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FO3MasterUpdate 3.1.

0 starting session 2015-04-20 03:12:19


Using Fallout3 Data Path: G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\
Using ini: C:\Users\Gracillis\Documents\My Games\Fallout3\Fallout.ini
Using plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.txt
Using settings file: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.fo3viewse
ttings
Loading active plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.tx
t
[fallout3.esm] Loading file
[fallout3.esm] File loaded
[fallout3.esm] Start processing
[anchorage.esm] Loading file
[anchorage.esm] File loaded
[anchorage.esm] Start processing
[thepitt.esm] Loading file
[thepitt.esm] File loaded
[thepitt.esm] Start processing
[brokensteel.esm] Loading file
[brokensteel.esm] File loaded
[brokensteel.esm] Start processing
[pointlookout.esm] Loading file
[pointlookout.esm] File loaded
[pointlookout.esm] Start processing
[zeta.esm] Loading file
[zeta.esm] File loaded
[zeta.esm] Start processing
[Unofficial Fallout 3 Patch.esm] Loading file
[Unofficial Fallout 3 Patch.esm] File loaded
[Unofficial Fallout 3 Patch.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[ArefuExpandedByAzar.esm] Loading file
[ArefuExpandedByAzar.esm] File loaded
[ArefuExpandedByAzar.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Project Beauty.esm] Loading file
[Project Beauty.esm] File loaded
[Project Beauty.esm] Start processing
[TheInstitute.esm] Loading file
[TheInstitute.esm] File loaded
[TheInstitute.esm] Start processing
[Point Lookout Reborn.esm] Loading file
[Point Lookout Reborn.esm] File loaded
[Point Lookout Reborn.esm] Start processing
[Mothership Crew.esm] Loading file
[Mothership Crew.esm] File loaded
[Mothership Crew.esm] Start processing
[TSC Air Support.esm] Loading file

[TSC Air Support.esm] File loaded


[TSC Air Support.esm] Start processing
[Vault 101 Revisited.esm] Loading file
[Vault 101 Revisited.esm] File loaded
[Vault 101 Revisited.esm] Start processing
[AWorldOfPainFO3.esm] Loading file
[AWorldOfPainFO3.esm] File loaded
[AWorldOfPainFO3.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[DarNifiedUIF3.esp] Loading file
[DarNifiedUIF3.esp] File loaded
[DarNifiedUIF3.esp] Start processing
[GNR Enhanced.esp] Loading file
[GNR Enhanced.esp] File loaded
[GNR Enhanced.esp] Start processing
[CONELRAD 640-1240.esp] Loading file
[CONELRAD 640-1240.esp] File loaded
[CONELRAD 640-1240.esp] Start processing
[FO3 Wanderers Edition - Optional VATS Halftime.esp] Loading file
[FO3 Wanderers Edition - Optional VATS Halftime.esp] File loaded
[FO3 Wanderers Edition - Optional VATS Halftime.esp] Start processing
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing
[FO3 Wanderers Edition - Optional VATS Realtime.esp] Loading file
[FO3 Wanderers Edition - Optional VATS Realtime.esp] File loaded
[FO3 Wanderers Edition - Optional VATS Realtime.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file
[FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded
[FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing
[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Loading
file
[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] File lo
aded

[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Start p


rocessing
[RobCo Certified v2 Omnipatch.esp] Loading file
[RobCo Certified v2 Omnipatch.esp] File loaded
[RobCo Certified v2 Omnipatch.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing
[Mart's Mutant Mod - DLC Zeta.esp] Loading file
[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Project Beauty- Broken Steel.esp] Loading file
[Project Beauty- Broken Steel.esp] File loaded
[Project Beauty- Broken Steel.esp] Start processing
[Project Beauty- Point Lookout.esp] Loading file
[Project Beauty- Point Lookout.esp] File loaded
[Project Beauty- Point Lookout.esp] Start processing
[2Perks Per Level.esp] Loading file
[2Perks Per Level.esp] File loaded
[2Perks Per Level.esp] Start processing
[Mart's Mutant Mod - Project Beauty.esp] Loading file
[Mart's Mutant Mod - Project Beauty.esp] File loaded
[Mart's Mutant Mod - Project Beauty.esp] Start processing
[TSC Air Support.esp] Loading file
[TSC Air Support.esp] File loaded
[TSC Air Support.esp] Start processing
[Blackened FWE + MMM + EVE + Project Beauty.esp] Loading file
[Blackened FWE + MMM + EVE + Project Beauty.esp] File loaded
[Blackened FWE + MMM + EVE + Project Beauty.esp] Start processing
[Mothership Crew Final.esp] Loading file
[Mothership Crew Final.esp] File loaded
[Mothership Crew Final.esp] Start processing
[Flora Overhaul.esp] Loading file
[Flora Overhaul.esp] File loaded
[Flora Overhaul.esp] Start processing
[TiesThatBind.esp] Loading file

[TiesThatBind.esp] File loaded


[TiesThatBind.esp] Start processing
[ArefuExpandedByAzar-Radio.esp] Loading file
[ArefuExpandedByAzar-Radio.esp] File loaded
[ArefuExpandedByAzar-Radio.esp] Start processing
[F3ProjectRealityMkI.esp] Loading file
[F3ProjectRealityMkI.esp] File loaded
[F3ProjectRealityMkI.esp] Start processing
[MTC Wasteland Travellers.esp] Loading file
[MTC Wasteland Travellers.esp] File loaded
[MTC Wasteland Travellers.esp] Start processing
[Companion Core DLC Addon.esp] Loading file
[Companion Core DLC Addon.esp] File loaded
[Companion Core DLC Addon.esp] Start processing
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[RobCo Certified v2 Zeta Addon.esp] Loading file
[RobCo Certified v2 Zeta Addon.esp] File loaded
[RobCo Certified v2 Zeta Addon.esp] Start processing
[RobcoCertified24SideMod.esp] Loading file
[RobcoCertified24SideMod.esp] File loaded
[RobcoCertified24SideMod.esp] Start processing
[MiniHideout.esp] Loading file
[MiniHideout.esp] File loaded
[MiniHideout.esp] Start processing
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[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
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[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
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[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
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[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
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[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
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[G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\] Se
loading "fallout3.esm"...
[fallout3.esm] Loading file
[fallout3.esm] File loaded
[fallout3.esm] Start processing
[fallout3.esm] Header processed. Expecting 808699 rec
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GRUP
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"GMST"
"TXST"
"MICN"
"GLOB"
"CLAS"
"FACT"
"HDPT"
"HAIR"
"EYES"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"BOOK"
"CONT"
"DOOR"
"INGR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"GRAS"
"TREE"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"
"IDLM"
"NOTE"
"COBJ"
"PROJ"
"LVLI"
"WTHR"
"CLMT"

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[fallout3.esm] GRUP Top "REGN" processed


[fallout3.esm] GRUP Top "NAVI" processed
[fallout3.esm] GRUP Top "CELL" processed
[fallout3.esm] GRUP Top "WRLD" processed
[fallout3.esm] GRUP Top "DIAL" processed
[fallout3.esm] GRUP Top "QUST" processed
[fallout3.esm] GRUP Top "IDLE" processed
[fallout3.esm] GRUP Top "PACK" processed
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[fallout3.esm] GRUP Top "DEBR" processed
[fallout3.esm] GRUP Top "IMGS" processed
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[fallout3.esm] GRUP Top "FLST" processed
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[fallout3.esm] GRUP Top "VTYP" processed
[fallout3.esm] GRUP Top "IPCT" processed
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[fallout3.esm] GRUP Top "ARMA" processed
[fallout3.esm] GRUP Top "ECZN" processed
[fallout3.esm] GRUP Top "MESG" processed
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[fallout3.esm] GRUP Top "DOBJ" processed
[fallout3.esm] GRUP Top "LGTM" processed
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[fallout3.esm] Building FormID index
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[fallout3.esm] Building EditorID index
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[fallout3.esm] Processing completed
loading "anchorage.esm"...
[anchorage.esm] Loading file
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[anchorage.esm] Start processing
[anchorage.esm] Adding master "Fallout3.esm"
[anchorage.esm] Header processed. Expecting 46887 rec

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[anchorage.esm]
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GRUP
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Top
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"TXST"
"GLOB"
"CLAS"
"FACT"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"

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ds

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[anchorage.esm] GRUP Top "TERM" processed


