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Carrion Emissary

Enforcer, Rare 1

EMISSARY OF FATE

03/10/15

Power Sink: When this Crew scores 1 or more


VP from the Strategy, this model gains the
following Condition for the rest of the game:
"Destined +1: At the end of this model's
Activation it heals +1 damage. This Condition
may not be removed by other model's Actions."
Hard to Kill: While this model has 2 or more
Wd remaining when it suffers damage, it
may not be reduced to below 1 Wd.

COST

10

Df Wp Wd Wk Cg Ht
6

The Flesh Crawls: Other friendly models which


begin their Activation within a6 gain +1 Wk for
the duration of the Activation.
Flight: This model is immune to falling
damage and may ignore any terrain or
models while moving.

Carrion Emissary

ATTACK ACTIONS
(1) Rot and Rend (Ca 6 / Rst: Df / Rg: 6 or y1): Target suffers 3/3b/4bb damage.
C Infect: After succeeding, target gains the Poison +1 Condition a
number of times equal to the number of C in the final duel total.
t Final Word: After damaging, the target must discard a card or this
Crew may place a Scheme Marker in base contact with it.
M Word of the Emissary: After damaging, take this Action again. This
Action may not declare Triggers.

TACTICAL ACTIONS
(1) Claims of the Dead: Target a Corpse Marker within 6". Place a Scheme Marker
within 2" of the target, then discard it.
(0) Shards of Kythera (Ca 6 / TN: 13 / Rg: 6): Place two 50mm Shard Markers touching
each other in range and LoS, not in base contact with a model or Marker. These Markers
are Ht 4 impassable, blocking terrain. At the end of the Turn, remove all friendly Shard
Markers. Before removing the Markers, a Mindless Zombie may be summoned in base
contact with them.
(0) The March of the Dead: This Action may only be taken while this model has the
Destined +2 Condition or greater. Remove the Destined Condition from this model to
summon a non-Master, non-Totem Resurrectionist Undead model with a cost of 6 or less
50mm
into base contact with this model.

Sloth
Enforcer, Undead, Mercenary, Rare 1

CROSSROADS SEVEN, TORMENTED,


HORROR

03/10/15

Lazy Sunday: Enemy models which start their


Activation within a3 must discard a card or
suffer 2 damage or gain the Slow Condition.
Hard to Wound +1: Damage flips against
this model suffer -.

COST

Df Wp Wd Wk Cg Ht
5

5 10 5

Df (C) Just Lay Down: After this model fails,


the Attacker immediately ends its Activation.

ATTACK ACTIONS

Sloth

(1) Bored to Death (Ca 6 / Rst: Df / Rg: y2): Target suffers 2/2/3 damage.
t Nap Time: After damaging, the target gains the following Condition
until the end of its next Activation: "Bored: This model suffers -2
Wk and -2 Cg."
(1) Lullaby (Ca 6 / Rst: Wp / Rg: 8): Target gains the Paralyzed Condition. The
target may choose to suffer 2 damage to gain the Slow Condition instead. This
Action may be taken once per Turn.
C Sleepwalking: After succeeding, push the target up to 3" in any
direction.

TACTICAL ACTIONS
(0) Resting In The Blues: Target other friendly model within 6" may gain the Slow
Condition. If it gained the Slow Condition, it heals 3 damage.

30mm

MISSINGNO

COST

FREIKORPS

Cache

Henchman, Living, Mercenary, Rare 1

03/10/15

Gravity Well: Enemy models may not end


placement effects within a8 other than
unburry and summon effects, or effects
generated by this Crew.
Clockwork Dress: Enemy models may not end
push and movement effects within a8 that
weren't generated by Walk, Charge, or a model
in this Crew. Models which would be illegally
pushed or moved into the a stop at the edge.

9
4

Df Wp Wd Wk Cg Ht
6

Armor +1: Reduce all damage suffered by


this model by +1, to a minimum of 1.
Rush of Magic: During the Draw Phase draw
an additional card and then discard a card.

MISSINGNO

ATTACK ACTIONS
(1) Wretched Blade (Ml 5C / Rst: Df or Wp / Rg: y1): Target suffers 2/2/4
damage. When this Action is declared, this model chooses if the resist is Df or Wp.
C Infect: After succeeding, target gains the Poison +1 Condition a
number of times equal to the number of C in the final duel total.
t Glimpse the Void: After damaging, if no other models are buried,
the target must pass a TN 13 Wp duel or become buried. The next
time a model in play is killed, unbury the target in base contact with
the killed model before removing it.
M Life Drain: After damaging, heal 1 damage.
(1) The Swirling Damned (Ca 6 / Rst: Df / Rg: z10): Target suffers 3/3/4
damage. This Attack does not randomize when shooting into engagements.
t The Damned Gather: After dealing Moderate or Severe damage,
summon a Mindless Zombie or a Seishin into base contact with
the target.
C Screaming From the Aether: After damaging, the target and all
models within p3 of it must take a TN 12 Horror Duel.
(0) Infinite Rare Candy (Ca 6 / Rst: Df / Rg: 8): Push target enemy model up to 4"
away from this model. Then all enemy models within p3 of the target must pass
a TN 14 Wk duel or be pushed 3" away from the target.

40mm

COST

Hayreddin

Enforcer, Living, Rare 1

NEPHILIM

03/10/15

Black Blood: All models without Black


Blood within p1 suffer 1 damage when this
model suffers damage.
Flight: This model is immune to falling
damage and may ignore any terrain or
models while moving.

Df Wp Wd Wk Cg Ht
7

Curse of the First Traitor: Damage flips against


other models within a4 gain +.
Essence Drain: Once per Turn, when another
model within a4 suffers damage, this model
gains the following Condition until the end of
the game: "Vitality +1: When this model is
killed or sacrificed draw +1 cards and then
discard that many cards."

ATTACK ACTIONS

Hayreddin

(1) The Traitor's Staff (Ml 6M / Rst: Df / Rg: y2): Target suffers 2/3/5 damage.
C Infect: After succeeding, target gains the Poison +1 Condition a
number of times equal to the number of C in the final duel total.
M "Away, Fools!": After damaging, push all friendly models within p4 of
this model 4" away from this model.
M A New Soul: After killing target, gain the Vitality +1 Condition.
(1) Sawed-Off Shotgun (Sh 6c / Rst: Df / Rg: z6): Target suffers 2/3b/4bb damage.
C Slug: This Attack places no Blast Markers. After damaging, perform
a 2/3/4 damage flip against the target which may not be cheated. This
model may not take the Sawed-Off Shotgun Action again this Turn.

TACTICAL ACTIONS
(0) The Ritual Begins: Choose one of the following:
True Strike: Reduce this model's Vitality Condition by 1 to ignore Armor
and Incorporeal while making Ml Attacks during this Activation.
Path of the Dead: Reduce this model's Vitality Condition by 2 to place
this model within 6", not in terrain or in base contact with a Marker.
Desperation: Reduce this model's Vitality Condition by 3 to heal 4
damage on this model.
My Return Cometh: Reduce this model's Vitality Condition by 4 to gain
30mm
the Reactivate Condition.

COST

The Forgotten Marshal

Enforcer, Living, Rare 1

03/10/15

Hard to Wound +1: Damage flips against


this model suffer -.
"Never Me!": When this model is killed, it
does not drop a Corpse Marker.

Df Wp Wd Wk Cg Ht
5

Forgot That Was In There: When this model is


killed flip a card which can't be cheated, summon
one of these models in base contact with this
model before removing it, depending on the suit:
Black Joker: No summon
R: Guild Autopsy
t: Crooligan
M: Necropunk
C: Gaki
Red Joker: Student of Viscera

The Forgotten Marshal

ATTACK ACTIONS
(1) With My Own Hands (Ml 6M / Rst: Df / Rg: y1): Target suffers 2/2/4 damage.
M Choke Out The Life: After damaging, the target gains the following
Condition until the start of its next Activation: "Slowly Choking +1:
When this model suffers damage, it suffers +1 damage."
C Infect: After succeeding, target gains the Poison +1 Condition a
number of times equal to the number of C in the final duel total.
(1) Peacebringer (Sh 6 / Rst: Df / Rg: z10): Target suffers 2/3/5 damage.
R Critical Strike: When damaging the target, this Attack deals +1
damage for each R in the final duel total.

TACTICAL ACTIONS
(0) The Madness Calls (Ca 6C / TN: 11C): Until the end of the Turn, friendly Spirits
and Undead which begin their Activation within a4 gain +2 Cg for the duration of the
Activation.
(0) A Step Into Oblivion (Ca 6C / TN: 11C): Bury this model. Unbury it in base contact
with any friendly model at the start of the next Turn. If there are no friendly models in play
when this model would be unburied, sacrifice it.

30mm

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