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GUNZ 1,0,0,290 launched.

build (Oct 20 2015 21:58:51)


TEST CLIENT, IF YOU'RE TRYING TO LOG IN THE GAME AS A NORMAL USER, JOIN WITH THE
NORMAL CLIENT
CLIENTE DE TESTEO, SI ESTS INTENTANDO INGRESAR AL SERVIDOR COMO USUARIO NORMAL, I
NGRESE CON EL CLIENTE NORMAL
CLIENTE TESTE, SE VOC EST TENTANDO ENTRAR NO JOGO COMO UM USURIO NORMAL, ENTRE COM
O CLIENT NORMAL
Help? / Ayuda? / Ajuda?: http://forum.entitygaming.com/ - http://gunz.entitygami
ng.com/
Log time (10/26/15 00:03:14)
CPU ID = GenuineIntel ( family = 262 , model = 7 , stepping = 10 ) @ 2600 MHz
Display Device = Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
( vendor=8086 device=2e32 subsys=dc2105b revision=3 )
Display Driver Version = 8.15.0010.1749
Windows = 6.1 Build 7600 , (1012984KB) : ..
Load XML from memory : system/locale.xml- SUCCESS
Country : (KOR), Language : (USA)
Load Config from file : config.xml- SUCCESS
Load XML from memory : system/system.xml- SUCCESS
Load XML from memory : system/SPN/strings.xml(0x000A) - SUCCESS
Load XML from memory : system/SPN/cserror.xml(0x000A) - SUCCESS
Load XML from memory : system/SPN/messages.xml(0x000A) - SUCCESS
Load XML from memory : system/gametypecfg.xml
InitializeNotify ok.
WFog Enabled Device.
device created.
Video memory 131.000000
shader initialize successful : 1
main : RGetLenzFlare()->Initialize()
Artic Gunz v1.5
InitialLoading success.
Fail to create Bitmap for Initial loading
interface Initialize success
ZApplication::OnCreate : begin
0(Controlador primario de sonido): Hardware Mixing Not Supported
1(Altavoces (Dispositivo de High Definition Audio)): Hardware Mixing Not Support
ed
2(Audio digital (S/PDIF) (Dispositivo de High Definition Audio)): Hardware Mixin
g Not Supported
[[[getMaxChannel32]]]]
-------------------> Sound Engine Create : 2.028000
sound engine create.
Load XML from memory : system/SPN/tips.xml(0x000A)- SUCCESS
start log bipmap
end of load bitmaps2
loading pictures : 8.091000
warning : bitmap claninfo_panel.tga not found.
warning : bitmap ladderinfo_panel.tga not found.
warning : bitmap dueltournamentinfo_panel.tga not found.
warning : bitmap icon_gameroom.tga not found.
IDLResource Loading Success!!
IDL resources : 0.346000
start InitInterface option
Number of Display mode : 16
Number of Display mode : 16
Number of Display mode : 0
Number of Display mode : 0
Number of Display mode : 0

Number of Display mode : 0


Number of Display mode : 0
Number of Display mode : 16
end of InitInterface option ok
Init maps : no Current ChannelRule
Screen Effect Manager Create : 1.251000
Screen effect manager create success.
SFX/ef_hp ampulla.elu mesh Plane57 node 2 face 0 point ->
SFX/ef_hp ampulla.elu mesh Plane50 node 2 face 0 point ->
SFX/ef_hp ampulla.elu mesh Plane51 node 2 face 0 point ->
SFX/ef_hp ampulla.elu mesh Plane52 node 2 face 0 point ->
SFX/ef_hp ampulla.elu mesh Plane53 node 2 face 0 point ->
SFX/ef_hp ampulla.elu mesh Plane54 node 2 face 0 point ->
SFX/ef_hp ampulla.elu mesh Plane56 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane50 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane51 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane52 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane53 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane54 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane56 node 2 face 0 point ->
SFX/ef_ap ampulla.elu mesh Plane57 node 2 face 0 point ->
SFX/ef_haste ampulla.elu mesh Plane50 node 2 face 0 point
SFX/ef_haste ampulla.elu mesh Plane51 node 2 face 0 point
SFX/ef_haste ampulla.elu mesh Plane52 node 2 face 0 point
SFX/ef_haste ampulla.elu mesh Plane53 node 2 face 0 point
SFX/ef_haste ampulla.elu mesh Plane54 node 2 face 0 point
SFX/ef_haste ampulla.elu mesh Plane56 node 2 face 0 point
SFX/ef_haste ampulla.elu mesh Plane57 node 2 face 0 point
Effect manager create success.
Client create success.
game interface create success.

physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
physique 3
-> physique 3
-> physique 3
-> physique 3
-> physique 3
-> physique 3
-> physique 3
-> physique 3

-------------------> GameInterface Create : 10.550000


model/man/man-parts_shunter.elu mesh eq_chest_shunter node 34 face 0 point -> ph
ysique 3
model/man/man-parts_dryad.elu mesh eq_chest_dryad node 680 face 0 point -> physi
que 3
model/man/man-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 2 point -> p
hysique 3
model/man/man-parts_mummy.elu mesh eq_chest_mummy node 18 face 0 point -> physiq
ue 3
model/man/man-parts_mummi.elu mesh eq_chest_mummi node 18 face 0 point -> physiq
ue 3
model/woman/woman-parts_blackdragon.elu mesh eq_legs_blackdragon node 301 face 1
point -> physique 3
model/woman/woman-parts_eskimo.elu mesh eq_chest_eskimo node 80 face 1 point ->
physique 3
model/woman/woman-parts_bloodsuit.elu mesh eq_chest_bloodsuit node 129 face 0 po
int -> physique 3
model/woman/woman-parts_gveteran.elu mesh eq_chest_gveteran node 6 face 1 point
-> physique 3
Point Number is larger than defined max vertex ..
-------------------> Character Loading : 39.672001
----------> in zip ( model/weapon/rocketlauncher/LichRocketLauncher.elu ) file n
ot found!!
-------------------> WeaponMesh Loading : 6.163000

Load weapon.xml success.


-------------------> Worlditem Loading : 0.268000
Load
Load
Init
Init
Init
Init

zitem info success.


zBuff info success.
world item manager success.
channel rule manager success.
abuse manager success.
chatting filter. success

-------------------> ETC .. : 1.903000


CastStageBridgePeer in Zgame::Create
game create begin , type = 1
BspObject open : begin maps/Factory/Factory.rs
RBspObject::Open : Open_MaterialList
RBspObject::Open : Open_LightList
BspObject open object list : begin
RBspObject::Open_ObjectList : size 6
RBspObject::Open_ObjectList : end
RBspObject::Open : OpenDescription
RBspObject::OpenRs : file.Open
RBspObject::OpenRs : file.Read(&header)
RBspObject::OpenRs : file.Read(&nMaterial)
RBspObject::OpenRs : Open_Nodes begin
RBspObject::OpenRs : Open_Nodes end
RBspObject::Open : OpenRs
RBspObject::Open : OpenBsp
RBspObject::Open : done
game world create success.
Reload all animation end
game created ( 00:04:16 )
Create character : Name=EM_Drezahk Level=89
main : OnCreate() done
replay end. profile saved. playtime = 978.549 seconds , average fps = 110.380
game interface destory begin.
game destroy begin
Destroy sound engine()
game destroy match destroy
------------------------ReleaseBuffer
SetPaused:An invalid parameter was passed to this function
SetVolume:An invalid parameter was passed to this function
game destroyed ( 00:20:40 )
Cloth VertexBuffer is Released
game interface destroy finished
MExitListener !
Destroy gunz
Destroy sound engine.
Destroy sound engine. success
Destroy console.
Destroy interface begin
destroy client.
PeerInfoList Released
clear looks end.
Widget map clear end.
desctroy cursor system end.
clear IDL resource end.
Final interface end.

Destroy game interface done.


clear looks end.
Widget map clear end.
desctroy cursor system end.
Destroy mesh manager.
Destroy weapon mesh manager.
Clear SkillManager.
Clear QuestItemDescMgr.
Clear MatchItemDescMgr.
Clear ChattingFilter.
Clear ChannelRuleMgr.
destroy game application done.
interface finalize.
game input destroy.
shader destroy successful.
game gonfiguration destroy.
Bitmap manager destroy Animation bitmap.
destroy gunz finish.
Rframe_destory::closeDisplay
shader destroy successful.
shader destroy successful.

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