[anchorage.esm] GRUP Top "ARMO" processed
[anchorage.esm] GRUP Top "CONT" processed
[anchorage.esm] GRUP Top "DOOR" processed
[anchorage.esm] GRUP Top "LIGH" processed
[anchorage.esm] GRUP Top "MISC" processed
[anchorage.esm] GRUP Top "STAT" processed
[anchorage.esm] GRUP Top "SCOL" processed
[anchorage.esm] GRUP Top "MSTT" processed
[anchorage.esm] GRUP Top "FURN" processed
[anchorage.esm] GRUP Top "WEAP" processed
[anchorage.esm] GRUP Top "NPC_" processed
[anchorage.esm] GRUP Top "CREA" processed
[anchorage.esm] GRUP Top "LVLC" processed
[anchorage.esm] GRUP Top "LVLN" processed
[anchorage.esm] GRUP Top "IDLM" processed
[anchorage.esm] GRUP Top "NOTE" processed
[anchorage.esm] GRUP Top "PROJ" processed
[anchorage.esm] GRUP Top "LVLI" processed
[anchorage.esm] GRUP Top "WTHR" processed
[anchorage.esm] GRUP Top "CLMT" processed
[anchorage.esm] GRUP Top "REGN" processed
[anchorage.esm] GRUP Top "NAVI" processed
[anchorage.esm] GRUP Top "CELL" processed
[anchorage.esm] GRUP Top "WRLD" processed
[anchorage.esm] GRUP Top "DIAL" processed
[anchorage.esm] GRUP Top "QUST" processed
[anchorage.esm] GRUP Top "IDLE" processed
[anchorage.esm] GRUP Top "PACK" processed
[anchorage.esm] GRUP Top "CSTY" processed
[anchorage.esm] GRUP Top "LSCR" processed
[anchorage.esm] GRUP Top "ANIO" processed
[anchorage.esm] GRUP Top "WATR" processed
[anchorage.esm] GRUP Top "EFSH" processed
[anchorage.esm] GRUP Top "EXPL" processed
[anchorage.esm] GRUP Top "DEBR" processed
[anchorage.esm] GRUP Top "IMGS" processed
[anchorage.esm] GRUP Top "IMAD" processed
[anchorage.esm] GRUP Top "FLST" processed
[anchorage.esm] GRUP Top "PERK" processed
[anchorage.esm] GRUP Top "BPTD" processed
[anchorage.esm] GRUP Top "ADDN" processed
[anchorage.esm] GRUP Top "VTYP" processed
[anchorage.esm] GRUP Top "IPCT" processed
[anchorage.esm] GRUP Top "ARMA" processed
[anchorage.esm] GRUP Top "ECZN" processed
[anchorage.esm] GRUP Top "MESG" processed
[anchorage.esm] GRUP Top "LGTM" processed
[anchorage.esm] Building FormID index
[anchorage.esm] FormID index built
[anchorage.esm] Building EditorID index
[anchorage.esm] EditorID index built
[anchorage.esm] Processing completed
loading "thepitt.esm"...
[thepitt.esm] Loading file
[thepitt.esm] File loaded
[thepitt.esm] Start processing
[thepitt.esm] Adding master "Fallout3.esm"
[thepitt.esm] Header processed. Expecting 36013 recor

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[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
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[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
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[thepitt.esm]
[thepitt.esm]
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[thepitt.esm]
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[thepitt.esm]
[thepitt.esm]
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[thepitt.esm]
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[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

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"TXST"
"GLOB"
"FACT"
"EYES"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"
"IDLM"
"NOTE"
"PROJ"
"LVLI"
"WTHR"
"CLMT"
"REGN"
"NAVI"
"CELL"
"WRLD"
"DIAL"
"QUST"
"IDLE"
"PACK"
"CSTY"
"ANIO"
"WATR"
"IMGS"
"IMAD"
"FLST"
"PERK"
"BPTD"
"VTYP"
"ARMA"
"ECZN"
"MESG"
"RGDL"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
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processed
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processed
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processed
processed
processed
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processed

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ecords
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[thepitt.esm] GRUP Top "MUSC" processed


[thepitt.esm] Building FormID index
[thepitt.esm] FormID index built
[thepitt.esm] Building EditorID index
[thepitt.esm] EditorID index built
[thepitt.esm] Processing completed
loading "brokensteel.esm"...
[brokensteel.esm] Loading file
[brokensteel.esm] File loaded
[brokensteel.esm] Start processing
[brokensteel.esm] Adding master "Fallout3.esm"
[brokensteel.esm] Header processed. Expecting 43505 r

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[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
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[brokensteel.esm]
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[brokensteel.esm]
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[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
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"GMST"
"TXST"
"GLOB"
"FACT"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"FURN"
"WEAP"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"
"IDLM"
"NOTE"
"PROJ"
"LVLI"
"WTHR"
"CLMT"
"REGN"
"NAVI"
"CELL"
"WRLD"
"DIAL"
"QUST"
"IDLE"
"PACK"
"ANIO"
"WATR"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
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processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

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records
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[00:03]

Background
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Background

Loader:
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[brokensteel.esm] GRUP Top "EFSH" processed


[brokensteel.esm] GRUP Top "EXPL" processed
[brokensteel.esm] GRUP Top "DEBR" processed
[brokensteel.esm] GRUP Top "IMGS" processed
[brokensteel.esm] GRUP Top "IMAD" processed
[brokensteel.esm] GRUP Top "FLST" processed
[brokensteel.esm] GRUP Top "PERK" processed
[brokensteel.esm] GRUP Top "BPTD" processed
[brokensteel.esm] GRUP Top "ADDN" processed
[brokensteel.esm] GRUP Top "VTYP" processed
[brokensteel.esm] GRUP Top "ARMA" processed
[brokensteel.esm] GRUP Top "ECZN" processed
[brokensteel.esm] GRUP Top "MESG" processed
[brokensteel.esm] GRUP Top "RGDL" processed
[brokensteel.esm] GRUP Top "LGTM" processed
[brokensteel.esm] Building FormID index
[brokensteel.esm] FormID index built
[brokensteel.esm] Building EditorID index
[brokensteel.esm] EditorID index built
[brokensteel.esm] Processing completed
loading "pointlookout.esm"...
[pointlookout.esm] Loading file
[pointlookout.esm] File loaded
[pointlookout.esm] Start processing
[pointlookout.esm] Adding master "Fallout3.esm"
[pointlookout.esm] Header processed. Expecting 68565

Background
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Background

Loader:
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[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]
[pointlookout.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
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"TXST"
"FACT"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"BOOK"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"GRAS"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"

processed
processed
processed
processed
processed
processed
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processed

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[pointlookout.esm] GRUP Top "IDLM" processed


[pointlookout.esm] GRUP Top "NOTE" processed
[pointlookout.esm] GRUP Top "PROJ" processed
[pointlookout.esm] GRUP Top "LVLI" processed
[pointlookout.esm] GRUP Top "WTHR" processed
[pointlookout.esm] GRUP Top "CLMT" processed
[pointlookout.esm] GRUP Top "REGN" processed
[pointlookout.esm] GRUP Top "NAVI" processed
[pointlookout.esm] GRUP Top "CELL" processed
[pointlookout.esm] GRUP Top "WRLD" processed
[pointlookout.esm] GRUP Top "DIAL" processed
[pointlookout.esm] GRUP Top "QUST" processed
[pointlookout.esm] GRUP Top "IDLE" processed
[pointlookout.esm] GRUP Top "PACK" processed
[pointlookout.esm] GRUP Top "CSTY" processed
[pointlookout.esm] GRUP Top "LSCR" processed
[pointlookout.esm] GRUP Top "ANIO" processed
[pointlookout.esm] GRUP Top "WATR" processed
[pointlookout.esm] GRUP Top "EFSH" processed
[pointlookout.esm] GRUP Top "EXPL" processed
[pointlookout.esm] GRUP Top "DEBR" processed
[pointlookout.esm] GRUP Top "IMGS" processed
[pointlookout.esm] GRUP Top "IMAD" processed
[pointlookout.esm] GRUP Top "FLST" processed
[pointlookout.esm] GRUP Top "PERK" processed
[pointlookout.esm] GRUP Top "BPTD" processed
[pointlookout.esm] GRUP Top "VTYP" processed
[pointlookout.esm] GRUP Top "IPCT" processed
[pointlookout.esm] GRUP Top "IPDS" processed
[pointlookout.esm] GRUP Top "ARMA" processed
[pointlookout.esm] GRUP Top "ECZN" processed
[pointlookout.esm] GRUP Top "MESG" processed
[pointlookout.esm] GRUP Top "RGDL" processed
[pointlookout.esm] Building FormID index
[pointlookout.esm] FormID index built
[pointlookout.esm] Building EditorID index
[pointlookout.esm] EditorID index built
[pointlookout.esm] Processing completed
loading "zeta.esm"...
[zeta.esm] Loading file
[zeta.esm] File loaded
[zeta.esm] Start processing
[zeta.esm] Adding master "Fallout3.esm"
[zeta.esm] Header processed. Expecting 37109 records
[zeta.esm] GRUP Top "TXST" processed
[zeta.esm] GRUP Top "GLOB" processed
[zeta.esm] GRUP Top "CLAS" processed
[zeta.esm] GRUP Top "FACT" processed
[zeta.esm] GRUP Top "SOUN" processed
[zeta.esm] GRUP Top "ASPC" processed
[zeta.esm] GRUP Top "MGEF" processed
[zeta.esm] GRUP Top "SCPT" processed
[zeta.esm] GRUP Top "ENCH" processed
[zeta.esm] GRUP Top "SPEL" processed
[zeta.esm] GRUP Top "ACTI" processed
[zeta.esm] GRUP Top "TACT" processed
[zeta.esm] GRUP Top "TERM" processed
[zeta.esm] GRUP Top "ARMO" processed
[zeta.esm] GRUP Top "CONT" processed
[zeta.esm] GRUP Top "DOOR" processed

[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
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[00:03] Background
ut3.esm"
[00:03] Background
rage.esm"
[00:03] Background

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[zeta.esm] GRUP Top "LIGH" processed


