkr ro ·u.~~a skillrhlll Cl1rmot be ~soo!JJ'i!rrahu::d, yml.mm.t have li~k~;<;1 1:I1lJ(, rlii m Hll'Ik wit:hit.. Hlll~f TIll'1K)lI don't <1110\'/ t.nrltQIt mf ~. ;skUUUl.atn:ql!i:in::.'i t'mininlg.

Somcti.tUt:5 you d(]rth~~gli di<'lt n©,I:i~,wd s.lil ~OV'f'rs. ~l.Id:l. iiI~ trying iltl b.rt:l:Ik de!)"" t.U II. door, n~,it'.:ii fI(! Brual!:

Door skill, amillo,ll@ B:f me @:m~ skl]],s ate ~n d~se. In lIhis case, the GC cheeses or:~c of yn ur alb!]Hit'N, In app]y to me cheek (formi~ e:,;:~;~pJc, Sl-n'.!:Ig.thil~ ,<lind you !ll<IiKe ,m aibHhy ohedr. .All alJHHy (,heck w,nrb. jl~~1I1 ikt' an 1IlJitram~d skill ,dTI.~k -:r,{I~] are coruID:lered to .1:13V~ i!I. sj;jH ranko f 0.

an·~k ir~g [hJ~ I r$ ~uW i'~lht,r itt"f.!li!i is Ow fr'l~l ~~um:r!H,jl .ahilityr.heck, and is ~ovtl,edin mom dctai1 i:1l Chaptmo., s ;and 9, on p<l:g.es ]66 <Ina, 2]4.

CDIID'l'.IIlB3L BlDD'Y-IeIl5

~neraillly spemn!(. your 6.lIme CO[Jtroll:<lll 1:I[W']Y a + 2 ~(ln!Js to a ~kin ,£'heckfor' 'El21Dh f8'V:Cira~le ·mnd:iltion in ~ffec~' ~n:!f! wmj,ld maih f:1 ~aISllE'rfl[H' Y.flU ~[]I su{'('eed, Y;i41ur Gaime CJOmro!. ~l.:Illli .,100 app~y a -2 pe~:llty 'to a ~kn~ rd~t.'Cik ror tl:leh u:~rilvombh,: llnn.uiUUlI'I iin d[hil 'Ililill wmlld. m;ake it .bamer fm yOIJl.W sliJicced ..

.ErIu;rl'ph::Tf yUlt W~h: dunmhIng ~I ,d[ffin :I st iffw~ncl. ymu U c: .l!tl!i,ghI8'ppfy J -:2 pe~aluy 1Q your [JJmnb eheek.

rlEllB .aDD SHILLS CIlB~1I5

.A skill's dtSClI'i(!JtltUl tells you how lot1JS' it takes to use that skiJ!~ f'Qf vaJricms Cricsks,

.DDTIIRl2Jl£ SDt:CeS5!F"a''''lIl1e

A n.atl!trall (afiOll,di;!:J! f'0U of I rem ;:II d!2JElJis :.1 ways a f.a1J:UI[~, 'iVh[~c a nafu[l.ll~O ,0:11'1 j;lJ~tu!t] flJli ®If 20, jJ[J a Iii 20]riS il]W~ ~. success, A nat!!lf;lJ ~rJmi:gh.t 01]60 lie' a t:ritkal. suecess {SCt' Crit teal SU0tt'.SSt5, oppos ite} • w hi.lre a natura; ] m~gh[ be a cnti'C8>1 failure (sec ['r1t~etl/ Failures, opposite)..

.CII,nr:aL SlIccesses'

Wbe:never you mil 11, natural 20 (the ,d20 is actually showing 3. 20)1 for a skil.l check, Y01l1 automatically S1Jt'_ eeed, and ym:s"ve snntil 11 threart - a potential endcal success" In order to tum D. th:reat Into a cn:ticOil SI.lCc\~5., y~)~ must spend O'!:!~ action die. ][ you. cheese 1:]01; to do. so, then Y()U]" skill l~ht:t:k is Ji:lSI a normal Sl1CC(:55.

In adlditioll, )'UI:l can som·etimes. score' a. tlrreat. w:itb <I roll luw·e.r than 210 (usually because of a feat or special abilIty). AnymU lOW~J Ulan a 20 is. not an antomatic SU£Ce5S, .. and if the sk.Hl eheck fails, it dloesn't cm:!nt llS, ::.1. threat,

The effects of a cnneal SIJiCC·ess vary from skill to. sk.Hl, and are ~ilbJect to the G'C's disl"r~ti on. but ~uggestiO~lS are listed in C"OiI.'dl ~Hn's. description.

ClinICal. ,alLURes'

Wheueyer you to.ll 3. natural 1 (the di20 is actually ~h{Jwing a I I' tor a slk:ill riled!., you alHomatlcallly fail and you\re scored OIn error - a potl:Dtia~ critical failure. In mcie.oo tuma [I error into a critical jj'aj]m~. yOl/lf nc must spcml. mit· acnon die .. lf your ac clJ.OOSC:i not hl' dO'

50. then YUlI,f skU.1 check: is just 11 normal f1lih:m.: ..

In a dditien, you can sometimes sro no ~l n error wttha ron Wgher than 1 (usltaUy because you 'IT 1i1C~inS e;{[H.:rirn(·I'II.d ur si:loddy eq,uipmat]. Any roll h[ght:l' than lli ! ls not an automatic fail 11m, ,<I wi i r the skill check SIlICL"t."t:US, il doesn't count as an error,

The effects of a c!'llk"al failure vary from skill lo skHl, and are .~ltbjcc.t to thE' GC's disc[\~ti . on, bWli SUggfflijO~1s an:' H~tt:d ln e<lid~ skill's description.

TSHlnS'JII

If you aren't iii! a hurry (i.e .. youhave tt'111 lImes the amount of time required for a "'kiln C'hl'CkJ and aren't being m.:sffinJcii, yl)~ may choose to '!;,ali.: 1o. ~ns.re.ad of ro1li.n,g 1 d.20 for youtsl:iI1 cheek, calculate iI: as U10 I1gh you had rolled 11 .10. (Thus, If your skill bones Is 4'5, and you l.ilkellJ, your result is. 1 ').] for many simpll: tasks, taling 10 makes U ]ml;m-~lii.bJ.~ to .fail'!, bU1i: Y01:1 C"lITl Cit t:lk~ 10 if you are bE.'ii1'lg I~lsl racted or threatened,

TalllRS 211

If you have plenty of lim.~ (20 times til!' .a·'1'lOlInrr ,of time YO[l 11I0llid mlr.D1 ~I~.~Y spend for

a skil i dL~l·!J , ami tlle slil] you ate artempting curries no lll'l1al:iy fO.1" fuilure, then you may choose to take llJ.ll1~tear1 of roWng 1 d'lO r ur your 8kfIl check, ealculere 1t as though you bad rolled .a,

:1:0. rrhruo, if your skm bunus. is. -irS and y-ou tate' 20, yuur result is 25.) Taking 20 takes rnrentytirnes 3sIung as m3iki:ng anormal skill check I[e .. g, a skill thaI: normally

taikes ] minute to, use '~kes .20 .minutes if YO·lJ take 2Ut You cannot t:lkf:' zo ~f r~il.in~(' the skill check. carries any penaJzy, .• md you rnn)' not score: 111. threat when taking 20 •.

CDDPeRsnll1l

If multiJlle ag~~its :lI re wu.rk.iJng wgethe.r to perfcrm a single: task, ,one ~~nt must beehosen as :ilie leader of the Olttmrpt. The ether agents who art:· helping; each make a skill check. against a DC of tn rtb('Y cannot take 1.0 or tlite2IJ with this cheek). For ev~ry ~5sistant who s~cC'f'edis with. t:li:is ,dlc&, il.e le-ade-r gets 011 +2. bones to the main skill clled,.which determines wh~lhl:r the o\lcmll effort succeeds or not, Ofpfi; tli~ GC may limit the number of assii1ifimts who csn help with. a skill rher;k, !<iITIt·t" after a omillu point they just !;'It'l. in e:<idl other's way. ~:PQ~ ex'iJIlP;~C, tj·.nl.y three' o·:r four ~eoph: - m_t~ht atmem:pt to bl!&''1k. dOW11 a silfigle dtJ.uijl.

SIIILL 5.fllleIlB'B

tf you havetwe skins that wmt: W,~U together, such as J!Jillr .and. Tumble, the.lf ml1iY hd]l 'f";8dil nther out.. In general, havl rIg '5 ur more 13JW ill] one SU(;!Il 'skill giVl;SYOU OJ +2 syil~ 1mll]II to skJ,l] checks; withili~ !Jilin, ~s rluh:u. Itl the skin Ue5cnp.nol1.

RCJ:IBll DIce ,a"I1' SHiLL lise ActlO[l d.ice can be spent to affect your skill. ehecks in the foHowi[lg W<Lys"

AD DII!r>4i1:3 TEl S, K~IILL C H EDiK.5

'l!'Qtl m[ty spend au action d.ie after any slk:ill check you maL::, You then 001] an .u:lditiomil die Uype d~term~ltled by your levcl,a!S shewn below} and add! it ttl the n.·~H II of yQ1ilT ~km c,h~~k, YUtl m.my cMti]!ltJ£! spe<.ndjng: In!c110.n. dl~ [0 ~dd lu Un: skill.rbeck. as .kmg as you have any left.

Whenmllin,gatlJ action die, tlf yem rnlrJ thf'highf'"<rt number possible mil the dle {s!lJcill O!S a 6 fHiI 01 d6].. .lI "explodes," mellning that ym.l re-rollthe die, addi~ng Itut> number you mil to tl\te previous !OW. So, if you ron 81 6 [rn 11 d6, aed then re-m.ll it', ,getting a 4, the total "',~JIUt, for that a(t~Cln die is ml, AH8iCl~.on die caukeep t':x.p,]mUn,g as long as you keep ro:l]fll!g Its maximum value.

ll.e\l\el ~st'c_15th ISlhnlQlln rl~I'li-] !iittl. l6tn-2mtl

IDi:eTYfie cil4

d6

dB

dl'lO

blUH1}le 1 ;:A 1 se-Ievel pointman rolls 111 J 7 fot 111 Drive-r cheC'k, just shy of the 2iJi h~ needs, He deddes ILo S-pendi8Jl action die andi,ro1lingn d4,getr; a :3 ,Mdiifig J. ]jo his previeus total of 1 'J!, he [JOW has 11 tot[~l of 20, (,rlollgn. IQ succeed.

Erf:l~iplf' .2.t .A EiUl-]eVL:<:] soldiet rolls iii 12. fur a Ste~,lth cheek and needs ~\ .20. :S~n:tlJd.mg an action die, he TOUS 11 ~ {) ,~"rld gets ;aG,. The die exp lodes, so J~enNIJ'i ~L~ it, this time g<etting;n 3. Wn<:'n a(~deilt® tbe [lre:viut!.s6, ~lTis: g[ l,'1['7> .a total o.f 9, wilicflLS enolJ!gh to jn~re~s.e the original mn of n to 21. a Sl]C~~SS,

A C,i!"! VAT IN rs C Ii<o! liT II CA L., S tJ CIL:IE:SSIES

:w'hCI1 YiOU roll a, Uliil\!t" .. H, you way spend all 3(1!:i01ll die to score a. crItical. success, The effees off rntic<iJI successes vary wutlb llie ski!] used amltlle CI1.:lHent circumstances, Because o,ftllis, your Of mWflt u l:tim:lt€"Ty dt'eiclc Uprl,1l the eJfects of each critical success, hli.n there are ~!;!g;ge;;;Uo.l1!s listed under eseh skill to give yO!] <liilJ ~de<! of W]i~1 yUIJI cal'! expectwhen YOIlJ score a. 'c.ri.1Iic<lil success wlll'1 It" In !Some. cases, Y01l1r OC may deelde lh@lt llL::r1licru. S~t£fSS has nQ e'.ifect. ill that c,~"~~, y~lI gft yonr actio]]J di~ I:J:I! rk , If you. spent one,

lIegJ"o SH'IL SIJSr:III.PT,'DDS J\jJ. skiH descriptions ff~Uowfuis forum.t.

~ K:l!:,," t, INI AM ~ ([!KEY AB!III!.!1Fy]l; A.1li M (;lllli. lbillFl E CK II? ~ I>I.,II,.LT'I'·'; TIliAI ~ E 0' CI NI~Yl'

The sWJ I name :~]ne includes the t1QUowing !tlfO<fmajnO!Il.

Key Ability: The~"bil itylli'bQse modilier is applied to ,~h.ecb W]t1:1 ~.is skm.

Arm10r Ciheck P,en:aUv. [f this tag' ]$ listed, th.e'll you <Ipply the amlllr {"l!iieckp~,,,~iy ef allY <JFIil1 ("):r}"[llll1~ w~aring to all cl'!.ects made witi;t U:tili$ sWi.

Tirafr~ei!l OWlly:[f 1111'" 11I!.g is Hs:t!l;'d, then Y0!l1 { • ., I:lrr.loll a~empt ulltta.ined clJied:s wahOOs skil!~ .•

""'"

In add:ili{ln. SkL~ ~ descriptin.ns ltlidl!ld~ tnfi; ~'oI~Qw~ng

S~ClkH!IS:

ICh,!tlK (Tlilll1!,~ ~ WilntI you can dio with:il sueeesstul ch~~ how m.~cin, time it ta.kes,anO! whart the DC of tll.e dll('dl~_

Fldry:. Th{; o~~ditiGnliu~du whi!;;h you.m~n;:bY the

~~ . ,

Special: mhe.r~m.portant notes a~lOtU; th.¢ sMI]. Q~iti!Ci'l11 SU:ootlill: So:r~le or the po;.'~siMe ell1tt.'ts nF !l critical success made whJile:~in.g tile stilt

Ciritical Fa~ IUll'e! Sowe efthe posslb;.i.c ~IT\:£:ts (If a eritic:l 1 fal~]IlT'f'm::ldf' wh~]f' u~ilnfX tnf' :<.kill

rile 5111££5

Ibe foUo-wmg 'is a ~ist of f'very :skiJ lilf! Spycraft

A~~IRAI SiE n NT)

.Apprnisf is uaedtc e~,flrna~~ili.e yaj;u.~ of an obj~'"Ct Check ~1 m~nlut~): You can estllmat,e' the value ofa common or wel]-Known item withln lO%uif ittS v .. dt!e IDC Jl.2]I. F.:'lj]yll"~ willJii I'b~ ~ll.iTl d~~('iI:.. i utU(,ilJh~S l:t~a1 you estil1lare the v",l~e fiom5~ to 150~'b Qf t~~ ii1!ctua~ value I[the lie "olls .2(1,6+3, nrl!ilti(plies byto!.!tJ, m:u]tfplictS that by 1the:8:c:fua& v:S!luf1<1ml. pm""id.e5 fhere5ulting value as tbe !estima~.

Rare objects reqlriR <! 8..tm check with DC .~ 5, ~[I. or Wgher. ]I ~1J,Cces$fut tlleeslimat:e J5 70!IJ;~, 00 130% {if th~ item's (lctU<lJ v<'Ilue hh~ G<!l'IH:' [fli!'1tml m] Is .2d4TS, mUiltiplies byWI'fu. mlJltip~i~ that lITiy tlie :a'~1iJ1 v~]u.e, aed pIi(Jivid,~tlhe W5!lilM.gv.~ lue ~1~lllt' f'J.;i~iITIi!IIL:). F~ ilul'f indicates that ym.lI cannot ,es'l:imOll(e thiev!'ll~~ (lfth~ Hem. l.~o~aUy alien (lllj;p.c~l'i. .,mi:ll tDmmQI1J~lemS I.:hill an: not easilyrec;ogn.b;ed!ffiorr wb,lIitth~y are add +51:0 the .DC'.

Rd'l: Not ilU~w~d fsr the: sam.e item, rei;l:<I![dless (llf pre:vf(iln:srl~rut

5!pi!!cial~: Wben. anUJnl:fllined a;~nt .attemprn to IlS~ the skill, fililure vri1h .11 CIll,.mmon i.tem. r5u]fN,iIl no estimate and SI.llCQ~lS wHh a rare irem resotts 10 an {~['Um.ine that IS 5~ to 15(l'1fu (IF the Item 's actaa I value. Udl .. 6+J, multiplied by 10!\IrI),

Criticall 'Suc:tess; TIie ~~t~maIe is perfect

Criticalll Failure; The estlmate is wildly inaccurate.

A wrnfWess \m'lll~ filU~d bennstasen fur i! villuabl.e antique. nr the worth of a M.iflg vase could be overlooked.

BALAN I:: £ (C ~x; ARM 0 R E: H ~r:: K PENAL:TY)'

1"ld5 skill is Ilsed to keep your balance l)f1! atlghtrop~,. n<lITOrW ht'"m. uneven tloor. (J r other unstable surface,

Check (Fu U AdiJDfI): A sIlL'!.:essftd. check allows yOEl. to mm't' u}110 half ynur spct"tillcruss a. precarious ~mfll('t", A . .flli1t:cl check l[H"lIm yuu an: off bnlance 0ilT1!l ~pCDl!d UU~ ro uud regaining your balanee F aHu.teby 5 ~Jr more means ytHI. fa.ll and late appropriate dama.g.[, {5:~"(' Fam~g. PQf}f' 236}, 11:11': DC of your skill eIlie.c.t depends on the surface ,'fo II are' stomding (I'll,

Surif'3te IlIe

Ullil~ven floor in

7~'121nches wide m

1-15 ineh 5 Wide L5t

Less than 2 1!'H:ile:s, wid~ 20

.Angled S\l rf;j~+ 10"

511 PP'ery' ~lJrfa,~~: * 110·

MDV,ng at 'Fu II ~~eecl +5"

M!Jo\i'ii'll!! at dOH til'!': sp~;ed+ mt

• Cu.lUulative r,~n"]ljes; use' all that up[dy,

t 'hro cheeks with !:Ii] penal/ties must be raade m move at douhle speed, Failing f'itn.E"r means you faU a.()wl'l.

Bcing Attacked Whi'l,c Off-B.al:ance::. If someone attacks ymD VI']j ih: ;fUll ale off-halaace, tht:y receive OJ +~ bonus to thelr anaek mll. 11'1 :ul~Hion.ifyoUi don't have 1I1~ h-a~t :, ranks in Bala_Ilu::, you lose your Dexterity bonus. to Defense, if any,. IT .)lOY take any d.a:mage, you must .immeiliatdy make another Balance t'h.il"elt, adding IS· to y,Dur DC,

Spedarl: Wynn have 5 or move: ranks ill Tumbll', yuu gd .a +.2 synt':rgy bonus te B<!lan~[: dIcckli.

Ci'itiC'a'11 Suc~: ¥oti move at Dlv~ce the slleen you were 1Jyin;g to move at, up to doubl.t:: speed •.

Critical!: Faill:lre: You fall, Alterna.tely. you fn.:t2!.: I.ltl where you are, forcing :;~ nneone else te cu'n:it: l:Jelp you,

~ElDLHFF (CH.A)

YO]] are very convtnctng and can make ulll,[kdy claims seem reasnnable, T11is skill reeuires amixture of talents; acting; nU:l:!Illug, mffidJlrectio!'l, pmpllg1i]ldh.ing~ <fmI the use o:fbm:lly langlUige~ A bJuffli!sl1:aUy has short - ~enn drect~ as .it takes Hrtle scm.tiny for the subject to sec flflW5 in the bluff anlil. .reconsider bis position.

ElluIT b best stilted for :s.o~ the seeds of eo !Ifminll in a security force, causmg semeene to look in a ccrta.m dimrnon for ,1) moment, orsed1!!lcilJg Mlm~lm(·.

Check (11(1. rminub::s): Yon can:rttempt to seduce someone. fGf mere about this !lSC ·(If 'the Bluff skill, Sf'f tilE' dL~lHJ\siri lI~ SYSi't'\I'l~ OfJ: Jla!if' 269.

'Check I(Fulil Actioll- 1 minute): 'You ran. att.empt to bluff someone. Ma,kr Il mmr check ,oppos!;;\d. by YO<iif'" 1,[J.rget's Sense PMo·tive eheek, Circumstances 'f~ctor rum the cheek 3_$ favo'[,a'bh: tadrdeo te ymu ul()[HfleT:S, 0·' unr3:vomiJ.l~ (3fM.E'd~u the larg~l's modifiers;),

A hlu.ffreq:W:res iml:"rncticJlI1 (If same' sort berween the ta]'g·~ and ~ b~ hlllm.ng character; <111(1 takes ill least '(line found, The Iliore c@lIDpJic;rtf'd. tnE" blu.ff; the: .m.ore'time r't:quf!"cd,

Ihc GC sha·!ll]d resolve the OU!x:Ofnt:: of ~Ii: 1'lIUilJ, :!Jlplying greater mmliift'ffi for ulllili:Cliti;':i;lble I:dl!l.ffs or f~~voroble mod:ii:I'ler'S for tot.llly reasonable b.luffs,_ Huge modifiers (10 orgreaterl can he applied. to bluffs that require the l<'Ll1(tl '1 flo go ag:ail1st their n~t!Jr·c., sdJf-intere.5t, ami!IJS.!JF person.il:id:y.

Ciroumstances

Tatqe~ warnts tn hI~liet.'~· tj;Je bluFf

BIuff bel i!:vablc!tar!lletulllltfedeo

811IJrf PI.lSl'idfig 1t!ta:rg.l:t iit. mirier rls~ Bluff hard tD celT'l:ve/targe't at lalme ri~k IBluff ludicf~lUisJt<lrgd at great list

Mmliffel' -5

+0

+5

+W, +20

If the' target SlIl"C:t:US by ]Or orr re!i5\th.zy dou'! see titrOIl.!,!.tb tb~ blurl sc mueh <l!Srefm'i~ '[,[1 g-:u alil!Dg witb it. ]f thr:y succeed by more th!l!~ lO,ili~y see 1:hrouS;i!1 the bluii'.

A successful illuff l"BSUI.t:5 tn Ute targEt blilyJl'Ig :ililo the bluff and !!lning ~l[}ng with it, withln reason, at least fora short pmod of lime.

Onerk (Harlff ActiQJQ): You. cam use the muff sk'IU t,o feint at ,ill oppcment S'O 'lli.'tt he C<lfI"t ,dodgE' your next al.1ack:. A fcint is oflIloselil by tile tilr~et"s Sen.~e Motive ~kl1l. lf you succeed Wml yom ched,. JQUr tilf!!id may f.Ul1~ ;liId his DtIxM'iry bonus, to D~l!!nse against YOIlT next attack. This clfuct las~ iMi'IU you attaek the 'larget fll" the end! of yourC nextactiolJi, whiclJe,,rer comell .. first For m,ore injormatiol(! !'If.m:~11t"irU.51 •. see page: 167.

.t\]t:em.~tE;:~y.. a ~um~flll Blui~i du::dtw C~f'nt@ a iI~\i'€r~i{1II t·al'lfl'm, ... id:.t: yoU! Uf YUI]:r L\::3.m '~.ittH:: Ito .b ide, !1ll1l or t~l~ll~ CorV'C'F,

Check: (Ful:il Artuolt'l - m mi ii'llut~.s); Yt)u 1C.arL at~(':rnpt to sl:i:<Idnw S(limeO!J~ I[L~. foUowLhtern w.nmout th~'m !'Il',! H:d,Tlgwhll~. yon lH~ Join,g), mll~khJ,g yOUli" umver:u,t1'I1'ls ~:S pai!1 of a. .5lur.fOtllJJdi.n,g 'crow.:!. Uf til!@'re is nJO crowd to h~l:ml .i1~lo, YOll must use the HWe skHl to shadow someone - see p~g,e 55. r

Make 01 BJun d::l~k ~)PP~'lEld. by th~ tavg!l:Ys S~rm~ Moj·~vt1. Sllt'[~C~~, indicates that Y;[Jilr 18Jrgel has nol notleed what you are doing" lhe OC may make tills '!On in secret so that yeu don't know wbetlu~r tile t3!T)l",et has rn"uie you [i.e, spoU(ld. YOll} o,r not fhis roU must be made <lg;ill1 ,t;:H'h I~'nm i!'lu:t!lc,;!;, Juu~lrc' shado wing someone,

Retry: AFc~nl~d Bluff t:ntck Ull!:::!> riot mlnn.aUy allow ~:Or 1I!no,U:u~r::liUl!m:pt, burt feints and d.i:ve.rs~o.ns can be 'll900 repeatedly !lunng ("fj,mha,t_ A f .. t1ed ~h';HliClWil1g: .attempt may not bCf(tricd- tl~ehH"gcr 'llwi1Idy k!liow~ yOU'lie: Ihllo.wlng bim.

S.pco~3111: Pi W {l;r Lliou ra aks in, ilBI ~ IT oHe.f yQU a + 2 synergylb OUlIS wih.en used in aonj~mctiOlu witib Lntimid;ate or S:l~fgh.t of Hand, They-also Gffe:r a. +2 syneliID'. benas to J)isgllise ebeeks wh~n y~UJ are being ohserved and at1ielIlJlJlong to s,~ay in ebaracter,

use of the Blu:l'f slilll can b~ aff~l"t~d byi:he rusposi.tio!n system. - 5f.C paq~ 269'.

C"itka~ SU~l'::~:S: ~f sedllJdl!'l!5 SOl'liuml'le,. l~@y~:~::ve become i[lh:ltua~t:d wHt! y'O ~r and may pos;sibJy taU in I nVf' wHh you, If bluffing or c:reating 11. dive:l]hi.on, ym]F opponents are ahs1o].ntely fooled. lf using feinr I! gil fWit am opponent" be: becomes flat~fGotfd .. If ~,b8 dowll!Ig someone, yml den't need to make another ch~~d\. fur na]fllu .hoar.

Critica~ IlFaill un:: Your 1;afSet isn't fooled for :a ,'<E'cond!, and insl,mtly realizes yom Intent. ]f yQl! we're ,1ltk.mpting to seduce ,~QlmeClIt:te, be Qr she mayref'rtlsc to baye 1lnythhlg else: to do wlrn you. Elf s:.I'tadiOwmg ~1JI1lt'l!J.!ie, YOliL are .i:I!tlmediatdy sp ODDOO. butbeIkn thai! you have not been. Fer the dur<Jiti~Hl, of the scene, any funher B]ilff; SellSie Motive. or Spot chern made 01:1 you by your target receive a "I- 2booU5.

IB CA.irl N G (D EX,)

B08Jti ng h u~'d I{~ .S Leer all waitcl:'e.l'affi:of all sh8!pes and SiZ!e5.

Ch~1:1l:: fHa rrf Actiolil~; No skill cbJecks are requ.i:red. 00 P~[fCiFlN. standard boating fh[u;:ti CIr!:]5, hut mrnp~'L:':J{ i~~ks, s uch 8iS those that arise cl.uring ,oomlil.@;tu:[ o,mer tI[['e<lb~'!1ing c:U'rrt'UIirUN'!1mCl'~'1 f'(·q_i.iln: a mll, So:: (]{so Cl1 ~,o;~s, P\l,jYfllt' 1 83.

Ta~k nc

gnaU(;lwttilti.l~'V()i"'(]bSil:~ d~ 5

A1J~,rag~ m:olFleuv~rlll!iV;igate s~811,[]!w~m

1:l:g ht t:mhJd:i'ln!Je:roLl~ area 1!5

High~tr€~ c~e<:~l'very dal'1lg~rIl U5 area 20

Herol;lic Qrmmple!X s~ of maneuvers 25+

UIl'Ifam.nrar~e of veil ide +05

Vchk],ts an:rntcrll rur h1limUirn;g: lsc~ plllg~ J 84J.

This .ratmg may Fruelp o.r hinder thevebicle's pilot

Retry; Yes, burt tlJie:re is alapse of time bet\lo{oeen tries - fit's dil~cr~t;LO:nil..1)ased un '~l1t1't;'n~: cun dHiO]ls. ]f you8ibso!.t1Jtely h~v~ to turn imm~dia:[eJy to a~id a rto~f. blJJ~ F"U the l~h~':Ck, aseeond .aUcrllptisi:rnposs~bl.e:.

Sir;!ecia,~: Thj5s~m (,,'Qvent'll.e pil!_ysiQ11 aC't ofbo;Jting; bowied~e (If ~:matit'!~ :md m<l1l::~n;g moul;'Y with'"it ,,~ :11 sportare (['IOVfr,e(I by the knQwh~~ge andspofil: skills.. resrN~tiv~ly. If you llI:;!ve 15, or mort' I"dlnks ill Bo:rl:irnlg, ym] gd iii '1-2 ~yru::rgy bOIliUs jill :a.r.:y Kn~n"kti;ge and M~rllB:fii(s eheeka ~[]:natmi[lg wa:te. 1(:F.l:ft, as weU as II 'i:- 2; ~.ntl·gy bOiI1ll1S ttl 3:111Y S,PQ1'i: ch~.ck:s tOlJlmfbsi.mlaUy oompete with them.

Odtk<lll Sll!i~I!;~: Whe[!nQt ii'l Oil. ci!ase, .),'oa maROli~e l(l ~void .!lfI~~h~lp evert wtU:n Hi~ 5t"(CmiRg]y imposs.i:blc lU do so. y()IJj,rr 'V"€hi[l'le IS r,ifl~ nn]y ufll~~'.Uhedi hy whJ .. ~le¥~r pitfaU yotl ,i]\i'oid!oo, but youslIH P:ils1: If wit:h~ut a ~lngl~ chIp. It] your r~<litU:. ])lJJl'inlg' a (:hals~, yfnn u~an]{~uv~:ris sureessfulunless ,amo;pposing din.ver scores 3! oriti.cal success w:~1:h <I higl'l;er t{lt:olJ. A~, y(] Y receive ,a +4 b([:iffl!5 tn, ynUf!l1l'~KI' mMH'uvn or crash: d'il'ck

Critk:all F.aiih,I~: Tbe boa.t .h1tsoo @bsEacle, rums ~V~'I",. ~ ur rufuS Oillt of gas. The. vI: ma;'l" m~e that this, .is 'eiJuIV3!tenttD fR:ili:nga Icr;:lsh ,eheci!;: f.51e'f ptitJlf 19.3J

EI: IU R E: AU t::l. RA~:Y (C HA)

You eancut thmugh red tape' and navill'latetli1e' treacherous halls of a DJ,U:eaucx.acy.

Check:_ 1[5 mill'lu:tes;): YOIl can .,utempt b.ll bYPllSl"ii normal Qffi~pm~d!llif{,s, fuvoralbly imp~~Du:rnaluerats; OJ tcllif ~lIi. i:rrt:i.i".~tlti.liJwould be ~ccpb'v,e to bdbes,

1fa~&: DC

BypatS5 b!<!re~ u ~rat I]f Sf!c:retary 10"

lrn (Nf up en e I aver ~f mOln~gementll

R:u15I.h pa flel"ol,f~Mk tIh rOl!Jg.h imm@~iat~llv 1!J;

Know If person WQUI~d be .offended ,Ily Ib ~ibe l~

TaetrlilJ Ily of:fer sem eere a Ib ribe , Ii

CO!1lvinee pe.rsC1n tQ igll~re p@lky 20

Ct;ltllJ~nc~ p~l'!'itlrl to br,~~~ ~IDI iq' :2,5

11l~ ivid ua I ~~'ileli't.s, Y'®!lid rt liin po!) rtant ~2

(i.~ 1o'!i!i'itin 9 di~ni'LaI)', rieh lnltester.

lal\!'!l ~l1f'QTcemfen;lllffi~r. de.)

Indl¥id u'a I btne~~ y:o~a re IPoortunlimlPorumt +2 Il1di"lidl;lal believe~ YOl!iQould thrf';ltel'I ,hhJ[)D -,5

Indivi,d ual ha~ bee~ suocessf:u Ily !bribed! -5t

.' Add 1;-2 '(0 this DC for f'V~]:j' layer of m,anagement va,s~ nac l1.[st tnat you 3:1:<1;:: dealing w:itl:l.

+Bach timetllte standanl 'bribe ($ u:m times manageraent layerl is doubled, anaddttlrmal -2 is added t'Ci til is .modifier.

A blJ.re,,1;!ci[a~ is 1II(1,Jt: up of "layers" of mi3;nagcmeet. Baeh layer represents a bureaut'rd'l in t:hall1if: of tht' }ll"opl.c working "under" him. A :S'maU company typIcally bas only 1 or 2i:IY't:'r.:J,b ut a multi n a,HQn~1 ccrporanon ]nIgbl have as many as 12:.

The first third of the rna nagel11ent .Iayers !It II CliJWpOl.l1Y r~p:rese[lt'5its 1 ow er mlll:lage.men t. These bUl'e<lucr:3ts are directly in charge of the company's itmpll[!ye~. lower management is, useful if you.wa~]t to look at pi,;l:!io:n:rneI files, ~t into thee mail mom" get hir~d, loo,.k at eompany e-rnail lugs" or get Pffll1'is:'\iOlTl W 1{liJ.f ill company facility;

The sernnd third of the managcIDCI1iI layers at a t:omp'~,m.y re]]re5ents its .midlt:lh~ man :.g,p'mf"n! .. Their' flll1Jlose is I:;u:;gdy lID keep the riftiaff li.e" you] away firom tn.1: upper managf'ment Middl~ management t~UJs[lally only useful if you walit sQ.methin:g that the lower management don't WBnl ~o gUyt: YUli •. By goil:ll~ OV& rheir beads to middll! m a nagement, yot! can have their dccis.ioru;ovt1'Jil1J f'd.Wo.rking with m.idt1k ma !lasemcnl is alse lmpoIil.allt if ·j"'QYws,[l/1t to become invQlved. III lot' company's p{llid~s aad elassifled pro;iects.

The final til ira of the IIla'r:tJlgem'f'11T lla'yers at a company f'~l~n;:!ilIi:I!l.n!. i~ upper Illa_JHlg,~e-l1t 'TIu:se are the nm:e:;ll]crats who sett:fHI1I]l:!l n:y flo,liey, iaanageirs classified projccl:S, and OVt"Isee i.1!5 various departments, Ul)per IIlallagemef.'lil:is lIil1~]'~ yOIol Ileer.! m g~1 to rnll[lg~ COmp'31Jlj" ~u]1dl'st talk about classl ned: prejects, or overrule 1111: lI'rt:isions of middle m;.wagl:i:llcnt"

Bribelii: TI is Iwssil:ile to bribe bureaucrats in order to reeei w' special COllSid:f'"r'.!'1 inn. N of aU bureaucrsts <Ire susceptible to this, but forthese who are, $UJ(l times their ma[Jagt'ItIt"I1i. i 11,),'1::.1" is, enQugh til:) .N!UCI; the DCs for all future d.~aLlingswitb 1ihE"![J, hy 5., Ew.ry tlmethis a mount is doubled, future Drs are reduced by an ~ more, l)'P]cally, bighly TIloral or \'t'ealthy bureaucrats arc immune to b~il1g bribed, and may take offen.'1l' :!II such an offer (i.llcreasingtlm{, Des r or further dealings with them by ISJI.

Crit;i'cal SIJ'oce-ss: IN,o~ on~y dn yon sl!l.~C'CssfuUy complete YOUlT' task, but allDt's for further deali:l1,gsmtiJ. ibis, bureaucrat are reduaed by 2.

Critical r:a,illurc: NOl only do :you fail to complete your t,;]s~, tint GI[I DCs for fU.rther dealings witil tbls bureaucrat are increased by 2,

C L..IIM B (5TR; ARM CJIiR! C H EE::IK P E liN! A,LTV,)

l'hJs skill may be used to climb a w~111, sl:'.aile ;,l di:t1', In gdb~ 'l:ll,ll.obstac1es that require quic..k; scaling ability.

ell,!:,!!:!!:: (tI!alf ActiiOn~: Yiou can m ClV~ up, down, or across a 1111 aU, slope or oili,er precado'LIs SUlIifuJ;:e, at half ~pt:~d." A wall is allY surface with all incliac of I'!;Ft:<th::r than 60·, wllile aoy surface wllh ilnil1ciilllt of 60· or less is Qorruidcf{''{l ,~ ~11l'P1:.

A failed ['Ii mil cheek lndicates that you have ID<ld:e 1'10 progress, A d:n:ck that fails by '5 or moore il1ll!kates that you've fallen [Tum wnal,('\'IL'i" hei.gl]I y,ou wereat the Difficllity (']a81i nJ CJI nil' rhe s~iH check. depends

UlJ,lo'l1ilic surface and any other ItQild.itiaDS for the elimb,

Example :SLlrt:ac~

Slop.!: t(1)' s~ee!p to wlIl k ~~ or knotted nn: witfl wa II to braee agail"l~t

F!op~ !;\.I ith w,a II to Ib rnr::e aga [nst or 1~n.[ltt~tI mp~

Stl rm~ WL'l:1iI I,edgesm ('limb beiween r~~9'· very rough w.allll

Surface willi ad eq!.Yate halld- a nod t'O<l,th,(lld:s teg. rough natura I m~ or a tree); an unkn ou"d Hlpr

lJl1It'!.If n surface willi ~I ig n't Ilillm:llhllld$ ,arntl footholds

Rougll SIJ rfaee ~e.g. a !latiN"al rock wa II or a briO: wam

Q;,;~ nh<lI!1g" or c.eiling !(Iiitil h(lndhoici5 ~ut no f[j[Jthriltl~

Smooth, flat vl!rt;ie-a I 5i_,iFr'at'l" tiI'I;;~t carmet be cl i mlltu

S1J rfure ~li,,~~irY Dr w~t·, ;.5

Moving at full 5PL::ctl~ i,1)

Moving at d'Duhl'Cl s!l~d,+ +5

Climhlnqa cuJJ1e' where the agent ca 1'1 -1.0

brace b~tw@~n h!lO perpendleular surr1ll~es,·'

elimbing inside" mlHTOW corrliinmtint -lO

wher~ the ·a;g~ilt rnn I;mn."!: b~tw'l:eM

two pamll~lsLJ'rfa~~

• 'Cllrnuiati\fl! penalnes; use ialllba"t OIpply.

t TW[l 'l·h.t't'k~ w:iith all penaJlaes mustbe 1:iiI1~,al'L! to move at double speed, Jlailingeither m~ans you fall down.

Be,]Ii1'g .A~N.ack.ed wihi Ie CiI h1l1ib:~liig :[f someone attaeks YQu. whilt: YOIli <I1ie ,dlmbing,. they receive a +2 bonus 1Do I:h!<.':i:r lI.t!:a(;'krnll. III atidftil:fn. you losf' yeur Dexterity honus to J[h,R.']]::-il·. i!' 0I1'IY. It you taJ~e ilIiIY damage, y~u must imm.edlat~ly :m:ake armther Clirn.'I!l eheek, ail,d.ing 5 lu yflllf DC. Failure mC:lIllii, that you raJ/I and takeaPJl:roprial:e damage ,~"'r::f' Fal.!ing, tJ(lg~ 2J oJ.

DC ...
a
5
1()
15
2:(J
25
!i5 Mak1iin!l Your Own Hndh,olCils ,an'" fGllth'oldls:

By il:lserti~g pitons into 11 wal.l, the agent creates his own h:>J.Jltllmhls 111r1d .Footholds. Bach.piton so inserted - usually poul1.i1i'w, Iilto th:e w:allv.rjfu a hammer or ,driven if! wWh ;I dimh::F's pO'Wl:r 'lool - takes, one ndaute, One pitouis J:1I:qt:lin:@'cvt;ry 11,11 rd. A[I agent W.i.t:il 3.11 Ice: :l!lif' o~ !l~~~nHar tool can eut band- and footholds h.l .aD ]e'€:

W~lll An agent w:ith. a climber's p ower tim. can spik~ pltcss Inm concrete, A surface with haudholds and footholds bas a DC nf I 5 ..

ICatchilngY;iJi.lr:5~:llf wll~1l falling': Jt's lmpocssi:ble to ("all:11: Y!lun;df y,;,Il.iI,Lt: falling alongside a vertical wall. but .['I bruki!H wn H, w.ith occasional ledges er phhllRh allows yo~ to catch yourself' by making a Climbin,g ,ehed:: (DC "" surface's ]")I[ + 2.0). If's easier for you to Icalc.!iJ. yourself (lin a. SIOpl' (Dc = sliida.t;l:'s DC + ]0).

Spedall: Using ,rJ, f(llU."!. yOI.l GHI raise or ~QWU aaetber Pr-T1'lOfl using sheer strengtb, with a weight limit equal to dioubh~ your maximum load r~f'f' CiJ:Tl)!iug Glpucity, /i(J.,qe UJ6)1 .. Yom can raise or lower the person a distance equal to urnc:-q uarter of YIJi!l.r sp IXdi per reuad, If the person held by the rope is helping (maltinG Wise of IJny handholds that are available], tb~ distance raisedllowered 1S increased to ene-h air your speed.

'Cri;tical SIl~SS:: You move at twice the speed you wl~e lryJil1.g to move at, up tn dt.:J,uful~ sr~~~t

'Crii,tWcal IIF,aihllfi:: You fall A]tfniaMy, you .rl\e€ze up where you are, fl)"rcl ns: .~OiIflllf'JH1.e else te .rome help yDU.

CI:JIMf'UI]£R~ (INIT)

You cal'! n'C:CC51!i and operate' compute; systems, write or modify computer pmgral115,repail" and! rid up computers, and operate most complex systems. th at :5Ie~ 3S COl'!l.l.lI;Lh:; r pt:I·.ipherats" snell as scanaers, di~ital c.nne[;IlS" 5-elcnUflcwstrumenis, :mdmany modern computcr-tTI!ltroUeli. secl!l!ri~ S,ysrem5, Using'a CO"IDp-ukr to' galu]:it:ii' i:m:o.l'1D.<ttiOI1 requil'e'S the Ga.ili.CF ]niormation sklU ami is described under llhm I!l:.I.tzy;

ICh,edk; (Va~ie!i]:: MU11d3.n~, t:vt:Jt}'day tasks do not require a Computers checs. Performing mundane tasks withIfi a rIgid time-frame, or more complex 01' ill,V3sive [asks, requires a. skill check. COmpl!tl;'r IJSl1 is .lll leesta full a{'[iun, bill lt may take-you hours or da:ys to wrin~ a partic.li.llady ((Implicated proSlam 01 l;nrclll hilo 8iw,eU -~er'LlTI'dsysl~m (per the: 00.

TafiK

Moo Iry ~n IDiiisting pro-g Film C~~t~ a !'I~W !progra m Break Into 8llecured 5'j1S:te.rn

Re v iew 'System for recent breach Urtfaml1i9if ·$'f~tun or program Break lntnthe root acceunt of a secured ~tem

oe

'Hi

15-:m

2.0+

Hi +!li!Jrmfm: ",5 to +10

Gomlllutm are I;a{ed for '!l0wler. A '~ijmp'u~i!f'S power rating i~ applied as a mmli'lier I[pIJl.lo'1tiv!! cr ficg:!lll.ve) to aU skil dlecl.smade with it.

M1ol)lify 1Ex![di~ll.g Programl ('Varies]:: It is re1a.tlvely easy to nlOlkc ml:llo:r c:i:utns:,es to an existing :pm~"r.arnd:~,m,g;I[lg fb~ purpese of the so:l1tware:, altering Its use 'of dara, or even ~~msllig the' equipment te shut down. ~f theprogram to be .modJifitl1 i8'JlroUlI.:'~"'lI. with its ~'IV[J security, y'Oti millst I1rs,t byp::lss, that .secwity (~'l'.r: &r:ltllV),

Cf~at~ ,New PJI'ogr,am (Va:ries,)I: MOl.'le eomplex than modifying an existing prngrarn. anew pm.g;nlll,!! clIIn completely ruange the ptnpo~ of the leql,dpm.~!iilt 1JS~l.'Ig the program.

Vilnli5i~1 'Ihese often destructive pre'gmils mak,e it wzy dLtlicu:h to use fm«Jt:eCl ~YSID~S, applying. a modi.f:i~'Ji of ,..5, to @IS I~JUchas+20 1ii~!fue DC of Compumrs checks madewjth them, or eVE:"nre.~'u~~r II he'I~ useless, Viruses 1J511.wllly require a COImpU(l.".f5 ductl ~l.f 10 mort' 'thali tne'Lf TIC mod.l.ne.r to creat~, and. can be programmed to have: any n1J.lm.h(7 of sp~:ifii('etle< s (Ic.g. locl:i[lg ~p a. 1li~ltWo.rk of huudreds of co.mputl!l:S; sending information from targeted computers back to a, system across the Internet, waitill1g until iii. ~e: with particular code ]$ opeaed iflml then ddeting vital chul1ks of the orPU8!rillg system. letC.), as alolw~cl by the G C •.

Br"e<Jk j',I!IWI :31 ~ernmd SVste1n1 (1 ~+ 1rT1~ fI[IlI~SJ : "I':HilI. t:"~ f11 break tl'iJI"oliIgllr the serunl.y measures pmtJ!~tin~8i computer system. lh~ .DC of !:his taskIs dJerenni'rJ ed by the ql.mlity ofthe system'.s, seeu:rity. Once y~IjJ'v!." bm)O:1i •. inte a, system, you '011.1] view;, !.:[IVy, Il.c:]tfi:, er fUll programs and fill;'s within,. unless aceess to tb:e~ bas been restricted, TypicaUy. :secret orgru:rizatimls do llot hoo.lk. thcir cOUIIIJlJ.l~r sysfenl$ up to the Internet - vou must access them on sHe.

I go] some 1:1IISeS, such 3& whcm a computer f,pe(li<lUst £s online anti. a:ci!e.mptm.11l: l:Q ~~ :you oui!:, an o:ppm;('.~ Ci:I:liI1lpuh:r..;; ,t:h.('-di i:1],B:)" be required till' break. into a system. Ii the specialist Wl.l'lJ!! the cheek, he notl~ youI' attempt and can kick you out of th~ system aUlo-m3ticiilly; or m:lkt' 1IIi1ui.bL::t enmested Computers cbeck b,1 try and trace Y(lUI location.

Review' .sysum (14 milllllIt-eS,J; Onee you. have accessed a s:l'stem.. YOI1 .ma,y m~e a C:omput,m; sid] I Check to perlonn. :II. 'quiclk.-.SWC1C'P' of ~,e~e:nt log~, temiPorazy mt's, an,d otner data tlO dif~rminewh~.I:h~ the syst.em. }u,1bl been ;~rrcgull! rl~ accessed by other "E.l:sm, ~i.e. nac-kiemjllf m.e- ~Yll,tem has been breached, yOIl.r roll DiZCOmli:S RIl opposed check <I!,1;llJ:nstt1l.e C'ompu'lern sk'lilll check of me 1fI'ersan wb D fa nIp ered wi,til it. Success distl"lv,er.; and reveals th~ D..'1!mlle of tbe bre.adl.

If you .<li[i~lllLrrtlnnjfig this review on 11 sli'litem yo.U are fiamiiUa:rv.ith (e.g. one dli'lit you ownl, you receive ;I +5 'mmlnn~r te your COlllpnteIs skill c.l]eck.

.Lik:ewise. SUl;L"!i:cdi.u:g with. a review system. chedt using an unflilmmar computerprovides a +2 bnnus to future Computers checks to seardi. Qrr lIIodi.1Y the system • .A s<ucc~::[,,~[:ui system review alsn reveals any o,ther users Io.g:ged inlu lh.e s:ystt.m., though it does not .itlentify tllem (SlOe' (,dsQ rra~'f US-fT, hfWW).

TII'3Ct!. U~er (5+ rmi·nyte~): Oi'lce you have accessed a system, you can aj:W.mpt to lsoiattc: the: eiectronic ID {if any other user l(lgg~tl. oIi.to It rpra,vid,f(j you: are a,'I'I:i:n: of theirpresence, by virtue of 3. sys~em review or ether method]'. This requires an opposed. Computers_ skill meek between yOIl and the user you are trying totd·elltify. Suc·ress with this checkwvl·al.s the targl1. user's electronic ID. (rom which other jm:~ort~llt data (such as thru ]nretn!!l s'INV.ice ]lrcr'vid}~r. pl!rsmlHI il nforll1!3tiol:1, and even th~if pt.1!y~i.cal J(i(:HtiOIl) C<l~ 1lll'~te:m'~ll!.

IP.'oo,t Au.cuflts.: A systems admi_lil.ist:r1lJro,r {"sysadlllinwl performs m.a:iutemm~e ua [he system usmg w h ail is known as tile" mot" accoulll. nf yuu guul access to this account, you ran do anythlng you wallt In the sysle:!ll, indudi.ng accessmg resmetcd Illes, creating user accounts for future usc, ur even destroyin~ valuable data, Skin checks arc n{llreqllir,ed while you are h]gg~'(1 imo a. compater's .unt acccunt. Spool\;5using iI ha.ck door are Qonsidkrtrl ILo he wQrkin~ with the sysrem's .. [1001 <LCCQu~tilntess the G,ame COlfltr~'1 clcte::rm.mes otherwise,

Re,pai r Comiput~r rIValries}:· YO'lIiC<J.[1 r'epajr ~ damaged computer, This can take a few rounds, an hour or two, OF evrn days to complete, dependlng on the m<Jgllirudc of therepalr, avail ahil if}' !]If Jm.rts 3illrll"wper eqruipm,ef.i.t.

, a mi. the csih_l,ation (e-~. whcili.er Yi.'i'tl ,u··e .a;ttemptil]g lite repair dtuin.g: your ~parl"-e tilIl~ er .in the m]dd Ie IiIrf ·a ra,giTill:1 Ii n_,-figlnJ.

lask [lC Re~'laceJ'i n ~tall p~rrp'h.~rn~lO

Sifl'1~lf rep~lr l5

T ro1.Jblcs~ oo1i ~'tld/m c9mpl~: rC1l8 i r 2(]r

Major repal rs (] n multl'Pl~ periph erals 25.+

Quick/tfmpomry 'fib:· -,5

H igl1 stress situation +5

Unfamilia r pil'rt:~/sY5.tem +5

i;oo,ls and/or parts Illnavailla blrf.+ 15

.~ 10% chance of fai.lurt I[llon~cumulati\i'c]r ~3dl Lime me <eQuipmcnt Is used.

Retry: If W~] i.ng (JrrmodifyiIl:g ot program OrT virus, yes, onee Y(J'lll've· tested the program and you lbww it's. buggy. if rqJairing: a eemputcr, yes, hut ynu mll!O( begin the task again .. TIu:; parts are not WU5umt;tl. The check can be made .agal.n after the required repair time· has ~·]:iJlscd. If hrea:ki:n:g into .;::I secured :zystem, yes,. but yuu atrrt ttaced if'yeu fail three successive tries. If !"evtii':wi.ng a, syste.m, yes, tJ:lO~gh you must commit tlrle maximum

time required for the cbeck [whic.b mJ:lj' he mnre loan was required for tnt origima] cheek]. If I ta ring a user, no lthe user has .ahe3irlYlJlrov'~!U Ih;ll I:w 'L·~n best you)"

Spied 111 : If YUill, liu VI.: 5 or more ranks un

Cryptogra.pby; you n:(1!Civl" :'1+2 ~}'m·.r.gy bonus when brt'aUnS U1W computer systems,

Cr~tical Sy:ccess: n.t;' prflgra~1i you were writing '0]" . 11lO<lij)r.i.ng works particularly wen, or your 1'Ii!flairs arc very stable (1'10 t·l:Jm:II::e. of fai.h.l.fe if it was ;01 tempom:!), fLX}. If cre~J'tmg avtms, it ls n~!;I"rf' t'fIjl"C Uvt: [b.8llI. yoJlt It'xpo[.'dctl (addllig <ll +5 to the m.oi:line:r it applies to nrs using an tnfected sys,wm),tf you lire btrea.ki:n.g into a t'[rmpl!itC:l' system, your presence and signs of yOU!ll" tampertng can only be neticed by uht: s,ys"i:enl.'.s other users iJ they score a critical SUC(;es5. If reviewing II sy~tem, you discover :l]1 i'!1 fBrm ::'ilion you were looking for rdlutl yO!JT boaus w~th flltU!l'e: Compnters cihe<r'h I:Isi.[~!:,! the syst~mis, i ncrcascd to +~t If tracing ~ user, ~ou gmn all the inlilfmation ;av;anabh' a "IlmJ'1 'lbll::.m Ihrol..l!itb their ISP, .iIldu.rung their Fh"ysical Ideation ertae router nub closest to them, i r availa hle,

Criticall f,!jlillLlr,e:: The program youwere \Y·rili.!1g Dr rna difyingis l:m!§.l§y and works erratically (Viru5~ may invade the computl.-'lf you were using town k~ i ~1l:r:nI), nr yOU!! repairs are ~hntldy and utterlydestroy the f'quipmeIl't the next time it's used. If yon ar-e 1:J1i~~kiDig into a ('0 ~.piutJEl" sys.tem, you r fHl'sc[I(e is im.mecii.OJlciy noticed :!11m:! yuU! 1f1cati()lnis traeed, If reviewi n g 3 sysli~, yon are locked ul!H after its users l'ievil!w your ~'ySl!e,Il1. gai.I:~i n.g a +4 bQ.fi!J:S agail:lst j!t If rr<l.dr.Lg (I user; you leave jltI urself open 1)0 the target, wll:o maytrac~ your ekctrealc IPto gaifl luFormi:l.1tion about you.

Ie liblNIC'ENliR.ATIIONI '(WI5,J

}';ou ean !'iWIIS 111'1 ,romp letillg a task, even wben badly iQ,jured Of otrhemisf dnslra:ctJro.

Ohe.::k. '[Fr,~c Ac:;tiGn~: )'01.1 cow attempt to continae working !;;I'll a task you are pmoirming ill sp,iit:e of distractleas, Sl!J.ch =:IS being shot at" or being trapped. in a mnrn 'WW:lc the ceili[lll\ is d'~l]di fig '~n t:r~s"b yOIJi • TIu: tillite below summsrizes some possible disuactiolls and the DC needed In igrmre them, M,ost distraetions re(Jyin: you to .m.m a COUClelilIr-;)tiol'l dn~d;:. at Ilh~ start of t:vcry round,

IlJistra:l:tlolll

D:eall r all frljury

Sufferi I'\gl eo ntinuous damage (e,g. sl!IfifQcati!llllJ Life. or dJeaill situ stlc n ShDutin9rDtIii~r loud n.~i5e5 Vigowuli rna tion (e.g. a bumpy car Iride)

Vitl,lent mo-liohl (e.~, @I sm~ill bOa/tin ra !'lids)

Drivert min or sleet

Drive" hail, diU:S'~ or ddni~ Exbreme:ly vl0lCrl!t wrat'lTrilr (e.g. gale winds]

[nla n 9 I'~d[it.g,. ill ,a !nf'~l 'Gta~'p·lln or pinn~d

DC

m", damage d~all 1'0 + ha,lf ~f cont, da rn age last dea.lt 10

10

W

1S

If Ittl' Ci:lIl.ccntration check S"u~@ds, then ymll "mll'Y ClDnW1Uit y(ll.l~ skin use aSi iHU1.111a] if the situation aUows it (1C.g, you could not eentlnue ta use :I compilltelf if grapp.Jed. InII yuUt eouldcoanauea Blurt du~ck:J.

jf the Concentration ebeck fails, you make no progresswith yom skill use tbi~ wUIUI. If it [a.ils by S or m~:me, any Jm~vio1!ls wodl. with th~ ,sUI.1 Js I!1ndone.. llilietiry: You m.ay lIhvaYl; n:lry CmK'C.IUI:nHioll cheeks, but a faiihne by 5 or more forces you to sian your rask over;. <lssmniug that tih~ sklll :;jllnws [t''l LiJl:~.,

Crtltiil;~1 Solllttess::N·!) further rODC(!Ornlti()ifi cheeks lire r~quilrl"d. ~f you :Ire capable of ,e.omplcti:ng the task, you do.

Critical Fa:iilun::: Your concentratlonts ruined, You cannot atternJrt the task again, until atIeast un!.: ofthe current distr.!cU[!1l;S is remeved,

CRAFT (II NT; TRAIINIE D EJ NIILV)

You have been trained in <I. ·craft or ·trni:le, Slldm 3& ca.l'pentl:y. paintiIlg, welding,. or a ny ~~lh~·r liUV.~UJjl that (:o'tlld prove useful <lnd i:Stl 'tcnvercd by another skill,

YOlle.1n take tb.~s skill. Iitlulliple' times" each time applying it to a S~p::ll'a!tc craft, For example, yonu could lJ,avc c.raft (CaIpt"lltryjl at rank III and [:1["<111'1 f~'ijldd,ing} at ram J. Yourranks in one Crn:ft doa't affect your sk:ill l:hl:'l:ks w iU. Oll1.l1dl.'f:[.

Thcpurpose ofa craft is to create somethlng; lf it. does not, it is a Hobby Ifsee pa~qe 55), a Profession {s'tr=p.(J.(Jf 61}. Of a Sport (set' l'(l!Je' (4), Baehcraft !"Crt ulres its a.wlIJi. special wools.

Check:: You mayrnak;e I1~~' (If )mUT r-mft to earn an lncome, earmng your skill check re~ultt.imes $2:5 per full week of work. Thill 1'01] must be made ag a ill each week that anincome is desaed ~asswmng the time and I:'ffon 10 earn the ineeaie is also. put forth],

Altern:rl,~ly, you can use your Craft to [·rt'ate ih:~ms.

Th~ De td·.hl: taskIs deterntined b1 the complexity and desired qua.J:ity of the item to be m~arted, 'Wht.'n [;0[1- strucn rig an n l'I.::m, use dli~. fO[lOl'o'illg stelDs to d·et:,e:_lITli!'!e cost and tim,e f,tquirerl'::

1. IFi nd The ite m's priee, ur have the 6C set the va I ue of the item if it i;5 not listed, Multiply the va I ye by 10 tn fin d the task value of the item,

2. find title 1)(" {see the .item tlJmplfrity t(.lble .m the right} or have tile 6C set a DC,

3. Pa:y the raw materials coot (oi'ic-thif(i th e ilem'sfinished value].

II. Make one or m Qre s!killl dn~l:ksi ead"i eheek repr'esentilng one week's work.

if the (raft check S1.!(1I:'f'(,IL~. ll'Iu1I.i.ply the cheek result by the DC. If that result 1.5 equal to the task value nf'rhe item, it has been corapleted, If the result is double er trip]e the task value. tbenit haa heen comph:kd m.

om:-half or one-third of that week. respectil,.,eliy; 11 the rl.:.~il.I.lil did nor eqtla1 or exceed. the task value of the item, the result equals me amount of task value 'COmpleted fm tlu~ week - the rem.a:ining task. value of the item is reduced by the result and: work. cOlTiinues 011 the ilem for an.(ui&t:r week .. Each week the' taskvalue is reduced until the item is cempleted.

lab orers affect (:raft: checks per the rules t:or fCl{)pt'lCfltiOlIl (SIT pay'.· 3.9)'.

If Ole check tails, no progress is made for that week, if the chf'l"'k. fails by 5 or more, some of the raw materials <If I:' ruiTiled -play' ene-hall' of lh!: IJfngi:nid material cost to' renlace them.

Item CGmlllexi.ty

low {slm,p:lebo-o'l or ubensll' IMM i IN'11 {si m pl)~ we-aplll'I) Hli gh ('Area IWtl~

IExtreme ("'~h idd

IncrC!dibk (hi.!l·fH~h deVice]

Retry:: Yes. However, each time taat the check failii by 5· or more, you raust pay lOne-half of the raW matmal oo~h:!. Wluf'l1I e.anril1lg an incOIm', oniy nne liIrt~lnpt C3'1i! be nmde per wef't.

Sped.lI; Un skiHerl laborers call eam :i! n av~ra ge of $200 a wee~ :assiSl:i.Ii!g ill craftsman,

Critica!11 Suttus: [lol]hlt:· the jlIwgrcss .Made (1[1 the Item iliis week,

Critical Faihlire; Tke jtem ls towny ruined and the aglmt must begin the p'roj~'t:tllgaJi.r1 (rom serateh,

C:RYPiT~I:5R.APHY (.Ni: T·R.AINEIO CINLV)

CIYI:'I~~lg,mpl1y is used for cr.aci::i.llg <lind creating C:!ii,ayption roues.

Ciheck (11 d'avl: You can cseate (II (Tacik encZYJir~:ion codes. Like most: modern cl)l1lt(lgr.:lph~'t's, ynu f('1]uioc it computer to doyourfueo;,t wodl:, lime you csn stillereate prtmitlveeedes wHhtru.l one. You f.ieed not be able 1]0. mad and write the [8!DSlllagea message is. written In to encrypt IOf decrypt it, but you ge·t+2 to yg'llr Cryptography ehecss if you din.

To create a code, Y·(lU rnlilli:e OJ Cryp·t(lgtaplliy check, adding the power TI!ti~g ef .a.ny enmputer )lUll use in the <I ne.mpl. Your Game: (ontroJ makes this roU i:!l ~~e:rell: and. notes tlte result next to th~ C'ml.'~ r O[ future [1::::~t:'.reuce.

bt Grll:erto crnd iii t~ml!t:. :Yo iJ. must mallie a Cryptog:r.<lphy ctl.ecl(against the result IQf the skill check IILall. WIlS origInally made' to c:reate it .J\,gal.I:), U· you are I1sing a COmplliteir to aid you!" wurk, mid Its power .rating to, the attempt. Om:e you've c[.a.c:ked ,at code, YOIl can

read any mesrjl!g~ using that dp.her wiit:boot maJdng addition aJ checks rassuming you understand d'w bngu:ag,C',. ,o.f Co ursel,

Retry:' Y~s.You may retry any ('rypjngm~lhy cheek Ofi('\E' per !la,Y.

CriticJliI SiU~SS: U' ymli are ere a till g; 11 cmlc:" you stumble acress an 'unbreakable' code IlHJ,I n'1II only til' f;!'ac.k:~d with a critical snCQI::'SS,

Oritic:a II Fa ilure: IF creating a code, it is flawed. and anyone w no a ~.I~llIpl-S to decede it aurtum1JlJkaUy succeeds, ]f uyitlg to crack a code, you cannot '1IU<I:ki:: l:Iny :I'url her attempts to crack this codg~ someone else must do S[L

Ie: UILTU R,ES (Wls,l: TRAI N EIO [] N LY) Y~]ru t':lI!i. blend into foreign cultures Olm'lh a vean e.ncyd epedic know ledge of foreign eustoras,

Check. [Free AdiOln]l; You 'can ddegnim: the proper

r1cti,on (ljct3ted hy local customs ..

S'itUiltJiOFl DC

Cammon slwatJiQI'l (mel!: miltnlfl!i:l':ij 10

U rtcommonsitu,atio n (an n ual eveht) 15

Ra re sitlJ<ltill'lll (once 1 n '<I lif~i me' ev~nfJ ::!Q

YOLI dirt ~ry familiar witlillot:ill customs -51

You we:re rnis-c:d to foil ow lh~ ID~a,l, eustn r:I'lS - 1'0

You .fire 50m ~wn~t rnmilba r i;'I.I it.h ~Qcal eustnms +t:l1

You "il'~ lII1f1rnn'1illiar with loeat esstoms +5,

If the cbi?ct succeeds, :you knu'(ll wll~U '1"1 do in a giVE:':1JJ cultural sJruation.

lf the check falls, ytlu doa't kilOW whfllt to do in the !l1'tll[lUou athand, If the check fails by 5 01' "nOll". yQU R:llliemher an lnenrrcct R'$PU[iSt for the si.mlltircm. instead ..

'11:'~'11I'Y': No, 01'l{,P you've had time to thlnk about <II ~iVCiii sitlJlaJtiOtl., you ei.ther b16W H~e rom'[1rE:'.~IlQ I'L~e or you don't. Sho'uM the s:aml:: question come Ujp at alater dare (uli.,,>l1lI1ifig opportunity for :uldHiull!l1 :study on the slLlbjeet)i then 0I1Hlthe'f check may be appropJi:::!tt' (at Game Contr:ll'r~ d.iscretiol:lJj"

S!peciall: lf you have 8 or more' ranks in Cultures yoU! gain a + 2 bonus wi.th most disposition cheeks ,(see pa:g.r 169:J.

Oritica,1 SIJl~~:§.S,: 'four response to, the 5iwaUo n Is nO'I only coned, it :silows a great lUld!erst,,~ding o[Ih,t: (."iJHlln~3!nd impre~M:~m~rJ:lbe.fS of the CUh:1!I11; who wHnl"s,s It,

C'riticall' faiilm:e: Ymu response to the' situarionJs not only iacorreer, it iSins'l.I.ltingiy M. AllY mernher of the culture w~:m w lhu::%es~T js deeply offundetll.

DEMIt] U"ngN,B (. NT,; TIRA! N ~D eN !bY')

I_1'e:mJolitions c,a~I'It' used 100 create, set ami disarm explosives, and covers .:!I.II the various types of explosives used by 'iJlip~, IIO! iee, artd the tnilitary,.

'Check (V<!lrlle5)~ Ul!~!lg e:xpl;O~iv,cs is, ruwarys risky; The table belowprnvjdes standa rd Des, :for lD'e:moUtioJJlS checks,

Task

Stl e.x;plo!'!ive devi~e

Oisarm stall(i1lFd llI~v[c:e Build e1t'!li<:~ fmm ~jt

BuHdlI ,d~vi(;t 'from scratch [liis'3rm sCiI'llIttJh-hu j I t 9e\'iCf:

Agent is rutsl1'Ed r!'llJlJ[)p~i ~oolsjm~il.N~lIl~ GDOel t:oOI5fm.l'l~r,ia Is

I6IC 10 15 ']0 25

See below +.2

+2

-2

~~t Exp!lo~iv@ :Devitt (5 1m ~!i!.!itesl""~~ra I hours); WhiJit: $t:Ulng an explosive device is s.imple, sctti.ng: it to cause tilt" most d.a,mage :mqwr~ '5(lme training. A :faiJ!ed Demolitions !::h!;;£k whe.n seU10S an explm.ive all'OWl> an targf't.s <I *4 I:il:ltXUS to their RclJ.e:x S<lv;mgtiJrowsh! avoid .[la,mage and .reduces the amount of SlTU(tulr'.d Ilarn;:.I,ge l'" .. ~ .. ed !by the explosi@u to 75% ta 25'1b 1055 from. the e:xpJosive's Jlumn:d damagd,U l:lK'es 'lij,O le&~ than 5 minutes to set an e._xpifls;IV'~ but mayt:lu up milltiple' hours, df'pl:'J:uii.lIg 01'1 the c:omp]exit_y and IRUpO$e of the dcvjrct.

Ymi ItHly also use: tWs act10n to ersate sl1a,]ilf:Q ~ charges from C4 .. The base dwmag~ of a shaped cbaTge is dete:rmil:len by the amp'llnt of C4 used m build H 14tl6 per lj4-lh. I~~ t:lckl. FO)l: e~[!:~ 5 by wIli.[eh :VJJU beat' 'the DC of 1Oi" th,e damage of Ute sha._ped charge is mcrea!!ll-'(i, hy +]d6 pet Jtg-lb. b1od .. Wirill[ro <I, maximum of JOd6 'lJer lft-Ib. hlm:J:}. n Is, d:un;g_~1i': only affects a 4 !j-ilt'gn:~ an,g]t~ ~l'l OlJe dil'e!ctiofl, and me blast inci'e1!'\er:1it (see page' ,i 'l2) is Oldy 1l!p'p1ied to targets withiin thi:s 1'T£3, uf' ~m.:t::t. The Mast .inc:!',e.m.ent nf'a slm.ped ch.nge is 15 ft.

Disarml S1t,md.mill Expl~tw: D~iiit'1 (, mi aute per 10 budget poirliU of rd«:vlCl!!'s (lost): This assumes iliaj· the exploc'1ivl.' was [IIJu!l.If""et!lfCd as oppoof'd to custom or sC'[.atlC'I:HnaUt. W[th .m a:nll f~C1:u.red l'!xp:iu,slves, the C{llIfoltmctiQIiI iUld eoler c:od~llg of willi:; is fairly standardjl'~'!l 1'1' you have schematics; yU1:i. gair) H +~ modafie'l" to this skiU check, Failin,g the du;:d:. me3ru; thar yO!J eannet t'lgme out the device, Famn,g by .5 til[ m.ore r-esuUllin the de:v-lae'!; immediate ~MonattOiIli. ])isarmillg a stanrdam deetce tat~8 noless than 1 .mifllute but may take cOinsid.embly h,l]1ger I:UI.Sfrli en the l'UID.p~('x;ity of the ih~'vi ce, Complexity is based em eest, wi!th !:be a!e:vlC!e: takiilJig ose mimue of d1ismnllng tim~ Flit l·Vl.'ry 10 budget points {.t:rr Imc-iJo!tl. thereorfl it C[lst ta huild.

utm1pft" J: DOIlOV8t1i is disarming 01 device thai cost 50 budget points to lim.ild. H:i5 s km cheek takes !) mhllltt:'S.

E.ramp.le 2: ])O"llQV3!1 is disarming a devic!." Iflta'i I::usl 5SP to bullet IDs ~lj 11 dn~d: Hikes 1 ,minute Uhemiii iII1JU,!Jj, for @I (Ihmrming stIlt cl-lt:d, .for a standard dev:ic~).

SII,ile:! EXplosive from Kit (!:S, mi1llutes per 10 budget :PG'~lits of deli'icel~ cO!S.!] : Ehdlding <Ill explosive fmim a ki! ]S a simple prueedure and the expIQs,iivet'> :lTe usually inert until tbc last :few steps. ]f the skill dlli:ck, fails, the e':l:pl W';,iv,t: does not rnm::tkm. If tbe check fails by 5 or m~re, the cxplOlS:i,ve detorm tt:!l fiu.r.ing ceesbuetlca, This ta_k~ 5 minutes for every io budget points 101' fraction thereetl the device cost For mort' about de'lfwimol'ls kits, S,N' 11(lfjt' 126.

Bu ildl bplo<'!hre Devioe-froml Scratch (30 ill in utes per damag,~ die),: Constructing a ,scrot[lCll-bu:ilt 'explosiVf' is very dangerous, and 'i.ln.:rdon: rarely undertaken by people with a stronS will to HVf'.Hml'!l'ev~iI', sach devices a:n:: a]SQ the most d.ifficUJ! to disarm .. If theskill check f-a.iHs, tile expl'os:Tvl; dm·Jii nul ~llilCtiQU and all marerla.b are wasted, if the check fails by '5 or mlfl,f'" tlm~' ex:ploslvt: detonates diuring construcrion. For eveJjl' 11:16 o'W dlamage done by the e:.,"(pIQsive. materials cost 4: budgctpuinls or $200 amitiJle 'I i;me re;gutrtd. to build the devi(!: :i~ ]0 minutes,

Example: A. df'ViC'f' that Wflh a damage '!lOlita,!:' nf Srl.fl eosts 32 budgetpr]'~nts ami requires 4 heu rr.;; tu btl Ud.

,Di:saml Sc:ratch-iI1luliilt Explosive [If;\'ii:~ t2 II:1linute-:s; per 1,0 blldget IliIllints of devite's "list): Of all Iht: high-,ii£k. tasks :thiil iii. d.emal i1io'lls ~xp~L ean LUll dertake, disarm.i:tilg a scrutch-bullt explosive isalwnystbe Hi Qst ila1rlgemlls. Til is sk:iI.i cl11~l;:lk is OPIl[)~'d - compare tlte.re5uU or the dis.mnill~ a,genfs Dlt:mantimlS c1Iuk <t~irJ~~1 Ihe resulr of the Ie'XP 1 osiivl" b uilder's Demelitiens check to construct the device, If the Demclitlons check of the di~~u.1rnifig age.ntexceeill; Un: Imilder's check, tlme dcvif.,"C is dis1lImlf'd;, othcnvlSll.:: It dclonates in (]1Jl~ minute ijUist tnough time for the agents to toss it nut 11 window and run Hkt' the ';\lil1ldJ.

Retry; No.

Specia I; I f YOLI have 5 or more ranks in [omp1ll.~m .voli gain a +.2 SY!llerg-y bORIlIS wi.tb Dt'll'Ioliliofls checks that involve a aevi,t:"f' 11>' i Lh !Compillterized 'i:OJnponents. If you have' ~ or WOlfe ranks In liI.ectrm!li('~ you gil,in a +2 synergy bonus wil:}1 Demolnions ctll;;~ks that Involve al device willi declmnic cnmponcnts, If you have 5 01' 'm~)'re ranks ][1. MedJJ<m'ics you g3:1n Ho +2. synergy bO[J[l]s, wi I h Demeliticns ctll.dd\.:s thalt Involve a devloe witlJ ull::chankal ,oomponen.'i:S..

Cl'ii>i!;,iical SI!IC.tt5S: If setting or building an eXplfi£M\fe device, the di!\'ice is Sel[ or built in h.a lffhe nonimtl time (wul'ld!!d Up). I r di;saI'm.i:t1,~ a de'\'~~~, the devIce Is disarmed [ifl half the norma] time ([{lU!ildetlll.l.p), of)!' ] see'oTId befrm" II detenstes - wm'rneve[ comes HI'S'i:.

QritielllllfaHun::: The device rnE1Qn.ates tmm~dhl'l.c:ly.

D I Pl.bI MAley tiC IHA)'

'iou .are capahl,e of nego1ti.ating calmly with educated oppmil:PrIts, ]1c,r,liIl1ltli.ng ll\farnlJig ftu::ti'ons 00 cO'llsid.er ill treaty, or talking' tile' price dm'lli em international passage ata contested border. This skiU involves tact, persuasion, infiuenn:', ~t~c.ij]~ grace and, :sub1i.l,~ty. You kno,w what to say; 1mw to ~ay it, aad when and. wbelie i'[ needs to be said.

CIl,!cl:: £va,ri'~l: WIJi.eIl ltisiIl,g Diiplom.acy to haggle'" with someone, you. ,eaclil make a skIll check, FO!! ev,e.ry 5 plJli.llis by which you beat yonr opponent. the sale price of an ii't!n 'Co1.11 be ;adjll~tcd Il!pward. or downward by 5ll!~ of the m:oarkeot ptlre l[ymu chojjt:el. Ir y,c]uln~~ llrot:' clill .. "C~ yom opponent .may alter the price In the same way.

Check lVlaries]: lNhlmlJcsed to .argo!: with !Jut: UI more ,othe.l" ,c:harad:e:l'S 'behtre an l!I.nh~.!I!5ioop,:!Itrty. aUllIguirJg Jl,artl.cipants make D irJ1uiiIi ~,cy eheeks, 'file character with the higbest Diplomacy totol is SillCCCssM in [Im:uading the IWibi.:.,tse:d party to ~l;;. .Ibp usiltlotl OV'f:.r that Qif the ethers,

Re:t1ry,: No. Once an agent makes !ljl htls mInd, ,ctmtlnuing to harass him wllh ... n ,d I eraate po.int of view doesn't d!OOliJ)' good.

SpEcial: If you have Ii or more ra nk's in Bluff 0If Sense Motivl':, Y,O'll Igp.in a C'llmulative +2 syr.il:rgy bonus with a!l !Diplomacy clu~d;s" AJL~o\, a Cu.iru:r~ RaEk (If.5 (If higher giVelli yon a *2 syne:rgy ha}f)Il!$ with liJ.iplrnI:llacy cheeks,

Ust of th~ D[p~omacy sk]~ lean hI.: aJftlt.:t,ed by the dis]J'(}sitio[l sJ~b::lnl. - see p~ge 269.

critical SU(;Ci~: If J;Jalgg~]ng. you can alter the price Ilpwud or downwrlIlll:iy 50~,@ in addition to tbE! ameunt determll'l~d. by success hii a minimum IDfl.OIll.'o of the market price if haggling: dOWTl, or a :maxilliulD. of 1~<1fu ,ur lb.t: Illfl.rlret p.r:ice ifbaggUl1g upJ.lftryillg 110 convince :s,om~one of you.r positi,mi. ymlr cpponent is completeJy c;'Ol'I\I't:r~l'il W you];' viewpoJllIt

Critical FaillJrle: If h"ggUl'Ig. your 0pp0!llent can ~Uer t.l9lE' prlee upward. QI diowl'lw"url by 5C1'%> lu) a. miniml)l.rI'I (If ]0% of 11Ie market prtee ]f you Wt:l\€: ba.ggUngl,lip, or <1, maxlmum of 90tl0\l of the market price if you were Imgg'Ling d01wl'I). If uying to convince SQomi:o.lle of you'l' posi.tiollU. you mak~ a f1) 0] onl or Y()I:l~lf and. lose' me ~ll"gumt:lll.

10! !:;;j,!::i U ~SIE: U::: HA)

You can use' DisguIse to cha:n~e a pe'fS,ol:1:':s appearance. a.dijusting featnres, addrng or cQverill g diisti[lg'ti:ishing marb. a]~erillg basic body shape, andthe Iike,

'Ch~ (Varies): Disgu~se maybe u~ed nn ethers g~ yourself wi,ili[!J;() pemilty;

Creating a d~guisc ITI;JUlfilC& a (iisguim:kiit for J d6-t 10 mi:nll1il~~, a~ wd~. l1I;!;any m:L'l':;Sllry props. Co'm.pHC'<tl~d. d.isguises may t1t!k.e u~ to 3dG+ 10 minutes to, create. atthe GC's dlscretien,

TIl r'rt' is "!'I [j DC for :Jm~glli~[' t:hlX:k - th!:! n:~uJ,l of thecheck becomes thee DC whe:n ~no~nl1'tChar~NIC't makes a Spot check to see tlu[)ugh t1lt"D~~h~I~~. Wheuyou malre or adopt a di:sg'u:! lse, the (VI: makes a secret UiSS'ilisf' I~hf'('k for ynu, ::l]lpl;yil1gnlpmnllw~11g mediflers te his roll.

[IT:sgu~r.e

Minor deta i Is [GI1©se .i\e~mbla'r'lceJ mfu:~l!1t h'~~ght hJ- UIP ttl 51lNij" n ifftrel'lt w~intlt f,+'- ~~. to B~)· D'i1ierentsex

lJittl::n~nt ~Kin dHp r

D1iffereot elass

·t:l!iff~l'ent ,age

SPUI Cltt:dk

Mefiij1ijieif -is

+2

+2. *4

+4

+:2

+ or as aUnw~riby ynur GC.

t per 3ige c;;ute~my ,(see .p~{fe 102J

®

.

® @

@ @

In gl::[Ieral. if you dea't do anything to draw anentiontn _ym.l [Self 1iv.l."lile disgl.ll~erll. t]ilien othe.rsil~e not dowernro m aile Spot '~liI'~cks no s~l:ihJIolJgh your d:i:5!g;1Jise. Pl;:oiple who areaaid ill observe; but who are notpaFticI1J<I rly watch 1111J (iJlldl'!ldingmost paid guards} make S~Qt cl1ec:b with O!. -5 l:rloCilifier; SUJ8[!ici.ous charaeters ,LlDd: tho\Se who'ure enthelcek-eut for someone in m~iUisiO rum Sj:lO~ ~.h~~k5 wi.thout <I modifier.

Wh.C:i'l .i.n-lf! e.rsol'llati:ug~1 spud i1ict:h lIJr:liIl'~t:.(, liIuynnt:: famili8irw'itll. the character .imp.e:rsonatedrece.i.ves the follQ1i.vll'lg modifieJ"S W their Spot check:

Fammaray

Rlee.ol'ln i2.t Ily ~ig hit men:dioJ assocl ate rinse ftie,n d

Intim~te ~~et1ldl offalFrlily m~mbe:r

B<mu~, +4

"I'D +9 _

+m

Whr'1"I .:11~ ~1l'Wf:0I, the SJlllt ,h~k ]~ rnO'lde lmm('l:lJ:;lllh::!;y ElnGonce each hourthereafter whil!e the disgmsed ag~nJt is iu the J,'IJ:'ef'ence of the person mahlnftdiJ.~ rest Iftb.(l dJisgui:5ecl, 'rn<lmd'~[' is in tIDJ.e p[:~senc:e QflThuy p,oopll~ ma~:IN:g :n. ;s,pm ct:ledt, rl~.e' G(may a'!j"~!lI!n'H~~ ~!k:nl benus of+ 1 for theentire group (r~r mnre i fllt~ Ib~HIP is pa:l1l.cW!a.l1y oooe:rva:nlr) and malile ~. s,~!,!g:ilie toU I~r an ~[ lht:~n.

l~etry,; YtS"i:lrIOllgh <I.ny Disguil!~ ~bed; rt~ulln:pl~u.;"t~ all] pr:ffiol4!.S results, even if lower than ili,c p.ocVj,OLlS result,

S\Pceci:;;l~: If Uw fiisgtlfi>ed ('ih~ ~cte[l'h a,filS n r nw w flluis in Blull,. the DC of S:rot(;h~ks to see tbro!.igh the. diligiuLs~ .is i:nrreil5t!(I~y '1'2.

OniJiieaJl Suceess: I.ilie d:iS~is~ is ~e~'et't Only;;! cntical suecess with ,~I Spot ch~c]l; <;,H! S!;~ i:hru~gh lt, Criticall: IF~lih]re~ The djSgl!lise .Iooks perfect, but SiOmeotn]Wlg go~s \Ii/Tong wi Ih II :!.~ a ,r-rH k:ll lJIol'nlli!irn~ (IatE'JI:: ski.~ ~Oimes lcH)~,p:a~g sBps,jnt~the wrong places, ete .. l,

Ie R.I v: E: Fie (El' EX)

DF~.ver is yse"rl to s~ee'f gl'JJil.mi vehieles, from 'cars, t(! motorcycles to tanks. ~jd:m:[J: <rn:i.m.<Jill.s ws~ilii~Handl e An]m<!1 ~&;m I[S~ page 54 for mOife}.

au~ck. I[Ha~rf JIol~,tionJ'~ N,o .'lkiUt:lLl:m ;3fi:1 .req ui.!'Cd to pe.r.lio.rm. sta1ildi!!:rd driving: meves, hut eOrm.p~)~x rllr:iving (lI~b, SUd:t3S, cl.1JI:f.klg comlia.t ®!f other t.nrell~n.~mg C~fCl]nt.S,t::lJ~.ce5, rl~qufr.e a :0011. Scr aJ~rl (ha.~~,~, Jf;f1(Jf: J 83 ..

TIiSik DC

,!;ha II elW 'tllrn'sYlo,id ob!it~~I,e 5

Avefage m<lr:ileuvf'rlmu Iti pJ:e tl.!m~ 10

'l'igiht tlllrn-~d ~i\!~ ,[W~{ uneve n'5IJrin:ce 1!j

111 igln str!:S~ rna rtflJvtr<fm8 k~: jump :;m

Herof~' m t:oinp~ex set of 1'IfI~ l'l~iN~~ 2:5+

ijn r,uniiiar type (if veh[cle +5

Vehicle" ar~ rated for barJdl:ing (set!' pllgc: 1.84).

Tb.is ratil'lg m·oy IH:lp or hinder thE' vehlclc's driver.

Retry: "h::;;, hut there is a ~iJ!p:.<;L" ,uf t.imc between the tries. If you absolutely halv!" to turn irnflieiliateJy to avoid all ollcoming semi, but fail tbe cheek, a second attem]lt :i!J IJsl.w.lly .i:Iltl!(lossible t[p~r lne Ge's t1hcretign conpl~cl w i,lh current circumstancrsl.

Sp~cial': This skill [OVCI5 Ulr [Ihysical act of driving; k !'J.uJIIIled.~ of (ki:vin g and mamlg: money witlil it m. 11 sport are 'l;ovl"I"l:d by the know]ed.g~· and sp crt skills, n:spectiivf'~y. ]J' you have 5 01" mon; ranks in Drive'!", you g.et a +2 :SYI1e.rgyl:muus to aIDY Kllow'lecl,ge or M~hanie~ checks concerning Cdi!r~.~.ll wdl as a + 2: syner$tv bonus 1Do any Sport checks to profe$sion.3liycompete with them. If you have 5 or more j.iUl!-ls i iii .Knmvle.dge willi an area (If cHy, y{lil receive a 1,2 ~y:nC'.rgy bmms to Driver checks made tberdn. If you h3ve !:! or more ran ks in Balal10C, you receive ~1 +2 syner.E'3' honus hI skiH ·cln.ec.ks wheM Tid; ng .~ J:l~rcso.nf:ll l[bala[lce-b<l5('d) vehicle, c~ucl11is a motorrcydc (sec lul9'e J 4 7i,

Critical SIiU::.C'esiS: When rIO! ill jI chase, you mm::la:gc to avoid mishap even wbell. it is seemingly impossible to dOl SQ. Your ~~'Ilk:ki~· I1J1Jt unly ~l'Jscathed by w~lIk"'c:r pitfall you avoided, but YUill sail past it without a siDigle chip ill your point During a chase, your mam:uvcr .is successful urdess an up pOSUl~ driv,f']f scores a erlucal success with a .ltigh~ total. Aho, ynu re('~iv~ II +4 bonus to your nex.·' maneuver or nash chock.

Cri~ic3~ f;liil'IJlre: The\ieblr:h: hi!:s an obsrade, skids {mt elf c·£mtrol. or stalls, the lie may ruletha 1 ~hjs, is equivalent to f<lilil'lg 11 crash check ,(Sf'f' {mgt: 19'3),

E LEt::.TR [j N I C5 (1IINITj TIIl1i!AI N EO IlJ NILY)

E1cd:;ronic i.s used to repair electronic devlc~ or rusarm uap.,s tli a·t primrirHy use e]edunn ic comaonents, such as ei'1C{'1Toni!.: eyes, rIhe Hide s!illl Is used to a,void/bypass electronic surveillance devi.ceswiirhont di~abl~ them.l N I) skill Is requi.red to orl'nlle simple eleermme rl["\I:il:l"a O.f t1t:vices the user is fnwiJr w"iitlL

IChed i[Varil'!s): Mlmdal'lf", {,Vl:ryUi!lj' tasks do not require an Electmnics (Iledl:, btU atte:mptingmund:im' tasks wlth :a Uau~ limit or peri~mllimlg mere (om~lex or mvastvetasks dUt"~.

Task lOr:

Of.l~rate U rlfa I']q II igr 'l1lednm~c de~loe 154-

Disarm or bYP:(Iss, ~Jewonjc devlec 20+

0llenrt·i:; Unfamiliar ElecUo!ll,ic lJevice I[Fu'li Arti~llIl:

A successful ~heCk a M(IW.~ YOI.I to offile:r<lte' 'I he d·t:v:hoe in question. The DC fOJ: your (' heck depends on the complexity or the device, ,Hid is set by the GC A ftf'r Y(lll:l.'V!l: fi~I!.Ufd out how to[) ope:rate.31 device Illllt'l:, you needn't do so .agailil.

Disa:rm/Disable' Elee:iool\1,ic Device:.¥ou. Ga.me Control sbould m;J.ke this skill chock il1 ~'Wcrcl, su you don't know Ii.hl: l1.iilgll.ltutle of j'OiUJ SU~~1> or failtLre· .. The time' required for the check. depen ds I1pllll the device.

OE'rIi,tt lim!": OC
Sllm'plc: {pre.s5lu re ~d. 1 r·tlLI"d 1.(1
ltl'udt: t.led!ric: e';Ild
Trkky tallllr keVf>~d, 1 di.:! reu n dIS, 15
video camera)
Difficult ~:m()[iorl se·nsor. 2d4 Foun[f,5 2{l
i1<1:<lt sensarJ
01m~:xi@!!lIs [retiaa s.<:an, 3d4 r{)umls :25~4Q
\i(J·1celprint a na Iyz~lr]t
tea .... e no ~ig n ofWDrk +5
Delayed brea kdDwn" 45 ...
(1 d4 rn i nute de,lay)
Unfamiliar'devicl;: +5 ~ Th~ dcvkr i~ saiJulcg:t:d and left to break: down il~ a later tim'~ (lem'rmif'l~d hy 111 E' :iI£E'nL

If 111,,,, chr.d:. succeeds, the sabota;gc is !Su(cl:$sful and the d,evioec ceases ~[l operate £Ii' m~.t:ru.nelions inthe manner desired.

If the: check falls, ynL1. have failed to disabie the! dcvke. If you fail by S ormQi'f!, tile devi.cl"!. goes {lff. a n aJm.rm is tripped, ,OT yuu. Ilh f'nk that YOU'lj,i'f sa.bota~ed the devtee but it l'!Jjllillnl!il"S worrltil:1g normally;

Rep1air EkctroJtIil: Devie-e (VariesJ: You can rcpai!: a dama.goo electmnlc devkfO. S:!l,['.ha task can take <I. few Hl unds, an hour or two, or even d<lJ8' to compktl:" d!!pendi[lg 0[1 !the 1l'I.~gnitud~ (If the' repair, ava:ibbi.lity ofp.a_ru; and proper (!.qulpmf'lnt, au d. the siiuatien (e.g, whether yeu' re ronductiq:. the n'!lJa]r~ ~.lJ.rln.g your :>jl<lf,e time or in th~ middle of a r:lgingf'irefight). 'Ihe (iiJime Contml is rhl1! final lIrbfte[ or l!QW I,ong an anemp'll~n:pair[akes.

bs!k. nc

Replace l2~cr1: m

Si!l1lpl~ rep<lir 1 ~

Trnubl~hollt and,/or J;:mnpl~ repa i r 20

Major re~alrs ll1vDlving n;l1nip'I~' pa rt:s 25 ...

Oukk/tempcua riI fi~ -5

HrSlh suess sfitu~,lion *5

UtJlfamili3!' f)arts/d,eviofl +.5

10015 a ndjo>r pa rts una;va.i I able 41- 1 Ei

~ U)l),li) chance of fu.Hul1f' [non-cumulative] each time tlw t'llLJillment is used,

Rl!:try.: ]foJ1uatin~ m 'ninlllmilislr devi.ce. yl~, If r,~paJ:r~ i.ilJ:f:" device, yes, but you must ll~m the task llJ:,'}iltll. Parts are not mm;UlI'I!II.'II by a n.1'3i.r attempt The !':hcrk can be made di!i:a:rn afti.1' the required repair 1'i[!I!: lias elapsed.

]f bypassiIi:g t)f dtsa:nmnga dmC'e. yf$,bu~ on~y if yon 1.0,0"1 thi<ut Y{lilf Jlrlf'viOl]~ 1II1tl:'!IT1JP~""'1I~ :1 faiJl!l~.

Spe~iO!~; If the ~p~dfic scl'l~m~ti.c5 ofm~ d~vic~ are ava i1 ~hlt', "yOU gllUI'l aT 5 bUl1u~; In y£mr .skill eheek,

Critica~ Sill(;~~;: y(jui.~s"a,l"lUy figure ~]lltt how to usc the devk~, or Y[lIU rt:'Jl;lif'~ II~ vt:'1)" stjlbl~ (ttttrc rs no t:'h:an~e of fallure lf It WrlS;]L t~porn:ryfiX)., .If you am bypasiS~n.g or dh;ar.mi:ng a at.·."d;tJt:",. th~ d>l:vk"e is byp:il.StStii Oir dis3Jrn:1~d. in h.aU the normal time (flOl]]lcded up~, or 1 Soet:o~rl beferett tl'igge-rn- w:hkhever conIes fiB'-.

CI'11ti!l:aIFaill:uln:l: YfJU are UIHlbl.t: 10 Qgu.tt out how lu 1I$~ the device, or yot~.r rep<li.rs ar-e :s.:hodrly and utterly d,t'$~ my n~e eq u.ipmf:l1t the next tlmejr's ruled. If you aIDe byIJ<l.SSln:g or dlS.tvmil'lg; a dl;Yi~~, it i:m!!!l.~dlatcly goes off, Qr youln·n~\ie yuu.r ,~alJol.~g~!~), be SlHJl"issful, when in fact the' devkeooIiltinues to wm-k j'lerJi&tl.y (lIt the 0("8 iii 5i("IT'ti('jt~).

E 5 C A.I~ E:. A.IR1r 1511 (10 E: X.; AR M I:l R C HECK I?'ENAL.TV}

YOtl .may use Bscapc Artis:~ W sHdc YOUl" lim.hs out of maeactes, slip out of <In ellemy's grapp~~· ho,]dl. or sqm"f'.ze t~lI"fIl]!!lha sm all] wintiiOW_

Chec'k (Varie5): Um:lif:[mos.t~iu:.1!UIl8tanCG\ mil.JE~C<']lf PLrti~.t ('ih~["k L~ rU.n (lppm;.e(]~lrnu:~~:1 H',~I ra im! Cs nH w, an asscciated .ID,C'.Bl"ieatiug free of .<J!grapph~ QI: the 1:lOnas (If a ",ope. tlwugh,",qll.ljr~s <l~ o"p])Q5ed ch~~l!;; In th~ first inst<lin.:;:e~,g~A!lSt ti]ebi[lIfer's grapplernt':Ck, .[:1[11:1 .. i.I1llIhe 5;)pc"{Inl'i, ~lg)l irnSI: the hitld~r's: Use R.op~ ch~cl:. + IO [it's ,t:;:(5it:t to He scmecne up ilian it ]stol~'8'C,tpell.

~~barnt RUJ;le.~

Time

1+ mu"u~

IOC

'B~M~['Is U$~ RDPl:dl~~Tm 20

~(I

35

3(1

~i,nder's 'grapple me~

Nd l4a_ndcu'Ffs M;a'nill~Ic:., l:]'l;!lr!t 5p_a'~e Gmrrl.er

FuU i~cti[ln 11 mrt"lut~ h minl!ltc:s. h minute;'; Half action

Escaping from ,II net requires a .tilll round! (two nll!l[Jns for .:l hu.uk -liL1J.etl nl:l). SUpping OLH ,uI Hi 11!1fi aiC[es;o.f rope requires at least ene mmute, SI]Ii in,grrlmmugn .s light s:pa.ce requires at least eae minute l:UJt may tOl!kf; ~[J~5id~rably ]OtlJgM .If me age.i:Jf1! has to move al~)irLe: the .spm·t:' for lIllY di[sl.~rn.c~.

Retry: Yes, additiomll tests an- a,HOWM, but YOl!lr Lie may .p~aCf a limit em how o.RE.:[l.au aUl'wpt {';llli be 111 aide. This Js est)edally i~~PQrtant if Y0l!i. are invQlvcdl llt am nngaing activity,. suchas get1::i.ng out of m;ll!l1Ii:p~~ bQuJ;is nor SHpp~!lgttlm1Ugh 11:. tight spa~T~arl!.k!,!l!l111y i'f ~f"or ]!ls.tal1Jce) t£~e <Ill r ~p.]!lly Is dw:imlling. lftllli~ ~5imat1l)n fiE"nuit~.hO"wev~t fl.e. you ~ren'1: bl1!in~ oP:POIl>(':dj, YQU can h.l\;r; 20.

Special: If yoml :i.re being obsew.NI. wrni~e hound, orure Lry'i!!(g: In ~eavt: I:HHiHis wuthmlt bdng [Ioti!t.~"f.i, your 'Escape ArtIst check 1s eppesed by thecbserver's S.pOl skill. as well Cmrrupam: d],~ Slli.l'rl.C skiUmU Yfl(j.m~kt, ~G ,(!Sc:.ap~ yom bot:'lds ttl your ob5~rv~r'!S SpOl[sklll. C.h~E(I;.. rh.!: ['~I!lh:;. (Icpli:rHi. en which dn::15ks yOU! :S[jJ~Cl"i:dI w~th, .ifany,

If you win both ,dleeks,the cbservers d.9I].~t n()I:i~~ y01JJ attem.wt unti.i YOlir'~ free. If you lose bo,ilL cheeks, ynlilremain hound :and Y.QiUlT observers Itl1la,wyo:u are l.ry.iIlg ·~U, .~t'"d'pot:- (hey ean (hell li!lal.ei:luol:h.t:r Use Rope ch~d tD tighten yom bonds. Su.ccess adds +2 to- their Use Rope total, whilif<'l. crirtkal ~U0ce5S a.d!d:s +§:, Failure has ]'1.0 eff-e(t on the:ir Use Rope total. ~f you mn :(be: dn~ck W ff[@~ ymu:srlf bUft lese m~ ,cl1J.~ taaenid l!u[!mg 5p~rrrt~d, your obscr.rers ~SJw.a:rc·~f ymil1'~cii"p~ ru:lJd miiY~Iltt:'F1o'lt::rnt: iilii.nf\' the standard l:orrilua:l["l!i.]es.

