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Zombie Apocalypse?
Catastrophism is the doctrine that certain vast geological changes in the earth's
history were caused by catastrophes rather than gradual evolutionary processes. These
catastrophes cause a change in the phenotypic and genotypic ratios within a population and can
make a population better fit to its new environment.
An example of catastrophism from history would be the events that caused the sudden
extinction of the dinosaurs and altered life on Earth permanently. Another more recent example
is the change in the ecosystem of the area surrounding the Skamania County region following
Mount St. Helens' volcanic eruption in 1980. After both events, the populations remaining had
experienced a change in genotypic ratio. These large scale changes in genotypic ratios cause the
evolution of a species.
In this lab, we will model a catastrophe that would force a change in the phenotype of
the human population. Although catastrophism typically involves natural disaster such as
meteorites or volcanoes, a zombie apocalypse would have a similar effect. Like the animal and
plant life changed by the eruption of Mount St. Helens, a zombie apocalypse would change
human life as we know it.
Materials:
Lab Handout
Die or Dice
Highlighter to follow your choices
Paper for pre-lab and post-lab questions
Pencil or Pen
Textbooks
Procedure: Go through this survival evaluation using your knowledge of your own skills to find out if
you would survive the Zombie Apocalypse. When asked to do so, use a die to determine your fate. If you
need to, use a highlighter to better keep track of your choices. Add up the points for each choice you
make and use the final table to determine whether or not you survived the zombie apocalypse. Later on,
answer questions about catastrophism and its relevance to evolution. Good luck!
You're sitting in your classroom learning about how the five great extinctions shaped the nature of life
on Earth. Suddenly, the classroom lights begin to flicker. You hear screaming outside. A low moan is
heard from just outside the door.
*BANG*
*BANG*
Cracks can be seen in the seams of the doorway as you and your classmates begin to shuffle away from
the the door. The door is knocked down. A horde of limping figures begin streaming in.
Task 1: Get out of class
Mile Time
Outcome
Points
<6 minutes
Safe
10
6 minutes
Safe
10
7 minutes
Safe
10
8 minutes
9 minutes
10 minutes
11 minutes
>11 minutes
No
Those stuck behind the fence are trapped as a small gang of zombies sneaks up and attacks those left
behind.
Those who helped the wounded across the fence now have sprained ankles, and are unable to run.
Lose 5 points. Survival of the fittest.
Suddenly, a huge horde of zombies runs toward the bus. Panicked, the bus driver begins to drive away
from the scene.
Scenario
Outcome
Points
Can run
10
Sprained ankle
Roll 4+ 8 points
Roll 4- 5 points
Wounded
6
5 points
Not a 6 0 points
The driver opens the door quickly for those who are able to catch up to the bus. Most of you are able to
jump on, but some are left limping behind the bus as zombies overtake them.
Height
Outcome
Points
>57
You are able to get into the store quickly and grab
armfuls of vital supplies. You make your way back
out of the store and towards the bus.
10
<56
Outcome
Points
>6 textbooks
5 textbooks
3 textbooks
Those who made it back from the store throw supplies into the bus hatch and climb up the side of the bus.
The group is stocked and ready to make a break for the wilderness.
Task 4: Run for the Hills
The bus makes its way along now-empty streets away from the city. You make it several miles before
the bus runs out of gasoline. You stop at a rocky outcropping adjacent to a small mountain.
As the team unloads the bus, a team of zombies is spotted in the distance. The road ahead of you is very
rocky and dangerous, and every person is carrying some supplies. How do you fare?
Outcome
Points
Tennis shoes
10
Casual shoes
You have made it! The class makes it to the mountain and sets up a small camp in a sheltered
grove of trees without a zombie in sight. The hard part is yet to come, however, when you have
to pick up the broken pieces of society and exterminate the undead. Still, you should be safe for a
couple of weeks with the supplies you have taken to the camp.
Would you be fit enough to survive the apocalypse?
Total points
Fitness
30-40
15-30
<15
scenarios?
5. Create an extra scenario in the zombie apocalypse to further test fitness. Explain how this
scenario would lead to increased fitness in the population.
6. Assuming traits were selected in this way, after several successful generations, how
would you expect the phenotypes of the class to change?