Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Today’s Tabbloid
PERSONAL NEWS FOR riorio2@rogue-games.net
• Climbing
• Jumping
• Listen
• Lock Picking
• Map Making
• Move Silently
• Oratory
• Pick Pockets
1
Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 7 April 2010
• Spot Trap
• Swimming
• Tracking
• Trap Set/Disarm
Tyche
2
Today’s Tabbloid PERSONAL NEWS FOR riorio2@rogue-games.net 7 April 2010
Original Head: Make a saving throw vs. spells. Success grants the one-
time ability to turn a failed roll of any type into a success. Failure grants
the permanent ability to re-roll any die roll once per day, but the result of
the second roll supersedes the first, even if it is worse.
New Head: Make a saving throw vs. spells. Success grants a one-time
bonus to any upcoming die roll of the player’s choice, with the bonus
being equal to the difference between the number needed to save and the
actual roll. This not a guarantee of success, however, so the decision to
call upon this blessing of Tyche must be made before the dice are
thrown. A saving throw roll equal to precisely the number required
results in a permanent +1 bonus to one of the following:
1 = To hit rolls
2 = Damage
3 = Armor Class
4 = Initiative
5 = Saving Throws
6 = Reaction