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& cC|micc nm * smArt: Open and Interactive Indoor Cultural Data Andrea Ferracani, Daniele Pezzatini, Alberto Del Bimbo, Riccardo Del Chiaro, Franco Yang, Maurizio Sanesi MICC - University of Florence, Italy The System smarts a low-cost framework to quickly setup indoor exhibits in museums featuring a smart navigation System. The ramowork Is web-based and allows the design ona cgtal map of a sensorized museum fnvironment and the dynamic and assisted definition ofthe multimedia materals end sensors assocated Indoor localisation and routing is provided though @ mobile app taking advantage of stive and passive sensors advertisements and user Interactions n ths way we overeame the Global Positoning System (GPS) unavailability sve In indoor enironments ‘Tho system is mainly ‘composed by two modules: 1) a web-based application {or te semi-automatic Ingestion and management ‘of Open Linked Data ‘garding the eis of Venice, Flome and Florence i aly 2) a mobile Android application which expos the cata generated by the |Web app and reacts tothe ‘expected signal inthe real Configuring the environment: the Web Application “The Web Application provides a graphical user ntrtace for bullding data and components mashups In ‘order to configure a sensorized environment. Users are enabled to ‘pipe several terface componente land then set up rules for how content should be modified ‘There are three main components: 1) Cty Component: allows to choose cis from which ta select public multe data: 2} Museum Component it's used to collec, aggregate and enrich data about museums and artworks fom [DBPeaia through Open Linked Date: 5} Sensor Component: it can be applied to artwork collections in order to automaticaly associate physical ‘soneare (1, GACode and Beacons) Components are managed and organised onthe interface using a drag-and-drop paradigm, When dragged on other components icons can make appear contextual menus in order to apply modifiers, ‘The Museum Component provides contextual panes to search musoume, select and associate Sensors 10 artworks. Drawing the museum / exhibits map For each museum the user can 1) interactively draw the map of th 2) decide the location of the artworks 5} detine the access point to the museum halls and fray 4) mark out al he ajectores tha vistors can use to reach the artworks vironment ta be {Al this infos ave then used bythe mobile appiaton to Provide localisation and routing systems to museum vistors, <> ‘Tne web app has been developed in HTML forthe cient and uses PHP and MySQL on the server fr metadata storing. Storing and communication withthe semantic erfocmed through RDF and Sparal Queries toa selt-hosted DBPedia, Re osiee ts ‘smArt mobile application allows the visitor to localise hime inthe indoor museum, where {GPS isnot avaiable, and provides a outing system to guide the user fo artworks of interest ‘on the basis ofthe data generated by the web application. ‘As regard to sensors smart expos bluetooth beacons which are cheap and well supported and require a low lel of interaction. Each work can be slo automaticaly ar manually sociated to QR codes, Exhitits coniguratons, museum data as well as the map and all the multimedia materal Concerning the artworks generated by the wob app aro stored in asalite fle and ready to be Used by the mobile app. ‘won a user approaches an exhibit he is notified ‘on the mobile app ofthe possibly to switch ‘©. indoor map visualisation. the map is, rendered in eattme onthe devs using ‘Canvas and vector shapes, ‘Once the user has localised himself or the app has identifi his location, the user can select ‘any artwork onthe map inorder tobe suggested ‘vith the shortest path ot. User location ic ‘acquired when the app receives the unique identtying information broadcasted by a beacon ia bluetooth or wnen the user sesne'a QR ‘cade asscciated with an artwork ar provided a ‘localisation hotspot inthe museum ‘Spots have boon defined bythe web app user ‘on the map and can be sensorzed artworks, {door spot or localisation spots. The shortest path {oan artworks computed by the indoor engine Using the Dikstra’s algorithm. The engine provides also a completely automatic system to Calculate the shortest path which uses automatic 20 polygon convex partitioning ofthe museum ‘api the Hertel-Mehihorn algorithm is tr of mass of each spot to be used in ‘See the deme video ofthe smart system en ViMEO

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