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The Crown
A procedurally generated medieval agent management and
investigation game where you save the King from being assassinated.
Table of Contents
Section 1 Document History................................................................................5
05/06.................................................................................................................. 5
10/06.................................................................................................................. 5
12/06.................................................................................................................. 5
1
17/06.................................................................................................................. 5
30/06.................................................................................................................. 5
01/07.................................................................................................................. 6
11/07.................................................................................................................. 6
Section 2 Glossary.............................................................................................. 6
Agent.................................................................................................................. 6
Character............................................................................................................ 6
Character and Investigations Log.......................................................................6
Conspiracy.......................................................................................................... 6
Current and Past Events Log...............................................................................6
Evidence............................................................................................................. 6
Investigation Report........................................................................................... 6
Letter From the King........................................................................................... 7
Location.............................................................................................................. 7
Main Event Notification....................................................................................... 7
Main Event Report.............................................................................................. 7
Pawn................................................................................................................... 7
Portrait................................................................................................................ 7
Report................................................................................................................. 7
Side Event Report............................................................................................... 7
Turn..................................................................................................................... 7
Section 3 Overview............................................................................................. 7
Game Summary.................................................................................................. 7
Structure Summary............................................................................................ 7
Mechanics Summary.......................................................................................... 8
Demographic...................................................................................................... 8
Unique Selling Points.......................................................................................... 9
Platform.............................................................................................................. 9
Section 4 Agents................................................................................................. 9
4.1 Agent Types.................................................................................................. 9
The Spy........................................................................................................... 9
The Enforcer.................................................................................................... 9
The Assassin.................................................................................................... 9
The Socialite.................................................................................................. 10
4.2 Personal Skills............................................................................................. 10
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Arrest............................................................................................................. 10
Assassinate................................................................................................... 10
Spread Propaganda....................................................................................... 10
4.3 Agent Pawns............................................................................................... 10
The Spy......................................................................................................... 11
The Enforcer.................................................................................................. 11
The Assassin.................................................................................................. 11
The Socialite.................................................................................................. 11
4.4 Gaining an Agent........................................................................................ 11
4.5 Losing an Agent.......................................................................................... 11
Section 5 Traits.................................................................................................. 12
5.1 Trait Types............................................................................................... 12
Section 6 Assassination Methods......................................................................13
Section 7 Events............................................................................................... 14
7.1 Main Events................................................................................................ 14
Main Event Notification.................................................................................15
7.2 Side Events................................................................................................. 15
Side Event Notification..................................................................................15
Scripted Side Events...................................................................................... 15
Trait Side Events............................................................................................ 15
Section 8 Investigation...................................................................................... 16
Section 9 Conspiracy Chains.............................................................................16
Section 10 Turns................................................................................................. 16
Section 11 - Evidence.......................................................................................... 17
11.1 Tiers of Evidence...................................................................................... 17
Section 12 Story................................................................................................ 18
Section 13 Game Progression...........................................................................18
Main Event 1 Tutorial...................................................................................... 19
Main Event 2 Speech...................................................................................... 19
Main Event 3 Feast of St. Yossarian................................................................20
Main Event 4 Meeting of Equals.....................................................................20
Main Event 5 Royal Tourney...........................................................................21
Main Event 6 Festival of Saints......................................................................22
Main Event 7 Keys Forge............................................................................... 22
Main Event 8 The Grand Market.....................................................................23
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10/06
12/06
17/06
30/06
01/07
Updated Traits
Added Assassination Methods and Traits associated with them
11/07
Section 2 Glossary
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Agent
Agents are sent to Main Events, Side Events, and Investigations to perform an
action. They bring back a report at the beginning of the next turn.
Character
Character refers to anyone in the game that isnt the player, an Agent, or the
King. The definition of Character therefore includes all the Nobles and any minor
NPCs that appears in Main Events, Side Events, and/or Investigations.
Conspiracy
A Characters plan to assassinate the King.