]f yl)ll~o.~e 1i_ilIe check to escape your bO'l!lds h!:!twi~ me chf'~k 110 aVDid fu<e]iIIg '5Po,ttedl, nothill:~ kalPpel:ls, and yOU! .!Hary reLry YOl!ir esea p"t'! :illWf[lpt llli trn!~ t:l~f.nn~~. Il1l.rue.

CritiealISI!lu::ee!>s: You ~ca:pe yourboncis in hrlJlf ·Ifu.~ EI.~mtaI.tim.e, Jf you are rna 1i:iglht space.y61l1 don'tnff£l tflm.akl" anynrithel' l1~(',a"pf'Am~t 'cher;:"k~ to eseape, ]f <l:ttel.lllp:tingto' escape unOier SK:rutll:Il!Y; yourtcei.ve nne sm:prL~!;" rou!,1{1 to ,w~ ·be'fun;" Y,[;lu', obs~Ne!'S mlly do anyl:hi:tlg,

'Cr,iil:i~1I1 Fllnl.!r~: You Oll'Ct!'<!Ip!ped. YOIl '~Jmotm<l.k~ iilny fUrtht."E E~("{J~ Arlisddit"Kb to ~scapc - stJm:tOnt' 'else mllSt me Yiell..

F'I R.S iii .A I' Ii:) (W U:i)

!Fint Md .u How'S Y()IJ& ttl adm irfllstu ,emergency ai.U! to ~(\J~loone who has been poisoNed or slrlfeiL"lm 1Ei.a:ma;g'c Ith;at [~illUJ.:t:d bim. bdow 0 wO·Y.I1ds,bJi a(ldhi.o:n,. y,au can care fut50m~O[l~ ~'IJfftl~.lI1S foom ]:oq:--'~tl1l1I w{)Y,nds· 0, drlSea~es.

Ch!i!llk I(H<lII:f Artilll.n.]I; ':!'iull m:l!Ji' <!ttt"!Jl.~i~ tn ll'!'Idt'lf :lUlj to ap~ol:] who has been i]].ilu~doifP@~O~OO by !!IIlIkiMg a Fiest Ai.dl1:h~k. If trying tosta.hn.izli: 11 dyh:ilg pernriiE., a &tlceCcssful ,meek nmh:s ill .Iih.e P'll::rso.IlJ.~eins resio.redw 0' wound! points" .Ii treating p o'.i:r;on" a successful first Aid check: m~l'Ils that tli,~ \I'~ct:.im swfIers nQ<id~lt:ioua] effects fiomidb.epoison tiJ]~ n!,ulld, YOrl can mat.e·1lJ cll.eck" evezy round yuu'l'e .tdmin]steri.ng .ai.d to the iinj'llJl'eil [larty.l.nllt on1yfur~p' t~ ]0 WW"!o~. Beyond. that, the pO~oIil. virow .mu:s;t t'jtlierrifill (lutlhe remaining effed:S ofru.e ii'OiSOIII, or b~ giv!Cnilll aJjtido~e.

"[ask

5tr<iblliz.e dv:ing p~f5on Treat PQi~n

DC 15-

flJisolii'5c DC

iCh~U [Iayh "{au maY' atllempl: 'to p,rov.i~e .llIngtum eare to <ill"! iil1li!][IL~d. o~dis~<ls~ r?1!r-sU!1.[[: (ll~g fur

an inj~,Hed persrm, 11 ~1JJ:C~~1irl.l!. d':ieck means that iliei:r nfltu!rai be!llli1!lg is douhled for tile d.ay. fftre<lul'I!1; a disease, 11 SU~t'l:sdi!l.l mock means. that the disease's progre. .. s is halwd for one day, but '!)lDly for up' In 10 Ii ays. B-~oml tha t, the victim must ,cither ride out the effects of the dlsease, or hf! treated iI:I <I .i:IlJ<Sp-ital

lias&:.

1.0 ng-tlerm (OJ re Treat dii:seas~

DC

Hi,

Disease's IDC

,Riebl: If yml .fun a meek, Y(liU may try ag:li1'l thp fbU{lwing round, hee:ping:traJd of the total Ff~-' AId. allowed (10 rounds or days only fer a particular il1jjl!uy, poison, or dilst'a:;l:)'.

. Speci.a:I:]f y~u have "1, or Iil_LOre ranks .in Prcfesslon [])~lctorJj your.eceive a ~. 2.sym~rgy bonus to' Firs,t Aid meeks,

Q~ittical SUl~~~Si ]f stabilizing a dying person. they are restored to I wound point rather than U. If u-eating a poison victim, the poiwlIl is ,mmph:tdy r1~IlII:[,a!H2ioo. If p.rovtdl[li!!! long-term il:GITe to a PE'[SOI1, their b.e~1i:ng. rate' 1S mpled for the da;y. FimdlYt if tteru(i ng a disease, the: victim gets to make' ill saving throw agalnst the disease's DC. If SU'I;lCC55M. Inc disc;:!sc gU'l:S, into rennssien and is cured hl 'Ihe [i.Howing w,L¥:k:s"

tritiica~ IhH~~e; TIl ~~I~hildzin!!: a Ilyil'lgp,ernol:li. the person goes into slilu::k and immeti:ate:JJy dies. If provid illg lol'lS- re'l'l'I1c:are, the [:Iiiti(:nl receives DO natural btealIDg fer tne' day .. FinnllJt. if treating ap!)]Soll or dh"t'.<t'i~, yuu l:iUUI!l,l mak'e ;allY funher :fiir.st Aid ih~k:s to ecntrol It

Ire R,E; E ,RV (I Nil J

YOI] may use .Forgery tIJ write a d.(ICtUl1ell,t ill somemat" else's hanriwrUing or create coul'lh'n~i'l rincuI'IU'J"DfS. If successful, the fo'rged aoru1lL!tn:t canpass au i[l!s[:l~cuon, causing tne' Tearle" to tlIil'lk thnt iit icS S~[Illfrn.e". This skill is also useful fer d@t~Cl:ing fOrgeries.

,CIi!,OOI{ (VSlric:s),; Usc uf this skill Jequ'ires acc~ to w.r.ilLH:lg implements,; materials. rJlr pointing dt.':V!t:es appropriate to the document a[ object. b~g forgd. if a. s;pedfJcpeTSfilfi 's hal1!dwrlillng is bciJ~g fO'ISeii, a sa mple of that handwriting is reQjllilred. - 11I.e lnager the fOTg'E'ld. iluCUIl1,ent, the lenger the samJl1e m:{~ds to 'be.

FOTSE'ryrequi:= at ~eastlOlDinutes, tut m.ay ffigu1re days, depending Gin the ctlm:plcxity of ilile fh:·m/df.icumentbein!j forg.ed. ami tb:c ilva.ilability of any required materials. There should be a, cost for lWmnl'lllt111 materials .. Botb. or 111'l_~t: variables, are det'leIDlillli!d by your (ie.

The Forgery cheek is l1I1!dr secr,etly by the Gc.

Fmgiln.!:J

[lorn ment halLdlwriting nell sp~ifi~tCl a perSf:l1'l

MiDdifi:elr +1i

Only '~mg j'ng 01 signature (and

a sam,p!le is a\lai!ab~e) I1IQ!:ilImellt/[llilj~ct w~l-k'i1own DClcum,elilt/object II nfami liar Dm:ulm,ellt designed til resist for·g;eIY llnOiloll,r-ams, waierm a riksl Salmp~e' ha,ndwri1tlng !'IQt ava liable

+5

__ ~ __ -_5 ~

-13

NrA'·

+ Not 3pplicahk:this task is impoosible.

Wben the forged dOt:UIDI![Ilis suhmiJtted for tnspeetkr!l,. tl;Jj~ nO:1Ll.k:r Js d~,wcd to make ,01 FargeJ'y (Meck opposed by the document's origilli<lll f'U-!!ll'ry eheck when created. The foUo:w:ing modifiers a,]lI:!ly tg, lhe check:

Modilllc:r C'()nditiO:flS IModifle;r

l)orumwL lVDI': ,unkl'!owtl to readflr -2

DeetHi'! ~nt t)4pe som~wh;lt 'kno\l!lln*O

llul1Jmti'lt type well-known to reader -it-L

Casua] inspection -2

Il'!t~li$ive i~sPoecti(ln +2

Darn m ~ntlllbj~t Iput tll'rtlugh -ii-S~

validartton test

~ Dependiiug upon the' type of test, ttl!: GC may decide that the fo.rgemyis ,automatically diSClJl'Iil:l~d.

Rie1lry! If Ihe ~_n_itI31 iFOlrgf.ry du!ck fails, but the ih~lliI'ibhlr"U!ifieITt is cllSmv'@re:d be:fure being shown te anyone eIse:, the :forgery ('::11111 he dE'_~t!rn.ye~ and '£ile process triCid again. TIm reqill.il'e~ tlI:a.t Sllrmeo,ne able to exposethe dQClJffil:'nl ~~ Il rorgery Inspect it ,aud tdl the forger whans WroDg wilh it

Speciall.: [f t11i~ forg;'er [J3.S l(ompu-t~ ,ilIl r:rJi.I'!k: 5 ~Ir ahove, h~ gr.:Uns a +2, synergy bonus ito FoTgcry 'm~~ made fO.T objectsl:hat must carry data. Also, the for,ge-r :~~htes a ..,2 synflIgy bonus ffbe bas o:lh['j' related skills ~I rank 5 or' hagher Is.uch as if the ob;je~llo be fo~,ged Is II surve:iilla:noep.hmo and Itb.~ rorJ,,~ lms Su ~ei] lanceat rank 5 or Wghe:Ji], Finall!y, t:0' c~at{! liocum:~ts and fiRm fmge'ries. the :oorger must be able to read and write the langungl: in questilll:l.

,Criitit:al SIi.CCf:SS,; The .fa,.rgery :ispeifect It I;an Qilly be cle'i!~~d witll.:li (riti~a~. ~I1CCf"&~,

Crii:t:ncal F'ai iure ~ The f:org~ appears to be pmm,. and passes any test the' fnli'ge:; puts it 'IluuLlgh, but Is <llJlmmHicaUy noticed when presente(l fOil' iRSpedloll in a c!'uEial S'~rulltion Uhe ink runs, IJu~ ,glLil' fa i1:s, etc.).

G AT 191 ER II I'll !'~~MIAIIIONI (C MeA) ¥ouart': Ol,bJe to fo5tlrr im[~On<lIl't 'OOlatacts, sllllidt 'rum,or.;, spread. misinfllrffiati-IllU and pid \riilu~ble 'il:rti:rfl"Illation out ,uf ~temlngly trivial ~OnVefS;[]:tiGn •.

Che.clt 1[4, ho.urs): .~~ 'coaxing conversation, brnyiE,~ drinks, seeking kfio,wtedg:eabk S[]U:rCl:S, l.istf:fling to rumoraerc., you may make a Gather 1infibnna!tio'll meek to answer .imp()rtant questions.

1,

il'y~e of Il1IfQrmatiion DC (3 e[feri,c il'lmfma.th:llli ,["S.eB anytkriingll':J. u.nu:5!,JlIl .lately?")

fairlyspedflc ("HaV€ yDLI seen this niran?"} l6, V~ry sp Ecific (4l!Ihat name wa~ h ~l,I$.i n9 ?~:;!CI [)~n9~rous 1["Where can I find 30 TDflIy~h.~ 5hil rt?"]

Rdry: Y!:5, !but it tabrs at least another 4 hQIUr.;, of C03!x:iIDg to make aacther skill. check,

StpeciO!,I: lNh~'ll 8ea_n:hiI1g for illfOJ1IL@ition on a ~Oi!~TpiI!J.teT system, you use you~ (om:puter ,~l\:m, but ,g"rill ~+ 2 ~yn('rgy 1}[~:nl!Js i r you have 5 ow muocr;.] n:ks iIi) G<l_fue:r Inrom.1~tio!ll- Also, <! Culwn;;~ R'!1'l.k gf 5 (llf higih~r gives. you ~, +2 synt"Tgy b~mll$ wil~h :lp~km[lri:li:t' Ga.ther Infansatlcn rnecks...

Use' off the Gath~Ci Information s!Wl Gin he affe~M llry the dispolSition .sysie:1illI - see page 269.

critlc;:)lli Su,~§s: You [JOt o:rn~y linti. ltle :~mSWifr to yUIJ!! qliesr~o~'f you alsorecetve ,anry related 111fonnaUort.

Oritic,d FaHure: Yourec:ei:ve flluUy Imormatim1, CI'r thl;; pep;[,l~ you:'n; aski]ii g~,b uut g-c;t:swind Qf your intenticn,

HAN Q bE AiNiliMIA.t.. (C H.A; TRAIIINIE.O [] N LV)I

This skill ~s, used ro train and ddt animals.

You misllt useit to teach a guard: dog to arrack o.t:li co.mmf:ltlJd, or toO break in a horse forriiline:ortrMn one iio:r a race.

'Check {Haif Action}:: You don't need. to. make a H['I[Ll.l.I~ Antm~ (:heck when wi.{j~!lg .nJo:rm.;liUy ;li.!'ld ymu ITlolm~ is (':llm"Hnwev,L"~; wh~nartifl1'mptil]g tn .tllarlfillail1l cnU1:ITJ'] of 111 bc~s'tlli~l r~ ~CO:lrt1(j Of edgy., or (Q ir~g to (omrin,('lI' the mo:u~]t ~(l ,go beyond. lts cQlmf-ort wm:

Oike j1i.l:m:pill:g ~_ravi!1cl,a test isn;qui~d, MtJs~ iD.!:cb to rIUIr: lUI ~Inimill. have i!I DC 0 fl S" !j\,1 H.h dale ftlF~.o w iug m.mH.ti~i['s;

Sltaation

r~!i~ nealF Hamts Pas$ through flam~~ M(II.lfIt ~.~~. n O1~ddlle Mou t'lt In terror

Muu flit. T~ l!]ju retl {ffI.F un healllhV]1

Molllifier +2

+5

+:2

+5

'ChJeclt: Th~tim~ <I!ld nr N:'[IU [11,.1 f[~,r ul;~W'r uses n r this skillv.ary dept:mli:n,g Or! VI' h.u yOIJ! WOl nl to ac"torllpUsh:

Task

Hamll~ l1I{lrri1e~til!: animal ·Pu,sn'· do m€stiic animal leap'll ~Inrm~ I tMk\S,

T tiiltl a,nrrn~ I Yri u~yal t.asb Dmne:5!N~'atr wild a't)il'llal

Ti!'l'l~ V~rre~ Valrr~s

:2 mont~5 2 months 1: y~ar

m~ 10 15 15 210

15 4 vitaiity d~,e

'W'iheil'l II·min.~ng m:r~Jis]ng ~1:11 animal, your ~'k:m cheek ilS rn.ad!~ halfw:a.y thrQugh U'It: ta ~k 's C'om.pletion, ilJldl WrlY, if ym.t raU lbt: t:h~k, YUIJ!~,a ... '~n:t, '1!asw~ the ,entire IJime. Eacl11l1nilmnJ you're wOlrkJ:~;g lA'lL1\! re(iij1!l!lles J h[Ju~ ar your kimiC ~¥~ry d:'ly~ YOI] CO!II:I, mi~y tr,ajl!] and lor rollSI.! up to 3: .miml.lIs a:[ .. time,

Ha ndlle a Oom:~~t~cAlni Pt8'1; Ynll ~"<HI l1U!L![IJ<Uid a ua.~,nedl anlmal, drive beasrs of tahor, ~~(ltc~liw tiI·,oo animals.

'P'ilIsh'a Dom:es.tiT:~ Anilmal: Vcm can urge extra efl'ort oul of 11 trtl!:nBd ~rnhrwl, ~I!lcl\l ;IiS ri rt]ng " ~~Qf51e' past its nonnal endJlLl'anCf:, or working with. a froSO'al-erl. bomib sniffing .dog.

Te:a'l1:!h an .Alliill'l'al T,al~~:: ¥WJ ('im lll"ilc-h~, l~nmt~Ht· aruma! to' pm;orrn ~s:pli:cmc job" sl:u::h as gllanilling, 1:111: I~d;;j ng. nlny~ ng $omn ~m·, hun ~irlg ,~IIJ'I~~r.lC:k:hi!,g,~t~·. An animal CiLn o.nly iDe tm-inerJ. tO'1 one gel1!.er~l Pt!WQse.

leach an Anlimall' lJIlilusua~ T:aid!;~: YOU! C'H~. ~ll~t:h :.m animal to do things unusual li'o,r i:tts bree(l,. men <IS, 'oonvillcing <l ]wornf to sit Ym.lI can also tlf'ac:1\i .. it apt.'i:.L!:ltizcd or cnmpl~x juh~~ sueh as ~ ~o~t;'!i]m;jng when. It's wh.u~~ltd [0[, opt:ning ~ni! u.rila~k(Od d:oor land ,s~.I[lp,ly brt:<lkiug .il dUWJJ iJit'lidoJi,dl, (lr~()untjng willi. its hoof.

I[)Qn'ilc;s.tiea:tc a Wi~d An~II1:31: You can r~iS'c :) w:iJd anIm;al[rom hdam::y, uIak'ing: it (if)moHr~ OfiC'; ymJ.'1;';t dOill!~1iQateti an anima.l, yo~ can train i.t. $om~ am:lmrus -nfota Illy ];a rg-,e ca mivo1'l's - a 1 w~y~, rem a i I:l

ul'lpVEldfctab!'e. e'i.ffin~t'tew bei~,g: dllID~fh.":!1.ed. .

Re~rr:l/y;:bJEh]. fu.dmng an ani:n1J'~<I' yes, 1m.!: .tl]~a'e .is. a ~ iilJpse of time' between the tries. rf y~u ;lbsoluteJy have t~'l1!:In] ]mI\1Tfld.i!at:eJy to ",void (mc(nln~ngtraffi:~ or <ll'! t.m!ill<lil:i~~ b:dd~~, bl.ll ru t.mIe 'lZh~('k. <I !i!~l1!1]j[d <lUmp,l .~s IJs,uallyimpQslJillbJe' (pert~u;: GC's diis.cretio[l based on (unent COlldMIti(j~l'sl ,flo!' handlhl.g o~ pushing domifstic

a :mmaJ~t yes .for fOlising ~r 1troj))lling:.an OlIJlimal, ]1lI~,

Sp~l:iilr: K rmwl t·[igt· nfrid i~g ~m~ m ~kil'lg rrlorl,~·y with· it rJisa ~pOI1: ,~m to!¥II':Jd ffily th~ Know k~g", !l!1d S'pom: stiLis" ,[fspe!c:tivcly, ]:I' yo!.] .ha'fC 5 01' IDo.l"(! rrnnks tn HailldileArrim.a1. you receive a 4.2 f>YJl!ergy bonus to any iCg]Qwledge or H.st ,Aid che.cks, roncemin[l:i:mlma]5, @IS W'I::':U;I~ ,@, + 2 sy~,L"qgy lm]illIa~ In :lrl-Y SP{lr:i· ('ih:~rh t{~ ]lii;n:J,t'es5Jon<!IHy com.J!de Wit'll llieJ!t.

.. Ah[l, YOI1 m:ty 'rnah~ UJ'lI~T<lJl:!l,d cht"ch t{lfl:l!ldI~and j:lusbomimals.

'Cri'l:ic.d '$J!:.IClle~~ Vifhen m.l[ Ina rnotlit',J!'oUJ ruMi 0:115(' ttl avoid, mishap even when iris ~eern£!,!g~yim.po~il:!!e Uil dCi' S![~, YCliJii:r .... ,[:i;Jidr: js I'Il1t ur:L!y l1:m1st:'alhed by w]]alle:Ve.r p.itf;}U ;you ::tw()idt:!r:i, hyt yi}~! S~ it pa,~t it wirln(mt distm:b.iu!4 your momilt':s winl1m,g aW1J ~<lrnnc:e. [)uIing~J ehase )',our mr1ll'leuY'~r ts ~Pt;"~~;f!il u:~dli:li~ ~n 0pposJng rider ~oore8 a critical ~iI]CC~ ".'lim :I). .hig~'1e[ ~otal . .Abo, Yo[Jl!i. H'I.'CIi""t:-a*4 bonus In your rll~x~ 1113neu~ ~l' £ms.1ii cheC'k. [f' frajll:ril1,g .m ,an] mal, thebm:sk

mkes half the tim p it normally would and/or the anlmal learns :its tasks esp~laU:y weLl. Ihe animal might R l~n form a stmng bur.uil of fl:iem:llship with Y'OI!D.. If b:and]j ng oJrpusmng an aatmal, yOU! g:e't VI"!}' ~[](ld results from the animal ..

Critil::a~ Fa,nwrc'~lr ridit:Lg an animal, y'~1J ran off ~Ind the ami mal bolts. The GC mi:lY apply l'allin;.~ dama.ge, as appropnah': (see paye 2J6j. J!f training OJ rai:.;ing lUI an]m~~, it ls .ruined fOJ future t;r,ainiug, ~md develops a sl:ml1.g dislike fer you _ "inn ('~iTi never use the Ha[lJile Animal skill 'Olil the ammal again, and all Handl« Animal checks made by other trainers receive a. -5 pella1ity \,dUt tile ammal.[f batildling (H!lUSIJ i ug as animal, it panics, and ;you Il1USt lillfin~ it back under vuntrol {'Willi a Ham'li,t: Aniiiuil. check. DC 20 '" all <l!p:p'~h:able modUi.ersl to' do ~I][ythi:ng with it.

HIIIDE (DEX; ARMCR CHE:CK PENALTY)'

ViEtt:ll. unobserved for ~ few 5~{IDd!s, you ere able to use IDe' HillE' _~km ill 1)[I1!:[ 10 SUfi away.into the shadows, YOl!l can 'then move unseen 'w,l1IiI~ trneJ1E:'- :g re Jih<ldGW5 10 aIde w:ilhi.ll [lr objects to bide bf'lli.ml

Chuk [Ha'llf Adion}: Y nu nm :;J ttempt to hide yml.r.;dr from sight, even from visua[ r>eCIir.ity Sys,tfIllS (suc.lii as cameras - laser senses are [MJt fooled Ly IlI8C of the Hide skill], Make a Hide cbeekopposed by the Spet check of anyone who lil'1li,s:ht notice you. V\1hiJJe llidiIlFl, YOI]. can move up, to half speed with .. no pen:uty_Wihf'r11 moving more than tua 1 r Sl)~td, lip ttl normal speed. there is a -5 ]:l~l1aJty to your Hi(led'ieck. HidiilJgis exrr,t:mcly difficult when moving Iaster then n,ormal speed So you suffer a. -20 Jl'~naJty-

The: skill chieck llirrlw.!Jned by your size.

Size

Filil~ Diminutive flny

Small ,I!.\looi,um Large:

Hi!i9~

Ga rgalnt~an Col'os5tll

Mad'ifier ~m

+12

+8

+4

;,0

-4

-,B

-'12

-is

'fUll m,ay nat attempt to hide \'1ht1e be-mg (lIns'£rv,r.iI, ~ei'l casually ~s1ilrb <L~, iN h,'u YOIil arein a COIIVt'__r.;;~]'io1:l wiLh several }leople at 1111. embassy party]. If ehservers are distrOleh~ti rm 11 moment, how,eve., Ipe!t'haps by lu,ing the Bluff skfll to (reate a dhl'i'n;ini'i~ you may attempt 'l{~ find it plit,!.:!: to hide ~n the Interval tYOllf Game COlJltru] may opt to assign II llt'mlllty of lIP to -10. biased on the length of theiuten'ai) ..

Ch~ck I[FLlIl Adiill tr'I-1 0 mi!'lu'~l: You can alll::mpl to shade w someone li.e, foUow them w.ithout them realizing what you <tJ1P n.oliVlg1,bidiug h:1 shall:ilolWs <lind slIppif.lg from alley to .aUey. (Jfthere is a erewd to blend into, you .may use the Bluff ~~l:m to shaduw scmenne - see F'~ge 41.J

M.~kt:, a. Hide' skill check opposed by the target's .spot skIll. Success indicates that yow 'targci. has not noticed what YOll <!Ire d(~lng. TIle (Ie may mallie this roll in secret so that you ~O!1·t know whether the t.u·gl't hOl-" m~fk you [i .. e, spotted youl or not Thi:; rollmust be made again each ten mimrl'{'s you lIn: shadowirng somecne ..

Retry: No'. lhfl' 'D~rge<t. has already seen you or ll!iW;'!lS that you're fo]loi~\fing him:.

'S;pl:cial:. A Surveillance R.mk of 5 or higher ghi"es you

a +~. synr!2rgy b~}f1]3S witb Rid.~ e.hed:s wh~ ;attmlpUMg'" 10 bYl:'fIIsS video security equlpment, Also, aJ Thmihle Rarik 'of 5 or hlghe.rgiVni y,[!U II +2 It-y:m:::r[!(y 'bonus with Hide checkswhen atit;mp1ting to b~,p'ass flxed $~curlty 8~DSOI~ r:!iUch aaelectrie i:yt:s]r. Finally, if you umlei·'st;:llltlth~ :>prt:il'ic schematics of a security system or he I:im.eI.iiMt: of F:l1ards' movemeats. yol.l ga[rt ~+.5 bemus to 'the Hide meCk when tJyi~g to evade '11l.~.

'This skill merely masks the agent from sight - ~emaini.ng qjlllit"t '[,l"qIJ'LI"I:'!; I.hi: MUVI: SUently skill. The Hide and Mov'e SD,~el'lt1y skills M@ :mctUially ,ex,dnJsiv,t' and rJrnn1 ne ~'yflll2rgy bonuses to ea.c'll other, OpUt!lJ] allY. the GC may rulMv you to make- a s:ingle roll for I'loili u:!\i.n~ :iI skill bonus equal 'w '!:he ,ave.rng~ of the MO skiH ranks, rounded down. You must have at le!lJst' ene ~.lm.k in each still tcuse this option,

Crjtica$ SIi~SS: You flud <I pert'eCl l:iiding pi::me.

Atremp'~ lO Sp(l~ you 8Iuiomatkdy f1Jj~ uf!UI Y1f~ u .. Ieave it, If' ~h3dowiIlg ~t!weone. yOfU dnn't need to ma:ke anotiler cheek. for half an hour_

Critical Failure: Eveli}'o!le within. lin~ of sight <lutoiw:ltkally sees you tIyi.ng to h.ide. ff shadowing s!.!me.uue,YOIlll aleiIlm}~di;ttt>ly spo'[jldl btl.]!:. believe that you h~wf' nrlt heen.Fof the diunI'tion of the scene, any further B]u.ff, S~e Motive, or Spo,t ("~ed::!l made or! you by your ta:qld receivea + 2 bQJ!U£.

H D 19 IBY (WII,!lU

Yoti are skilled, st a jiarticular hubby, such as clubbing. CJCHHVl: writing, gaJl1.h.liing. g~,HmlDS; ,g,u:demng, ]utemet SillifiuS. j (l,gging. PlJJzz1~ solv.ing. reading. shoJlpi Ilg, sQcia]Wng,lillilelin,g, traveling or working on cars.

Y;IJ u call take lhi~ :;kill .multip]etimes, each ~ime applying it~Q 3. ~Cfi'~r,:ue Hobby., .For exa:mrp]~, y():~ couLd have Hohlby (Reading] at rank 4, :'Inri He ~!by tGa.miD,g)a:t rank J. Ynur milks in one Hobby UJ()J1'[ ~lfect yalK skilJ ,chet:lk~ ln :iI:ilo,ther.

A Hobby is unHke a Croft (s~e: rm,ge4 7), a ]J'rofesskm {.~~\f' .P(Jg(· 6 }J. Of' Sport (.~;t::t' ;pt1(jt" 64)', .in j.~U1.Il ymJ do~1 just fnr fun, Aln,~mtgh a ['Cw rare Ll'Idiyh::luais mak~ !i:LOm~'y !It lhl:i r h[J,bbk's, 'Lh.u~ h, tlll:!:MJcpb!:J~ .mtlul:t tb:IlIr:~ rri'u1: Iu1.~.

Ch~l:k: YOli hav,t: a g;n:1:Il deal. (J f t!.low~l:d~t: IIhmH YOll!r .huM)y asdthetools that sre .fH:ed.edJ ro pri.i:Clke it. .inaddi.tion, you ,lIe capabl.e off pmoIDling your~obby. '((lU~ Liame Control sets Des Vaf specific t •. asks,

ilf!'b\y; SpecHicta~k~ cal'! usuallyhe l'erneci, l)!nleS5 f:!]!~n: n-suUs, II:! ll'ljury or ~.hl: dcsItrueli.ml of yOUI' lmI~5.

Sp~l!al; ]f you have 5 or more r;mks. in a Ji.!Iobby; Jon g~{ a +2. synergy 111O.1:1J[lS to any Khlliowkrlge checks that i11lIV~ 1iJnytl:linglo dQ with thar Hohby.

Oti'lt['Ii:li~ S~~5: y[]U p~rrOIn:n. Y[ltLr Hohuypll.ll'I.itwlIrly skillfully,crealre sjDm!!M:Illngf:em..';[[k~ble, m h~ve tile time (If ymlf ]ffl::'.

Critiea,1 Failliln~;'{ml perfonn your Hobb¥ ]Joo.[1Y, pl)ss~'hlyrestlhi.nli,!; luan i1~ilJl'Y if lt Is aJ physical bobby 'U!! dlE;:"_~inlyin g m:l'I'~Ti:ll~, i f Ih~y ~ll'e U~"E:'o[t

Ii N N UE.INID[]I ('W,.s)

Us.:ilUg acorn i)illiL<!itlOIl (If body llangll!ag.e', hal'1lfl s;igna]s:, and your OWIJI lPe.rS(IiIl,ll~ code, you can commuw.cate' and 1iiI:nd,e:rstand s.ecrelt messages while a]ilpeanng to talk aib01l1t somethi:l1..g entirely diffe.rent Aiternately. y(liUl~aiJI ilJlmn.::ept <lnd.!lIllcl~l'Stimd 5~!rh messag~s .if you l:Ie~r tlJicm.

Cthe}~k. I[ l' !Jilli !l!!,~I;:];: "'(m.l ![Lii Y wUll:lll1J.t~ fC<lI.l':

or in.t:emept a secret m:es&'l.ge whlle d.'isguffiinttlhe conversatlen .assomeiliiJlg else" Yml: can only use hr~lLI'~!rudo to cnmmunirate a message teanether :pe:r~mII with !.his s1U1l. ¥ot,ir GameConhlOl makes thls, clJ.ed; itil seeret far yrDiU.

lask

C~mml:l:n'i(Jil1l! Il ~miP'l~ mCMa'g1l: r'M~t m ~ ,at midn~ht. oJ Commun i'cate a ha rcer :me5:5ag,e

("M~\et m e atthe s~fe house Oll!l!lrn!'llMe~ AV€nue mmono'i'i,! ni~ht a:~ six:,) COl'l1lmlln1catt 01 ~Qm,*~% mc~a9 ~ ("M~~ me .at 453 'I/!t~$l 1Ji.a~l)ri~e

rl~xt T !.!Ie~~y ~t 10;4.5 PM. I'll be.

d'!'§9l:1,ised .~~ a j) riest, ")

Irlitemep't and Ulnae'rst<lJnd a rneS5a!ije' ~ u just overheard.

~ M(:ssag)e's Inl1lJNldio check

Ch~ck (101 m~n'ut@s): '{au. can a]je:m:pt to seduee sonienne, Fur more: at out thls~~e of (he In~lll].e!'ldio :skin, see the di:sp.gs~tl Of! .sysil"l'!'l on JU!{j{' 2@.

Retry: YQU may retry wbe::n co.mm:u.I1icm:i.n,g, bUilt not

'.

Special: ]'1' you htlive s O'[liJlQ't'; r.Jub i:ll[ BJ'uff. you ~c~b,lt:a +2. synergy b[]nlil~ ~n(Jm[[mulmit':lt!l':' messages, rf you have 5, ormore ru:~.l\;:~ il:l SI![!se- MOitive, yourt:Cl:~.vc 11 +2 J>yr~l!r~y 'hulmllS ~Dlj;[;'\I.:d:".~ Or irME~llL'Pll 11IH!5slIges"

Orltical SUC(;f!5S: YOU: ~!1itom;;llk<l11y c(lmm!JI"k~te. receive, Oil Intercept th~ m.~.!>llgi;.lf ~[JmmllmLi~1!til!g a messag~, it was so dcvle:r~y dis~lJ_isetl iliat :~t can ol11ybe rn~e:rn'pled on a critical SI,U::Ce:~s.

Cfmc~1 Faiilure:; ¥Q:uC'Omm~Jilicatt. receive, or hue:r~ L"f.l't IUlt: 1l:1I::~s:ll?Jc~[rmp']t:ldy lne(l'rnL~l]y, f~~f instance, you might mistake' a. dies.cl'tptJio.n of your next co uta ct for a. descri.~tioIil O!f a dang'emus eE!e:my agen:t

~ N1'!IMIIDA'1i~ {VAFiJ!I~11I!J ~iJ

IJ~ing II:JiJ1im1da~, you CaJIl.t':tUSe! an aggressor 10 b~k dw,i'I,rn [J'f 11 51!lblu)~n harb:mkr tn ]~rn\dd.t: inf!Jrm ~UU!'l" II is, the skill ioillspJire t~ and mS(!Cluliiy in :someotJ:~,. alld dmm 'lI,po'U several different abilities, depending on ~hE:' ,~ml ,[] f'i rll14 ml [i,~liulmllE:,!ng tise~t If 'y~.m area 1li!ici;1y mllJsd.e!l hrl!l~e, or yOll'r,~ ~tli;gha[Sh Il'h.ys:h~al t'hre(!ts atlJil growls, you apply ~ur :9lrene:mm.o:dlfi.m;,. If you're a cleveragent, or casually disCll.$Si:ng what your squad ll,lIY !:Ie fbrrced. W do m the ta['#t: of yoUlll' [f]Jtlm~d<ltlt:i'lI, yOou'd. use YO'llir Cl::iarisma modifier.

CliieC:1!: ~F'ulli ,Adio<n~: You can ejJ(Oti[a~e smn.t:o:f!l:: 10 be mueh more ~ooJIlerativ~ with ym.1 ]U one of many way~ tdl.:h.crmllIJioo by '1:Ii~ Gal:!'''': C!J1l:llln'l]jl. Thl.l taJ:g~t Qff ~b~~ ii'rl I llm]Jti:a lima itIil8Y[IHlvl'u.e hilfuiIl!llJlI'lhnl,pt:r.[tlmfnl<l demal:liille.d aetioll. or perhaps. just stop yclli.lilg •• , ifili.at\<; the glJ"1'I ffQr till; cbedi. The DC fur<!!l:! [!ltirn~dilllt~ cbit:d:.is W~lucSU1Jk' l:lrge'r:S~l'vd. Irl11~ mrg~1 ~.a{s .~,ny boauses ;!lgaf~1i'tfeJlIt, mc:rIM!iJethe D.C for tha ~:nt[m1dating Ilgt'l1l by l.be' Ilm'1JI~~.

FleJltry: Not ~5iLl;Uly. II the cheo. E1.I!i.]~, the agl'[l'lls nQU ~mJl!1'~M'~~ 'h;y I hr i 1iI'1 i !TI,idi'il ~ i.ITI,.R:~·1 ~yt[lg ... r~t'T a S'IJIC"fSS ~'S also .~bny, ~S' hHhlr:]ld:a.ti:on llSI.JJ3Uy gfiJr.l1m ttleb~,][ l't'S!!1lt [ltMilblJit w.ith a ~h.~gle ~tlt:tJes;rii[ltili ~ifI[gt::L:; <i.rre r3ill\e1y willing to do, anyi:hrn..g tllat would get them. killed O~ .~o ,<JJgamst their uatu.ff:tihmlli:gh,iM.tim;j.datinn.

Sjpedall:;rf ym.ll hO!l'l,ie 51 ~r mure millks in lEI~ulf;. you gain .. ~ 1'4 Syllie~gy bonus, IQl!l~l:!limidalte dlti;!C:kil,

lL~~ or nne llill imidll ~.~ st~n tillil I:JI! :lrfl::el~d ~y t1n.c dispositiiQ!'I s.y::;mm. - see page 2,6,9.

CriHOi'~ SUI~~!5!i: "l"m.l. mrn[lk'~~Jy ~'ow yuur l~,[gct ,am:! rlLl!iJllt a pemI<Lllliellf kernel Qf fC<lriJth~~h~.sr[ wh~~ YQn are roJ!Cl'm~n, JilJis1 ~}II~ IJmfuglu nf you ma:kes. Wm !'lelVOU:;, Th~ Jj)Cs[>rn]" your Inttmidate cheeks agalimt hWl .are dropped. by .5 ill me fliiw[e (tal a Hlit:lim;~m gf 5,J.

CITit!ic~IFai IlllIn~;' YO'Y, l1lotcil'lly fa.tl til tI'U'tmtu~lll1 your taxg:e't. Y01!il" m,Olkchim ~J;Jgw ~:nti ll~ti;:l)~pE.n:H:~VI~, The.lOin for ymr~ hil~imid:. Uilt dhil;dl~, ;I~.iu:>l .hi.m ,8J!!e ral300 by 5 inllt~ fi:lIW:re, lhere .IsM .maxlmum. that ymu ]JeliO [nlili[~kl,lJ:IJt: Smf~l:mllt: ClIU be .m.isecl ~I.I.

,J IbI M P ,15, '1i R.'; A If;! IMI D R CHI E,IC II<:. PE:NA.LTY)'

Jump :111011'1':5 you to attempt nmri:zo:nt:1l.1 0[' verticil leaps ,,\lith confidtllce. Jurnp~ ran he l'IIll.d..: from a. standing or nmr.llng start.

Che~ ~H31f Actio!'!): yo~ jump ami[ljlIlum t1iS18iUce.

P lns :l n :HldlUionrumSitanc:e' dependi ng: mii:li~ magattude of the Jm:np check's sueeess, If jUII1.ping between two JlW\l1 ng vehicles. <l'pp,]}f ,I penalty of -4 to the dn:dl. The maximum dJishr.le-~ 1m agent can, j W!l~P L~ related to his hejght.

Type 'iJf Mifl, lealP M;uj
JU!FFI,P D15;t;i!n~~ ~nfel"!l.iill Distanoe
~i.lnnin!y~ Sill. 1 pf.iint I'leig.ht X (i
StOlI'l(jq!l!! sn :/: JPol!1ts lHIeiglhtX :2
Fiunrnjng 2, tt, Il pelnts Hef:glht x t.s
'hig'h~1
SmmiillQ 2 fl a points Hei:llht
high
Jump ,bad:. 1 ft, 8 points Ht:i:(J.t'il • You .must move 20 ft. before ill running jump, }.n ~g,t:'1H can't take a rnJli1i:ngJump in heOlvy armer,

Tile- ])C for :1 jr]]mp is ,<'!hv:ilys 10. Whe.1.I an agent succeeds with a JUllIp cheek, he divides the ,cliffcrcllce between his JllUIIP total auf! the DC by the Ieap intt:J¥W shown on tilt: table for the type of j umpbe ;'0;;: pe.riomtillg I[r.m:mdin~ down). Tille' result is added tOI the mit!.ilUtIJJt1 JUllIjp d!j~1<1l!l(1: Ilsred above to detcmane the actu <11 oi~,tant",~ jumped. If this nu mb~r is abov~ the maximum jump distance I.Isted arhove, the !lgcrtl ji.UfipS the mllXimum rH~'I:li nLJ~.

EXll]oltpl!'~ Donovan is leaping From ;<1 balcony to gmb hold of a h~l;k-optel"s ]anding SITU I (<I ztl-footjump). He has <'J nHln[[Ij;! stan of 2.5, ft. ,e.nough to ql]a~Uy f~Jr I he rnt.UlIng jump Op,1tj~U1. <'J n d, uierefore cevers a base dis.sance of 5 ft. with a. Jcapintervsl ofl point. Hc' scores ,@ Jllmp ehcck tctal of 2,7. wl:ikb translates to an :>ldd!ijtlonal 17 ft. U:1 over his, DC !:iII leap Jnrerval of :~ -17). Added to his base distance of 5 ft." we'fj,I'IO! lliJ,a,l Donovan has jl)mIII:~d .22 n., just ,enough to reach the hd.ucopt:er's strlUl[ as gU<lrUs burst from the 1:-miliding ami ope'!!l nre ...

I11e distances Ih.1NI BII tae table sbove [llt~ for agents wi,lh ,a, speed of 30 ft per round, ]:If 1fE"ats, arbitHi!;:s, or o-tilu coadmons cause YOI.I W move faster or slower than that, your jUll1p.ing distances ShlJllld be modified proPOri9{1I!lal1y (alw~y.$ m lIndi_ng downl.

f)_"(:l mpte: Donovna later ga lns the Increased Speei'i. fcnt, which Increases his base Sp~ to 40 ft. per round. H~ makes a :nmml1g jump 11131 dears EI. total. d:i~t)a neeof run, A5 his speed is one-third higher than 3vcmgt: [lOW,

he addsoJle-thil"d to the .fump result, or 3 feet [m/J, rounded dowll].l:Lis total Jump ;result. factoringtill b:is40-fi:m~ Speed, is ]], feet,

Distance jumped is count~ ,;l,g~i.Il:~[ your movement :Fot '11'IC round, FerInstance, hi lin· fi 11l'l ,~xample above, DU!lOVlUl m.oved 2 21t IT be were in a PQ~,ftion to move after gmbbing ho1dl of iJI~' ht'!Dt'Q}Jllt'.I"S I aDding gear, he could still mov~ 8 ,~cldiUonal f~t as part of the s<lm~ nlavem!~[J!t actloe, In the Sec(HlI(lex~.'!l1ple 31::IOV12, Donovan leapt ~ J; feet of his i ncreased standard mevemeet £If 40 feet. He ran stU! move 21 feet as P'ElrI: of the same m nvt::m~'!ill. action.

Ie:ti;y: You ilR .":!Ilowcd one check eachthne ym!l antlll.pt a jnmp.

Specia~: IT you have 5 OJ more ranks 11'1 Tumhl·E"r ... you. ga iII ill 4'-2 Sjrnergy bO[JJu~wilh Jump checks.

I..eapi_ng to safety Ie.g. (l,ut of 1I vehicle thstts .abgun, to crash or away rmm an l~plosionJ is .<1 fuil1cl1lli1:!, .of the Rcllcx 5<!1vi'!lg thn'w. Ser p6_fJe 159 for more.

Critleal SJucces;s,: You jl!1IDlP yo-ur ma_x lmurn distance, Criit,ieal Faillm~': You fa.11 into any sap you y{ffe ane:mpti![g: to jump across, This may lnfllet dam agf', per th e ['{J;nrlithms of the Jump' and 1the OC's diseretten,

K N DI'If!iIILEDG,E {II INTi, TRAI NEIl:! ClINiLY}

Like tI'!te: emf!: skill" the Km:l\lVledge skill mcludiss many possible areas (If fX]it':rtist".. i\rhm taking a K1LuJwledg:eskiU, YI!}1!i mIISI: Sd~Cl <1_ specific ,area of smrliy to whi'l-h Ih(' skin relates. [n order to ha_ve'k'n.owl.~dge in mOfe areas, you must take the- ski]1 multiple times, once for ~a"l:h,lJr;ea lo,fklH]wledg~. Ii: ~t]ks In nne area of knmvk"dge ~prpJy tothat mO'l'i''h:dgcl.:mly, SOil1!e" possi.ble KnoVi'kdgc opitions ladude CQ!:l!spi_r:.ocy illl:Ory, (:rim-i 11 ,,11 behavior, fllJl:Dslcs, munitiO'nll (your GC may feq !lire youtlu ru_rthe!r s,pecifytlti'5 :Kno:w1~d8e !d;:lU; [I~rbaps I:,-y natlon of origin)., O(,C'lilt lidellt;t;, political science, vehicles, and a wid~ variety rofpl'llfrt~!iijiiolis Ua.w, military, polities, etc, ~ and sports (baSi(1:baU~ footbiiU, rugby, stOock car racing, 9t::!tis~Uc~~ etc-.J.

,Check (Half Actii'!JI'lJ: DiUlrn.lties for K110wl,e,dge enecss depend Ion the '~'{rmp]e:.'(_[ly u:f the info.lllliIJtiolll d.E:"Sir~d."

o.u~5tjOI'll Tvpe'

Simple {What's the' meltinglllGint of lc,e?] IBacSil~ (Wha1 natlolf! dues thiTs~un came fronn?j! 1ii1JUh",ecl t'How do YOLI makt: nUwglycerio?) Cnmplex [What's that rare tYipe c;)T day

on th~ lIT! i n,j(m's iloots~7J

II)C m~

lS" 20 2-5

• These" types of questians an; IlL-CSicriom tol\'D1m]lbeI and. must nol be rolled f:o,1" a,g:,ai_n afie.[ SUITeSS.

Retry'; No. O!'lce you've hmd t:hl1!e m '~nil:1k 11 ~ompl['!x. qUf's~i (lIn 0\,(;'[, YOI] dUII~T kl'IOW II.hl.! arllSWi::f nr ~wu un 1].'1. Shtmld thl; sumc I,IUl1.!5Hun cum~ I:lp fit a later date [:l: ..... I!IIJl!i.l:!.g lup!purlU~ull.y .fur 1IJdi~iorI1ll.~ study en 'the subject) t.h~1:I another dl!!::t:.k may be i!pp.r{~p.r~ati::: (:If your Game Cnnlml's iI.L~('rdi{]nl,

Sp~dall: Unlral!]!tti cheeks .way be'miil!lfe~f the (Iuesil inn L~ r.rudy conmm ~u k.n.wlI'IIltilgt: [DC ] 5' or less],

Specialized questiOtls,and quesHo,ns ahout the I!tltemg'e'Hce comrnuillty; SpYOrgOllJ1i<;<l1tiOIlll, llndi the like, mayrequire .~Jn, 16d1m:lI'1:ionmH (.!ie,co JNlf}I: 2H.rJ" pc!!" ~.ht: (Ie's discrC'[io1:l . Eaeh Knowletlge skill you have w.hich is 11 n;i]l~ot:m~l[:J such a qtlcslio.l1gl"a.!TI.t$ YDU <1+2 synergy b on1i.i!~ to Ih~ ]jdl1ciMim~ ChOC'K.

Critil'C<l11 51J1~t;:ess: y[JlJ.k~ww ~hc: ir:lromm ~ iou :liS Wlt.:"U as <f11Yc!Qseiyrel.ateti . .kri.ow.~edge.

Oritil;al FIi~ [un~;: Y[lU n.·~1lJ[.·mllt'r im'(llm:clirn rbmLlIi iml.

LAN l!i:lji ~ A,~ ~.~ (W!~·)

You have wid·eexperience witJ! ma.ny 1<lJ1W.<lg·e8" Ch~d{;, ~[lU know or.ut; fottignl,mgu.<lIge '!:.!I.fyollr thni(e~:(m ,every rank. y0.1I1 have il!llLhlS s.k.:i111ouga:in. an addItI()l1Jall<1!~g~.H~se when you ga:iM <LraJ:1Jk: in this skill. Some possible la]l~ual'les iuelude .Afriba[ls,. American. S]gn Language f,ASU, Apache. Arabic Il::gyptia.nl, Arallic (ModernLA.:I'm.en~an, A..ssyrian. .A.zJeJjbaU13ni,. Bantu, Bosntan, L'b~mkte, Cheyeane, C}].jrlese, CroaU an, Czech, Daulsh, Dutch,F ars], Fin nL~h,Frei!lch, Ge.org~ 8,n, uf'rman. Greek (A.l1den~~, GIe~k rModem), Hail:ian. H ('il:rew, Hl!lngll~i an,. ]ce~.,u!Hi.tc, .~nd!ones;ian. HlIH~I:r.J, l[jJpl:l.!l~t:, Khuler; .KIw.l, Ko.rean, Latin, lat'ilian, iJt tlu ~I ~1 i J n, .M.lI.~Jy, N <lvaj 0., Nonve~i<m. Polish. P'ortugncs.!2', R[)'m~ml8!!i" RllIcsshHl, Satlisk:JrH, Se'iliia;t]., Slovak, Slovenkm, Spanish, Sw.ahlll, Swedish, li'!ga:~og, Th.au, Tl!lrkj~hJ, lJk:r~j[lIiln, and VieU!lllmese .