[zeta.esm] GRUP Top "MISC" processed
[zeta.esm] GRUP Top "STAT" processed
[zeta.esm] GRUP Top "SCOL" processed
[zeta.esm] GRUP Top "MSTT" processed
[zeta.esm] GRUP Top "PWAT" processed
[zeta.esm] GRUP Top "FURN" processed
[zeta.esm] GRUP Top "WEAP" processed
[zeta.esm] GRUP Top "AMMO" processed
[zeta.esm] GRUP Top "NPC_" processed
[zeta.esm] GRUP Top "CREA" processed
[zeta.esm] GRUP Top "LVLC" processed
[zeta.esm] GRUP Top "ALCH" processed
[zeta.esm] GRUP Top "IDLM" processed
[zeta.esm] GRUP Top "NOTE" processed
[zeta.esm] GRUP Top "PROJ" processed
[zeta.esm] GRUP Top "LVLI" processed
[zeta.esm] GRUP Top "REGN" processed
[zeta.esm] GRUP Top "NAVI" processed
[zeta.esm] GRUP Top "CELL" processed
[zeta.esm] GRUP Top "WRLD" processed
[zeta.esm] GRUP Top "DIAL" processed
[zeta.esm] GRUP Top "QUST" processed
[zeta.esm] GRUP Top "IDLE" processed
[zeta.esm] GRUP Top "PACK" processed
[zeta.esm] GRUP Top "CSTY" processed
[zeta.esm] GRUP Top "ANIO" processed
[zeta.esm] GRUP Top "WATR" processed
[zeta.esm] GRUP Top "EFSH" processed
[zeta.esm] GRUP Top "EXPL" processed
[zeta.esm] GRUP Top "DEBR" processed
[zeta.esm] GRUP Top "IMGS" processed
[zeta.esm] GRUP Top "IMAD" processed
[zeta.esm] GRUP Top "FLST" processed
[zeta.esm] GRUP Top "PERK" processed
[zeta.esm] GRUP Top "BPTD" processed
[zeta.esm] GRUP Top "ADDN" processed
[zeta.esm] GRUP Top "CAMS" processed
[zeta.esm] GRUP Top "CPTH" processed
[zeta.esm] GRUP Top "VTYP" processed
[zeta.esm] GRUP Top "IPCT" processed
[zeta.esm] GRUP Top "IPDS" processed
[zeta.esm] GRUP Top "ARMA" processed
[zeta.esm] GRUP Top "ECZN" processed
[zeta.esm] GRUP Top "MESG" processed
[zeta.esm] GRUP Top "RGDL" processed
[zeta.esm] Building FormID index
[zeta.esm] FormID index built
[zeta.esm] Building EditorID index
[zeta.esm] EditorID index built
[zeta.esm] Processing completed
loading "Unofficial Fallout 3 Patch.esm"...
[Unofficial Fallout 3 Patch.esm] Loading file
[Unofficial Fallout 3 Patch.esm] File loaded
[Unofficial Fallout 3 Patch.esm] Start processing
[Unofficial Fallout 3 Patch.esm] Adding master "Fallo

Loader: [Unofficial Fallout 3 Patch.esm] Adding master "Ancho


Loader: [Unofficial Fallout 3 Patch.esm] Adding master "ThePi

tt.esm"
[00:03] Background Loader:
nSteel.esm"
[00:03] Background Loader:
Lookout.esm"
[00:03] Background Loader:
esm"
[00:03] Background Loader:
pecting 10851 records
[00:03] Background Loader:
essed
[00:03] Background Loader:
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[00:03] Background Loader:

[Unofficial Fallout 3 Patch.esm] Adding master "Broke


[Unofficial Fallout 3 Patch.esm] Adding master "Point
[Unofficial Fallout 3 Patch.esm] Adding master "Zeta.
[Unofficial Fallout 3 Patch.esm] Header processed. Ex
[Unofficial Fallout 3 Patch.esm] GRUP Top "GMST" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "TXST" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "GLOB" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "CLAS" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "FACT" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "HDPT" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "RACE" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "SOUN" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "MGEF" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "SCPT" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "ENCH" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "SPEL" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "ACTI" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "TERM" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "ARMO" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "BOOK" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "CONT" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "DOOR" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "LIGH" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "MISC" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "STAT" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "MSTT" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "WEAP" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "AMMO" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "NPC_" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "CREA" proc

essed
[00:03]
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[00:03]
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[00:03]
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[00:03]
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[00:03]
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[00:03]
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[00:03]
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[00:03]
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[00:03]
[00:03]
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[00:03]
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[00:03]
[00:03]
[00:03]
[00:03]
[00:03]

Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLN" proc


Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "KEYM" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ALCH" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLM" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NOTE" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PROJ" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLI" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "REGN" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NAVI" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CELL" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WRLD" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DIAL" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "QUST" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLE" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PACK" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ANIO" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IMAD" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FLST" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PERK" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BPTD" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CPTH" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMA" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MESG" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] Building FormID inde
Background Loader: [Unofficial Fallout 3 Patch.esm] FormID index built
Background Loader: [Unofficial Fallout 3 Patch.esm] Building EditorID in
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Unofficial Fallout 3 Patch.esm] EditorID index built


[Unofficial Fallout 3 Patch.esm] Processing completed
loading "CRAFT.esm"...
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CRAFT.esm] Adding master "Fallout3.esm"
[CRAFT.esm] Header processed. Expecting 20 records

[00:03] Background Loader: [CRAFT.esm] GRUP Top "SCPT" processed


[00:03] Background Loader: [CRAFT.esm] GRUP Top "TACT" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [CRAFT.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [CRAFT.esm] Building FormID index
[00:03] Background Loader: [CRAFT.esm] FormID index built
[00:03] Background Loader: [CRAFT.esm] Building EditorID index
[00:03] Background Loader: [CRAFT.esm] EditorID index built
[00:03] Background Loader: [CRAFT.esm] Processing completed
[00:03] Background Loader: loading "CALIBR.esm"...
[00:03] Background Loader: [CALIBR.esm] Loading file
[00:03] Background Loader: [CALIBR.esm] File loaded
[00:03] Background Loader: [CALIBR.esm] Start processing
[00:03] Background Loader: [CALIBR.esm] Adding master "Fallout3.esm"
[00:03] Background Loader: [CALIBR.esm] Header processed. Expecting 73 records
[00:03] Background Loader: [CALIBR.esm] GRUP Top "TXST" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [CALIBR.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [CALIBR.esm] Building FormID index
[00:03] Background Loader: [CALIBR.esm] FormID index built
[00:03] Background Loader: [CALIBR.esm] Building EditorID index
[00:03] Background Loader: [CALIBR.esm] EditorID index built
[00:03] Background Loader: [CALIBR.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Main File.esm"...
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7968 records
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT

I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:03] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:08F00EA7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:08F00EA8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:08F00EA9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:08F00EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:08F00EAB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:08F00EAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:08F00EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:08F00EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:08F00EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:
08F00EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:08F00EB1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:08F00EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:08F00EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:08F00EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:08F00EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:08F00EB6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:08F00EB7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:08F00EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:08F00EB9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:08F00EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:08F00EBB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:08F00EBC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:08F00EBD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:08F01563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:08F01564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:08F01565] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am

munition Box" [CONT:08F01566] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:08F01C0D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:08F01C0E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:08F01C0F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:08F01C10] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:08F01C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:08F01C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:08F01C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:08F01C14] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:08F01C15] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:08F01C16] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:08F01C17] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:08F01C18] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO
NT:08F01C19] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:08F01C1A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:08F01C1B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:08F01C1C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:08F01C1D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:08F01C1E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:08F01C1F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:08F01C20] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:08F01C21] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:08F
01C22] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:08F01C23] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:08F0
1C24] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
08F01C25] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
08F01C26] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:08F01C27] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:08F01C28] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:08F01C29] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo

otlocker" [CONT:08F01C2A] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:08F01C2B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:08F01C2C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:08F01C2D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:08
F01C2E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
08F022D5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:08F022D6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
8F022D7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:08F022D8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:08F
022D9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:08F
022DA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:08F022DB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:08F022DC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0
8F022DD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:08F022DE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:08F022DF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:08F022E0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:08F022E1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:08F022E2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:08F022E3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:08F022E4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:08F022E5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:08F022E6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:08F022E7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:08F022E8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:08F022E9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:08F022EA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:08F022EB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:08F022EC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:08F022ED] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"

[CONT:08F022EE] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:08F022EF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:08F022F0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:08F022F1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:08F
022F2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:08F022F3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:08F022F4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:08F022F5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:08F022F6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:08F022F7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:08
F022F8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:08F022F9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:08F022FA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas
e" [CONT:08F022FB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:08F022FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:08F022FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:08F022FE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:08F022FF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:08F02300
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:08F0
2301] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:08F029
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:08F029A9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:08F029A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:08F029AB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:08F029
AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:08F029AD]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:08F0
29AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:08F
029AF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:08
F029B0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:08F
029B1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:08F02

9B2] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:08F029B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:08F029B
4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:08F029B5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:08F029B6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:08F0305D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:08F03
704] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
8F03705] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:08F0370
6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:08F03
707] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:08F0
3708] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:08F
03709] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:08F0
370A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:08F037
0B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:08F0370C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:08F03715] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:08F03DBE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:08F0
3DBF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:08
F03DC0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
8F03DC3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
08F03DC4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:08
F03DC5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:08F0
3DC6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
8F03DC7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:08F
03DC8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:08F03DC9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:08F
03DCA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:08F03DCB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:08F03DCC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:08F03DCD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg

Clutch" [CONT:08F03DCE] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:08F03DCF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:08F03DD0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:08F0
3DD1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:08F03DD2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:08F03DD3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:08F03DD4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:08F03DD5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:08F03DD6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:08F03DD7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:08F03DD8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:08F03DD9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:08F03DDA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"
[CONT:08F03DDB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:08F03DDC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:08F03DDD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:08F03DDE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:08F03DDF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:08
F03DE0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:08F03DE1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:08F04488] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:08F04489] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:08F0448A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:08F
0448B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
8F0448C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:08F0448D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
8F0448E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:08F0448F] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:08F04490] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:08F04491] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi

nets" [CONT:08F04492] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:08F04493] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:08F04494] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:08F04495] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:08F04496] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:08F04497] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:08F04498] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:08F04499] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:08F0449A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:08F0449B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
08F0449C] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:08F0449D] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:08F0449E] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:08F0449F] w
as injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
08F044A0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:08
F044A1] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:08
F044A2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:08
F044A3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
08F044A4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:08F044A5
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:08F044A6]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:08F044A
7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:08F044
A8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:08F044A
9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:08F044A
A] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:08F044A
B] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:08
F044AC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:08F044AD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
8F044AE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:08F044AF] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:08F044B0] was inje

cted into CALIBR.esm>


[00:03] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:08F044B1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:08F044B2
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:08F044B3
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:08F044B4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:08F044B5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:08F044B6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:08F044B7] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:08F044B8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:08F044B9] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:08F044BA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:08F044BB] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:08F044BC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C
ONT:08F044BD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:08F044BE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:08F04B65] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:08F04B66] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:08F04B67]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:08F04B68]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:08F04
B69] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:08F07AAC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:08F07AAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:08F
07AAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:08F08155] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:08F087FC] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:08
F087FD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:08
F08EA4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:08F0
8EA5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:08F0
8EA6] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:08F08EA7]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0

8F08EA8] was injected into CALIBR.esm>


[00:03] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:08F08EA9]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:08F
08EAA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:08F08EAB]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:08F08EAC
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:08
F08EAD] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
8F08EAE] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:08F08
EAF] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:08F08
EB0] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:08F08EB1]
was injected into CALIBR.esm>
[00:03] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:08F0
8EB2] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
08F08EB3] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
08F08EB4] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:
08F08EB5] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:08F
08EB8] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:08F08EBA] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:08F
09561] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:08F09562] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:08F
09563] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:08F09564] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:08F09565] wa
s injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:08F0
9566] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:08F09567
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
08F09568] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
8F09569] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:08F0956A
] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:08F09C11] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:08F09C12] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:08F09C13] was injected into CALIBR.esm>
[00:03] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:08F0F
CC3] was injected into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON

T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY
M" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:03] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:03] Background Loader: <Note: ClutterHousehold15b [LVLI:08F0370D] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:08F0370E] was inje
cted into CALIBR.esm>
[00:03] Background Loader: <Note: SublistClutterToysb [LVLI:08F0370F] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: SublistWeaponsHome100b [LVLI:08F03710] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdValueb [LVLI:08F03711] was inj
ected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolJunkb [LVLI:08F03712] was injecte
d into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchool15b [LVLI:08F03713] was injected
into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterSchoolValueb [LVLI:08F03714] was inject
ed into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:08F03DBC] was i
njected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:08F03DBD] was
injected into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospitalJunkb [LVLI:08F03DC1] was injec
ted into CALIBR.esm>
[00:03] Background Loader: <Note: ClutterHospital15b [LVLI:08F03DC2] was injecte
d into CALIBR.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL

I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:03] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:03] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into fallout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:03] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into fa
llout3.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:03] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co

mpleted
[00:03] Background
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[00:03] Background
[00:03] Background
"
[00:03] Background
5719 records

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loading "EVE.esm"...
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[EVE.esm] Adding master "Fallout3.esm"
[EVE.esm] Adding master "Anchorage.esm"
[EVE.esm] Adding master "BrokenSteel.esm"
[EVE.esm] Header processed. Expecting 1350 records
[EVE.esm] GRUP Top "TXST" processed
[EVE.esm] GRUP Top "SOUN" processed
[EVE.esm] GRUP Top "MGEF" processed
[EVE.esm] GRUP Top "SCPT" processed
[EVE.esm] GRUP Top "ENCH" processed
[EVE.esm] GRUP Top "SPEL" processed
[EVE.esm] GRUP Top "ACTI" processed
[EVE.esm] GRUP Top "ARMO" processed
[EVE.esm] GRUP Top "CONT" processed
[EVE.esm] GRUP Top "MISC" processed
[EVE.esm] GRUP Top "STAT" processed
[EVE.esm] GRUP Top "MSTT" processed
[EVE.esm] GRUP Top "WEAP" processed
[EVE.esm] GRUP Top "NPC_" processed
[EVE.esm] GRUP Top "CREA" processed
[EVE.esm] GRUP Top "LVLC" processed
[EVE.esm] GRUP Top "KEYM" processed
[EVE.esm] GRUP Top "PROJ" processed
[EVE.esm] GRUP Top "LVLI" processed
[EVE.esm] GRUP Top "CELL" processed
[EVE.esm] GRUP Top "WRLD" processed
[EVE.esm] GRUP Top "DIAL" processed
[EVE.esm] GRUP Top "QUST" processed
[EVE.esm] GRUP Top "IDLE" processed
[EVE.esm] GRUP Top "PACK" processed
[EVE.esm] GRUP Top "CSTY" processed
[EVE.esm] GRUP Top "EFSH" processed
[EVE.esm] GRUP Top "EXPL" processed
[EVE.esm] GRUP Top "DEBR" processed
[EVE.esm] GRUP Top "IMAD" processed
[EVE.esm] GRUP Top "FLST" processed
[EVE.esm] GRUP Top "BPTD" processed
[EVE.esm] GRUP Top "ADDN" processed
[EVE.esm] GRUP Top "CPTH" processed
[EVE.esm] GRUP Top "IPCT" processed
[EVE.esm] GRUP Top "IPDS" processed
[EVE.esm] GRUP Top "ARMA" processed
[EVE.esm] GRUP Top "MESG" processed
[EVE.esm] Building FormID index
[EVE.esm] FormID index built
[EVE.esm] Building EditorID index
[EVE.esm] EditorID index built
[EVE.esm] Processing completed
loading "ArefuExpandedByAzar.esm"...
[ArefuExpandedByAzar.esm] Loading file
[ArefuExpandedByAzar.esm] File loaded
[ArefuExpandedByAzar.esm] Start processing
[ArefuExpandedByAzar.esm] Adding master "Fallout3.esm

Loader: [ArefuExpandedByAzar.esm] Header processed. Expecting

[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TXST" processed


[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "HAIR" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "RACE" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TERM" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DOOR" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "STAT" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MSTT" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PWAT" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FURN" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LVLN" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "KEYM" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IDLM" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: <Note: [NAVM:00990960] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990961] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990962] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990963] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990964] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990965] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990966] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990967] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990968] was injected into fallout3.esm
>
[00:03] Background Loader: <Note: [NAVM:00990969] was injected into fallout3.esm
>
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CELL" processed
[00:03] Background Loader: <Note: [NAVM:00990970] (for [CELL:00000FC1] (in Waste
land "Wasteland" [WRLD:0000003C] at -11,6)) was injected into fallout3.esm>
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WATR" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IMAD" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [ArefuExpandedByAzar.esm] Building FormID index
[00:03] Background Loader: [ArefuExpandedByAzar.esm] FormID index built

[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
633 records
[00:03] Background
[00:03] Background
[00:03] Background
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[00:03] Background
[00:03] Background
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[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
[00:03] Background
records
[00:03] Background

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[ArefuExpandedByAzar.esm] Building EditorID index


[ArefuExpandedByAzar.esm] EditorID index built
[ArefuExpandedByAzar.esm] Processing completed
loading "Mart's Mutant Mod.esm"...
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[Mart's Mutant Mod.esm] Header processed. Expecting 2

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[Mart's Mutant Mod.esm] GRUP Top "GMST" processed


[Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[Mart's Mutant Mod.esm] GRUP Top "MGEF" processed
[Mart's Mutant Mod.esm] GRUP Top "SCPT" processed
[Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[Mart's Mutant Mod.esm] Building FormID index
[Mart's Mutant Mod.esm] FormID index built
[Mart's Mutant Mod.esm] Building EditorID index
[Mart's Mutant Mod.esm] EditorID index built
[Mart's Mutant Mod.esm] Processing completed
loading "Project Beauty.esm"...
[Project Beauty.esm] Loading file
[Project Beauty.esm] File loaded
[Project Beauty.esm] Start processing
[Project Beauty.esm] Adding master "Fallout3.esm"
[Project Beauty.esm] Header processed. Expecting 524

Loader: [Project Beauty.esm] GRUP Top "HAIR" processed

[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
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[00:03]
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[00:03]
[00:03]
[00:03]
ecords
[00:03]
[00:03]
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[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
m"
[00:03]
sm"