Evidence
Evidence is the information you gather about Characters during Investigations.
Investigation Report
An Investigation Report is a letter brought in by an Agent after they have come
back from an Investigation. It contains the Evidence.
Location
Main Event Notification
A Main Event Report contains details about actions taken and happening
pertaining to the previous turn during a Main Event.
A game piece which represents an Agent. Each Agent has a Pawn of their own.
They are visible at the bottom of the Map screen, on a narrow board. From there,
they are dragged onto the map to perform actions.
Portrait
The portrait of a Character (visible on the map and in the Character and
Investigations log), and/or the portrait of an Agent, only visible in the Character
and Investigations Log.
Report
A report contains details about actions taken and happenings pertaining to Main
Events, Side Events, and Investigations. Reports pop-up at the beginning of a
new turn, and they refer to the actions and happenings of the previous turn.
Section 3 Overview
Game Summary
???
Structure Summary
Kingmaker consists of twelve different Main Events, and it culminates in a Royal
Wedding where the King gets married. The King is the host of these Main Events
and is at risk of being assassinated in each of them. As the spymaster, it is the
players job to manage their agents to find out who the possible assassin(s)
might be before the day of the Main Event. There are Scripted Side Events and
Trait Events during the Main Events that give clues to help the player. The player
can also Investigate individual characters to collect evidence, and then choose to
Arrest or Assassinate them.
The player will automatically move on to the next Main Event after completing
the preceding one.
Basic structure:
A change of Main Event will be marked by a Main Event Report which arrives at
the end, and a Main Event Notification which arrives at the beginning of the next
one.
The number of Scripted Side Events and Trait Side Events will vary depending on
the Main Event.
Mechanics Summary
Demographic
???
Platform
Kingmaker will be published on the Apple App Store and Android Store. The game
will be available to download on any device running iOS and Android.
Section 4 Agents
There are four (4) different types of agent, each of which is based on an
archetype. Each agent has:
-
Agents have their own Portrait as well as their own Pawn. The Agents Portraits
are used in and can be seen in the Character and Investigations Log, along with
short biographies detailing what their abilities are. Their Pawns are used in
Investigation Reports ??? and on the Map. ???
The Enforcer
The Enforcer is clearly indicated as being someone based on physical skill and
strength. The image should be based around the ideas of soldiers, thugs,
bodyguards, bounty hunters, warriors, etc. Think The Hound/Jorah Mormont from
Game of Thrones.
The Enforcer allows the player to use the Arrest option, which removes the
Character in question from play and will affect the Unrest Level based on the
evidence gained prior to arresting.
The Assassin
The Assassin is clearly indicated as being someone who uses subterfuge and
stealth. The image should be that of cat burglars, spies, saboteurs, and
murderers.
The Assassin allows the player to use the Assassinate option, which instantly
removes the targeted character from play, and increases the Unrest Level. This
provides the player with a method of stopping a conspiracy very quickly if
necessary.
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The Socialite
The Socialite is clearly indicated as being someone who is charismatic, wellspoken, influential, and duplicitous.
The Socialite allows the player to Spread Propaganda, which will reduce the
Unrest Level by 5%.
The Socialite will often obtain additional information from following
(investigating) characters.
Assassinate
Assassinating characters will always increase unrest by 10%, but it can be done
even without any evidence.
Spread Propaganda
Spread Propaganda can be used by Socialites. Doing so will reduce unrest by 5%.
The Spy
10
The Enforcer
The Assassin
The Socialite
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Section 5 Traits
The Cast of Characters includes all the Non-Player Characters (NPCs) in the
game. They are a pool of suspects, and can only interact with each other, and
not the player.
Each Character is given several traits, which firstly serve to create InterCharacter Events, and secondly obscure suspicious actions for the player.
Some traits conflict and the cast can interact with each other according to both
traits and random number generation.