. AlI. a.g~nt:s. kII.ow how to. :fq]ea}i:~. read, ::!IJ'lfl wn~·E:' Er]gl.~~h as a illative lai1~ua~e U!1!J~ they arnmglf:wiili thE:' He w~ tr,uf~ i ~ .lin :;!~w Lh~I I:~,r:ugu:;!g~.

Ohe.:::k (Wirt:~ At:ti'ol'l): Whent:¥et y>ou com.!:: across a 1(}[t:j,~,nl<Hl~u;i:lgt' L1.a;t y ou don'[ aileady kn('),w and h,ave.tJll encoanrered ]11 the course off play before, milk.~ aLanguagea d\teak: to see if yoruknow it

la'I!!~~la9oC: Type

Common ~IEnglish, 'S~an i~h. etd

iU n common (Crllilti<j!l, Swa h:!1 i:. de-l IR~ re I~Bantu, MavajD, e.~(n

ll" the check seeceeds, wrltelli~ ];angll,<l!1:(' dOWIF:!(l ~ yoOLlI 8J~el1t sheet. YO!] know iJJow to s!p~llk" .n:ad, any write'h. The ]:!IngtJ.:3,gc is nut n~W Lu y:u II - It is rum.pl:y <Jisstlm{;'ti!thal you learned It over the course of y'Q~.u t:)dt1~liLio[1! O.r career as a 3tl.pe:t'SI)Y. It just hasn't CQJ'!1~' !liP . tn the coarse (If me' .g:a:me beforenew,

If the 't::nlE'ck flln~, you 8![e unfllmm.ar with the ~1!rl.gltag)e., n.!: mdy \ii'l!ly you ean J!t:)arn i l .is liJy sd~t~i.t!i.g it wh~!I'I you galn. a r,8!tltk In !:his skj]i (s~e above).

NOf1nfllUy, when YOli speak a fon:'ign la:ugua,gc', you .S(i't';:i,k, It w~[n ;i.fiid!(:[iJtifi8ibJe ilccent. Yon ~ilin rid yOl:iJ!!'Sd.f of ytJllJii.r;tc~tt:[ut Vi ~th 11 [:ur,t.:igll ~.1I;I:~gtl3gchy sd.:;cUng i~ a ~(lr!d ll.weimt~~ti Qfg;1l!~:ni,!1.g a f.I~W fnrel,g;n ~,aHStl"fle w~h.e:fl. you ga i~ a r,mkifl this :1kti~1.

Spe:ci:al: You. <HlIto'iinaticallykn{iw one or mo'rt Iang'llO'lges at ag'e!J!)t; creatiml, :u;;cQn:!fn;g to y~}l,U ~~<!.rtmefit TI'.C5l: am yuu.[ mH~ve l.I!IJHglJJ!lglt~ - yuu dU]!)'l h.ll.v{!~,[1 accent when speaking tn.em, Once ag,arn., allagents start with English ass: native Lall@11L13:gt Illliiesstliey arrange etherwlse with the OC,

ICri~ical Su eeess: N ~t ma.l.y do YOll lmmv the la\ngu3:g~. but you can speak it without an ::lcceill,t

ICru~h:,:a! .Faill:u.re, 1{{jU ilrl:' tJmnplcild.y u.nf,uni.m.lII wilh lice ~:an;g"l<lg:e.. In fact, you mlt$ts,d~Lt it twk~ whens;ainins new 1 :olnS1;lslse~, just to al::'l;!lUire it fwith aJ1l <!cl';entl,

IL. rn:5 T'E: N (W 11.5:t

''!t'Ot~ may <I.ttempt~(l, heae d]st.mt .goo S.Htli, Ilsteaat a dmJl:, hear tl~e:clistaUit funt~teps of i!I[lp.roaehlog enemies,taves,drop on a CQ.llivers,a:tion., 0:[ t1eteoct. someone s:ne:.a.king UJI [rom. behind!.

IChe~k (V:"ril!~); "(m~ rnak~ <! Listeacheck <!If;lj~st tilt" approipiriane .D [,. Or ~m op]los.ed cheek agai.nSit an QPpof.ll~nfs .Move g,il~fit~yEh~k. Th.e G,C may make the dTh~k. In s.:ecrl1, so that fu~ resultsare not kn.own to y~u .• (Not l~le<lri~]g o!H~hlni3 Oi!fte:r~Qmlilg a .!lU®Oe'S;S wowd! 'be ~. clue 'th<11 Itln~.I"~ is !loUtl ng '[h.;'f\i?1AtiSl~ [h~('k Ira n either reqn;J!ireOi rouud In'mHs:te:nin~ af ·tRe dljor~}, or be- ;a llE"arnOI1 I[G[ t,CI pbyer .after a seEret [o]t: ~Yullll:le<l[mQv~m:~f1t lumil1.(l yau't

Soundl :OC

PtojpJc: t31~ln'8 norma"'y {I

lPers(m walHflgin medium :aM1<1f, .5

tryi nQ, not to make rmrs.e

[Hsil!nt gun S~Qt;ii 5

U na rmllFcdl person will~~Il'!l, 10

tryin9 ~®tt!;l mo'll~ n [li:sc:

PeIJP[~ wlllsp~.rl'n910 fOr ea ch 1 CI it b~twei~1iI +1 listener a rid !noise

lhr~l.Iglh a d~Dr

Thrr,oU:9h a norma I \'lia III Th~ol1g:h ;I IJla~t O(lm or F>eirlfgrced W;;!IU

+1'5

Not rDs.silJl'~

Retry; Yf!'5.

lC:rtltJlo!~ S:l'!!:~'$~~ Yu:u know L::x!lcll.y \IV hal y,~u'vleile:aHi.. Critic~~F31 ~u!re: "l0tI[Uis;~mr som.~thmg, possi)bly

W i'lh It:o~rnk;t1: UT dis:::l~I!;{luS 1::1'1'6::11> •

MEC;HANIJ;;;S UNT; TRAINED ONLY,)

Mech.mi,t'8, is IIF1M to repai r mc:dm:n IC1I:I d~vl.,(_"l.:S or 'til disarm traps that use 1llimarHy mecl:!al1lic:Jl CQ.mPQifi~l1ts [e.g. a sc:yfuing b]adeL No skiIT i!'rt'tluiml '1:0 npeT<lh' sjmple medlanlc<l1 devices or devh:;:c~' "tine user L~ fimIili3]" wlth,

Check (V'i1lIr;i;~); N Q' skill macks are required for everyday mechanical tasks, but operating unfami]il):r dievfcf'S and working within OIl ngtd time (ramie' orunder difficlJlt circumstances {$IldiJ as combat, ruqu:in~s [I :ron.

T;)sk nc

'Operate u!;iJf~ mil.i'a r m!!(:ha n i ca I de'lli 1Ze" 15+

[I~5arm or bypas5 me~hanical device 20+

Oper,aR Unfami ~i<!~' Mech;alH il(::!IIl D~i~~ (F11J111 Adilmll):

A successful check allows you to operate the device. The DC for your cbedk d~ef.ld.~ 'oll. the devlce's C(HnpJcx:ily, and ]:J set by your Game Control.. Un.ce you' .... e figured out how to operatea device once, you don't need to do sflllg:!in.

Di§;3rm~l!I!ip.3!>c5 Mechanical Dtviol!:: Your GC should make Ilhi.~ i~kill check .in secret, so you don't know the til agnitude of your success or failure, The time required r(~r Ilht: dLL'!Zk dept:u.ds upoa the device.

IDevice

Si~llple' ~':meel"la~i['jll SWilCh] Tric"",~ (~e3r'-driwll'1 devi C~) Dfffitu I ~d[ldn'lork De1;'iceJ Obn oxieus (c:nginc,iili tema ten] leove I'm siBrl QfWDrk

Delayed b rea kd [Iwn +

t 104 mln ute d,elayJ

Unfumili~ r d~,i c~

Time cc

1 rou~a 10'

104 ~OU:m15 15

Zd<1 rounds 2IJ

3c14lrounds 25-410

4-!l

+5

.. Th E' d!:,\lit:~i.~ &aborag,cd ;and left to breas d'Own at a later time [J,etermmc:d by t~e ."l.gf''l'lt

If the cheek suc-ct:t:t!s" the sabotage is successful and the devtee ceases tn OPPTatf" or m.alfll:rlrtiml~ in the manner you desired,

Tf the check f.'l"il,'i; you have rilill~d. Lo t:lislIble the device, If you fail by 5 or more, the device gO('S, off, an alarm ]s tnpped, or you think Ih~1 you'Vl" s:ltlljlli!g:t:d i he device, Ilnlt U continues wm:kill!1; nm:maUy.

Rcp1air Mcd!iI!l;~~ De:vice(Vairie:s] e Ycu can I."e:pair a dam.a geil mech~m±e1lil. ~cvb::t:. Sud~ a '[ask ca t~ requ.i:re a .. few I'Qtl.nri'i., ;3 n hour nr twe.oreven days to [omrJ~clt:', dL1n;I1d~.ng en till: wag~liJt1l.l!"lJe of the repair, ;}v;i]iability of parts and proper ~·tplipmt'.ul, iHHI the situation [i.e, whether during yfH!.IT sparetime orin the .miidd]e of ;)1 raging fil"d'igIIO.

'[ask

,Re,p.lace part. Simpie repail'

TrClli,bleshoot <lnd/or cIJmplex repak Miajor ~eiPairs involving multipl'e parts Q'u il1!k(tem porary nx'

I1Ilgh stress :s<itiUl:lt:ion

llnt.'llmilia r ra !'t~/de'i.i'i re

To'O Is <!n~ro, Iparil$ !,iIln;a~ibDf.E

-!!i

+5 +5 +11;

.' ](l!% chance of fan~It' fWilll-cu:mu[;)ti'vB) each time tne ,e-qui:pliT.n~flIIl is used,

Retry: lf oil'era:til1g an ul1f'amilhu- device, y~, If n.'p::Jliri Ilg 3_ Ift·\lk~-. ylo'S, 1m j, yUUI m L1sl. "lcg] nUll: task again,. Parts are not 'ocJ:!iI~umi;ifl by an unsueeessful r~a.ir dbec.k. ThE! c:nf'C'k r~ll he made lIgllin 11 ftcr lh~ required r'epair time has <elapsed, If liJy!pfiSs~~g er d~armlng <l device, yes, brut olil],yif you know tM,a:t your !JIrlt_''!j,dul~:!> attemptwas 3. f~i1tJre.

ClT'ith;ill 5!.1tl.tll1:!iIl,:'tuu instanLl.'l' GgQU!.:: out ~)(JW te use the device, or your repairs ar-e vt'zy stable tno chance !I:r IailureH it W<I::; <I le.mp(muy fix). If yo.u <Ire byp.OIs.sing or d:isarm:mg OJ deviee, tbe devieeis bypasM:d. or dbarml.-d in !:lalf the nonaal time I[l!OWidiCd iiJi.p}. or 1 second before it tri:ggf'TIl - whk·hevt!r 'L::OIIH:':S fbst

Critil::!!l failu,re: You a:r,e uaahle to figure out how to use the. d'~ilOi!;., 0.[ your .repairsare shoddy .and utterty des'I:rn:y lili:: "'qui.pme.111 the next time it's used. ]f you are bypar::slog; or clisrunilng ,[1 .Q,ev1ce. It immediately Il:JOeli nff, or you tn.:lic",{: Y0liJ[ sabotage 10 be successful when in fact tnE dt."'!i'lce conti[]ues to workped''e'Ctly tat the GC 's [li~cfi:L~oni.]",

M DVE: S i il..E ,N ilLY C: D'EX; AI"lM !:!I~ C HIE.CKFlENA'LTY)

This 'pen~n:ni.115p,y favotil.'e allows Y(ll,l til' move W\I:ile nl a l .. i~tg ~Ie:a rly no s(illIllld.

Cl!~clc: (H:alf Actiign): The Move Silel1tly du'c~is oppos{'n by tile lD:sl,t~n tih,ock of anyone who Illi,gllt hear the ag,eot WhUe moving silcntJiy, the agent eau move up to full speed w~tlJ 110 pcm:lhy. Whe]l mavin!; more than full "peed, up to 'i:!I'Ik~ speed, there is a-§ JHill.<liI.ty to tllae' Move Silcnt:ly eheck,

Special: A ll,<i!lancc skill of OJ 0'1:" m Hn' ranks g,rdll ts 11 +2 syuergy I;!Q!1IliS to Move SHentJy checks made when hil!lhmL:l:~ is ... factor '(stlch as, when mlJvlng across prccaricus rafters 01 c,atwa]ks above an enemy). A Climb skill of 5 or mOl,e r<lnksgrnnu a · ... 2 synififgy bonus to Mo'ile' Sn~IlUy ctwl'ks wmnlt' whl.:n s.call.ng a waU or slope. A Use Rope sIdl~ of 5 0iI;)':1U1Fe rai'ik:~ grrlDlts a+ J. synergy bonustn Move Sl:I~'nU'y dlif'd:~nt~ (i,e wheD ra,ppdlin~ In Climbing with. FJW']Jergem r (111 this, last case" the bonus is cumulative wHb 'llu:: +2 f"['om a Climbing skill of 5; or mO\ft ranks] ..

This gk.ill m{:rcly masks the soundan agent m akes as h~' moves - staying out of sight requires du' Hidl.! ij,~ill. TIll: Hide and Move Silently ski~15 are m.uU:lalJy 'exclusive aad grant no syne_rgyI:lO'n!l]ses to each ol1n:[.

Optionally. the' 'GC m:a:)" allow yO'1il to make II single roll for bonl using a sk.ill bDlIltS equal. to du~ ave:rflge of the t'Wo skUI ranks, rounded down, YOIl must have at least mil'it' rank iii! each skill lu LIS..: this option.

Criti~1 S~'::Hs..~: You don't make a. sound, .. llu::re's IIJli~l:riIilg fo:ranyonc to lmilI' ..

Critieaf F"\'InUI~~: you stum:bte and mate a loud nOIse. 1.I1~rt ling everyone In tile area to YOM presence,

C IF!EN ILl:] C KiD EX. TRA,IINIED ICI NILyJ

Open Lock is used to pick padlocks I[Vi'ith wob), IJPC:I'I ~1:JIl[ibili;il.ilofi leeks (by liste.niuft; to the t1mIblers!l. and pcrfO!l!1 slmllar tasks,

'[:OU!JI;'H ,@FI d ~t'! m"t~ lact, use tIle E]ecb'Oni5_s skill:. Ch~d; O";uiUAdjJ,gn): Yoom3Y ,atmm.pt to open ,i:l} Dod.

Lock Cluality IDC

Ve"'1 simpl'e I'Dmk 20

Average Im:iI:: 25

(3ood lock 30

Amazillg lock oW,

Working withou, a ~imp'he tcro1lpiek, "'Alit

pry ba r, wire, etd

Won:im,J WiULOUIl a 1 oc~J;mitift kit iU.e. *2

usililg aSilmj,le toe I)

Usin!ia biglii-gualitv Il\IebmittJ ~it -,2

~ Not app~k.<lJble'; this f~;skis i.mposSJibl,e.

Sped alii; AJfhough rhls skiU cannot be 1Mledl untrained, you .Ill!l.ght be able til' break' <! 11lC'j( oren "instead (!iCIl Slrikl: uri 01;je~t.. pag'f 115B).

Critical Sueeess: You pick the hICk in !half '~bc Il!!ltiid Um,J:' ,r;md [ea,v,~ no signs of Ion:d. entry.

OtitiC!!'~ 'F~iIIQm'e; Y(l~ ;}.ctld~!tlany Jam the lock. lt must now be tllKt:[l lIPillUlO be opened treql.lirn.u,g :iI:nuf!:ht:r :s;kii1 cheek wttlJ. a +]0. .DC modifier), ortoIL"ctl. (aL'CuniU[lg·to the ndes for l:m':ak:inglhi:nl\(S - see lJtl&e HiS),

FIlE: R.IFe FiI. M (C H AJ

This s.kIH is used loperro.rm in ]J[lJ:d:ic.f\e:rfoITllat1ce types include actLuig, aO!J[Jcmg. rnod;[,']fug~ pill.1J]k ::;;pcl:Ik ~ ing', sm:gll]g, etc. "iQlll ar'e' 'C'.i:!fl~ n~l> orO!:l'E' form of perc. mnnance perraek you heave in '[}ii; skili, and 'can raake rIl,(j'Il!ty with' yom talent,

!Ch~cl<: ,(I r:la'ld: ]':011 may attempt to ellltmam<l:tl ,nld~,eMl;e with yompe.rformance.

Oualilry' of Perfilm1'al1~ce

TlI!fJlilrllt. Your ,next performance fllf W~ aw;Ji,en~ suf{eJrS O!! ~~ pe!'l'a It:{.

'tOY ~<!m $~d4 if perf{]rmlng in pliMiG. Poor_ 'l"O!llf nert petf'OlIman~ for this

a we'l enee s~ffe,rs a -2 llenaHy.

''fhu esm $~2id14 ~f p;t;:rfDrmiOIJ 'i'n. plibli~. RlDuilun~ nlli !l!3fn $2d io 'i~ p~lFmrmdng

inlli.l~~t~.

IE!]joya~I~~ You~arn $2d20 if Iperforml I1;gl I,n pl!ibli~'.

G1rn~:l You t-sm $,:lill20 if p~lt(m'l'lirng in puIilUc.)'Olii m~y b~ invlLJei:l ·to j0in a :p roff:5s[cma I peirfmming 9 ro:1.lJl' or de:veh~!l <l. r<epl!if.!ti~n 'Dllm ti'm~. Me'l'I1oJable~ You ~am $4d2Q if peifformil'lg ift PlJh~~~ 'l'm~ may rome to thE ,ilttr.r:n'biofl [)r a 'taie:FIl seeut or ,d1evell(lp<l natlonel ~~uta!tnOl'l ory\~r tim~. 'lIhm m:::>:.t p~:rfvrnillln('e f-Of~hi'$ ~tuli'1ence !1iOi,rns a +2 bonus, Extraordii'lialfV. You ,~8trl'l S6d2Ot ~f ipti'furmi!'lg in puhllic. You maycom~

ttl th~ ~uen:thm (If>il unaJOJ ~:~~rtJililliJ]:cnt. ci:mllJ<li!l1l1 or Ilht,~tl,(}p' S'I'I 1m (cmationar li'Cpurta ~i'Cln, over time. Y.rlulr ne~t ~er1'o:rmal1l~ fuil"thi~a !.!i:lfeflce

.[Ialins a +5 ~mm,l~

R~try; You C"MiLI~~ this skill once a. tI.a)' 101 earn money, mdMdualp~rfoIT:mi nces cannet be retrIed. Eitill':!!' you were good, er 'yOU wetf>n'L

Critka~ Su~.cess: ¥m~ !'Iouhle you, ellIni.ngs iUldJ.o'I .i til HledIately come ~~ th~ :J!~!IItio.[! or 3vmeO'n'~ who can m3k'e' YHI1 3 M:!t. YOllr next perfonnanee JorU'lI$ :mwl::f.llCt: gt:1:S <I. + 10 bonus,

Ctm!l'a! Failure: You arebooElti otflh~ sio,ge.'I'olIl' next perl'GDILafl~"t:fflnr Ii:! us ~IHl.it':rH::1:: s!I.l[];:'1'sa -10 pmaltty;

IRoU

Hi-18

IPII :!..!;;I "iF {D IE; x;; TRA.I N ~ P ICJ N, L¥} .f'itot is used to manell;ver all aircTIlft.

Oneck ~i1Il;<!If .Abl:iCiQ]I; No rstil] eheeks <Ire required to perrorn:Ji. s,tand;,ud pilQting functiol18,.l~u,t cQmplext.tsb, :such as ilio~e that arise during 'oombat Of other tbreatentng cin:umstal1ces, req_uhe a mlL :S~e ti lso Chase)", site page 1113.

Task

l!lw r[~k tur,njrnll A\!'em!JI~ !IIlal!il~)uv~;r Till. ti't tu r!'llroJil

Niglh stress m,melJver

l1'~r"Oit 'Dr oompl!t:( S'~t. ,!:If maneUClfe:rs:

Ll:n'fam TI13f typ~ (if 'o!'thi~l(!:

Vehi.des are. [.arted for h"~'l;mng (Sf'f' 'Pf1W~ 184}. ...

This ratmg maiY hf'lp Q~ hinrieJ U1J;: v.;:hl:t;'~e·!l pilut

Retry: Yes, but there ]s a lapse of lime b~'twel'J:1 tne' tries_ If yOl:la.hSCltl:lte~.y h~ve [(! Ullr~ 1m;medlaJte~..y to avoid :lrn!Jllml~f[jJ.hut .fai] the check, a sc~o!ficl aut:mpl. is usually impQSS'ibl.f' (pertlle fif's diserenen baseden current co:u:d:it:iOI]S]I.

SpetH a I; TWs ilill,oove:m tb.eplJ!Y~c.dad of p.il Qti.JJgi knowledge: of pi]otJinglludi.m:riki1ng moOney with it as a. sport are covered hy tile MQwkdge <ll'Jd sport skiUs, respectively. If Y®l!q :I\J~}l;'e Ii a'JrmOR ranks i!'l Pi~ o~r Y{!IU g~ ~l +2 ~ynl1r,gy IHlIlililISW ~ny Knowl~d:g,e Olf M~"Ch:aIl!~.~'S Chl"('k$ (o.nct':rn:lng a:i~C'mft, aswell <I:oS a d syner,gy bonus to any Sport dJiecb ~olJiffif-essiollillly rom:!'et'e wjfhWe~.'I'L

Critical S!!~$:W~!J:@t In a. ehase, yot! m,1Uua:gTf [{] <IIvnitl Ini!i:l~8:p eve!1 w:b.e~.it is s.lffuiil1gftr impQmi.ble 11:0 do so" Your ¥ebrkl~ b not umy ~r.athed_ by w.lmtever [Ii ~ [i1U youilvo~dt:d, bat yo u sail p8iS!t it witJhm.:ut:a, :single clJi~~ Hl your' paInt. lha:lil1g a chase, yuttr m3iUflllve.ris sillc~essrll~. unless an opposing mv.er scores a ~riitie[ljl sLl~cesswiili ,<I highofjj total Also, yo~ Teccive a +4 honus to ymu next maneuver (~f cl'a,~h chl"~-l;.

,Cl'~il:;d Fa~:ll.Iire= !he ain:fafi .Sil::3:11.s out Or an cr:lgml,l (:ll.tcil:n~s on lire, ]'ht GC m:tty rule t:h;at this ]$ equ[vaJ,ent [0 .fa.iH.ng a c.rash cIteck {s'e!f: p(Jg~ .19'3} •

PFl!'~ F'~SS,I,CJN (WIISl;: TRAI NEIO WI N I!...y~

Youal'e tmi]tle,d. ~e pe'rf®rm a eeetain job or pro't'essi!onal. role, s1!lrn. 3IS comll[!'lfE;l~ tE;:'C~I!] i~i ,,'Im, diplor.nat, bunter. mech OIllk. mjltto1!~ QtFi(;(,!f. Slpy, tea_chef!", lerrnir:ist. or weh pl'icgrnw.m~[;

'You CllilJ 1:J!.1!!!d!~~e tlii:ls '.sk'ill. mW[ip.l.etlme8~ eacbtimc .rpplyi.ri!:g· H. tfla :sepanneprQ{fess~o]l. FQreJ.iam.~I~, Jot! C(l!l!lidi. havefmfesS~!]]j[ rL"1i'i'3t'ref;] atl:\l1H 4l ~1]i.JJ' PruEes·suon 1[[)O(IWd OIl rank 3. Y~lll:i: I'anb in one .I':rofessllJ.1Ji dmitaJifitd yo~r $:k:iU l~lik·dk::; fru ;!I nHI1L~[.

A Profess·l0n is u1'l:like ;j Craft (see page 4 7) lin that nothing is crl:'ated. S~r\{.iet:: industry jobs are m:ostly Professions: ma:ii1!lfacturffig, J(lDS, are IDO'!>11y [rdfts. If an adivHy i~ lypIcal1y dane for fun rather than profit, such as g"d:ming or stamp collecting, Ws a Hobby {see' page' 55J. FLmd!.y, if sa amvi~' lS<l1Jl 'o~~Jrli.z.'e(l pb,vsical ~divfly. irs likely a Sport (Sf,f Pll!)" '1ii4).

Check: Ymi may make use of you];" trade lo 'tarn an rm:omt: (your skill check result x $35 .(11:.1" Jall \~eek of wmk).

In addition, ynli. kn,mv bow to use the tooh ll,f :ymJif trade, and C<Ul perform tasks eommon ILtl your [.lfOk~l>iol'l. You are also capable of supervtslng any I]nskiUed laborers that normally assist members 0 r your pr{lt1~ssio!ll, and l'W solve problems that cropup ln Iht': (Ia.y-to~day 'l;'oID.!.Jl.eUon of your tasks, Fer ~n~t,l m:c. a diel'ltiort can fiU. cavltles, supervise de[lb~ :!lssiis:t;un:s. I'm out insurance forms, take tooth x-rays, ul:lid soothe a patifilt inpain, .. among oUwr things. Your Game Control sets Des for spedflc tam.

'i!:~: When ean:Jing: :ilTl mce m~·. {~u]y unit' lIUflIlpt p~r wt:ek may be made. Spedticbisb csn usually be retried,

Special: Unskill.'l:dlal'lorers earn all average of $300 aweek.

Ciritic:all SLlCCf!'SS:You eam dou.ble your llonual Incume, orp ["rr~mn the task. you were att:emwting particularlywell.

Crit'ical FaUlIre: yo~ earn no money that week, or pe:rform the tll_sk YOI1 1;\'~11: ~ Ul:.mplill,Q; particularly pm~riy,

IFlEAID L! p.s (1IINITj TR.AI NEIl!) IY NIl.Y) ~ead tips, allows you tH wH'It:b sor.neone else's lips and understand! what they're ~lIyi.[ig.

Cilteck (1 mi,l1l1tl:): You mill.}! IiUi:mpt I,{) understand :,vbal semeone in your liue of .si.gln is saying by watchiing tb,eir Ups, You mll!'ilb~ ,able flo undersraad the ~atJigtla,Rie lliey are' speaking, and you cannot de anything e1 SI1' (Jithl;"l" II.h3 n move half your speed while you: are l!lSiIlg this slillJ. The Game Conb'Q1 makes th:is cliert in secret for you,.

Mod itier 'LDnditcons [lC Reali lip.s or Me pe,,-s:ol1 up to 1 ('i ft. aW8rym tllery 110 lIId'dlitirmal ft. away 1"5 [lip to 30 ft. rotal)

Eadh ~d[d itrl;!JI8 I p~n;~1'1 hI be read t'!i ...

tlll~ t~ 4 mt111

Comp,licamd speech +5

Inarticu 13tc~pc:alktor +.5

if tile dl~ SllJ:c<:ced.s, then you IJnd~tOl:nd most of wll.at was said rll:llingtbatminl.!1:l;', hut youmtss certain details. If the I; heel fui.ls, you. don't uDdc;rshrn~ what was said. ]f the eacek fail:sby 5, of mere, you misunderstand wbat was sid!i,

R.etry: YO'u can lise Read Ups o.lIceper minute. Critit:a'~ S!ln::~~,:, 1{fjU w.u,lc.m8i:l.ld exactly wbat 'was said dm:ing the mll:li.tit:e.

Criticall Failllllre: You uOIStrotisly .misufldeJfStalul~ vd.at was sald Iluring the ml.rlute le'.g. you might mistake tl:!~ wuro. uc,ontacr fulJ' thr- word "im'g~l ~I'.

5 EA.IRtoMI 'I II NT)

Sc(m:h l:il.i! be: used to' performe dclailed search - Titling a d~sk fOI: secret compartments, feeiing a wall for a M-'Cr,('t doorw;aj':" finding trnP$, ftisking a suspect, (]or hloking for 9:lI1yil:bl1!!g t!ts~ i:hat ls not visi'b]e. This, is an active skill, You must be ahle to do~ely examine the l)bj~l:l. or Lb~ search; you cannot perform this ski'll frmr:! ac:m.ss the room.

Check (FiliI! .Action): You can iSlean:h a 5,~I't by 5-ft

area, a s]~It: per.so,n, fiT a pil(! 'Elf ib':llli::!i 5 fL OJ:I. Oil side,

Ta,sik Dr

Toss an area I cmking fa r <I 5pll:dfic, 10

Familiar item

Ransack a room ~ookilnl~ for em: 0 r 1 5

mt)r'~ Ylnra mll i a,r lterns

Disrov~1r a Sie~et door, obvi,tJ.u£ elee, 20

slm.pl~ t:r3l?, or Ihidde.n comp!lrlm~nl

m5.()ov~r ,a m~n! complex trap", 21+

well-hiddEI'I dim::, Dr S~cl'tt ,e oor

FiI'iskiin91 SOIlil!e\cme l[Varie~): fri.sking sorneene is automatie<illy sill.cC'~fhi. UIJI~ess they attempt to conceal one er mort i~ems from you, In whk:l1. case :you rnakie all opposer) Sealr~h check a.;gainst their Hi(le check for each item they by to ccaceal, YOul" orpPQltlent's Hide check is modtfi.erl by the size ofilie item he is1IIyfing to ceneeai (Diminutive +8. 'Tiny +4. Sm<lU +0, M~djjulm-~!, <mel t:'lrge -s_ "(ntil c:a!nlnot cOl'leeal~ ~tPm.s hi,gg<'r tihaliil[JllIgt)_ ].1' you slK"U:ed, y'Ou find lib!: i~em; otn,t:'EWhc: )"U:U:f t~rg~:'t has sl]ccessfully ccncesled h from yOiU. YOLir Or: n~~y aPJllyup to 3. + f-5- modifier to YOlll Search. check, diependi:l1gupo[l the th~ro~ghll,e~ of YOll;lrseaIch and oilier rom:);itio~s.

'Cr~iticilll '$'ucces.s; YOU! frnd ev'~zytl.mJ;lOl: in. thesqnare you're seaocliing. as wen as ,ulyfuir.lg 11:1 an i3idj;a.Le'll~ squares, or you find all .ilDe:lllS the person-Is ,attempting to hide f!\Om you.

criti~a! ,"aill!] we: ]f the~qtl:~111I~ YQua;re ~~<lJ'(;hing (,OI'lI;IlUn~ 11 i:nlll!, you ~ rfggCI utrr it eOI]I~lil'ls :IJ duH.·, 11J.!(~ clue is kiclk~d into <L bant~ t~find. SpOIl or d.estroy~d, Iu <lny event. 111[)thi!"!g cerrvinces yuu that the square or per.wn ym.JJ ~CaITh'l-d .~~ bid.i.ng- a[1!ythi~g of interest,

S E.N!S ~ M I~TI~VE; rWIS)

You are paniculJrly~!e:rt m cl:Jiang@s orm.am1!~riJsrJ], body language, and '()tfier sym.ptoms of t[lsIl:lic~l'.uly,a[ld can use them to roughly S'augc semeone'sintcntieas. This skIll req ulreajatience and cate.rtll~. obs~[vadi(HI, but it is one of a. spy's bestfrien ds,

Ciheck O:r~~ Adien]l; lht: G~m!: CQl:Ilw] :shQ'uld! ,~,lw~IY'~ make SE:'M~ Mol;ive dled::sin ~IT:~f, telUng y))U

. whaJt fcel.ings or IlJJdi.cattim:lS you ,g!:L Sense Motive ls p:lr1'ir'Ul ~rly tl~Jf',n!dwhel'l a 11 (I,th~r perno 11. is ~tIfe.lup'ti~t te Bluff or fut:ilJll.itlaH~ yO!], If you lmdi OIS,nnc!iii:' MOIfiv~ check by to or more, yo!] are mlsk.,d. by you:r finc'ly honed senses ~nd glean. in.correct .in[urm~itio'.n"

T~sk

:5er.:se ~in~rity HYn~h

Se~ ciiHi,ir·1l1

Ii)C

:20 + targ:ef:s, Ciha modli'fj,er 25 + tar~efs lOll", modiifi'er ,3iD

Sen~e Sillceriii1ty: SU:LXess with this c:het":k reveals whether a Larg:etis beilJJsimlina~ or dishonest. Note that someone call be honest w:it:llJOUli beiUig t·.~tirdy truthful!. For instance, 00l11!eOne can oonvincf: you lh<!lIJl:'rfurrnltlg ~rHnr~asoc wOI!J.ld benefit you without d~scln ... it1g th.~t it Wfmld aJ$q be:n~fit hi:m,

II'hill'lch: "\fucnrn.aki~g this ~ihl'!Ck, you get a sense of what .maybe bemnd: ,someQ[le else's 1](·h .. '!ti~~r. A snccessful hU1:lchm O!Iy Iwlll you no~.iC4! it' the P'EI"SOI:lJ you're t:aUd:ngb[) is alJl. .i.mpo~t!1.:r, l.inth:·r thw.:ss, or setting yeu up.

S.~lilSe C'ontlHl~: A sl!J:tte~sfuJ] ril&-k c-an df'tf'ct if sm:neone Is ueing con:rmHed wi~'h '~. d:rug ~r~'Jmos]s, or has been bruJ.rucwa:st.u::t1.

ICh~~k (1 0 IiI1linuiil:~~)I; YiOu ICfil1J.aU~mptfool!e;t1ed 11 $etil~(tiO[l. ;:t.th':lIItPl. Fur mort' ~1:Milil'l ,Ihi~~ :r.i-~t" oj the S,ff!5t':

Mari!J\e s~ W, sec ihedispf'.!.sit:i(JJi .. sJstem {l P"i ]J(j{Je' 26.9.

IIiiI~ry.:W.i.tlItl!ie ,e:x:ceptiml of .refllsillg .~. ~elllil]d~o!J attemp't, WORld] cannot be rem.ed,a Sense MotIv,1:'! '&e-cik c!!Jube retried a<lctly once"

Sp~cia~'~ A. CuJ[~rn R~nk of 5 ,t):rhigher grants you a -I- 2: syn>trgyb onns to S~nse MoUVr! dlJ~ck$.

Use of the Sense Motive: slk.iIl. can. be affected by the disposition Sjts1e:1iI1 - see page J 69.

Cr1llic<l1 SLu;re;ss.: You re:ce'i:v,ft I~.'fn]!~y a ceurare l.[lrorm,Qltiwlfr'~Jm yt'lut ::;['!"!5l'~ (e.g. he's holding

~,

so.l:Il~tllIl'Ig bact, or he's b~.n druggedl_

Cri'ti~al ,F·ai'llu rl:, 'tQuifrcl:otgjlymbkd by y,ou;r ~CIJ~r es Ie,~" it 100b lili:.e yo!)!r team k:ad~T is lyi:ng to ye,u 1I1:mnt yQ'I.lT mission when he's not].

S LE::lia H"Ii elF IHI A INI 10 I( CIIe'.X;: A R MIL! fiI. Ie: H fl: C K FI'K N A LTY:, T',FOlA IN!!"::O IDI NI L'Y)

You can peliormsml'ph: card tri.ck:>, [:I:illm. sm~U llbj~':(I15, and ~nlJu'bJI:ds into (II 011111: of sm'nl.eol:lJe·iSp.Q{';k:~t (y(]il1.n; nr ~(]mi;"oine else'sl witibmxt. being ObB~l'lll1!d, ew!l.l under ~cruJ.liny_ Items brg.f'if friltRltl a small b ook m: vi(j~~Jc~~ssdte impose penalties ~ r a rei,mpossi"b,llit to l'UIK~a! willi S.~dghl of H~:nd,.

Check I[Harf Action~! Whcn.pcrfonnm.g SI.eight of Hand while \,mcllill§ strutiny, yOU[ dilled!; L<i olJlP{)~e(l by the vi'~'Wt'!f'S :s.P()~: cht'lt::1LTh!! vi~wer's cheil':k d.oes llCl~ affect tlru.:. ~ilc~~stt·al.liilr~ 1]f 'yfJtllf e.het:.K, I:Jl]t ID1iIj' aIlew b.illfi to .se@ W!l;!l.t yOil!1 d~lIvjt.htlle objlect

T<!~k D.C:

r,a lrn crIjil1~:5ked objed 10

Minor Jegerdemaf rI ~d:eal from bl;ln~m llif ae<:kJ 16

l"iG'I:: pilIl~'k:~t 20

lfaiW ts u nd~f' ci0:5t: ob$~rvation -s

Wnl:EIl you ItIUCT:upt 1[.0 n:-:m.t:!,\,!~ lUi! UI1l!!. from ~[~ml~Hi!:~ else's POSSi:lSSiOlr:Ji. r'~rpbm:t ,50meth.i:ng ~fi him), that peTSon is 1!Iuwrn.aticaJIly allowed (0 make 11 S:put cheekas if they were sc-rutil:1Jiz:ing you.

Retry: .. MdH~oIi1al :S~ei:ght of J.land. checks observerl bytlbe same target are made at ;I- 10 to the o:r.igi:tlJai Dt.

SlPe{;iai~:I.fYOI] havel) er more Tants ii~Bluff~ you gail:] ill +.2: synergy bonus to Sleight 'of Hand. checks, OritUiCO!il S!l!(;.!:e~; Your Sleigh! of Hai~d was pe!fex;;1:.

It c··all'll fI1'l1!)! he :FlotiN.'>i".I w~]'h a e:n"[iral SUCC~5.

critica.~ Failulnl: Yom S,leight of H;f]wd a.mLtlillptis aute matieally 1l00tLce(l by a.nyone ehservi n~ )'QU {or n1l!viTmg their r(l~~e:t8 picked by YO:l!I~.

SP'ORT (STIR 'CR. 'CEX; ARMClIR C HEICIK FlIE:NALTY)

TWs slill ]s 1iJ:Si~ to p~ful'1IlIl. iii sport, such 11$ b~s~'ba]~, blisket~aJ:l, foo,toall. h[]ck!~'y (ficltll or lee), jai-al<lli.r.u;;il'lg (buat, drag, horse" plane, er stock lear), rugby, SI(lCCer, sWi.Il'li.m1ng,telllds; 'OJ b;!l'k. 11m]. fldd"

You Call take fhis .stU! mllltiple times, ~ach 'Himt~ arpp,1yi.ng it 111 ,::I separate spen, for example, you could have Sp~rL lSI::Ung) at rank 4 aud Spmt {Scuba mvi[lSl 31 r,llr~l 3. Your raeks in one Spurt ri!t:li!l.'t wei your skill checks in another;

A Sport is !ilrulk.,e a Craft (IH',f/" paye 47), Hobhy {sfe pa_~c 55}, or rmft:ssi~Hl (see page 61}i]l th~t it is an mg~ized. ]l,liiysi.cal acri.vi.ty. AlthO'1lgb 3 f[~w ra It' indivtduals make money art 5[1nns, Ibis, is th.e exceptioill rOlth~ 'tiutll the rule.

Ch@ck: 'tou are l·;tlll'llhh: of pi.ayililQ: a sport.

Ymu (j;ame C[Jlilrol . sets Des for s.perific I'.ash ..

Retry:; SpcciJic tasks can usually be retried, unless filih:rn: reselts iIJ. ililj~ry.

Special: If you have S, or more ranks in 1I sport, yau gt'l. 11 +J s:ynergy- bones to 3ny Klulwledg'l! checks that M.W ml:ythWg tal d,(l with tihat Sp:u.rI..

Oritical Siuc.ees;s;, ¥QU play )'OUTsplllrl w1th.great skill, break records, or have the time of your liIe.

CJi'itjca'll F.aliliin'e: 'YOUI pI1lij' .y'Our sporrpoody •. likeLy resultl ng in i,njury. humiliation, u'r hoth.

·9, pel'T {WI 51)

Spot can b e used to netlcethat th p 'm an 1:1000 to, yon at the ahpert Is watdling yon. tOI 'calm !:I glimpse of movemili:1I't :in a dark cnrner anti know l1it,at someone ill IIirli:ng there, O1r to see a faint H~i~ {lV' blomi~!~,'3din~ <L\v<w from III mlLUlkT scene,

Check (1l'\rtt Adjoln)l: You can [IO:U~c anylhin!:1 that is not obvtous tothe C:a5il111 ulll'tlT'o' er, T,!l~S is useful in cartching 11 pkkpocker, ,sef'ing someone Whtl is h:ld.ing, 0.[ pen.et:rating a disgwsc.

S])ot L~ otten an opposed dn:-dl, MI 'Lht: DC 1'5 orne higl1~r mlln the 'du.ecik. it is t"lppm,ing. ]<orimt1lil:u:e. j r .. 11 enemy is hidillg in 'I he shadows andhis Hide C'hcCk result was 23, you wnulil need a Spot check '1'l'.'iU 1l of 24 ~llr b.igher to notice I'll m.

Conditionl

Evr:.ry 10 fro betweel'! ''fUll and: tll~ t'lrg~'~

You dire disuactcu

ModIfier -11

-5

Retry. Each time yOIJ have an opportunity ttl notice som~tWng, you :il ut!om<lticOlIlJiy mlllk..: ~ SpOil" ch~clI:. as iI. free .u::Hnrl. ")';[Jumay also 5:PCfld <I n.ill action to mak,t:: another Spot cheek to nntiee suuu::Uling thaJt you missed '0\1 i[l-1 a free action check. A full action 5pnt {'heck is only

J,I!ll'i.,>ihlc with dungs that <lIe stm 1tne're ro be [mind. For Jastanee, a full action Sprrl ch~ck mi,g:!n .help after YOIJi ha.'I.I'e famed to uotiC'e<lp~~illl' scar on. tI:J.e back of 3, vlcttnfs neck. (sofllethjl'lg UUl~ is still tl~e:JitJ, but would he IdIf .1101 llclp to nedce <IIllick.pod:et stealing your l~:arLiIDftr'S, p~port (whidi hll~ !Iin'ady happe!tled~ ..

Critical SlI«:fss: You ,nlcomaficaUy win an opposed dl'eck [e.g.pierdng <! disguIse even if Its creator roned OJ crgta.c;[Ij~ S:UCC~5S as weU) or notlce all possjhle l.nFomlld.iou Of evidence ill the area,

Criticalll'Fai!lun:: You misblKl':nly believe that you saw somd:hing I[Olpickpod::ding attempt. ete.] that didn't Jreally ~ap~e!1, iJif cQlmpl.ctcly miss 8J1 infilm'l3tlo.l']Oil evidence iII IDe area. You C<l.1111Qt fmd, any of thi$ .i:nformation or ,ev:idence withemt a cri:tlffil success,

",",

SILl R.V E II ib:LA NeE (W! ~ ;TIRA'I N ~ 0' f] NIL'\'()

SUn'~i.Lhl!l1:C(! Is used 1:0 ;;!IiI alyr£Je aad enhance inlclligenc!.:pbotograpihs a rid video. 'lou canalso use it 10 notice: impDrtant CVCl1t;i during a Eong stakeout m:

spot Si~IDi of s<rrnnDllt: ",'3tchil]g yOIl. •

'Ch,Wk:: TIle tbll:l~ ,ttli~lI. and. DC vall}' ,dependling '[l~ what yuu W:it nt lo :'l!ocllmplish ..

Task iim<e DC:
IInal'f;'!e IPfl10Wg rap!:! 1 hQm 201"
01" frame of video
Enlilalll~ plmooy rapID ,5 minutes Hi"
or frnm~ M vi·d,~~
Notice imlportmt ~'\!IClft free a ctil!ln 101'
dlllril1l9. ~~talCfilJ[
Notke sf g.!'l5 of IFu III ;action lJpposed
siJrYrlI lanc!:
Hidelfi!,l(~ Dllg ii, mil"l!Jte~ OppaslI:d ~.Add .5 to thlti DC fo[ Il':l!l~hp.revi.'ous enhaIlJl:em~t t Add 2: tn~.his, DC for each day Spf'i'lt un ~llt~wlJt

Anallvz,e II'hiiWgf,ap'h ,ol"Vidieol:: You 1;:"1" ,CQret1J1l.y

examine Uli. imtl~1: '~i:l' g,Ci:l 3J dear pimITe 'of an lndi'lidual shown in ul, read, any visfb:Je' tex:t. or 'I.itW.;WI'~:;e extract infQmi3'UOll from It. Y@'lllr Gam!:: [urlLwl sets, the DC based un the quality of the r,ecol'd:ing equlpnsent aIimi! thlE' cond:itlllncS whm t:h~ im<lg~ wa s l..tllcr.l. Any appmpd:ik eunrealment bonuses that would <!pply when tile irn,lge W<!~ 'taken (such as light J~g ur di! rkl'ltss]1 are also addm ttl thli:' DC

Condition

8:1 ack. :lind wI'! lte 5.e~urity ,~mer;'J II!1Irar,ed t:annera

CIiI~or :;ec!frity en m era Calm(':omer

P,Fliresstona 1 film 'Jo{l1:<ige or ,f)h ~l~

DC 25-:30 25" ::1,{)-25 20-25 15-Z0

,,, T gnores concealmem bonust·s r n"ml darkness, but doesn't allow idier.JItii'iMtion of individual:r..

Enhana: Pho,wgrrilph illr Vid:co: You w1.lIs1: have", eomll"der to enhance an I.m<:lge. Add the ('(lUlput!N'S, power I"atti'lg to this cheek, If successful, reduce the image's Dr for purposes IIf iii n.al.ysis hy 2.

'Sta lbemJ~ and S'l:Ilrveilllance: lNhen someth.lng napperls while you'.r(2' on a sta_k'f'l(lllt, Jl'nlu G-.Ui'.U.'! Cm1:trol. makes this cheek s('(;1(11y to see if you notice the event, Aite:matcliy, you can activelyw.a.tch your sur,rouumlligs and try to spot ~~ig!ns that yo,M_ ~I:I''C under s.ra1lV,Pi~I:lTl(·,~. 'lOUI Game Cn:1l1rol makes a secret opposed Survlt"lHam:e check agOlillst th~ SI.]IVeillan,re check of an.'f0n~ !ivyir~g on you. If the II}I,~ I uf your dIed: beats. tt1·eir result, you notice them ..

iHid~l"i!')d Bllgs: You can find! l~lel].i.11,g devic~ by maklug anopposed Surv'enlartC',p check :;agairlst the person who Md ~-hc bug ila the fi~ plaee, if using a bug detector, Y01l1 receive +5, in 11Lis t:bltt:"k. ..

Retrv~ When n~tidn.g events UlJil'ing a stakeout, no.

WheM 'HlalJlzing <:IlL i.tua~e" yes, but only a~]' ~.!1ilti[l.chilg the Im.age again. YOlJ cannot reLry eahaneement du:cks - once yOIJl fall ORe, Uli~ image Is as dear as you 1;'1111 make it. Whe.[Ilorikillg for bl!!l~" yes. When hiding bugs, yl'~, .~); klll.g asthe bug basn't bt:!!f'JI foundyet,

Critical Su,C(:ess; 'ion gain tbieinfll-rrmniol'l you are sedting from the photog;ra.pll, or you reduce the imag!!·.., DC by 4 if enhalu:i[lg it. ]f hldiing a b1J~ ur II t)I j ug not to be spolli'rl while s.pying on SOnIf'Ollle,. thea omy a crmcal SlJCCl'SS 'Find!s the bug or SP[li,S, ymJ.

C'riticil~ f'\OIilu",e; ;rDu con. gain WI itlfnmulti.ml from. the image' you :.lin.: $lUJdy.ing. if you wert' t:1l!1:1a.ndHg ft, you introdueed false daformenon into tile image. if hidiug; it bug or trying not to 1m spotted while ~<in.g 011 someone. you (If tnt' bug ;lJ re aUt!ollillllt1caUy :f{lIlJIild.

