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PIXEL TD

By William Read, Tom Starling, Hristiyan Stoyanov, Cristian Ghita, Catalin-Andrei


Cojocariu

Introduction to the Devs

class Group(project_leader):
def __init__(self):

self.Team()
print(project_leader)
print(self.Members)

def Team(self)

self.Members = { Tom Starling, Hristiyan Stoyanov, Cristian Ghita,


Catalin-Andrei Cojocariu }

def nonTeam():

self.nonMembers = { Leon Styles }

>>> group = Group(William Read)


>>> William Read
{ Tom Starling, Hristiyan Stoyanov, Cristian Ghita, Catalin-Andrei Cojocariu }

Introduction to Project
Our project is a Tower Defense game, with the
goal to prevent enemies or the Negative Pixels,
from reaching the end goal.
During which you have to collect tower parts to
unlock future more powerful towers, in which to
progress further. (Unless of course you use
Toms Cheat Menu and then you basically can
always win).

The Best Way to show this is


through the Game

What went horribly wrong


Multithreading regarding the GUI and animations
during a wave (e.g. Tower Firing, Mob Movement
etc. ) became messy in terms of controlling
processes without the system hanging.
GitHub commitment issues, with the project
being merged by accident with older versions
which caused huge errors when others where
trying to commit to the site (Toms Fault),
Search Algorithm issues during implementation
using a Grid Based system.

What went brilliantly right


We were actually able to multithread so that the
sorting algorithm can run simultaneously with the
other base operations.
Base Project Complete
Sorting Algorithm Runs smoothly and is visible to
the user.

Interactive Personal
Contributions
William Read Interactive Video / Image Screen
Capture
Tom Starling Interactive Cheat Menu
Hristiyan Stoyanov Interactive Credits
Cristian Ghita Interactive Tutorial
Catalin-Andrei Cojocariu Interactive
Achievements

success = input(
Thanks for Listening, did you enjoy the presentation?
(Y or N):
)
print(success)
>>> Thanks for Listening, did you enjoy the presentation? (Y or N): Y
>>> Y

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