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TI

EN

O N FI D
UPGRADES

Arcanist Assets
Cost:

SS

This model gains the following Abilities:

FINAL, OFFICIAL

Arcanist Ties: Crews led by this model may hire


up to 4 Arcanist Construct models with the M&SU
Characteristic that are not the Crews declared
Faction.
(0) Frantic Repairs: Discard an Upgrade from target
friendly model within 8". If this happens, heal 2
damage on this model or the target and place a
Scrap Marker within 8" and LoS of this model.

restrictions
C. Hoffman

On Site Assimiliation
Cost:

SS

This model gains the following Ability:

FINAL, OFFICIAL

Tap Power: When this model Activates, it may make


target friendly Construct within 3" gain Slow to
grant this model Fast.
This model gains the following Attack Action:
(1) O.S.A. (Ca: 6R / TN: 14R / Rst: Wp / Rg: 8 ):
This Action may only target non-Leader Constructs.
Select one of the targets (0) or (1) AP Actions
which does not list a model by name. This model
immediately takes that Action, but may not declare
Triggers. This Action may only be taken once per
Turn.

restrictions
C. Hoffman

Field Mechanic
Cost:

SS

This model gains the following Tactical Actions:

FINAL, OFFICIAL

(1) Improvised Repairs: Target a Scrap Marker


within 8". All friendly Constructs within p3 of the
Scrap Marker heal 1/2/3 damage. Then, discard the
Scrap Marker.
(1) Update Hardware (Ca 6R / TN: 14R / Rg: 8):
Target another friendly Construct which does not
already have a Modification Upgrade. Select an
Upgrade with the restriction Modification which is
not already attached to any models in this Crew and
attach it to the target, ignoring the usual restrictions
for attaching Upgrades.
Rt Power Overload: After succeeding, take
this Action again. This Action may not declare
Triggers.

restrictions
C. Hoffman, Limited

Remote Mines
Cost:

SS

This model gains the following Ability:

FINAL, OFFICIAL

Improvised Genius: This model may not be moved


or pushed by the Actions or Abilities of enemy
models.
This model gains the following Tactical Action:

(1) Detonate (Ca 6R / TN: 12R / Rg: 8): Models


within p3 of target Scrap Marker must succeed on
a TN 12 Wk duel or suffer 3 damage. Then, discard
the Scrap Marker.
M Chain Reaction: After succeeding, take this
Action again.

restrictions
C. Hoffman

Patchwork Plating
Cost:

SS

FINAL, OFFICIAL

This Upgrade may not be purchased at the start


of the game. When this Upgrade is attached, this
model must discard 1 Scrap Marker within 6" and
LoS or this Upgrade is immediately discarded.
This model gains the following Ability:
Armor +1: Reduce all damage suffered by this
model by +1, to a minimum of 1.

restrictions
Modification

Programmed Directive
Cost:

SS

This Upgrade may not be purchased at the start of


the game.

FINAL, OFFICIAL

This model gains the following Abilities:


Directive: This model may take (1) Interact Actions
as (0) Actions, and (2) Interact Actions as (1)
Actions.
Mission At All Costs: At the start of this model's
Activation, it may choose to lose the Insignificant
Ability. If it does, sacrifice this model at the end of
the Activation.

restrictions
Modification

Hydraulics
Cost:

SS

FINAL, OFFICIAL

This Upgrade may not be purchased at the start


of the game. When this Upgrade is attached, this
model must discard 1 Scrap Marker within 6" and
LoS or this Upgrade is immediately discarded.
This model gains the following Ability:
Nimble: This model generates 1 additional AP which
may only be used to take Walk Actions.

restrictions
Modification

Targeting Systems
Cost:

SS

FINAL, OFFICIAL

This Upgrade may not be purchased at the start of


the game. This Upgrade may only be attached to
Guild Constructs.
This model gains the following Ability:
Precise Circuitry: At the start of this model's
Activation, it may discard this Upgrade to gain +R
to all Ml and Sh Actions for the duration of the
Activation.

restrictions
Modification

Pieces of Myself
Cost:

SS

This model gains the following Tactical Actions:

FINAL, OFFICIAL

(0) A Memory Stirs: Discard target Scrap Marker


within 6" and LoS to gain the following Condition
for the rest of the game: "Something Lost +1: This
model gains +1 Wp."
(1) Whispers of Genius: Remove the Something Lost
Condition from this model. If the Condition's value
was 3 or higher, target other non-Leader Construct
within 6" and LoS gains the Reactivate Condition.

restrictions
Ryle

Tessellating Magnet
Cost:

SS

This model gains the following Ability:

FINAL, OFFICIAL

Tessellating Magnet: Other friendly Constructs that


end a Walk Action within a4 of this model may
be pushed into base contact with this model after
completing the Action.

restrictions
Construct, Rare 1

Surprisingly Loyal
Cost:

SS

This model gains the following Abilities:

FINAL, OFFICIAL

Df (RM) Secret Service: After an Attack Action


succeeds against this model, target friendly
Guardsman or Mimic within a3 suffers the effects
of the Action as if it had been the target instead of
this model, including any Triggers.
Personal Retinue: Crews led by this model may
hire up to 4 models with the Guardsman or Mimic
Characteristic that are not the Crews declared
Faction.

restrictions
Lucius

Secret Objectives
Cost:

SS

This model gains the following Tactical Action:

FINAL, OFFICIAL

(0) Hidden Weapons (Ca 7M / TN: 12M): Discard


all friendly Scheme Markers in p3. This model
immediately makes a number of (1) Ml Actions
equal to the number of Scheme Markers discarded
in this way.

restrictions
Lucius

Legalese
Cost:

SS

This model gains the following Abilities:

FINAL, OFFICIAL

Purposeful Misinterpretation: At the end of the


game, all enemy Scheme Markers within a4 of this
model become friendly Scheme Markers instead.
Loop Holes: This model may choose to count as
friendly to the enemy Crew for the purposes of a
and p effects generated by enemy models.

restrictions
Lucius

Secret Assets
Cost:

SS

This model gains the following Attack Action:

FINAL, OFFICIAL

(0) Hidden Sniper (Sh 6 / TN: 12R / Rst: Df / Rg:


12): Target suffers 2/3/4 Damage. If the target is
within 3 and LoS of a Scheme Marker, this Attack
flip gains a + and ignores LoS and cover.
R Critical Strike: When damaging the target,
this attack deals +1 damage for each R in the
final duel total.
M Purposeful Strike: After damaging the target,
discard a Scheme Marker within 3 and LoS of
the target or place a friendly Scheme Marker
within 3 and LoS of the target

restrictions
Lucius

Watch My back
Cost:

SS

Friendly Guardsman models in play gain the


following Ability:

FINAL, OFFICIAL

Accomplice: After this model ends its Activation a


friendly model within 6 may Activate immediately as
a Chain Activation.

restrictions
Lucius or Guardsman, Rare 1

Useless Duplications
Cost:

SS

This model gains the following Ability:

FINAL, OFFICIAL

Useless Duplications: Whenever an enemy model


takes a z Attack Action against an unengaged
friendly Mimic model within this model's LoS, the
enemy model must randomly determine its target
between all models within 2" of the target as if it
were shooting into an engagement.
Seeing Double: When a friendly Mimic within 3" and
LoS is targeted by a y Attack Action, this model
may discard a card to give the Attacking model - to
the Attack flip.

restrictions
Mimic, Rare 1

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