8, UI~VIIVAL. C:WII.!'i!I·; TRA.IINIIEO [J IN,L.Y)

Survival is. usetl 110< find s!l1e!'!',r.-f and enllhl!f': plants ~n the wi] derness, hunt game, and spot natural dangers such as quicksand or pitfd'lls. Per agents who ,,'eitture lnta hostile [rea(l: n.ou-·llUibanJtw8!w f:feq~mt:ly; thm 5till is. tnvaluable.

Ch~ (1 day): .A sUl.:cessM dtec.k a llows you to keep Y(l<1!J1 rsei f a nd. othl!l'S aLiv"~ and t:~ .in th~V!rilde ITII!S$,

Task

IDC

Mo v e Ill. your normal oIVI!!.rJ:llul !;f!eed whlle Hl

Ii u rttim!:! a n·d, fcuag i ng

For eacfi, lId1Jj~tc[lna'l p~r~1:l1I ''IOU fte-dlshe'lter +2 G<ail'! +2 llll F,ort 5:l\l~ <I!!I<!j'Mt 'il've;rt. weathel' +1 whil~ Pllilvl:ng Ih Y1:lUu norma,l ovtrl~n d

~peecl, or +4 wllile: 5taryl~ rrw shelt~r

For each aild iticna I pmon who is tJ.elilefitf!'l9 + , hom Ute FiThn SDrve inmllls

Spot a na,tLlra I darlg:~r

KnJ(]IW posltien a nd direction

~ ,.. 5 to l1!.e DC ,if }·OU are cum:ntly lo$t.+l0 to the DC if you are hopciessly lost,

fI:etrv= Yes. "'ou retry your Survival cheek each day you are uavelin..g throu.~ tlw wild·[.':j;r.lcss. The result of ~ha.1 chl:et. las,liS lm.l:i1 the next diiY~ You cannot rmy cheeks to spot a natural diH'l[iiltr that you have t'1'iC'i umtered,

Speciall i Sumvalis used L[I l:m~ u.f]ction wiftl.tlh.e Track ski!] II2'-.Qt (see lJ(L{]r:.' 9DjI t.o search Jor otibeil': ln tht' 'W tlderness,

Criti~1 :s.l.lcce~:: You don't need If) 'n:Hd::~ IIJ'1C);ilier SurvivliIl dl.ec~ for one full. week ~ndl all f;ood, shelter, O!Indimod:it1ern for all pf:opli.' you are help.mlll areIn emd thwugb that time as weI.!.

'Critic,~1 Failure: You becomE' hopelessly lust, You could mn into a natural l1a:l:mi or a dangereas animal as well. per the Hamt' Ctllllml's dl~L:.n:I.ij)n,

,SWIM (ST~)

You are able to, di'Ye U'rea;.tyle or scuba]l, [lavl~ate underwster obstacles. ami .'lwi'frI ~J I ;1 rcasana h'l!e speed,

Che.d_ N .. ri~5): A successful check. allows you to swima j l/1, YOll!: spt:t:cl <IS a half action or Hf2 your speed. as a filiI action. The Swim che:ck DC nppf'lnil:s on the type Ilfwater.

W,af'~ oc

1:alm watEr 1(1

'Rough warter 15!

Stormy ~'J:at!lr ,;;!O

White-water rapids 25

A1!:I!~mJlri!l!l to hdp another swimmer +5

for each tu,I'lIILlla,tuye: round YOllve -1

~pent LJlndenvater

I1;I'F evclij' 5 lbs, of ~!J'u i p rnent clllfhetl -1

E ac:b hOUT that you spt:Dd sW.i.m.mi..tlg, you must Ina ke a Swim check iI!SlIlr.lsil DC 20 o'.r :suffer 1 d4 peints of su.bdu;d da mage as a result OIf fatigu'(C, This subd'ual damllg~ can only lu:alf.rorn rest once you haveleft ithe Wailet.

Re~ry: When S\'Iimming, ),,011 must 1i'etry Y:(Iol!U Swim check ~Vi.:ry mUi:iJfl A failure indicates that y,au m~.liJ(1~110 progress th1s round, while fali!il'l~ hy 'J, or mote .lfI(iicat:es, that you have begun to drow n ($l'e pafjf 231 j.

Special: This skill cnvers rthe physieal ad of swin~!1f!il~g. k:now!!oldgc.: of SWim!lliri,g and making money witb it as a 5p!lI[il are covered iJy tl1elcn,o.-Vled!ge and sport ~k.ills, resp octive.!y;

'Cr,ilticall' SI'II:::'~e'5S: Yeu wove tI'fi~e your normal slIIrjm_1l1ing sfJeed this round,

Cnittesil fail~u're: You become ta_~gh:[i. !:ill 11:11 some obstruction and begiTi tn drnwn {sn: page: 2'31}. Someone else must save you from. drow:ninS.

TU 1).4116LE (0 EX; .ARM C R c:: H EC:K PE:INIALTYj: TI'i . .A1 N EID 0 N LV)

Tumble allows ym] 'In land mure :soUl.y than others when faUllig and to tumble tlw,ay from opponeets adja.~elll to you,

Check (FfeeAc~i()nJI: 'While moving, you can tursble 20 feet with a 51IC1cessm.llumble check, \!\!'It:Ilt: hil[rlb~ i ug, you do not liii.a ... c ~D stull if you liWvt: int~ .:21 .SqrlJJlII~ jh~L is. adjacent to an 0pPflOf'ot, aMln. you. can pass thIOiUgh oeeupled squares (butt yUill ran not end. your tumble In 1111 occupied square], If you .l'i:li.I your Tumble' cheek when passing tly 0l.lpmH=llLs or through ;U1 lJ'l1.1Ullk,j sq_uilIn:', you. stop in an adj,acellt square and lose ym:U' De,a,erH:y bonus to Defease, if ~my" unUI yom next "etlan.

Ta!Sk DC

lr~1Ii1.:a f>illl as '[hough it were 10 ft shorter 10

liumblt 200 'ft, Hi,

iumbl'~ 20' ft. moving lhrou 9 n occufJif'd :.l!5

~s.qlJaff:S

Retry: 't,Oil may t},ttltmpt 1'0 realLl,oe fallfu:!g d.ist<l[Jce om't:' pt-r rOl~l. YOI.I. nnay anempt to tllmbJe' as IDQ'Vfm.e'lljl oneeper acnou

Speciar,: :If YQl] have 5 or mare ranks ]11 Tumble, you ,gailil :!Ill addltional ... 1 dodge Defense bonus when fighting l:Iefensiv,ely in cembat and an addl.ti!ll'lal +2 dodge Defense bonus wheu uslng the til/tal d~rM51! 3.ctioln In combat

If you have 5 o,r more raaks in Jump, y,ou get <li +2-

~Yl1e:rgy 'bonus with TI:IDI111e mocks. ...

Crifie:all :5!I!IC:c~S's:: You. may mmbllt' yon!!' entire J:lliOV'e fhi~ action,

CriticaJIl Ii=ailun:: You trip and fall prone aft! spot duJing j'nuTmo·ve ehoseu by your Oc.

U!Oil:: RI::l~E (DE.X; ,AA'MCIR CHECK PE'NAILTY)

Use Rope alilows you to tie and untie M!jts." and billid prison.ersv.citb rope

'Ch,eclll (I-t:"lf Acliori): Y IliU cau atrem.pt sey,e:rnJ tasb

1 !1vo,frvin s: :'I fOpe-. "

li:ask DC

Tie " g(]Od kPilClt 10

Tie a knot that ~n pIS" sl id'es slowly, 15,

or untles itsli:l'f with "bug of the rope

111:' <I f"!;I1l: 1'Irtlund' 'jMlursE.lf flFle-hoanded 1'5

Splice [we ropes tti!lether 15 miml'ttsJ 15

If yo'!.! lie ~m!Wllllit up with 3. rone, any Esca]ll;' AniS1 dLl'{-k he f:l!ilI;tf.S is opposed by ya1ilI U~f RDp!: ~btl'J;;. You [a:d'\i't:, a + 10 bonus to this ch€'ck sinc~ it's ~a~l'cr 'to tie someone' up tsan it Is to e_~C'aJpe from. s,u.cb bnnds -Y:OlJ onliy need ~n m~ll" Ih~ Use RcoPG cheek if and when the bound persoa tries to eseape,

Sp~ciall: If you have. 5 or more ranks.in .EsC'ape Ani!!it. you gel. a. +2 synergyboDus to Use Rop checkS. made ~fl lUI:: sorneene up.

ICnirtical Su:ccen: 'IiD.e knet wnl1 ,,~ mm'" n.uu:ltil'l!C '~1l:11 mlder u:tre.m:e dn:umstancfs or the b nund person needs a oillica.l SIlOceSS. with his &nlp~ J\nlist ('hect to escape,

Critj,c~J hHu Fe: The bot eemes lIntlo[l~' at acritical moment, or 11i1r;; hound persai[lelllsi~y escapes h uS bmdtl'!gjll.

Feats<lJre special! abi1mes Oli ennance:ments 'hi eximng; abffities tli;;JJt you nl;JJY clJiQo®e to eustemize your agent.. Feats have ]']0 rn]i] h,; ~genffi eiJtiher b~'ve ~&lIt 01' they dun'L

Ru le..~fQ' acquiring fe::i!FS can he found tn 1IhE' Pltl.}ie:r"s HalllJ'''uQJt'''_

FEIIT TREES

:Spyr:mjt hnmk.'l f~atsiu1DO ~ev'emt eategories, or ~ILTl'C~," .kJ.f pUi]JO~t:~ o·r OI,g~mlzali.{ln IIII.d ~.gtnt dt:vdIJP~ mc!l't. rh~s~ TntS are combat feats Ul!rthe.r b'fflken down ~u lu h~~;il' lj[J miJI~,1 rt' .. I,~ rril·h"t', l'u:rnh:a I. rl:';,jJII,~, r .. ~uJ!lt'd co:mblllt felllts.[liiJId uaarmed combat feats), 'chase reats., Cl}ven .fe'a~l<, !!j~,a r [~~I~'S, skin .feals, and ,sjylef~al,s.

I:DmBarFesTS'

Thest .1;;':o;ttis fiOl:li.$ 011 "If"atIollS I.ill~th.odls of I'IghltilIg.

U"sua]]y, you m:sy c[hom~E" from any of the '~@lIowillg trees, lh.uugh 'honu~, fCll~;m!lY 'lim]t YOI] t,O fllnly 'Ql1!t:' air TWO of m~m.

Bas:i'e Comloat F.:ats /P(J{Jf."S 68'-.71J.' Ihese refits concern 'c:"ombatfw,d owae.ntaJ:s, and an: Qf~eltl pren:quisites fell" feats in other C:afDt'gQltes.

M~lee ICIJmb3t fi'eaill, (pag,f~ 72-,75):Tb.ese ff1a1IS feeus on 00 mliJ at [ISIIJI!il kffiVfS, <lxes. aed otherhand-held wi~apom;.

1R.!lJllgcdl c.omlliJat ,fiIi:ClU (P(JJ]C5 7:5-78l~ Th(;;sr: fe~~ fm:u_q on fhe use of !'i;marms"

Uw.3fll1l,ed Comlbat Feats (p~tJes 78,-81): 'I1ne'se feats enhance YOM prowess \iV,iithml!twe[lJpom, mtd -mthe' ,oom release - focus 0[1 HOIlS KouS' "'wire fu "'-style martn,al arts,

I:lla&1: pea:r:s' {pases 1!I'~,IJ"'l This ff'alt tree fornses r:1in .~,rilvillgailldl piloting"

1:1I,IfSIlT FeaTS [paGSS' •• -B.} 1his tree involves steslth, eva.!S~on. 3:1I1!d 'S1ijb1i:e;fuge.

GeaR Feam [piI&es' ,"&-871 These rea,t8, offer Y(H!r.te'o'V e~::plj!iJ:m~e1iI.~ OptiOl~!h

SIIIL£Feazs {P2SeS B7-aJ1 A]~. or these [eats 11ll.iPm\l'e yom :skills.

,5.7:9£B .FBaTS {paGeS Sl-B'IJ

Th~!i gl'OIl!qIl focl:lses O:i1 i~tr¥1:Eil' .fair~ ;m.d pernonal. w("a~lh.

F£".,.. Dr;scR''''TIIIIIS

This is tiJe fOnIa;at t'brreil.l: des~ripI:iOiUS. NotrnB fealtll h<lv'~~'i,lery e:nt[)i':,

Descriptirol1: A d:t'smption of wha.t fu~ l~alt <'IiCtI1atily ~'Qefi' 0]" re-prese.!J!rJl.

f~i~tlq uriSitBS: A li8~ ofreIJ!IJAreme:I'Jts~:b:;]t mll~t be met tn ()~~¥ t'Q r~~e the!itlat.

B~U'I~:r.t:r ~~ !:ltl~li!t' tt'nfns,. w~!<! t lilt" fE;:';;!It 1 t"1is y-uuw do.

Nor.mail: Armo.fmm.gs. taat an 3:g.ent wi'thout tltns

I!i.;.

feat~!llimited' ~i'l OT r",v~r1Ited fraim do~ng.

StPl::t:iO\l:~; Othe:ri.m;portanl iM:fb!rmlllt]ornabont. 1fIUs fmt.

BR51t: C.",.".,. FEIITS

These ream typicaUy have v~ry f~vPJ!ereq!.d~jtd; 1lin.dI are them5'clv,esp~eql.liS~~es for nl<l nJII Plht"..f fe!!~~,

tllIl&flJerR:II'TS

YOu 'l~[! Uh<;i~ btl~hh:H:!['i:'i w'itb ,e'q_tiJ,1 ct}flro'in;;jti~il']_ You :are: ll~itJiler rig[!t~~a 1'1I(j~ed l!I:or le~r-l1:a:Uiiddt

IfirertCiU isites.; :De.>rtewlty I ;''1'.

'B~Iii~iiItt; B\~'lh ufY,[1Uf h:tnn;s a;N;'~Jlli'ild~cd yom· p,rJ:m~lJI h~md when C<1!h':!.I~.(!j~!'Ig[lenaJties..

INo.m'lIiII:: A,g=fuw]itholJ!ti:h~ .Amblne:dir.ity J~at. who ue ~!e.M:' ioH;~h:m.l1d sM.tTer.rn -4 pe~:I3.~ty to aU. :m'd1ack .mll$, ~biU]y ~llil~~, IIIl:1d $~i~ I clu~cn. for lI'lorcf I u[offl;l.lJfinn, 5t\e A,i'tllCkltlg Mth T!i!lfI Wen;p.tI.ns, pl1f}'f 165..

Special: The Two~ W£apou Fighting mat reduces I:h.e pel[l.a1~y for .I]~.ting wM:!b two W'tHP'Om> ~y-2 fo.r eseb, Th:iis eiIOC1t stacks '!r~itih the .AmbideXlterit,Yfeart.

RamD" &.gDBP~RD'FIIZ,ell.t:9

Wben WflJJjJrl,g :an IlfiOOr lY!i~ w.iIiu.~hldli you. arr~ p.mficiie:nt,i3Jp~IY ttll amlOT' cheek penaJ:1y (In]li' ~o .Bailaj~.t2e, Cril1l:~, Esc<lJIlfft Arus~. Hide, lllmp" M®ve $Uelllllly, S~e:ighrt of Hand and lilmble ch~c;b, :and app.ly th,f:' 8;rm,rJlr'Snf.!:fIf' spee(J p~f.l!al:t:y~~f this rt:{llJIces yom ~J;n.:~d~[iI 0 or 1~5~, yt!ll mayoruy mll'Lke one stam:la'rrd. 5~fI:.boIlus: step {seep.agrf: J 60jper .rmmrl. while we<Oiing t'h'~i,~~pf' ~f a1'm~J'.

Norma ~: Ag,el'n'S weOl.rI!1g .arm;o,rw]rb wh.]el1tlL~ are Itot .[?[o[i,dal !;l;Ifflbr ([Rlilniilfl.a; clu~ck pC£lall:y' lIInall. ".track roJil:sJmd on all skill rellsthat .reqlJir~ a:Iily .m0've~ men! lmch!Ld:i.ng:1Ihe Haud]f. An:tim.aJ. skill wbeJ1 ridling~. ~o" tbey sll.ffn tw:o times th!~ amTIQ:i'S, sp~pe'!i,all'Y

Ag:ai:ll, if this octi.lIces YOM sp~rl tIl 0 Oi tC~8, you may (inly make nne standard 5-fL hnnus s:tep (see page 1(0) per wllndl wMLe wearing this <I rmU[.

Amu)J' PiI'oficienq (Ugh.t)I: This agent is. proflde'Ti' wil:b light armor,

Armor Pmfici!!nl:'y I[Med~Q'm]l: Ibis agent]5 ~w5d~1il1 with mediUlfi armor. i:rereq1J:[is:itl:S: Arnl.Qr lP'roHdency (light]l.

Armor' Pmfici~n,t? (Hl~avy),: I'hls agent isprMidellt with beavy arm'(H; PIerequi:site~;Armnr .PmtkJe:m:y UighfJ :lI mi. (:n:K"dium).

To see the e.lfrcts oJ the' v'llrim~s types fl.' amrf)r; sec St1mdo.:rd=i5.,u,r: OeM. p~{Jf?'S 125-13.1.

l:aRB1111 DPeRanife

'lOUT expe:de:IJ!Ces as. 11 S1JJ::U'ffiPY mak~ yOll very hOird to kill.

Pllen::iiI,ul,s;iit,es: A;gent level ,[]+.,

Ben,ef"iit: YO'u gam a + 1 bo;ml,~iQ your f'mtltll.rlc:"

Reflex. and Will saves,

COIllBaT ,,,snnrn;

You read mstinctivt"iy whe.n all op'porhlJ:lityp~~tit:its. itself in melee comhat.

Benefit: If you are 1101 flat-footed when an adjaMlii (I[lP[lr.I:t:l1t';s rudee attaek rollmisses yQ't:) hy more thail 5,. yOI!i, may imD1cdhlldy male a ~iD.gh: attack ($ff:Jla.l}e 1(0) ,[:IS a Free action. agail'lst (b,at oppcnent, 'to u may '1.1.5[' this ft:'al a number of ti:ml:spcr r~'lUld equal to jfil1!l.riJrn,erity moililieT.

CllnF'DS"'" CHilli"#!' Yon nm charge ar-ound comers. IPrcin:~IUI~~~:: Dex 1J+, Wi~ 13+.

iiliene,fijt:: WlIc:u yQ'Y take a ,cll.,arge &lJct.i,!'!I1 11'1 combat;. you caD make a nnnl,h~r of hans equal to youl' Dext!rnty muuifit:r. None of th~l:1Ll£J1S cal] exceed 90 (lq~n::t:~.

gRall"allce

You have il:llc:redible stamina,

HemeT!'!:; 'Wb.el'l rnaki ng a check to pmoml aphyslral action over a period. of time (sut:'iJ as s-wi:numin!l;. :i:JoW:illg your bmatb, running, etc.l you gain a +4 bonus to ~jw ski 11 or abiJIity t:b~-e'k. .lllIrIDeT" Y0l;i only suffeI' a -J penalty to' Strength ,1IIJU:li .Dexterity while .fatigued r[redlUlc~d W OvitaU~poilllts},

expeRTIse

y GU aI,e1l'·ail'lle~i hi l:IS~ng 'YOUli com!.mt sktlls fur dtfeJlSive [,HUposes as well, as Orffcm;:iv,{:"

IPrellieqlJisnrm:lnt ll+.

Ilen@fi.t:, W.!tle[l using Iht: standard attack action, you ma.)' lake a penalty ef [lp to -5 OD yOIl!" auack and add tlle same N1!jmhE"T (up' ~o +5) to your Dd'~f:lse as, a dodge

bonus.. Dc pena1ty(boiJ1US lIm,{lUnlm3Y not fX,C,e:OO your base ansekbonus, and ~ast$ until your next acden,

'Nol1mal': Wit:Iil'out this r~lI!. you can fight d,e:fensively Vi' hl:J:l using a stan dard attark setion, t:'Il::i1il g a. -1 pCfi..'il1ty to attacks and gail'1li:nS III ... 2 d!)dg~ blll1iin!:

II u Defense Wl.t:i:l YOI1Jj:r next m:t~[lI"I.

G.Mear r,llll11lllllll'

You ::ITl' mllid to'lIi,g~ler than usual Ili!Ien;efil:: +2 bennson FortihHlc' Saves.

IIIIPRDIII:D D/SIIRRI

SliUed at disiilt'ni:ng opponents ]1'1 mt'I~~ combat. P'liemqui5ites,: hit '13+. b.pertise.

Brnefit: VVbel:l attempting to cillisarm 3.J! OPPOD£lIt, you~c:~ive 11 ... 'J, bO]J1t!s: to th~ sttempt, and lf y(!u tail, there is no chance for :the oppanent to ci.i~:ll r.mym!l in return,

IIIIPROIFBII ,,,,nllT.IIIS

You read faster fhil'l1 nlJr!i:t<lf! durIng a figilt. Be,nefit: +4 bonus on all ini.tia.tive rheeks,

''''PRIIII'SIIUBD-IIII'1.P.'' ,,."SIlT'''S'

Exp,eriin 't~gh.tin.g while nsi[lg M,n Wl:':lp~}[i!ii. P'rerequlisihi5: .A:mu]di:xte.ritty; Two-Weapon Fighti:na, base attack +9 or highe.r.

IBenefiiit:: [osrefld Clf gai~ 3 single extra aUaJdt action dim'ing Illt reund witb an o.lf-l:Iilnd wleapon (see Attackilig ",!Uh TMm WeapOItS, pll.tle 165). Yo1:l hav€ two o:.tl1I. attacks w:il:!h y,uill fj,ll'-.h snd wpapol'l, tlIough. tlIi~ S(CQI]Q extra attack :suffers a -5 P u!)Ihy l~e Imgf!165J.,

INlllrmalli: Without this ft'.all, YO'liI only get one' extra atrn,t:'k pl:'.r .round with 9i second weapon,

InClleaseD ,spees'

'l'oumre.nre ~ 19ni.Ii('iii.lllly faster taan Mnnal. fr1erequllsim:s: Run.

8~f1efit: YOM base speed is inereased by ]0 ft. per W1IWU, (s.ec' Moving. pagel' 74 ,.

'11.11 11111.£

Vim have l"Xtremely strrong willpmver. Benefit: *.2 bonus on aU Will saves.

£'UIITRIIIB'RI1F£I!!XeS YtHl .~av,e fa'likr th~!1 oorma1 u:l'k1«.~\ Beinetit: +2 beaus en :aJl Retilex. saVe:;.

ARto.-1DR PROF. ILIGHT

ENDURANCE

- -

$URGE OF SPEED

---

TWO'WEAPON FIG HTI NO

-- - ---

WEAPD N G ROU'P F'IROIF.

-----

------

ZIEN Focus

, RUN

.111.111111.1"'

Adept at moving past npponentsasrd dodgi:lilgh~o\'is" li?reireq'ui5!i:«:s:;. De;{. 13 i'.

Eh::liU::fiit: '{ ou may move <lw,ay frern .ad] accnt up poaents in the midriie OfC'OIillbllt. ]n :IlddiHoiTI, yon m alYmml,E'I!J]]In lw'lm.~ y~mf 8pet:!tI.w~n~u ~,bTlg th~ total dl;:fu~~ at.:'~iol'l.

N~lrm:al; WitllOlit (lID> feat, YOUJare liIDite(lio yOllU 5~ft bones steiP (SfP ]JflfJf 15mwlmel1 ,a,dj<'!~lf!t tn ~I!'I opponent, u.li!~ess YOIl ;II!"e t.aKing a ,""dthdmw :a;criollJ, ur j'HI!l.r oppn n.~:~ll ~SpiWl'II::.

lillIe. D/l3tH

You cOIn bring a w~ap~m fnl~) adl:D!l wit!:! l.nhu,man speed.

IPreireql!l~:s,il;tre.5,: Dex 13+, baseattack bonus +1 o~ higher,

Bellefit: You rn~ !lrO!w~nd f~ady a weil.pOl:lmat. you haVE' ~[!ui[i'p{~d. a~ al frL'."C m::Huu. mlher Ihan. a. ba]f (lction. Qu.h:t draW' does not allow you w' reload a we<lp(!lfl in this same time frame, hlN.t you m<IY disable a 5af~ly (ij'~ activate: a ])CIW('f 501J.f{.T" YO!] mil)' d.mw I!I]l 11.0 'h'\[1.1 \ ... ~apom;, or draw and J!w.!stcr a :sIngte weapon" ali fret: lIcLlml"~ 1!1Ich mund.

1I11'1:1f HBilLe"

Your wom:u;)Js h.~3frasiLer t~3]l. r.IIOrnlEll. Prt're~UTI$ite$~ CiOJ! 13+.

1!!L;;!II~fit; V!lh~'~ y(J~ rot.'{'o¥'~rv·it~]jly f.lrV\'Q1;J~d pn~'nb asa result of l'Iarn:m.~. JIDealing (bill!: tim. surgical. or other types of h~:l:tif:lro, you r®l';Ov~r 'tw'ia th.i1!'l{lMl::li.1 number ,01 pO'.i.ms,

111111

'Ynu lIr~ 1I!blc to nni!ful:!I~l;:'r than nenaal,

I:!~ ndit: WIU::IiI, .wnn.il'lg', yQll!i are ,~bl~ lu mOvt" fiv~ times YOu,u nOirmatl. 5p~erl tn$t~J"d of fOl.lr tlme~ dun s,pe(:~ (~'c;"t' MU!.'~'i9" ]JaY!: .174J. V!Ilc~.~n millUftf:!lIrnrm:t[lg jl:lm.Pl {se~ the' Jr.mtp skm J!!scri,pn.01:l~ pa,(Je' 57}~ Illl!.: di~,[.:;(,Il!~t! mhdgtut of l~u~ Ju.rrlp,u~ hLCfi:ilSi<:t1 by 1J4 (muUiply h~ ].2 !ill but n,[J'l.~eyofid th.e m.aximum.

5'SBSTBP

¥ou ilI[e" gUQf!ilat'tevadi[lg" atl:<liill. P,~er!:qllJi:!i~~~,; Dl';x]:3+.

B~l'Il'!flt; Dl!lttng Yf.lrl!l.r a ction, you lUay S@.iifd an uppnnenl iHHl B:Il1.::JYit <I +2 dodgit bO<l1ll-s Tho .'f'oll.d)eferuse a.gainst atta.ck:s made lI:Iy that '01'llO!tIent.AJterna!t~ly, you. m.ay Jes~gJ~.ate all opponents i'ltta~kin:g;' yorli" lll'l;hl~·(:.a.s~,

YOllgalll a + 'I rlndgt: bonus to yQlJlf Df'~e:m.~ agai[]st anacks made b~ llJ1Y and all of the designated opponents, Th is effect lasts until yam next action.

&DRBe OF SpeeD

YO!] may perfmm all aiMitiol:lal a{·I·~O[~ ca.ch roued, Benefit: YUoill may take an, extra haif fiction during YO'Llr mIT!. This actloa may not be ~n auack. This feart m:ijl be used once' per gOJme sessloa, plus OlinoUn:r lime' fur every 4 agenl' Jcvds you have a.ttained,hul never mcrethaa ence in .\lily single ])0'111111

r:IIUBnness

'iou are tougher rhan normal,

Bi:liidiit:, Gain either +2 wound points or +4 vitality poin1IS, ~01Jlj rh oke.

S:pedal: This fr,st may be taken muJtiple times,

7I11B-'lDeap." rlBIITlIIG

Yuu are able to figM with a weapol] il'l ('itch hand, jn :d:ing one extra attack each mlJ.nrl to,r tlle off~~;and weapcn,

Bell'ent:: Yom pemdtit·.~ fi)r fighting with two weQ:po!);s are reduced hy 1 (for ,ead]. weapon].

NOlrmal: See Attacking Wirh: Tum Wf'UPCl'i'IS, pafJe 165.

Special: TIle A~mhidexterity feat roou('E's rhe attack penalty fot using a seenn d weapoll by 4. This ,:j biHry ,C::LIl stack with the IW(1~Weaponfi:ghtil]g fe;.aL

lBeaPlI1J F.lIl!lIS

Choose :J sjlotdfic weapon w:ithwblcb. you have spent a lot of time (!',mining. 'Ibn may dlilOse unarmed strIte er grapple all tb~ wt:<Ifi'on"

I'rell'eq'uis'irtes,: Pwl'k:iellt with weapu'.n, base attack bcsus T 1 or hog}.n::r..

R~II~filt: '*' 1 bonus ,oI:l ;j11 lIUJ!ll'k rolls when tlsing oht: !id.t:oI.:'leu weapon,

Sf,lecia'~: This leM may be taken m.'uJiti'p,]e ttmes, !;'a.dl, time: applying jt to a diffprenl weapon,

lIIeSPlln' GRIIIIP' PII'DrlCIBRI;H Chnlt .. c.· ,3 group ofwe<JJlI)lls from the fO)l,fl\l\lillg Ust with wb!k'h. you are ~[iOfid~n I.

Hlurled: This WL"llpOn class lncludesall non-fiin~mll m i8~T1c weapOIlS, including throw ing k uives, slnuiken" bows, crossbows, sHl'Ig~, and grenadle~. Meleew~aJl{l h1:S fall into this cOIltego11' when throw 1'1.

H"lIildglllln: This weapon class inelndes ,~U nli:1ged, weapons that are held Jill one hand, fmlm revolvers, to pistels to dartguus and mace.

Miell,ee:: lbb weap 0 U class includes all melee W[;'apcHns, .. includ:ing :sw[]l1h;, knives, Iblad.jacb. 1Iml even improv.ised weap OllS such as. 'chairs or bn l! k~.

- R.'ifle: nLis weapo..u class ]Ildud@:s most raf}~ed weapons, that are held in jW(I hllmls, includiing shert ~1m~1 assault weapons, lIen:lJs~:lon, rind energy weapens.

Ta~eilll: flxtremely pnWl'rful rifles (suc1J, as 'fuHy autnmlltk madnne guns or lliglll-powfred. sniper ,rifles) <tnd other e'Xn:eme~y d.eadly wl;lIpons such as flame throwers, rocset ~a1.!ncbers. and mortars, faIl Into tbi~ weopen class.

lEx:oitic: This mcludes bjza:rne: w~pm:1s tlJ3~ aren't often used Uke hand crossbows, harpoons, or nets. This, w'li.'l1pon gv(l1IP pf{lficie!!l{)" must be taken once' fur l::aeh group of exotic Wi!aJlons willi which Y[lU wish to become proficienl. There Me two exotic weapon groups in Lhl' .i)PJ!Crtlft core release-arehatc and illOlirtbd ~tts. ,Exotic wernpons lIfe lisl-ed illy gmup on :p,ages. 12]--123..

"{[loU uud:erstand hQ'w to use, rrl [)o<!d. and care fO'l aU ... w:eapo!lis you are proficient !,i\rith.

IB-encfit: You make attack rolls with Uilt" wt"~lIuID MIllm..'lIly.

Normal; ]£ you use a h<mdgtlin with which you ate 'rIU~ pruflci,c,'Ilt" you suffer a -6 penalty W ymu attack ralls, if yOll Ul'iif' amy nrhL~r weapon willi. wltich YQY are nul prufid'ent, you .suffer :'1-4 :pe:n:aiUyto your :altack molls.

Slleeia.I:This feat m'IY he taken multiple times, each time .applyingit hI, ~ iliH'e.re.nt weap OIl. grotlp.

zenrat:rJ&

You ~!ln sense llie 0l[,pru.'I;"irfl3t'1e 10 cation IOf' forrs without lileing able Wi see them,

Pfere;quisihls: Wis H+

Benefit: Wh.ellattack:ing an 0Pp0l:JIl![ull wnh a :ranged attack, J~UUI;;l; looucealmc,ut bonllse~ to YOour rugL;['s ])de[lse by half [nJlImtiblg do:wu}.

ZIl" 5B"".

Yo,u have the: uncanny abiUty to p.~isely trail<: your enemies 'when firing at t~em.

Pl'erequli5itc5: :b;!'] Fm:us, base attack bonu~, ,+.4,. Benefit; W11['1I lItLacki.ng an oppcnent with a, ranged attack, Ignore enncealment 'bnnusc:s to yo ill' la:rg:et's 1O'~rf'l'].se.

ze" ,1IUI5Tellll

You may use: yom Inner danj·y lu gatid.e an attack mme acrnratdy III its target,

Pflerequ isi~5: Zen Shot, hOl1it~ li II aek benas +9. Illrgll~f,iit: y,[) L1 may add you~ Wisdom modifir:r •. il . 01.11[' 3tt;~ c(;:: !iOlnrls wh~'Iil'lltl:Jcki.l1I;E( willi, illlY hn.uietll weapon, TIlis bonus is in ;:!ddiItion to 31Iy Gllh~[ medifiers to the roll. indnilim!t;!l ny ether abUizy mml.lfi(ms ..

-

/DSLS£ CDmBRT F£IITS

These combat :l'eats COillle into play whe'IiJ. you sre wielding a melee we.apQl1l.'il'Y[Jkally. melee combat fears aHow you to ll'ermm1 special movE'_~ or enhat1lce yQiUr

t~[l'nllbal ca~:mbnfl,ics in .rl'Lh.t::1i w~;ys. .

H5SaSSIIJ

VOlli are-trained m targ~t y,~]l.I[ 'CJpl::lo[lmf~yjta] aeeas, Pr,ereqll!isites; [I<lirting Weapon, base :;I.tt~l:'kbonus +6 or higher.

B~n~:I1~~~Y;ouf thrt:"a~ .r.!Itage is Incressed by ~. w}~e:n using a melee weap0lrl.

8£11I.,-#'IGIIT

Whrik ~nm('ie(', YOII)J C'.1:n $('1]5(' th.. a[lprm}J1~mare location Oil' Foes watlwut being aI:lk: to see them.

Be!1efit;\Nbell. attack.illg all oppollentwith ~!'l ~nm:m(,;d 'Of Jllr:locatt<lcLrcduoc ccncealmeet bOIl!U5CS lin y!O~r t~rg{_'Y5 [h::i:'ri!iil; fuy h13U ~rolll1idi.l1g down].

- -- - - -

E3 LiN 1:]- FOI3 HT

BL'O"S'GN.,.S-Fl".. "aDIDS

"I':m~ {"an sense n~'!fby oppon~lIts even in tot1lil. d,@I!:kJ:le~s.

IPfereq]liR~ite~; Wi:s t3+. Blmd~Hgi:JJt, base attack: benas H or WgheT,

:i!:e!lteifit; m'!~n :'lti,u:::kili!g 3JII. oPPO'f1entw:iili an ummm.edl or melee ,attack.~ ignQil:e couce .. lnrent !bonuses to Y'u~[ ~argtd's. Di:fcn~t.

I!Le.a,ve

'i{UW' slr~n;]glb :lIllow~. yOll~[] ~fI[t:!t"liv~~y fp]Jm'l tn.rul1giI w.ul:h <I. [ne~ltt·<lilta(k..

Prere.ql:llisites: Pm ... er A:Uildk.

8.en,efit: If one 0\[ your melee attacks teu.uee~ :1m (lippom:Ilt's wa~nd points tOI 0 01 bdow. drolJP'1ng tile opponent. yOU! mOllY illllThedi,U:e~y miliKe a melee atta.c!k ~gail'JJst ar.IOU:]er .~dJal~{l!I.t oppone:n:[ ~tl]{lugh youmayno~ mOV[1: bcfQ!~ makir1g th!is extra atts,ek), Th~ exQ';;! an~ck is, made usm;Q: tbe same weapon, with me S8!m.e hmtl1'iie\:, :3& th,~· atl'lIt'k !t1ta1' dmp:pedl the Fl'P1"i{l!:!s '[lIlp~m:!'It fhL~kiat m,~!y ~l1ly' '~c used Gl'Inlp!.:rmu:r~d"

;iWIIFT ~TIRDI(e;

t:£eallllIlG ellaRSrI

Y01!i, COli] waJde throlligh your OppD!lE!:nts. IPrere~gJiS~es:: Str .~ 5+. urulJt [It:lIvt::, base anaek benus +{i orWgher.

Benlefliit;: As. GHJ:.l ~ C~'l:"a'i,le, l'xl'~pl, UnH,1 )1[%] IH:iljI move one 5-ft- s[!p:la.relIDefore each. e'.Ktm attack, 'lOll may not f'xr'f'P.di ha]f your speed during t:nc aeti.ott,

BaRU1I6.lIIeaPlJn

YOIJIif melee attacks :IIff' intrell:ibl:y [':liS~. IPrereqlJisij~'S:hp~[tL~~. hast: ansek bones +3; Olr hlgber,

Benefit: M the start of ~hl:' rmmd, you may subtract 11 mnab er from all melee atta1;'k rolls mul~,~M II li(' sa [fir. rLI:iJJ:lbe.r(o your .imtlative dled. 'Th~s number may not exceed. Y>OHr base attack b(Jnus.~J!'ld I'hl' (' r:f~'l'msl'as;~ uralil 1Ihe start of the ~Je;li;troul'I!d. YOlllIilflY notm a ltt ru];l,~ed ::l Ii g,d:.s ~his mllmt

8111111£11 IJLBIB

YOI] 1I!Ulleik ~JLlk:tt~r Ihllu most when 11istrUf!; ,a, .lne].::e wernpOIL

Prer.f1!quisitlls; Snake Strilke, base attaekbceus + 12 011" highe.r.

BCiIl!:fit, lE:ach l.lmc: yUUJ. spend. a half action lOI make a melee ilU.<l!C~. yifJJ 11 may cheese tor make MO' melee anacks. it you do ~(J, every attack. will. YQ~I]J(lk!~ thEs mund: n~ctlld!in:g earn melee aU<lckJ su m~rc~ a. -!) pe~a1!ty. Thili etfect dQ~ Ilf,ilt ~iLa("k witl:li. the benefits off1aS:h]ng Weapon (you may ouly benefit fromone or the other in any sf[lgle' round]I, but you may use Double EI~(lW wTllh a l,~ of yQ'ElT meieeanaeks ill .... melee

si.Jl,gIe round l<illmving U!l t'Ot\'Vjce 1IS mrnry at!l:acks as YOUI have h::!lir lIcr~{I:~!s that ml1[1rll,

FLaSH'." IBsaP-IID

You areable to Wie.ld <I me'If'f' WE;'arpCFIU with In('n::ll~l::d speed, h1;j1i decreased ~.Ql"tm}ty.

Pr~reqlJl!i5ite5 : WttapunF.illcsse, base atraek beaus +:3 or hig'ht:L

Bcm,mrt: Dur.i.!lg' your flrst aIliad. of the U,)ll,Hld. yml mt:Jy m1ite one extra melee attack that liilOmIalily t~e~ :'I half ,1 rrtnn. E;v('ry attack ymJl make this, round l]nd~di[lg ilioslI;: cl.l.iring your first attsek ",,(ltion) suffers J.- 2: penalty. ni,s ·E'ff-eci. d()l::~ f~ol stack. witli the' u!.:ucfil:S of Double mow (you m.ay oldy beneJlt fr.om one' OF the other iN :;lin)!' ~i.nJglemllmll,

fillea"-.CLeaJle

You are able to \'I11":1dll mclct: wcapUi[J w.lth ,great force, aUowiIlg you to strik.e m1l1tjp~e time" when

drnllph~g npponrrlts, .

P'~~h':qUiI5ilk!;: Cleave, base attack hcl1mu~ +1 or hi,gntT.

- Benefit:.M Cle'ave, I~~pt that h C<Ln be 1!.i!SOO <lny number ·(If ti!'lle~ per ftlUlilrl.

''''PIIDlleD lIIeaP:flnFBCtlS

YOIU, have greatly imlJi1:lVltil upon }'IQUlftrniDill~ with :'Ii certRJin tY[i~ nr 'm p],t'E:' wt":l~tln:rt

lPilereqlJi,sites: Weapo~!Fo,C1;lS to.f selecre:dm,eiee wt':'lP0I1,6i~:SE' atl;;1di: hOnJru:+~ Of higher.

IIa!":nd1ii't~ +.2 bOll:!Js to all damage rolLs when using the selected melee weapon.

Sp>E:£li'al:. nis fea:j:may be to!ll~[iJnTIJ.I tiph~ Uli!:t~.s, l'{lelil Hm~ app~yingil tol a dif1tlent me]ee weapon, It may be Rot be t""CJ:i roorc~hlln UI'1.{'t' fil1r 13 r~y ~inglt': 'rft:lI[tnn.

IlRPRDrtlSeDllle;lPlIlI'

y(l!]a:re~ble totum omi~,O!:ryitems in :y'OI:l"vil!d~]~y i I'!1tQ b~.tllny effki~l'Ii comh:Jt hHlk

Pt~!'\I';quli!iih';1l i Wis l:l T

'8~l1Ilmt: ABa half actiO(I]~ YOIl may n:nd ano'bject nearoyili.lt you mn '1Ll:S~ ;15 1iII1 imjJifOVJse(l, m~l~t: ¥ll't"i:'I]J!J;lJl le,.g_ ai,ad.d.er, a fl~e exUn~uis11>cr:, a po 01 ICU>C\, !ttc,j, 'nut" fie ('hmJl<;~lh~ nlti ~L:t ynu r..n~d,. w~~JLh r[~ay be Snlilil]. M~d.hultl. olr tllr~ in s~:z,!.'! (0 IIDj:~dS lsss than. Small s]ze (lr great@r 1Lha~ brg~ size [11.31 nOll be usedas hnptQvlCS!1;d w~"'PQ!l!sll. lhi~ w~"'PQn ad& a 1'2 mQd!i:fi.~ LQ ]lul.h fl.amtlgt: rollis '~lrn:Ji])t:fen~c rhr~lrJ~.I:[,II:1f:r of Nlllnds equal iO YOl]rWis.dom. .!lI1odlif1eil'. Tile object is considesed amelee weapon andis thue[ore .S11i,bjert to disarm rules, Th.1i: objli:t~!I!<'!y.dM] II t· h!\ukt' I~ (S!f!eptlf}f! 168)'. U[jJaJrm~Oi comb<l~ fe~~ ;:lJ:ld aMILni:~ ur.motbe :ap~liif(l to an im.pwvised we1l3JOr.iJ. You, IllilY em]y benefit from, one illfip.roviSi!ld weapon at :lIilyt:I:nH". T.h i~ feal m,;3y only be IJsf1d in areaswhere o~jcriUi ,all( a:vai.l:abk: ThO be foued [e'-:I'l', r:t tkllP~liI 't work 11] a dea,[1 ma'!~lti'f hsrren (el]]I, Thls feat may be used a Ul.imbcr of tim.es :e'ada. sessienequal ](j yQu:rrotll1:i:nlt~,aitl'l,il: bonus,

",asmll "SS;J5SIU

'lOll. ar,e <11lJ. expert. 3.tsulkfug 11ft yQlll' O'JlipOne::tilllls' weak spots with a weapol:].

Prerequlisib:s; Assassin, base attack hnlil1US +]:2 (~:r

hLg;lle:r, ..

lBieneflit: YOM tltH~"l!t r;m!1l~is ~ne[(,~~!f'd by 2 wht:!iI Wi~llg a. aieleeweap Olil. Un Olddit:io[l CQ the:ben~ln of [h~ A:s.sSissin featJ" bJ. aadli1@Jl, YOUIilO 1 Ufl ~~r 1:11IVI1 II} sp ~lIid an 8JCU.JJfi (tie to ruma t1u!;:<!it il'!!ito :~ criticlll ];J.lt when _g8J melee l'i'ea,p.on.

IIIaSTBII nllI!LI,&'F

'¥·OU IDl\e SiU eClL]1Jertvdtb aJ certain typ[.' (Jr[ 1(I'!~'l:!llfljij. Prelrli!qiu~:s,ites: Weapon MaS1er: with. se[ected weopon. base Jtta~! bonus +1 J[lr ltiighE:'r_

B'I::'nefit;: You,r bOl1U:;~~' [wm W~rrpQ'n Masle:r fJI!I\e increased to "" 1 to :!tl~d::. roll:~ :l!:l:!fl +6 [0 dial1l.age rolls

-

when llsilJlg the selected W~~¥llfl.. fL[I~ny. Qnc~p~r g~_!me session. yml may choose to re-roll u fl!~kd .aUllck nl~J when llSha.g the selected weapon. ¥Q'l;i 111~y nctre-mll a critical failure_

:Speci"!!; Thi-!lf~<JI m,ny he tak.en .m.ulHph: ttmes, ,each time '8JPplyi~g i'l '~fJ 01 di~ftrr{"111 weapon.

PIIIIIBR III ,aCIl

Your melee attacks i~ re ]~{']1ffiih ~y !'Iow~rfuL If're'reqlll~~,trilte.s;; S][r n+.

a~,n~fjt. At. the start- of your first action dm:iIilgthc wum:!, before taking any arm.eli rolls, yu~. !l'hlY sulmtrn,ot a number from all Ofy'l'lUf melee a.ttat:l':.roUsal'J!tl adtliLhc saese number to an ofy~urn'u~~!~ damag:e rolls. 'fllis nu rnbcr m:ay noj 'l~XU~t:u ytili:L[ base ,au:ad IlQ[l:Il!S, and lasts unttl yQMfirllt acnen durtng the next rouwlIl

SilaNe STIlllle

You are so f~,st at drawung JOlt!: weapon that you consistendy bke yon, [lpp(m~n~.s hy surprise.

PrJt:fleq ~ isTltes.:Hashil'!gWe~p (llfi. Quick n.r.aw, base attack bonus. +6 or highe!'"

Ell'!lilffTlt~ When yO!] (]iCi3.W a melee weapon tQ- lItll'lld~ Olll Q])po[lel1!t that you are .not currenft]y l~ng:.g~~d hI. en IILb:wI. wr~.h, yuu ma!¥ first mab' a Feint O!."~lT:lJpt ,il,g,li1lSl thatcppouent as :;I free :!{'1jon.

SlB'FT.S"-RI.e

'{ QiIJ1 may move whil!e m.akirng a melee attack. . 'Pf\e;req!lllii~jije~: Motility~ S]d~',~p, base attack bonas +4orhlgheL

II!!~n~fi.t: Wht.n you tate the standard aI1i8!cr actio,n willie malkiltg a. m~l~ea1Ii:ack, yo'l1 can move' up !DO lJialfyolllE speed. You .may m.ove part: oftJ-ilil (Iistatl.tt before your anackaad part atter YO'll.[ attack, lIS longas you don 't exceed .1taIf your speed dl!lrJ.[Ig the action.

I.lla,£ IJr.II~IIB.

"1':[111 ("arn mm... .ri.nwrli l1(ll:l.l' em~m~es. leavll1i!:'l a :!!wath (If dt:atb belJiind. y·ou.,

Prerequisites.: rleavi]~g Charge, base attack b rlll]IS 'I- 12 or hi:~h€r:

IB,enef1i'i:; As I~],eavi~ Cnar{l-e, '~~e~t tha,t ::101;1 m.ay move up tothree ~5-Ftsqllaresbefore each. ,~tr<l! O;ltlfilck. YOIU. m,8JY not exceed YO/ill.[ speed dUr'Lfig the <i!(lion.

lJ£rlmaTE1IJU2L'S'T

You h1l'vem~-te:rem a ceftaIQ type oi' we~PQn. IPmrtlilu:~ s il.ts: Milsner Dudist wiU~ se~t:t_1.m we<ifmrl, base a1itrt"k hom!s +~ 8 or higher.

6elil!efifilf: 'lour DO][IlIS'e:5 from Master' Du:e1iistare increased to' +4 to attack nnls and .. 10 lu' d<lm.1I;g~[!Jl~ when lllSingtite sel.-ected WfOlpou.[n addiitionj three times per game session, you ill.<ly cheese to re-roll a failed attack .roll when usingilie seleded w~a;p(l~+ You may Not n:~rol1 :!~ntll';l'll fllHun'.

