Sei sulla pagina 1di 3

+++ New Roster (997pts) +++

++ Orks: Codex (2014) (Combined Arms Detachment) (997pts) ++


+ HQ (69pts) +

Warboss (69pts) ['Eavy Armour (4pts), Big Choppa (5pts), HQ, Slugga, Stikkbombs]
Rules: 'Ere We Go!, Furious Charge, Independent Character, Mob Rule, Waaagh!
Profiles:
Warboss ('Eavy Armour): Unit Type:Infantry (Character)|WS:5|BS:2|S:5|T:5|W:3|I:4|A:4|
9|Save:4+|Codex: Orks
'Eavy Armour: Description:4+ Armour Sv|Codex: Orks
Big Choppa: Range:-|Strength:+2|AP:5|Type:Melee, Two-Handed|Codex: Orks
Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks
Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warham
40k rulebook
+ Elites (178pts) +

Tankbustas (178pts)
Rules: 'Ere We Go!, Furious Charge, Glory Hogs, Mob Rule, Tank Hunters
Boss Nob (48pts) [Power Klaw (25pts), Rokkit launcha, Stikkbombs, Tankbusta Bombs]
10x Tankbusta (130pts) [10x Rokkit launcha, 10x Stikkbombs, 10x Tankbusta Bombs]
Profiles:
Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Save:6+|C
x: Orks
Tankbusta: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: Orks
Power Klaw: Range:-|Strength:x2|AP:2|Type:Melee, Specialist Weapon, Unwieldy|Codex: O
Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks
Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warham
40k rulebook
Tankbusta Bombs: Range:-|Strength:8|AP:1|Type:Armourbane, Unwieldy|Codex: Orks
+ Troops (473pts) +

Boyz (81pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
10x Boy (70pts) [10x Choppa, 10x Shoota (10pts), 10x Stikkbombs]
Boy w/ Big Shoota (11pts) [Big Shoota, Choppa, Stikkbombs]
Profiles:
Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: Orks
Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks
Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warham
40k rulebook

Boyz (81pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
10x Boy (70pts) [10x Choppa, 10x Shoota (10pts), 10x Stikkbombs]
Boy w/ Rokkit Launcha (11pts) [Choppa, Rokkit Launcha, Stikkbombs]
Profiles:
Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: Orks
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks
Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks
Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warham
40k rulebook
Boyz (161pts)

Rules: 'Ere We Go!, Furious Charge, Mob Rule


Boss Nob (19pts) [Choppa, Stikkbombs, Twin-linked Shoota (3pts)]
20x Boy (120pts) [20x Choppa, 20x Slugga, 20x Stikkbombs]
2x Boy w/ Big Shoota (22pts) [2x Big Shoota, 2x Choppa, 2x Stikkbombs]
Profiles:
Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Save:6+|C
x: Orks
Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: Orks
Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks
Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks
Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warham
40k rulebook

Boyz (150pts)
Rules: 'Ere We Go!, Furious Charge, Mob Rule
Boss Nob (19pts) [Choppa, Stikkbombs, Twin-linked Shoota (3pts)]
20x Boy (120pts) [20x Choppa, 20x Slugga, 20x Stikkbombs]
Boy w/ Rokkit Launcha (11pts) [Choppa, Rokkit Launcha, Stikkbombs]
Profiles:
Boss Nob: Unit Type:Infantry (Character)|WS:4|BS:2|S:4|T:4|W:2|I:3|A:3|Ld:7|Save:6+|C
x: Orks
Ork Boy: Unit Type:Infantry|WS:4|BS:2|S:3|T:4|W:1|I:2|A:2|Ld:7|Save:6+|Codex: Orks
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks
Shoota: Range:18"|Strength:4|AP:6|Type:Assault 2|Codex: Orks
Slugga: Range:12|Strength:4|AP:6|Type:Pistol|Codex: Orks
Stikkbombs: Range:8|Strength:3|AP:-|Type:Assault 1, 3" Blast, Assault grenades|Warham
40k rulebook
+ Fast Attack (60pts) +
Deffkoptas (60pts)
Rules: 'Ere We Go!, Furious Charge, Hit and Run, Mob Rule, Scout
Deffkopta (30pts) [Choppa, Kustom Mega-blasta]
Deffkopta (30pts) [Choppa, Twin-linked Big Shoota]
Profiles:
Deffkopta: Unit Type:Jetbike|WS:4|BS:2|S:3|T:5|W:2|I:2|A:2|Ld:7|Save:4+|Codex: Orks
Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks
Close Combat Weapon: Range:-|Strength:User|AP:-|Type:Melee|Warhammer 40k rulebook
Kustom Mega-blasta: Range:24|Strength:8|AP:2|Type:Assault 1, Gets Hot!|Codex: Orks
+ Heavy Support (217pts) +

