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How
We
Can
Properly
Use
Technology
in
the
Fine
Arts
Chelsea
DeLen
University
of
Florida
Purpose
The
purpose
of
this
research
brief
is
to
discuss
the
proper
use
of
technology
in
the
arts
on
school
campuses
in
my
school
district.
By
the
fall
of
2017
all
high
school
students
will
be
equipped
with
laptop
computers
funded
by
the
district.
In
the
spring
of
2015
art
teachers
had
to
choose
between
textbooks
and
technology
for
our
classrooms.
Textbooks,
in
most
contemporary
art
classrooms
are
more
additional
resources
rather
than
the
meat
of
our
curriculum.
Technology
funding
seems
superfluous
if
our
students
will
soon
have
their
own
laptops,
if
we
have
no
access
to
professional
development
for
art
and
technology,
and
if
we
are
no
longer
offering
computer
art
classes
in
the
realm
of
visual
arts.
However,
we
chose
to
add
additional
class
sets
of
laptops
and
tables
into
our
classrooms
because
it
seemed
the
wiser
decision.
My
questions
in
the
following
research
brief
will
address
how
we
are
using
technology
in
the
visual
arts
in
my
school
district.
Are
we
flooding
our
rooms
with
technology
with
a
purpose?
How
can
we
ensure
that
technology
will
benefit
our
students?
From
gathering
research
on
technologys
benefits
and
disadvantages
in
the
visual
arts
classroom,
I
hope
to
propose
a
plan
to
our
Principals
Technology
Advisory
Committee
(PTAC),
that
disperses
the
funds
for
technology
each
year,
that
outlines
the
proper
use
of
technology
in
the
arts
in
subsequent
school
years.
Utilizing
Digital
Media
in
the
Visual
Arts
Among
the
vast
number
of
resources
that
advocate
for
the
use
of
technology
in
the
art
classroom,
most
have
the
aim
of
integrating
the
digital
arts
into
the
classroom.
The
digital
arts
can
be
defined
as
the
digital
imagery
or
videos
we
see
produced
through
computer
software
that
can
be
printed
or
dispersed
online.
Education
is
no
stranger
to
appreciating
the
effect
that
online
platforms,
information,
and
connectivity
that
the
internet
has
provided
for
our
classrooms,
but
how
can
we
utilize
it
in
a
creative
environment?
One
of
the
greatest
misconceptions
we
have
about
technology
in
the
art
classroom
is
that
software
or
hardware
can
turn
anyone
into
an
artist
(Roland,
1990,
p.55).
Sure
our
students
are
proficient
in
short
films
and
basic
elements
of
photo
editing
via
social
media,
but
often
lack
marketable
skills
in
programs
such
as
Photoshop
and
video
editing
software
that
combine
imagery
into
an
artistic
product.
Roland
(1990)
goes
on
to
explain
that
we
cannot
stop
at
merely
instructing
our
students
on
how
to
use
artistic
software,
but
must
incorporate
imagination
and
artistic
voice
in
the
products
they
create
in
order
for
students
to
still
experience
and
practice
creative
problem
solving.
Therefore,
classes
like
Computer
Art
and
Design
can
be
fundamentally
different
than
classes
that
just
seek
certification
in
Photoshop
or
other
computer
software.
We
wont
just
teach
students
how
to
use
computer
software,
but
how
to
apply
it
artistically
to
create
a
message.
By
creating
art
programs
that
integrate
the
digital
arts
into
school
curriculum
we
are
preparing
our
students
for
a
contemporary
work
force
focused
around
digital
consumption.
John
Hicks
(1993)
argues
that
if
our
students
know
how
to
create
original
content
rather
than
follow
instructions
they
are
more
likely
to
be
seen
as
a
valuable
employee.
Consistent
and
Useful
Digital
Professional
Development
In order to successfully integrate digital art into the art classroom, we must ensure that
our
teachers
have
been
educated
on
these
digital
platforms
and
software
in
order
to
enable
our
students
to
use
digital
media
creatively.
Heise
and
Grandgenett
(1996)
emphasize
that
many
art
educators
do
not
implement
digital
technology
into
their
curriculum
because
they
feel
frustrated
by
a
lack
of
training
in
the
digital
arts.
While
our
district
does
not
have
the
problem
of
a
lack
of
technological
resources
we
do
have
significant
frustrations
from
a
lack
of
professional
development
that
teaches
us
to
use
the
technology
provided
in
our
classrooms.
While
originally,
we
were
all
ecstatic
about
new
classroom
sets
of
laptops
for
our
students,
it
wasnt
until
after
their
purchase
we
considered
how
we
would
use
them
in
the
classroom.
This year the district has removed the Computer Art and Design class from the course
planner
and
the
course
will
no
longer
be
offered.
We
have
been
told
that
our
business
track
classes
will
teach
digital
software
to
students,
but
as
I
have
stated
above,
it
is
not
necessarily
the
same
thing.
If
the
arts
are
to
become
an
important
proponent
in
our
districts
curriculum
we
should
be
embracing
new
art
technologies
in
such
a
progressive
district.
If
we
are
not
to
have
a
class
dedicated
to
digital
art
creation,
then
we
must
implement
it
in
our
regular
studio
art
classes.
Such
proposal
can
seem
threatening
to
our
studio
teachers
out
of
a
fear
for
losing
desired
artistic
outcomes,
artistic
process,
and
the
analysis
of
aesthetics
through
traditional
media
(Heise
and
Grandgenett,
1996).
However,
if
we
can
implement
professional
development
that
teaches
our
teachers
how
to
use
digital
arts
to
facilitate
the
same
artistic
spirit
of
creativity
and
problem
solving
similar
to
what
we
see
in
traditional
art
media,
we
can
begin
the
inclusion
of
the
digital
arts
into
our
classrooms.
Plan
for
Implementation
In order to advocate for the proper utilization of technology in our school district I plan
to
compose
a
letter
to
our
Principals
Technology
Advisory
Committee
(PTAC)
and
our
Fine
Arts
Coordinator
that
addresses
the
concerns
that
myself
and
my
fellow
art
educators
in
the
district
have
about
the
current
use
of
technology
in
our
classroom.
I
will
address
the
purpose
of
technology
in
the
arts,
placing
emphasis
on
technological
professional
development,
and
the
importance
of
adding
digital
classes
to
our
course
planners.
After drafting this letter and presenting it to our Fine Arts Coordinator and Principals
Technology
Advisory
Committee,
I
will,
at
our
next
art
teacher
planning
day,
present
my
letter
to
the
rest
of
the
art
educators
in
the
district.
They
may
present
the
letter
to
their
principals
to
advocate
for
their
digital
arts
programs.
My
hope
is
that
our
collective
voices
will
institute
a
change
in
the
direction
of
technology
funding
in
the
arts
for
the
next
year
away
from
acquiring
new
technology
and
towards
professional
development
that
will
help
us
utilize
the
technology
we
already
have.