Spe~~al:: HilS feo1l!t Il'tay be tmkf!:1lJ m:l1ltip.~~ t!l:me.s, eae-!I Ul!l:!rf:aJpp~y~.l1gjl te a. dHlie.retllil: wellp®'Il.

meaBO •. FIDesse

By [dyi ng n1 (lift ~'I:I yo:"rr dexteriq tb311 YUllJf ,stl'ength, y9l!l billie .m,as.t~d o.[!.e wttapo1iJ.

lflrueq il!~~r~e&~PfO'fid'e1n~ with w(:!apOJ!l., base attaCk bonus + I orl:!~gh.er;

IJ enlcfit: Choos(: enc ]j;g'flt mcleeweapon_ Wh~n U$!.n.S: that W~;l1.pOl'l, yoU. Witt :YQur Dexterity 1,r1oditler ll1istead.o f your S1trelIlgt;b.m.od:i:l1.e:r fur<lttaarollii.

Sp~~al: This feat m1li.Y I:u; t.:lli:,~ fil;til.tjpllL';tiinil;, e3(;lb timL:' a~lply:il'lg ~ I. Ilo II diffit::ruitl.LWl:lIPOl1J.

HleaPDRIlI;lsm.

You are $killem with a certain. type (If weapm~. fI~er'i1!ql.li~ntes: hnp:fO\lL'11 Wit.apo]! Focus with selected wearp,o:n, base Olitl ~ck lilon.tIS +'Ei or .hi~e'l':,

Benefit: Ymlf: benuses from. Im.pmvetll Wearpon Fo~ ~re i:n.emased ]iQ +2 teattaek rells ::I!'IiX +4 In d:lI!lill!\lt mHs bcnaswhen ~;mi:l]gl:be ~ei~etcd. W~8ipO\n.

~pedOlII: Thisf~.aJI[l1IY be l!:llcen. m:~tlp~,e. time:s,. each . time!llp'p.~y~!l,g I.t ta, a different wea(}clin.

IIlHrllLlIllnll IIrTal:8

You e:;m enter :.II eonLml.lcd srare of frenzy. during wWc:1J you can attackall opponents within your reach willi Ol'lt:' me 1 ~[' [~u:-!ck.

IPn:n:qluis!jrt~,; Expcrti~·, Swj n S Lrike.

~e'neflt: J.\s :ii. full actlon, it1stead of makin:E: your 1I0ml nl ilttJ.ds, you may mate o[le attack witli your fun base attack bonus a:ga.unst each adlacem O"p'l)onent

R"nBED t:oman.,F£RTS

These combat feats r-eq)ui£e the USE' Dr a I'll ng.ed w'Capon. TypicaJ.!y., ranged combat feats .al]m'f yo~ to perl'or:m special moves or er.d'i~f!Jc:e ymtr enmlw.t capabilities ill other way'S,

BIILL5BHe

YOUI call takefla,mlboy.anj shots that a!1"<I:~ ftsp~t:ial1y lethal.

PJ-.~reqlii5it~5: P'rcdsc Shol, bast: .atla.cl bonus of +J or highel".

Bern,ffit:· When you arcebeut to make 3 rallged attack that ~,~E'S a s:~ng~!~ snot OJ!" nIis!5H.,~ rno bursts. ::J]llli.nn re, n r !i11'~J n ng) o ~!a,t.l:rne"l: withillntwo range increments, belcre you roU, you may subtract a number from your attack. roll wid add the same number to yom damage mll for this amu.:l tllnly; Thls number rannut l:Xcl't:d YOilU base atraekbomis,

I:DIIUlIJI.,I.BU BURS.,

You are skilled at fuiug tcunll1J~h::d hu r~l.s, ilhle to lLit the []ghl marks for maximum eft~ct up en yum targets, Prell'eqIUDj]rte5.:. R~pl d Stmt

11i!'f:nefit: Whe.1l making either 3. wlcle or [I3TI1r;)W hw.,.;j· attack, {ser ptl{Je 166J. y~}I!l receive al -I- t bonus to TlUtl'I. YOllE attack and 013111::1 ge mlh;, in addiL ion to n.hr: regular burst modifiers, bringing YO,Uf narrow bursts to -2 tc artal."l: and + 1 10 lI,amlll5t:, and your wide bursts to +2 to attack an d ~ I to damage,

I:lIlfTRIIUeB STRaFe

'If ou are. skilled art: mak~ng t:onilmlil!.:."LI. strafe attacks. P.n~r·e-qUlisites: Conul]!!l~d Bltffit.ltmst attaid. beaus +6 or higher;

Benefit: \-!ifhen maliiIJIg a .strofe artack (:see page J (7).; yon receive I(lrI ly ~ -1 penalty to your attack roll fOF each ta.rgt:it.'tI square beyond the first. Wlimmak.illl:g an auiofire <l4.!Ladi (see page' 1 1S5J. yon d!o l101t count the first voney when determining lhe attackpenalty ..

E:1I1111lJlnaTe Pille

Y mI are most dI~tive\'!'1iIel]wlQikj"g in I:X)JiI ~Tt wi'th YIOU]!" teammates,

Pn:n':lIuiiisites; lay Down :Hrf. base attack bonus +6 tjF higber.

B<e·I!·efit:· lW'heJilllring :i mm ~E'd w~i!'Ipon ~ta.n opponent, you: gaIn a 4-'1 bonus. to ymn attaekroll for each of your allies who bas; fin:d. upo'n tb u t same opponent earlier ill this 1IJ1lUHI..

Blrtlnr; SHOT

Y<IU mlly [.;;IIl:t: evasive <lI.CLiO;[lS while artadiug. Pn:r'eq,.!is;ilt,~:. Shot on. the Run, base attuck bonus +6 lor WgJrer,

Beindit:Wheu you tak,e ar.ty l:Ialfactlonrn:n.ge.(l"" attack Undm:lilJlg bUI'stsi..yolli may move l-!l'immhr;r !if feet 'lip tOI ymlf speed, You may mO'l{'i" part ~f f!1]~ I[li;~r.ml."r brfcm' yom shot .l3m! pill.1il <In.t:.r yow: l!ihol. tiS long as ynu don't 1!aC@@« your SJle@~1. d:tIIilllS; the action. In iildditirlill, if you move at least one 5-:11. square dun.nil your 3,·li.IU], ylll.D~l'(~h'l:' .:!I +1. I:mnlls In ym:l:r ne:f~IIS{" until the st.ut of y't!Uf next action.

BXTRellll: RilR&B

"{:ma"!1' ~u ~k:m~ wd~h f;lll£ig.OO ~\I'~apmL~ that ynu.r shot:; ~r'~ 1~I:ftctl'll'~ aver g,l'eat d1sl31lCfS,

PlI'erequisites:f atr 511011; base artta.r:k boaus t] (II li:(glu::l';

IBell'efiiii!: Wilt''lil YU!lI ruse :I rn:n,gt!t1 weapon suenas a pisto] or bow, .. il!! t'""n~~ iueremen ls dOlub~ed tlilultip,ly by 2). \¥ihen you lise a .. hurled weapon such as a dag-!:lcr 0.1' gr.c.n3de, its range iocrem,e:nt is tripled (multiply by::n.

FBIISIIIIT

Y·ou have pra(ti~e.d JirlrJig ati1iil{,Tl:'<lSl"rl waln~e. B'en,ef~t: Wliile:n YOI1YSle H nth'a g~d w~aqJo'~ ~ itsramge it1(:Jre.meWl~·riJses lny [l'n~_'hlilf ll'rluH i fl 1y hyl, ~). V!fhm:you use <l l!u:)'l!r;d weapofl; tts range i:ncrem.at is. lilluhlk'd (mllllluply by 2}.

11;61£ IIF BULLeTS

'(1),U ran fire mere than one burst per attack,

Preireq I!Ili~ites: OmtmUed Strafe, base attack IbQI'l!J!$ + I2 or higher.

Beilldit: ElIch tlme you spenlll. a half action ttlll mat.!! a burst a,I:t.'"I:t:'k. 2r'~ll~ to <I)' dmosf' to' make hw·~· l:iaust aUiilt:b. ]:.i you do sa, every attackroll you m.!lke thli; ro:1Imn Un.dudiflg each hurst attack] suIfcrs a -5 penalty. This effect doesnot stack wi'lh. me benefits of Rapid Shul [you. HHlly only benefit from. one Oi: the ether In any sIflgl.e roundl, but yO!] may use Hail ufBlJllet:o; withal! ofyuli.£ ra[]~oo attacks ina single round '!aUmvi:l1g up to twice as many raDg~d attadl~ ;r~ Y[lU ~U!·\t~ half !lNioDS that round}.

..

lDc.easeD "RBc,s,un

You nti1Y makepreuslon shots at rOlIngI;'. PII'~r'f1Iquisitts; Extreme Ran['l:e,ilase a ttael btl .IUS ... 6 nr high~:r.

1E!Jf!ndii: The n:Ul# at whid1 yo~ C<Ln make &IiI}~1: attacks (see PQ(J'f 24) and use ymrr [',[lint Bli:lT:Il Sho'l rt:~ L Is increased by one range Iacrement,

S:peda~; y[U~ ran tak€ 'tbis leat three times.

l.as 111111111 FIMe

You are extremely effective at Jayll1g down cnver or suppressi ve tire"

Il'rllrtq uiSiiiit:es: Point Blank: Shot, oa:seaHack bemus +3 or higher.

Benefit; ¥m.l g'i ve .a.1Uesa +6 bonus ju Defense [~stead ofa +4 Wh~.11 you. provide them. wi1th 'L~V~J l'in:. In addition, the ]len~lty )fOU WfiiClt on eaemies whi.!:1l ynulay down S'IIPflfl."SSiV'i! t']l\e 0]1 them is lucre .. ~crl to -6,

LI,.BTIlIRS IIIIIIIB'

You often caleb ym..lr opponents by surprise,

P ... !:re!:lQ.i~ite!l: 0 ulek Uraw, Snap' :Soot, base 1IiltjI,cl;: bonus +0' ,[Jr bfgbe.r;,

8endit:; '¥hf'TI yO!] dlnn'i 11 mngcdl WCit!JI:Ul to attack an opponest that you afir.: not currently engaged in combat with, ynu. w.a.y ur.sl .i'i'Htke a feint attempt against that opponent ~s 11 free action.

",a.llsman

V\IH~'1il yml h1J\!'1! U~lie: In aim your shots, ,Y0't! can shoot am ngoo W~aJpoln Wjdl deadly effectiveness.

P,rer,equisites,: Precise Shot. baseattack bonus +30'1' lusher.

Benefit; You glirin. 3+2 bonus to your attack £011 wht':rl simi rng a weapon instead !:If a + J + AI.~KI'" yQII: gain OJ! -I'] bOflus to, yom attack. rell when b:racing " WeaFUU'i blsteii!d efa ..,.:t

",;,sTeil SII',. ••

YQu .. r~ an exp~ ar making kill.in~ s.hGts with j:'~nged W1,;!3pOnS at long r,:mge"

Pl'ere.llIQ.!ilii~' Sfliper; hase attack bemus + til or 1l~gl:1~r." Belilefit: Whe.n you fl'!l:etv,(' II berms to yom attack. lI"an due to ainriIig' or b[';ici:l1g you:rwcapon, Y!HJr threat nmgt: is Jncreased by the amount (I( the bonus .. nUllS, if your theeat range is 19- 20 and 1(,011 bsve 2. +2: bonus to yOUI'" attaek roll due 1'0 aimlng. YOll:[ tine-a'! tange Is im:[!It"dSL-tJ. 'lu ]7-,20.

pn'''TIILallll'SIIlIr

You have been ~lTdfnell to S}]IIflL ~~C\.'I[J.rare~y at close IOItlige.

:prere.q]uisites: Dex 13+.

IBenefiil:: + 1 bonus '[lIlatl3('k .;uul clanHII~e mllswith (lUI!(t:d weapons agains,t opponents w:ithln one range tncrenent

P."I!t:I.SB 5'11BT

You are f;5wcdaJUy li'kilh:d. alllnng int,o'mdeE rnIil1lhart or pa.~~ i"t~r".1jjj.llg ,ol:is,tl3!cies.

P'rierequ.i)i~5: !lOiint Blank SJIOt.

B~n~fili! YOUi can use ranged .'Veapom:. whgthN flred or burled, to arrack an oPPG.)rti:'f11 t":n,gagt.'fl .m melee wii:hout sufferiing the stand"rd -4 p~natty {see Sho()rifl{J ar Th.rowi'~!J inll' 11: iUl·tl:l:" .P'(lgC· .J 'II}.

IIUIt:.1J Re.LllalJ'

You can :r:doad :21, weapon with rnqedttnle ·speed. I'ifCirequisite:s; Dex 1 J+" Sp~~d TriSIe.r, base attack bonus +3 OIf hi~he~.

th:nooi'; ¥mJ tall tat-e ~e n10ad welljl()i1'!. ~C'tl;Orfl as a free action ratherthan a h<llf action, 'l1I:is f\ial may be used! only OTIC!e per ITJItUiiL

.SPIII ,SIIIIT

Y.ou are able to fi[~ TaTilged, wea_pons at an increased rate, but you suffer OJ loss (If (J,I;CUf<lCY.

Prer'equi5~m: Dexl h, Sp~dI Trigger,llO'Jst· au~('l. bonus + J or W,gher.

:Beneftit: ID'l.ln~g Y1JUT; first attack nof f~n~ renmd, you Illay make 1i'l'Tl!e extra rnl1ge~ uttack that [io[maUy takes, a hal r :;lei I{! nt Every attack you luate this round (including those dtl:ling y:O'1JJ' ftrst arm c-k aetion] suffers a -1 penalty. This effect does not stack wiitl!tlle ilenefiilts of Hail ef Bun~~ (YIII:i, fllay only benefit IT,om one or the other in ,any si.ngle. round).

5BtllIP-SIIIJIJr.,,,S

You .may fire ran.ge:d weaif:lOrlS ,u:;'("l:Ir.aff:']Y '~hml:lt'!11 Cu\'le'!:,

Pierequ'isite.s; Precise Shot, baseattnckbenus +-'J OT hl~hu,.

B~n~l'iit: You gatn a. +2 bonus 10 your attack mll when making a !':aflgf'lil attar'k against :111. oppaaem benefiting from partial (i.e. some, but no1 total] cever,

slIur,a" THB ,"UII

Yuu may .In(!,'\,i'!: while luaruig a ranged attack, P,rt!r,!!'qluisjit~: Mobility, Point Blank Shot, Side.siep" Bt!ndit: mlCII. YOlil. take ;all!Y balE actlea ranged

aU1lck, [ilnelu.(il]gg a '~:rl.lJ.Sij, yUill .may move I1p to a [IU[l!Ih!i:ir u.r .~L'(:'t t:qua~ 10 your speed, You may .move part of tillS distance before your shet and part after" as, lOllS' as yOQi don't exceed half yOl!.IT speed: duriug the aetlen.

snap SMD".'

¥Olll are able to get a shot offfast'er than mest, Pr,erequlisires: Rapid Sh of.

Bellem': At the start of the iiOlJllQ" yen.l may subtr,aJ~t

a .. narnher :i'rom allm.ug;ed attack 'mUs ami add the same :nu.m:bc:r Lo your ini.ti.a.1Live: ,ehook. ']J]js, n1llmhe:r may not .. ex~eed Y'o'Llr base attack boeus and t1J.f' efUecl1;s last until th.e' S,tSJrI: of the next :round. YOU. may ~~t male melee attacks this round,

snIP .. '"

YOIJ have been trni,tl!ed to makekilUng shots with ranged, weapons at long lange.

Pref'eq[uisib!s; Iner-eased Pn,:d~i.Q!1., M.rrh~ all.

Shru'lhShootiug. bast: attack bonus ... 9 or higheT,

P~IFr.151F SHOT

I-SPE£D-~

-

IUtNAAMIEO CI:IMIt:l:.A.T FE;:AT,S;:

SLCE:KING BASICS'

KICKING BA511:l5

~-

PUNCH~N[ii ElA5lCS

-------

I DODGING !6ASICS

Ellmem~ Yom 'Ihn'al range is Increased by I wl1!!f.I fuing a Tanged. weapon, and if ynu s.t'ure athrest with a rnngecl. weapun, you do fll}t have to s.p!md iii] ad-ii'll'! die to 'turn tile Uu-eat into II crlth.:~l bil.

speeD TRllise"

YnlJ :Ut :s~jJled. with el'1lrl"Wlldy rapid gUllfire.; even wtttJi sjflgle~sllOtfln:,uln~,

Ben.di,t:: Y 01:.1 may raake burst attacks f'\"["!l with flrearms rh at do[! not Ilurmally allow burnt fln~ (so tOl1g as the W€iJ.pOIJi has at le.rs,t fh ree ~tu:ats n:r:nl13:i1.Lingj..

UnRRm£D COmBaT F£IITS

Th~ combat feats are i:WIt;d when yOlil fill'1d your.;df without a weapon. 'Typically, unarmed ,c:mnbm:[ feats allow you to use martial arts mo'!lf'S.

Ullar;med Abilj~ies: When maklng an Ullilrnlcflrl attack, yUUI f,U,a.y anl.y use one ., r1iuu!rtl." ,ahiUzy. ~uch as "P .. :Im Strike," at a time, Thus, if you had the P'llm'hing Basics feat (~I"f' be,!o.w)" youcculd use either Palm $ttike or Kl1lLl'rkk~ PU[1)ch, ~Jlut notboth un. the same attack.

THROWING BA~IC:::S

- -

HOLDING ElASIC~

.I..c.,n& ,BaSICS

You have trained in the fw:uiru:m:l:1t,als i:lfD~ocl:1[1g and redli:reding tlFPonents,+ melee anti tUlarm~d ,attu;:ks.

Benefi:'l:: 'This fe~t grn1.lts ~u til e followi.ng .1'bilitlerf. BYl'ak W~ap{l1I~Wh~Ili Y011l.a:!!'e a:nac._t~d\-'iitb a weapon by un 0PJliJ<nem withiIi 5; ft., YULifhay aummat: rB l1y [rlitkt: a. Strength cbed to hn:ak his we:apon..Thc wCilpon's; Break DC i", incecased by 2 when yon usc this ability. This ability may only lie used Viihlffi YOll are ti,~btin~ drfp!1sivcly ur ,w;lnjJ; tin: total defense W@Ve:JillJelill O'P,1iiOJ1 {s'f:e pa{Jf' I 'l6J.

Slir/iil'lfj Threw: Wlle-n jliQ1!l, .1I:e unsuecessfully attacked by an o,ppo.nent; YUill mOlY 'PltIVC W.m to .allY arijOl£"e'llt square mat GoesJJ:t ]ll;n::e l1i:m .i1II. lm:mooiatf jeovari;ly lsuch <IS, filppi[lg nim into 8J woml.clUjJpeEof lOver ill cliffl, AJ] your allIes w:itilil'l eaerange mCI',ement gpin a 4-2 bonus to ameli:: YO'IlIi' opponent dUling their II m' ac ~Don.

.I-DelllnG BlSSTe ...

Y;01] a rc a.Hurry '(if movement fi!w Opp~H1te:1)t:l< ean toil!lcb.

'rei'eqILllisites= Martial Am, l],[ochlQg B<IIs.ic-s, n,ek,':t attack boaas "" 3 ,[:1, hIghlt:r,

iBfl!nefit: 1r'hls feat grants you tb.efuIlow:iill!1: abmH~~

Adi:F'ellOlJ!iIlt: BUI'S,t: Vi[he!l Y(Hll spel'ldi.rJJn llctiGlI1 d!1e to illel't'.aS~ ym;J:ratt:!l,~k w iti'l 11 f.llcle>e Of uearmed WNIJlOn, YO'];II Dd~ns~ ls ill!CffasedtJy me same V'3!l:~e tlntil yOUJ' next 3cil:tnn.

Redlir,~ctilol'l: Wlten you are unsuccessfully aitil:ackecl ]]y .m 0ll]lOUcut" yOUIIt18JY, as, a free action, .mak.e a R~~]ex save wIth a D[ eqaal to the Defense (1f <lny o,fuer u]l{mneril with:in 5 tt Successindicstes tfiat you have si1:i:l1ed the secoad oppeaent l[!W tht;~ .. lb of tihe fi~t OO1e"s attaek, and ]h~t hE' ~tlffeffi t~,e fuH d.a.mage value (]if the attack, ThiLs ahmtymfllY unly be ll:!it'icl Wbltfl you :iin~~~gh.Iing d.efens~veiy o:r using the total defense mOVL;;lm·rU u[Jiion {se~ f~a~e .1 l6}.

c", 5'--"'lfe

YOllJrlll1.lIl:1l1!edi. attacks are inc.tcd:i.blyp owerfu:l. P!re~qlllhittl5: Wis ] ):+,

Elen'e.fiiito AI me s.t3Ji11 of Y'[Hlr 1ll'l>l a,~·t~,m'l during I he wund. beforetaking Olny atta~k rolls,yuu illCJ(Y subtrar-t a ~llmt>El!' frem :li.M. of )lo'm u[la:rm.CdiruU3.ck roBs and add the SCiIl'll.C namher wall of you r unarmed d i!Jrnage roJl8l, 11:ili;. munbermay net exoeed" YO!])" base attack bOH;Uli, 3:1i1!d ]a8.w II f.!itil your fi r.;.~ aJctlu]Il dmil'lg; i'hit! :rIt'x~ rouad,

1JllllliiOSIIBSIC5

'POl.! have trained in the fuud~lmentals of ':l'!loi!1i.lllg attarks,

Benefit; Thi~ feat gta!ltS yOt] tJll1 fbUow.rn,g ahmtles. Dl'jlN:t A ffDW,~: If y{Ju~ave at leastene ha:w!l: free" then once }JeT fOl]ndi. when vou'd. I1(]IIi1llli~y b~ li!i~ Vi' i In l:l hurled. weapen, nr a ruQWliI me.ieeoT exafic' W'~.Ilpan,

. yutJ [Il~Y :m<l:ke a Reflf'x s:ave [D C. ], 5. '" atr.a,6ki~'s. hase attack hOlJlllsjl as ill free <1Jrnoll. If you: ~1JJ;;,c~d, Y'QU JeJlect the attack, You must be aW<L~ of lh~,JIU:i~::k ;I~d r.!ul. fl<l!l-footeu. YOUy Game Control m~yruk I:hC:l!l L'ert.ain llllWiiual ranged] ;iUllcb '(Ssn[l!Il 1:11: ddlected.

Plyi~~g B;CIf'~ PIip: (] nl~l:itr round, when an O']]pm1ent misses YOll.i(II!th a .tudtt. aJlltack. you lillClY move 'Q11!~ 5- ft, square as a frt'f' :u:li on, If flliN Hlke~ YUlJi. UI1~~ of his re<iIC:p, he!il~U:st move closer to'llJttlick you with ftt:rt:bJer melee attacks,

IJIIBGIIID ",aSTeMY

YOU! havemasrered s~v~ra.~ sty~es OF martial arts mat em.pbas~ze 1!IVoi.dalJ(t'"

Pmreq IlIli:si~es: Martial Ari:S.,.ElodgII1 g Basff!l. h:ase .. ttack bonus if- J 01' higher"

Beinefll: Th~!; feat ,grants you the foLlowI[le; abilldes. lJmJ'gt> RuU['I.': Tih~s ab]~ity wmb just JIe ~l~llt:tl ar.rtll'l'lS, IJ!tltle.r Dodging BasiCS, 'e~{':{'(lJt that It !lI~:stl, allm'ls yOU! to irvoid firearrnrangecl attacks .. YOHm~y o:rm]y use ei1:iher defl~ct 1I.l'TOWS (]![ dodge bullets once p@r [1OuJlJa.

Iron M,Q,J~' Once per mmbai. when you are stnH:k w iLh. an attack lhalil inflicts, at least ] porntof d<'l_nlagf~

you cantense ymll hody to redw:e me d.3illlage being dealt to you by ymLr base a:ttadbonus., Thus, jf yom base attark bonusis +6 and you<lJj~ sufferi I'IiS an 8 ]Joillit attack.the da:ma!i\'e i5rediUl.Qt\d Wi 2po,lnts.

FIve Sm&e .1I8I:P"-

You have' blended lfourprimary attack ~tyres (If the world into a. new teebniqueof yW[ own (TeaHon.

P,rcl'~ql:li~im: MlIrti;a] Arls~ Holdil!agHask-s, Kicking Hmsics. .PtmJehlng Basics, 1fhrmving BRSLcS, base attack 1!wf.I;lJs+6 or higher.

Eh:il!lIi:fit: YOUlf Ull 11 !1iLu l· III lit ~1~~h ~ filll ie'l 1 dH d,~.tl!jII@:'".

In aJrlditiO:IJI, a :nOJi'uuml J 9 er 20' GIIt.liiJ~aU~cik roll

i!'llditc.ortt's ~ 111 Irt':l ~ :m.~ p~:~J~nlli;J~ 'L'rW l'1I1

,(s,ee Cri:r:icaJ ffifJi, pam~ 164),.

,"8LB'"S BaSICS

Yml 1:J g,'Jl~ ~r.l iu~.] ! n I h~ rl.l-wbm~nl,;!l.~ ~)r ~uollils, :!I rid ~n,'1\;~m~ki.!'Ig H hmh I~~!~kr f~~ you 'ttl grllpph:

So.nlCO.l:lJC aud ha:mca: for tllJillll fo cst'.8!P'e" enee you have h~]lsu:cce~lUt

11!!i~"efiiilt: Thili feat gnmts; you tliefoUowing .a1i:J·m'ties" J{Ji:rU L(lC',I.1.~ OpJPm'l~l]jll.smel':i\!'e ~ -4pe'.n,a It)! lu' all 8Jl't:em.ptsto ~cap ~ YOlITpi~.

Oil,~ha~{.hl Choke: YOI.I can gmpp~,~ orpln ,III 0ppoine-nt llISlng only one h.:md. leaJvlngthe other free fu.r (I.th.!::! h!:;b, s~th as aH1!d.:iIlg OT dt:rn~lin!!l' t{rrtJ'WS.

.1111£.11',". maSTeRS

You, have rrlilst!f::rt:d stvt:In3,I. slI:lf'le5 of m;a.lL:~al arts that ~mphasi2)~ hoih:ls and.loess,

l!Pnl-rllIilU ii~ites" Martial Arts, HoMing Ba!l:ics, ,ba.se at;ta",k bo.mJls +3 OIl Wgl:le.r;

Benefit: n.is :IDe.a.t !OlralJJts yOUi the foU.owing abilities. il'm~e Grl lId: When (j,O!Jm<lg!ng y(l!l~ QPrpmm'lilt during a Slapph;~. in OI.e.!1U:tio[lw your ~om1aJ dam a g~, yml deal J[loint of either 1i'l"ITII[lomry' S ~rpliIgll1l d ~rf1il a,gl:! [) r tcmIH)[<ny DCKtnil:y namij,g~h~ jl'1iJ,ur {~p]J{j nent. Set Clu~.ngitJg Abilitll Scores". pag.~' i 6, .for inCiTe i~rmati()~v abm,jt this type rif da»ltlDl'.

NerMe lock; OIJPQ:n~ntsn;:c;:eivt: a -a pe.I1')!]ty tQ[)[U at:tt'i!'llptl! to e'I!C<'lpe YHU, .!'l ~1!1~, :mrl 13 -4 pt:J;I:ah(y ttl aU attempts to el'J-c<!pe yourgrolppl,r:.$..

'''DII FIST

lOll b,ave p:r'H::~.c~tl. <1. V<lJIil'ly urb!'tw<] fig an (I sm.asW.ng techniques, a~d C80ll easily sbll~"F i.t~lIiIS with Y01:r, a1iar'ks~

Pre!l'eqlU~~~~ell:: .ManiaiArts, Chi Strikl!:.

Eh;:,~u;:fit: When yo!:! <itien~pt tnbrcak aOi objcdli£ililg lr!'ute fo,rcf',1Tb,~ onjecl's B.Fe:3i~ DC is [t;'!I.tl.e~d~y 4. 1\]80, whilemOlltJ:!lig a :S1li~~SJ~ 01:iij~d: <Jiclion, you make ~It~:lek~~ a~ i r ytm are l!lSi:nng a melee weapofll. even if mllki.lilg:iiI'l.M:l1ar.mc~ a.ttack, ;fll3Jd you dOllble your

-

Slre:ng:th modifier fur clarn1aglDligobjecrs (ind.udi.ng armor and weOlpons). ¥(IU an: not considered to be using l!I melee weapon for ,my otherpurpose, including: th.e use olf melee ,rom hat feats aJ!u:li attack opnons_

",£",n6,BaSICS

You havetralned in the fundamentsls of kicb_ II5:!':nefit: fhis feat gri.iLnlS yt:lu the folh;)wi]Jg ,al]mtit:~. Jiu"p Kiclt: 11(11] m a.y .movt: ufie 5~ft:. -~'ll!a.@ re befor,e

yo!.! make an unacIDt'd artack, Tllis does um p:n::vt:li'l y,OLl, from 't,i kl ng a beaus step' duri ug the l'(Iund as ,tk~I,;;rIbt:d, O[lp01gC I so,

R,(lun:dho'llSC Kick: Yuu may attack two OpptrRt:R'tS that are .ad,jact:nt bo~h to YOIJ and tOI (!.n;:h a'~.hu with a singl'e 1.Immliif:d attack. Make une attackmlll :and compure i! to each t3rgt:'I'll[l uppenent's Defense value, ]IYOtl bit either or both ef them, make ::t singh.: damage roH and deal Om l tll!lllla,lfe to each {lppO'nent you hit.

. lIll:lIln6 maSmRB

You have m astered severn! styles n r m aJrti;a.1 arts that emphasize, kick", llnd cam mesh tnemW;ffethtr as one fluid lighting style, as well as focus them intu .rwwerru[

attacks,

,.. . it ~ M'" "'tl'" I Art" iarlill.... Basirs,

.ri'er@qul!i1 ,es: <'1." . ... . '.' i>, .f>

base attackbonus +3 or hlp\her,

Iknefit: This feat grant~ you the fcllowin g ablllries, Drop Kick: Om:~p!tl' nnmd. you m3Y ~ake a -6 ]llen<lUy 1.0 your attack ron before m<lking an unarmed attack, If youhtt, ttl1lt 3l~ad deals double diall1~!W rUms, Id6+3 becomes ldG+GI ..

.Flying JUIi'~p Kirk: yourn.ay move ttl? WO two 5-ft. squares benne' you tIl,ale .al1 unarmed. attad This, dlOes r:loL prevent you frm::n taktng a bonus, step during the mUJHi as describ~iI nil pagt: 160.

",illillaL ""7"5

Y;ou have received focused traiinillS in unarmed 'combat and amI:' ablc to deal greater dam.age o~ evc-a criitlr:al hits when 'using uuanned atlacb,.

il@lIdi"it: ¥OI.l1" mIaIDIed attach deal 106 damage.

You do aet SIIlffer a -4 ::suarck.penalty in order 00 itdlh::l normal dam3.g~ Inst:e'ad of subdual diam:a!l;e (S,(.'l' Jmg,!' J 7J). 111 addition, a nal1!tru 20 on tile ,am.H:k ron is a threat (5(, CrW13i\1l NilS. pagf: U;4J.

",aSTellll' .Flle FlY", STIlLe Yow; ,per:'innllI lilyl,!!: llasgaJined ill~ematifll!l~d rec:ogniti'on.

P-reJlequisims: Five Sty:le Ad.ept,Hol(ling Mastf'lI)', KIdJIlg I\.!l<lstery; P(me-bing Masll:ry. Thrrowbl.g Mastezy, b<l5!e attack bcrurs +12 or Wgll<f~:r."

Benefit: YOIi.r unarmed attacks deaJfdlO damage, In .. -ddiHon. a n3tllml n, '19. or :m Gli the attack roll is OJ th~::lIl (Sl"il" Cdtirul Hits, ~:qe $64)'. a,nd you IlJO ]onge:r need to spend an aedon die' to rum OJ threa.t caused by an unarmed iI'U:a,c:k into a critical hiit

if!if:1lally, you may maikelvw unarmed a.ll:i3Jcbwnen you (ake the standard atltack actio!], blH [f you doSQI. 'every aU(je:l ylJi~l m.alk:e tlhis round! suff~rs ~-~, pena]ty; JItls-,['tTect does (lot stadt willlii ItI~ benefits of Wamor"s .• G:raclt (y.o u ma.y only brn~fh fl0ln one Qr the other in any single rCJi1.rmdl,b,u l ynu may use M:astlOfu<i' the fjftl1 Style 'Yiith ail of y,crlll Ull!a:rmed attack<; in a stng[,e: rolllld (i3JLlow]~ Ujl to twit:e ali .mrury U'l:tarmed, ;I.tl:aoo, 3S you have half actions tba.t rOI]fi[U.

.I1IaSR!. OY-'-BlJ :;'IXTII ,S'HlLI: ~pk compete profes§[O'naUy with YOtlI ,personal. wruti:al ,artrsS'.iyJe~

P,lierequisites,: M@terof the - ifth Style. hase lIttack bonus« HI Of ~ighl::[.

Benefit: YotJ:l" unarmed atiack_~ d!1:!1I1 IdJ.2 damage .

In a~dditinTl1 a natural 17. 18. I!I or 20 om. the arrack [[,,011 Is a tlneat (s~ Critlml Nits. pafj'" ,1M). Fil:laJ~y. you 1ll<lY make tWill UflllIrnlCd! attacks when you take thil!' sbndiard attack action without suffering t'b~ p~llaHy listed undel' Master of Ui!~ Fi'fl'b Style.

PDIICN,If"IJaSIC5

YOl~ art" h'a:int:d in the fllllid:am~tlllI5 of punches. Benefit:: This mat ,grants yy,ig Ihe :foll.low.ing ab.iHlies, K1'iUck!c Punch: illf y~iJlI. m.ake~. s'U!a:eSs.flld 11 f!aOl]'u~d1

,att~~k. ynu dea[ nOITllru damage, plusyuurr :Strulligtb mmi,i!"ic<r r:ttulLi,pUed by 1. 5 (~~u.llde(l up)!;

PalDl St,t-i.klr:; When you strike an DppD.lH::nt with a S1l.'~essful unarmed attack, the f{lmt: of j'.o ur blow mows him ODe ':i-ft square diiret:Uy away from you. If the target. square islJ)c(l~ph:ll. your opponent remains where he is aud suffers I !Joint (If ~mMI1a.l da.ma,ge ill addiHnn to aMY damsge frlJ)!i!lJ ynll!J.[ SLK"Cessfl!ll attack,

PUIIl:II'RSIIIBSTBR9

Youhsve nmsrerud several s1:y11es 'Of m.lJ:ti 0~ ,8 rts ~hal

emphasize punches ann nel:"\te' touches- _.. _,

,Prel'equisites: Mamill Arts, PlIn.c:hmg BasICS, base au.ack bonus 'I- J or III gtu!r.

Benefit: '.Uris feat 'gmD'~; yW.i t he f(]Uowii~A 3Jbiliii~ Flying Palm:: \i\1'hen you strike an oppon,ent with ~ successful 'tm[imH~d atrsac-l, i he run:~ uf Y'() hIT blow moves, 'l\Jim 1lII]1 ~ [1 three .I:HI. sqU<lPC-S dif't"l:t'~y jfway from you. It the target sqlila.re is eecupied, your oppon.cnt remains when:~ he is :md ,'iI.Jffl:'ni 1 d1 subdual d.amage in adrli1iioill to <'I ny d:unage from

ymlT~uce=[uI ath"l!c.k.. .

Rai/.1 J:'oucn: Once per combat, when you strike all opponent with a !ol,K"t't:s~f[d unarmed attald, yo'u, stun the opponent fur on:~ rnutltl In oud(lUiontJo dC0111j rig yuur normal damage. A stunned agent caa't act" hG:I(l~c:slli~ Dexterity 1::m[ll,l$ bl Defellse, and attackers geilll ,+2 10 Mil him. This ab]1 ily t!ocsn'! affect OIJP cnents '~"11 ~l Din: unreune to t:riUca~ hits,

SIIB'TTBlI'''S BLIIIIl

You have mastered <I V 1lJriety of hl)L~,lIking and! shattering tf'chnil1uE."S,alitowmQ: you to destroy lnaeimate objects with ;drmni.ng ease,

Pr~l'~qlJisites,: Imn fist" hase attack bUI.fJ,US + J. orr

llighl:f. .

Benefit: An of YOIlI' unarmed attacks {lo at leas.t idS dam<!~~ lit notirlghe:r due to i!:ItllE'T feats, class features, and abilitirsl. Abo, yUi! quadruple i(4xjyoUit Strength "!i!llodifier wl:len tlam,!'!,f§il'lg ,HI obj~ct.

Wht:n you attempt tar break an 'I'lhj.~ct US,ll'lg brule force, the obj['('f's Breilik. DC is .reci,uced by B instead ~f 4r.

TliRBlDllIG BaSICS

¥ml bJ3V~ trained In thefimd3m~'nI1l~:SQf threws and

sWe!eps. ., ..

Bend"lt: 'Ibis tealt grants. you the' foillmvlng allJ.I.lti,es,

Flying Tackk: Yon lilUIj' move one 5~ft- square befere ynll m ake a trip attempt This doe'S not IlTl.'1Jefl~. y~)U1 from

taklilg a bonll~, stepas described on pa ge. 160. .

Foot Sweep: If you sU(::c~~fiul.ly I.rIp ali opponent In m~]~'l; ('um!:iat. you imm~d.iiH)tJy receive, ss 11 f"~l' action, ::I single attack agalnst. that oJl,ponent

T.".IIIl1,Inll ",as ..... eRS

You have mOister.ed several. styles of .mamal .. rts t'h:r~ emphastae thmws ;! nd sweeps,

Ii'rel'e'q'uiSlirtes; .1\'1arUa.l Arts, Thrmvi.n,g .BO'!:>it's, base at:ta~k l:U)nu~ +JI or higher.

Beil1efit: This feat g(,~,r.M.Ii, you the foll.owlulj!; abiiiitlpsJFMI'I!} Thmm: If you su.ccessftllly tripan iJlPpon~tin melee cnmbat, you may mov,e that np[loHf!olllll to th[~~ 5~.i''I. sqaares directly 1liway fiol1J] ,YO"lll. ]f IiI.e t.arget square is occupied, ylJiur OfIpolU.'n! remalns where he is and suffers 'I rl4 sl]bdl!lUlI. damage.

T~k(' Down,: Once per comba'l. when you successfully bi]'l an oppcnent, you stun him for one ,WUt:1Jd; A stunned agent can't ad, loses Ilis Dex benus to .Dc.rellse, and att:a,ck,e_rn rece-iw ,a +2 hnl!'!n.J~ h11ilit hD.m. ~ This abiility dI(I~n't aff~t"I: UPP{l.H.f:nts mat ate imm,u;nl<: 'W critical ruts.

III •• "' •• ·S BllaeD

Y01l1 are ahle h) dJ~Hv~r<l rnp~d ,string of martial arb attac..J;s, at the price of 3lccura'~y,

Prere'~ui$;~$: Martial. Am, I:!a~e attack +3 or Ili,~e:r,. Eh:m::fiit:: D i!l:riflg yOLU' Dl'St attack of tk~ ltO\1Il.d, you :may m:aJa: one extra m"111l1f'datta~ktha't normally Iak.c~ ;1iI, h.a] r ilt.:tl~ln. EvelY attack you !]I ru.c 'tl:D.i~ rulWd [inClud:ing these during your first a1:t13,r::1l: ad!(J]1j) l!!lIff.er.li al-:.l penalty, This efJ~ct does not stack willi,. the benefits of Mastn 'Of .lit· H.rt1't Styl'e or Master of the 5.ixih Style ~yol1 may only heneilt from 0'1]1: or tin: ih['rt in any s;]Dg4c round]I,

Transporta lirll'l a lid chases are an intl~grnl purl ofthe spy gerue....iEli!pel1 mVer5 becom~ mure al]~llil_ at p~[llT1Jit and escape, fighti1iilg from a. vehicle, and ~\I\~Jl, ~:mli:.lIUlIg [WhEil riley want to. of Cl]ll~t"Ji!

~II liUD In r"e lime.'

y;()U are a maste:1t ofk:ick:in:g butt from the driver seal. Prerl:q'ui~mt'!5: Drtve By, One Hand 1(P]g 'ID'e WheeL. .. , baseattack tU;lIl!I1l$ +6, or Wghe:r.

Benefit;' Y(lU suflt:r nal penalty wh·.!]I ¥noo,tlng from s velLlid,e <1$ thle ddver.

t/J·orm,al; M@,king :!ilL attack wWl'e d.riyj:ng .normally results In a -smodfflee tothe :!ij:a,ck roil

Ba.slT

Y~'iII can lC(laX a damagf'd vehide to (ontiMule

to perform, .

Belil,Nit: Y6r1ll mary i~;rlilre' any- pL::':nah:iest:iJi.ised by the fiP.1l c[itic.ai slJiff!e:red by 3vehrid~ ~Oll Mt o:pe:ratinS;

ElABY IT

C'''l:IIS'Smll''-

You l'Iiave m,clre man <II NnI,e praettee w.itlLleapmg from one vebicle to another, Just don'tleek ~lnwtll_ 'P!'(lreq IlIli~u~es: Daredevil class al:ir.i1ity,Ac:robat].(', ~~Iiu;Jit: "f.[Ju may add.i±il!If '!fo 1.1.1" Bo'aling. Drivt~, or PHot $kU~ [;';I;!i appropriate, roll IJIdt'd down) in:lI:!Y :iI~1('l'l"!pt to jml:'lp from O:lJ!e mO'vlllg vehiCle 'W mliutb.~r; FU.rtlIer, you mayreduce the d: a ma~t,: yO!;! htk\: Frmn deliberately 1 eapill1lg out [j f <I 1IJ'H~ving vlt:bidt: by lpo.unt per dle [to :J mini:!tr:tullI. oj]' Ip.o'fntper die).

uerenSIIII:' BRill I".

You 8J~e an expert at cllH~i]ig put.llllH. Prel'eq'uisib:s; Speeri Demon.

Beller-I: Prnytime you Tl."~'€i \!~ ~l!lt'~.~ I ty Fhl!tnlln.t: i<lancuver table - (s~e page .i 81J')' while pE:.rfurotil1g a Tu,ey maneuver, tha~ penahy is halved! (l:Qull1Inedi dOWI!l1 1:11.11'1]'mum!)" Further, YU!H eritical threat range i!i increased by I w bHt .I:[]aki.lilg prey maneuvers.

BeIll'IILI.,.'DD' ne.D9

Y t1i!& are an exp,ert at m,ili!'Il" the I]~il:lg ll'l~ t·rm.~ph.: lItmes. and structure of your~htde m 501lk up damage witholllt~osjjng pE;:'rf(l'~.~J I1JCl:.

. ~rereqllJisiTt£::s: "'HoJ d 'Together Babyr, Ov'e'rsteer.

IONI:.. I-'IANU UN I HlI:. 'i.~HlI:.I:..Lal~

13~'nefit: YOI] ¥~hid!e gal~!lS ",.2 h:!i:OO:m~s5 1rga]ilst censha.~ da !1:t;1~~ and allcrash or impact dama.~~ is reduted .• by 1 ~.Joint per die (1001 ill inimllrl'!l elf I .p~ir!tp'i2'.r di~J.

."'IfS 1111

¥QU out: .m expert at hitting ta:rgets as YOM .raoep:ms;~ tihem.

rr,ere"lUi5itC5.: Rid~ SllQ'lgiU:rh :bll!st; O'lHaC~bonus t-J or .buighn;

8e:Ii1HJi~: ¥,QU may tg:mlrfill:pW m~ :Ei:rst- Zilil penalties fO'f !he Sl)~e.d of yom v·ehlde when miling alit attack from a vemde.

Ncmn1O!I; Dihfen;.mdp"~.~!llg,el'.!i ~!JIffer a -:2 P~1lUy torr]U£"k :!t~.@,('krQlI~ for ev~ry .50' MPH thor j/(O'_hi.d!L:is traY,e]jJlg (ro~nded. ~(]W[I].

6rT11a ralDIL,a.'TS

¥nu a;f,e- Wf'~ I ViE'nlea. in. me te,c~Idc1l1 aad p.crrm.manc:e de-iall.s ofa wjdt.> variety of vehicles,

Plrer'elqlUisii1be5: Int 131', Famlliruity elass ability: 6elleflt:l:lQu rf,r4ill ]] ilJif yQur fa mi:li 1!flW IJO!'l!U!s (mu1Thde{l dm'ln) wiUt :! numtbea' ~f '!.!'el1iC:~j(s you: have previt1;iisly ~l'IIui wE! tnt' f:lIiI:lH.ta.ritly benus ",'fili,. up' to 81. lfI1 @lximllm :flNmb~ of whlcl~s: e([~,aJ. 1:0 y<ourlntdligel1ce Btll:iJlJJs. Each li.rut: yOU! 'become f<Williar wiflJ. a -new vehiele, tim JlID!V'ioll!s one movesrn~oltllis ('at~gm'Y and om: of YOU![ other fan~iUa[rli'es [0:1' Y'Oi!:[[ choke) is d)roO]lped.

£xl1mplf'; J:H:"kson,a wt.ut:dllil,ar], cheeses to H,:p-lace his first famHi!lri~ {a sports car he's [lamed. "Vasha"] witliJ a newvchlcle, a streamlined motorcycle he calls "Scarlet." Vash::I .. I:IOW moves. into Jackson's extra, fam1liarlty fl'al. ri:lIlli~y, <Iud he ga_i11S half his fam.iJianty b(l[l'~s with ht::r. H~ ga~:ilS Ws filiI fami.l:iarity bcnus with Scarlet,

FIRm RanD

You are .good" <lL m~lirqhl.ir!.i.!lg control of a damaged vehicle ..

Pin::requ.isites; Dex 13+. .

Benefit: You can 19l1o.re lip to the fiJiS1I -4 in bafl4i]!lg penalties fnr v·~h kit' dl!lli.l.age or terrain ..

"HIILII m5e.,."eR .1J'aIJIIIH

You can contiim(' to limp a vehkle along that other driven W{lU1.~. consider wJ1e:cli:etll.

Pt.~~q,ili:S:iiltes; EOImmarity class ability, Hnlly U .. Sene1iit: WlleTl <I ven idl~ yo 11 are driviug is first reduced '[,0 U ,o:r fewcr wcu:mt!s it cnntinues to o:p;E'I'dte :.1S Ifthevehicle were' r'ri.ppll"ii f~,f'f: Vdli dE' Do.:m.a.{jC'pa,f}'(' 191}. Eacb time the vehicle is da.IDlIge.d. aftertnat, make a nash ched willi a +5 curaul .. li;".,1.' f.rlOil.iI1e,r ( ... 5 to the first roll. +10 to the second, ;-.[ 5 to tbe Lliircl,. and so on], Patlnre with any of th~~'mll ~ rt"dur('_~ rhe vd].~cI.e to disabled status ~d resu 1 t'iiLn ~ crash, Apply damage to tile vehicle arid <111 occupants <-!:. nescnhed 'OIlpaf;i;e ]93.

'""11I1B9SIGRTS"

You bow where to sh n nt vehicles for mffiX.irull1n ~fIcci ..

Pmeqblis,ilt~s: Int 13+. Grease Mmlkry.

Benefit: ¥Ollf critical threat range Is il:lcn~a's~d by 1 w hen Utl'g·cting a vehicle willi 'H! Qft~ ('[t. tf you score !:I crl.Lic<l1 hi~ agalnst a v'ehk.k you may chouse .. he lccation (If d1E' erlrical.

11I5Ta"TIIIITUJIRE1

You are a master :It cireumveating vehicle security;

1Prt:~qlili'sites: M~~d:m:[i.rC5 skill 2+, Ol)en locks skill 2+"

IBe'llefit: You receivE:' a +2 bonus I (] all III LtC:li1j:lts to foil a vehicle '5

securi ty systems. Further

attempting tu npen a. locked vehicle or s,hul. (little witholJt ---...._ •. the kej"S is a free

action for you,

daCII.aIlBIT sm ....

!/Ilhen it's time to start rufll'l]flg, yuu'.n: alr;eaay long gone,

i7er'eiIljuisltes: Defensive Drivirlg.

Benefit:: At the start of any crn(,~se you m.:ny roll an additioMi1lll. (16 fm the initial L~~d roll and kueptse LWQ dice' you prefer.