Background
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Background

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[Project Beauty.esm] GRUP Top "RACE" processed


[Project Beauty.esm] GRUP Top "NPC_" processed
[Project Beauty.esm] Building FormID index
[Project Beauty.esm] FormID index built
[Project Beauty.esm] Building EditorID index
[Project Beauty.esm] EditorID index built
[Project Beauty.esm] Processing completed
loading "TheInstitute.esm"...
[TheInstitute.esm] Loading file
[TheInstitute.esm] File loaded
[TheInstitute.esm] Start processing
[TheInstitute.esm] Adding master "Fallout3.esm"
[TheInstitute.esm] Header processed. Expecting 2422 r

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Background
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Background
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[TheInstitute.esm] GRUP Top "TXST" processed


[TheInstitute.esm] GRUP Top "FACT" processed
[TheInstitute.esm] GRUP Top "MGEF" processed
[TheInstitute.esm] GRUP Top "SCPT" processed
[TheInstitute.esm] GRUP Top "ENCH" processed
[TheInstitute.esm] GRUP Top "SPEL" processed
[TheInstitute.esm] GRUP Top "ACTI" processed
[TheInstitute.esm] GRUP Top "TERM" processed
[TheInstitute.esm] GRUP Top "ARMO" processed
[TheInstitute.esm] GRUP Top "BOOK" processed
[TheInstitute.esm] GRUP Top "CONT" processed
[TheInstitute.esm] GRUP Top "DOOR" processed
[TheInstitute.esm] GRUP Top "MISC" processed
[TheInstitute.esm] GRUP Top "STAT" processed
[TheInstitute.esm] GRUP Top "SCOL" processed
[TheInstitute.esm] GRUP Top "WEAP" processed
[TheInstitute.esm] GRUP Top "NPC_" processed
[TheInstitute.esm] GRUP Top "CREA" processed
[TheInstitute.esm] GRUP Top "KEYM" processed
[TheInstitute.esm] GRUP Top "ALCH" processed
[TheInstitute.esm] GRUP Top "IDLM" processed
[TheInstitute.esm] GRUP Top "NOTE" processed
[TheInstitute.esm] GRUP Top "LVLI" processed
[TheInstitute.esm] GRUP Top "NAVI" processed
[TheInstitute.esm] GRUP Top "CELL" processed
[TheInstitute.esm] GRUP Top "WRLD" processed
[TheInstitute.esm] GRUP Top "DIAL" processed
[TheInstitute.esm] GRUP Top "QUST" processed
[TheInstitute.esm] GRUP Top "PACK" processed
[TheInstitute.esm] GRUP Top "IMAD" processed
[TheInstitute.esm] GRUP Top "FLST" processed
[TheInstitute.esm] GRUP Top "PERK" processed
[TheInstitute.esm] GRUP Top "MESG" processed
[TheInstitute.esm] Building FormID index
[TheInstitute.esm] FormID index built
[TheInstitute.esm] Building EditorID index
[TheInstitute.esm] EditorID index built
[TheInstitute.esm] Processing completed
loading "Point Lookout Reborn.esm"...
[Point Lookout Reborn.esm] Loading file
[Point Lookout Reborn.esm] File loaded
[Point Lookout Reborn.esm] Start processing
[Point Lookout Reborn.esm] Adding master "Fallout3.es

Background Loader: [Point Lookout Reborn.esm] Adding master "Anchorage.e

[00:03] Background
"
[00:03] Background
.esm"
[00:03] Background
t.esm"
[00:03] Background
g 16666 records
[00:03] Background
[00:03] Background
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[00:03] Background
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"
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16 records
[00:03] Background
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[00:03] Background
[00:03] Background

Loader: [Point Lookout Reborn.esm] Adding master "ThePitt.esm


Loader: [Point Lookout Reborn.esm] Adding master "BrokenSteel
Loader: [Point Lookout Reborn.esm] Adding master "PointLookou
Loader: [Point Lookout Reborn.esm] Header processed. Expectin
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[Point Lookout Reborn.esm] GRUP Top "TXST" processed


[Point Lookout Reborn.esm] GRUP Top "FACT" processed
[Point Lookout Reborn.esm] GRUP Top "SOUN" processed
[Point Lookout Reborn.esm] GRUP Top "SCPT" processed
[Point Lookout Reborn.esm] GRUP Top "SPEL" processed
[Point Lookout Reborn.esm] GRUP Top "ACTI" processed
[Point Lookout Reborn.esm] GRUP Top "TERM" processed
[Point Lookout Reborn.esm] GRUP Top "CONT" processed
[Point Lookout Reborn.esm] GRUP Top "DOOR" processed
[Point Lookout Reborn.esm] GRUP Top "LIGH" processed
[Point Lookout Reborn.esm] GRUP Top "MISC" processed
[Point Lookout Reborn.esm] GRUP Top "STAT" processed
[Point Lookout Reborn.esm] GRUP Top "MSTT" processed
[Point Lookout Reborn.esm] GRUP Top "GRAS" processed
[Point Lookout Reborn.esm] GRUP Top "NPC_" processed
[Point Lookout Reborn.esm] GRUP Top "CREA" processed
[Point Lookout Reborn.esm] GRUP Top "LVLC" processed
[Point Lookout Reborn.esm] GRUP Top "KEYM" processed
[Point Lookout Reborn.esm] GRUP Top "ALCH" processed
[Point Lookout Reborn.esm] GRUP Top "NOTE" processed
[Point Lookout Reborn.esm] GRUP Top "LVLI" processed
[Point Lookout Reborn.esm] GRUP Top "NAVI" processed
[Point Lookout Reborn.esm] GRUP Top "CELL" processed
[Point Lookout Reborn.esm] GRUP Top "WRLD" processed
[Point Lookout Reborn.esm] GRUP Top "QUST" processed
[Point Lookout Reborn.esm] GRUP Top "PACK" processed
[Point Lookout Reborn.esm] GRUP Top "LSCR" processed
[Point Lookout Reborn.esm] GRUP Top "MESG" processed
[Point Lookout Reborn.esm] Building FormID index
[Point Lookout Reborn.esm] FormID index built
[Point Lookout Reborn.esm] Building EditorID index
[Point Lookout Reborn.esm] EditorID index built
[Point Lookout Reborn.esm] Processing completed
loading "Mothership Crew.esm"...
[Mothership Crew.esm] Loading file
[Mothership Crew.esm] File loaded
[Mothership Crew.esm] Start processing
[Mothership Crew.esm] Adding master "Fallout3.esm"
[Mothership Crew.esm] Adding master "BrokenSteel.esm"
[Mothership Crew.esm] Adding master "ThePitt.esm"
[Mothership Crew.esm] Adding master "PointLookout.esm

Loader: [Mothership Crew.esm] Adding master "Anchorage.esm"


Loader: [Mothership Crew.esm] Adding master "Zeta.esm"
Loader: [Mothership Crew.esm] Header processed. Expecting 644
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[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership

Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top

"TXST"
"CLAS"
"FACT"
"HDPT"
"HAIR"
"EYES"

processed
processed
processed
processed
processed
processed

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[00:03]

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Background

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[Mothership Crew.esm] GRUP Top "RACE" processed


[Mothership Crew.esm] GRUP Top "SOUN" processed
[Mothership Crew.esm] GRUP Top "ASPC" processed
[Mothership Crew.esm] GRUP Top "SCPT" processed
[Mothership Crew.esm] GRUP Top "LTEX" processed
[Mothership Crew.esm] GRUP Top "ENCH" processed
[Mothership Crew.esm] GRUP Top "SPEL" processed
[Mothership Crew.esm] GRUP Top "ACTI" processed
[Mothership Crew.esm] GRUP Top "TACT" processed
[Mothership Crew.esm] GRUP Top "TERM" processed
[Mothership Crew.esm] GRUP Top "ARMO" processed
[Mothership Crew.esm] GRUP Top "BOOK" processed
[Mothership Crew.esm] GRUP Top "CONT" processed
[Mothership Crew.esm] GRUP Top "DOOR" processed
[Mothership Crew.esm] GRUP Top "LIGH" processed
[Mothership Crew.esm] GRUP Top "MISC" processed
[Mothership Crew.esm] GRUP Top "STAT" processed
[Mothership Crew.esm] GRUP Top "MSTT" processed
[Mothership Crew.esm] GRUP Top "PWAT" processed
[Mothership Crew.esm] GRUP Top "TREE" processed
[Mothership Crew.esm] GRUP Top "FURN" processed
[Mothership Crew.esm] GRUP Top "WEAP" processed
[Mothership Crew.esm] GRUP Top "AMMO" processed
[Mothership Crew.esm] GRUP Top "NPC_" processed
[Mothership Crew.esm] GRUP Top "CREA" processed
[Mothership Crew.esm] GRUP Top "KEYM" processed
[Mothership Crew.esm] GRUP Top "ALCH" processed
[Mothership Crew.esm] GRUP Top "IDLM" processed
[Mothership Crew.esm] GRUP Top "NOTE" processed
[Mothership Crew.esm] GRUP Top "LVLI" processed
[Mothership Crew.esm] GRUP Top "WTHR" processed
[Mothership Crew.esm] GRUP Top "CLMT" processed
[Mothership Crew.esm] GRUP Top "NAVI" processed
[Mothership Crew.esm] GRUP Top "CELL" processed
[Mothership Crew.esm] GRUP Top "WRLD" processed
[Mothership Crew.esm] GRUP Top "DIAL" processed
[Mothership Crew.esm] GRUP Top "QUST" processed
[Mothership Crew.esm] GRUP Top "PACK" processed
[Mothership Crew.esm] GRUP Top "CSTY" processed
[Mothership Crew.esm] GRUP Top "WATR" processed
[Mothership Crew.esm] GRUP Top "EXPL" processed
[Mothership Crew.esm] GRUP Top "IMGS" processed
[Mothership Crew.esm] GRUP Top "IMAD" processed
[Mothership Crew.esm] GRUP Top "FLST" processed
[Mothership Crew.esm] GRUP Top "VTYP" processed
[Mothership Crew.esm] GRUP Top "ARMA" processed
[Mothership Crew.esm] GRUP Top "ECZN" processed
[Mothership Crew.esm] GRUP Top "MESG" processed
[Mothership Crew.esm] GRUP Top "LGTM" processed
[Mothership Crew.esm] Building FormID index
[Mothership Crew.esm] FormID index built
[Mothership Crew.esm] Building EditorID index
[Mothership Crew.esm] EditorID index built
[Mothership Crew.esm] Processing completed
loading "TSC Air Support.esm"...
[TSC Air Support.esm] Loading file
[TSC Air Support.esm] File loaded
[TSC Air Support.esm] Start processing
[TSC Air Support.esm] Adding master "Fallout3.esm"
[TSC Air Support.esm] Adding master "Anchorage.esm"