Flakk Trukks (FW) (150pts)


Flakk Trukk (75pts) [Big Shoota]
Rules: Go, go, go!, Ramshackle
Flakk Trukk (75pts) [Big Shoota]
Rules: Go, go, go!, Ramshackle
Profiles:
Flakk Trukk: BS:2|Front:10|Side:10|Rear:10|HP:3|Type:Fast, Open-topped|Imperial Armou
Aeronautica p43
Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks

Looted Wagon (WD) (67pts) [2x Big Shoota (10pts), Extra Armour (10pts), Red Pain
t Job (5pts), Rockit Launcha (5pts)]
Rules: Don't Press Dat!
Profiles:
Looted Wagon: BS:2|Front:11|Side:11|Rear:10|HP:3|Type:Tank, Open-topped, Transport|Wh

Dwarf Weekly #21


Extra Armour: Description:Count Crew Stunned results as Crew Shaken instead.|Codex: O
Red Paint Job: Description:Ork vehicles with red paint jobs add +1" to their move whe
hey move Flat Out.|Codex: Orks
Big Shoota: Range:36|Strength:5|AP:5|Type:Assault 3|Codex: Orks
Rokkit Launcha: Range:24|Strength:8|AP:3|Type:Assault 1|Codex: Orks
++ Roster Rules ++
Ideal Mission Commander (Combined Arms Detachment): (Warhammer 40k rulebook)
Objective Secured (Combined Arms Detachment): (Warhammer 40k rulebook)
++ Selection Rules ++
'Ere We Go!: If every model in a unit has this special rule, the unit can re-rol
l a single dice when determining its charge range. (Codex: Orks p92)
Don't Press Dat!: (Codex: Orks p54)
Furious Charge: (Warhammer 40k rulebook p27)
Glory Hogs: In a mission that has the First Blood Secondary Objective, the Ork p
layer receives double the normal number of Victory Points from that objective if
the first casualty to be removed is an enemy vehicle that was destroyed by an a
ttack made by one or more units of Tankbustas. (Codex: Orks p65)
Go, go, go!: (Imperial Armour - Aeronautica p43)
Hit and Run: (Warhammer 40k rulebook)
Independent Character: (Warhammer 40k rulebook p39)
Mob Rule: If every model in a unit has this special rule, and the unit fails a M
orale check or Pinning test (after any re-rolls they may have), roll immediately
on the following table:
D6
Result
1:
If the unit is locked in combat, it is treated as if it had passed the M
orale check or Pinning test. If the unit is not locked in combat, it fails the M
orale check or Pinning test.
2-3:
If the unit includes one or more Ork characters (including Independent C
haracters), it suffers D6 Strength 4 AP- hits, and is then treated as if it had
passed the Moral check or Pinning test. These hits are Randomly Allocate, but ca
nnot be allocated to Ork characters (any excess hits are lost). If the unit does
not include any Ork characters, it fails the Morale check or Pinning test.
4-6:
If the unit has 10 or more models, it suffers D6 Strength 4 AP- hits, an
d is then treated as if it had passed the Moral check or Pinning test. The hits
are Randomly Allocated. If the unit has fewer than 10 models, it fails the Moral
check or Pinning test. (Codex: Orks p92)
Ramshackle: Roll a D6 each time a Trukk suffers a penetrating hit. On the roll o
f a 6, the Trukk only suffers a glancing hit instead. (Codex: Orks p70)
Scout: (Warhammer 40k rulebook p41)
Tank Hunters: (Warhammer 40k rulebook p43)
Waaagh!: Once per game, at the start of any of your turns after the first, a mod
el with this special rule can, if he is your Warlord, call a Waaagh! On the turn
he does so, all friendly units made up entirely of models with the 'Ere We Go!
special rule may charge in the Assault phase even if they made a Run move in the
same turn. (Codex: Orks p54)
Created with BattleScribe (http://www.battlescribe.net)

Potrebbero piacerti anche