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PAGe 1
TaBLE OF
CONTENTS
A
L
I
E
N
S
CHAPTER ONE:
aliens: Blood
Forward..page 3
CHAPTER Two:
Graveyard shift Again...
Skills & Qualities ..page 6
CHAPTER THREE:
Clear a path to the shuttle bay
Archetypes..page 13
CHAPTER FOUR:
Stay In the offIce here
Weapons & Equipment..page 37
CHAPTER FIVE:
Get In, lInk It up, get out again. Easy
The Aliens..page 65
CHAPTER SIX:
She knew everythIng...
Scenario..page 82
ALIENS BLOOD
PAGe 2
Chapter One
Aliens: BLOOD
Darkness engulfed her gargantuan form as she spiralled through the immense gulf of
space, her limbs drawn in and coiled into a foetal position she hadnt experienced since her
birth.
The depths of the endless void were freezing cold, though she couldnt feel it through her
thickened chitinous hide or in the acidic blood that flowed through her veins. Tendrils of
opaque saliva flowed from her mouth, frozen pendants hanging like stalactites in a
subterranean cave.
She had no concept of time, couldnt tell how long she had lain dormant in suspended
animation while she had drifted past moons and planetoids, celestial bodies far from her
grasp. As she slept, she remembered her children, the hundreds of her brood that had been
lost in the searing white fire that had engulfed her nest. She remembered the woman warrior
who had obliterated her hive; who had fought her with a metal construct, seared her flesh,
and threw her from the flying platform she had infiltrated. She also remembered the last of
her children who had stowed away with her, felt their presence as she slipped away from
them, and sank into a state of limbo while she rested. Though it had taken time; years
perhaps, her rage and anger had subsided and gave way to a sense of surreal calmness, for
she knew that her time would come again, for she was eternal.
Her slumber was disturbed as her heightened senses detected something, an immense
presence, a concentration of life force she hadnt experienced in her lifetime: far stronger
than the creatures she had sensed around her previous nesting ground. Hundreds, maybe
thousands of potential hosts were nearby, and within her reach. They seemed to be moving
towards her, slowly approaching and bringing with it the chance of creating another hive.
After what could have been a decade of being immobilised, her limbs stretched, talons
flexed, and the coiled prehensile tail slowly snaked out from around her. Shifting the massive
crown of her head, her lower jaw shifted forward from within the protective cowl surrounding
her muzzle, lips parting and teeth gleaming dimly in the faint light of the nearest star. With a
silent scream, the saliva caked around her mouth fractured and broke away into crystals as
she tried to move, to alter her trajectory and reach out to grip one of the star ships as they
passed by.
Her clawed hands brushed the slick metallic surface of the vehicle, and with mindless
ferocity she erupted into a violent fury, scrabbling with nails and tail to secure a strong hold.
Her fingers tore through the hull of the ship, and she created her own handholds as she
slowly heaved herself across the surface of the spacecraft.
As she moved closer towards a familiar panel on the surface, the mix of the vibrations of the
engine and the potency of the life force within the ship excited her, urging her onwards as
she moved towards her target. The frayed hull of the ship sliced her digits as she moved,
spewing crystals of frozen acid as she went, until she reached a control panel beside a door
marked Airlock.
The writing meant nothing to her, as did the strange symbols on the controls, but she knew
these small pieces of plastic could help her: they had in the past, when the metal cage had
ALIENS BLOOD
PAGe 3
pulled her out the depths of her doomed nursery. They had also aided a powerful warrior in
throwing her from the ship.
She banged and pounded mindlessly at the controls, the blood from her fresh wounds
seeping onto the buttons and slowly melting through wiring behind them. The panel erupted
in a small shower of sparks, and the seam of the airlock parted, giving her a space to work on
with her ungodly strength as she pried to port open, heaving her immense bulk into the ship
and buckling slightly as the pull of gravity quickly dragged her down. The weightlessness she
had experienced for so long quickly lost, she lay in the airlock as the door automatically
sealed behind her and a rush of fresh air flooded into the room, trying to become accustomed
to the environment that she had been missing for what seemed like a lifetime.
After she had rested and recovered, she would have to begin work on her new hive, and
she would have to move fast before she was discovered
ALIENS BLOOD
PAGe 4
INTRODUCTION:
Aliens: Blood is an expansion of the Aliens vs Predator, AvP Extermination and AVP: Duality ebooks written by myself and is designed to be used with All Flesh Must Be Eaten (though it should
also fit in with any Unisystem core operating system with only marginal tweaking).
This is designed to be a stand-alone guide: you wont need to download a copy of any of the previous
e-books Ive written (though theyre all free, which is the best price of anything ever, so there
shouldnt be any reason why you dont already have them cluttering up your hard drive). Because of
this, there will be some repetition of previous material (you cant have an Aliens supplement without
having a basic alien in it, after all). But Im going to strive to have a lot of original and new material in
here, along with some previous items expanded or explained better. Hopefully.
So, whats this all about?
Aliens: Blood is based on a short story I wrote when I was 13. Were looking at core materials that
are over 20 years old, and something that was written by hand. With a pen. If theres any kids out there
that dont know, go on Google and have a look at what those are. Before I elevated to typewriters, then
computers, my notes and scribblings were all on papers scattered around my room in notepads and bits
of paper. Actually, they still are. The old guard tend to be stuck in their ways.
Back to Blood. I recently approached the old story with an interest when I found one of these paper
copies and decided it was good, had promise, and turned it in to a nice 219-page fan fiction. Its
available on FanFiction.net (https://www.fanfiction.net/s/4152668/1/Aliens-Blood), and its had a lot
of positive feedback. Its actually one of the few pieces on there that doesnt revolve around kids
bringing aliens in to school for show and tell, living with families like pets, or being a princess
predator embroiled in a love-triangle with their teacher, an alien and another predator. Sorry, Im
rambling again.
Blood. It was originally named Tribe. Then I found out that there was an Aliens story already
actually called Tribes, so I changed it. It centres on the queen that was ejected from the USS Sulaco at
the end of Aliens, and the havoc she causes when picked up by another fleet several years later.
Theres a few elements I threw in there as a twist here and there, a couple of different strains of Aliens
that I messed around with. I even managed to keep in some of the more bizarre ideas that made sense
to a 13-year-old but less so to an adult. Excerpts of it have been used in here as title headers, just to set
the scene and keep up the formatting as already laid out in previous AFMBE instalments.
So there you go: The storys all there and prepped, if you dont want to read it all, itll be summarised
in the Chapter 6, so dont feel pressured to go out and read it all online (though more views and
feedback would never go unappreciated).
I may even throw a few extras in there too, as well as some expansion on rules, including trying my
hand at large-scale combat, as well as touching on a couple of things from games that werent out
when my original AvP write-ups were released.
ALIENS BLOOD
PAGe 5
CHaPTER 2:
Graveyard shift again
Graveyard shifts ideal for the deadbeats, right? grunted Naki, his feet up on the control
desk and rolling them from side to side on the balls of his feet, tapping the toes of each boot
together. He peeled back a sheet from the notebook he carried, crumpled it up and tossed it
through the air. He watched with a simple grin as the projectile sailed through the air and
bounced off the rim of the metal bucket hed brought with him to his shift. It toppled to the
floor and lay amongst the pile of other paper balls lying on the deck plate. It wouldnt be so
bad if they paid us more, unsociable hours and all, but shit
I know, JT nodded. We get paid the same as the people who work nine to five. Wheres
the fuckin justice in that?
Amen, Naki grinned, crumpling his own coffee cup into a misshapen disc and launching it
across the room. It sailed across the room, skimmed over the bucket, and crashed into the
wall, spilling a few droplets of dark brown liquid on the bulkhead. Boring as shit, but if we try
to bring something to keep us entertained, we get pulled up on a disciplinary and get some of
our pay docked.
Well, hacking into the security cams in one of the womens locker rooms is a little different
to bringing a book along to a shift.
But its so damn boring, Naki repeated, pulling himself up and strolling around the room,
idly flicking random switches and buttons as he strutted around the bridge. The last thing
that happened that was vaguely interesting was that glitch with the airlock the other day.
You heard what happened with that, right? JT asked, leaning forward and looking into the
dark contents of his cup as if trying to read the future in a crystal ball. With the engineer
going missing.
I heard he camped out in the belly of the ship and got pissed out of his face on an illegal
still he set up, Naki grumbled. Lucky bastard.
Yeah? Well I heard he got attacked.
Attacked, scoffed the Indian. Who the fucks going to hide in the engineer deck they call
the inferno, and attack someone?
Not who, but what, JT shook his head. They think one of the animals escaped from the
domes.
Fuck me, groaned Naki, throwing himself into another seat. In one shift, he normally sat in
every seat on the bridge for at least ten minutes, and tonight was going to be no exception.
Thats all we need, some frigging rat running around the air shafts. And its not rats and mice
were carrying: theres some nasty shit in those hydro domes. Monkeys, wild cats, fucking
sharks
I hardly think a sharks going to break out of the water tanks and stalk the engineering
crew, JT rolled his eyes.
Stranger shits happened, Naki warned, wagging his finger. Mark my words.
Anyway, they say the marks on the poor bastard looked like someone had tried to have a
right go at him. Strangled, they say.
ALIENS BLOOD
PAGe 6
They? Naki raised an eyebrow. You mean she, as in Doctor Monroe. Still trying to fuck
around with her?
Shes a friend, JT assured him. I used to hang around with her brother before he was
shipped out to Styx on some Marine mission, I promised Id look after her, and he never
came back, died on the mission: I owe it to him. Anyway, yes, Evelyn said he looked like hed
been strangled, maybe with a piece of wiring. Lucky the bastard wasnt garrotted.
And you dont feel guilty that it was us that picked up the fault and sent them out him to get
beaten up?
No, because we just picked out the fault, the engineering chief sent him out on his own,
and from what I hear, the Corporals going ape shit on that poor bastard. Hes convinced it
was his fault.
Thats the shit that happens here, Naki smiled, fishing around in his pockets and dumping
the contents of them on the desk. He sifted through the fluff and dirt, picking out a sealed
tube of tobacco and a roll of thin white paper and started to roll himself some cigarettes.
Youre trapped in a metal box for, what, how long, months; maybe a year? Youre bound to
loose it at one point or another; its just a case of who freaks out first. In this case it was the
psycho stalking the engineering decks, followed closely by the crackpot Marine who spends
too much time getting high on gun cleaner.
Some would say you cracked a long time ago, grinned JT, helping himself to one of the
freshly rolled cigarettes and tucking it behind his ear.
Well, when you and your Grampa spend every Sunday afternoon shacked up in a sweat
lodge with a pound of hallucinogenic drugs for seven years, somethings bound to stop
working up here, Naki grunted, tapping the side of his head with a finger. But the drugs
stopped me from going crazy. Now Im just lazy as shit. One thirty systems check, whats the
status?
Everythings the same, JT muttered. Power, atmo, pressure. Nothing new, its all okay.
We got word back from The Babylon and Gaia; their systems are fine. Whatever
malfunctioned with our airlocks a one-off; it hasnt been repeated over there. What about
your boards?
Everythings fine: weve got reports of missing primates from one of the hydroponics domes
coming in, some family of monkeys that havent been seen for a couple of days, well let the
animal handlers worry about that... You see, that makes sense: monkeys go missing, and
around the same time some poor bastard is found beaten down by an escaped animal.
Problem solved, get me the Captain, I should have his job. Theres a com light flashing, too,
an incoming transmission from one of the medical bays. Other than that, its all normal.
Transmission from where? Open the channel!
Ay, sir, saluted Naki, running his fingers over the board and activating the communication
systems, putting on a fake voice. This is the graveyard shift with Tomly and Redhorn, taking
requests and dedications for all our listeners. Whats your name and where are you calling
from?
Static hissed over the speakers hidden in the console JT sat at, a steady rhythmic whisper
of silence punctuated by the slightest of a shuddering breath.
Hello? JT said, leaning towards the microphone on the desk. Is there someone there?
T Tomly? a horse voice, quiet and subdued, almost afraid to be heard. John, is that
you?
ALIENS BLOOD
PAGe 7
Evelyn? he asked, leaning further forwards in the seat and tapping at the controls to see if
he could increase the signal and isolate her voice from the fizzing background noise. Evie, is
that you?
Johnny Christ, I need you!
Fuck, JT, Naki bellowed, slapping the console before him with the palm of a wide hand
and shaking his head, a grin plastered on his face. You always screw your friends sisters?
Ive got a sister back on Earth, have you fucked her?
JT scowled at his friend, making short, sharp gestures with his hands to indicate he should
be quiet. Evie, its me, whats wrong?
Help me, she whispered pitifully. Christ please
A clatter sounded in the background, the sound of a metal tray dropping to the floor and
instruments scattering across the deck, followed by a screech, then the transmission abruptly
cut off. JT jumped to his feet and pulled on the red leather jacket draped over the back of his
chair, then grabbed his cap and pulled it on over his head as he stormed towards the door.
Where you going?
Medical, JT snapped, pausing at the door and hammering a code into the keypad by the
door. It cycled open slowly, allowing him access to the corridor outside. Jamesons still down
there, doped up to the eyeballs. If the psycho that beat the shit out hims gone to finish the
job off, she could be in trouble, I have to get to her.
Call the Marines, thats what the bastards get paid for. We fly, they shoot and risk their
lives. I wouldnt expect them to fly this ship, why should they expect us to be brave?
Because sometimes you have to take the initiative, muttered JT as he stepped out into the
corridor and hammered the button behind him to seal the door.
Fine Naki responded as he slipped a plastic pouch out from the inside of his jacket and
took a sip of the dark yellow liquid that sloshed around inside the small bag. Smacking his
lips as the cooled, and illegal, whiskey trickled down his throat, he lay back in the seat he
occupied and looked over the few controls he decided to monitor while he decided whether
he should contact the Marines.
Fuck it, he finally decided, replacing the malleable hip flask back into his inside pocket and
patting it reassuringly. In the eternity hed spent watching over the ship, the only exciting
thing that had ever happened had been the airlock malfunction, and what were the chances,
really, of that happening again?
Chase that skirt all you want, he sighed, grabbing a datapad and idly flicking through the
real-time updates that were coming in from around the ship. There seemed to be a lot of
minor failures and errors cropping up around the ship, little system faults and bugs that
needed to be fixed, but by no means were dangerous or threatening to the wellbeing of the
ship or its crew. He reluctantly tapped through a series of menus, sorting through the reports
and passing them on to the areas on board that would deal with the fixes.
Though the job was by no means taxing, Naki quickly lost interest in it and found himself
logging into the security systems under an alias to see if any of the sub-programs hed input
to hack the security cameras in the locker rooms were still active. He grinned wickedly to
himself as one of the small monitors beside his chair sparked to life and depicted a small
room lined on each side by metallic doors, each with a small keypad embedded into the front.
A woman strolled into view, a young redhead with her hair tied back in a tight ponytail and a
thick white towel wrapped around her body. She seemed preoccupied as she paced up and
ALIENS BLOOD
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down the locker room, talking impatiently into a small headset still wrapped around her head:
she was obviously one of the higher ranking officers on board who felt they could never be
more than five minutes away from their work. He couldnt hear any of the sound, nor could he
muster up any three dimensional images: voyeurism had its limits if he didnt want to be
caught by the systems.
In mid conversation, the woman seemed to lose her temper and flung both her hands out
while spreading her fingers in a gesture Naki used himself, normally while uttering the words
what the fuck? and from the annoyed expression on the womans face, he could tell that
she was in the same frame of mind. She tore off her radio and threw it unceremoniously into
her locker, let her towel drop to the ground, and started to head towards the door at the back
of the room, that lead to the showers. Naki smiled to himself as he watched the naked,
supple form of the woman move, found himself grinning even more as she spun on her heels
and her breasts bounced from side to side. She seemed to be staring straight at Naki, and he
found himself recoiling from the monitor, before remembering that it wasnt a two-way
transmission, and something else close to the camera had obviously startled her: maybe one
of the escaped monkeys had found its way into the changing rooms.
Naki smiled as he was briefly reminded of an old tri-dee video hed seen once that had
involved a naked woman and monkey, but knew that there was no way he was going to get a
live sample of bestiality right now. Still, he was interested to see what would happen next:
would the woman retrieve her towel first, before attempting to catch the monkey, or would
she just try to scare it away? So many possibilities, though all he thought didnt match with
what actually happened.
A pale shape slithered in front of the camera, a sickly yellow-orange, glistening hide that
slipped in front of the lens and sickly reflected the artificial lights of the room, a shape that
seemed to taper off into a thin tail as it dropped from what must have been a ventilation shaft
near the camera onto the ground: the woman followed it with her head and tried to back away
from it, stumbling over her towel and finding herself wrapped up in it, spinning around and
falling to the ground, her head bouncing sickeningly off the lockers as she lost her balance
and crashed to the floor. Naki watched as something slithered across the floor, some kind of
mutant snake being the best way he could describe it, and latched on to the exposed
buttocks of the woman, chewing on the fatty tissue with small, sharp teeth. He felt sick, but
found himself unable to tear his gaze away from the feasting animal, slapping blindly at the
controls around him and trying to find the controls to open a communication channel. The
system chirped to life and a rough voice broke the stunned silence that had fallen over the
bridge.
Security, the man grunted. He sounded just as board and reticent as Naki had been before
hacking the security system.
