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KEYWORDS
Projection-based Interface, Natural User Interface,
NUI, Education, Physics, Circuit, Simulator, Hand
Recognition
INTRODUCTION
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Proceedings of The Second International Conference on Electrical and Electronic Engineering, Telecommunication Engineering, and Mechatronics, Philippines 2016
Overview
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Proceedings of The Second International Conference on Electrical and Electronic Engineering, Telecommunication Engineering, and Mechatronics, Philippines 2016
(a)
Touch
Components
Box
(b) Slide to
Target Point
(a)
Touch
Central Part
(b) Slide to
Target Point
(a)
Touch
Central Part
(b)
Slide
to Outside of
Circuit
(b)
Slide
around Component
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Proceedings of The Second International Conference on Electrical and Electronic Engineering, Telecommunication Engineering, and Mechatronics, Philippines 2016
Terminal
1
net1
net2
net2
net1
Terminal
2
net2
net3
net3
net3
Value
5[]
15[]
10[]
3[V]
Admittance
YR1
YR2
YR3
-
YR1
YR1
0
x = v2 , b =
Iin
Vin
The proposed simulator constructs a 3D Particle model based on the connecting information
of components and the analyzed data. Usually
in water model, electrical current and potential be visualized respectively as the amount
of flowing water and the level of waterway.
However in particle model, considering the
calculating cost, the present proposed simulator visualizes electrical current as the width
of passageway and amount of particles passing
through it. Figure 13 shows a 3D model of each
component.
Step 4: Simulating Circuit
Figure 14 shows the simulating scene of the
sample circuit. The user can not only observe particles (equals electrical current) but
also translate and rotate a field of view. In
translating, the user performs following two
gestures: keep Grip shape and position for
a second (to turn on translating mode), translate the hand to target position (Figure 15). In
rotating, the user can performs following two
gestures: keep Open shape and position for
a second (to turn on rotating mode), rotate the
hand to target angle (Figure 16).
(1)
1
0 ,
0
(2)
(3)
(a) Resistor
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Proceedings of The Second International Conference on Electrical and Electronic Engineering, Telecommunication Engineering, and Mechatronics, Philippines 2016
(2) The manipulation method of each function equals your imagination before receiving an explanation.
(3) Each function performed correctly as you
manipulated.
(4) You could observe the difference of each
electrical parameter.
(5) The visualizing method of each electrical
parameter is correct.
EVALUATION EXPERIMENT
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Proceedings of The Second International Conference on Electrical and Electronic Engineering, Telecommunication Engineering, and Mechatronics, Philippines 2016
Evaluating Item
(1)
(2)
(3)
placing
components
4.9(0.30)
4.7(0.46)
4.9(0.30)
CONCLUSION
REFERENCES
[1] H. S. Adeen, A. Atia, A. Amin, A. Victor, A. Essam,
E. Gharib and M. Hussien, RemoAct: Portable
Projected Interface with Hand Gesture Interaction,
Journal of Computer Science, 2015, pp.738-749.
[2] F. Ferreira, M. Cabral, O. Belloc, G. Miller, C.
Kurashima, R. de D. Lopes, I. Stavness, J. Anacleto,
M. Zuffo and S. Fels, Spheree: A 3D PerspectiveCorrected Interactive Spherical Scalable Display,
SIGGRAPH2014
[3] K. Yamauchi, H. Imamura, Development of the
Projection-based Interface to Operate 3D Objects by
Three-dimensional Motion of the Hand, vol. 114.
IEICE technical report, 2014, pp.117-122
[4] H. Kameyama, Investigation about the Analogy
between the Electric Circuit and the Model of
the Fluid Flow(I) : The Electric Potential Difference(Voltage), Bulletin of the Faculty of Education, Shizuoka University. Kyoka kyoiku series,
1981, pp.197-209
[5] DENSHI BLOCK MFG., Denshi Block for training and teaching materal of the electrical circuit,
Internet:http://www.denshiblock.co.jp/, Released in
1965
[6] T. Watanabe,
Computer simulation of
the electric circuit, Knowledge base (IEICE),
2008,
Internet:http://www.ieicehbkb.org/files/01/01gun 07hen 07.pdf
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