N'!Jrm,al: .A fixed 2rl1.6 ru~1 [1Or.mally d.etermines tbe' hdtia~ Le-ad for a chase,

'Speciall:: TiI:is feat may be ~aken a second time, aJ]'o~ing the age:)11i to mll four cli(:e ttl dlOUSC from,

£alle naucell

y~u are higbly ~k:iUed ar weaving In and out of Ira me 31Thd ,o1th~ nhstaclcs at high 1Jipcl:'d... ~renq:il ~~ites.: Driv-erskJll 5·~.

lI1!'~nefit:: You may Ln·:;!I. I.ig:hu. 'terrain as close, or- close terrain ali oIlclI,.w.liilc operating' a ground vehielc, further, you g,ain .ii+2 ttl' an 1'00115 to avoid collisio~ wHh n(ln~movil1g obstacles wI:! ih· n[lt:'roHi ng: i:lIiIy~"t:l1.id.t:.

LIIC. IT BDIIIII

You c:mpatch .::1. vehid~ back tog@llier with duet tape and hiullblcgulIl.", while il is movtag,

Pr(;di'i'!q'i!firsi~f5: Elhow Grease d ass ability, 8~iI'idit:By s;!'ieillil~ll~ f~)1Ill'half;"OImQns YOll am anempr to jllI')f'-rig rep-am to- C~IJllIpensate for the dam.age from .~ vehicular (,l"itjC'BL The DC is eqjLial to eight times the nu:mber of ermcals the y·ehid~ has .r~eh{edl.

_.

IJF.FellS'VB D.fll,DS

'{Uti ~I!Ie ,~,I:li c'xperrr at. pursutt, r~lI'eqlil~:Slllibt';,; Speed. Demon,

B~n~fit; .Any tim.f y'Our,~eiyer-ape'IiLlI.lty from me lI!;:]In~.ver t:3bk [s'[!'(?I!~lfFi88} whl:l~ p~'fomlinsa pvooatJ:.lr m,a w:::u Vtf; i.h(lt penairy !l }lal~d-froullded J.own, ru LnTmmn ]}. fua1hfT" YOl1r critical ~a;t range is increased l:Iy '1 wml~~p;red,aIDrl'll!~HietlVE'r~L

. l ~

.De RaD! ,RarBe _Beef-_

You can st\ll ~~Flea 'f~~ " all tasks, whll,e nri"riRg l.ike a marlllJl.am

IIllle.sme.lI 'til J j dat ".ti.:;; ~.. ~'- t' . .-j_ -

.:. ,U"1r~: ~~,\I;i .a,· :;l'!fO]'LJJl:uffij :ii.""" .ilh.~I¥i. _llitgcra~LiES.

Pln!\~qtlISI~~: Fum Hariil.

Berll~t~ "{I 1l1l1'('\f':ii,'~ 81 +:1 \irioiUfiler to, ~lh crash dJ eCb~)YOI] :aho, ~ed!l1ct'C'rasbd.aIij3g!~ hy, Hi:6. ]n addt'l:iQ,~l. O'li' recerve + 20% to yo~n: mIl to see If l{tj1lF vehicleis 'i!lIPri@,lIft:et 11 erash,

l(3}n, ce YOU're.~ hw 1~E1,tl,.y.'mu ... !'J,~.~cr give p ~ht: hUIIL Prereq IiIli~~ie-s~ O~Y~Drivmg,

IBenefit: the miJJim1!niI] lead the fln;y m::~;ds :[OIT!<llr.Jt: any fmislning maneuver witHe you remain ,t1 predatoriIl, the chase is h:!creased by +5tel]gthLs. O[Jjc~ P!i:f chase yOy,

.:I h" ., ,l,,~ 1

Illi'ly convert a prccator t ·rt:<IIt i !'l.ln a ~[u<.lica SIIJ!ll'ceM

w~U!Oul sp~wiing all action. diile.

II'De SlIIITt;IID Yau :uw l;xIu:dl:m:~t1. w.illh toQUllte.!ll>atin.g:.for me hum.r's and tams of h~,g'b.-speed chases,

P,~erE1iquisitts; Base anaekboaus + 1 Qr~beI'. Benefit; Yuu do ~O[ suffer the -2 attack pmaJ:ty fhl' bcinJsa passe[lger in ~ H:1[]VI!lg vthTrJc,. and Sl.lff~![)i~a -4 attack: Pf~aJl.ty as the dirive~ {~f a mOivfl'lg vftti,dIE.,

Nlotrmal: SWeT'!!'tiI1S '@IP-i 8JTuli j erkl ng llt:::Jilc'Opb:[1S mau me.l"riib.~e firin;gpla.tfoms, remllties start at -2 3l1d ~i;l't1 90 significantly hi.b~·(·r willen shoolIing from. 31.rq-vm.g vlI;bkk as 11. p as:sen;g:e:r. Dnvers no~ 1111111' jrac~ a -6, pe.l~al1ry when shootin~ while' d.FilvInS"

reST ,Lap

You ean break ill a new vehldeiitl no time nat Pl'ere.qu,isitJ::s: Wis 13+. Fa:rudliarlty class 3bmty. Beillliem ;li\i'hen you begin work tOI acquire

a [anillial'.ity bonus wiilia lle\!V vehide, ytlumi!iy spend! t\¥o lID.'iUtfITUpted n.oms ex.amiuli:li!i and operating the vehicle. After the 1:\'10 ll.ml1'5 you R"~eiv'~ half YIQUI lJ1{lrm~l f',lIln.maifi1:y ]i]o'i'lUi!l (r-OU1i1ile.~ up). 'fhll'r-emai M(l:~r uf ll:le l,wnUs; beeomes a:vallaJbl~ 'Sifter tile usual p~riod (see. ~~owj. ..

NQI"i!'II3 i; 'Wli~e]m'l?:li!.milli<t l'u1OO:l1jwpr,n:rtk~v.:i!th a venkie for oa I:Hl.mber fir (Ia . .1l'S 1~"iJIJ~] to ZO mi.l1tis the.ir Wi~ilom m~}di fief b~'of:t? lht:;Y~~i n "lln~ rjIJ r:t11H!lnly honus.

lII'IIB .• ,qeu

Yii:l1:1 .are aJi:ept :at...~ld[L1g out ro:rfi1111ep,ce> a:l'lmgl])es.~I.!l,g. w~l&. W3j' to I!~. so 35 Ilot to fight wiiJb. sudil~lligU!sl:S.

Pt't.:r'cq'l.ll$'i~:. Pjlot skil s-,

I

RCil1efut~ r~1i m:!}' Ihfeat tight terl'"aLtl 3!> elese,

o~ ci,~Se l'!!rt'olirJl ~S[]l~l.:':rl. w~il" UIJ~il'fhgg, !'!!~ ~~r,el'3,lt ¥~u als~.$llil]J a -il-2 to sa'i!in.!!l, WoVl'S VS, ~]llo~ives whIle" .ma:rufl"''In .. ~r,<lfL

nIese reahi fm::U6 on gdtiug ,a;ro1;!:l];d q;uid1iyalld (liJ.ick'IYT :;!I1d areHiI.!li~fOI£ qu.ut.e illSfFldfol[ aLI s:pr~.

'~ -

.Me:aIfFB£L

y(li~bave leaIjlledbow to CUsm.oIl tlieimw<tct of iii foil!. ,P.n:req;l!Ii~iit§; PipX ] J +, Pi'!l'l~ ~klll #. ll!imfu~1'! skill 4+. IBenefit: YO!.ll L'FJ;[IQOO ,d;i!_magf ~fflt~ frOID. thf'lirst

I

to tt of any f<ll1 h:.,~ wh~n you ~l!In 20 ft." YOI.I . .only

suffer d.OImage' fior 1 0:).. f'i.:Jith~r, you ma,y also vmlmtaruy rni..~etlii.~' [lC rjf:l Tumbl'(' cheek 1:0 fmtlllfF .m:i.t:igiltl! d<.tlil:lJageI'T-om ;af,aU, 'Fulr ~lIch*5 m.od.i:l'.ier y~}~ 'ad'q jf]1 f.h~ TU!mbh.: DC" {I:al!DJiI~l: .LsI 'raiken as ~f theia U W'e1ieKI ~el $l1mler (fl'.g. tiy adding a +-]0 mtldm~r In liul:. 'DC, YO!i.i wuld ignQre u~ 00 40 feet o.f fcl1fug dilm<l,ge). Y(I'U rnnst sNit !'ia('cE~d wWh YOl]l' Tl.lmll:de decll::

Qif suffrev f~e dia:I.l~~ge :rrQm th~hill mstmlOf .fa:I~.n, m.i]].us: thr-fjrst ],0 fl.

HIII"en .lIn

You art a fleeting shadow, ut:Hl".ly ID.visIble even as yml rush past opponents,

Ph~~quisites: Im[lmvl~tI Eqi1il.i:brium. Hide ~l:iI1 8+" Muvt: S.~k.lIny skit 8+-

Ili!e~nefit: You may move U!p to your normal speed w:ilh 110 penalty to ynur Hide or Move S:il~nlly skill checks, 'i o~lma-y mHW faste:r than your Mlm31 speed (e'.li!~ you ,can run] Vltitl1 a. +4 modifier tf], ynu.r Hide and Move Silently Des.

IIDPlIlIlieD £."'£' .. ,.111

You ar-e afult> II) perform acrobatic maneuvers on high rooftops, sloping ledges, and other precarious SLUfaces willi renJ.ut.<JlJk ease,

P"e;r'e(julsites: Dex 13 I , Balance skill 44-, Climb still 4 •. Benefit: ''{'Oll .may move up to your uonnal speed over precarinus surfaces Olf wb:iJt:! dimbi]]g\t'irith~m penalty to yo,Uif Balance or Oimh skill. checks.

~III11PIlP

V;rmare able to quickly jump n:!lrk !:liP after a fall. Prerequisites: JDe;:{ 13+_

l!I~n~fit: You GIn ~ .. tand !.Ip from a pnme Ilositilrjlil as 3 free action mtiher thaa a balf action,

IIIIIIIIII&1':8:116.IIT

.By lul:1ilblin g :llfld spri;[Iglng HI. ueexpected dlrectiens, you call mate' yourndf dif6ru11: ito hit

Pr,ereq!1!li5ii:e'!O: Dex 11+, TlUlnble skill IH,

IBene:fiiI1tr; Your d'Q,dg~ bonus, for ftgllljM defe.nsively {Set: pt1f)'f 171 J Lq inc.l1lfllSem by +.2. 'This !)tacks With the dodge bonus yUIJ ref.ei'l.re whe.n figbting dcft]lsivdy for having m~n' UIIIIIl .5 .ranks mthe Tum}]].:; ~kH1, but may Dot be cornbim.-d. with the effects of Eil.]ll~fti~~,

Further, YOlJr [Jenal~r to .Id l;;J'ck rolls wb~n fighting d~feruive.ly is liE'du[:'E'd by half (from -4 to - 2J. This feat does not stack wi.m other <ibmtiesand ~a~~ wlddl reduce ynur paJalt'Y flOor fighting defensively.

",111.£14 ,n.SeIlS

YOlilT natural skills as, a. thief havebeen filll.c:1y honed by years of '~X"P[!ri.c'Hxalld trainillg.

P,re:requisiites:: E._';(:apeArtist skill 4+. Opl"Illm% still. 4+, ~1eigh.t of H .. ~d s'km 4+.

Be,lIlefit:: You m,ay use eact! (lr.h:~ following abilltie:l, ono[~ per St.'SMOO, plus au adrli.tiomil. 'time per sess' (I,I'! for ev€J')' fo,1I.I]' a:g:ent level s y'tlU have atl8J~n~d (ul"n:emom at 4tb. level, twice more at 8th level, etcl,

Fast Sl.i'p.: WillI a suceesstul Escape Anlst check, y@>u shrug off your bCitllds il1h ~d f 'Ih~ usual time, Willi 3 ,m.lle'll! success, you do so }tl a silJigl~: fOtlrul

...

-

Fil~r Pidi': WHftl a sllJc,"essful. Open Leek check, youpict theleek in balf the usual tim.e. With. a m.iticai .'l!lit:~~"" ynu do RO tn :'l 5~T!f;l:]~ llUlUnn.

Fast SW:!.lJ1;': You l'l1.~.y mak.e 01 :Sleight QJ Ha .. l'ld skjl check as a freeaction,

Sped<'!ll; If Y!lHiil have the Qui.d uSe feat for any of trnt'~~ ~lin~, ill!' i;'ffed~ ~1 n~ ~Irp]i~d (~ftfr'fiJJ[~ ~ffects of this feaL

,SPIDeR IDa,.

YOUl3!ff sop:rnmcoo at dimbjj]~ yl'J'IJ !lave no trouble neg~tiati'flgwd '():r~l:ip!peorysuifa~,

P!l'ereq~isit~; Jmpro",.-erlEiquiJi.brlum,. Bala!'l!~ ~km 8+, Climb ",til] 8+.

Beuefit: 11 oumay a.dd: your Dexterity .mQdifi.er to your skill check. wil:leru c.limbing. lWs bonus is, in <lddi~ tionto any oilier modlifiets to llie m]l.mt::]w:J:ing any other :!I hmty modHlers. Addrl:n-ion:!lily, wh~"]i] making a Ealml.ce OF Climb ffie!Ct, my .modilfier to YQtur DC from. §1ippery. wet, or <Il1111~ed surfaces ilsredllloo:] by }lair i[r'[lUnding d[Jw[I, mimi imum ~ l FUl1~l ny, yOil r {lII[I(J!l['l1b re(j~.iv~ no bOinns to iQ.trtntl:. YOIl when YOl!a."fe cli:mb~ng'"

rRaCeL,8S5

Yt)UJ have developed the hal:ln of n:movIIl,g ~.[,gHcS. of your presence.

Pr,erequilsites: Inr 13+.

,Benefit: 'fhe DC f:orooy attem.pt to notice YOM preseace or passa~e (i.e. wheth.er yml'.re· in the ~sllrn.e· mem SiS lli~m nlGW or hO!v~ h~t.:!l h!Cfnrd i$ i!Wn:~~(·I~ by arrumber equ <lil to yOUJ .il1!teIHge~ce !1IQ(iifle;r. If YOin am 1'10 Iffngf':I p,¥esent and. this arljm>ltSilit .IDC to spat rou Lo 10 ~.r mare, th~ TTIl.ctlif;at (site lHfge S!OJ~s !'eqJlJI[rerllIo trace your s~eptS.. Furll!er~nfl rm~ Ina)! Hl~(' 10 or 20 when rna king a skin check t{j netice y·Otl:rpresencE': orpMsage. TIl ls :~ hu~ i 1.)1 W~J,tk'> 'til he~.i]!e] Ul.epllrsuer lsrH8!k:illll'!: an oppOfltd skm.check or nm.

6HHRFEIITS

These fears offer more equipment. ~1td,gets, and. even vt:hitk~ 10 agents With. the .rught COlJinfct£OID).

£XTIlilIlUIIGI:'r

'inu have a. fri.endil'l the e~l1i,lil1~u;::i!lt dis,pe~sil!l1Y whol can provide youYlrifb ,~)ltr,l [.[!unprrU'nl"

Be,nefit; Y QU ga.iin an lIt1d1.11onai .5 budget p om:1]. riming the (l{.'.arlHg Up phase 'of each mission.

Sp~dal: This fea.tmay be t3lken 1Il.p tof{lurHrnt'li, each time gtolnting an adidItnQI'I~d ;, bl:ld~1;PQhJJIt£ hl1l:l~NI1{"r m i~~Tol].

EXT.Ra R&IJ 5PPPIIIlT

YOli. hai\1,t: II 'frh:nd~1l ~.~l·Re~C:ln:h a D'~dopm!mt dttpaITmtt.nl wno ('ail'il provi~i1; j'iPtl~¥ith extra g/.u;lgets. il1l:~II~fl}t~ Yougai~. 2: ,a.d,di~hnwJ g'<!rJg~t points duning the U~ad!1g Upp(ha~e of e;;JJdu, mi~5~on,

Sp~.ciall: n~is r~lIt IIIllyhl1 t<lh"T1I1J'p to fhul' times, '~<J,cb tim.~ gralJ!ting 2Mditi.on~1 gatlgl'Epolnts per mission.

Sllillar:lI."e seall

You C 8iI;:Y 11 siigmJ:tilfCj:liece of gear,. A:g)eilts fr~que.1~.tly~n('~udeper:sQ[la] fliQul:is!ii!~ em $igu1;u are .. gel1r; or lise it i1il.p·f!ITi,cl.l~<liirlJij)tkeaMe ways"

1e.e:lilefi~1li. You may :select one piece of :g!:':ar (va!l1!~ at U!p to 8 buclgl!l:. po,.i~llSl as pe~~m~.rn.t p~r.lQli;;J1 g~.:;l;r.. TIlt::St: bw~gtt I:mu~lt~ a~ ~p~ijJ~irl!l:l.ep~nJiJ:~IlHy ~. ~mu sUi.!1mtard a1l.otltu::nt, [lJf:I.di may tlJot lbie' s'hll:n~(l wiHii !'he budget pD~[lts of o:tll~r agel.ts, or wah mlildgd pl.l~fi(~ g-runedi finm1!lny otl\i!~rr seurce I~uc:has ~tb:r fea;tsJ. These blu:lgetp o.unm n:ta'ybe srel1t en a sil1gie piece of ~,[l~~gadfilit·~ gnif ilnd i;I", Up.gr"dl"$ .. ¥[lUr .signatrJrl." gear may b~ a W@i1POTI. Any 'budgetpo]nts ru;lt sipeit'lt on. Y'1JI!llr signature g:ea:r an: lost,

This feat may be taken up to four tim.es [by 1!IS!ng all'plkaMe feat si.ots8Jst'lI.ey are canHl~), gm liifi!!lg H additiofiilt :I:m(tgetporntsto be Spt1'Rt OJa yotlt sigl1.tJ.ttlre !'lear each time yo II take it [for 8J total of 16 BiP if [LIt.!: reali. is taken t1.'1i('~,24 Sf' if tt is tOlk~n three times. and 32 BP if i't is t:illi::en fuUF times]l, These m:l)g:i.tiol1<!~ hud!get POitlil!;·m;;t.y hli: IJscd~[J tiJP,grurl.t UJ' 't:X!diLa:ngt:)lOuf. ~gn:iln.uf' ge;;u:, (f'.g.. add~ts:ht .. s, IHalcf'"~, ~11~ a !lIipnd ttl" smpernfieJ. 'W1u,1l. ~fiIgrnding,. y'~u m~y ~pl!mil ~p W 8 bu:llgt.:·[ [miril" I[lf eaehtime YOil. n~l,i'\, l,,~,~n Ihis rt.~!, eves if YIJ>1iJ dj dn 't spen d <'J]J thel:u;I!J:.g:~polnt5 wheir! y()i~ 1'5'l'l'it g;ifllf'iI UU~ si~n3ruR: gl[;';;)r or [i~ri.l'Ig pmvfiHI1~. ~1J'g)ad~ .. 'fbj.li :li; thE;:' {J11i~yl'~m.~ wl1 ~n yot! 1lrl!11Y 1,!r~g:r:~Ji,E' Rr6:?l.cbau~l:' .yUll~ r ~i gr~ilturr ~t~:r, Alr.IY b~dgtt j1oiut;; uyL l.Illmedi;.].lel!y S~enIVi'be!lltJlle teat Is lal{~]]. all :1l.dd1ti.onaJ. tbneare lost

:D'llMg agen1i creation, yQJiI may :speml~ersona] bllldgettQpilm::l1ase additlonal OptlOlI1S ffolr. }!'QUJ sign~Jru.ru gt.~,[.wh:ich are 1h~1] nmside.~ part of j'l'llU pt!W1!o:!ID!f;:;!i)t I~~~f. likew~se. yo~. l1'lo:!y Sl~t!l!d pout Qr .~ mi~5iol'l\ bm:'lgl"l IOI]'~rchal'>'~ ~,tI{'b opHtlm, hUl' ~:bt,y mlll:stilieIl be rew[Jled ~;t tbe ~'l]jd ,~frn'c mll:~iQI'iJ {ul'Il~ tlley are ~jsre!:l 018 p~rm.a 1'!~l'Itill th~ !w,a r de:;erip linnl.

V\I1teneYe( you. makie ilil1<1ittll.ck. O~ !iUIC'~!;:dl. uslll.g y,(mr sigirl:! ru:m gellr, yuu rt:c~ivl1! II bt11fiU.::l of + 1 1'0 dH~ roll, FlIrtIter,SJny' arum] rllc!~ ~ent to mCJiease m~ 15 us.hag yoursigl1;<lt1.u·e ~ear receive 01+ ]bQJHjJ~ ~this does Mot afl1E'Ct the cUe e:xph][l].ngjt.

Spe~~I; If y=r soigl1:nmn;: g~lIF l,!i l[l5l, 'y(Ij!i g;1i!in. 11 Sloll:'n [lbjCl:i. h1ll::k.grutlW~. (S;~"tp.l1fj'{" :98)' ,at no cost. If yOlttl: s:ign.llture geiBf Is cl.~5lro-y~d.. you g;ahl! a

perm;mi;"l'Illm.iss,i(~1l bud;get bonus of 1-1 for cad]; feat lllvestL'~d 10 tIte stgnanee gear. TII]S bonus Imd,get may he shared willi othe[<I~mt~ as [IOm131. Y 0iI!.l .may then :;,pet.id one or more feat sl'ol·s 111 acquire another piece of signa'lun: gear at H late]' time, beginnLl1g with a fresh ite];u and upgnu]inl!:'; a~ deseribed .. au mle.

,SIGna71111e BaSSeT 1111 1111"'1:£8

)':r,m WIll n it IHI. use 11 signature gadgr.::l or vehkle, Agents I'reqllemty .include' persulHIII 1111[j~ishes on signajun' il.l:'ms.o:r use them iII particl:Il ar ways,

[B>tn~fit: You may select m:u:: g,au,~e'L [!!tp to .3 S\l,cl~t pOimlts)'I~ permanent personalgear, These gadget points are spel'lt h:u:lep enMntly of Y{lunt.a !'IdaI'd allotment, ami, may not lu." sll.m:d v.~iru the :gi<l.dgd poinb of otbe.i' Ol.!!(el1t's, or with gadget: points, ga ined from anyother SIH.lJICl: (su.chas other feats]l. These picks may be spmt 0[1 a :slugle gad,get fnu\l'chkh.: and it::; ulJ,grnd:es. Any of th'~ g<idget points not spent on yom si gn :;!Ui.f~ g[lrl~et (l(r v£n:id.!<: are lost

This f~"Jtmay !.Ie taken up' to tbree 'tim!;'s (by Ulsing ilppJ i(:~ blt' n,:a~: sloEs as ilieyare !':3mc~U, granting J a.ddil uomll g'adget points to Of lIlS00 (lin your signatur"f gadget ()r v,ell ide each nme you take i I (~Q]" a total of 6 GP if the feat .is taken twice, and 9 lOr if 1t Is taken three times], These ilIdditiofJl:;li gadget ]]ol[JJI.:s .may he used' !_n Illjlgr.'ltde or exchange yUIJf signa.ture ~adget aT vehicle (,~.,g. add options. to :111 a 1I11ehc (:',aseor €xcha.ngc a Il.UoH.m::yde· Fell!" an SlW)..Whti1 IJPs:r.aiHng, yOI~ may spend up' to j g~dg("f points for eachtime YOll n;ave taken this feat. even if you didn't spend OItU the gadgtl PO! nts whel1. you 5r51, g)l iuecl lIiae sig;nrurure item or during previous upgrades. This is the oruly time when you may upgl'ade or exehange your sigasture gad!get OT ut~h Lrle... Any of the CII(id.it[or.Jial g:adget PQl rus [lot i.mmed.i.ate1y spent 'i'iihm t:li!I.~ feat is taken aseecnd of ili!ird time 3K lost.

YOI1 II~ay always slle~d gadget pomts from your standardndssion allotment [or [he team's) to pI.]JIt:~,as~ additional options. for II signature gadget or vehkh::, but they must thel1 h~ F-l'!urned at me end of the IIlissim1 [unless they are Iisted aspermanentin the !:l:~J tigct or ..,,~l'Iiclc descnptlon].

\i\l'hl~m~""L:"r you make an <'I~ll,ack., maneuver, nr sk i.1l check QJ$ing your si,gnatu I"-eg~ d!§cl O'.f veWde', you receive a hnnus uf + Ita the roll. Purther, any aetinn dice spent to increase mils using· youI.' si..gnatu!iftl~ gitldgct or vdLide rec:eiv,t·~ I 1 Im.lIus hills does nol ,am.:cll. 'l1le dle explodhilg:}.

Special: ]1" your s:i~najlllrt' g:ldgcl: O. vehicle is lost. you g;jin a Stolen Object background (s,e'f pG'!Jf' .ga), at no, cost. If ym]; 5 [gnatu.re :J;J1ad~et (IT whidc is, destroyed. you gain tI permanent banns nf +2 ~adgt:t

l,}oi1'1ts a,j· tb~ sl,,['~ of each nnssion :fO'T each .f~at inve"stedifi the stgnature g,adgf.:'[ m vchiele, Thl:'s~ g';adgt[. poII1t> may be :s:l],aretlwith other age:llhl as I1(1m'iiJJ:i. You .may then spend Omle' (If moil" fC'3l SIOfS to ;>Jcqlli re :mn tJI.cr 'si.gf~l1tu."re gadget lOT vd\iicl,e: II[ :I larer tim,e, hegin.rung with <I fresh item 8iIl'ld[J.p,g:liultr~g as described rlIb(J'v't.

BIISlt::

SHILL FERTS

Evetysk:iUi.nthe :Spycraft grun€' may n.e €'IiII:mnceu. by a featjn tlrls 'ClItlOgOry.

"rRUllal"'1: y ou are very agile,

Pre:n~quiS:i'h~S: Balance skill 1+. Jump sl.nl 1+, l'umb]co sJd]~ I-t.

Be:lIlefit: +2 bonus to id! Balance, Jump, and 'Iutsble clJ.'eiCks. [11 addi'tiu!1,. your threat mll~~ willi these .stills Increases '~,YI ] 9- 20.

IILBII'.,-n25.S

'Yall ":flO ~1( trem dy obse.rvant and have a he~ghteJled sense olf ~W3nl1ess.

Pi1!I'~qtUisrrte.s:: listen skill 1 +. Se<lr,cn skIll 1+, Sp-ot slWl [+"

Benefit; ~ 2. bonus to ,all Ustell; Sea];cn~ ~,nd SpOIL cheC'h. In ~l(lditiol:1!.YOU[ tlrreatrailgl:" Wi'Eh these slilIs mCIIOO;st:S 1:.0 19'-20.

".,."Le.,-,t:

A natural athlete, you pel:form. si:mp,h: a:tWet.k feats with ease..

Pn:r<cqlu~s'il~es: CliUlb .sk:iH 1+, Sport skill 'I +, SwIm ~kil] 1+.

[knefit; 12 bonus, to all. Cl.imb\ Sport, and Swim checks, 1," ::!IddIli!u!D., yuurthreat r<LDJige '!'.Itlh these S.DUS increases to 19-2{t

F,eI.III1Pe.lla'TIve

Y~nu :h,s,f:lIds-o!ll ex,eriew;:eh~s taught ynu hOWh.11 gattier <lind pass on illlOmJ"rl"ioll rIght under the nose {lj[ the f'nemy.

i'li'ell'eq IlII~it@.s: bmueJ'Idol ",1:11] .~. +" Read Ups, slin J .~, S.f'Il.~~ Mutive skill, 1+.

B~lnefit; +;?: hEmus lu 1111 I.rurnelldo, Re"ld Li.ps, and Sense Mo,tiv:e checks, In acidi,tioll. your threat ~,8J!llg:ewitb thE'SESl:.iills. laereases to 19- 20.

-

. - - - .. - - -- -- ---.--

~AN V BAS,I t; 6 KI LIL G"'~ATJ

,

SRease IDIIIIHS9

You're griJ'ted with machinesand electrol1io;, PN~req]ui:~il~~: Electronics sk.ill] I +,. Med1MLirs sW~

IB~nefiit: +2 bonus '1:0 aI.I. EkdI'O'nics, and Mecchalliks ~:h~~t*s_ In addition, YOfLf threat m~ewith these skills inereases to 19-20.

maBICIan

Yilll!] arc sk:i.lll:d in (hI:: arts ur !l~slld.!g~lal1u!iL, IPrtireq.l:li:!iiHt~;!i: Escape A1iist skill. 1 +, OptJll Leek skill 1+, Sleight. of Hand skiiU .1+.

Benefit: +2 bonus toai]EsC'@JfI~ Artist. Ollt'n l.udl, and Sk;ught of Ilaud cheeks.fn addition. your tilre,OIt tal1!ge wIt~ these skills increases to ] 9~2o.

¥ ou C:IlJ:] m:;)kl· and ~;]Jo~ grealoorge:r:j,e5" PU:'~~qlJli~ites: .App.ralse skill 1+, FOJgeIy skin 1+, Gat!.,!;:! [nfonna.tiOln. skilil l+.

Benefit;d bonus to ~]~ Appmbt:, ru,rgt:r,y, lIIul.

Gather 111 fonnrntion Cht:')(KS. .ill addItion, Y'OUJi threar mr!gt: wIlh [h.t::se :skil!b Increases to 19-20.

TRAININQ:::;

----------------

r - U'~L~-:-~KE;;- P~;~NTIAL ,

----------

"'.Rlem.nCBL, GsniUS

You have an imL1IJte ucl:mtmding o[mailit:IilJJ3.IlCi:s that glei3il11y aj,dis y,~uIWlrl~n;tamiill,l!l: oi' [pmJIutet:8aI1d: c.wyptograpl1y;

Pre~!!is~; Comput'fl11l ~m l'b Cryj;rtOgr<lIPhy ,~killl+. Ben,efill:; +2 b'l'ln~l s l'ir,l :'!H C(Dmrll]'~rx a:nd CI}'FU1,grnplliy clle('l::~~r.1'I .af~d~~i(l.fi. YOUI' t~ rell.t ral1J~f'! with these sl<.ilns fru:~s~ to ]9-20,

ml""C

You're a namra:! atirn[lefSlOllt,Fu:n;g ethers, rre,re!il,~,i's;i~~; i)fsgu.lSoe' Sklilt 1.4. fmoml skfuI] :t+. 8oeililefit; +2 lm]ll!ls tUI aU msg~i~~ <Jmi~rnlrm

cheeks III <ldditiolJi, your threat romge wRh lli~'e ~kj~~ increases b) 19-20',

BRlJlRaRS ~iJ5'T

YOlli used te lead ilII1 Ol'd.ill<!!l' 9 llc 5 .I,u:f,g~y[t":., jlIr~fequili5i1tes: (ira,[1 skm 1+, Hobby ,skiU h, Professson skill. t +,

Beinetit: *2 benus to at Cf~ Ho,bby, OIndi Pwfa~~~n cbec_k.s. In adld'itifl!1. ynur threat r.m,ge w~'trh th~~ :;lillc!> mc:reases to lSl-ZO.

1I11T.1I11D1l51llSII'

You l1avl' spenl 3 lot of time in the wilderness, Prertqlli$itf:~.: Handle. Animal sk.:ill I +. Survival s.k.nJ 1+, Use Rnll"'· skin 1-1-".

Benefit: ... 2 bonus to all. Handle Animal, Survival. and Ilse lii::o:p'C checks. In adtlition, yeur threat range with these sk.MJs Increases to 19-2,0.

PBRSDaSlfle

You have trem!;;[u:iiJUSPOWf::1'S of'persuasion Pr'l!u:qillii~it,es: IUuff sklll 1+, Dip,lomalcy skill 1+.

IntimJd:;lte sliU H.

Benefit: "" 2 LOriliS to, all Bluff. Dip']orn;a,~, ,~nd ]ntintidOlite checks, In addition, your threat ~e with these sk:i.Ush~(ffi!lst's ['0 19~2iO"

PIJ£,ce r_IIa,n'lI&

You are especially i'ilillfliarlc'liith pelice tredll!l[rqil~. i[lduWlI!ol:bom'il sql.l.<lcl practices,

PrerequisitES: BUIir<llll:tacy skill. H. Demolitions skill 1 ~ t S(lrvelliance skill_ 1+,

Belnefit: +2 bonus to all Buwaucrm·Yt Demolitiol15, and Su.rvie:il.lance skill checks, In :iddiliol1, yuur iIlm,:lIIl .I'iHlg~ with these skills iucreases bJ,19-20.

SI:IIB£a.,s

You have delved into 11 rmmlu.:[ or esoterie subjects in your spare time,

Prerequlisites: CU!K,\:,.lil.i.rd~iou skill 1 +, KIl ow] edge skHl 1+ ..

Ben~fit;: +2 bonus to an 'Concl1:l1tmtion and Know led g,e' cheeks, hI addition, your Ihr'I'~1 !,,8ngr with these ~k.iU~ lacrrases to 19<2:0 ..

5PB:eO De",."

YO'll love fast ve}]ides [If all shapes and sizes, rPrercq,uiis;~es:: B~Ja,til1g skill 1 i-, .Driver skin 1+, P'l~,ot skillt-.

Bf!.ndit:+ 2 to all Boating, Driver and Pilot dill"t.:ks. ]n audition, yOU! threat mllge with these' skills increases 'W 19-20.

5TBS,-THS

You TlIT{'l:y leave a sh'oI~gi.mpIessioI!l.

P'rerequ isite~: H:itUit s!k:iU ] +. M:Ov'e Sil f'nrUy skill] ...... Benmt: +2 to :!l~l Hide and. Move Sil~lIIy skill

ehecks.jn addi.tiori, your threat rnngf' with tlIU::~'C skils increuscs ln 19-20.

IIIBRLD llIallBLSR

You wen: [II lfit;milL!r 'of tbe .. Peac.e Corp eu slmllar nl'g~mq:;mli!'m" :!lrtdtec-eiwd U'ai.f.Ii.ng requned to provide ba~ic medi'~,a I ~1:lp'pm1 in other ccantrres,

Pil'l!r,eqlJi$lite5,~ Ctl.ILU:n.:..~ :skIn 1+, Hrst Aid Skill 1 +, langu:a~~, ~kill l~·.

Beliiefiit: +2 bonus io all Cultures, First Aid, and Languages skill checks. In addition, yom thrf'a,t range wiili these skiHs, increases to 19-20.

RlIlIRReED 1Stu&,1. F£Rr:.S

..

nese feats eitber build ~pOIJ. the bask skHJ, [eiilt~· 'Or

affect your skills,]11 31[1 UUllSU1iJl wary.

RIIIIBllceD 5.,££ RlIIS'Tell.

YOli have w'a~rkedl d.IUgelDdy to imp.rove Olile' of your basi.c skill feats.

PII'er,eqlJisiiit-5:: C~O!lE!fi basic sk:ill [eat, a,ge:n.tII.".W[ 6<+. Bem;~fJlt: 'C1100$1: IOIU! o:t· YOUt baste Slltll.1 feats, Th€' b~lrl:lll~ tn sklll du:cb!Jlru;,'ith:cl, llY that f-eln Is incr'e,aseci from -F2 t{~ +3 .IIl d" tbe tl:u;t~::It r:,JI]!g~wlth s!dlls, affecten ~y it Is ]ncr-e~lN~ to UI~20. (F~}r eX3:mp!c, iJyou choseija'e Stealrl:iy !~,a.t, the S:k:iUs affected would be ]:'liEle' amI Move Sih':[JUy.jl Iu addition, your Game' Cot]bio,l IDlIt!;1 pay an extr-a action die to,u.:livale OJ nHklil Failure whe·1fI YflU are 1I.iSi1i;g '0.ne ef fuose skills.

Sipedal: Yi-II..I can ta.ke this, feat multiple times, Each tinle YOI:I fAke till:! fe:::It. :it applies to a m~w basic sRi'll reat_

raLSe 5'U1R'E"

You ha'\"[: ~:u:::Qom~ SOU aecusteraed to, usi.ng Yoll.l:fski1ls tib;)! y,ou. aIU,omatk.dlykl1 OIW whf'(Iy'Our (I8e of tsem is flaW1(i1.

're:reqiu iliit:e~'; Cllfl$en ~asic skHllieal.

Benefit:: If youl"n.i1 :I. check wjtn .1.1: skill, that would take Ionger I han a ruliltu] to eomplere, yOll ID<I)' lle~ lIgru.J] (strutl.ng the anempt oVlerJ' as,full'ows.

Standard Time Reqllired More tha n , roulld

More th>a n ~ mul'1uu:

MCI.rt th,an ~o mitliltes, Mi'l'rt tha n 1 ho~r More 'liha n 1 day

More than 1 \ll'c~k ete,

YOII Irrl!ily starrt. again ... Nut round

N~x.t mnnlJ'it

Nlex~ m rn i l'Lut~,

Next nour

Next tf.ay

iNel:t week

etc,

Ifth~ :sl:ill check requires IIlateria.ls, half the m3Jteria]s ,me used up and mUSot l:Iereplat't'!dI 'In~.ftlre Y0I;I ell II begin ,a!l;.am.

-

S<pedO!~.; You m.ay take 20 1J1:l;irn.g orlly 15 tlm.es the !lOml:;:J] :;:JmolJn~ of limtt,. ThL: t:ffccl.S o.f lhlS feat only ,a.pply to, the basic skill kat It is ehosen for.

BIl:lDD SHILL BlilSTeRS YCJ!J l'Xt"t:'l 'IN illh UIU:' parrlculer skill,

;Pr~r~qlll,nsius~ Agent level 12+, Advanced SkiU M~,sjt:[y fur the chosen basic still feat,

Benelfit: Choose ene of ymu basic skin f~ats. The bon~s to skin m&'lts ptlJlvirlffi hy tl'l;:lt i'e::n is 111JCl'e2Siet1 ffilm +Jto +4.~ !lId nilt, IlhT'l::a I ra ng'L:for s.kHl:.s8Jftit'1.'1:ed. 'by i~ ~to; ]I'lCICaSt:ltl. to n -20. In acidi.tion, you. no ~oliLger n~~ F[l t![It:'nd :3 n~(:~iori m.il: 10, turn a threat into a critical success when ~~j I'l!g tint: of those sklils. Finally, onceper game session, yOll:m~y dU:l(l,o;l~ ~.o rl:-nl.~~. a failed sldU d~td 1J_~~11 g ,on'!:" ,()f' these :ddl.~s"YOH mny .no.t re-tell a critk<J] f~iluTI'.

Sp~C:~31:: YOilJ (3J], take this feat m1l1tip If' time\~.E~('l!

Uri.!:: you take the feat, It applies to a I]e.\lf basic ski]! fu'lt.

peRreCT.S"',.I. maS'TS ••

You have become one of the worl.d's ,ftre<llrestexp'll:rt~

Jn 3J particular fieJdI. -

Prer,equisites: Agwt: level Hl+. Gmml Skill,Mastel)' for tile chosen basic skill. feat

Bel'lefit: Choose one of YOIliI basic s.lill feats, The bonus to skill checks provided by th<lt fl"<I:t I!} ~ nt'n'<lM'!] ffmm+4 to +5i, and the tmOllt m1li!ge fcn i!lkjU~ a:ft~ted by i~ i-s il:lJcreas.e(l~y I GF2fl, hi, ,q[idWnlu., ynuf He mllst J'llay an extra action rue. t~dtl~l.i ttl the one frflilll1 AiJV.RrtC'e-.1Ii SkiJIMaSltry]lrn activate 3. criticai. failJ:I:re wll!tll. y(JI~aru !:Ising one eftbose skills.. Fio.aJly, ym~ m.ay 1'IOW us~ the re-tell .aJ)iiity gmnle~. hy Grand Skill MOistery up ILo threetimespergame session, though y.au C<l:tlIlo,t ~~ro]l the ~aml:: sHU check 1]10[(: than ollcea,ml yO!] ,~tm m1lj' . not reroll <:l'i.1Eil'Cal failures,

Spec:~ah You can take thi~ fe.;]:tmulti.ple. time'S, Earn ti me y(mta ke, the feat, it 1IiIlP:H~ to a l1:t:W basi.!:: slilll feat

11'1111:. DSe'

'l'C1uare very quick: <lind effide'tlrrwHh <l 1l1lrl.i.('oUlllJ; skm.

Preireq1uisiim: Chosen skill l'ie'.

B~t'ldit: Choose one of YOtl:f skills, U" th:l~ ~iI;:ill nUl[1ll<1L1y ( u ke~ merethan 1 round to use (up In U~'1: rnhmtf'), each aetien wit:]]. Itr:JJow tabes half tlte st<mrn aJ[.ri time, If that sldU IiJOmJaJlly[akes a fu ~:I Rlctim~ ,,(j use, it l'I{1w[-.ik~ yOUIj!~]y8J hfllf' aetlon to USf'. If~hait ~UU lH1ml,'i) l1y takes, a half <ldifJll In l.!~~.~1 U~ .I~UW ii ~]ee action for you, You may usc unly one sklll as <I, free ~M:iorl ]~t·1' WlJlru:] by ... 'i.!4l!LIC of this, fe8it

Sp~c:i3l: You can take this feat ml1]t:iipl(" ~imt"~"E:n:b Lirn.t: you take the feat.the effle.cts ~:Pfily to :Il1'lJ~W :s.Ull.

"T"Lell'Tell

YOll 1I.Nt l:xtrnordi~larUygiJIL"{j. in t11.~ usc {Jf a skugl.e: skllt

P~-~f~ql.lisitt!s: Ageflt k:vd exactly 1.." 1lJbi.Hty J:ir.lked to cbosen ~UIJ l3"~, ~hos~ ... skill 2-1'.

Berl.l!fit: Yi:IIJJ. gllin Ort~ rll.l1Jili!1 the clll)l'l~n. skUl, t!he m.~lxim([m. r-.tM:. 'yQ~ .may have We skill at is i.l1creas.e{l by one, aut!. the chosen skill. is a1way:s Co!~ !lsidere<ll OJ d:jf>.~ sk:ml~a!dless 'Of class"

Spwh'!l: Thlil> :~~l m;ay only lilt; iilik:eIl once;

.,.al:lI

You C3.lIfoUow the nail of prey - numaill. and, aJ.!:~rrwJI- ~C[GSI;\ neiilr.!.y ,anyl;ype ,ofteil'fai]1!,

~ih~inefit:: W"h:~[1 I::rcaek.inS 11. s'Ilujc:el 0 u,ilMde ef buiM!n.gs or structures, :vot! must mate a successful Survival 'lest to .find tracks or [uUow them ev~ry IDi]e. When O'ackin:s a sub_]ecti:llsid.e a. bl.illdillg or snip, <I sl!l~essfi;all Spm c:beck is requ:ired. tQ fll'lrl I.rac~ 0, fi1l~owl'hcm C\'T'''Y' 300F~t.A1il'l·thr:r~km clrncck h rt:q uittti f';jIch lim'e ~e tracks b eeom.e: mm'e ·dlfficlllL~ to [uLJ:o""" Mlt:h aswhen Olht'ff tn:lrks eressthem Qr wIleM tram bacfktr.ack anddiver'ge.

Whcn trncikhDg, the agent m~t move at half nomn;al s~~tflforat his: nerm.al speed with a-5 penalty 10' the sltill.cileekj.,. The DC (If the cl1~d d;epe~cffiIJPon the

track:i~ snifa[le <lnd other ~Clnditio!'l~; .

Surface Vlft.r'If~.ft Sof:!

F;illlif!

H~ri1l

Ve~y soft. !I r>Q'liInd:. .A s,1IX[Eacl::tli.1I1 :mol.d:s deep irnJl[cof>.Ii...don~ of fo~jlJllnnts Sttdl as snt:ltl, ru:wil. or snow ..

Soft g.mu n6:: Aoy surfaee soft: f[lolJ!gh1!!Q yIeld to pr~Mre, h1;g:[ flml!2;t' maD w~:t m:Lid (If :f:reshs:tlQw. 'TI'J:S i.!i:dutlcs leose JUt, very wet g!rass, <liIJid grawt Tbie qjuarry ID<liy It\lIvlefr~ufllt b1ilt sb31~~WIlIil'!ts.

Finn grolul'ld :mdud~: jwmru OlJltdO'l"lf m';:f1l(;~, $1i~tl. asl<l.w~s,fiebiL~, [lacked et<lrlh, w{~ml~, clit .. Also i.ncJ:lJrl~ soft 0;[' diruy ll:lld:uuf slJIrlllces sueh a~tltkk Tlli,gs and dusty ftO(l(f\l, 11w l~!J1I!lY mllyh:tilVl: J::11I.ces, sueh as broken twi.~, scu.ffs. Hdoc(;a~~ol'l!i!lp;}[itial footpdnts"

IIfI:ard 'gila!)"!!; AI1IY silufac:e th:ar W(]iIi:'~ .hold footprints. :such as md, conoetl'. Mid tIle fl~oJll. Strea.mbeds f3J!j i tl1t1t~ this category,. with a.l1J{ fa oitpr.in1iS bea OHi w~~~td .a,w<i.y nr obscured, l.he qu:,nzy :U:kd:yil..."i'fv~~ rew lIiilrts-]lru1teci, ~o .111 oc(:~iQmill scgff. ovl\;:!t.ur.nerllruas, oir the' lli.ke.

Com;HtiQn:~

Every~' people 1 n tile targ~t 9W~P Size of ta'F9d5,;~

Fine mminll1tiv~ limv

Smalil' M~dium liit,gl! Hu,g,e

Gargra nt[laoi] GDlossal

EOId, .24 hours SlMe tracks wert left

Modifier ~'1

EaQh tumroiF rain sinee tracks were le'ft +1

F1resh ''IDQw sil1l::e trt'l~k:s w~re Ie.ft + Ul

IPMr \{q~ibilitft

(hl'erC1l6t or l1lioon less n it] ttl +6

MmmlLfint 1"3

If;~ Of pr~d,pitatiol1 +3

nuaITY h.i~ing tr.!,iH· +!:i

• For group of mixed sizes" <I!fJP']Y mo(Uflm Oliil ~y F{~t ]" rgl~~ _~i:t.e eategm:y.

+ Apply only one IDOI.iificrr, HIl" l.u-grsll, fur Ilil:S {·:I£{·gory.

; While mov]ng at half speed.

If tills agf;!'Ot filHN, II t.racking check (a Spot or Survival ski]] cheek], he can retJy after nne hour [when outdoors] or 10 minates (when Indoors] of' searehlng t:ortbe trail

NllfllilBlI: Agentswiiliourt this ,1Q.<it CillJU use the S:e-an:1h .sklllto 1'li:u:l tracks, but (;11'1 muly fuUoV\' tracks with a, DC (! II 10 ur less.

.,.,Ral",O&

Yon have devoh:d 11 great d~ifl.or YOll.rspare time to ]illpIO'lril1g yOllr skills,

Bene,r.t: You g<l.iIl. 4 skill points,

Sp@datl: This feat mOl,y In: t.aitl:l1l'11uhil'k limes, offtrjng you four additiomil skill poIn:ts each tlme.

UIII.,lJI!III1D P.O-,-.II"."aL

You have increiibleputcntial for improvement wifh !1m' !If ynur s.kiUs.

Benefit: [,hoose one ef yuur class skills., TIilie rank hmtt for that sk rIl is kn:rewe.d by ,J,. rfinls, the fil':st time you apply this feat to a. skill, its ralT! k [imi l becomes, your agent lcvels- G.l'

'S,peeia:I': You may take this feat multiple times, and you may apply it to lJie same $~dH more trn3r.1 UlICC.

STHI.£ F6IITS

ThC5e feat!> deal with matters of espionage Ufe8tyi~ :;mdm.t:"lb ads, ~r.Lband[lg ymu bask ability <liS a spy.

1:11.#1.5.11".

Yon dabbled witlI mmpetm\',iC g<!JJ!'!l!hlilll:.{ Iur many years.

B'I'::i'!\,:fiit:: Yi.ll.I recetve a +3 to your ruU fer allY competitive easine £ame (5'ff' ,r"fJ.fjl' 241j, II,[J.U. an. ecnstderedte be: fully versed fl'l the Intncactes of all major competitive casino g;mnts, YUii,l mIl h'l'ij, il,icc whim 1i!n"nding aM aenca die to win such !fan:ieii.