Yeah, hey, uh Naki started to speak, but tailed off as the truth behind what he was about
to say dawned on him. If he was going to report this in, he was going to have to do it tactfully:
if he just announced hed seen it on the security cameras, questions would be raised; why
was a part-time pilot and technician reporting on events hed seen on a restricted feed? A
pilot-cum-technician who had been reduced to the graveyard shift for just the same type of
illicit behaviour only a couple of months before? As distressing and disturbing as it all was, he
couldnt let himself fall any further from grace. His Grampa may have been a crack addict, but
ALIENS BLOOD
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he came out with some gems in his years, and one of them was that you always had to look
out for number one.
Look, buddy, whats wrong? Youre wasting my time.
I uh Theres been a couple of sightings around deck 4, section 8S, some people
claiming theyre seeing something like a snake loose in the corridors and around the gym
area. Have you heard anything strange?
Nothings been reported to Security. They normally report things like that to us direct, not
the bridge.
Yeah, I know, but
Look, you sit up there and dont press anything, well worry about the little beasties
escaping from the domes, you worry about doing your job and keep pointing us straight
ahead.
Listen, asshole, shouted Naki as he finally snapped, Theres some kind of fucking snake
eating some women in one of the locker rooms. Why dont you do your job and get off your
asses and find that woman?
There was no response from the other side, indicating that the line had gone dead. Naki
glared sullenly at the screen, and the snake that had now chewed through most of the flesh
of the womans buttock and now seemed to be worming its way into the inner cavity of her
torso.
Hell with this shit, he grunted, standing up and lurching for the doorway before punching in
the code to release him from the bridge. Sometimes you just gotta take the fuckin initiative.
ALIENS BLOOD
PAGe 10
QualItIes
C ompartmentalIsed
+3
Physical Quality
A quality that requires the Robot quality as a prerequisite, this android is one tough hombre,
and can take an extraordinary amount damage before finally being knocked down, with the
ability to adapt remarkably well to loss of limbs or parts of their body and not suffer any major
penalties to tasks. Built in segments, repairs can be carried easily, especially to itself, or
modules that can be easily repaired if spares are available. Limbs can be replaced or
repaired just as easily, though repairs made in the field cannot last forever. Due to their
construction methods, a Compartmentalised robot is shielded against electromagnetic pulses
and damage, negating the damage these kind of attacks will do.
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SkIlls
D RIVING
aPC
Being trained in driving an APC doesnt just provide the ability to move the vehicle back and
forth, it also includes the basic training and guidance needed to operate the on-board tactical
command station and built-in weapons systems.
G uns
P ulse r Ifle
A person proficient in this skill is trained in all aspects of the weapon, including its main fire
mode and all different mounts. Any modifications to this weapon, such as adding sights or
swapping out one mount for another, require an Intelligence and Guns (Pulse Rifle) task.
Identifying a fault with another persons modification requires a Perception and Guns (Pulse
Rifle) task.
G uns
S martgun
The M56 smartgun is no ordinary weapon, and an untrained user will naturally try and fight
against the self-targeting properties of the weapon. The more trained with the weapon a user
is, the more likely they are to trust its independent movements and go with the flow.
P ILOT
P owerloa der
This skill reflects the training and practice that using a Powerloader (see page 64) requires.
The first level of the Pilot Powerloader skill indicates that the user has completed the first 6
weeks of the training course necessary to operate the loader see page 64 to see penalties
relating to this if the user is untrained. Any further levels are representative of further
advanced training that someone may take.
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CHaPTER 3:
Clear a path to the shuttle bay...
Meet up with my men there. You can liaise with my Gunnery Sergeant there; together the
two of you can work out the best course of action to take the ship back, get rid of whatever
these things are. Cray will stay here.
Keeps the uptight shit out of my way, Stevens thought to himself, but didnt say anything
straight away, simply grinning. He knew Cray would be there, watching the transmission, and
he hoped he could see that Stevens was overjoyed by the fact hed been called, more or
less, incompetent.
The barracks were suddenly thrown into turmoil as the squeal of metal tearing apart
sounded, and Stevens pivoted on his heel, turning to see a seething blanket of darkness
seep into the room through a jagged gash in one of the panelled walls, a pair of nightmare
creatures slinking in low and hissing as they lunged forwards. A third animal tumbled through
the ceiling tiles as it negotiated the maze of overhead conduits and access tunnels, righting
itself and hurling aside the shattered debris that surrounded it before screeching and lunging
towards Stevens, a pair of clawed hands reaching towards him, talons glistening and thick
mucus dripping from its salivating maw. Swinging his weapon around and firing his powerful
shotgun, the alien stopped in its tracks as the hail of oversized buckshot slammed into its
ridged body like a brick wall. It paused for a second, as if stunned from the blow, while the
rest of the Marines opened up with their automatic rifles, spraying the malicious targets with
soft lead slugs. The alien lifted its head skywards, screamed an inhuman, trumpeting bellow,
then lunged again, forcing him to back away from the console. He fired again and again,
using the momentum of the bucking weapon to aid in pumping the slide and pounding round
after round into the advancing horde.
A handful of buckshot finally found their mark, smashing through the rictus grin of the
demonic creature and rattling around in its armoured skull. It managed a high-pitched whine
as it thrashed and dropped to its knees before a bullet from the other side of the room tore
into the side of its extended head and smashed out the other, spraying caustic juices across
the command console and killing the power as the acid chewed through power relays and
circuitry essential to its operation. It quickly blacked out, effectively cutting of their
communication with the Marine ship.
Stevens looked around to see his saviour, saw Dawes slip her smoking sidearm into her hip
holster and give a slight nod. Stevens returned the gesture, a silent and quick way of
acknowledging the fact shed helped him out, then took a quick check of his situation.
Evelyn had retreated to JTs side, hiding behind him while he skipped the muzzle of his
weapon from side to side, trying to pick his targets. He hadnt fired any shots yet, the glowing
LED readout on the side of his weapon still showed 95, meaning he was being selective in
his targets just as hed been told. Someone with a rifle on full-auto could quite easily wipe out
all the creatures in the room, but they could just as easily take out all the surviving Marines,
too.
But the aliens were doing that fine by themselves.
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The seriously injured Marines were the first to fall as another seven of the creatures poured
into the room through the gaping hole in the wall, moving with an ethereal fluidity as they
snared the more seriously injured men and women with talons and tails, pulling them from
the room before returning to the fray and lunging at the men more capable of defending
themselves with claws extended and snarling teeth, cutting them down with bloody
malevolence, tearing open bodies and leaving them to bleed to death while moving on to
their next target.
Already, more than half the Marines were gone or taken by the creatures, for whatever
reason: Stevens guessed food, but didnt like the connotations behind that: his men being
killed outright was bad enough, but being eaten alive was just unthinkable.
Fallback, he shouted, screaming above the din of gunfire, screaming creatures and dying
men. Seal off the barracks, secure a path to the shuttle bay!
Those that took their time to acknowledge the order quickly fell to the steel talons of the
creatures, while those that continued to lay down overlapping fields of fire and retreat one
step at a time stood a better chance of surviving. Stevens knew that the blast door behind
him would lead to the corridor that would take him roughly in the right direction of the shuttle
bay: it was a couple of levels down, but if they could put a few solid blast doors between
themselves and the dark, demonic creatures it might just be enough to let them get to the
shuttle bay without loosing too many more people and certainly help get some of the civvies
to safety. Reaching the door, Stevens blindly slapped the control panel and waited as
patiently as he could while unleashing a hail of buckshot into the advancing horde, the motor
of the door groaning and whining as it cycled the barrier open. As soon as there was enough
space for a person to fit, Stevens pushed Evelyn and JT through the opening first, then gave
the order to his men to retreat.
Three of the Marines towards the front line of defence turned to run towards the door, and
were instantly taken down by the creatures as more of them swarmed into the room, pulling
themselves in through the gaping hole in the wall and dropping down through the flimsy
ceiling tiles, a cacophony of hissing rasps and ear-piercing screeches as the creatures, each
larger than a man, loomed ever closer to the Marines, shrugging off the soft-slug caseless
rounds as they softened and flattened against their toughened carapaces. Another wave of
creatures rushed into the room, a tsunami of needle-sharp teeth and razor-tipped claws that
washed over the Marines and drowned them in a sea of their own blood.
Get out, Stevens shouted over the din of gunfire, screaming creatures and gurgling death
cries as he waved to the few remaining men left standing, and watching in desperation as the
ceiling above him collapsed and more of the creatures poured into the room or had some
of the crowd flanked around behind them? He couldnt tell, didnt have time to count, and felt
lost as he found himself cut off from the rest of the squad while the creatures effectively cut
off his squad.
Get out of here, came a call from the midst of the circling creatures, a voice he recognised
as Dawes, snapping off shots with her handgun which seemed to have more affect than the
anti-personnel rounds. Stevens lurched forwards, unleashing a salvo of thirty millimetre
canister rounds into the backs of the creatures, finally tearing one apart as he opened fire at
point blank range. The aliens torso toppled back and its legs fell forwards, twitching
spastically, but the devastating shotgun blast hadnt marked its demise: twisting and
thrashing on the floor, the legless torso arced its back and hurled its weight around, snapping
ALIENS BLOOD
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its jaws as it hauled itself across the floor towards the man who had dealt such an
incapacitating blow. Smooth, ice-cold hands wrapped their fingers around his trousers, the
creature bringing with it an oily odour laced with rancid meat and bile, and even with its clear
disability, the creature managed topple him, clawing its way up his body. He pulled up his
shotgun and pushed it into the grinning, salivating jaws of the demonic visage, grimaced as
the crystalline teeth of the creature clattered and scrapped the barrel, and pulled the trigger.
It clicked unresponsively: empty!
It batted the weapon away, found purchase on the battered body armour Stevens wore, and
hauled itself up his body, the shattered stump of its torso spurting gouts of caustic acid that
melted through the deck plates and would surely do the same to his legs, if he let it happen.
He tried struggling with the thrashing torso, but its weight and strength were overpowering,
and he knew that this was the end, without a doubt.
His life flashed before him in no particular order, scenes from his past that seemed frozen in
time, as if he were looking a collection of photographs: summers at his fathers beach house;
his grandmothers homemade soup made with real ham, not that fake soypro crap; the time
he lost his virginity to his high school sweetheart in the back of his brothers car; the time his
brother kicked his ass for stealing his car; his first day in boot; his passing out.
He opened his eyes, looked around and saw JT in the open doorway, cradling his pulse rifle
and pointing it at him: a quick end, better than letting some alien creature rip him to shreds of
dissolve him from the feet up.
The weapon sounded with a thunderous roar, bullets smashing into the swaying head of the
creature and smashing into Stevens body, each impact a dull thump as the bullets rattled the
bodies of man and creature alike. The animal hissed, lifted to one side, and Stevens felt
hands wrap around the collars of his dented body armour, hauling him across the floor, out
the door, then hurled against the corridor wall while the door was shut behind him. Someone
was hunkering down by the door, the glowing white flare of a welding torch sputtering is
melted the edges of the doorframe, binding it with the door as they hastily sealed it.
Am I am I dead?
Armour took the impact from the rounds, announced the welder, looking hastily over her
shoulder: a face streaked with grime and dirt, a gash running down one side of her face an
inch deep, seeping with bright red blood, the liquid almost as red as her now tattered hair.
She shifted her weight as she balanced awkwardly on her knees, the legs of her trousers
soaked in blood and the armour she wore pitted with scars and ridges that still smoked from
their contact with the acid blood; his boots and clamshell greaves releasing the same noxious
gas. If wed been using HEAP rounds, youd be fragged: of course, if wed been using HEAP
rounds, a lot more of those fuckers would have went down first.
Dawes, he murmured, running his hands over the shell of his body armour, gently poking
the craters that had appeared in his own protective casing and hissing as his fingers found
the flattened, scalding hot rounds that JT had peppered both the alien and Stevens with. He
plucked one out, let it drop to the ground, then smiled. I thought you were done for, thought
you were surrounded by those things.
I was, she spoke as she worked around the frame, methodically. You blasting that one
apart put a hole in the defence long enough to let me break through. I got injured, she said,
waving vaguely to her face and legs, Waded through a shit load of acid. But we got you out,
me and the civs.
ALIENS BLOOD
PAGe 15
ALIENS BLOOD
PAGe 16
A little present in case they do escape, he explained, motioning for his group of survivors
to follow him: the Bounding-Frags were anti-personnel mines that would launch two meters
into the air if they were tripped, before showering the creatures with a spray of shrapnel. It
might not be enough to stop them, but it would certainly slow them down.
He hoped.
Cmon, he urged, skipping quickly away from the blast door as it finally started to bulge in
the middle, the structure giving way under the continuous onslaught of the creatures. I dont
want to be here when those things go off, or if those creatures get out.
ALIENS BLOOD
PAGe 17
archetypes:
Without characters or archetypes, the story falls flat on its face. The story of Aliens: Blood
follows 6 main characters, all of which are statted out on the following pages, however it is up
to the ZM to decide if the cast get to pick these, use them as inspiration, or allowed free reign
to create their own characters (providing theyre relevant to the setting, as always).
This expansion also has a number of individual Marine specialists, and while these are not
an exhaustive list of roles within the Marines, they are the roles used predominantly in the
story and fitting to the environment and situation (high explosives ordinance and mechanised
assault units arent in much need in a civilian ship with potential civilian survivors).
If youre letting cast members create their own characters, remember to keep them in line
with whats likely needed on the ship: that includes pilots, security guards, doctors, engineers
and technicians, scientists and researcher and their families, as well as Marines: It is unlikely
that a pack of grizzled ex-veteran bounty hunters are stowing away and packing the latest in
firearms. On a similar note, it stands to reason that there wont be an abundance of weapons
simply lying around: The Eden is a colony-settling craft, not a warship, and any weapons are
likely to be kept under lock and key, only available to those with sufficient access levels.
Page 19
Page 21
Page 23
Page 25
Page 27
Page 29
Page 31
Page 32
Page 33
Page 34
Page 35
Page 36
ALIENS BLOOD
PAGe 18
2 Dex
3 Per
26
8
2 Con
3 WIl
End
Essence
2
2
23
14
QualItIes
Acute Senses
Photographic Memory
Situational Awareness
Dra wbacks
Addiction (Drinking)
-1
Obsession (Evelyn)
-2
SkIll s
Brawling
Bureaucracy
Computer Programming
Computers
Gambling
Guns (handgun)
Notice
Navigation
Piloting (Shuttlecraft)
Piloting (Starship)*
Navigation*
ALIENS BLOOD
PAGe 19
Gear:
Com Headset, Flight Jacket, M4A3 Handgun with laser target, Flight Deck access codes.
Personality:
One of the pilots for The Eden, JT has served aboard the shift for a number of years, and
knows Evelyn Monroe through his friendship with her older brother Peter, though over the
years his feelings have developed into something more, but he tries to hide it as best he can.
Though specialising in piloting large starships and cruisers, JT has also experience with
smaller shuttlecraft, a trait that means his skills are easily transferable to other vehicles. His
grasp of piloting is aided by his knowledge of mathematics and astrophsysics, making him a
key figure in the outbreak aboard The Eden and, potentially, the only way off the doomed
ship.
As well as piloting, JT has some minor experience with basic handguns His friendship with
Evelyns Brother saw him spending many hours in the firing range while Peter trained to
perfect his marksman ship when joining the USCM. While hes no seasoned veteran of
combat, he can hold his own in a firefight, and has picked up a few tips to survive the
roughest of bar fights from his time with his friend, fellow pilot and troublemaker Naki
Redhorn.
JT is a friendly character, easy to get on with, and while he isnt reckless by nature, he can
and will go above and beyond to protect Evelyn if she is in danger, or if anyone else makes
what he would consider an improper advance on her.
ALIENS BLOOD
PAGe 20
1 Dex
4 Per
30
12
2 Con
2 WIl
End
Essence
4
1
29
14
QualItIes
Attractiveness
Charisma
Photographic memory
2
2
DRa WBacks
Honourable
Recurring Nightmares
-1
-1
SKIll s
Computers
First Aid
Guns (Handgun)
Instruction
Medicine (Surgery)
System Operations (medical) *
Sciences (Biology)
3
4
2
2
5 (10)
4
5
ALIENS BLOOD
PAGe 21
Gear:
Doctors Medical Jacket, Medical Deck access codes, small medical kit, medical interface
lenses.
Personality
One of the medical officers stationed aboard The Eden, Evelyn Monroe lost her brother, a
soldier in the USCM, in an undisclosed operation several years ago, a fact she can dwell on
sometimes. Her loss brought her and JT closer, however, as he stepped in to the role of
being a surrogate brother in his absence.
As with JT, she also has some minor training with handguns at the insistence of her brother,
and although shes just as skilled as JT, her relatively sheltered existence in a medical wing
meant shes more proficient with attending and repairing wounds and injuries rather than
inflicting them.
