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UNIVERSITY OF LA VERNE

EDUC 330 LESSON PLAN FORMAT


TEACHER (your name)
Valerie Martinez

COURSE: EDUC 330

GRADE 6th

CRN: 1253

INTEGRATED AREAS
Science

DATE OF
PRESENTATION:
April 12, 2016

LESSON TITLE
Alien Invasion!
SOURCE
http://www.sparkpe.org/wpcontent/uploads/2011/05/06FlyingD
iscDurangoBoot.pdf

CONTENT STANDARDS AND CONTENT OBJECTIVES


SUBJECT STANDARDS
1.6 Throw and catch an object with a partner while both
partners are moving.
1.8 Throw a flying disc for distance, using the backhand
movement pattern.
2.3 Explain the difference between throwing to a
stationary partner and throwing to a moving partner.
3.7 Sustain continuous movement for increasing periods
of time while participating in moderate to vigorous
physical activity.
5.4 Use appropriate cues for movement and positive
words of encouragement while coaching others in
physical activities.

GOAL OF UNIT
Students will increase their ability to throw with
precision and work in team settings.
MAIN OBJECTIVE OF LESSON
Students will work cooperatively within their team to
effectively pass and knock down 9 large cones utilizing a
flying disc.

MULTIPLE INTELLIGENCES ADDRESSED


Bodily-Kinesthetic Intelligence: Students will be using
their bodily motions to pass a flying disc to their team
members and to strike a cone down.
Linguistic Intelligence: Teacher will verbally go over
instructions and students will need to communicate with
one another in order to effectively execute their tasks.
Interpersonal Intelligence: The activity will be heavily
based on whether or not the students can work
cooperatively within their teams.
Spatial Intelligence: Teacher utilizes a white board to
create a graphic likeness of spatial information

COGNITIVE, AFFECTIVE, AND PSYCHOMOTOR OBJECTIVES


COGNITIVE OBJECTIVES

Students will know the best


method to pass a disc to one
another and how to effectively
rotate positions with one
another.

Students will be able to take


what they have learned in this
activity and apply it to other
areas of P.E.

AFFECTIVE OBJECTIVES
PSYCHOMOTOR OBJECTIVES

Students will cooperatively work


Students will throw and catch a
with one another and positively
flying disc.
encourage one another to execute
Students will strike a large cone
the task given to them.
with a flying disc.

ASSESSMENT
STRATEGIES FOR ASSESSMENT

Warm-up activity is utilized to see if student have payed attention to the rules, know what to do, and offer
students tips on how to pass flying disc

Students hold each other accountable by working in team settings

Teacher is continually scanning area and approaching teams if any errors arise

Cool-down activity is used as a way to assess what students have learned

LEARNING ENVIRONMENT
STRATEGIES TO MEET DIVERSIFIED LEARNERS
Teacher will demonstrate activity for English Language Learners.
Teacher will assign roles to each student to guarantee that each student is given an equal opportunity to contribute
and participate.
MATERIALS, EQUIPMENT, and/or TECHNOLOGY NEEDED

4 small cones per students (to mark Throwing-Zone)

9 large cones per 6 students (for targets)

1 flying disc per 6 students

flashcards with characteristics of each planet

mini white board, expo marker, & white board eraser

STEPS THROUGH THE LESSON


INTO (set the stage; the hook, lesson objectives)
Begin by setting up the area where activity is
supposed to take place before students arrive
Hook: The name of the game is Alien Invasion and
with your team you must work together to take over
planets (large cones) by striking them with their
UFOs (flying discs)
Divide students into groups by having them count
off 1-6
Assign each group a different team name
(Supernova, Asteroid, Comet, Nebula, Orion, Big
Dipper, Andromeda, Morning Star, etc.)
THROUGH (instructional input, modeling,
checking for understanding, guided practice)

Explain the rules of the game:


o Using the whiteboard, make a sketch of the
field including cones and using stick figures
to represent students
o Explain that each position has a different task
(crew members, captain, striker)
o Depending on the planet the teacher
describes, that is the cone that the group is
responsible for invading (striking with flying
disc)
o The captain initiates the game by passing the
flying disc to crew member 1, who then
passes it to crew member 2, who then passes
it to crew member 3, who then passes it crew
member 4, who then passes it to the striker
who tries to knock down the cone that
represents the planet they are trying to invade
o Whether or not the striker has managed to
knock down the cone, he/she will retrieve
disc and all members with rotate positions
clockwise
o The goal of the game is to work together as a
team to eventually invade all the planets
(strike down all the cones with flying disc)

Assign each member of the group a leadership role


and cone position

Pass out materials (flying discs)

Warm-up: Go over rules one more time while


having student practice passing the flying disc to
one another and rotating positions

RATIONALE (why are you doing this?)


Want to ensure that no time is wasted and that
everything is ready to go once students arrive
Hook is intended to get the students excited about the
activity
Teacher counts off students so every child is assigned
quickly and fairly to a group
By assigning each team a name, it encourages
comradery between members, while simultaneously
exposing students to scientific vocabulary
RATIONALE (why are you doing this?)
Rules are explained so that students know what is
expected of them
A white board is utilized to help students visually see
how to play the game
By assigning each student a position and rotating these
positions, it ensures that all students are given a chance
to participate
Assigning positions and having students rotates is also
an efficient way to keep students constantly engaged
and on task
Rules are explained once again to check for
understanding before the game begins
Students warm-up by practicing so as to assess whether
or not they know what is expected of them
Given a chance to practice also alleviates some
nervousness before the game begins

BEYOND (independent practice, further research)

After knowing the objective and rules of the game,


students begin to play

Teacher reads different scenarios that each team is


supposed to respond to

Each scenarios involves a different planet (cone)


that they are supposed to work together to invade
(knock down)

Cool-down: Have students gather up materials and


discuss some triumphant and challenging
moments they encountered while playing.

RATIONALE (why are you doing this?)


By having students play without teacher intervention, it
displays whether or not the students can follow the rules
and effectively execute them to complete the task as a
team
By creating scenarios that characterize a specific planet,
it encourages students to pay attention so they know
what cone to strike and integrates science at the same
time
The overall objective of the game is to see whether they
can work together and increase their precision at
throwing; the cool down allows them to reflect on what
they learned and take-away important lessons that they
can apply in other areas of P.E.