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records
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"
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7323 records
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Loader: [TSC Air Support.esm] Adding master "ThePitt.esm"


Loader: [TSC Air Support.esm] Adding master "BrokenSteel.esm"
Loader: [TSC Air Support.esm] Header processed. Expecting 333
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[TSC Air Support.esm] GRUP Top "TXST" processed


[TSC Air Support.esm] GRUP Top "GLOB" processed
[TSC Air Support.esm] GRUP Top "CLAS" processed
[TSC Air Support.esm] GRUP Top "FACT" processed
[TSC Air Support.esm] GRUP Top "MGEF" processed
[TSC Air Support.esm] GRUP Top "SCPT" processed
[TSC Air Support.esm] GRUP Top "ENCH" processed
[TSC Air Support.esm] GRUP Top "SPEL" processed
[TSC Air Support.esm] GRUP Top "ACTI" processed
[TSC Air Support.esm] GRUP Top "TERM" processed
[TSC Air Support.esm] GRUP Top "ARMO" processed
[TSC Air Support.esm] GRUP Top "CONT" processed
[TSC Air Support.esm] GRUP Top "DOOR" processed
[TSC Air Support.esm] GRUP Top "LIGH" processed
[TSC Air Support.esm] GRUP Top "WEAP" processed
[TSC Air Support.esm] GRUP Top "NPC_" processed
[TSC Air Support.esm] GRUP Top "CREA" processed
[TSC Air Support.esm] GRUP Top "LVLC" processed
[TSC Air Support.esm] GRUP Top "ALCH" processed
[TSC Air Support.esm] GRUP Top "NOTE" processed
[TSC Air Support.esm] GRUP Top "PROJ" processed
[TSC Air Support.esm] GRUP Top "LVLI" processed
[TSC Air Support.esm] GRUP Top "NAVI" processed
[TSC Air Support.esm] GRUP Top "CELL" processed
[TSC Air Support.esm] GRUP Top "DIAL" processed
[TSC Air Support.esm] GRUP Top "QUST" processed
[TSC Air Support.esm] GRUP Top "PACK" processed
[TSC Air Support.esm] GRUP Top "CSTY" processed
[TSC Air Support.esm] GRUP Top "EFSH" processed
[TSC Air Support.esm] GRUP Top "EXPL" processed
[TSC Air Support.esm] GRUP Top "FLST" processed
[TSC Air Support.esm] GRUP Top "MESG" processed
[TSC Air Support.esm] Building FormID index
[TSC Air Support.esm] FormID index built
[TSC Air Support.esm] Building EditorID index
[TSC Air Support.esm] EditorID index built
[TSC Air Support.esm] Processing completed
loading "Vault 101 Revisited.esm"...
[Vault 101 Revisited.esm] Loading file
[Vault 101 Revisited.esm] File loaded
[Vault 101 Revisited.esm] Start processing
[Vault 101 Revisited.esm] Adding master "Fallout3.esm

Loader: [Vault 101 Revisited.esm] Header processed. Expecting


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[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault

101
101
101
101
101
101
101
101
101
101
101

Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
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Revisited.esm]
Revisited.esm]
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Revisited.esm]
Revisited.esm]

GRUP
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GRUP
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GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"CLAS"
"FACT"
"EYES"
"RACE"
"SOUN"
"ASPC"
"SCPT"
"ENCH"
"SPEL"
"ACTI"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

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93 records
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[Vault 101 Revisited.esm] GRUP Top "TACT" processed


[Vault 101 Revisited.esm] GRUP Top "TERM" processed
[Vault 101 Revisited.esm] GRUP Top "ARMO" processed
[Vault 101 Revisited.esm] GRUP Top "BOOK" processed
[Vault 101 Revisited.esm] GRUP Top "CONT" processed
[Vault 101 Revisited.esm] GRUP Top "DOOR" processed
[Vault 101 Revisited.esm] GRUP Top "LIGH" processed
[Vault 101 Revisited.esm] GRUP Top "MISC" processed
[Vault 101 Revisited.esm] GRUP Top "STAT" processed
[Vault 101 Revisited.esm] GRUP Top "MSTT" processed
[Vault 101 Revisited.esm] GRUP Top "FURN" processed
[Vault 101 Revisited.esm] GRUP Top "WEAP" processed
[Vault 101 Revisited.esm] GRUP Top "AMMO" processed
[Vault 101 Revisited.esm] GRUP Top "NPC_" processed
[Vault 101 Revisited.esm] GRUP Top "CREA" processed
[Vault 101 Revisited.esm] GRUP Top "KEYM" processed
[Vault 101 Revisited.esm] GRUP Top "ALCH" processed
[Vault 101 Revisited.esm] GRUP Top "IDLM" processed
[Vault 101 Revisited.esm] GRUP Top "NOTE" processed
[Vault 101 Revisited.esm] GRUP Top "LVLI" processed
[Vault 101 Revisited.esm] GRUP Top "NAVI" processed
[Vault 101 Revisited.esm] GRUP Top "CELL" processed
[Vault 101 Revisited.esm] GRUP Top "WRLD" processed
[Vault 101 Revisited.esm] GRUP Top "DIAL" processed
[Vault 101 Revisited.esm] GRUP Top "QUST" processed
[Vault 101 Revisited.esm] GRUP Top "IDLE" processed
[Vault 101 Revisited.esm] GRUP Top "PACK" processed
[Vault 101 Revisited.esm] GRUP Top "EXPL" processed
[Vault 101 Revisited.esm] GRUP Top "IMAD" processed
[Vault 101 Revisited.esm] GRUP Top "FLST" processed
[Vault 101 Revisited.esm] GRUP Top "VTYP" processed
[Vault 101 Revisited.esm] GRUP Top "ARMA" processed
[Vault 101 Revisited.esm] GRUP Top "ECZN" processed
[Vault 101 Revisited.esm] GRUP Top "MESG" processed
[Vault 101 Revisited.esm] GRUP Top "MUSC" processed
[Vault 101 Revisited.esm] Building FormID index
[Vault 101 Revisited.esm] FormID index built
[Vault 101 Revisited.esm] Building EditorID index
[Vault 101 Revisited.esm] EditorID index built
[Vault 101 Revisited.esm] Processing completed
loading "AWorldOfPainFO3.esm"...
[AWorldOfPainFO3.esm] Loading file
[AWorldOfPainFO3.esm] File loaded
[AWorldOfPainFO3.esm] Start processing
[AWorldOfPainFO3.esm] Adding master "Fallout3.esm"
[AWorldOfPainFO3.esm] Header processed. Expecting 399

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[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"FACT"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"TERM"
"ARMO"
"CONT"
"DOOR"
"MISC"
"STAT"
"FURN"
"WEAP"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

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[00:03]
records
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[00:03]
[00:03]
e.esm"

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[AWorldOfPainFO3.esm] GRUP Top "NPC_" processed


