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Game Edition!

Evolution of
-It is Coming!
-It is Growing!
-It is Tomorrow!

Editor: The Most handsome George Lu

e-Sport

VOL.
2016

FEBURARY

Gaming
Edition

VOL.
2016

FEBURARY

ESPORT IS ROLLING LIKE A


#2016lEAGUEOFLEGEND WORLD CHAMPIONSHIP
#PROGAMERS
#SEXY COSPLAYER
#FAKER
#GAMING GADGETS

Editor: George Lu

E-Sports is massive ... and growing!

THERE'S A FORMULA for


stories like this one: Open with a
stadium full of screaming fans.
Zoom in on the contestants,
sweating from the intensity of the
competition. Then comes the
incredulous reveal: This isn't
basketball or boxing or even
billiards. It's eSports-and the
"athletes" are headset-wearing,
energy-drink-guzzling
gamers.
More than 20 years after the first
video game tournaments, top
eSports tourneys now draw
audiences that rival the biggest
traditional
sporting
events;
popular midweek live streams
routinely attract more than
100,000 online viewers. Coke and
Nissan have joined Logitech and
Red Bull as tournament sponsors.
Gaming is what every traditional
sports league is desperate to
become: young, global, digital and
increasingly diverse. So can it ever
be a sport? Does it matter?
eSports are here. They're real.
They're growing.

How Big is the gaming thing?

Examples of eSports:

Around 205 million people watched or played eSports in 2014,


eSports'
biggest
according
to market research firm Newzoo -- meaning that if
tournaments
rival
the eSports nation were actually a nation, it would be the fifth
practically
sporting
largestany
in the
world. (They're coming for you next, Indonesia!)
event.
Opinion:
The
authorhave
of this
article,
ESPN
Senior
And while eSports
long
beenHoward
biggestBryant,
in Asia,
especially
The gaming-mad
Leaguesuggests
of Korea,
Legends
Writer,
that
growth
of
eSports
is
inevitable.
I
agreed
with
North America and Europe now claim
28
his
opinions.
The
growth
of
eSports
might
not
be
a
bad
thing.
It is
Championship
sold
out
Staples
million eSports fans and the number is growing by 21 percent
just
gaming
Center anot
inyear.
2013,
thenanymore;
sold outeSports have evolved a lot in the past few
years.
It
becomes
a huge
part of teenagers culture.
the 40,000-seat World
Cup
Stadium in Seoul
a year
later (abbreviated LoL or just League) is a multiplayer online battle arena, real-time
League
of Legends
while drawing
strategyan
videoonline
game developed and published by Riot Games for Microsoft Windows and Mac OS X. It is
a free-to-play
audience of 27
million -- game
more supported by microtransactions and inspired by the mod Defense of the Ancients
Warcraftfor
III:the
The Frozen Throne.
than the TV for
viewership
final round of the Masters.

Counter-Strike (also known has Half-Life: Counter-Strike) is a first-person shooter video game developed
by Valve Corporation. It was initially developed and released as a Half-Life modification by Minh "Gooseman"
Le and Jess "Cliffe" Cliffe in 1999, before Le and Cliffe were hired and the game's intellectual property
acquired. Counter-Strike was first released by Valve on the Microsoft Windows platform in 2000.

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