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Lucky Emissary
10
Enforcer, Rare 1
EMISSARY OF FATE
03/10/15
Df Wp Wd Wk Cg Ht
6
Lucky Emissary
ATTACK ACTIONS
(1) It Was Your Fate To Be Trampled (Ml 6M / Rst: Df / Rg: y2): Target suffers
3/4/6 damage.
t Caught In The Spokes: After resolving, place the target anywhere in
base contact with this model.
Mt Charge Through: After succeeding against an enemy model, instead
of dealing damage, push the target 4" away from this model, then this
model takes a Charge Action against a different target if it is not engaged.
(1) Dead In Their Tracks (Ca 6 / Rst: Wp / Rg: 10): Target model gains Slow. If it
already has Slow, it gains Paralyzed instead.
TACTICAL ACTIONS
(0) "Onward, Bessy!" (Ca 6 / TN: 12): Push this model up to 3" in any direction.
(0) "Reach Into The Hat...of Destiny!": This Action may only be taken while this model
has the Destined +2 Condition or greater. Remove the Destined Condition from this
model to flip a card which may not be cheated for every other friendly model in play and
apply one of the following results to the model depending on the suit:
t Place a Scheme Marker in base contact with the model.
R The model receives the Fast Condition.
C Heal up to 2 damage on the model.
50mm
M Place the model within 4" of its current location.
COST
Gluttony
03/10/15
Df Wp Wd Wk Cg Ht
5
5 10 5
ATTACK ACTIONS
Gluttony
(1) None Can Be Found (Ca 5 / Rst: Df / Rg: y1): Target suffers 2/3/5 damage.
(1) A Rhythm to Those Who Hunger (Ca 6 / Rst: Wp / Rg: 6): Target enemy model
gains the following Condition until the start of this model's next Activation, or
until this model leaves play: "Mad With Hunger: Whenever a Scheme Marker is
placed within 6" and LoS of this model, push this model into base contact with the
Marker, then discard it and this model suffers 2 damage. End this Condition after
this model removes 2 Markers in this way."
M Left Overs: After succeeding, place a Scheme Marker into base
contact with any enemy model within 6" and LoS of the target.
TACTICAL ACTIONS
(0) Feast! (Ca 5 / TN: 9C / Rg: 6): Discard all Scheme Markers within p2 of target
other friendly model.
40mm
COST
Mechanized Porkchop
Minion, Construct
PIG, FOUNDRY
03/10/15
Df Wp Wd Wk Cg Ht
6
Mechanized Porkchop
ATTACK ACTIONS
(1) Metal Tusks (Ml 6 / Rst: Df / Rg: y1): Target suffers 2/3/5 damage. This
Action must declare a Trigger if able.
t Blaze: After damaging, the target gains the Burning +1 Condition.
M Bowled Over: After succeeding, push target 4" directly away from
this model, then push this model into base contact with the target.
C Gore Frenzy: While damaging, this Attack deals +1 damage. End
this model's Activation after resolving this Action.
R Pound to Dust: After damaging, discard all Scheme Markers in
p3 of the target.
TACTICAL ACTIONS
(0) Flamin' Porkchops (Ca 5 / TN: 11t): Until the end of the Turn, any other model
which ends its Activation within a3 gains the Burning +1 Condition.
50mm
COST
Sparks
GREMLIN, FOUNDRY
03/10/15
Cache
Df Wp Wd Wk Cg Ht
5
ATTACK ACTIONS
Sparks
(1) My Beatin' Wrench (Ml 6 / Rst: Df / Rg: y2): Target suffers 2/3/5 damage.
t Blaze: After damaging, the target gains the Burning +1 Condition.
(0) Metal Platin' Means You's a Robot (Ca 6 / TN: 12 / Rst: Wp / Rg: 6): Discard
target Scrap Marker within 6" to give target other model the Construct Characteristic
and the following Condition until the end of this model's next Activation or until this
model leaves play: "Armor +1: Reduce all damage suffered by this model by +1, to a
minimum of 1."
t Overtime: Once per Turn, after succeeding, this model may take a
second (0) Action this Turn.
M Go Get 'em, Boys: After succeeding against target Gremlin, push the
target up to 5" in any direction.
(1) Packed With Explosives (Ca 6 / TN: 12 / Rst: Df / Rg: 10): Target gains the
following Condition until the end of the Turn: "Unstable: Attack Actions targeting
this model which result in a damage flip gain +b to Moderate and Severe damage."
t Fiery Contents: After succeeding, the target gains the Burning
+1 Condition.
TACTICAL ACTIONS
(0) Wind 'em Up (Ca 6 / TN: 12 / Rg: 6): Target non-Leader Construct within 6" gains
30mm
the Fast Condition.
COST
Survivor
GREMLIN
03/10/15
Df Wp Wd Wk Cg Ht
5
ATTACK ACTIONS
(1) Rusty Replacements (Ml 5 / Rst: Df / Rg: y2): Target suffers 2/4/5 damage.
C Rusty Weapons: After damaging, the target gains the Poison +1
Condition.
t "Oh, Hey, Shiny...": After resolving, this model may push up to 4"
towards target Scrap Marker within 8" and LoS.
Survivor
TACTICAL ACTIONS
(0) "A Gremlin With Mechanical Limbs...Slowly Back Away" (Ca 4 / TN: 9M): Until
the end of the Turn, enemy models within a4 may not Charge and reduce their Wk to
4 if it was above 4.
(0) "This Thing Shoots?!" (Ca 4 / TN: 9): This model gains the following Condition until
the end of the Turn: "This Thing Shoots?!: This model's Rusty Replacements Attack
Action counts as being Rg z9 instead of y2."
30mm