For example:
The Dukes Son may have the Drunkard Trait. This means there is a X%
chance of him starting a fight with The Best Friend. In this case, if The Best
Friend has the Hot-Tempered Trait, it will ensure he will gain the Hates: The
Dukes Son Relationship Trait. Further Events can spring from this hatred
between the two Characters.
The trait system causes the Cast of Characters to act with personality without
the need for excessive scripting.
Personal Traits
There will be two (2) Personal Traits for each Character. The Trait Pool is divided
into two groups of equal length: A and B. Traits which would not make sense
together are placed in the same group, as only one trait per group is chosen
when a Character spawns.
Group A
1 Poor
3 Cruel
6 Pious
8 Brave
9 Liar
10 Paranoid
11 Northern
15 Marksman
17 Rich
19 Rogue
Group B
2 Drunk
12
4 Loyal
5 Conspirator
7 Coward
12 Friendly
13 Antagonistic
14 Stupid
16 Ambitious
18 Martial
20 Clever
These pertain to the Character alone, and any interaction with other Characters
is non-specific.
For example:
The Drunkard Trait, in the previous example, affects what Events are triggered
by The Dukes Son. If another Character is needed in that event, a random
choice is made by the game. This is what is meant by non-specific.
Relationship Traits
Relationship Traits pertain directly to another specific Character.
Relationship Traits:
Friend
Enemy
Rogue
Marksman
Poisoning
Cruel
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Coward
Gunpowder
Martial
Paranoid
Coup
Rich
Liar
Civil War
Northern
Ambitious
Revolution
Poor
Friendly
Stabbing
Brave
Antagonistic
Theocratic Uprising
Pious
Clever
Assault
Drunk
Stupid
Section 7 Events
7.1 Main Events
Main Events are Events where one or multiple Conspiracies targeted at the King
take place. Only one (1) Main Event can take place at a time.
???
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15
Section 8 Investigation
Investigation is the main method the player will interact with the Cast of
Characters.
Sending an agent to a Character or Location is accomplished by dragging the
icon to the desired destination and then choosing an option:
1 - Investigate
2 - Action (Arrest, Assassinate, Spread Propaganda)
3 - Cancel (Will send the agent back to the agent pool so he can be dragged
elsewhere)
At the beginning of every turn in a Main Event, the player can select a Character
and choose to assign an Agent to them. Different Agent Types are more effective
at investigating people with certain behaviours, depending on the Characters
Traits.
There are a number of Locations on the map, in which Cast members can take
residence when they move into the city. Their location is fixed, but the characters
will choose a random empty one. Empty residences do not show up on the map
until a character moves in them, to prevent clutter.
Only one agent can be sent to each person or location in a given turn. Agents
which are currently involved in Side Events cannot be used for investigation in
that turn.
Section 10 Turns
The player can spend as long as they like in the Desk screen, Map screen,
Character and Investigations log etc. and it wont affect the progression of the
Turn.
A Turn only ends when the player has used all available Agents. Alternatively, the
player can end a Turn by tapping on the End Turn button on the bottom left
corner of the Map screen.
If the player taps the End Turn button before using all available Agents, a
notification will pop up reminding the player that there are Agents that are still
available.
A new Turn will start immediately after. The results of actions takes in the
previous Turn are shown at the beginning of a new Turn.
Section 11 - Evidence
Evidence is information about a Characters actions.
Evidence is gathered through Investigation. Any Evidence gathered is included in
the Investigation Report at the beginning of the next Turn after the Turn the
agent(s) was sent to Investigate.
Send Agent(s) End Turn New Turn Receive Investigation Report
including Evidence
Section 12 Story
Kingmaker is set in an unnamed medieval city. The King getting married soon
and is hosting a number of events before the Royal Wedding. He has tasked you,
the spymaster, to use your agents to make sure all the events go smoothly and
according to plan. There are Nobles around who wish to see the King dead!
Terminology defined:
Main Event Intro
The player receives a Letter From the King informing them about the event.