[AWorldOfPainFO3.esm] GRUP Top "CREA" processed
[AWorldOfPainFO3.esm] GRUP Top "LVLC" processed
[AWorldOfPainFO3.esm] GRUP Top "KEYM" processed
[AWorldOfPainFO3.esm] GRUP Top "ALCH" processed
[AWorldOfPainFO3.esm] GRUP Top "NOTE" processed
[AWorldOfPainFO3.esm] GRUP Top "PROJ" processed
[AWorldOfPainFO3.esm] GRUP Top "LVLI" processed
[AWorldOfPainFO3.esm] GRUP Top "NAVI" processed
[AWorldOfPainFO3.esm] GRUP Top "CELL" processed
[AWorldOfPainFO3.esm] GRUP Top "WRLD" processed
[AWorldOfPainFO3.esm] GRUP Top "DIAL" processed
[AWorldOfPainFO3.esm] GRUP Top "QUST" processed
[AWorldOfPainFO3.esm] GRUP Top "PACK" processed
[AWorldOfPainFO3.esm] GRUP Top "EXPL" processed
[AWorldOfPainFO3.esm] GRUP Top "PERK" processed
[AWorldOfPainFO3.esm] GRUP Top "MESG" processed
[AWorldOfPainFO3.esm] Building FormID index
[AWorldOfPainFO3.esm] FormID index built
[AWorldOfPainFO3.esm] Building EditorID index
[AWorldOfPainFO3.esm] EditorID index built
[AWorldOfPainFO3.esm] Processing completed
loading "Companion Core.esm"...
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[Companion Core.esm] Adding master "Fallout3.esm"
[Companion Core.esm] Header processed. Expecting 405

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[Companion Core.esm] GRUP Top "GMST" processed


[Companion Core.esm] GRUP Top "GLOB" processed
[Companion Core.esm] GRUP Top "FACT" processed
[Companion Core.esm] GRUP Top "SOUN" processed
[Companion Core.esm] GRUP Top "MGEF" processed
[Companion Core.esm] GRUP Top "SCPT" processed
[Companion Core.esm] GRUP Top "SPEL" processed
[Companion Core.esm] GRUP Top "ACTI" processed
[Companion Core.esm] GRUP Top "ARMO" processed
[Companion Core.esm] GRUP Top "NAVI" processed
[Companion Core.esm] GRUP Top "CELL" processed
[Companion Core.esm] GRUP Top "DIAL" processed
[Companion Core.esm] GRUP Top "QUST" processed
[Companion Core.esm] GRUP Top "IDLE" processed
[Companion Core.esm] GRUP Top "PACK" processed
[Companion Core.esm] GRUP Top "CSTY" processed
[Companion Core.esm] GRUP Top "EXPL" processed
[Companion Core.esm] GRUP Top "FLST" processed
[Companion Core.esm] GRUP Top "MESG" processed
[Companion Core.esm] Building FormID index
[Companion Core.esm] FormID index built
[Companion Core.esm] Building EditorID index
[Companion Core.esm] EditorID index built
[Companion Core.esm] Processing completed
loading "RobCo Certified v2.esm"...
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[RobCo Certified v2.esm] Adding master "Fallout3.esm"
[RobCo Certified v2.esm] Adding master "Companion Cor

[00:03] Background Loader: [RobCo Certified v2.esm] Header processed. Expecting


1683 records
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "GLOB" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FACT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SOUN" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MGEF" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SCPT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ENCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "SPEL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ACTI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CONT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LIGH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MISC" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WEAP" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "AMMO" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NPC_" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed
[00:03] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed
[00:03] Background Loader: [RobCo Certified v2.esm] Building FormID index
[00:03] Background Loader: [RobCo Certified v2.esm] FormID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Building EditorID index
[00:03] Background Loader: [RobCo Certified v2.esm] EditorID index built
[00:03] Background Loader: [RobCo Certified v2.esm] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 466 records

[00:03] Background Loader:


op "TXST" processed
[00:03] Background Loader:
op "GLOB" processed
[00:03] Background Loader:
op "FACT" processed
[00:03] Background Loader:
op "MGEF" processed
[00:03] Background Loader:
op "SCPT" processed
[00:03] Background Loader:
op "ENCH" processed
[00:03] Background Loader:
op "ACTI" processed
[00:03] Background Loader:
op "ARMO" processed
[00:03] Background Loader:
op "CONT" processed
[00:03] Background Loader:
op "MISC" processed
[00:03] Background Loader:
op "NPC_" processed
[00:03] Background Loader:
op "CREA" processed
[00:03] Background Loader:
op "ALCH" processed
[00:03] Background Loader:
op "NOTE" processed
[00:03] Background Loader:
op "CELL" processed
[00:03] Background Loader:
op "WRLD" processed
[00:03] Background Loader:
op "DIAL" processed
[00:03] Background Loader:
op "QUST" processed
[00:03] Background Loader:
op "PACK" processed
[00:03] Background Loader:
op "FLST" processed
[00:03] Background Loader:
op "MESG" processed
[00:03] Background Loader:
ng FormID index
[00:03] Background Loader:
index built
[00:03] Background Loader:
ng EditorID index
[00:03] Background Loader:
ID index built
[00:03] Background Loader:
sing completed
[00:03] Background Loader:
[00:03] Background Loader:
[00:03] Background Loader:
[00:03] Background Loader:
[00:03] Background Loader:
[00:03] Background Loader:
cords
[00:03] Background Loader:

[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T


[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] Buildi
[FO3 Wanderers Edition - Alternate Travel.esp] FormID
[FO3 Wanderers Edition - Alternate Travel.esp] Buildi
[FO3 Wanderers Edition - Alternate Travel.esp] Editor
[FO3 Wanderers Edition - Alternate Travel.esp] Proces
loading "DarNifiedUIF3.esp"...
[DarNifiedUIF3.esp] Loading file
[DarNifiedUIF3.esp] File loaded
[DarNifiedUIF3.esp] Start processing
[DarNifiedUIF3.esp] Adding master "Fallout3.esm"
[DarNifiedUIF3.esp] Header processed. Expecting 22 re
[DarNifiedUIF3.esp] GRUP Top "GMST" processed

[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "SCPT" processed


[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "IMAD" processed
[00:03] Background Loader: [DarNifiedUIF3.esp] GRUP Top "MESG" processed
[00:03] Background Loader: [DarNifiedUIF3.esp] Building FormID index
[00:03] Background Loader: [DarNifiedUIF3.esp] FormID index built
[00:03] Background Loader: [DarNifiedUIF3.esp] Building EditorID index
[00:03] Background Loader: [DarNifiedUIF3.esp] EditorID index built
[00:03] Background Loader: [DarNifiedUIF3.esp] Processing completed
[00:03] Background Loader: loading "GNR Enhanced.esp"...
[00:03] Background Loader: [GNR Enhanced.esp] Loading file
[00:03] Background Loader: [GNR Enhanced.esp] File loaded
[00:03] Background Loader: [GNR Enhanced.esp] Start processing
[00:03] Background Loader: [GNR Enhanced.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [GNR Enhanced.esp] Header processed. Expecting 1854 r
ecords
[00:03] Background Loader: [GNR Enhanced.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [GNR Enhanced.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [GNR Enhanced.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [GNR Enhanced.esp] Building FormID index
[00:03] Background Loader: [GNR Enhanced.esp] FormID index built
[00:03] Background Loader: [GNR Enhanced.esp] Building EditorID index
[00:03] Background Loader: [GNR Enhanced.esp] EditorID index built
[00:03] Background Loader: [GNR Enhanced.esp] Processing completed
[00:03] Background Loader: loading "CONELRAD 640-1240.esp"...
[00:03] Background Loader: [CONELRAD 640-1240.esp] Loading file
[00:03] Background Loader: [CONELRAD 640-1240.esp] File loaded
[00:03] Background Loader: [CONELRAD 640-1240.esp] Start processing
[00:03] Background Loader: [CONELRAD 640-1240.esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [CONELRAD 640-1240.esp] Header processed. Expecting 1
68 records
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SOUN" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "TACT" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "WRLD" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "QUST" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "VTYP" processed
[00:03] Background Loader: [CONELRAD 640-1240.esp] Building FormID index
[00:03] Background Loader: [CONELRAD 640-1240.esp] FormID index built
[00:03] Background Loader: [CONELRAD 640-1240.esp] Building EditorID index
[00:03] Background Loader: [CONELRAD 640-1240.esp] EditorID index built
[00:03] Background Loader: [CONELRAD 640-1240.esp] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Halfti
me.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Start processing
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Header processed. Expecting 231 records
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
GRUP Top "GMST" processed

[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]


GRUP Top "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
GRUP Top "CAMS" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Followers Enhanced (
BrokenSteel).esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Start processing
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Header processed. Expecting 325 records
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "GLOB" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "WRLD" processed
[00:03] Background Loader: <Note: FollowersCondition "What's your condition?" [D
IAL:0900726C] was injected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: <Note: [INFO:0900726D] ('See for yourself.' in GRUP T
opic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for
FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was i
njected into FO3 Wanderers Edition - Main File.esm>

[00:03] Background Loader: <Note: [INFO:09007FBD] ('Here, take a look.' in GRUP


Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] fo
r FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was
injected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: <Note: [INFO:09007FBE] ('Come over here and I'll show
you.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DI
AL:0900726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:
09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: <Note: [INFO:09007FBF] ('Damn you're nosy!' in GRUP T
opic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for
FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was i
njected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: <Note: [INFO:09007FC0] ('Your concern for my well bei
ng overwhelms me.' in GRUP Topic Children of FollowersCondition "What's your con
dition?" [DIAL:0900726C] for FollowersCondRepQuest "Followers Condition Report Q
uest" [QUST:09006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: <Note: [INFO:09007FC1] ('Initiating status dump.' in
GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0900726
C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2])
was injected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: <Note: [INFO:09007FC2] ('Here's my report.' in GRUP T
opic Children of FollowersCondition "What's your condition?" [DIAL:0900726C] for
FollowersCondRepQuest "Followers Condition Report Quest" [QUST:09006BC2]) was i
njected into FO3 Wanderers Edition - Main File.esm>
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "PACK" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Realti
me.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Start processing
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Header processed. Expecting 232 records
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
GRUP Top "GMST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
GRUP Top "GLOB" processed