Evelyn was one of the first people aboard The Eden to see one of the aliens erupt from a
host, and as such, her approach to the situation is different to others. While marines may
wade willingly in to battle, and JT does his utmost to protect her, Evelyn is restrained in the
alien assault, the initial trauma of having one of her patients making her wary and cautious of
everything until she can absorb all the facts of the situation and mate rational connections
between the creatures and how
ALIENS BLOOD
PAGe 22
4 Con
4 WIl
6 Dex
3 Per
66
18
End
Essence
5
2
50
25
QualItIes
Hard To Kill
Nerves Of Steel
Rank *
Resistance (Fatigue)
Situational Awareness
3
1
2
2
DRa WBacks
Clown
Honorable
Reckless
-1
-1
-2
SKIll s
Brawling
Cheating
Climbing
Demolitions
Driving (APC)
First Aid
Gambling
Guns (Handgun)
Guns (Pulse Rifle)
Guns (Flamethrower)
Guns (Heavy Ordinance)
Hand Weapon (Blade)
Intimidation
Notice
Stealth
Throwing (Sphere)
Traps
4
2
2
3
2
1
4
5
4
3
3
4
2
3
3
3
2
ALIENS BLOOD
PAGe 23
Gear:
Battle Fatigues, body armour and helmet, ammunition pack, M41A Pulse Rifle, Motion
Tracker, PIG, M240 Flamethrower, Dogchopper, Com Set, Webbing.
Personality
A long serving Marine stationed aboard The Eden, Stevens doesnt have a problem with
authority: just the particular lieutenant in charge of this squad.
With a career thats spanned over a decade serving in different colonies and crafts within
the USCM, he is a combat veteran with a solid knowledge of Marine weapons and tactics,
and gets on well with other members of his squad.
As with most Marines, Stevens also has an inherent distrust and dislike of synthetics; their
impassive and inhuman nature, twinned with the horror tales often told amongst Marines of
the ghost ships and cataclysmic losses, means that most if not all soldiers feel the same way
towards the synthetics. Though his experience of leading a squad is relatively minimal at the
time the aliens appear aboard The Eden, he has served long enough and under enough
people to understand what makes a good and effective leader, and what doesnt. These traits
are something hes able to utilise when hes given a temporary field commission in the midst
of the crisis.
Stevens is a passionate and stubborn soldier, if not slightly arrogant and cocksure, with
enough experience and abilities to keep his colleagues alive in the direst of situations. He
can and will take losses personally, and finds his best method of coping with this is to
continuously push on and fight.
ALIENS BLOOD
PAGe 24
4 Dex
4 Per
55
20
5 Con
4 WIl
End
Essence
5
3
47
25
QualItIes
Acute Sight
Charisma
Hard To Kill
Nerves Of Steel
1
3
3
Resistance (Fatigue)
DRa WBacks
Honorable
Rank*
-1
-1
SKIll s
Brawling
Bureaucracy
Climbing
Computer Hacking
Computer Programming
Computers
Demolitions
Electronic Surveillance
Electronics
First Aid
Guns (Handgun)
Guns (Pulse Rifle)
Hand Weapon (Blade)
Instruction
Lock Picking (Electronic)
Lock Picking (Mechanical)
Surveillance
3
2
2
5
4
4
1
5
3
1
3
4
3
2
3
2
3
ALIENS BLOOD
PAGe 25
Gear:
Battle Fatigues, body armour and helmet, ammunition pack, M41A Pulse Rifle, Motion
Tracker, Comtech Tool Kit, Hack-Pak Mk2 Tablet, Com Set, Webbing.
Personality
A relatively new Marine serving her first tour on The Eden, Dawes has had little time to
establish her role within the soldiers stationed on the craft, however her technical knowledge
and skills are second to none, with an extensive background in combat technician training
that enables her to perform a wide variety of support roles in and out of combat.
Dawes is confident in her abilities and skills, though unlike many of her counterparts, is
more tolerable of synthetics, aware of the vital role that they can play in the USCM, in
particular through the applied tactics and knowledge they can bring to a situation.
Her training is based more on the application of her technical skills than anything else, so
she is not as well trained in weaponry as Stevens is, but thats not to say she is unable to
hold her own in a firefight.
Good humoured and easy going, Dawes can generally get on well with most people, as
unlike Stevens, she hasnt served long enough to form any particularly jaded opinions about
any of her fellow soldiers or commanding officers.
ALIENS BLOOD
PAGe 26
5 Dex
5 Per
Lps
Spd
72
20
5 Con
4 WIl
5
1
End
Essence
N/a
N/a
QualItIes
Compartmentalised
Hard To Kill
Photographic Memory
Robot *
4
2
5
Iron Mind
3(9)
Emotionless
Dermal Armour
Extra Life Points
-3
4
1
DRa WBacks
Minority
Talentless
-1
-2
SKIll s
Brawling
Computer Hacking
Computer Programming
Driving (APC)
Electronics (Robotics) *
First Aid
Guns (Handgun)
Guns (Pulse Rifle)
Guns (Flamethrower)
Guns (Shotgun)
Hand Weapon (Mace)
Notice
Mechanic
Sciences (Physics)
5
2
2
3
5
3
4
5
4
3
4
2
5
3
ALIENS BLOOD
PAGe 27
Gear:
Battle Fatigues, body armour, ammunition pack, M41A Pulse Rifle, M240 Flamethrower,
Dogchopper, Com Set, Webbing. Repair Kit.
Personality
Posted aboard The Eden shortly after the infestation, Knight is a combat synthetic designed
specifically to aid combat situations by studying and applying advance tactics in the field, and
is able to operate and act like a mobile tactical command unit. Like all combat synthetics,
Knight is constructed in a series of modules, allowing for easy repairs in the field and making
replacement of damaged portions of his body a relatively quick and simple process when
under fire.
Looked upon as a secondary citizen in some eyes, and even less so in others, Knight is
aware that he is constantly at odds with their prejudices to prove his worth in any role, and
though his success in many situations that he applies himself is noticeable, most people are
still unwilling to look behind the fact he is a synthetic. For the situations in which Knight does
manage to interact with other people, his lack of human emotions and understanding of them
will always ensure hes singled out as the oddity or outsider: after all, his design is for a
combat role and tactics, not passing himself off as a human.
ALIENS BLOOD
PAGe 28
5 Dex
4 Per
Lps
Spd
65
18
4 Con
2 WIl
End
Essence
5
1
47
21
QualItIes
Fast Reaction Time
Hard To Kill
Nerves of Steel
Bioware*
5
2
1
Biofilter*
Starlight Vision*
Leaping @
Wall Crawling #
2
3
5
DRa WBacks
Attractiveness
Minority
Recurring Nightmares
-8
-1
-1
SKIll s
Acrobatics
Brawling
Climbing
Computer
First Aid
Guns (Flamethrower)
Intimidation
Notice
Sciences (Biology)
Stealth
Veterinary Medicine
6
3
3
3
2
2
4
2
3
2
5
ALIENS BLOOD
PAGe 29
Gear:
Ragged clothing, hood, Veterinary Lab access codes.
Personality
The man that David May is today is a former shadow of his former self.
Previously a strong, outspoken man with a love for his job and the creatures he looked after,
his kind and caring nature take a turn in the opposite direction following his exposure to the
alien.
One of many veterinarians charged with looking after the plethora of livestock aboard the
craft, he and his colleagues barricaded themselves in what they imagined to be a safe place
aboard The Eden, only to find it wasnt as secure as they imagined it to be. After waking up to
find each and every person in the barricaded area impregnated, David had to watch as each
of his friends and colleagues died, while waiting for his own fate.
A fate that never came.
The creature within him died while maturing: a dead foetus that slowly started to break down
and change both his appearance and demeanour. His sleep is broken by visions of his
colleagues dying, of the creatures around him, and his mind changing as the condition of his
body followed suite. Favouring a hood to keep his appearance shrouded and hidden, David is
now more subdued and quiet as he is trying to come to terms with the physical and mental
changes his tortured body is going though (represented by the Bioware feature).
ALIENS BLOOD
PAGe 30
3 Dex
3 Per
47
18
5 Con
6 WIl
End
Essence
4
3
41
25
QualItIes
Accute Sight
2
3
Dra wbacks
Delusions (Prejudice: Civilians)
-1
Showoff
-1
SKILL S
Brawling
Cheating
Climbing
Demolitions
Dodge
Driving (APC)
First Aid
Gambling
Guns (Handgun)
Guns (Smartgun)
Hand Weapon (Knife)
Intimidation
Notice
Streetwise
Survival (Jungle)
Sirvival (Urban)
4
2
3
3
2
3
3
4
4
5
3
2
4
3
2
3
Gear:
Battle Fatigues, body armour, ammunition pack, M56 Smartgun, M4A3 Handgun, Com Set,
Webbing.
ALIENS BLOOD
PAGe 31
USCM RIfleman
MarIne
Str
Int
Lps
Spd
5 Dex
4 Per
69
20
4 Con
3 WIl
End
Essence
6
2
50
24
QualItIes
Fast Reaction Time
Hard To Kill
Nerves of Steel
5
3
Dra wbacks
Addiction (Smoking)
-1
Clown
Showoff
-1
-2
SKILL S
Brawling
Climbing
Craft (Weaponsmith)
Demolitions
Dodge
Electronics
First Aid
Guns (Handgun)
Guns (Pulse Rifle)
Hand Weapon (Knife)
Instruction
Notice
Questioning
Streetwise
Throwing (Sphere)
5
4
3
2
4
1
5
4
5
4
2
3
3
3
2
Gear:
Battle Fatigues, body armour and helmet, Motion Tracker, ammunition pack, M41A Pulse
Rifle, M4A3 Handgun, Com Set, Webbing.
ALIENS BLOOD
PAGe 32
USCM PIlot
SurvIvor
Str
Int
Lps
Spd
3 Dex
2 Per
40
16
5 Con
5 WIl
End
Essence
3
2
38
20
QualItIes
Fast Reaction Time
Hard To Kill
Photographic Memory
Resistance (G-Forces)
2
2
2
Dra wbacks
Charisma
Emotional Problem
(Commitment)
Showoff
-1
-1
-2
SKILL S
Computer Programming
Computers
Demolitions
Dodge
Electronic Surveillance
First Aid
Guns (Hangun)
Notice
Piloting (Dropship)
Sciences (Astrophysics)
Sciences (Mathematics)
3
4
2
3
3
2
3
3
5
3
4
Gear:
Jumpsuit, Helmet, W-Y 88 Mod 4 Combat Pistol, Dropship Access Codes.
ALIENS BLOOD
PAGe 33
USCM Spec-Ops
MarIne
Str
Int
Lps
Spd
4 Dex
5 Per
57
18
5 Con
4 WIl
End
Essence
4
3
44
25
QualItIes
Hard to Kill
Neres Of Steel
Situational Awareness
Rank*
3
3
3
Dra wbacks
Humourless
Showoff
-1
-2
SKILL S
Acrobatics
Brawling
Climbing
Demolitions
Electronic Surveillance
Escapism
First Aid
Guns (Handgun)
Guns (Pulse Rifle)
Instruction
Microgravity Control*
Tracking
Traps
4 (8)
3
3
4
4
3
3
3
4
2
5
4
4
Gear:
IRC Mk 50 Compression Suit,
M4RA Battle Rifle with U7 Tac Shotgun, Body Armour and Helmet
ALIENS BLOOD
PAGe 34
CIVILIaN CaPTaIN
NORM
Str
Int
Lps
Spd
1 Dex
3 Per
18
6
2 Con
4 WIl
End
Essence
1
3
17
14
QualItIes
Rank*
Photographic Memory
Resources
2
2
Dra wbacks
Covetous (Ambition)
-2
Humourless
-1
SKILL S
Bureaucracy
Computer Hacking
Computer Programming
Computers
Fine Arts
Humanities (Law)
Myth & Legend (Spacer Lore)
Navigation*
Piloting (Starship)*
Questioning
Smooth Talking
Streetwise
Survival (Spaceports)
4
1
3
4
2
2
2
3
5
3
2
2
2
Gear:
Shipwide Access Codes, Favourite Football Team Cap, Shirt and Flight Jacket, ComSet.
ALIENS BLOOD
PAGe 35
ISOLaTED TECHNICIaN
SURVIVOR
Str
Int
Lps
Spd
3 Dex
4 Per
34
14
4 Con
4 WIl
End
Essence
3
2
35
20
QualItIes
Acute Senses (Touch)
Charisma
Fast Reaction Time
Jury-Rigging &
1
2
3
Dra wbacks
Cowardly
-1
Obsession
Zealot
-2
-3
SKILL S
Climbing
Computers
Dodge
Electronic Surveillance
Electronics
Engineer (Mechanical)
Engineer (Electrical)
Engineer (Robotic)*
Engineer (Starship)*
Hand Weapon (Baton)
Notice
Stealth
3
4
3
2
3
3
4
2
5
2
3
1
Gear:
Hard Utility Pouch, Engineering Jumpsuit, Hackpack V1 Laptop, Jury-rigged Motion Tracker
(acts same as marine equivalent), collection of tools, Comset. Jury-rigged Flamethrower.
ALIENS BLOOD
PAGe 36
CHaPTER 4:
Stay In the offIce here!
Stevens stood guard by the open door, panning his rifle from side to side. You dont want to
get caught in the way of any machinery out there. Last thing we want is for the doc to have to
reattach an arm.
They all watched from the safety of the office while dormant machinery running the length of
the ceiling shuddered to life and the airlock on the floor cracked opening, giving a loud hiss
as the atmosphere within the sealed chamber below mixed with the rest of the ship and
equalised. Two pairs of mechanical arms, each tipped with a large flat clamp, lowered
themselves into the opening, then with a deafening clang, grabbed the docked vessel and
hauled it from the airlock. As the dropship rose into view like the head of a sea serpent
crowning a wave, its underside opened up, a trio of support struts unfolding from their
housing and the main ramp whining open like a mouth. The airlock doors cycled shut and the
mechanical arms on the ceiling trundled along their tracks, pulling the vehicle away from the
lock and setting it down on the deck beside it. As soon as it touched down, the Marines within
the vehicle started pouring out the main ramp: all wearing the same shell-type armour and
uniform as Stevens and Dawes, most armed with the same type of weapons: a couple
carried heavier weapons supported by a hydraulic arm integrated into their armour, lengthy
weapons they swung smoothly from side to side as they marched across the open hangar to
the small office.
The soldier leading the squad didnt carry a weapon in his hand, but he had an incinerator
slung over one shoulder and a pulse rifle over the other. He nodded to the four people in the
room, dismissed all formalities with Stevens and Dawes as they went to salute.
Stevens, whats the deal? Wheres the rest of the squad?
This is it, he waved to Dawes. Wiped out, they stormed our barracks. Softlsugs dont do
shit unless you get them in the mouth, and canister rounds only work point-blank. Please, tell
me youve got something that packs a little more of a punch
Intel says they bleed acid. Is it safe to spray that around near the hull? It might cause a
breech.
Id rather suck vacuum then have my face chewed off by one of those things. Or taken alive
for whatever.
For those things those spiders, Evelyn murmured, slowly trying to piece things together
in her mind. The spiders make the snakes, then the snakes the snakes they grow?
Understood, Gunnery Sergeant Green nodded, looking warily at Evelyn as she continued
to mutter things to no one in particular. He turned to look at one of the soldiers standing
behind him. Private, get these two Marines issued with some armour piercing rounds.
Secure all entry points to the hangar: get a couple of people strapped into those loaders and
stack as much machinery as you can to block those other doors. You!
JTs attention, previously focussed on the hustle and bustle of the Marines as they rushed
back and forth across the hangar, snapped back to Green as he clicked his fingers and
pointed at him. Me? he asked, bewildered.
Youre the pilot, right?
ALIENS BLOOD
PAGe 37
ALIENS BLOOD
PAGe 38
of the ship. The shuttle bay they were currently in flashed red, and a beam of light the same
colour snaked through the layout to a large chamber near the rear of the craft. We can get to
the engineering deck from here. Minimal controls as far as navigation goes, but we can get
there and shut down the main engines, slam on a little reverse thrust to bring us to a
complete stop. From there hell, I dont know, maybe some kind of tractor beam or tug to
pull us back, at least until we can get back into the bridge.
And you can get us to engineering from here?
Conduits, access tunnels, small service corridors. Im not saying its going to be a
cakewalk, but itll be easier than trying to fight our way through those things, weapons or not.
And where do we come out? Stevens asked, warily eyeing the route as he rotated the
hologram. Engineerings a big place.
Control buffers are on the first sub-level of the engineering deck, but were on the lowest
level, well come out at the bottom of the Inferno: well have to make our way up.
Thats not good, Stevens shook his head. The first guy who went missing, who I assume
was the first person to be infected by one of those spider-things, they found him on the
outskirts of the Inferno. Wherever these things came from, its slap bang in the middle of
there.
Like demons from Hell, Evelyn nodded her agreement, standing at the doorway to the
admin office. The spiders make the snakes and the snakes grow and grow and mature.
What shes saying makes sense, Stevens nodded, despite the dirty look Green was giving
her. Shes the first person aboard that encountered these things, and I think shes right:
everything seems linked, it just sounds crazy. I dont like the idea of marching into the middle
of what could be a hot-zone just to turn off the engines. Isnt there any other way to get to any
other controls?
JT shook his head slowly. When youre pulling as many late shifts as I do, theres not much
to do other than read a lot. The only reason I know about this little trick is its in one of the
operational manuals. If we ever get boarded by a raider party, we slam the brakes on and
disable the ship until we get picked up by a Marine rescue party.
Then weve got no choice, Green shrugged his shoulders. Taking vom-coms through
service tunnels or teaching them how to space-walk: I know what Id rather do. That proximity
to the reactor and engines, what are we looking at by way of collateral damage? A stray shot
or anything like that.
Can your rounds punch through the hull of this craft? JT asked, motioning vaguely to the
weapons they carried. The casing around the reactor cores more than twice as thick as that,
theres a lot of power in there that has to be contained.
A grenade wouldnt dent the hull: we should be fine with our rounds. Doesnt mean we
need to go nuts, well check our targets.
There could be people down there, too, Stevens warned. They took the injured alive, and
if theres any chance we can save them, then I want to make sure we do just that. And if its
too late then theyre better off dead.
Not sure I follow, Green absentmindedly thumbed three grenades into the launcher
attached to his rifle before hauling back on the heavy slide, snapping a round into the breech
with a satisfying ratchet sound.
Theres these spider things, we found one in the lift attached to some poor bastards face.
We pulled it off, and it sprayed him with acid, killed him outright. If we left the spider on him, it
ALIENS BLOOD
PAGe 39
would have put a serpent-like creature down his gullet, which would eventually tear its way
out of his rib cage. This much weve seen evidence of, and when they stormed the barracks,
those creatures made a point of pulling away the injured: not taking them out to eliminate a
potential threat, but removing them from the battle. Why? I can only assume its to let more of
those spiders get to them, to make more serpents.
Now youre making as much sense as the retard doctor there, Green snorted before his
jaw was rocked by a brutal punch, his head slamming to one side and bouncing off the wall
as JT squared off against him, more than ready to throw another punch if the need arose.
Stunned by the blow, Green staggered back a little, his weapon clattering to the desk as it fell
from his hands. An entourage of Marines appeared behind him, weapons drawn and pointing
at JTs chest, but Green waved them back from the confrontation.
Got some balls, civ, he glowered.
Promised a Marine a long time ago Id keep an eye out for Evie, and Ive laid out bigger
men for less than what you just called her. Try doing something like that again, JT growled,
the sudden change in his character more than startling: Stevens was a surprised as anyone
else, and noted that Evelyn was just as taken aback by his reaction. Go on, I fucking dare
you.
Green stood stoic before JT, rubbing at his jaw, then called over his shoulder.
Give this ballsy fucker a weapon. Civ just offered to take point when we go through to
engineering.
ALIENS BLOOD
PAGe 40
M aIN W eapon s
WEAPON
RANGE
DAMAGE
CAP
EV
COST
AVAL
M4 1A PUL SE
RIFLE
10 / 25 0 /5 0 0/ 10 0 0/ 2 10 0
D6x5 ( 15)
95
10 / 5
$3 5 00
M5 6 SMA RTGUN
15 / 40 0 /8 0 0/ 15 0 0/ 2 10 0
D6x5+ 5 (2 0)
40 0
26 / 13
$9 0 00
M2 40
INCINERAT O R
3/ 7 /1 2 /3 0/ 5 0
8/ 4
$2 0 00
M4A 3 PIST OL
3/ 1 0/ 2 5/ 50 / 15 0
D6x4 ( 12)
12
1/ 1
$5 0 0
10 / 50 / 30 0/ 6 00 / 10 0 0
30
24 / 12
$5 5 00 0
3/ 1 0/ 1 5/ 20 / 30
D8x8 ( 32)
10 / 5
$2 0 00
4/ 1 0/ 3 0/ 70 / 13 0
D8x3( 1 2)
18
1/ 1
$7 0 0
10 / 20 0 /4 5 0/ 80 0 /1 7 00
D6x4( 1 2)
60
12 / 6
$2 0 00
10 / 50 0 /1 2 00 /2 4 00 / 35 0 0
D6x6+ 1 0 ( 2 8)
15
16 / 8
$4 5 00
13 / 30 / 60 /1 5 0/ 4 00
D6x4 ( 12)
30
8/ 4
$3 0 00
AS SHEL L
AS SHEL LS
10 / 5
$2 5 00
AS SHEL L
As SHE LL S
12
14 / 7
$3 0 00
LASE R PI STO L
4/ 1 5/ 3 0/ 10 0 /2 0 0
D6x5 ( 15)
20
1/ 1
$3 5 00
M4 1A AUG
10 / 30 0 /6 0 0/ 12 0 0/ 2 50 0
D6x5 ( 15)
25 0
20 / 10
$3 0 00 0
UA SENT RY GUN
M7 8 PHA SED
P.I.G.
F-48 DOG
CH OP PE R
W-Y 8 8 MOD 4
COM BAT PISTO L
NSG 2 3 A SSAULT
RIFLE
M4 RA BATT LE
RIFLE
M3 9
SU BMA CHINE GUN
Ms7A 2 PUM P
SH OTGUN
MK2 21 TA C
SH OTGUN
ALIENS BLOOD
PAGe 41
RANGE
DAMAGE
CAP
EV
COST
AVAL
U1 G RENA DE
LAUNCHE R
10 / 50 / 18 0/ 3 00 / 40 0
(unless sta t ed o th erw is e)
AS G RENA DE
U7 TA C-SHOTGUN
AS SHEL L
AS SHEL L
U4 FI RE BOM B
5/ 1 5/ 3 0/ 70 / 10 0
D10 PE R TU RN
M56 S martgun
The primary light support weapon of the USCM, the M56 is a robust weapon that the
operator wears rather than carries. Equipped with an IR sensor near the muzzle of the
weapon, this feeds information into the compacted computerised targeting system in the
armoured chest plate of the operator, which in turn helps move the weapon through a
hydraulic support arm, giving it some degree of self-targeting. This weapon benefits from the
Self-Aiming quality as seen in All Tomorrows Zombies page 46.
The weapon fires 10x25mm M240 rounds, which can have their fuse settings altered,
allowing them to be set up for Anti-Infantry settings to explode on contact (Hollow Point
damage) or Delay (Armour Piercing, then normal bullet damage after). As with the pulse rifle,
this can fire in 4-round bursts or fully automatic.
ALIENS BLOOD
PAGe 42
M240 I ncinerator
The M240 is a man-portable incinerator in a carbine-format, ideally suited for close-combat
situations. Its maximum range of 30 meters can be almost doubled my raising the muzzle 45
degrees while firing and projecting the flammable gel in an arc, assuming standard 1-G
gravity. This gel burns for thirty seconds, dealing D4x2(4) points of Fire damage per turn.
Different atmospheres may make this weapon more or less effective, depending on the
oxygen content.
The fuel tank holds enough fuel for a total of 30 seconds of sustained use. Many Marines
dislike this weapon as the flickering flame can often present them as a target for an enemy
sniper, and the fuel reservoir is particularly susceptible to small arms and shrapnel.
Destruction of the fuel reservoir will inflict the same damage as a pipe bomb, using the
person operating the weapon as ground zero.
M4A3 P ISTOL
The standard sidearm of a marine, the M4A3 is a basic semi-automatic handgun that can
only be fitted with a small number of additions, though its use in the field of combat is very
limited due to its relatively weak performance.
Laser Dot Target: An LED targeting system fitted beneath the barrel of the weapon, this
device adds +1 to targeting tasks.
A27 High Velocity: This modification to the pistol feeds back some of the gas discharged
from a round instead of venting it, increasing the damage multiplier by one but increasing the
penalty for each cumulative shot by one also.
9mm Ball: A standard rimless straight round, this is the M4A3s standard ammunition and is
ideally suited for soft targets.
M901 Breaker: An enhanced round made from a solid core encased in resin, this is a
simple armour piercing round for use in the handgun.
F-48 D OGCHOPPER
A heavily modified pump action shotgun created by Armat Battlefield Systems, this weapon
is enhanced and reinforced so it can be loaded up with standard M108 Canister rounds,
though some low enforcement agencies have been known to use M230 baton rounds for
large scale crowd control.
Though this weapon is nothing more than a stand-alone U1 Grenade Launcher, it can not
be used with any other grenades. Trying to do this should result in cataclysmic and dire
consequences for the operator, with the results being left in the hands of the ZM.
ALIENS BLOOD
PAGe 43
RANGE
DAMAGE
CAP
EV
COST
AVAL
1/ 2 /4 / 6/ 8
D8 ( 4) PE R TU RN
H3 4 FRA G ROUN D
10 / 15 / 40 /6 0 /1 0 0
D10x 4 (2 0)
AF-13 SH OTGUN
AS SHEL L
AS SHEL L
ALIENS BLOOD
PAGe 44
U1 30mm Grenade launcher: Fited as standard to most rifles, this is able to take a number
of different rounds, detailed in the grenades section later in this chapter (page 54).
U7 Tac-Shotgun: The addition of a shotgun attachment to make up for the lack of closerange combat, this mount takes standard 12-guage shotgun shells of any variety, as detailed
in the Shells section (page 49).
Prox-Mine Launcher: This fires a modified M40 grenade that will adhere to most
substances and detonate when an unidentified target moves within a 1-yard radius of the
device. Ideally used in a defensive manner, it can also be used in an offensive manner if
pushed, as the mines can and will stick to organic material as well as inorganic material.
S4 2x Telescopic Sight: A telescopic sight offering 2x magnification, this addition offers a
+1 to targeting tasks over long distances. This comes as standard on the M4RA
S11 Variable Sight: An enhanced scope that offers variable levels of magnification, this
device can provide bonuses depending on the level of magnification as follows:
X2 = +1,
X3 = +2
X4 = +3
Smart Target Scope: A specially developed scope, this device can detect motion and
targets through micro-changes in air density, but can also use its built-in IFF computer to
identify and target enemies.
MOUNT
RANGE
DAMAGE
CAP
U1 G RENA DE
LAUNCHE R
10 / 50 / 18 0/ 3 00 / 40 0
(unless sta t ed o th erw is e)
EV
COST
AVAL
AS G RENA DE
U7 TA C-SHOTGUN
AS SHEL L
AS SHEL L
PROX-MINE
LAUNCHE R
5/ 1 5/ 3 0/ 70 / 10 0
AS M4 0 HIG H
EXP LO SIVE
M39 S ubmachIne G un
The M39 is a submachine derivative made by Armat Battlefield Systems, and is used
primarily by USCM while policing or guarding civilian areas. Its lack of penetration makes it
an ill-advised choice against armoured targets, though its use in urban situations or high-cost
areas where collateral damage is to be kept at a minimum ensures a lack of damage or
innocent causalities. The weapon has a high rate of fire, meaning it can only be fired in fully
automatic and almost impossible to squeeze off a single round. As with other weapons, this
weapon comes with a small number of additions.
M3 High-Cap magazine: An ammo box made from a light alloy, this extended magazine
adds an additional 20 rounds to a magazine.
A4 Stock: A fixed stock that can easily be fixed to the rear of the weapon, this addition adds
extra stability to the weapon, giving it a +2 to targeting tasks.
S6 Reflex Sight: Replacing the iron sights with a fixed ring and red-dot system, making it
easier to pinpoint and place accurate shots. This attachment grants +2 to targeting tasks.
Laser Targeting System (LTS): This replaces the traditional iron sights with a laser dot to
aid targeting. This laser target remains active at all times, acting as a potential telltale to
enemies. This grants +2 to targeting tasks.
ALIENS BLOOD
PAGe 45
MK221 T ac S HOTGUN
A self-semi-automatic shotgun constructed from heat-resistant alloys, the structural integrity
of this weapon means that it is able to fire multiple shots in rapid succession. This comes as
standard with a second shotgun mounted beneath it, enabling it to carry 2 different types of
ammunition at the same time. This second chamber is normally loaded with 21S Arc Rounds,
providing a stun-capability to the weapon, though this can be obviously be loaded with
alternates shells. This mount can also be replaced with an alternative mount or other
customisations as listed below.
H34 Frag Rounds: Firing small 15mm rounds specially made for close assault; the
explosive rounds for this particular mounted weapon are designed to detonate on contact,
concentrating the damage on the point of impact itself.
R2 Recoil Dampening Stock: A fixed stock that can easily be fixed to the rear of the
weapon, this addition adds extra stability to the weapon, giving it a +1 to targeting tasks.
C47 Box Magazine: Instead of being fed fresh shells one at a time into the internal
magazine, this box is used as a replacement, meaning reloading can occur almost
instantaneously.
S91 Dot Reflex Sight: A non-magnifying target that sits on the top of the weapon, this reddot aids in quick-target acquisition, providing a +1 to targeting rolls.
L14 Laser Targeting System: This replaces the traditional sights with a laser dot to aid
targeting. This laser target remains active at all times, acting as a potential telltale to
enemies. This grants +2 to targeting tasks
L aser P Istol
Not all weapons are designed specifically to inflict damage: some are actually originally
meant to aid repairs, and these classic laser pistols are just such a device.
ALIENS BLOOD
PAGe 46
Utilised by blue collar flight crews operating in deep space with no specific weapons or
armed escorts, these tools were often worn on the waist in quick-draw holsters, and have
also known to be employed, in one role or another, by Colonial Marshals on distant outposts,
where weapons arent always as available, whereas a tool such as this cutter may be.
These energy weapons are armour-piercing by nature, however this can also make them a
danger in the confines of a sealed spaceship environment as the vacuum of space may only
be a poorly-aimed shot away.
M41a a ug
An enhanced design borrowed from a failed experiment in weapons modification, this
weapon is only used by someone with a high strength (5+) due to its weight and cumbersome
nature. Taking the body of a regular M41A, its magazine has been replaced with a large
ammo box containing a belt of 250 standard M309 rounds, linked together in a belt feed
made from disintegrating chain links.
Its rate of fire has been increased to just fully automatic, but it has the muzzle brake of an
M56 Smartgun grafted to the end to counter some of the recoil. As well as this, it also comes
with a miniaturised motion tracker attached to the side. This provides a +3 bonus to targeting,
and its positioning allows the user to keep their attention on both the tracker and the targets
of the gun at the same time, unlike using a tracker and a rifle independently. Because of the
modifications this weapon has gone through, the underslung U1 cannot be used in
conjunction with the riffle, its slide is only used as an additional handhold for the weapon.
ALIENS BLOOD
PAGe 47
Ua S entry G un
A fully automated weapon often used to hold positions or guard high-security areas where
manpower isnt available or the environment is cramped, this weapon is easily assembled
and activated in less than two minutes, though each unit will require a Hackpack V1. Laptop
(See page 57) to operate. They can identify, track and open fire on any target not emitting an
IFF frequency, though this function itself can be overridden if required. Each weapon has a
60 degree cone of firing, and it is not unusual that these weapons be set up in pairs or
greater to overlap these fields of fire.
These weapons have 4 different weapon types that can be mounted to the frame and
targeting system. The UA-571-C mounts a pulse-action machinegun firing M250 10mm
HEAP rounds, fed from an external box magazine. The UA-571-D variant mounts a 20mW
HF laser, providing a strong defence against armoured vehicles, while the UA-571-F model
incorporates a 40mm grenade launcher, more suited for long-range destruction. The lesserused UA-571-N mounts a pair of flamethrowers on the targeting platform. This is primarily
used against wild animals as a deterrent more than anything.
MOUNT
RANGE
DAMAGE
BLAST ZONE
CAP
AVAL
UA-57 1-C
10 / 30 / 20 0/ 5 00 / 10 0 0
(D6x5)+ 5 (2 0)
N/A
50 0
UA-57 1-D
15 / 40 / 10 0/ 5 00 / 15 0 0
D10x 2 0 ( 1 00) *
10 0
UA-57 1-F
30 / 70 / 15 0/ 3 50 / 50 0
D6x1 0 (3 0)
D6x8 ( 24)
D6x4 ( 12)
80
UA-57 1-N
3/ 8 /2 0 /4 0/ 6 0
D8x2 ( 8)
60
*Armour piercing.
ALIENS BLOOD
PAGe 48
2
6
10
RANGE
DAMAGE
10/20/40/80/100
D10x6 (30)
$300
100
KT BREACHING ROUND
1/2/3/4/5
D12x5 (30)
$300
10
5/12//20/30/45
D10x6 (30)
$250
10
R1 FLACHETTE LOAD
10/20/35/60/130
D8x6 (20)
$200
10
5/10/30/50/95
D12x8 (48)
$300
10
MM8 ROUND
5/10/20/40/60
SEE DESCRIPTION
$150
10/30/50/60/100
D8 (FIRE)
$500
10
3/6/10/15/20
D10x3 (15) *
$150
10
D12x5 (30)
BML SHELL
5/10/20/40/80
D10x8 (40) **
$600
10/20/40/80/100
D12x5 (60)
$500
8/16/30/50/80
D8x5(20)
$300
10
3/8/16/40/75
SEE DESCRIPTION
$400
ALIENS BLOOD
PAGe 49
Essentially armour piercing pellets, these shells have a decreased range but act like the
armour piercing bullets noted in the AFMBA core book (page 105), but have the added
targeting bonus of a normal load of Buckshot.
R1 F LACHETTE L OAD
These rounds are designed specifically as anti-personnel munitions, employed to penetrate
most body armour (excluding Class III and IV) and inflict damage on the soft target beneath.
Each shell normally holds around seven or eight of these nails with tails.
Halving the armour value of leather or cloth armour, the barbed darts will stick and bore
their way into flesh, causing slashing/ stabbing damage upon penetration. A trained medic or
doctor can only remove them. They are designed to minimise spread, meaning they have no
target modifier when aiming.
MM8 R OUN DS
Sometimes killing or maiming a target is not an option, and its necessary to debilitate a
large crowd with minimum bloodshed: The MM8 is the answer to that problem.
These 12 gauge cartridges are filled with a mixture of micronised CS gas, an inert powder to
add weight and a secondary powder, which produces carbon dioxide to aid the spread. The
gaseous product of this shell discharging is enough to fill a room 10ft x 10ft x 8ft, filling the
area with a thick, choking gas.
Although this shell does no damage as such, the airborne irritant is enough to evoke a state
of blindness on targets within the cloud, which inflicts Total Darkness (see AFMBE page
102). Because of the affects of the tear gas, this affects all senses, and not just vision.
ALIENS BLOOD
PAGe 50
BML S HELL
An abbreviation of Bi-Monofilament Loaded Shell, this particularly nasty round has been
made illegal in many colonies across the known systems, though can normally be found in
isolated outposts that tend to be on the darker side of the law. The rounds themselves cause
lethal damage as it contains two shaped lead slugs moulded onto a length of chemicallyresistant monofilament surgical steel which. When fired, the weights separate and pull the
wire taut, creating a flying blade: these dangerous rounds can potentially amputate or
decapitate a target.
Similar in theory to ancient hunting weapons named Bolas, these rounds have a limited
range, but massive potential for damage and carnage. When working out amputation and
decapitation, see AFMBE core book, page 104.
ALIENS BLOOD
PAGe 51
21S A RC R oun d
This specialised round of a shotgun shell is designed primarily to deliver a large electrical
charge, which deals D8 x6(24) points of electrical damage to robots not properly insulated,
electronics and electrical systems, and any creature that may be heavily reliant on bioelectrical signals for hunting or living. Impact on a human will cause the damage to a targets
Endurance points, and stun them for D4(2) turns.
I solated W ea pons
Weapons are normally reserved for the use of specially-trained personnel in and around the
fleet, however thats not to say that other weapons arent available elsewhere in the average
craft. Tools can be modified to fulfil roles different to their original designs, and in the depths
of an engineering deck, less-powerful weapons may also be found: entertainment for 14-hour
long shifts in a noisy environment where make-shift target ranges are set up using low-impact
ammo and toughened bulkhead plates.
WEAPON
RANGE
DAMAGE
CAP
EV
COST
AVAL
.35 7 REVOL VE R
4/ 1 5/ 3 0/ 90 / 18 0
D8x4( 1 6)
1/ 1
$1 0 00
JURY RIGGED
FLAMETH ROWE R
10 / 15 / 20 /2 5 /3 5
D4x2 ( 4)
20 / 10
$1 5 00
BOL T GUN
1/ 2 /3 / 4/ 7
D10x 8( 40)
16 / 8
$1 0 00
MODEL 3 7-12
SH OTGUN
As SHE LL S
As SHE LL S
8/ 4
$1 2 00
STUN BAT ON
MELEE
D12 *&
2/ 1
$3 0 0
MAINTENANCE JACK
MELEE
4/ 8
$$1 5 0
.357 R evolver
Long-haul journeys arent always the most thrilling for the engineers and technicians that
have to work long shifts in the bowels of the ship. Its not uncommon for someone to smuggle
aboard an old fashioned revolver, load it up with a handful of hand-pressed ammunition, and
set up a makeshift target range. Using soft hollowpoint rounds to ensure theres no ricochet
to injure the shooter or the equipment around it, it would be an ideal weapon against soft
targets, but anyone or anything armoured may fare better against this weapon.
ALIENS BLOOD
PAGe 52
rigged qualities and the fuel content being different, it will only cause the same damage as a
bounding fragmentation round on destruction (page 54)
B olt G un
A tool than can easily be weaponised given the right incentives and materials, this bolt gun
is originally designed for repairs and fixing bulkheads and hull patches in to place. By
keeping the safety head pulled back and the unit overpowered, it is possible to convert the
tool into a ranged weapon.
The ammunition is a standard rivet, not the most aerodynamic of rounds, but the bolt will act
as an armour-piercing round. This weapon will take three seconds to charge before firing.
S tun B aton
Similar in build to a cattle prod, this device is normally used to test-fire battery packs
embedded within machinery and away from arms reach by directing a concentrated charge to
its tip. Powered by a replaceable battery cell in the insulated handle, this is able to deliver
damage directly to Endurance points and simultaneously stun a target for D6 (3) turns.
Damage inflicted is tripled if applied to an unshielded electronics source or an android with
poor or damages insulation.
M aIntenance J ack
An enlarged wrench that is the staple tool of a well-prepared engineer, this can be used to
activate or deactivate magnetic door locks, divert power using junction boxes, and at a pinch,
swing it from side to side like the giant wrench it is and use it to stove in the head of any
would-be assailant.
Because of its size, when used as a weapon this must be used two-handed.
ALIENS BLOOD
PAGe 53
Grenades + ExplosIves
TYPE
M4 0 HIGH
EXP LO SIVE
M3 8 Hi-Ex
AP
M1 08
CANIST ER
RANGE
AS G RENADE LAUN CHE R
M2 03 BATON 3 / 5/ 10 / 15 / 25
M6 0 WHITE
PH OSP HO R
M7 2A1
STA RSHE LL
M5 1A
BOUNDING
FRAG
DAMAGE
BLAST
ZONE
D6x6 ( 32)
D6x4 ( 16)
D6x2 ( 8)
D6x1 0 (3 0)
D6x5 ( 15)
D6x2 ( 6)
1
3
6
1
3
6
EV
COST
AVAL
1/ 1
$2 0 0
1/ 1
$2 5 0
B8x 8 (3 2)
1/ 1
$1 0 0
D10x 6 * ( 30)
1/ 1
$5 0
1/ 1
$3 0 0
1/ 1
$2 0
1/ 1
$4 0 0
12 / 6
$3 0 00 0 R
2/ 1
$2 0 0
15
SE E DE SCRIPTION
AS G RENADE LAUN CHE R
D6x8 ( 24)
D6x4 ( 12)
D6x2 ( 6)
(D10x 2 8)+1 0 (1 50)
(D10x 1 4)+1 0 (8 0)
(D10x 5)+ 10 (3 5)
D10x 6 (3 0)
D10x 4 (2 0)
D10x 2 (1 0)
1
3
6
5
10
15
2
4
10
M8 3A 2
SADA R
50 / 15 0 /5 0 0/ 80 0 /1 0 00
PIPE B OM B
AS T H RO WN
EMP MINE
AS T H RO WN
10
2/ 1
$1 5 0
AS T H RO WN
D6x2 ( 6) p er t ur n
2/ 1
$5 0
A S TH ROWN
20
2/ 1
$7 5
A S TH ROWN
50
3/ 2
$1 0 0
MOLOT O V
CO CKTAIL
SMO KE
BOM B
NOISE
MAKER
M38 H I- E x a p
The M38 is designed exclusively for breaching armour, detonating on impact. The armour
value at Ground Zero is thirded, while in General Effect it is halved.
ALIENS BLOOD
PAGe 54
M108 C anIster
Essentially a giant shotgun round, the M108 is a 30mm casing filled with heavy shot and a
powerful propellant. The spread of the shotgun-effect weapon grants a +2 to targeting tasks.
M203 B aton
A special type of ammunition intended for non-lethal use, this is a low-velocity plastic
projectile designed to incapacitate or disable an unprotected target. Rarely used by the
USCM, they are normally used in riot scenarios or civil disputes; something that the USCM
are rarely involved with.
M72a1 S tarshell
Used solely to provide illumination in darkened environments, the Starshell is fired directly
into the air and, at 200 meters, it deploys a parachute to keep the flare aloft. It provides
illumination to the equivalent of 50,000 candelas for 45 seconds.
M8 3a2 S a dar
A one-shot anti-armour weapon, this weapon is designed to take out heavy armour from a
distance for 1000 meters. This weapon homes in on its target using a cooled infra-red sensor
which, once activated and primed for firing, will remain active for 24 minutes and provide +4
to targeting tasks. After this period, if the shot isnt taken, targeting is deactivated and the
weapon must be targeted manually, requiring a -2 penalty.
P Ipe B omb
A simple construction made from a number of blasting caps and low-yield explosives, the
true power of this device lies in its poor manufacturing and the quality of the home-made
explosives: its volatile nature, mixed with carefully packed fragments of scrap, ensure that
maximum damage is inflicted by the device detonating. Its more damaging than the standard
grenades of the USCM, however it is more than twice the size.
ALIENS BLOOD
PAGe 55
EMP M in e
Crafted by a skilled engineer, this is little more than a collection of scrap metal, wires and
sensors that can be set to detonate either on impact or used as a mine that will activate when
a hostile is over it.
Activation of this device results in releasing an electromagnetic pulse in a 10-yard radius. It
will disable all unshielded electronics, and disable basic androids for D12 turns while they
reboot their core systems.
M olotov C ocktaIl
No different in principle to the Molotov Cocktail as mentioned in the core rulebook on page
137, this device uses a more concentrated and potent mix of ethanol mixed with a little
engine lubricant, adding to the flammable qualities of the mixture and making sure it sticks to
its targets. This mixture will burn for 30 seconds unless extinguished: it can be done so with
any traditional fire-fighting methodology.
S moke B omb
Not an offensive device as such, the Smoke Bomb is a home-made device the burns a
heady mix of grease and ethanol at a low temperature, creating a cloud of thick smoke that
envelops a 30 meter radius. Because of its choking nature, it acts similar to a large, weaker
cloud of CS gas, inflicting taste and sight senses with a -4 modifier while in the cloud, and -2
for up to a minute after leaving it, depending on how long they were within the cloud. The
cloud will dissipate after forty seconds.
N oIse M aker
A distraction more than anything else, this device emits a collection of broken radio signals,
chirps and beeps, which can attract and distract a target from 50 meters away.
When being placed, use a difficult Perception or a Perception and Stealth to decide where
its best to place/ throw the device (this roll may be best done by the ZM in secret to keep
tension up). Once activated, anyone in the radius must pass a Stealth or Notice task: failure
to pass this means they are compelled to go and investigate.
ALIENS BLOOD
PAGe 56
EV
COST
TECH
AVAIL
0/ 0
VA RIOU S RANK S
CIV/U SCM
AMMUNITION PA CK
10 / 5
$5 0 00
USCM
2/ 1
$4 0 0
USCM
6/ 3
$3 0 00
USCM
2/ 1
$6 0 00
USCM
1/ 1
$1 5 0
CIV/U SCM
0/ 0
$1 0 00 0
CIV
M3 14 MOTI ON T RA CKE R
2/ 1
$3 5 0
USCM
WE BBING
0/ 0
$4 0 0
CIV/U SCM
A ccess C odes
Some areas of a ship are free and open to all crewmembers, where they can come and go
as they please. Specific members of staff can only access certain vital areas or systems, and
codes are what grant a person. They normally come in the form of key cards, though it is also
possible that these codes can be remembered and input manually into a keypad: this may be
a harder task to deal with if the pressure of aliens bearing down on them is enough to make
their fingers hit the wrong buttons.
C omtech T ool K It
A leather pouch filled with various wires and clips with various built-in bypass and
workaround circuits, and a small computer that can piece together simple commands and
sequences to work around electronic locks. Providing someone using this has levels in the
Lock Picking (Electronic) skill, this will give a +3 bonus to a bypass task.
A bulky, cumbersome device, this laptop is loaded with a number of programs and subroutines to aid in some electronic bypassing and hacking.
Easier to use than a Comtech Tool Kit, this laptop comes with a number of cables and
attachments that can be used to connect to computer systems, some locks and are also
required to run a sentry gun: one Hackpack must be used solely to run the operating system
of the sentry cannon, meaning that it cant be used for anything else during this time.
Unlocking an electronic lock gains +1 when this is used. Hacking computers gains a +3
bouns.
ALIENS BLOOD
PAGe 58
W ebbIng
Toughened nylon belts and straps, strengthened by steel-silk fibres and designed to be
worn over the shoulders and around the waist, fastened by quick-release snap-locks. They
can carry 4 grenades on each shoulder strap, 8 in total, and can take a number of additional
pouches and holsters to it to aid in carrying a sidearm, Comtech Tools, ammunition or first
aid kits.
ARMOUR TYPE
ARMOUR VALUE
EV
COST
AVAIL
FLIGHT JA CK ET
D6+1 ( 4)
2/ 1
$3 0 0
MEDICAL JA CKET
D4 ( 2)
1/ 1
$1 0 0
M3 VE ST
(D8x3)+ 2 0 ( 32)
10 / 5
$1 2 00
(D8x2)+ 1 8 ( 26)
2/ 1
$7 5 0
M3 GRE AVE S
(D8x3)+ 1 0 ( 22)
4/ 2
$1 0 00
(D8x4)+ 2 0 ( 36)
4/ 2
$2 0 00
(D10x 5)+ 30 (5 5)
60 / 30 %
$1 2 00 0
(D10x 3)+ 30 (4 5)
30 / 15 #
$7 8 00
F lIght J a cket
A thin jacket worn by pilots to protect them from the pressures of flying more than anything
else, this jacket will normally have the badge of the ship the crewmember belongs to, along
with the company name. Due to the nature of the job and the fact that pilots may serve on
several different ships in a short amount of time, these patches are interchangeable and held
on by strips of Stic-n-Rip.
M edIcal J acket
A simple jacket with a number of different pockets and pouches built in specially to hold
medical devices and a pair of Interface Lenses, this offers minimal protection against
anything, only worn in a surgery to protect the doctor from any aggressive or mentally
imbalanced patients.
M3 V est
A full kit of body armour comes in 4 parts, including the helmet, but the Vest is the main part
of armour, encasing the torso and shoulders in a layer of multi-layered armour designed to
stop low-velocity bullets and absorb the impact of explosive rounds and shrapnel. The vest
itself is padded on the shoulders to provide maximum comfort while being worn.
The armour itself is equipped with a personal data transmitter which feeds back location and
bio-feedback to an operations console, while a TNR Shoulder Lamp can be affixed to either
shoulder, though the left is normally favoured by most Marines. It also has fixings on the back
plate to mount an Ammunition Pack to it, though this can also be used to carry a portable life
support system if required.
ALIENS BLOOD
PAGe 59
As with most pieces of armour, its not uncommon for a soldier to customise these panels.
Such customisations often help make a soldier easily identifiable in the heat of battle. The
armour is designed to provide some aspects of stealth, using rounded edges to reduce radar
signature and provides some infrared masking, meaning someone wearing a full set of M3
armour gains +1 to any Stealth evasion tasks against radar or infrared sensors.
M3 a bdomen P rotector
A flexible piece of anti-ballistic material, this covers the abdomen and hips in a flexible pad
of protective material, while also cups the genitals and crotch in rigid armour plate for added
protection. Held in place by a diaper-style harness, this piece of armour can become
uncomfortable after continuous wearing, but not enough to encumber or cause any
detrimental effects.
M3 G reaves
Clamshells made of the same material the M3 Vest is made from, these shells wrap around
the shins and knees of the wearer, though some Marines do also wear the same armour on
their thighs, too, depending on their personal preference. The shin plates can also be
modified to take a holster for a small holdout pistol or blade.
MK 50 C ompressIon S uIt
A large and bulky suit manufactured by Weyland-Yutani, this pressure suit provides good
protection, however its size and debilitating nature makes it impractical in any environment
other than a zero gravity environment. The suit comes in two main parts : a thick padded suit
entered through a zip on the front, and a helmet consisting shoulder, back and chest plates,
as well as the built-in life support system. Additional layers of padding can be added to limbs
to aid in regulating pressure, though these offer little more to their armour value.
This suit will automatically heavily encumber the wearer, and provide 10 hours of oxygen.
ALIENS BLOOD
PAGe 60
With a thinner base suit and less protective plates on the shoulders, this suit can also be
combined with M3 armour components thanks to the adjustable nature of the armour plating
(see core rule book, page 109 for information relating to layering armour).
VEHICLES
The use of vehicles within a large colony-settling cruiser is extremely limited due to the
confined spaces of the interior, regardless of how large a ship is: thats not to say that they
are to be ruled out completely.
Size: 2
Crew Level: 4
Trips: 2
Atmospheric: Yes
Top Speed: 1200
Hidden Compartments: No
Toughness: 1
Accuracy: 3
Max Shield DC: 0
Shield AV: 0
Advanced
Basic
Level +1 (Bonus, Big First Aid)
The UD4L is the basic craft used by the USCM, and it serves a dual role, able to deliver
troops and cargo into a battle zone, but it can also engage other craft in dogfights both in
atmosphere or space, as well as conduct quick-strike attacks behind enemy lines. Able to
WEAPON
DAMAGE
CAP
25 m m GAT LING CANNON
VA CUUM
(D10x 1 0)+1 0 0 ( 15 0)
(FIXED, VE RY LIGH T)
ATMOSP HE RE
50 0
32
70 m m M K1 0 ZEU S UNGUIDED
12
12 0 mm MK 8 8 GUIDED
AGM-2 20 C HE LL HOUND II
carry a full platoon of Marines and an APC in its cargo hold, a full cargo hold can reduce
acceleration and handling to the figures in parenthesis.
ALIENS BLOOD
PAGe 61
DROPSHIP ORDINANCE
TYPE
RANGE
DAMAGE *
15 0 mm MK 1 6 BAN SHE E 70
UNGUIDED
1 0 0/ 5 00 /7 0 0/ 1 00 0 /3 0 00
70 m m M K1 0 ZEU S UNGUIDED
5 0 /2 0 0/ 60 0 /9 0 0/ 2 00 0
12 0 mm MK 8 8 GUIDED
1 0 0/ 3 00 /6 0 0/ 1 00 0 /2 5 00
AGM-2 20 C HE LL HOUND II
6 0 /1 4 0/ 50 0 /7 0 0/ 9 00
50 / 30 0 /6 0 0/ 90 0 /1 5 00
10 / 20 / 40 /6 0 /1 0 0
D10x 1 5 ( 7 5)
D10x 1 0 ( 5 0)
D10x 5 (2 5)
D10x 1 0 ( 5 0)
D10x 6 (3 0)
D10x 4 (2 0)
D10x 1 2 ( 6 0)
D10x 8 (4 0)
D10x 5 (2 5)
D10x 5 5 ( 2 75)
D10x 4 0 ( 2 00)
D10x 3 0 ( 1 50)
D10x 1 0 ( 5 0)
D10x 8 (4 0)
D10x 6 (3 0)
D10x 2 5 ( 1 25)
D10x 2 0 ( 1 00)
D10x 1 5 ( 7 5)
-4 T O ENE MY TA RGETTING
RO LL
BLAST
ZONE
5
8
10
10
15
20
12
15
18
20
30
35
10
13
15
25
30
40
N/A
Weapons fired by the dropship in a vacuum only cause the damage and blast zone equal to
Ground Zero.
ALIENS BLOOD
PAGe 62
DC: 340
AV: 120+(D10x2) (130)
Accuracy: 4
Cost: $12000000
Availability: Rare
The M577 is a heavily armoured vehicle used by the USCM as their primary troop carrier on
the frontline. Covered with armour plating designed to mask radar signals and dissipate heat
radiation, this vehicle comes with a forwarded mounted twin Gatling turret as standard, and
its main turret can be interchanged for a number of different models: The M577A tops the
craft with 2 PARS 2150 20mW Phased Plasma Cannon, the M577A2 with a pair of M2025 40
mW Free-Electron Lasers, and the M577A3 operating with dual-mounted 20MeV Charged
Particle Beam Cannon.
The vehicle requires a driver and a second person to man the tactical console in the rear of
the craft, and though both crew can independently operate the weapon systems, the tactical
console will override the commands of the driver if conflicting targets or commands are given.
W eapon s
WEAPON
RANGE
DAMAGE
CAP
10 / 30 / 70 /1 5 0/ 5 00
D10x 1 0 ( 5 0)
20 0 0
PA RS 15 0 2 0m W P HA SED PL ASMA
70 / 20 0 /5 0 0/ 15 0 0/ 4 00 0
D12x 7 (4 2)
10 0 0
M2 02 5 4 0m W F REE E LE CT RON LA SE R*
30 / 10 0 /3 0 0/ 10 0 0/ 3 00 0
D12x 9 (5 4)
40 s ecs
50 / 15 0 /5 0 0/ 10 0 0/ 3 00 0
D12x 1 2 ( 7 2)
50 s ecs
ALIENS BLOOD
PAGe 63
DC: 150
AV: 30+(D8x2) (38)
Accuracy: N/A
Cost: $85,000
Availability: Common
The Powerloader is worn by an operator, and multiplies the users strength by a factor of 5,
enabling them to lift heavy loads up to a maximum of 4000kg. When using the Powerloader,
endurance is lost at a rate of 1 point per ten minutes of use, though it also reduced dexterity
down to 1.
The Powerloader also provides armour to the operator on both their back and sides, and
part of the users torso is also protected by the roll cage of the loader, though its cage is
weaker than the rest of the machine, providing only half the armour value of the rest of the
vehicle.
Using a Powerloader takes 6 weeks of intense training, and for every week of training yet to
be completed, a -1 penalty must be taken in to account when being used, for example
someone who has completed 4 weeks of the course is able to use a Powerloader with a -2
penalty, as they still have another 2 weeks of training to undergo.
ALIENS BLOOD
PAGe 64
CHaPTER 5:
Get In, link It up, get out. Easy.
Cole Harper was a member of the specialised zero-gravity strike force stationed aboard The
Vengeance, one of the few Marines in the fleet who had been trained for special operations
in the airless vacuum of space. He embraced the feeling that came with stepping out into a
weightless void, that peculiar sensation that fluttered in his stomach and made him feel that
he was alive. Every time he stepped out into the void, he remembered how small and
insignificant he actually was when compared to the big picture around him.
This time, though, it felt different.
He stood on the lowered cargo ramp of a dropship that had nestled on the hull of The Eden,
towards the front of the vehicle, and looked out across the fifty meters gap between the
parked craft and his target, the front viewscreen of the bridge. Nervously adjusting his grip on
the equipment he held a pulse rifle and the shackle he needed to install in the bridge itself
he peeled one foot up from the ramp and slammed it down against the hull, gingerly stepping
out onto the skin of the ship and walking slowly, just like hed been trained. All around him, he
was surrounded by either the steel of machine or the airless void of space, and his breath
echoed in the confines of the armoured helmet he wore, the face plate heated to create
minimal condensation as he breathed.
Take your time, Harper, the voice of the dropship pilot crackled over his intercom as he left
the shadow of the smaller shuttlecraft, pausing slightly to look over his shoulder at the
grinning man sitting in the cockpit. He waved casually, rapping the window of the cabin.
Although the sound couldnt travel in space, it could be heard over the radio. Aint like I got
anything better to do. Just dont fly off on your own, you hear? I aint gonna chase your fool
corpse across the cosmos just cause you sneeze and loose your footing.
Im always careful, Harper motioned towards his magnetic boots, then tugged the umbilical
cord attached to the harness of his pressure suit. But Im linked up to you, too, so I wont go
far.
Maybe you do this quick enough, we take you on a little ride, huh? A little astro-skiing?
Well see how I make time, Harper laughed, shaking his head, the motion of which was
lost in the toughened casing that surrounded him. Keep the channel open, Ill let you know
when were coming back.
Behind Harper, a pair of soldiers followed him closely, one nursing a pulse rifle as he would
a child, the other pulling a small explosive charge that trailed behind him in the zero gravity.
His rifle was slung over his shoulder and trailed behind him just like the charge.
How come we get this duty? I hear the ships got the plague whyre we breaking
quarantine? Why not just abandon it and nuke the fucker?
Collateral damage? All the civs, all the livestock, pretty much everything aboard the craft
thats worth a dime you want to explain to some board of execs why you blew up a ship
instead of just popping a window? See, Chuck, this is why youre never allowed to carry the
charge. You stick to covering our ass, Ill keep an eye on the charge.
Knock it out you two, Harper shook his head. Of all the Marines he could get teamed up
with, why did he have wind up with Chuck and Marcus? Marcus wasnt too bad, but Chuck
ALIENS BLOOD
PAGe 65
was more of an annoyance than a hindrance to the mission. Just make sure you keep us
shielded with that dropship, the last thing I want is for one of our suits to get punctured by a
piece of debris.
Harper couldnt help fight the smile that spread across his face.
Well, at least keep me and Marcus shielded, anyway.
Fucking comedian, Chuck grumbled to himself, adjusting his grip on the rifle. The fuckm I
doing out here, babysitting a fucking bomb from what? Aint another fuckin spacewalker for
another million fuckin light years.
Protocol, Harper said, rolling his eyes, You want to tell Thorn you think you doing your
jobs a waste of time? Cause I can patch you through to him direct
Chuck waved his hand dismissively as the trio approached the thick, reinforced window that
led into the bridge, placing his gauntlet against the surface and rapping it gently, cooing in a
soft voice: Anyone home? The windows were polarised, so nothing could be seen of the
interior from the outside.
Sensorsve got nothing in there, the crackle of the pilot from the comfort of the dropship
relayed the information his instruments gave him. No life signs, no heat sources, nothing. Its
open season for you guys.
Oo-rah, Marcus stepped forwards and swung around the charge, pressing it against the
reinforced glass and pushing the primer button, watching as the corners of the device gave
off a soft red glow as they heated up, fusing itself to the glass. The trio stepped back from the
panel, weapons raised and ready, then Harper gave the nod.
Marcus thumbed the triggering device he held.
The charge erupted silently, a sudden flash of magnesium sparks flaring to life, only to
extinguish just as quickly in the oxygen-free environment. As brief as the low-yield explosion
was, it did its job, shattering the window into a thousand fragments and exposing the interior
to the harsh vacuum of space. The glass fragments hung suspended in place, twinkling like a
curtain of stars, while the escaping atmosphere from the from the interior of the ship cut off
as bulkheads were automatically sealed in place to prevent any further seepage. Harper
stepped forwards, lifting his weapon and nudging aside the fragments of glass dangling
before him while nudging a switch in his helmet with his chin, activating the halogen spot
lamps attached to the side of his helmet. The bridge within was dark, a thick and choking
blackness that pulsed with flickering control panels and flashing readouts. Several screens
flashed warnings about the hull breach in the bridge, and that the automatic shutters had
been disabled, as had several other systems in the bridge: the result of the breaching charge
that not only destroyed the glass, but also emitted a weak electromagnetic pulse that
knocked out most of the systems in the bridge, including the gravity plates in the room. Not
that that mattered for Harper and his men, as their boots kept them in place as they pulled
themselves in through the veil of thick, shattered glass and into the bridge itself.
Papers and pens hung suspended in the air above several of the desks, frozen in a moment
of time, while a thick, tar-coloured liquid floated above an overturned coffee mug, and
random items of clothing seemed to hover above the deck. Harper swept his spotlights from
one side of the room to another, stopping dead in his tracks as his beams of light played
across a glistening, tumour-like growth that seemed to dominate one third of the room: a
shimmering, organic structure that was grey-black in colour and comprised of pipes, ridged
sections and grotesque shapes akin to enlarged and exposed ribcages and melted loops of
ALIENS BLOOD
PAGe 66
distended intestines. The structure covered the wall and part of the floor, merging with a
complex network of slime-covered roots that joined a collection of translucent grey oval pods
together.
The fuck is that? Chuck motioned with the muzzle of his rifle, pointing to the obscure
creation.
Dont know, Harper shook his head. Stay away, it could be anything. A meltdown in the
power grid, damage from the charge: it might even have something to do with the quarantine,
so dont touch shit, you hear me?
Chuck muttered wordlessly to himself, standing beside Harper as he located the main
navigation console and tore the front panel off, letting the plate float away as he fixed the
shackle in place and keyed in the activation code. A small black screen scrolled through a
series of coding before illuminating a red status light.
Shackle in place, Harper announced, giving the pair of soldiers with him the thumbs up.
Walk in park, am I right?
Copy that, the dropship pilots voice crackled over the intercom, faint and punctuated with
static. Vengeance confirming the link-up now. Weve got it, why dont you head on back.
They sent the three of us to do this? Chuck complained, lowering his rifle as he started to
trudge back towards the open viewport. Talk about a waste of resources. He was so intent
on leaving the bridge, he didnt pay attention to where he was walking, and lost his footing on
a thick cable that snaked across the decking. With one of his magnetic boots loose, his
second boot peeled away from the deck and he drifted upwards, turning slowly in an arc and
feeling his back knock against the ceiling.
Quit fuckin around, Harper sneered, slowly making his way towards him and reaching out,
trying to snag his ankle as he floated helplessly.
I tripped on one of those cables, Chuck snapped, clearly infuriated at the fact hed lost his
footing.
Theres nothing there to trip on, Marcus went to help him, but he was distracted by a
glimmer of movement in his periphery vision. He turned, moving slowly to make sure he
didnt find himself floating free like his comrade, and watched in disbelief as a figure peeled
itself away from the twisted plastic-like construction, like a sniper wearing a Ghillie suit rising
from the scrub: invisible one moment, then there the next. Only the suit this person wore
wasnt like any suit Marcus had seen before. Sleek armour, jet black and toughened, with an
enlarged helmet casing that seemed aesthetically and functionally out of place, as if the suit
designer had been on a drug-induced trip while designing it. It had to be a suit; it couldnt be
anything else; nothing could survive in the vacuum of space.
The protective visor of the mysterious suit slipped open, revealing a black polarised
faceplate beneath: maybe it was something that had been issued to key members of the
crew to keep them safe from whatever plague had infested the ship? It stalked gracefully
across the bridge towards him, and Marcus watched enthralled as it moved, almost swam,
through the zero-gravity bridge, trailing a lengthy umbilical cord that was surely attached to a
life support system somewhere. Before Marcus could say anything, the suited figure clasped
his shoulders with its decorative gauntlets, pulled him in closer towards his helmet. It was a
tried and tested method of communication in space if radio silence had been called: while
sound didnt pass through space, the vibrations from one faceplate to another did: could it be
ALIENS BLOOD
PAGe 67
that this strange suit had all the money pumped into decoration and aesthetics, and nothing
into systems?
As the figure pulled closer, it dawned on Marcus that there was something not right about
the suit. There didnt appear to be any joints, and as the light improved in the dark and murky
room, the suited figure seemed to be more and more organic? The truth finally dawned on
Marcus as the black faceplate turned out to not be a faceplate but the deep, cavernous
mouth of the creature.
Fuck me, he muttered, enthralled as his faceplate knocked against the glistening teeth of
the creature. Harper?
The pharyngeal jaw of the creature exploded outwards, ripping through the reinforced glass
and punching through Marcus face, his gurgling scream cutting off as the air rushed from his
suit and stole his breath.
Harper turned around in time to see the dark creature plunge its extendable inner jaw into
the helmet of Marcus, watched as blood gushed out in shapeless mounds and crystallised in
the coldness of space and the final jet of air that seeped through the ragged hole in the
faceplate. Marcus went limp in the creatures hold, and as the creature turned away from the
corpse and released it from its grip, Marcus remained upright, his boots remaining attached
to the deck and his arms slowly lifting from him as the lack of gravity meant there was nothing
to pull him back to the ground. Harper didnt even think about the physics-defying creature
that advanced on him, the animal that seemed to thrive in the airless environment, he simply
lifted his weapon and squeezed the trigger. The rifle in his grip thundered soundlessly in his
hands, the vibrations of the weapon rumbling in his arms and the brief muzzle flashes casting
macabre illuminations across the baroque structure that was suddenly alive as more of the
creatures seemed to unfurl from previously unseen hiding places: crevices that could barely
contain a man giving birth to pairs of the nightmarish abominations.
Chuck added his own weapons fire to the fray as the marauding creatures advanced on
him, stabilising himself against the ceiling with one hand and firing blindly with the other,
adding his own silent staccato of explosive rounds to the assault.
The fuck are they? he screamed, his terrified scream almost piercing Harpers ears. What
the fuck are they?
Fall back, Harper shouted, slowly backtracking towards the opening. Dont let them flank
us!
It was easier said than done. Despite their hours of training in zero gravity environments
and the equipment they carried, the alien creatures were far more graceful than the Marines
in their movements, practically swimming through space, digging their talons and claws into
consoles and walls as they propelled themselves along, tails coiling and extending like a
powerful spring. The quicker of the creatures had already swept around behind them,
blocking their escape and hemming them in, while another pair of the malevolent creatures
swooped on the floating form of Chuck, powerful hands locking around limbs and pulling him
first one way, then another, until his arm twisted and snapped free, trailing globules of
glistening blood in its wake. With one limb removed, the rest were soon to follow as another
pair of creatures leapt on him, like sharks in a feeding frenzy spurred on by the scent of
blood.
Confused and overwhelmed by the inexplicable attack, Harper retreated from the bloody
miasma emanating from the limbless torso of Chuck that hung limp and bloody in the air,
ALIENS BLOOD
PAGe 68
away from the gruesome wraith-like figure of Marcus that still stood erect, his ruined head
surrounded by a halo of blood. His escape route was cut off, and with the glistening structure
dominating one of the walls, he couldnt find the door leading into the rest of the ship: even if
he could, he wouldnt be able to initiate the manual override to seal off the adjoining corridor
and form a makeshift airlock on his own. He stumbled onto the carpet of roots and webbing
that covered the floor, his breathing shallow as he struggled to keep his wits and senses. The
swarm of aliens had seemed to forget about him in the midst of the carnage and blood, and
maybe he would be able to survive this ordeal if he could just hide: whatever the creatures
were, he didnt think theyd be able to sniff him out, but they may be able to track him by his
umbilical cord to the waiting dropship. He could try initiating an automatic recoil of the lifeline,
which may pull him through the frenzied creatures, but he didnt want to underestimate the
speed at which they could lash out and tear him apart as he was pulled through their midst. If
push came to shove, he knew he could walk home, so he detached the cord from his belt and
gave a sharp tug on it, activating the winch system in the hold of the dropship. It slowly
retracted, leaving him alone and unattached, but ultimately less traceable.
He hoped.
The numerous consoles that littered the bridge were more than large enough to hide the
bulk of his suit, and he crouched low, listening for any telltale signs that may indicate one of
the creatures were approaching. All he could hear were the crunch of teeth against bone as
his fallen team mates were chewed on by the creatures, the sound of razor sharp fangs
grinding against skulls picked up by the comlinks in each helmet.
Does anyone read me? Harper whispered into his pickup, hoping to get through to the
dropship pilot. Jesus Christ, is anyone there?
The only response he get was a static hiss, something clearly interfering with his
communications relay. Maybe a residual effect from the EMP from the explosion?
He looked as his gauntlets as he pulled them away from the surface of the console he
rested on, thin strands of the resinous material that coated the wall and floor around him.
Was it possible that whatever had been sprayed on the walls and floor around him actually
dampened the signal?
Harper shook his head, crouching low and checking his rifle, making sure his form was
hidden by the console or the large organic-looking pod that lay beside it. He wasnt sure what
it was, but it didnt look like any of those creatures, and it provided cover, which suited him
fine. As he shifted his weight, he brushed his hand against the surface, feeling it give slightly
before springing back to shape. Harper imagined the pod would be cold, and not just
because it was in an airless environment: it seemed to glisten with a coating of gel, and
Harper watched in fascination as the top of the pod seemed to quiver, then peel apart: from
his low position on the floor, he couldnt see into the opening, but could see something
stirring as a thin yellowy digit poked over the lip, then another. Harper swallowed hard and
froze, holding his breath as he watched another pair of legs appear, and then part of the
creature rise into view; a leathery spider with a ropey tail made of powerful muscle. It crawled
over the rim of the egg, the arachnid seeming to home in on Harper, despite it having no
visible senses. Harper felt cold fear in his stomach, a lifetime of arachnophobia embodied in
the impossible creature that was crawling towards him. He found his body responding to him
just as the creature lunged at him, but his reactions werent quick enough for the lightningquick spider as its finger-like appendages clattered onto his helmet and engulfed it.
ALIENS BLOOD
PAGe 69
Panicking, eyes darting from side to side, Harper could see the fleshy pink underside of the
creature pressed against his faceplate: when he was younger, hed hoped to impress a girl
by taking her to a up-market restaurant that served real meat none of the soy-processed
garbage most places served. Hed ordered a plate of oysters, aware of their aphrodisiac
properties and hoping that nature would take its course: it hadnt, but the appearance of the
fleshy underside of the creatures carapace reminded him of that expensive and fruitless
meal. As the creature scrambled at the helmet, its fingers finding purchase as it latched on
and squeezed tighter, a lipless mouth poked and probed the faceplate, smearing slime
across the visor as it tried to find its target. Harpers gauntlets scratched at the back of the
creature, trying to pull it off, but its strength was surprising, despite its size. Lashing out with
its tail, the vice-like legs squeezed tighter, the protective visor cracking and crumbling
beneath its strength. Harper could smell burning plastic seeping in through the cracks, then
with a gut-wrenching crack, the faceplate shattered. The cold of space washed across his
face, quickly followed by a more unpleasant coldness as the fleshy meat of the creature
poured into the confines of his helmet, pressed against his face and forced its way down his
throat.
ALIENS BLOOD
PAGe 70
alIen CREaTURES
The aliens are formidable creatures able to survive and adapt to many different situations
and environments, taking aspects of their host to help their ultimate aim: the growth and
expansion of the hive itself. The bleakness of deep space offers as little a challenge to
survival as the open fields of a verdant planet teeming with life. The urge to survive and
spread is all that drives these creatures, naturally coming together to form a large hive
structure, normally with a queen or matriarch in control of the nest.
Like humans, the creatures can and will adapt their surroundings to suit their needs, and
can create a hive-like structure using resinous secretions, along with any other materials they
come across to help create their nest: machinery and bodies, both living and dead, are
twisted and distorted, fused together using their natural adhesives to sculpt and create
structures that serve multiple purposes: security for their growing hive, channelling warm air
currents, and forming an organic backdrop that can be used to aid the creatures in both their
travel and their camouflage. While in this environment, the aliens gain a +7 bonus to stealth
tasks, proving that their specialised nest is highly effective for the purpose it serves.
The structure itself is a highly resilient material once it has set, and is impervious to
corrosive chemicals. It takes an hour to fully set and cure, and offers the following armour
value and damage capacity.
Obje ct
Hive (fre sh)
Hive (Se t)
Ar mo ur Val ue
Da ma ge C ap acI ty
7 + 1 per inch
40 per inch
12 + 1 per inch
50 + 5 per inch
70 + 15 per inch
As a method of spreading the love, the aliens have the Bury the Body aspect this is the
closest approximation to the aliens need to fix their potential hosts to the hive and immobilise
them for the facehuggers. A host can escape a fresh cocoon by passing a difficult dexterity or
dexterity and Escapism test. The number of success levels required is at the ZMs discretion.
Cutting a victim out a cocoon is an easier task, especially it using something like a cutting
tool or welding torch.
Though rare, its not unheard of for two hives to come in to contact with one another and
begin a war, a conflict of interests between two rival queens who battle to establish their
domination over the other, stopping short of genocide where the winner takes all: the death of
a queen leaves her hive without a central nervous system, and any surviving aliens are easily
swayed and assimilated into the dominant hive structure. This will repeat whenever two hives
come in to contact with one another.
ALIENS BLOOD
PAGe 71
alIen aspects
When creating the aliens, the following aspects have been invented: other aspects taken
from other source books have been noted where applicable.
U nnatural S trength
+13
A level of strength and ferocity normally reserved for creatures of an immense size, this
Strength aspect grants the creature with muscles thick and taut like steel cabling, bones (or
an exoskeleton) as solid as reinforced concrete, and a massive 15 Strength.
.
+10
An aspect that grants the creature a toughened exoskeleton, the natural formation of the
armour ensures that the creature is well protected against small calibre rounds, while
retaining its flexibility and agility. This adds an armour bonus D8 +10 (14), and doesnt hinder
the movement of the creature.
.
U nkIllable +10
This is a special augment that only manifests itself in large, powerful creatures that have
had sufficient time to mature and develop, a bastardisation of various different aspects of
various hosts and evolutionary traits that have grown from the exposure to secretions from
the queen that are rife with hormones to promote development. This ability adds an extra one
hundred Dead Points to the creature.
T HIS I s M y B ODY -2
This example of spreading the love needs the creature to force a piece of itself into the body
of the intended host and implant an embryo: this is normally achieved by forced entrance
through the mouth. Once inside, the gestation process begins and the creature will hatch in
D12+6 (12) hours. During this time, the host will normally remain prone and immobile, fixed to
the hive wall: Any physical activity will decrease the gestation time by 1 hour per 10 points of
endurance lost.
ALIENS BLOOD
PAGe 72
aLIen QUEEN
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
15
0
190
END URaN CE
N/A
aTTa CK:
BITE D4 x S TRE NG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRaWLIN G
aLL
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
STR ENG TH:
SEN SES:
DEX TE RIT Y
WILLPOW ER
Bur y t he bo dy
UNKILLa BLE
acId bl oo d
armo ur ed cara pa ce
ALIENS BLOOD
2
4
33
LIFE -LIKE
UNNaT URa L ST REN GT H
CLaWS
Damag e R esI stan ce
fIre re sIst anc e
LIKE NO THiN G Y OU 'V E E VE R SE EN
LIFE S ENS E
NO PaIN
WHO N EE DS FO OD
MOTH ER kno ws bes t
POW ER
PAGe 73
5
7
4
6
0
3
13
8
5
3
10
14
1
8
8
-2
10
12
10
114
rIdged head
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
4
0
46
END URaN CE
N/A
aTTa CK:
BITE D4 x S TRE NG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRaWLIN G
Ste alt h
aLL
3
4
0
LIFE -LIKE
Wall cr awlIng
STR ONG LIKE BULL
CLaWS
LIKE a H aWK
OCC aSION aLLY
aLL FLE SH M US T B E Ea TEN
MOTH ER kno ws bes t
3
5
5
8
2
2
0
8
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
STR ENG TH:
SEN SES:
SUS TEN aNC E:
INTELLIG ENC E:
SPR Ea DiNG
THE L OV E:
SPE CIaL:
Bur y t he bo dy
acId Bl oo d
armo ur ed cara pa ce
POW ER
5
3
4
DEX TE RIT Y
WILLPOW ER
2
4
18
-2
6
10
59
Coffeebreak Of The Dead
ALIENS BLOOD
PAGe 74
runner
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
4
0
46
END URaN CE
N/A
aTTa CK:
BITE D4 x S TRE NG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRaWLIN G
Ste alt h
RUNNING (D as h)
aLL
2
5
3
0
LIFE -LIKE
STR ONG LIKE BULL
CLaWS
LIKE a H aWK
SCE NT T Ra CKING
OCC aSION aLLY
ALL FLE SH M US T B E Ea TEN
MOTH ER kno ws bes t
3
5
8
2
3
2
0
8
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
STR ENG TH:
SEN SES:
SUS TEN aNC E:
INTELLIG ENC E:
SPR ea DING
THE L OV E:
SPE CIaL:
Bur y t he bo dy
acId Bl oo d
SPIT TE R
POW ER
ALIENS BLOOD
PAGe 75
5
3
4
DEX TE RIT Y
WILLPOW ER
2
4
18
-2
6
6
56
Smooth head
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
END URaN CE
7
0
58
N/A
aTTa CK:
BITE D4 x S TRE NG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRaWLIN G
Ste alt h
aLL
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
STR ENG TH:
SEN SES:
SUS TEN aNC E:
INTELLIG ENC E:
SPR Ea DING
THE L OV E:
SPE CIaL:
POW ER
5
DEX TE RIT Y
7
WILLPOW ER
4
25
2
4
5
6
0
LIFE -LIKE
MONS TR OUS ST REN GT H
CLaWS
LIKE NO THIN G Y OU' VE EV ER SE EN
OCC aSION aLLY
aLL FLE SH M US T B E Ea TEN
MOTH ER kno ws bes t
3
10
8
10
2
0
8
Bur y t he bo dy
acId Bl oo d
-2
6
61
ALIENS BLOOD
PAGe 76
aquatIc straIn
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
END URaN CE
7
0
58
N/A
aTTa CK:
BITE D4 x S TRE NG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRaWLIN G
Ste alt h
Swimming
aLL
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
STR ENG TH:
SEN SES:
SUS TEN aNC E:
INTELLIG ENC E:
SPR Ea DING T HE
LOV E:
SPE CIaL:
POW ER
5 DEX TE RIT Y
3 WILLPOW ER
4
21
2
4
4
2
2
0
LIFE -LIKE
aqua tIc
MONS TR OUS ST REN GT H
CLaWS
LIKE A H AWK
OCC aSION aLLY
aLL FLE SH M US T B E Ea TEN
MOTH ER kno ws bes t
3
2
10
8
2
2
0
8
Bur y t he bo dy
acId Bl oo d
-2
4
50
ALIENS BLOOD
PAGe 77
glIder
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
4
0
46
END URaN CE
N/A
aTTa CK:
BITE D4 x S TRE NG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRaWLIN G
Ste alt h
aLL
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
STR ENG TH:
SEN SES:
SUS TEN aNC E:
INTELLIG ENC E:
SPR Ea DING
THE L OV E:
SPE CIaL:
POW ER
DEX TE RIT Y
WILLPOW ER
2
4
22
4
2
0
LIFE -LIKE
flyIng
STR ONG LIKE BULL
CLaWS
Iron g RIP
LIKE NO THIN G Y OU' VE EV ER SE EN
OCC aSION aLLY
aLL FLE SH M US T B E Ea TEN
MOTH ER kno ws bes t
3
6
5
8
1
10
2
0
8
Bur y t he bo dy
acId Bl oo d
-2
6
58
ALIENS BLOOD
PAGe 78
5
7
4
Chestburster
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
1
0
34
END URaN CE
N/A
aTTa CK:
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
BITE D4 x S TRE NG TH **
BRaWLIN G
aLL
DEX TE RIT Y
WILLPOW ER
3
4
15
1
0
10
3
-3
4
1
-4
0
8
None
acId Bl oo d
0
3
28
ALIENS BLOOD
PAGe 79
5
2
18
Facehugger
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
1
0
22
END URaN CE
N/A
aTTa CK:
SKILLS:
WEaK SP OT:
GET TING
aRO UND:
BRaWLIN G
aLL
DEX TE RIT Y
WILLPOW ER
3
0
13
1
0
10
3
-3
1
10
14
8
8
THIS IS M Y B OD Y
acId Bl oo d
-2
8
63
ALIENS BLOOD
PAGe 80
2
7
18
PratorIan
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
4
0
146
END URaN CE
N/A
ATTA CK:
BITE D4 x S TR ENG TH **
Inner j aw D1 0 x S tr eng th **
TaIl whIp D6 x S TR ENG TH @
BRAWLIN G
ALL
SKILLS:
WEAK SP OT:
GET TING
ARO UND:
STR ENG TH:
SEN SES:
SUS TEN aNC E:
INTELLIG ENC E:
SPR EA DING
THE L OV E:
SPE CIAL:
DEX TE RIT Y
WILLPOW ER
1
4
21
6
0
SLOW AN D S TE ADY
UNNat ura l
CLaWS
LIKE NO THIN G Y OU' VE EV ER SE EN
LIFE S ENS E
WEE KLY
ALL FLE SH M US T B E EA TEN
MOTH ER kno ws bes t
0
13
8
10
14
4
0
8
Bur y t he bo dy
acId Bl oo d
UNKILLA BLE
AMOU RE D CA RAP AC E
-2
8
10
10
94
POW ER
ALIENS BLOOD
PAGe 81
5
7
2
CHaPTER 6:
She knew everythIng
Her children knew what she knew, and she could see what they saw.
Curled up in the sanctity of her womb-like nest, her senses extended as far as he brood did,
a network of security sensors that ran through the ship like the nervous system of an
enormous creature. The ship was hers, almost an extension of her as she took in the
environments around her children in their various stages: stem to stern, port to starboard, she
knew the ship as if it were her own body, despite the fact she had barely moved from the
welcoming embrace of her intimate nest.
From egg to larvae, infant to adult, they were all part of her, the brood that ran amok the
ship as an overwhelming force that brought the inhabitants of the craft to their knees. They
heard her voice as one, an ethereal force that guided their actions and kept them under
control, and they in turn shared their findings with her.
One group of the nightmare creatures had scouted the far side of the craft and found
transparent bubbles affixed to the side of the craft, domes filled with a plethora of different
creatures that would be more than adequate for expanding her hive: those that werent
suitable would be simply meat for the young, or materials for the nest itself: maybe both.
Hundreds of creatures spread throughout the network of hydroponics domes that littered the
hull of the craft, the buzz of bioluminescence only her and her kind could see offering a
gentle warmth that beckoned to her natural urge to procreate
Another group, the smallest of the scouting parties, were in a small room with a flat screen
protecting her children from the vast and cold reaches of the void outside the craft. A room
filled with glowing lights and beeping machines, a vacant chamber ideal for a reserve nursery
to store her most treasured of offspring in their larval form. Should anything happen to her,
there most be a successor, and keeping them far away from her and any danger to herself
was a survival instinct that thrived inside her just as the urge to spread her malevolent
seed
From the lofty heights of a cavernous room filled with men and machines, a secluded and
solitary spy clung to the grilled ceiling, its bulk hidden amongst pipes and outlets as it
remained stoically in place, watching men encased in yellow shells tending to weapons and
spacecraft alike. She knew what these were, had encountered most of them herself close up,
and urged her lone soldier to remain deathly still, to avoid any contact with the infernal
contraptions knowing all too well what any of them could do to the child of the hive
A wave of multi-limbed larvae crawled through the various tunnels and ducts that spread
through the ship, spreading the seeds of the creatures like a malignant tumour as they
latched to the faces of unsuspecting hosts
As she hung suspended from her resinous harness, her swollen abdomen pulsating as
more and more eggs were released into the waiting arms of the smaller drones who tended
her, a piercing scream lanced through the calm of the ether that knitted her to her children,
and she froze as each muscle tensed and flexed: just as any other creature of nature, she
knew the sound of her children and their calls of distress; she felt their agony as the bodies of
her young were torn apart by lethal gunfire. She raised her immense head, the ebony comb
ALIENS BLOOD
PAGe 82
slick with condensation and her jaw dripping mucus as she unleashed her own call, a
piercing call that reached out to the ears of the unfortunates still strapped to the wall around
her, beyond the confines of the engineering section she had dominated, and into the tunnels
surrounding her. The adult aliens could take care of themselves, but her younger children
were defenceless, they were the future of the hive, and the current generation would have to
protect the next.
The sleeping creatures around her roused from their slumber: extricating themselves from
their hiding places in the ridged walls that their malleable forms blended in to so well, a swell
of creatures surged away from the central nesting area and towards the site of their kindreds
death. Slinking into the artificial tunnels of their hive structure, they stealthily merged into the
darkness as the command from their matriarch rang in their minds.
Protect and proliferate.
ALIENS BLOOD
PAGe 83
ScenarIo overvIew
This scenario is set almost entirely aboard The Eden, a specialised hydroponics spacecraft
that is approximately 3 miles long and half a mile wide with over 20 levels, and crewed by a
couple of thousand of people. Because of the number of crew aboard and the roles they
need to cover, the limit of scope for cast members to choose from is, as mentioned
previously in this write up, are pretty immense. The Eden is part of a large fleet of ten ships:
three are the same specialised hydroponics/ livestock bearing craft as The Eden, the others
going by the name of The Babylon and Gaia. A further three are large semi-automated
factory ships run by a skeleton crew that carry all the materials, components and machinery
required to construct numerous atmospheric processors on a number of different worlds. The
interiors of these crafts are much like multiple engineering decks stacked up on top of one
another. The remaining 4 craft in the fleet are Behemoth-class USCM ships, acting as
protection from any mercenaries or freelancers that may try to intercept the ships and
ransack them for expensive materials. Behemoth cruisers are larger than the older
Conestoga-class starships like the Sulaco, with more powerful engines and larger array
offensive and defensive abilities.