Main Event End
This is the day/turn of the event. If the player has not eliminated the
conspirator(s) by this point, the King dies. All active murder plots end on this
turn, unless specified otherwise.
Script Side Event Intro
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The player receives a report informing them about a Script Side Event. They are
always related to the assassination method of the conspirator. A conspirator who
plans to kill the King with a crossbow will trigger one of the available intros for
the Crossbow Script Side Event.
All of them are on Dropbox in the Side Events folder.
Script Side Event Clue
The player receives a more detailed clue related to the intro they received.
All of them are on Dropbox in the Side Events folder.
Script Side Event Succeeds
The Conspirator involved in the Script Side Event in question kills the King. If the
player hasnt eliminated them by this point, the game is over.
Trait Side Event
A Trait Side Event is triggered by ANY of a random characters traits. It can even
be triggered by one of the Conspirators trait, but NOT the actual
conspirator trait.
Investigation
When none of the above is triggered, the player is free to investigate people on
the map by dragging agents to them.
Investigations are on Dropbox in the Investigations folder.
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Duration: 10 turns
Intro: My most honourable Spymaster,
Since the tragedy of my fathers death, I have done my utmost to live up to his
name. I have appointed you to be my right hand in the shadows, and I must
inform you that I will be making a speech in X days, in the main courtyard of
Sinners Square. Please ensure my security, as is your duty.
Description:
Tourney.
Description:
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Clue
Intro
Succeeds
Clue
27
the player will have the option to either Restart the game or Exit to the Start
Screen.
Section 17 HUD
17.1 Pop-Up Elements
Some information and feedback will be given to the player in the form of pop-up
screens.
Tutorial
???
Side Event
Side Event Notification
The player will be notified about a Side Event in the Map screen with a pop-up
letter. It will include the description of the event, a generic image, and present
the choices the player has (Send Agent and Ignore). There will also be verbal
clues to indicate to the player which agent will obtain the best result from any
given Side Event.
Success
Failure
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Arresting a Conspirator
Arresting a Conspirator will yield a Report including an image of a Dead
Conspirator.
Assassinating a Conspirator
Assassinating a Conspirator will yield a Report including an image of a
Conspirator Under Arrest.
Main Event
Beginning of a Main Event
A Main Event Notification will pop up, and it looks
like a Letter From the King.
Success
Successfully completing a Main
Event will yield a Report including
an image of a Happy King.
Failure
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Failing to complete a Main Event will yield a Report including an image of a Dead
King.
Investigation Report
17.2 Screens
Map
The map is the main gameplay screen, where the player can see agents and
locations, send them on missions, and act on side events. The main view is that
of the map itself, which acts as a background.
In the Map screen, the player sees a Map of the World. It includes Characters
(when they become active).
The Map occupies the entire screen, except for a small section of Desk on the left
hand side that can be tapped to return to the Desk screen. ???
The player can zoom in in one section by tapping with two fingers and dragging
outwards; the opposite motion will zoom out, while dragging them both in one
direction will pan the view. The HUD, e.g. buttons, desk, unrest meter and agent
board, will stay fixed in position and size.
Character Portraits (as well as Agent Pawns, only when they are dragged to the
map) are scaled up and down depending on the zoom level, but they will be
limited to an appropriate maximum size and minimum size. (Needs testing to
decide the appropriate ones)
Locations
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Agents
On the bottom right of the screen, the Pawns of the available agents are placed
on a board, which can be scrolled through. From there, they can be tapped to
show their name and role, and dragged to a Portrait to allow them to act.
Desk
From the Desk, the player can access the Character and Investigations Log,
Current and Past Events Log, Lockbox (Agent recruitment), and Keys (Title
Screen).
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Game Over
If and when the player reaches a Fail State, they will be presented with a Game
Over screen.
The Game Over screen will include:
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Section 19 Monetisation
Paywall
First X Main Events are playable for free. The rest of the game can be unlocked
with money. As of yet, the price is undetermined.
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