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EXAMPLE OF IMMERSIVE MULTIMEDIA IN ENTERTAINMENT Gameplay

1. Defense of the Ancients (DotA)

A game of DotA Allstars in progress


DotA is a custom scenario for the real-time strategy video game Warcraft III:
Reign of Chaos and its expansion, Warcraft III: The Frozen Throne, based on the Defense of the Ancients pits two teams of players against each other: the
"Aeon of Strife" map for StarCraft. The objective of the scenario is for each team Sentinel and the Scourge. Players on the Sentinel team are based at the southwest
to destroy the opponents' Ancients, heavily guarded structures at opposing corners corner of the map, and those on the Scourge team are based at the northeast
of the map. Players use powerful units known as heroes, and are assisted by allied corner. Each base is defended by towers and waves of units which guard the main
heroes and AI-controlled fighters called "creeps". As in role-playing games, paths leading to their base. In the center of each base is the "Ancient", a building
players level up their hero and use gold to buy equipment during the mission.[2] that must be destroyed to win the game.[4][5]

The scenario was developed with the "World Editor" of Warcraft III: Reign Each human player controls one Hero, a powerful unit with unique
of Chaos, and was updated upon the release of the expansion, The Frozen Throne. abilities. In Allstars, players on each side choose one of ninety-seven heroes, each
There have been many variations of the original concept; the most popular is DotA with different abilities and tactical advantages over other heroes.[6] The scenario is
Allstars, which has been maintained by several authors during development. The highly team-oriented; it is difficult for one player to carry the team to victory
current developer is known by his pseudonym as "IceFrog", and has been alone.[7] Nevertheless, some heroes, given enough time, can change the outcome
developing the game since 2005. single-handedly, while countering the opposing team's heroes. Defense of the
Ancients allows up to ten players in a five versus five format and an additional
Since its release, Allstars has become a feature at several worldwide two slots for referees or observers, often with an equal number of players on each
tournaments, including Blizzard Entertainment's BlizzCon and the Asian World side.
Cyber Games, as well as the Cyberathlete Amateur and CyberEvolution leagues;
Gamasutra declared that DotA was perhaps the most popular "free, non-supported Because the gameplay revolves around strengthening individual heroes, it
game mod in the world".[3] does not require one to focus on resource management and base-building, as in
most traditional real-time strategy games. Killing computer-controlled or neutral
units earns the player experience points; when enough experience is accumulated,
the player gains a level. Leveling up improves the hero's toughness and the
damage it can inflict, and allows players to upgrade their spells or skills. In
addition to accumulating experience, players also manage a single resource: gold.
The typical resource gathering of Warcraft III is replaced by a combat-oriented
money system; in addition to a small periodic income, heroes earn gold by killing
hostile units, base structures, and enemy heroes.[8] This gives rise to a technique Feak used a battle.net chat channel as a place for DotA players to
called last hitting, which is when the player attacks a hostile unit when "its hit congregate,[13] but DotA Allstars had no official site for discussions and hosting.
points are low enough to kill it with one blow".[9] Using gold, players buy items to The leaders of the DotA Allstars clan, TDA, proposed that a dedicated web site be
strengthen their hero and gain abilities. Certain items can be combined with created to replace the various online alternatives that were infrequently updated or
recipes to create more powerful items. Buying items that suit one's hero is an improperly maintained. TDA member Steve "Pendragon" Mescon created the
important tactical element of the scenario.[10] former official community site, dota-allstars.com, on October 14, 2004.[17]

Allstars offers a variety of game modes, selected by the game host at the Towards the end of his association with the map, Feak primarily worked
beginning of the match. The game modes dictate the difficulty of the scenario, as on optimizing the map before handing over control to another developer after
well as whether people can choose their hero or are assigned one randomly. Many version 6.01. The new author, IceFrog, added new features, heroes, and fixes.
game modes can be combined (for example, an easy difficulty level and a random Each release is accompanied with a changelog.[18] IceFrog is notoriously reclusive,
hero pick), allowing more flexible options.[11] refusing to give interviews; the only evidence of IceFrog's authorship was the map
maker's email account on the official website and the name branded on the game's
Development loading screen.[3] Icefrog now interacts with players through a personal blog where
he answers common questions players have about him and about the game.[19] He
Warcraft III is the third title in the Warcraft series of real-time strategy has also posted information about upcoming map releases, including previews of
games developed by Blizzard Entertainment. As with Warcraft II, Blizzard new heroes and items.[20] In October 2009, Icefrog was hired by Valve
included a free "world editor" in the game that allows players to create custom Corporation, leading a team in a project that he has described as "great news for
scenarios or "maps" for the game, which can be played online with other players DotA fans".[21]
through Battle.net.[12] These custom scenarios can be simple terrain changes,
which play like normal Warcraft games, or they can be entirely new game Defense of the Ancients is maintained via official forums. Users can post
scenarios with custom objectives, units, items, and events, like Defense of the ideas for new heroes or items, some of which are added to the map. Players have
Ancients.[12] contributed icons and hero descriptions and created the artwork displayed while
the map loads, and suggestions for changes to existing heroes or items are taken
The first version of Defense of the Ancients was released in 2003 by a seriously; IceFrog once changed a new hero less than two weeks after the new
mapmaker under the alias Eul,[13] who based the map on a previous StarCraft version of the map was released.[3] Versions of the scenario where enemy heroes
scenario known as "Aeon of Strife",[11] After the release of Warcraft's expansion are controlled by artificial intelligences have also been released. Mescon continues
The Frozen Throne, which added new features to the World Editor, Eul did not to maintain dota-allstars.com, which as of April 2009 has 1.5 million registered
update the scenario.[14] Other mapmakers produced spinoffs that added new heroes, members and receives more than a million unique visitors each month. New team
items, and features.[13] members have been added to roll out visual and system improvements to the site.
[17]
IceFrog announced due to conflict of interest that he would be boycotting dota-
allstars.com and starting his own web site, playdota.com, while continuing game
Among the DotA variants created in the wake of Eul's map included development.[22]
Allstars, developed by modder Steve Feak (under the alias Guinsoo); this version
would become the most popular version of the map.[15] Feak said when he began
developing Allstars he had no idea how popular the game would eventually Because Warcraft III custom games have none of the features designed to
become; the emerging success of the gametype inspired him to design a new title improve game quality (matchmaking players based on connection speed, etc.),
around what he considered an emerging game genre.[16] Feak added a recipe various programs are used to maintain Defense of the Ancients. External tools ping
system for items so that player's equipment would scale as they grew more player's locations, and games can be named to exclude geographic regions.[3] Clans
powerful, as well as a powerful boss character called Roshan (named after his and committees such as TDA maintain their own official list of rules and
bowling ball) who required an entire team to defeat.[13] regulations, and players can be kicked from matches by being placed on
"banlists".[3]
Heroes of Newerth unique skills or spells that can be learned and improved as the hero gains levels.
These abilities accomplish vastly different things, such as dealing damage,
healing, stunning, immobilizing or silencing, teleportation, summoning, and life
and mana draining. While the skills themselves are unique, the skills of each hero
usually have some sort of synergy with each other. For example, a hero might
have one skill that reduces an enemy's defenses against magic, and another skill
that deals magic damage. Using these skills one after the other increases the hero's
effectiveness by allowing them to do more damage.

Each hero's skill-set defines their role in the game. These roles can vary according
to the compositions of each team as well as the overall strategy that the team
decides to follow.

• Ganker: A hero that has skills favoring ambushing and killing enemy
Heroes of Newerth is a game by S2 Games which is heavily based upon
players, disrupting their experience gain and gold income.
the Warcraft III scenario Defense of the Ancients (DotA).
• Pusher: A hero that specializes in pushing lanes towards the enemy base,
putting the other team on the defensive.
• • Carry: A hero with abilities that scale well as the game progresses. Carry
heroes typically start weak but become very strong if not held in check by
Gameplay the enemy.
• Support: A hero with abilities that are designed to help team members,
Players in Heroes of Newerth control a single character in a 3/4 perspective, such as with healing, buffing, and removing debuffs.
fantasy-based world. HoN focuses on hero control and development, and removes • Disabler: A hero with abilities that disable the other team, such as by
many of the common features of classic real time strategy games, such as base stunning, silencing, slowing, or immobilizing.
management, resource collection and single-player missions. Currently there are a • Tank: A hero that is able to receive extraordinary amounts of
total of sixty heroes consisting of thirty for each faction, the Legion and the punishment, thereby protecting allies.
Hellbourne. S2 Games has stated more heroes are forthcoming, but have not • Nuker: A hero that specializes in "nukes", which are spells that deal a lot
officially stated the number of heroes that will be available at release. of damage, usually to everyone in the target area.
• Intitiator: A hero that specializes in being the first to initiate a team fight.
Heroes Intiators typically have an extremely powerful AoE (Area of Effect)
which they use to initiate.
Heroes are primarily organized by their main attribute - either strength,
intelligence, or agility. A main attribute, along with the set of abilities that is Note that heroes can belong to multiple categories. In addition, item selection is an
provided for a hero, loosely assigns the role that they will fill in the game - such as important factor that determines a hero's role.
a "tank" who is able to absorb a lot of damage and often starts team fights or
"clashes", a "carry" who scales very well the longer the game moves on and deals
massive damage and "support" - heroes which have a range of abilities from
healing and buffing to damage and disables.

While the three primary attributes help categorize heroes, what truly distinguishes
each hero from others is their set of abilities. Each hero in the game has four
Items In addition to game modes, there are game options, which are additional modifiers
on the game. For example, "All Heroes" option allows players to choose heroes
Heroes of Newerth features a wide variety of items to choose from. Items are the regardless of their faction, while "No Agility" takes out Agility heroes from the
primary means by which heroes improve their attributes and therefore become available hero pool. Players may also opt to randomly select a hero from the
stronger and more effective. Some items may also grant additional passive or available pool in return for the benefit of extra starting gold.
active abilities in addition to the four that the hero has.
New features
Items are purchased from various shops that are scattered around the map. Most of
the items can be found in the main shop in each faction's base. In addition, some Most heroes in Heroes of Newerth have a direct correlation from Defense of the
lanes contain an Outpost shop which sell cheap, commonly sought items. A third Ancients, with similar abilities and statistics. The additions that differentiate
kind of shop, called the Secret Shop, is usually located in the forest and sells very Heroes of Newerth from DotA are non-gameplay features such as tracking of
powerful and expensive items. individual statistics, in-game VOIP, and GUI-streamlined hero selection (draft
mode, etc). Post-game MVP awards and matchmaking are upcoming but not
Items have a tier structure that determines their power. Higher tier items can be currently implemented in beta. The game also uses S2 Games' proprietary K2
assembled by following their "recipe", which determines what lower tier items are Engine, and a client-server model similar to that used in many modern multiplayer
necessary in order to build the higher tier item. Upgrading items in this manner games.[2]. This differs from the peer-to-peer networking model used for Warcraft 3
consume the individual parts, but the resulting item is usually stronger than its which can cause network connectivity issues for all players when one player has
parts separately and can grant powerful new abilities. issues.[3] [4].

While most items are permanent, some items are consumed upon use, while a few The game also has some critical features that DotA lacked, such as full friends list,
tactical and/or very powerful items are dropped upon the player's death. ban-list, and clan support, complete replay system, as well as ability to reconnect
to games if a disconnection occurs.
Game Modes
Beta testing
Hero selection is dependent on the type of game being played. As of Patch
0.1.66.1, game modes that have been implemented are as follows: Heroes of Newerth is currently in Closed Beta with over 1,000,000 users
registered. [5] On average, over 40,000 active users play the game at any given
point in time. S2 Games used a Facebook fan page and word of mouth to attract
• Normal Mode: Players can select freely and in any order from the entire
players. Registered users can also send out invites to others, which allow for the
pool of heroes from their faction in a first-come first-picked method;
creation of a beta account.
• Single Draft: Players are randomly assigned three heroes of each attribute
type to select from.
On August 22, 2009 the pre-sale of Heroes of Newerth began for members of the
• Random Draft: Players pick from a common, randomly reduced pool of
beta. Pre-sales of the game includes the benefits of name reservation, gold-colored
heroes in an alternating fashion.
nameplate, gold shield insignia (which will both remain once the game is
• Banning Draft: Similar to Random Draft, except for the addition of the
released), in-game taunt ability, and well as additional beta invitations (3 for every
ability to ban heroes from the pool.
pre-ordered account).
• Banning Pick: Team Captains first ban 3 heroes from the entire pool and
then teams alternate hero selection similar to Random Draft.
The game's Non-disclosure agreement for beta members was lifted on September
8, 2009.[6]
There is also a Deathmatch game mode, but it has not been fully implemented.
2. Counter Strike round starts with the two teams spawning simultaneously, usually at opposite
ends of the map from each other. A player can choose to play as one of eight
different default character models (four for each side, although Counter-
Strike: Condition Zero added two extra models, bringing the total to ten).
Players are generally given a few seconds before the round begins (known as
"freeze time") to prepare and buy equipment, during which they cannot attack
or walk/move (a player can still take damage, having the player drop from a
certain height during freeze time was the only way somebody could control
the players starting "HP"). They can return to the buy area within a set
amount of time to buy more equipment (some custom maps included neutral
"buy zones" that could be used by both teams). Once the round has ended,
Counter-Strike (commonly abbreviated to CS) is a tactical first-person surviving players retain their equipment for use in the next round; players
shooter video game which originated from a Half-Life modification by Minh who were killed begin the next round with the basic default starting
"Gooseman" Le and Jess "Cliffe" Cliffe. The game has been expanded into a equipment.
series since its original release, which currently includes Counter-Strike:
Condition Zero, Counter-Strike: Source, Counter-Strike: Anthology and Standard monetary bonuses are awarded for winning a round, losing a
Counter-Strike on Xbox. Counter-Strike pits a team of counter-terrorists round, killing an enemy, being the first to instruct a hostage to follow,
against a team of terrorists in a series of rounds. Each round is won by either rescuing a hostage or planting the bomb.
completing the mission objective or eliminating the opposing force. The latest
incarnation of the game, Counter-Strike: Source, is based on the Source The scoreboard displays team scores in addition to statistics for each
engine developed for Half-Life 2. The game is currently the most played player: name, kills, deaths, and ping (in milliseconds). The scoreboard also
Half-Life modification in terms of players, according to GameSpy. indicates whether a player is dead, carrying the bomb (on bomb maps), or is
the VIP (on assassination maps), although information on players on the
Counter-Strike was developed first as a Half-Life modification. Therefore opposing team is hidden from a player until his/her death, as this information
named "Half-Life: Counter-Strike". The original version was a 3rd-party can be important.
Half-Life modification, but since then it has grown into a commercial mod
and later advertised as a separate game in itself. It still uses and runs on the Killed players become "spectators" for the duration of the round; they
Half-Life game engine and is based on its unchanged structure. cannot change their names until they spawn (come alive) again, text chat
cannot be sent to or received from live players; and voice chat can only be
received from live players and not sent to them (unless the cvar sv_alltalk is
set to 1). Spectators are generally able to watch the rest of the round from
Gameplay multiple selectable views, although some servers disable some of these views
to prevent dead players from relaying information about living players to their
Screenshot of a player using a Desert Eagle on the map de_dust in the
teammates through alternative media (most notably voice in the case of
original Counter-Strike (left) and Counter-Strike: Source (right).
Internet cafes and Voice over IP programs such as TeamSpeak or Ventrilo).
Counter-Strike is a first-person shooter in which players join either the This form of cheating is known as "ghosting".
terrorist or counter-terrorist team (or become a spectator). Each team attempts
to complete their mission objective and/or eliminate the opposing team. Each
Development 4. No spread : is used to make a player's gun shoot straight along the x axis.

- Mods and scripts 5. Aimbots : which helps the player aim at enemies. These work by moving
the player's view to anticipate an enemy's position.
Though Counter-Strike is itself a mod, it has developed its own
community of script writers and mod creators. Some mods add bots, while
others remove features of the game, and others create different modes of play.
Some of the mods give server administrators more flexible and efficient
control over his or her server. "Admin plugins", as they are mostly referred as,
have become very popular (see Metamod, AMX Mod and AMX Mod X).
There are some mods which affect gameplay heavily, such as Gun Game,
where players start with a basic pistol and must score kills to receive better
weapons, and Zombie Mod, where one team consists of zombies and must
"spread the infection" by killing the other team (using only the knife). There
are also the Superhero and Warcraft III mods which mix the first-person
gameplay of Counter-Strike with an experience system, allowing a player to
become more powerful as they continue to play. The game is also highly
customizable on the player's end, allowing the user to install or even create
their own custom skins, HUDs, sprites, and sound effects, given the proper
tools.

- Cheating

Counter Strike has been a prime target for exploitation by cheaters since
its release. In-game, cheating is often referred to as "hacking" in reference to
programs or "hax" executed by the user.

1. Wallhacks : allow the player to see through walls. These work by


displaying objects that are normally obscured or replacing opaque game
textures with semitransparent ones, allowing the hacker to see enemies
before they would normally be in view. As the engine only renders the
immediate area around the player, this does not allow a player to see the
entire map at once.

2. Speedhacks : give the player increased speed. These work by sending


false synchronization data to servers.

3. No recoil : which keeps the player's gun shooting straight on the y axis
without a kickback by removing gun physics.

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