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Robert E. Howard
The Musketeers
Arthurian Legengs
Robin Hood
Siege Engines: Middle Ages
Reinforcements: City Troops
Robert E. Howard
These tiles replace the following tiles in the
game: Conan = Champion; Kull = Wizard;
Agnes = Ranger; Solomon Kane = Priest.
The Musketeers
The four musketeer tiles (DAragnon, Athos,
Porthos and Aramis) replace the light stained
Duke, Duchess, Assassin and Wizard Tiles.
Richlieu, de Winter and Rochforte replace
the dark stained Duke, Duchess and Wizard
Tiles.
The musketeer player starts with any three of
the musketeers on the board; the player chooses which three, but they must still be placed
using the standard set-up rules (i.e. one in
either center square at the edge of the board,
the other two fully adjacent).
The other player keeps the starting set-up of
two Footman, but the Richlieu tile takes the
place of the Duke.
Arthurian Legengs
Arthur, Guineviere, Merlin, Lancelot and
Perceval replace the light stained Duke, Duchess, Wizard, Champion and Assassin Tiles.
Morgana and Mordred replace the dark
stained Duke and Duchess Tiles.
Both players start with the usual step-up of
two Footman to go along with their Arthur and
Morgana tiles, respectively.
To win the Arthur player must capture Morgana (and Mordred as well, if hes on the board
before Morgana is captured). For the Morgana
player, capture Arthur wins the games.
Morgana/Mordred: If both Morgana and
Mordred are on the board at the same time,
their controlling player can place new tiles to
either tile; i.e. both Morgana and Mordred have
the power of the standard Duke tile for the
purposes of deploying tiles.
Fort Tile: Players can use the Fort Tile as
shown on page 9 of the base game rulebook for
any game with these tiles. However, they can
also play with the reverse side of the Fort,
Camelot. Camelot is an Expanded Play tile (see
page 7 of the base game rulebook) and so both
players should agree to its use before play
begins.
Randomly place Camelot in any square in
one of the two middle rows of the board.
Robin Hood
The four Robin Hood tiles (Robin Hood,
Maid Marion, Friar Tuck and Little John)
replace the light stained Ranger, a Footman, a
Pikeman, and Assassin tiles.
Prince John, The Sheriff and Sir Guy replace
the dark stained Duke, Champion, and
Duchess tiles.
The Robin Hood player keeps the starting
set-up of two Footman, but Robin Hood takes
the place of the Duke.
The other player keeps the starting set-up
of two Footman, but the Sir Guy tile takes the
place of the Duke.
To win the Prince John player must capture
Robin Hood; for the other player to win he
must capture however many of the three
tiles that are on the board (Prince John, The
Sheriff, Sir Guy). For example, if only Prince
John is on the board and that tile is captured,
the Robin Hood player wins, but if Sir Guy and
The Sheriff are on the board and Prince John
is captured, the Robin Hood player would not
win (he still must capture The Sheriff and Sir
Guy); see Mantle of The Duke below.
Siege Engines:
Middle Ages
These tiles replace the following tiles in the
game: Battering Ram = Marshal; Trebuchet =
Knight; Catapult = General; Ballista = Priest;
Engineer = Oracle.
Players lay the five tiles from this expansion
pack on the side of the board, then start a
game. When a player pulls one of the five tiles
noted above, they can choose at that moment
to replace the drawn tile with the appropriate
tile from this expansion pack. If the player
decides not to replace the tile, he cannot
replace the tile at any future time. Once a tile
has been put into play and then captured, it
cannot be selected by the other player pulling
out their corresponding tile; in all instances,
they are put into play one time.
Note: Its important to note that these tiles
are purposefully powerful. Both players should
review all tiles and agree to use this set before
game play begins.
SMASH: This icon follows the exact
rules for Move, with the following
additions: this icon ignores any icon
with Defense in the name (for
example, Defense, p. 5, The Duke
Rules Booklet).
HAMMER: This icon follows the
exact rules for Strike, with the
following additions: this icon ignores
any icon with Defense in the name
(for example, Defense, p. 5, The Duke
Rules Booklet), and can capture a tile
occupying the Fort Tile (see p. 8, The
Duke Rules Booklet).
In addition to the standard rules, the following enhanced abilities rules apply to enhanced
tiles, as specifically noted:
REDEPLOY: In place of moving a
tile or the standard drawing from the
bag, the controlling player of a tile
with the Redeploy ability may use the
following rule after announcing which tile hell
be activating:
The player draws a new tile from the bag and
first places that tile, then picks up the named
tile with the Redeploy ability and places it back
in the bag.
Command: A tile with the Redeploy
enhanced ability cannot be moved using a
Command icon.
LINK: Any tile with this enhanced
ability is automatically linked to
those tiles specifically referred to
within the rules for that tile. For the
Engineer, it is linked to the following tiles:
Ballista, Catapult, Battering Ram and
Trebuchet.
Starting Side: In place of using any
Movement Icons on the tiles starting side, this
tile may be flipped (it remains in its square), in
order to also flip any other linked tile under the
players control. The linked tile that the player
controls that was flipped may immediately be
used again; i.e. activating a Move icon or
enhanced ability and flipping the tile back over
after its move is done. The player does not have
to activate the linked tile that was flipped over
after flipping the tile with the Link ability; if the
player does not activate the tile after flipping it,
then his turn is done.
Reinforcements:
City Troops
These tiles can be used to replace the
following tiles in the game: Militia =
Footman; Thief = Assassin; Baron =
Champion; Watch Tower = Longbowman.
Before the start of any game players decide
how they want to mix and match these troop
tiles. They can choose to replace all of them,
some of them, or none of them; both players
choices can be totally different. Only two
rules apply: