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Jesus Olivares

0002809578

Gym Class
Based on the Health Theme
Created by: Jesus Olivares

Challenge your friends to see who can become the healthiest player at
the end of the month in a game of Gym Class

Jesus Olivares
0002809578

Goal
To have the highest number of health points at the end of the game. Cards are used
to gain advantages or possibly disadvantages against other players.

Items Needed
Anywhere from 2 4 players
Game pieces, one for each player (any object will do, as long as the object can
stand on its own).
A square or circular board that has 40 squares or spaces going around the
edges or circumference.
A standard deck of cards without kings, queens, jacks, jokers, or aces.
Paper and pen/pencil to keep track of health points, stamina, and number of
days (in this game, turns are called days).
Straws of different lengths (shortest straw goes last and longest straw goes
first).

Setup
1. All players draw straws to determine the order players take turns. The
shortest straws go last and the longest straws go first.
2. Prepare a sheet of paper and write down the health score and stamina for
each player. Write down 30 for health and 20 for stamina.
3. Players must place their game pieces on the starting square/space.
4. Shuffle the deck and each player takes turns drawing cards until each player
has three cards.
5. Begin playing.

Play
1. All players draw straws to determine the order players will take turns.
Afterwards, all players have 30 health points and 20 stamina points to start
off with. Then the deck is shuffled and each player, one at a time, draws one
card until everyone has three cards. This concludes the setup phase.
2. Afterwards, the player draws one card.

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3. At the beginning of each turn, the players health decreases by 4 points
(health cannot decrease any lower than 0) and Stamina increases by 2 points.
4. Then the player has the option to move his/her game piece, play a card, or
pass(a player cannot move and play a card on the same turn. Also, if the
player does not have any stamina, the player cannot move his/her game
piece.):
a. Move a game piece: the player must move his/her game piece forward
3 spaces. The players health increases by 1 for each space they move.
Stamina decreases by 1 for each space the player moves. (Note:
Stamina cannot decrease any lower than 0.) If a player has less than 3
Stamina, the player can only move as many spaces as their Stamina.
th
Also, if your game piece passes the 40
space, you have completed a
lap. Player earns 20 health for each lap completed.
b. Play a card: cards have different effects depending on the cards
number and shape. Also, players have the option to play up to 2 cards
per turn. However, in order to play a second card, the player must lose
5 stamina. If the player has less than 5 stamina, the player cannot play
a second card on the same turn. After using a card, it is discarded.
Discarded cards are placed back in the bottom of the deck.
i. Heart: a heart card increases health by the cards number.
(example; if the card number is 5, then health increases by 5)
ii. Clover: a clover card increases stamina by the cards number.
(example: if the card number is 7, then Stamina increases by 7)
iii. Diamond: a diamond card is an equip card. This card is
placed underneath the players game piece (equipped) and
moves along with the player piece. This card allows your game
piece to move the number of spaces equal to the number on
the card (this is in addition to the 3 spaces you can move per
turn). Also, if the equipped diamond cards number is 5, 6, 7, 8,
9, or 10, then as long as the card is equipped, your stamina
decreases by 3 at the end of each of your turns. If the number is
1, 2, 3, or 4, then this rule of losing 3 Stamina at the end of your
turn does not apply. The same rule of stamina and health
applies to this (for example; if the diamond card you equip is a
5, your game piece can move 5 spaces in addition to the 3
spaces you can move, totaling 8 spaces you can move. This also
means your stamina decreases by 8 and health increases by 8).
Diamond cards can only be equipped for 2 turns (not counting
the turn it was equipped) before being discarded. (Note: you
cannot equip more than one equip card)
iv. Spade: a spade card is an equip card just like the diamond
cards. When equipped, the player cannot lose any health.
Spades can only be equipped for 5 turns (not including the turn

Jesus Olivares
0002809578
it was equipped) before being discarded. Unlike the diamond
cards, spade cards can be voluntarily discarded by the player at
any time. Also, if another player lands on the same space as
your game piece, your game piece lands on the same space as
an opponent, or you equip a spade while on the same space as
another player(s), your equipped spade card is discarded, and
the other player loses Health equal to your spade cards
number. However, if the other player is equipped with a
diamond or spade, then they will discard their equipped card
and not lose any Health (you still have to discard your spade
card).
c. Pass: the players turn ends.
5. After the player decides to move his/her game piece, play a card, or pass,
their turn ends and it is now the next players turn. The game consists of 28
rounds, or days. A day ends when all players have had a turn.
6. If 28 days have passed, the game will end.
7. The remaining stamina is divided by 3, then rounded to the nearest whole
number. That number is then subtracted from the remaining Health (at this
point, Health CAN go lower than 0). The final number is the players final
score. The player with the highest score wins.

Jesus Olivares
0002809578

Gym Class: GRATIS


Goals:
To be the player with the highest score at the end of the game.
Rules:

Player draws one card at the beginning of the turn.


Days are rounds and a day ends when each player has had a turn.
At the beginning of each turn, player loses 4 health and gains 2 stamina.
Players can move their game piece forward, play a card (but not both in one
turn) or pass.
Player loses 1 stamina for each space he/she moves.
Player gains 1 health for each space he/she moves.
Stamina cannot decrease lower than 0.
Health cannot decrease lower than 0.
Player can play a second card if he/she pays 5 stamina.
Heart cards increase health by the cards number.
Clover cards increase stamina by the cards number.
Diamond cards are equipped to your game piece and let you move the
number of spaces of the card number plus the 3 spaces you can already
move. If the cards number is 5, 6, 7, 8, 9, or 10, the player loses 3 stamina at
the end of each turn. Diamond cards are discarded after 2 turns, not
including the turn they were equipped.
Spade cards are equipped to your game piece and prevent you from losing
health. If another player lands on the same space as your game piece, you
land on the same space as another player, or you are already on the same
space as another player as you equip, discard your equipped spade card and
the other player loses Health equal to your spade cards number. If the other
player has a diamond or spade card equipped, this effect is negated and both
you and the other player must discard you equipped cards. Spade cards can
only be equipped for 5 turns (not counting the turn it was equipped) and you
may choose to discard it at any time.
Discarded cards are sent to the bottom of the deck.
If a player chooses to pass, the players turn ends.
th
If the player passes the 40
space, they completed a lap. Player earns 20
health for each lap completed.
Game pieces can only be equipped with one card at a time.
The game ends after 28 days (rounds) have passed.
The remaining stamina is divided by 3, then rounded to the nearest whole
number. That number is then subtracted from the remaining health (at this

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point, health CAN decrease lower than 0). The result is the final score. The
player with the highest score wins.
Actions:

Draw a card
Move game piece
Play a card from your hand
Equip a card to your game piece
Discard card

Transitions:
Complete a lap.
A day ends after each player has a turn
Game ends after 28 days
Items:

Players (2-4)
Standard deck of cards (without kings, queens, jacks, jokers, or aces)
Game pieces (one for each player)
Game board (any shape as long as there are 40 spaces along the edge)
Straws (to decide the order players will take turns)
Paper
Pen/pencil or any other writing utensil

Setup:

Draw straws to determine order


Setup 30 health points and 20 stamina points
Shuffle deck of cards
Draw cards one at a time until everyone has three cards

Jesus Olivares
0002809578

Gym Class: Meaningful Action Analysis


Rules:
Players
pick
straws in order to determine the order players will take turns;
shortest straws go last and longest straws go first.
Write
down the health points
and stamina points for each player; each player starts off with 30 stamina and 20
health. Shuffle the deck. One at a time, players
draw
cards until everyone has three
cards.
At the beginning of each turn, the player loses 4 health (unless equipped with
a spade card) and gains 2 stamina, then draws a card from the deck. The player can
choose
to
move
his game piece,
play
a card, or
pass
; the player cannot move and
play a card in one turn. If the player chooses to move their piece, they must move
their piece 3 spaces forward; players lose 1 stamina and earn 1 health for each space
they move. If the player chooses to play a card, they may play one card or the player
can
pay
5 stamina to be able to play a second card. Heart cards increase health by
the number on the card. Clover cards increase stamina by the number on the card.
Diamond cards are
equipped
to your game piece and allow you to move a number
of spaces equal to the cards number in addition to the 3 spaces you are allowed to
move. If the diamond cards number is 5, 6, 7, 8, 9, or 10, then the player loses 3
stamina at the end of each turn while it is equipped. Diamond cards can only be
equipped for 2 turns before being
discarded
. Spade cards are also equip cards and
prevent you from losing any health. If another player is on the same space as your
game piece while you are equipped with a spade card, you must discard your spade
card and your opponent loses health equal to your discarded spade cards number.
If the other player has a diamond or spade card equipped, however, then this effect
is
negated
and both players must discard any cards they have equipped. If the
player chooses to pass, their turn ends.
The game consists of days, or rounds. A day ends when all players have had a
turn. The game ends after 28 days. Afterwards, the remaining stamina is divided by
3 and rounded to the nearest whole number. The result is then subtracted from the
remaining health. The final result is the players final score. The player with the
highest score wins the game.
Verbs:
Pick players pick a straw to determine the order players take turns. Even
though players choose which straw to pick, it is purely random guessing so
there is no meaningful choice in this action.
Write the score is written down on paper to keep track of stamina and
health. The players can choose other ways to keep track of stamina and

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health but it has no effect on the game itself so there is no meaningful choice
in this action.
Draw the player draws a card at the beginning of their turn. This is a
mandatory rule of the game so there is no meaningful choice.
Choose the player can choose to move their game piece, play a card (but not
both), or pass. The decision the player makes could affect their chances of
winning in future turns, which means there is meaningful choice in this
action.
Move the player can move their game piece, which allows them to gain
health and lose stamina. Although this action and its effects are mandatory,
the player previously had the choice of whether or not to do this and a card
they have in play could have some effect on this action, which gives this
action some meaningful choice.
Play the player can play a card from their hand. Cards have different effects
depending on the symbol and number of the card. Also, the player previously
had the option to do this or not. Depending on what kind of card the player
play, their chances of winning could increase or decrease, making this action
a meaningful choice.
Pass the player can choose to pass their turn and lose 2 health. Previously,
the player had the option to choose this or two other options and deciding to
pass could aid or hurt the player in some way. This makes this action a
meaningful choice.
Pay the player can choose to pay 5 stamina in order to play a second card.
This option is entirely optional and could help or hurt the players chances of
winning, making this a meaningful choice.
Equip the player can decide to equip a card to their game piece. This is
entirely optional and could hurt or help the players chances of winning
making this a meaningful choice.
Discard discarded cards are returned to the bottom of the deck. This is a
mandatory rule so there is no meaningful choice in this action.
Negate if a player lands on the same space as another player equipped with
a spade card and the player currently has a diamond card equipped, the
spade cards effect is negated and both players discard any cards equipped.
This is a mandatory action if conditions are met so there is no meaningful
choice.

Jesus Olivares
0002809578

Start
Setup

Gym Class Flowchart: Setup Phase

Draw Straws

Shuffle Deck

Each Player has 30


Health and 20 Stamina

Players Draw Cards Until


Everyone Has 3 Cards

Play
Phase

Jesus Olivares
0002809578

Gym Class Flowchart - Play Phase


No

No

End
Phase

Yes

Increase Health
and Stamina by
card number

Have 28
Days Passed?

Discard Equipped
Spade

Yes

5 turns
passed since
equipped?

Yes

Spade
card
equipped?

No
No

Next Player

Yes

Lose 3 Health

Diamond
card 5-10
equipped?

Pass

Start

Draw a card

Diamond
Card
Equipped?

No

Spade
card
equipped?

No

Lose 4 Health

Gain 2 Stamina

Move, play card,


or pass?
Move

Yes
Yes
Move
Phase
Have
2 turns
passed since
equipped?

No

Yes

Discard Diamond

Card

Card
Phase

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0002809578

Start

Gym Class Flowchart: Move Phase


Diamond Card
Equipped?

No

Move 3 Spaces
Forward

Increase Health by
same number of
spaces moved

Decrease Stamina
by same number of
spaces moved

Landed
on same space
as another
player?

Yes

Yes

Spade
Card

Yes
No

Move forward the


same number of
spaces as card
number

Discard Spade

Return to
Play Phase and
continue from the
Move Phase
circle

Decrease other player's Health


by the same number as your
discarded spade card

No

Is the other
player equipped
with a diamond or
spade?

Yes
Other player discards
equipped card

Is the
other player
equipped with a
spade?

No

Yes
Decrease your health by
the same number as the
other player's discarded
spade card number

Other player discards


equipped spade

No

Jesus Olivares
0002809578

Gym Class Flowchart: Card Phase


Yes

Is this
the second card
you played this
turn?

No

Have 5
or more
Stamina?

No

Yes

Equip Diamond
Card

Increase Health by
Card Number

Diamond

Play 2nd
Card?

Heart

Return to
Play Phase and
continue from the
Card Phase
circle

No

Yes

Play, heart, diamond,


spade, or clover?

Start

Spade

Clover
Increase Stamina by
Card Number

Lose 5 Stamina

Equip Spade Card

No
Yes

Are you on
the same space as
another player?

No

Yes

Discard Your
Spade Card

Is the
other player
equipped with a spade
or diamond
card?
No
Decrease the other
player's health by
card number

Yes

Other player must


discard their
equipped card

Play 2nd
Card?
Yes

Have 5
or more
Stamina?

No

No

Is this
the second card
you played this
turn?

Yes

Jesus Olivares
0002809578

Gym Class Flowchart: End Phase


Next Player

No

Start

Divide Remaining
Stamina by 3

Does
the number
have a
decimal?

No

Subtract Resulting
Number from
Remaining Health

The Resulting Number is


the Player's Final Score

Do all
players have their
Final Score?

Yes

Yes

Round To Nearest
Whole Number

Player with the


highest Final Score
Wins

End
Game

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