The Eden itself hasnt been stated up because its not something to interact or use: its more
a stage for the story to carry out than anything else. If you genuninely want to stat the ship
using the rules laid out in All Tomorrows Zombies ship building system, then youre looking
at a massive point build the crafts main purpose is to transport livestock, crops, vegetation
and cargo around the galaxy to aid and establish colonies set up on remote planets. It has a
number of large domes covering its surface, ranging from 500 to 1000 meters in radius, each
providing a different habitat. The largest of the domes is an arboreal one, filled with a variety
of trees and shrubs, while other domes include domestic cattle from different planets, domes
filled with acres of specially formulated hydroponics spread over multiple layers, domes
equipped specially to cater for dry, arid conditions or even aquatic specimens: it give a
greater scope for different playgrounds for an adventure to take place in, but it also provides
a larger number of additional hosts for the aliens to use to spread across the ship.
The fleet left their last port of call, Gamma Outpost, approximately 3 weeks ago.
The progress of the story can proceed at your own discretion: theres plenty of scope for
anything to happen if you so wish but the following pages give a condensed rundown of the
story of Aliens: Blood which can either be used as a one-shot, something leading to a greater
story, or simply as a form of inspiration for your own adventure. Just remember: The story is
based around the premise that no one knows anything about these creatures. Surprise and
fear a major contributor in this tale.
ALIENS BLOOD
PAGe 84
ALIENS BLOOD
PAGe 85
ALIENS BLOOD
PAGe 86
ALIENS BLOOD
PAGe 87
Should the cast be lucky enough to make it to the barracks, theyre able to brief the
commanding Marine in charge about whats happening (in the story itself, this Marine is
Stevens), and though sceptical at first, a very brief skirmish outside the barracks itself with
the aliens allays any doubts he may have about the cause of the general alert the exact
nature of this attack could be an outright attack from an alien, or perhaps one of the Marines
that had unknowingly been infected happens to give birth to his very own alien again, ZMs
discretion.
There are 3 barracks positioned across the ship, each holding a total of 20 Marines.
Whichever barracks the cast arrives at is the one that the commanding office, Lieutenant
Cray, normally operates from, however hes currently aboard one of the Behemoth-class
USCM craft accompanying the fleet. The Lieutenant isnt well liked by any of the soldiers, and
a brief communication put through to him doesnt go well Obviously if the Lieutenant had
been aboard The Eden, then nothing like this would have happened.
The Marines are told to make their way to the closest hanger additional supplies and
troops will be getting sent over so these creatures can be wiped out and damage limited. The
communication link is terminated, and shortly after this, the barracks are thrown into disarray
as the aliens attack, this time with more ferocity. The Marines are caught on their unawares,
and a firefight ensues.
Due to the size of the barracks, combat is a close quarter combat situation, and clearly the
aliens are going to have the upper hand in this situation: overwhelming numbers, the element
of surprise and their agility.
This situation may also be a good place to try out a few rounds of cinematic battle: rules to
cover this can be found in the Band of Zombies sourcebook, as well as Armed Forces and
the Army of Darkness rulebook. For planning this out, the barracks are a rectangular room
littered with bunk beds, lockboxes, and a couple of card tables. Theres 20 USCM Riflemen,
plus however many cast members are there, against 80 aliens. The Marines have limited
ammunition, and although the stand against the creatures may be survivable, fell free to cut
down as much opposition as possible. They cast will already know they need to get to the
hanger, and if the promise of better weapons isnt enough, then the threat of nearly a
hundred creatures on their tail should be enough to motivate them.
The journey from the barracks to the elevator to the hanger is a short, straight corridor. The
cast may be encouraged to lay a couple of traps to slow down the creatures, and of course,
its up to the ZM to decide if the elevators there waiting for them, needing to reach the floor,
or even needing to be hotwired, hacked and rerouted to the current floor.
Ticki-tick, times running out
ALIENS BLOOD
PAGe 88
ALIENS BLOOD
PAGe 89
organic swirls and pipes of a structure that seem to blend perfectly from organic to inorganic
in a bizarre, fluid moment. The shapes of the structure surrounding the person are
reminiscent in both shape and shade of the creatures themselves, and for a moment it looks
like theyve come across a giant creature in the middle of eating a person alive
This is the start of the hive, and marching deeper into the nesting ground provides only
more grim totems of past hosts victims plastered to the walls in twisted and broken
positions with their chests torn open, spent eggs scattered around the floor, tunnels and
shafts leading away from the main corridors into darkness. Its hot, muggy and dark, and
surprisingly enough, they find a host on the outskirts of the hive. The husk of both an egg and
a facehugger lie beside him, a clear indication that its too late for him: hes clearly crazy,
having been forced to watch everyone around him succumb to the same fate. Though crazy,
here is a good opportunity for the cast to learn the full life cycle of the aliens, if they havent
pieced it together already.
The cast have timed it just right so theyre in time for this poor soul to give birth to the
creature thats gestating inside him. If youve seen the movies, you know how this ends A
flamethrower to toast the newborn before it tries to sneak away or attack someone else, and
suddenly the alien hive around them comes to life. Motion sensors starting pinging as they
track movement, and from the numbers that start appearing that arent supported by any
visual contacts, its clear that the situation is much worse than they could have imagined, and
the idea of accessing the emergency controls to turn the craft around suddenly seems like an
impossible task. The squad leader calls for a hasty retreat as the aliens start their attack.
This attack is different to the fight in the barracks: in the hive, its harder to pick out targets
as the aliens use their home-grown environment to their advantage. Picking out targets
requires a hard perception task, aided by whatever stealth or notice bonus people may have.
The aliens are quite stealthy, especially in their hive, and will still have the advantage, so feel
free to fudge the figures to keep the cast and crew on their toes and pushing them back to
the sanctity of the hanger.
A handful of survivors make it back to the hanger alive, though only through some injured
marines making their last stand to buy their colleagues. Are any of the cast injured enough to
fall in this last stand scenario, or will people band together to keep everyone alive and
together?
Either way, the whoever makes it back to hanger gets the door sealed up and start setting
up a defensive line.
ALIENS BLOOD
PAGe 90
ALIENS BLOOD
PAGe 91
enough to make them need to have numerous fear check while they try to get to grips with
whats happening. Both sides will suffer losses, though the Marines will suffer more, and
somewhere along the line, a last stand should be called for in the dropship.
Sealing themselves in the shuttle craft while the aliens scuttle and scramble over the hull,
the survivors are faced with few options, though one may sit just below them: Blowing the
airlock will vent the bay, and keeping themselves safe in a space-ready craft will certainly
give them the advantage.
By all means, let them do this: aliens being pulled out the craft and into the field of fire will
demonstrate just what will happen if they try to escape The Eden. Not all the creatures will be
sucked out, though, and the cast may be a little surprised when they seem unfazed by the
sudden lack of oxygen.
Desperate times call for desperate measures. Still outnumbered by the creatures, the only
way out the hanger, it would seem, is through: the dropships facing a bulkhead that
separates the hanger from the next section, a cargo hold. It may be filled with more
creatures, or it may offer a chance of sanctuary. Firing as many weapons as the dropship
may still be loaded with to damage and weaken the two-foot thick steel bulkhead.
If the cast is lucky and the weapons do as much damage as they can, they can punch a
hole big enough to force the cockpit and most of the front of the craft through, providing an
ingress into the adjacent cargo hold. If they cant break through completely, a suicidal
ramming attack should be enough to provide the same result, though with the chance of
losing whoever decides to pilot the craft on its short and deadly journey: the afterburners will
have to be on full power to punch through whats left of the wall.
If the cast dont do this, then the aliens will eventually break in through the hull and expose
everyone to vacuum if they havent closed the airlock. If they have closed the airlock, then
theyll just be exposed to the aliens, and a grizzly death will ensue.
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DracOnIs Shark
STR ENG TH
INTELLIG ENC E
DEa D P OINTS
10
3
78
7
7
18
DEX TE RIT Y
WILLPOW ER
7
2
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PAGe 93
From the observation room, the upper service levels of the holding tank can be accessed. If
the cast venture up here, theyll find a handful of egg casings that have been left on one of
the catwalks criss-crossing the tank. Theyll also be attacked by the aquatic strain of alien,
who are perfectly capable to operate out of water just as well as they in it.
The aliens will also attack the Draconis shark: though theyve been relatively wary of it so
far due its overwhelming size and have remained in a relatively docile state, the arrival of the
cast is enough to stir the bloodlust inherent in both their host and their own biology.
The underwater fight is enough to slosh water over the catwalks, causing them to become
slippery and dangerous and a hazard anyone unfortunate to be on the catwalks during the
alien battle with the Draconis will need to pass a simple Dexterity test to remain on the
catwalks: failing this will result in falling over the railings into the holding tank, and having to
hastily climb back onto the walkway before theyre drawn in to the fight.
The fight will eventually cause some stress fractures on the observation window, giving a
hint about what will be happening in the future to the particularly perceptive. Theres a
number of IRC Mk.50 pressure suits available in the facility, in place for when maintenance
needs to be carried out, and it may be a good idea to get these on once the cracks start to
appear. How long the window holds is at the ZMs discretion, but when it does break,
thousands of gallons of water from the tanks above will flood the entire dome: anyone not
prepared for it will drown.
With the dome now flooded, all the corridors are under water. Speed is reduced by half for
the cast, and they also incur a -4 penalty for any dexterity test; however the aliens suffer no
such penalties due to their aquatic nature. Combat in this situation will be difficult, though not
impossible, but with the threat of the aliens and their tactical advantage in the water, and the
distinct possibility that the rest of the horde is bearing down on the opening of the shaft as
they wade through the flooded corridors.
The best way is down and out
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The nest itself is a maze of dark tunnels and corridors of resin; if David May is in the group
as an NPC, then he can offer some assistance in negotiating the hive as hes able to walk
around unmolested if hes on his own, due to his unusual characteristics. The walls are lined
with the dead, and spent eggs littering the ground. A thin layer of mist lingers over the floor,
obscuring thick roots of the alien material that can hinder movement if the cast tries to move
too quickly though it (difficult Dexterity test). Time to play on the fears of the cast: they know
what the aliens are about, what theyre capable of, and how easily they can blend in to their
environments. Nows an ideal time to slip in to a mix of tension building, followed by a little
all-out action action that reaches its pinnacle when the route to the airlock takes them
directly through the main egg chamber.
Fear tests all around for the cast: This will be the first time theyve seen the queen in all her
glory: suspended from the ceiling in her cradle, her immense ovipositor churning out egg
after egg with no sign of stopping. The engine of death, the creator of all these creatures that
have effectively wiped out the entire ship, with a field of fresh eggs between them and
escape. Skirting around the outer perimeter of the nest is certainly an option, though theres
always the chance that an alien hiding in the wall will spring out. Flamethrowers are certainly
one way to deal with the eggs, but at the cost of angering the queen: The cast wont have
enough ammunition to take down the queen, regardless of this.
However the cast manage to reach the corridor leading to the airlock and freedom, they
attract the unwanted attention of aliens and queen alike. Its time to make a run for freedom,
and make the most of every weapon and piece of equipment they may have: the horde is just
behind them.
Of course, once theyve reached the airlock door, they still need to get it open
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The best place to find out what happened would be checking in at the bridge: It would be
the most logical place for survivors to regroup, and its also where records and logs
pertaining to the events that occurred on this ship.
The Vengeance itself is around 300 meters in length, with 2 main decks, 3 engineering and
maintenance decks, and one large deck for living quarters and barracks. The deck the airlock
is situated on is the main deck, offering a relatively straight run to the entrance to the
command and bridge section, though the hive itself offers any number of hiding places for
aliens. Be as generous or deadly as you want with them, giving them enough of a free reign
to explore and find many scenes of grizzly death and the aftermath of skirmishes and battles;
enough to remind them that theyre on a ship that was filled with highly trained soldiers that
appear to have been wiped out entirely by these creatures.
Unfortunately, the bridge is the same as the rest of the craft. Covered in the resinous
material that makes up the hive, control panels have been hidden and masked over with the
strange growths. The captains chair is the focal point of the room, and has a human corpse
webbed to it, with a spent egg at the base of his feet and his chest burst open. The small
console on the arm of the chair isnt as well masked as the rest of the room, and his log can
be viewed on the screen: in fact, his hand is free and lies over the small keypad, gnarled
fingers twisted and poised over the keys. It looks like he was able to update the log and keep
it up to date until the very end.
The console details what has happened aboard The Vengeance, though some details seem
to have been lost or removed from the logs: its possible that the humidity and the hive
structure has damaged the internal servers of the craft. The logs tell the following story: Feel
free to embellish it how you feel.
Shortly after the failed attempts to redirect The Eden via the engineering deck, a small crew
was dispatched to the front of the craft via a dropship to attach a remote device to the control
panel in the bridge. With the rest of the ship possibly overrun with the aliens, the technicians
made their way in to the bridge by blowing open the main viewing port and exposing the
front-most sections of the ship to vacuum, effectively flushing out any living creature and
enabling them access to the controls. The video feeds showed the bridge had been changed
with the same organic growths that cover The Vengeances bridge now. Though a remote
link was established with The Eden, the crew were lost in an attack by the creatures, and the
dropship was forced to pull away from the craft and return to The Vengeance.
With the task a success in the sense the mission objectives were achieved, both ships
were turned around and headed for Gamma Outpost, with arrangements made to have an
immediate quarantine put in place when the ships reached drydock. Orders were given that
they would then be kept separate and secured until the company arrived.
Though no one knew at the time, some of the creatures managed to infiltrate The
Vengeance, possibly by using the dropship from the bridge infiltration. The number of
creatures and how they spread is unknown: they bided their time until they had sufficient
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numbers to start whittling down the soldiers aboard. By the time they knew what was
happening, it was too late. The ship has suffered a lot of damage from the fights between
Marines and aliens, both inside and out, with a number of explosive weapons having ripped
holes in the hull.
The course for Gamma Outpost is locked in to the navigation controls, but the captain had
been working on a new course while hed been strapped to his chair. He has been been
working on a new course which, while in continued on the journey to Gamme Outpost,
instead of docking with the station it takes the craft down and crashes both The Eden and
The Vengeance into the planet Gamma Outpost orbits.
Any pilots in the cast can recognise the plan and suggest it be carried out. The dropship left
aboard the craft would serve as an ideal escape vehicle, and although its in the rear section
of the craft, an access shaft from the bridge leads down to the maintenance decks, which
should provide a straight run through to the hanger.
It should only take a few minutes to activate the flight program and lock in the final
destination: It might also be worth mentioning the automated weapon system should be
disabled so the dropship doesnt get blown apart when it leaves The Vengeance. While this is
happening, the sleeping denizens of the alien hive are starting to wake up, and cover needs
to be provided while the designated programmer activates the program and deactivates what
they can.
Time to give those new weapons a really good testing
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Its dark in the hanger. Pitch black, with the low-power emergency lights muted to the point
where they give out the dimmest of muted glows, clearly masked by something unknown. Its
quiet, too, an eerie silence that reminds the cast of the time they stood in space on The
Eden, like ticks on the side of a giant animal. Sensors aboard the APC are worthless,
something is interfering with them, and regardless of how gentle they were with the APC, its
now handling like a drunken cow. The floor is clearly uneven, the vehicle shuddering as they
drive around, and the headlights pick out the occasional details of glistening walls, fresh,
unopened eggs and eventually, the legs and ramp of the dropship sitting in the centre of the
hanger.
Driving up the ramp and raising it behind them gives them a self of safety: they still have to
check to make sure the dropship theyre in is clear of aliens (how many, if any, you want to
throw in there is up to your own devious discretion).
When its all clear, its time to power up the ship and its landing lights, and prep the dropship
for takeoff. If the cast was expecting a simple escape, theyre mistaken. You just let them
play around in an APC, what more do they want?
It only has its fuel cells at half charge, but more to the point, its locked in place by the
docking cradle, which, in turn, isnt responding because its gunked up with alien resin.
Just one more task: Get out there and clean up the dropship so it can take off.
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when the door open. Her presence is enough to cause a wavering uncertainty in the rest of
the hive; some my stop what theyre doing, others may turn on one another as the presence
of two queens causes an internal conflict as mentioned on page 71. If the Praetorian is still
alive, the intruding queen will pretty much kill it outright first, as it is the largest threat to her:
shes not concerned with the cast at this point, but with the hive.
The cast may be intrigued enough to sit back and watch the two queens hurl themselves at
one another in mortal combat. Dont be afraid to get down, dirty and vicious with it: this is two
mothers fighting for the right to control the children of the hive. Gouging, slashing, biting, tail
whipping; its all-out war in the ultimate catfight. While this fight goes on, the same happens
with the other aliens in the hanger: some remain loyal to the established hive, while others
side with the new interloper. A genocidal war rages while the cast initialise their final prep for
leaving the craft.
If one of the queens is killed, all the remaining creatures in the hive instantly fall under her
thrall, and turn on the cast. The ZM may decide to do this early on in the fight (either taking
advantage of any injuries the queen from The Eden may have, or proving its dominance over
the relatively immature queen of The Vengeance) to add a little extra pressure to the cast as
they try to leave the ship. Creatures may dive on to the craft as it leaves, knocking off the
controls and forcing a few rolls to keep control of the dropship and throw off the dead weight.
With a final whoop, and maybe a very victory rolls, the cast have finally escaped
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