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FromV1toV2
Stats:
V1:
Strengthusedformostoftheattacks
Toughness
DefenseformostofattacksagainstHP
Dexterity
usedforsomeattacks,usedonsomeholdsescape
Agility
usedforsome(imbalanced)attacks
Flexibility
usedfordefenseagainstholds,usedonsomeholdsescapetoo
Endurance
Defenseforattacksagainstdexterity
maxHp=toughness*5
maxStamina=endurance*5
Victoryconditions:
HPreaches0
Staminareaches0
V2:(TEASED)
Toughness
DefenseagainstBrawl,HighFlyerandMartialArtistattacks
Endurance
Defenseagainstsexualattacks
Determination
DefenseagainstHumiliationandsubmissionattacks
Agility
UsedforHighflyer,MartialArtistandSubmissionattacks
Strength
UsedforBrawl,SubmissionandHumiliationattacks
Expertise
Usedforsexual,humiliationandmartialartistattacks
MaxHp=10+strength+determination+agility+expertise+toughness
MaxLust=14+(3*endurance)
Submissivenessbar(From0to10)
Experience:Unlimited,butasofnow,youcanonlyspend101xppoints.
Victoryconditions:
HPreaches0
Lustreachesmaxamount
Targethasitssubmissivenesstothemaximumamount,10
Fightingsystem:
V1:
Lotsofdifferentattacks,eachonehavingdifferentrequirementsanddamageoutputs
dependingonthestatused,mostlyStrengthforHPdamagingattacksandstaticvaluesfor
sexualattacks.Adicerollsuperiortotheopponentsdeterminesiftheattackhitsornot.The
damageisscalingwiththestats.Holdswereimplemented,stacking,andthe!escape
allowedtoescapethem.
V2:
Alltheattackshavebeenreplacedby7(6+1special)attacks,eachbasicattackhaving
tiers:
Light,Medium,Heavy
Theattacksarethefollowing:
Brawl,MartialArtist,Submission,HighFlyer,Humiliation,Sexual
andfinallythespecialattackwithouttiers,Bondage/Dominate/Tame
Asingledicerollwilldetermineiftheattackhitsornot.
Thedamageisscalingwithyour
ownoffensivestatminusyouropponentsdefensivestat.
Forthe6first,theyreallusingaspecificcombinationofyouroffensivestats(holdsare
denotedinbold):
Type
Offensivestatused
Defensivestat
used
Command
Brawl
pure
strength
toughness
!brawlOR!hit
HighFlyer/Aerial
pure
agility
toughness
!aerial,!hf,!highflyer,
!tackle
Martialartist
agility
and
expertise
toughness
!martial,!acrobat
Submission
Strength
and
Agility
determination
!grab,!grapple,!grappling,
!hold,!submission
Humiliation
expertise
and
strength determination
!hmove,!hummove,
!humiliate,!humiliation,
!humiliatinghold,!smother
Sexual
pure
expertise
!fuck,!lick,!lust,!s,!stroke,
!sex,!sexual
determination
FortheBondage/Dominate/Tame,eachsuccessfulattackincreasesyouropponents
submissivenessby1.Oncesomeonereaches10,thefightisover.
Leveling:
V1:
Eachfight,yougainonepoint.Anadministratorcanaddasmuchas3pointsperweek.The
submissive/switch/domsystemwasabitblurry.Thestatpointsarentscaled,meaninggoing
from1to2inastatisthesameasgoingfrom5to6
V2:
Insteadofpointstospend,youhaveexperience.
Foreachsuccessfulmoveyoudoinafight,yougetrewardedwith+1XP,andgetabonus
+2ifyoufinishamatch.Asofnow,youcanonlyspend101XPpoints,sochoosecarefully!
Thestatsystemhaschangedtoadapttoit,makingtheprogressionmorerewarding.
Thestatpointsarenowscaled:
Togetastatto1,youneed0XP
Togetitto2=5needed
Togetitto3=7moreneeded
Togetitto4=9moreneeded
Togetitto5=11moreneeded
Togetitto6=13moreneeded
Allinall,ingivesthis:
Statlevel
XPNeeded
12
19
30
43
Whichallowsthefollowingexamplebuilds:5,5,3,3,3,1,with5inthetwoattackingstats,3
ineachdefensivestatand1inthestatyoudon'tuseforexample.Foramoregeneralbuild,
4,4,4,4,3,2alsoworks.