Yo.u have a \!oIay ov hriflSin,gpf''OpleartlUlld, .. 18Im~flt: Your threat range wben esta:bilisb:iing the dis[lfl~itiofl of NPLS who shul 3t neutral, [i:ieud!ly, or lleJpfuJ.is i[lcrt~ 't~)I Ui-2.0, 'Further. you S;if-t :!I '" t to aU C':I:n.arbi1fua.-basecl ~ki1ls tar~etilil g 5~d1 "gents,

',£llIS ",1:'11

You don't just live the Illgh liifu - yrrl!l wc:n:: born 1.0 u, YUIll've usually ~oteno~,gh money W bll!'y or bribe your waytill'O'u,g.hp'rohit''Hl S 'nl.1l~ u~:ht:r !:Igl:[ullS [llllS~ resolve with.. trniu]l1g.

Eleinefit: YOll h!:lvea cons,ideral:lle fortune of your IUW n outside of agency ]lay, all of il gl:!nt:r.:l Hllg illlcl'CSt You :gain a bonus uf+$I)OOO to your fidei eXJpm~eg at the start rl'f e'a,~li1 mL'is!Q!IJ. Adtlhtonally;whe[l red~'dng your next exp erience reward to' l;laln fmt:'n~L;"ri~ expenses {per the ~rlill!''''' fm [ltlg.r: 105},, your gain S 100 flilt ever; xr you 'r;'{):mrnit, and may commit a maximllm of 1000 XP timl!S, your level, This feat does [lot increa$~ your pemO'Il!<lI or misslon b~dsets.

FlllH 5,,-;1115'8111111:1:'

'Y;o u are know]1 around theworldasa connnisseur of the high li fe.

f"rei'eq'!!l~s,~~ts:: FMlhy Rim.

Be,r!l~fit: YOll have a standing account wiili, t1.!c' world's foremost hotels. casinos. aldines, ami ether travel aC(ll'mmndlltimls. You are never refused at rue door Qfthe~e~1 a 'bli;shmwts" and .may use their servkes l,I>ritllilout spe1l1.df[lg an)' bud!f!l'et or person.l'l,C"as.h.

Vilhen g';!,m,b]i:ng or sho.pping, your r'reil:j1 is equal to $50,000. phi$ 01,' minus S5,[IOOII:i:m~ your C.litaI1sI!lJOI modifier, You mary attempl i,o ,im.:::r.t::flcs.e tWs credit limilIlly making .LlI IrlppO\s~'i1. Bluff clt,e;ck as;aln.sl" tlll~ '~l1ib~ lisbmel1lf:<i 11 rWliu::.ulIl cltrecto.r la, c,<lsiuo's "got m:m!lrlgi'!i, a hotel's ge,ne:ml manager, etr.l, Every painl yom roll heatsihe di rector's .roJ1 by increases yoWl:' cred,it Jimi'!: by' $5,000. Ii. critical success increases it by $lIjO,O()O ilHii'e.

STY L'E

- - --

CARD SIHARK

FeE AT S

I~-----

FORTUNA,!;;

- -- - - -_-

CHARME;R

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-

FILTHY RIGH

-

~ F"IV£ STAR_ SeRVICE

- --

PERSONAL STAFF

, SAF"1lO HCiUSIE

-- --- ----

S IILVIE R To N(;; UE

F"LAWLESISl IDENTITY

J-1,c,NDLER

Be: eareful, however - <I crlUc:al. fallure cuts your standard credit ]j rni I. ill half. You are still. resjilonsib']e for rep'aying any money you spend en cred:it - this r~al mcrdy establishes YOl.!rpmctil:al CI.:'.iUng at each (_~tab]i5.hme.l1It

Also, should yO'll visit areas Vi Eu:rt: Jive-star accommodations are unavailable, your deportment grants you an opposed Blliff or futiIl1irliate check [depending 01:1 the approach you [l!'et:~} agi"litls'l Ihe fgers[1'n .iuc.lJ.arge of the ilnt::.Sl ftltllill5., cl W1b:s." andtraeel aot3.1!IiS'em.e;n1!:5 avdalble to convince them to. allew YOIll to stay, fly, er gaJUible with their servkes as descnbed above, Crcrlii! limil:-;, 1111. lesser establishments begin at S5,OOOp~r star,p.lus $5.00 llm'es your Cuarisma mmUl1cT h~ .. ,g, success with. your Bluff or Intimidate (l'II~ck at a. rwo-star castno would earn y~)lli a starlimlg cred U. limit of $ n ,cloo jf' ymll have 0lJ Charisma modifier of +21. Crctlh increases are gained in $5100 Jncrements, 011':111 l'ritft:al success increases YOllr I im it 11Y $2.,000 per star.

F'LtllII,-eSSlIJIlDTlTB

You n."LVC a ]!If'rff'ct cQveri.di~[Itity. eurnplete with history, eyewitnesses, anti dOCllmentati.on. ]ll adc]iilinu. you h~l\"l' co[rI[:IlITLUlentallz·ed your n1md ~ Ihat when you assume the cover idel1!t~ty, you I.rilly beUe"\I'e that 'you are that persou

Benefit: ¥0I]h8IV{' one or [Iwre cover Idendties that are perfect in e.'ery W,rilY.. .l::x:Jmin.atioIl of ynn:r

d o('Ume!ltOl~iun, talk.ing Ito yfJ ur '.friends <liud f.:uWy:: andeven l:iyp,i1o&is all fail to pierre the facade. ]ttakt"S ,i:! half fIction 10 mentally '!>Witch ever' tD 3 CO\fU 'identi.ty. \!VhHe yalll an: ll5i:i1g 'l:his, aillility, your true PeT-. ~(lnai ity is .si!J.lilliIIJ~e:d" illuit. sfc.retLy in Cllntrol! of :ymu a~cti(lJls" You. ean ~wj,tcb back to y01W.f bue identity 311: al~y time as 3. free 3.ction. ¥OUU.<lVf' om,~' 'fI:iiwll~idel:1tity for every ~. ag,ent ['INdIO you have (rounded l!1I1',

rllllru"are

You a~ lmuslnu,ly 11Jdl.Y~ eVe'fl fQra.!:raiIDi!.d. :!J.gmt Benefit;, YOIIll. begin earn gam~ session wi:i.h ali extra ,04 action die. This llOl'Ius, acHot;1 d.11: is a d4 rr,eganlless, of thelyp you rU:lmUi~y roll,

Spoel1iral: 'lLHl U[3Y take mis, :feat up t~ three times, g~ i.fi.i!'l:g an extra d4 action die for each addili{mal Ibill.

lIanDLBR

YI)!l a:rt: experiencelil in recruiting ,and ~ltivaUng .moles w.il1:lin ~'Ilem.y org,miizaitio:llS.

P'r1e:requ:isiro5:: Und.t:ffllilJ'lt'.

IB~n,ff1I1lt: At the start ,[I r ~;.u:1t sesstan you may -,invest'" two action dk,c iutu rievdoll.illg ,11 ~mDlc,'" a mem'h'l':1I" of ian l:[Ii.:WY ll'Iganization whom you. have tumed t1o:nl'llglll br.lbe:ry or blackm·aJ], The II1aJxir.mJm num 11{'r of (lice that Y[liH mlllY Invest ln any mol~ [s ~qQ1l11l to yrJil.lr ageut level These dice remaln ln .... t.>tl:tcd! in this mdll:: U.IlLil he betrays you 01[ dies- Th - total aenon dice

you have invested. in 11 moll: dt1e:rm:ines lis lev,cl in the enemy mg!Llliz.atio:n, and what help he can pl'ocvicrie 10, you (Sff ~t'!owJ. ]'[1 u may have a .numfue:r olfmo les equal to your Charisma modiifier at any rime.

m()~ IllrVe:sttd 1

4

10

TVp:~ of Morl~ 5~~di:l!ist Minriol'1l °llerat'iveWoil ~enc~ma,n 'Lontrol"'

1'5

20

.~ In this ease, COlltro~ does not refer to the Mastem1i fill ftbe ultimate villain of al St"a~[l'il], bm to one of his dO<FlF advisors or right-haud men.

Om:!:' .~}t~r session, you may contilct you.!' mole, You may spend an additional <!l"1 inn !i.iI:!DJ} contact him in nne hour; otherwise, it takes 24 hones to get ill touch \'I Ith him. U' yon ,8 IT' ahle 'to [[jeet the mole wherce he liY'e5 OJ wo()u~, y,ou m.a.y C(!IllIt:act nim imn'ledi::ii'~e:>:~j'.

Ouce ill contact witb your mnle; you can .. request his. help. Desrnl:if' 9, specific piece of informatiol'lUw moIrE' can provide qr~ spccU'k task he calilpmorm.. ThL1: i nfnrmation or task. must be something that he can acquire or OIcQ(lmplish [e.s. you cannot ask a miniOl'! for the 1ey:s to bi~ Contrnl's ",dvate vaulo-unless, of com:s~, he guardsit], You may ask. a. mole for help dud he or any lessermale can provide le .. g. you may ast a lIen.c:bman tor rel LI:Ve tile. minions g;t:mnl.ing !I SI9 ft:hrl'lls:t;. llle.i1! lct you in, j§ _'lUll. 1 ikeJL Make an opposl!d fl i~~'rJ ~l1al:"Y sik:m check against the mole, lIPJllyll1g any mQdifieiS iliiil!t faillow.

Condlition

Mole C!~lIkes his Sl,lp~rlOJ5

Mole. is ambivalelltabout 5uperior~ Mole Iike5 hiuu perT Of'S

Moli~ b~~.il'V~5 i n ~'Oijf ca use

Mole stands to. gain fJom request R~IlIJe.st pllaces mole at n D risk Riequ~t pl,aces molt art. sr;mlU risk Rlequ~:st places mole <It largf' ri.sik !l.lequest. F'la~e$ mole in 'g reat lrisk

Mod!ilfier +Sto yeJu r roll ,*,0

... 5 to lilo'le's mil 11-5 to 'flJu r mill +m ill YillUf roll +0

.t5 to ma.le"!, rom +11(1 to rn[l~~'s, roll '1-20 te mole's rell

Addi.tioIliaI mod:i:l'iel"S may appofy based 01'1 how Il.hc me le feelsabout you. ('h:ti!:k the disposi'#onsystf'm 011 page 2b9 /lJr more il{fo:rmatiQn.

With success, themo k lI~.re(:s, and! either irmmtili ~Ihily prov ldes vou with the mio:nnation you W~I1t or prcnuses to perform the task you <I!l~d for as woo as pessihle, as apprfOprciate. A critk:al ~"UL"cC~S willi ~ni~ ron either results ill the mO~'~'5 ddection tQ the Agency after he fulfills ymu ocquest or an automatic success willi your next request (you I1U1st still roll [u 'r~ed: for {~ri.1 k'lds wlien you make the next reqllle'S!l. With OJ critical taUure, all acticn dil[,1:' you hi:li.!C mvested

in the mole are lostand be d'iSSQlvps you!" rei alinnshrip, n.:::fusil1g: to meet with you agaju.

You may bave' moles ilfl OInytJ;u:mln:ir fir utgfltl'llz8frioru at any given time, burt: the' number of dice .Invested. in each organizstion is tra'ctl"lili]ildep~nd~nlly fnnll the others.

.HaRB c.ORe

1h.ere ]S~ cnre of Ilerce profl.'Siiiuw:lllirn in yoU! tbat m.akes even YOW" worst enemiestreat you w:iUJ 1:t:l5[Jt:rl.

Benefit:: Your threat I<I!Dgew,htll establish,i:!].g the di3]D(lstUo~ of IiWC.~ wli,u sl art at unfriendly; hostile, or adversary is lncreased ut'! 1 S- 20lf'uWleE. :you get 11 T~, to all Ch;;Hi!i,:ma~baSt'rl !ikiIL~ 'i.aTgI::1i.ng such agents.

~ReLIJII.

Wbether it's devilishly nan.dsome good looks, a laugh that melts hearts, all the right curves, or a smile thatmlllw~ fn~oph~ w~ak ill the knees, you've gtlt ''0'1 hatit takes to make .m~b ers of the of~Jlosite seJt stop :lli.d gIve Y'Otl the eye'.

lilrereqll:i!iite~: Cb.a I J +.

Iknefiiit: You g,-.dll.lI + 1 bu'f.!u'S te fill Cha risma-ba:sed sknls when dea.ling wroh 1Lh.~ opposlte sex. iNormal';~hllst agcnts ffiilMge to [.001£ like they belong on a movk: SI:I .• yo~ :Io~ like semeene paid <L few miHillf] hurks tor the prtvilege of having youfue.~.

Hlallll

You [~1'! ili>!r semenne up with a gla]ice~ IPreli'"e'!luis:itc!s: !Nil> J 31+.

IS~n~fit: As a. free actiol1! you may 'lin'get an NI'C with 'lhb: r~a[, 's:lzi.n~ bim up;' Name fume ,skills., 11I.e G'C: must tell you whi.cb of those :;:kllis the tflll'g~t bas the higihestDofiiiS willi. (i.e~ wbkh (If those skil]s, the talt'~t has the h~ghest combined ~k.m rank aud a'bHiiif:y lIIudl:l1e.r williJ. and whidl tlith,,", ~ki[b tli(:' tar.ge<l: bas! the' lowest bonus witH_ for ~amp,]e, if you named ili.e 8luff. SE'1l:~~ Mu ~iv~. lind lnlin1idat,e stills alld thetarget II!!id thtl~ skills at 4, G, and Oran'l{s, r~'!;.''']:Ietitvdy, rut: GC 'Wuuld 3JlSWer; ~The' target's best at Sense Motive, foJlowed by Bruff. then lnlim.iclate~ ~ this feat does not ej)n~er tile tru;get's aetu a J: skiU mnk.s o.r ability benuses - ,amy tIleif relative 5tr~glfh. II) eaeh ether, YOUI may use 'litis abiJj~ a numb~ of times eqllal to your Wisdom mod:l.f'l:er {tho'u.~ you may ml~f 'USt: it oaee perround], :H'id you mayuse it on the same ;perSOin more than once,

OLD ,DBB,F.S

IFrut:Oll<S hdlPYOu move. Real.i'rimms lump y(m mov~' llodlies; ..

Preireq lIiis:ites; Hae1(,up class a'bitity:.

lBen~fi,t:: On;ct.: J:ll:r sesSll:lfi. y,oumay [l[,e,s.Sllre:a. contact you are ca1lJng' upon with your faceman's

backup ability. The' b.u:k.ull .Nf'C supports you as if I'U~-js an ally (S.ff ti!e di.sl'f).~i~iml ~y~~iem 0:" page 3(9).

IN.im.~O!I; A.gents caUctl in witil1. the backup ahHity are nonaally considered ill lie helpful.

~t:."SlJllaL· STaFF

You ila\!'l~ a small network of servants" assisra nts, ,a~d ai.rks you .may esll 11.pOIl in non-comber s.i:tuatiom;.

P'l!reqLlisites :f.iltlly Rjd'l_

Ben,efrt: "'(OUI lilaillOi number of non-cornbatant minions Ibulh~TS. secretaries, cooks, drivers, etel equal tn y(,Uf Charisma. modifier + 2_ "(nla iii ~Jly fire and. replace 'I tlt"mi, tl Ml. they are eonsidered ill b~hdf,ifiJl to their employer.

P,Lag .,.,,,e nllBS

V:ou alf'E" ill cold ami caku.]alLing: Wimbler; able tn srudy the odds and t"mlll:u late strat'f"gi,e.s fm vi.rfu!), Ilh:H make b~l<!l kits s]u~!1de[';

Bel11:ffii'l:: You r&e1V€ a ... .:1 to Y0[l! rcll for Sll1Y house game (5f;C page 2'11).. If me game is c(}J1]j}1etely new to you. ynu Heed only play a s.]ngi.'c round In gel. the r~d ul' it (p~.a:y without penalties], Ad.dj,l.im~ any, you rQ1~ two dice when spendil'lgiulOlctioll die winflue[lce' the outcome of house ,gamt'_~.

Po,-,ncaL FallflllS

You have put enuc .. I' inJoTlIlatiot] in front of powerful '~nrijvidlJ f.lis.i 1'1 thepast; Now th.ey owe yuu a HUJe qU'id prv q u,o"

Pren~qlilis!itC's~ Ag~nt level J+.

1!I~i1dit: You receive 1), "'" I bonus lo ;aU Cbarismahased sHU rolls t~eUng ])o~itj,ci:a ns and all attempts lo gaIn govemment intervention (~.'(. favor rhecks" paJlf 21 7}. .onn:: per serial you may IDlIkr a. phone' call and 'E'itner mmJ]letcly shrug nfl.- <I. non-capital criminal e.ll...'IJIgc 8I!;lOlJllst ynu ali gain legi.Thm.ate access j:o l! ~;;t:{:Ul:'~ (but notsf'rn:I) g(jv~mIJ:llelU. ,r.n:ility.

PRll'am' ,"en'TIrs

It's an agent's worst [1i.~hLJnffi1e: being burned b:'t 'the agency. But if Hm't day comes, <lit least ynu'Il havc :I few resources set :;J[sidt', Hl sl ~rl. fresh or dear YC'HIU Jmmc,

IBenefit: YO'lJ have a hidden identity" irH:']lJrliTl g 1JI fu tl $d {If papers, birth 'l-el'1ificlllll::i", passpons, and COmIlIUiJ I icenses for the. COUiJ!ly of your ,chQ]ce, and $1000 stashed <IIway. A cursorycomputer 81ti3.rch supp om fu~ olhc:.rpeThI)1l3 and its fake .history, thOlIgb there are no witnesses to sup~mrL it Shculd your cov~fidelltity ever become wmpromiiseo. this featecnfers 'L:lie' ~nu:leffl(j(rlrl contacts and resources required to, rebuild it. To reestablish YOU]' S~TI'I idl:rHi1y, you must reduce yom next experience r'l?:ward ~y 2,50(1. XP rewa rds thlay be ff'diIl1'lc'd I [] 0 Vi Ith this option, A My dC'fi1ell remaining

'C':'UTIes on Ill' your next XP reward, and SeD 01'1, ImtU YIOU have paid to r~l3ibli$!h yO'uo- ,~e<:n!l idenHty. The Sl'1:ttl lD Is J1O't ready tnbeused a,g~i[i 1l:iIl't11 the entire XP deficit has bees paid ,off.

Nomulil!: The Agency reg!.dad~'llrovi(l.es its ag~nts with fully a(:cn~id:itecl. fhlseidelJtiU~> This JS nne '!.h~ lIg~f:it maletams on his own,. in secret.

Spflc,iial; This feat may be t:a ken :lI fl!Yllumb~r c f times, 'each time c.n;oatil'lg ,@I'larlditicmal ]delltity. ,aill~o keptin seem.

sa.re HIIUSe

Whether it'S an o~1ii fa:mJly ~~latt f:iljl1St a rented nat, there's always a reef OV'~T your headl-lIsruilly (me not fay from the artion.

lac:m(!fIiilt~ O[l.ce per sessio!l1 wluiJ e y,ou areIn '~. major eity,. YOiQ1 may make use of :;! priv:!! n,1.' S1J fk· house you own" At a bare minimum tlH,~re are tl'lough beds and couches fer ji'IilU and the rest of tht: l~<lm tn s~eep on, a garage, p~'~l!ly of toed tor a couple of ll..iglrlk, :! TV. phmne service, and really thkk !curtams" Sate houses ccntain .nothing else unless <J_.dditiul1iJil l:I!.idgd or giltlg~l points, lor fi.e1d expenses, are ~;pcr.il '~D pID'Liias'1i:' the CQ'nt:etJIrn deslf-ed_

Spetiial; You only l1l{!ed to purchase tWs feat once and you are C'Otls'idt:n:rlw have a place to crash in every mqjoT city Itt I:bi~ lI!Iodrl. You may make [If! the l(lc~tiol'll:;; lH:liI details of these safe houses as the gO!!I'IIe prog;resses, tho ugh the or :m <IF mn'rru Ie yo LIl at any time. describing:l saf(: bU1:lli!1: ,~S b.e wis:hles.

.SILveR mn'Blle

YOM, }j;;qW a knaek [{If ~n:lm::I1'Jg INflD. the U[fjtWn:k:ahl~ 5U'WlWI tlol ouly posssble, but "CIY. very apPt'lal.iIlg, S~.lItfiit: 'YiOLl receive a 12: til' all sedactlon rolls tse~ P{I.gr: 271J. l!l1irthe:r, your thn,"Il'~ [,Elngl: Fat s,Ll,eh atttmjilts in increased by :2 ~e.g_ <I 19-10 becomes a ]7'-20)."

UBneRm,ne

You t:.>tud at playmg withpe(lple\:; ~£!lSemrHilit::S, Prel"tilulisib:s; rna 13+. Innuendo skill 2+", Sense .Motive :skill 2+.

Ben,eifH:; You mlily use !:.'I,uulililg MJ.ggestioM5 ro undermlne another character's r~o]v~. MeT speaking to tlim for a full round 1'011 mllY matte an Inuuendo dleck uPf!osed I:Iy the target's S'tR$t:M.OD.ve. H you !lUCCCl.l!.l, !i! seed of t1olJb~ has been plmltd m. the ta:l'~et ami he suf-· ,fu:r.; a -I penalty to his skill chif'ci;;!; .. a,f1Q :I -4 penalty to, his in [:Ii al1ive for <I number of nn.!nds, equal tn twice ytnn rh~ld~mt:! tfl~di f:i er;

S:llecial; You must lie able to ulldersrdlildal'lll be Illldustrmd hy thc ~.argl:t before you 'I;;",-I'i undermine them. Any si!1l;gte chseacter caIi {mly be ulntk:rmlllied once p~r !iiI:-~IOTi.

BlICKliIlIIUnDS

Theliiv'~ ofseeret agents are filled willi dangerous tw.is:~ and a I'iJ endless array of t'm'm ies, allies, ji{ov'emments, andcrlmlual t)if~aniizatimts ~l:1iledng theirlives with di,zzyin.:g fre,quellcy. Much of thls 'penmmll haWlgt:' ~s s~m.ulated ha ,tn.!.! Spy.cmft s,ystt;'rn wil.h fuadgrol~ndls-

.II.r .•• s lIaC.III1DIIBDS?

Pl:ll simply, l:t.adS:rounds are subplots rev:o!v.ing anHdlld yuur a~nl. The bi'[~: ~i!-iliuctl0il1.Vi!ith backgrounds, bowevc·r. b thar you can {ll'b:rmi.ne which s,u.bplots. YOI:I l<lh·. lhl~.ike mission S\lb~lolS whi,cn the lie sprillJgs 'OJ] you dun-oS plllrY. bllC'kgrm.mil.saJre volUlJlta'Y ~nt options dial anow you to tailor your spy's t1is1ory; 'mEmi:~s; and cb.dlel'!.~e~, to YOLll liIring,. ;andrt!edvt: sonn; extra e?qlerience in the process.

&119'"& 831:.&'RIIIIII.5'

I!a.dgrO!mds are purehased when YO!] cn:',al~ YUU,[ a gent er any time YULlI'11,'gent!l;aills a ]ev'cl. :P~.n::~]asJlllg one or two, blldgn:lUllds <lit the start allows, yUUIi :'J]J:iY to corae rnto the g;!lme with a little hlstozy. hul you m.ight a IMl want to leave ~ HUle room to nag <l:.~ f.I m:tllCSrs a v:il.laill you finrl infrigui.ng or to inv~!lt a Unle more: bC'"d\!'Uy in ,a promi,$t;:ttLt=lde ~,~ Oil rom3.ul:ic. mll:u::S;l dlWilllg one: of your rliissloil1s.

Reg;aullcss of wIne'll ymt purchase a! I:Hl~kgrmmd, me cost is f[,om l to 5 shlll points, A ft:e'J you'vt: ;;iil~,ed a backgrrnmd, you may ehoese to 1.11111, more points to i:i:~<lt.l.:r. as killg all it doese't t:X'l"ee(J, a total or.5 !:lQiD1l:s. You may ouly have a maximum of 5 skill points' werth of back gmlir.tds. or two hackgl':oun.ds, at <!ny Ume~

Tht::· mere skill points YOtl itllVest the' more dat.l~erml_~ dIe blf!:kgOOl.Jnd is •. for ,exampl,f'" a 'l-plJlint Hl.lll!llil:ed backgtoundmigbl mean that Y'[lU'f OJ geniI is oldy on~ or IItiltl.)1 targets UU~ hueters a,re luuking fo.r. or that 'the hunters are not verypowerfu.l. A :I-po.int Hi:mk,d background, however, miglirt ] rulica.te a .c:ompetent team of ttaclm who search for your agent reguhul'y .. A !J-point HWlt'oo b3ckground invari;ihly pw.mpl:s a Ure--rrr-deatb. duel of wits: and l:illmitllg.;Hl d. may mean that the huntersare extremely skiUed (perhaps even mnre ~tn tl'l,an your agent), wt:lI-'l'1Julpped: tper.ki;il.pS witiJ, li!'<Irlgl:ls (j,r OiIDtl high-end weapons), or fll[ll:h:d by a p'romm.cnt criminall O,g:3 uiaation OI smaU world power. TIt.e "Ppro:_l!:~m3t:e. effects of invl:.sli.ng in each b;:n::kg.rOWlcl aJf€, d~crilJ ed wIthin each option,

Y(IU s,hoIJM. rnscu.ss any b:a'ckgrmnd you are cOIll:sid~ cring with the G[ Ie ttete~mil1ie its nattsre and cost

£a"",o&' me,.lIeep

By now y,mi're ,,"siting Y'[,!llrsclfwllat h.u:kgmU!l1ds 0,0 fo.r y~~. The an:swt't L~ .si3:o,pl!e: they boot! dl:J:,gmcter, litl·rally.Whenever 01 back:grotm,dl plays i1'l1(l ,] mission yOlln a:gfnt is eurrently :assl.glled to, he gam~ experIellce pnints accQlxlillg to ro:ibl~ <1,.1. Simplyiook up, the number of skin llOJI'IICS YOlL Invested in the b:u::kgWlInil. .multilJly by ;yo,1!tr <itg,ent's Ciurr~t levtil. and - at the 't'Cllldm;iun (If th.e JiI1~iol'l - add the lisled experi enre l'UHl1J5 to your mi:s. .. ion reward,

Thb1e 4-1 liStst'WQ expctieJrlce banuses far each pairing. ThE'liIllmller W' dle·left is HIt', amount gai:l:led'if the h,n:kgt(Hmdpli'Y6 omY8i mi:norrol~ i:m the ntisi!O:i1I~, w.hile the number to, theri,~tis ;iwardedllf the backgr-tJl1nd wars the HlD~iolli!i focus, or ,OIl centrc31 idcmt::nl. The Game COI'I~111;1 is; .~ hlC ultimate ami.le! of bow mach 11 l:Iack:~T1)ul'lI;E Is inwllved ill eaeh missionl (lIft:er all. he knm'ni wh1Jt'~ b!llPlI'enin~behfud th.e s-ttIK'S,}.

-

Tl.J,i31.1:" 4.1: C3':",-,t:!3J;lO' N-J 1 ........ ,r~TI'-1Lr-.I!:::I R=-ll...Ji:::;INI=:o

i!..aekglround G!J6t

1

:2

3

4;

S'

Award

liMi'nor IRQle/Fucu5]." 2.sJOO

SiQ!100

71i/niO

\OOJ~:CfO

lSO/lOO

£,J;;tlffl,p.le: A:I're:r lf1iI,eo'1:!1:l'~"",iii1g die: ,crimina] m:'l~ire1"~ mind Kh.ol~ fOIT the sC!!cmld rlmt" [and defeating hlm. bothtim!!~l", DIJI~~Jil invests :fQU,f ,ot tIiD.e s.kill! pf!in:ls be gains ilt 1tI1irii. level ll'l <J Nem~is Darkgmund. Two missions taler, Donovan encoanters Kt!l~,lp"a, agaJn. tbJough oni,y ~Sp:lrt: (If at setol1id:;t:ty plotllne .. Ai thifi' Ie.n;d. of that mission, he gains lOO ~x.pe:ri~l1"e poInts" Kho~em's brii:1feIlColulIh>r lA'it!1t ]QIO.nQiVRn prompt!l, Wm to launeh i! .. mission off IDs own - m capture tbl.: a gr.nt - wh[clitp.lays (liut as O[]I!I[jv~Jt's next 8e:ri~!t S:ince tltis SI:.riaJ. feaLrures Kbtll]l:!fa as a. ce:fJlil:r,,& '~]cml1!1'U. DO!!lOV~ Iwhol 1S stiH third. lc:vl:1) gaim 6QO gJ!1pUlLlWICe points at its con'clusio:n.

]I your m; igrlU£es a backgroun.d. YOll hav,e ]iUlrt::'.h,a,sed ['tOt' three missions, you may "cash" It ill. for ten time!>· the experfence rewaro listed on the ri gnll n fT:abfe 4 .. L

Exarnplt: Youpurchase a J-point background] and the Game Control ignores Rfur tlll'~mi:Ss.io.tts. Yo,u then halVe the '(l:pti~:m of caslting H in I:'or 151)0 (]O .~ ISO) experiencepoints

Afta you iJ ~I ... 't: CB!s~d, ln a ba~~m'IJnd, )10,1.1 may .~l':IU select the SOl me back;gl'Oll [Ig "gain Wlltl at least three mere mi~'iinns have passed, unless the lac (Il::cide~ otherwise,

..

Ther;e are tW(} more thl[~gs to .reme:miber abourt backgrounds. fj rst, ~]1 baekgrc unds involve ("Onfil~r~; if OJ nar-kgrmmd you choose for your agent dnesn t Involve oontlicl - be it physk·at mental, or ~Fliri.lmJ! - and sUPllortlng; chaUt:1iges that crop up diuring the game, the]] it isn't a bac.kgror.m:d HiDrl can't be p!;!if{"h~lSlil. If a backgJmHld·.~ invoh,.-el11ent durillg a mission dces milt mvoll ve conrlict, your agent galls no bQl"I1l11; experlenec fur it Second, no agent may naVe more than '5 skil.l p etnts' worth o f hadq,(nmnd$, or two ba,ekgrollIlIIls, oft any tim.e.

FimlI1jo'. hackgrouees J:1e.mainwitli Y(lU 1ll:rOlllgb the end of a season and ini() ;J new one, thougb your GC has the option of "[ashlng~ them in for you at thai time - Fm ten times ,h,E' €xpcr.lcnce rewardfisted 0[1 rhe right IOf Tabte 4, L

FIILFl££IRQ BaCB&RIIIIRDS'

llJl geed $ubplo1:s come to all end. B<lckgtOUIil.m; should also end €-l.rmruaUy, cilhcr because of something your agent dnes (I.:.g.,

tillin~ his nemes,]~jo er sometli:i.ng tli.,e G(llillf' Control works i:r~ll.o LIn:: plot, The Game Control may end a bOlckgn}und fit any time. for a:nyre:INHIil."

He must inform you wh ... ·11 he does so, thougH hemay w.ilhho]d the reason for purposes of the bacb.tory.

Dnuhk: tile' normall~nJlf'Tk:u.ce awsrdls gaiRedWllel1 ~ had:.g'ml.wd ends, and the GC may lIwar-d addi tj~Hl~l:1 experience or action dike for dramatic or coopemU\11c roleplay;

lIa';II6RIIIIIIII FReIlUenC!I

Each baekgreund sho'1!Ildi show lip at least tll]C'e per season, Of course, j.f you select a background wilhmu: consulticg with ymu (ie, he probably wo!,!"t work it into his story,. \'(hic.h means thor tt will show up less often - t.·{m~{IIU·l1lly ff,ranting YQuli:wIT experience

. points.

B:lClIG".IIR. ,.,.,.-'IIIIS

The fnillowing is an .i.n.mm]llel'e list of lba~f"(lUThds" indvding unJy the most common examples.

AMMIE51A

The Arn:nes]:I b;u:kgmulld hss no impact on yout' ability scorcl'i, :sk.ilIs., or other statlstles, It simply means that YOIli. can't remember anything before a point deter-

mined by tbe Game CO[Iil:rol It also means that 11 group is 'try.mg to kill or carh:!r'e yUlI" llh,t: numbers and s1reJ:lgtn Off whi!c:h are detenalned by thcpJ[loDl'Its YOLI invest ill the lIack;grOlunlil.

Amnesia options in SpycmjJ.m.iglht

o ndutl!l: rai1edp.ro!i!:~armniIJg 'or erasure, _

C~~T

The ,amOl]ut of .mOUE)' owed and fue POWe]" of the colteeters is determined . 'by the pOints invested lu the bad-

grouliiId, asis tiileir nmg~.n~e in :r~daiiIllingl:lille1r money; Ev~ at

a Illr"lgll: !llli.nl, the debt .should be la:rg,e £:Ilu~;h that ID!: ~gen1 eaanet sjm:pJ:yUlse fidei Oli E'mf'~erit"y 'i'XP~Il.S~ to desr We de.ht (possibly garinin g xr ifltbe process of dearmg'l1l,e \laekgnlUlld).

CEF:EATECI

You migllt have beef] defeatEd hy an. enemy, by it rinl., '0:; d.ne to laek of skill ora twist of fate. RfgaEdless, this back-

ground mea ns UIii'l you are determined to return the favor, 1](1 matrer me cost The p()illtsinve-~tt:d rlt:'I~r.n.i.[iIl.:: d.le .hazarm5 o.f your ,~lOal ~e.g, ~e 'P'(lW~f OIf your l~l':Itln!y. nrthe dlifficultY' ef y~H~r ~.:"L~k).

IFEAR

The F(':l r bill ckgmIDD.d is co!mmo:n ~HIH)ong spies, whose fral1tl.('"para[loid Jifestyliffi ~Ill'h],n: '~III li!]iUU1U Qf mental ailments, The nuraber afpohtts ]nvested in a Fear llackgrOl;md determines the strength and rarl.tyof Y.OI1r fear. The,r~ are. buadreds of phobias. bu't mrnmill1 ones In Spycmfl indude fear of shadows, crowds, ca.mITils" and intimacy.

GA'MIIE. CblINTRI:JIL IF'j;.A.-r

By dlOOSing this bOld:grmmd., YOI]'n~letl;jng the GC know that you want ~l !';uhplol. and lhc appruximan; (iH.JJ:@;'eJ level YO\l'd Ijke, but you're alsn t~mng him. that you'd, like to be surprised, Sometime whL::1:i you. h:asl expect it; he']], sprilll;l'1l it on you, U ntil then, ymi'U .h.~."c to wOfld e"J--- is it so IliH'~h i ~g Or! III is ] isr, or somerllil'bg entirelyn elv?

H UNTIED

You arewanted - by tbe 'E'Uf'1l1Y, by the law, Or perhaps even by YOlIr nWI1 peers, The number of skill points invested determines your pursuers' strength, their network of contacts, .aJld Un' n~(mWL'S Iht:,Y have ar their dlsposal,

IHluNTiN~;

You're ~L"'~rching Ior sotncUI.iu~ you've lost, or- samething; you've been ordered tcrecover The ]loint~ investcd determine the value or importa nee of the item you're after, hew much danger i:s involved .ill g\':urng it hack. and whether a fimeIabl.e is involved and how short that Ii IIHY:taI:iIe is.

LlEliNlG~'TEFii!'M M I !!IS ION

Yot] .M lie' a secondary mission which often o(lvtdaps '0 ther i.1Ssigllm.eU1i:S yOlll receive 1]1 e pcriuts 1 nvested determme how often you are activated J~lr i: nt" I'U i:O;li.i:~}n. (i.e~ how often the' mission "ames up), and how dti1'ictllu aUfl dangerous the t1ii:;;sio.1'l is"

L'O,ST (10 Fi! IFIdlIRIEIIIDIOEN) L.DVE

l!.ilayh~ you're in a relationship you shmddn'l Ii.: havi ng, or 'I hill en LI.!d be damaging If discovered, such us ~ dalliance wHh a.l1 enemy aseut. The number ofpoonls in vested determines the. lIl.lury you could 5'I1~W.in if yoU!" lover Isrevealed,

On the aline'!" hand, your lover mlgnt have been taken from you" TiI!.: number of points Invested indicates the power of the persons who split YOll up or those whu hold YOUlr lover hostage_

MISTAK.IEN IOENTIITY

Someone wants. scmethfn g frn m you, ur is eonvinced H~11l ymI'rt someone you're not. All }fOU kl10w is that you need '[0 flnd out what's, t.i3ppe!1ing ~)[~nH. Pnin~ i1l1vt,~t\"d ~k:Lt:mii[ie how mucil persona 1 rl~riger the eonfusion places you ill. thE' pnwrr ~ nd rL'f.o!UIJIILCS, of the people threatening ym.l; a nd 'ilic difficulty (IF solving th l' situation ..

N E IMI IE 5 ! 51

You have an enemy who is dedicated ill disrupting y,DUI UR:" IU :tnaybe even .i.njwing or ldll.ing you. The number ef points invest,ed in a Nemesis determineshew ,u n.eu be comes after you" the ronlplexity .and danger 'of hl.s plOii's, and the resourees athls disposaL

Ie EI L.II~.ATI g N

You; owe someone - rnayhe fur .s(m]~l-hi:ng spociilc, nr a l.ingcri.llg debt Ofi.i1<1Ilks. The points tnvested determine 110\'1 difficl.dt the request is to co.mpJ.ete, and the power ;[ll'ld influence cf tirle recipient failing to' -fuU:UI this 'obUga'OQll migb'r result ill :1 N{"ml:sis ir yUU'fi:i!lt"l'i careful ....

R rJ MAN bl'E;

Points invested determine how often Y'OU]rmm ::mt:ic laterest comes intn play, hrrwmuch attentlnn or help tbeyreqlll.ire, ~ nd how f.!i~f.ly rivals you have for Hleir affeetions.

S,Te L.E,N C B.J,E'Ci

Y()l1!! have ]0$1l' ~ornctbil'lg; an objt:ct imlwrt!ilill to YULI,.;! du~t, ;a]]y,;oJ fri'~'T[[!, ur ynur ~"Ull~ri,uDL NUiA' ym.i:\r,~ d-edic"ded YOl!!fSel f to g'etting it back-nc matte!' the ,OJ)~t,

rO'intli~mrc:st{'d ] D'I this backg;rlJ'iH'uI cl,~r;m:iJ:u: how' ~owerlul tile pc'mai:1l or' o['g~too~"J.tion who stole the ubjt't'1 is; as wei] .3cS how badly you, your mends. or your superiors need the object hark,

TFiI.Y~ IOENTITV

You have assumed 'yoU11" current iner!'fit,y tn a~ilii?vi! some goal oar run from yPllI former life. PoinUi 1!'WM{I'~d determine how impo:rtant or well kn awn YO!]f fiJrml.!r .identity was, and howletluil the forces t1ying Lore,,(>J.1 )!'Ol'U are, A dassk 'esfiiofl a ge-~I~l'rmc' lrut'r[k~i!lHty is the ~ deep covet" mission, i111 w hieh y,[JU Hv~ a .f1l!5~ l:lfe' to' infiltrate a, hO(l,iil~ffgi(lll or cncrny orgaruza:tion to g~th~ i:ll_form.:3iUo'.I1,aUits. Of' perfonaa Jong-tesm missimi.

Ve:NIOEIIA

You have <ill enemy tll,ll ynu Inn,g 10 (!:L::sLtuy.Pui.lils invested determine yeur tdrg~r~ po'we. ami ttlt1n:u~!tli:e, and how pr'epared he is fur yO!] .•

V'IElW

In <I wii d-emess 01' lies, you have Mad.e a p'r-o.rni~E:" thai you i nl.end to keep. Points invested de~emlir!e th~ dUUculrv of doing so.

RCT,onRICB

Action (Ike represent Ihl' lud~y breaks sa rom:mclIIli.y l~[ljoye,d by action movie heme~_ The enemies' gULlS Jam, their shots miss, ani) t'ilf' ht'W puBs off Incredible feats Ly lie skin. of his tf'lITfi •. Use your action dice sparingly - you don't have llIany to start with.

,§TaIlTIRS Rt::r'IIR BirR

A lSI -Ievel ;] ge111i~L"Ciyt:;S J a~tlo.t:l. di.ce at the start ofeach game session, a.s shown on Table Ll: Ac-liol'l IJIee. 0[[1 page 20. AU :H:liol1 dice left. at the end of a gamll1g session are lost.

spellDIIIS' 911"" III:TI8" ,DICe

You may spend your acli!Uu dice in the' followin g ways.In additiol'l, there are several special ways YOIlClIll spend actlnn dice when making 51dll ,dil'ocltS or awing cembat - tl'l'e~ :~re m'L"'Ildol1lcu IN ililll1. speciflc abilities andrule desCTiptim]~.

U mess ul herwise stated, au agent may not ~llcXlcl action like to increase the roU of all,atnt:r, add lu anethc'r\ nt'ft'IDM', activaee another's cntical Stll'(I;.1iS,,"'S, hc::al an olht-rT or request an :inspiratio:n ch~t'l r~ rr ,M mIl her. Th~y Hmy nnTy spend action dice togala these benettts fur tnc:rnsdves, Anyone within line [J f s.ighl lu <I or character who scores 9111 error may spend action dice to activate the critical fa ilurc, and any member of the 11!<l1'Il rna)! spend action dice. te reqNIe:<:t :ill bWl"r cheek.

1-. ADD TI:I A DIE RICL,L.

'tOilt may add the' total roll ofan action cli.c to amy die roll you mm,willi a few exceptions - rolls for ahility score mereases ef an y kind, mils for vitality points at each new level, and rolls for j:I~rs;(Ht1]llmdget and mission expenses. Ali other mills ml3Y lmui:u:t,r::;<LStiti unless the ability. fern. or nile prompting the roll says otherwise,

You may declare to add: the roll of one or m{l~ action dice to a roll at any tune, f'Mell ,flj!~r OJ,~ roll. l.ioWf:ver, you may nut Il;S~ in:lli~m t1i~ after tbe GC has describedthe oUltcome ofen action mi" m]1.

"Wh~1'I Sjit>'iifHng an QctiCII:] die 1:0 increase a IOU. you roll one of your actJ,G;n diee :md add the result to YfI!]'F attack mill. damage roll. skill eseek, saving tlrrow. etc, You .may keep sjpe.muliIg adiou diee to wC'f,e,('ISe a (lieml~ ... as. loug as YOll havt" :lc'lionl t1I(-eI~fI: to Spel'lfl. up to the. point when the GC deseribes the outcome.

\V1R"1I ruUillg: <lin aetion die, if yOU! IOU the highest number possible Ol) the. !lie Isucli a~ a natural 6 Ull 11 (16)., :tt ~explQdes.~ m.'B8I"1ing thilt yOlu re-rell die die', adding the l11.!Hl brrycu rollt 0 th.e previous total. So, if yml. roU a 6 on 1I d6. ~ nd then re-rullh, getting: 11 4, the total vutl]t' of lilt: ,Eldion di.t: is ]0, All. action die !:an ~eep explo ding illS h!IFLg as you keep roLling its maximum ""'111m:.

U(1fJl.l}/e 1~' A Ist-level leader tolls a 17 for Driver eheek, just shy uf the 20 he needs. He decides fill spend 3rl acnon die, then rulls a d4. g~Uing ij J. Add.iIIS that to his l)revious 'It:lt~,1 of 17. hf new bas .::Ii rota I of 20. ·~nn,uglii .'rJ' SIIQL"{'''CG.

£ram.pte 2: A ,6th.-kvcl soldicrroUs <l 12 for an ~tl:ac.k ron find needsa 2Q_ Spendinngan :u:tiO[l die, l:u: tulls a d6, and gets Ol G,. The die 'l2:Xp]olilc'S, so be re-rells irt thls time gemngll J. When !:u:llded. to the previous 6, this give5 a wtll.1 01'9, which is enough to increase the 12 to a 2], 11 hIl.

2. A.D'D TO ¥'It;l Ul~ D EJ;"EN 6.~.

Once per round as a free action, you may spenda singh: actlon di.t:' to increase YOW' Defense iJy the total you roll. This hu:.k h0l1lll~ smy!;, in cn:L"L::l imW the end 'of me round,

linnnpk': Denovan, dose to unconseieusness, needs to fllvoid. belng bit this mud, He ~lu;nd!s a d4 acrion me. wlling:l 4 and then a J (for a totall of 1). His Defense is inCn:iIM'd by 7 until the end of the round.

:3. AC;TIV'A.liiE TH RE,A,T'S AN D Iii Ie IE'RIRIDI~S

As dt:scnbed in the skins section, roHlng a [I1llurnllO [i.e, the 20 is showing om 'tiil£ die) IJsuaUy means that you've scored a threat, IN:l:u::n yUU'\it: rolled athreat, YO'I.1 may spend one actL~)n d_l~ to flJcti.va~e a. mt:i:cal sur(l~~ gaining the benefitslisted under the ability, feat Of skill descriptionj• or as dete..rmined bY' the Game Control (if fue:re is no benefit fOir a rrHit"~! SI1t::C{:SS, you get yorm :wl:imt d~i:'l:aack: If y'ou spent 'C!ll'~)_ In mm_~aI. scm'iJl1;Q: <I critical sU,CC@8 with <liD attaek rnll 1:1:'8ul ts ~n du:: daml'l:fil:e' I:It:i_llg applied dlirect1y hJI the targerswouads,

llmmptel: Donova.iI1 mUs 1i natural. 2:0 wllen us,ing hls Jump skHL He spends an action die to tIlmll'll! 'Lh_~lIIL into .. crit i~:111 success, whicliindieates tho;1 behas leapt the maximum distancepessible (:~n:pagt: 5 n

Efllmpl'e 2: Donovan fires upon out' of Kihoi,pcr:!'s mi.nio:us, roUU1S; a natural zu, He $P ends an a,ttiofi die '[0' ~ctivafJE'! the critical The da_mllJg(! a.pplies; ilirectly to the mjn~!)JiI 's wOlllilds, ignnn_ng.his vital:L~y.

PlIlrther, when the GC rolls a llaJtlm~1 1 I[L~. al is showi.ng 011 the did. he bas scored an error. You may spend one er mOve adion diee to <H;;livare 11 OL ~Hm!'; gaiIDn,g the eJft'ects listed on Table 9.3: SampJe Cr]t}eiJ!l. Miss EU:i:d;1-i '~f'· pfJyr: 2'28) Of aneffeet o.e:1erm:ined by the cc.

.~J[tlmplf: WheIl roniug Wi ,see if .. n:Uaio,D. hilS· Dt)lnOlVan with 8iri'fle. the or mU~, at, Sj~\I~ spt:ll"_u:l~ L'W(I action dice and. the minion j'!:i w'e'apon j ams, S~ve eeuld have spent an additiomd 3,ctjnn .till' tn eause tile' minIon's weapon to mis,fire. or two mo[" t\l 'Cfll.liSe the mintOln's weapon to f:';rq:do'de.

4. H, EAL.. '1'1:1 LI!IIR5 E:!b.IF'

\1Qh~1l ~O1: ~gagetl ~I:l combat. you may SIU'ull, ally iiI.l!i.lIibr.r of action dice to regam some vitality cr 'wound paints. Bor 'each action die yQ!i s.;pc:l'ld, :y@u dliu:[ mU an action die' and r,egain tIl;:]'i!iti3EY vltaUtrypruMts, 10]" regain 2 wm_md poirHs.

I!xfJmpl,r=: After the comhat with Kholera's mi:nions" Donovaa spends an acHon die to heaLi. HE'" nll,l:!'i a d4, gettin,g " 4. He .runs U again, setting a. 3., He heals "I viJtruit:ypoil1iS. He eeuldhave chosen tn h~llil l wo weund flUir.i(S Instead,

s. ASIK FCR.AN ~IN!:II"'IIIR.AT!OINi CHEIOIK.

W.ben you're stumped ahout wbat lOI u,o next (for example, you're caught in th~ vi.l1alll's, d.eathtrap witli! 1:10 appa:rellt escape muh"l. YUI!I can ask the IGC for an

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