[00:03] Background Loader: [FO3 Wanderers Edition


GRUP Top "CAMS" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition
FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition
Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition
EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition
Processing completed
[00:03] Background Loader: loading "FO3 Wanderers
.
[00:03] Background Loader: [FO3 Wanderers Edition
ile
[00:03] Background Loader: [FO3 Wanderers Edition
ed
[00:03] Background Loader: [FO3 Wanderers Edition
cessing
[00:03] Background Loader: [FO3 Wanderers Edition
ster "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
ster "Anchorage.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
ster "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
ocessed. Expecting 181 records
[00:03] Background Loader: [FO3 Wanderers Edition
"MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"TERM" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"NOTE" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"WRLD" processed

- Optional VATS Realtime.esp]


- Optional VATS Realtime.esp]
- Optional VATS Realtime.esp]
- Optional VATS Realtime.esp]
- Optional VATS Realtime.esp]
- Optional VATS Realtime.esp]
Edition - DLC Anchorage.esp"..
- DLC Anchorage.esp] Loading f
- DLC Anchorage.esp] File load
- DLC Anchorage.esp] Start pro
- DLC Anchorage.esp] Adding ma
- DLC Anchorage.esp] Adding ma
- DLC Anchorage.esp] Adding ma
- DLC Anchorage.esp] Header pr
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top

[00:03] Background Loader: [FO3 Wanderers Edition


"DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition
"MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition
FormID index
[00:03] Background Loader: [FO3 Wanderers Edition
dex built
[00:03] Background Loader: [FO3 Wanderers Edition
EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition
index built
[00:03] Background Loader: [FO3 Wanderers Edition
g completed
[00:03] Background Loader: loading "FO3 Wanderers
"...
[00:03] Background Loader: [FO3 Wanderers Edition
g file
[00:03] Background Loader: [FO3 Wanderers Edition
oaded
[00:03] Background Loader: [FO3 Wanderers Edition
processing
[00:03] Background Loader: [FO3 Wanderers Edition
master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
master "BrokenSteel.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
master "CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
processed. Expecting 207 records
[00:03] Background Loader: [FO3 Wanderers Edition
op "TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "MGEF" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "WEAP" processed

- DLC Anchorage.esp] GRUP Top


- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] Building
- DLC Anchorage.esp] FormID in
- DLC Anchorage.esp] Building
- DLC Anchorage.esp] EditorID
- DLC Anchorage.esp] Processin
Edition - DLC Broken Steel.esp
- DLC Broken Steel.esp] Loadin
- DLC Broken Steel.esp] File l
- DLC Broken Steel.esp] Start
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Header
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T

[00:03] Background Loader: [FO3 Wanderers Edition


op "NPC_" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "CREA" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "LVLN" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "PERK" processed
[00:03] Background Loader: [FO3 Wanderers Edition
op "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition
ng FormID index
[00:03] Background Loader: [FO3 Wanderers Edition
index built
[00:03] Background Loader: [FO3 Wanderers Edition
ng EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition
ID index built
[00:03] Background Loader: [FO3 Wanderers Edition
sing completed
[00:03] Background Loader: loading "FO3 Wanderers
[00:03] Background Loader: [FO3 Wanderers Edition
[00:03] Background Loader: [FO3 Wanderers Edition
[00:03] Background Loader: [FO3 Wanderers Edition
ing
[00:03] Background Loader: [FO3 Wanderers Edition
"Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
"CRAFT.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
"CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
"FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
sed. Expecting 1817 records
[00:03] Background Loader: [FO3 Wanderers Edition
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition
B" processed
[00:03] Background Loader: [FO3 Wanderers Edition
S" processed
[00:03] Background Loader: [FO3 Wanderers Edition

- DLC Broken Steel.esp] GRUP T


- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] Buildi
- DLC Broken Steel.esp] FormID
- DLC Broken Steel.esp] Buildi
- DLC Broken Steel.esp] Editor
- DLC Broken Steel.esp] Proces
Edition - Main File.esp"...
- Main File.esp] Loading file
- Main File.esp] File loaded
- Main File.esp] Start process
- Main File.esp] Adding master
- Main File.esp] Adding master
- Main File.esp] Adding master
- Main File.esp] Adding master
- Main File.esp] Header proces
- Main File.esp] GRUP Top "GMS
- Main File.esp] GRUP Top "GLO
- Main File.esp] GRUP Top "CLA
- Main File.esp] GRUP Top "FAC

T" processed
[00:03] Background
E" processed
[00:03] Background
N" processed
[00:03] Background
F" processed
[00:03] Background
T" processed
[00:03] Background
H" processed
[00:03] Background
L" processed
[00:03] Background
I" processed
[00:03] Background
M" processed
[00:03] Background
O" processed
[00:03] Background
K" processed
[00:03] Background
T" processed
[00:03] Background
R" processed
[00:03] Background
C" processed
[00:03] Background
T" processed
[00:03] Background
T" processed
[00:03] Background
P" processed
[00:03] Background
O" processed
[00:03] Background
_" processed
[00:03] Background
A" processed
[00:03] Background
C" processed
[00:03] Background
N" processed
[00:03] Background
H" processed
[00:03] Background
E" processed
[00:03] Background
J" processed
[00:03] Background
I" processed
[00:03] Background
L" processed
[00:03] Background
T" processed
[00:03] Background
K" processed
[00:03] Background
Y" processed
[00:03] Background

Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "RAC


Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SOU
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MGE
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SCP
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ENC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "SPE
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ACT
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "TER
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC

R" processed
[00:03] Background Loader: [FO3 Wanderers Edition
L" processed
[00:03] Background Loader: [FO3 Wanderers Edition
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition
T" processed
[00:03] Background Loader: [FO3 Wanderers Edition
K" processed
[00:03] Background Loader: [FO3 Wanderers Edition
D" processed
[00:03] Background Loader: [FO3 Wanderers Edition
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition
F" processed
[00:03] Background Loader: [FO3 Wanderers Edition
N" processed
[00:03] Background Loader: [FO3 Wanderers Edition
G" processed
[00:03] Background Loader: [FO3 Wanderers Edition
C" processed
[00:03] Background Loader: [FO3 Wanderers Edition
ID index
[00:03] Background Loader: [FO3 Wanderers Edition
built
[00:03] Background Loader: [FO3 Wanderers Edition
orID index
[00:03] Background Loader: [FO3 Wanderers Edition
x built
[00:03] Background Loader: [FO3 Wanderers Edition
mpleted
[00:03] Background Loader: loading "FO3 Wanderers
[00:03] Background Loader: [FO3 Wanderers Edition
le
[00:03] Background Loader: [FO3 Wanderers Edition
d
[00:03] Background Loader: [FO3 Wanderers Edition
essing
[00:03] Background Loader: [FO3 Wanderers Edition
ter "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
ter "ThePitt.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
ter "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
cessed. Expecting 93 records
[00:03] Background Loader: [FO3 Wanderers Edition
TXST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition
ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition
STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition
CREA" processed

- Main File.esp] GRUP Top "EXP


- Main File.esp] GRUP Top "IMA
- Main File.esp] GRUP Top "FLS
- Main File.esp] GRUP Top "PER
- Main File.esp] GRUP Top "BPT
- Main File.esp] GRUP Top "ADD
- Main File.esp] GRUP Top "AVI
- Main File.esp] GRUP Top "ECZ
- Main File.esp] GRUP Top "MES
- Main File.esp] GRUP Top "MUS
- Main File.esp] Building Form
- Main File.esp] FormID index
- Main File.esp] Building Edit
- Main File.esp] EditorID inde
- Main File.esp] Processing co
Edition - DLC The Pitt.esp"...
- DLC The Pitt.esp] Loading fi
- DLC The Pitt.esp] File loade
- DLC The Pitt.esp] Start proc
- DLC The Pitt.esp] Adding mas
- DLC The Pitt.esp] Adding mas
- DLC The Pitt.esp] Adding mas
- DLC The Pitt.esp] Header pro
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "

[00:03] Background Loader: [FO3 Wanderers Edition


ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition
PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition
LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition
DIAL" processed
[00:03] Background Loader: [FO3 Wanderers Edition
QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition
BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition
ARMA" processed
[00:03] Background Loader: [FO3 Wanderers Edition
MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition
ormID index
[00:03] Background Loader: [FO3 Wanderers Edition
ex built
[00:03] Background Loader: [FO3 Wanderers Edition
ditorID index
[00:03] Background Loader: [FO3 Wanderers Edition
ndex built
[00:03] Background Loader: [FO3 Wanderers Edition
completed
[00:03] Background Loader: loading "FO3 Wanderers
p"...
[00:03] Background Loader: [FO3 Wanderers Edition
ng file
[00:03] Background Loader: [FO3 Wanderers Edition
loaded
[00:03] Background Loader: [FO3 Wanderers Edition
processing
[00:03] Background Loader: [FO3 Wanderers Edition
g master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
g master "PointLookout.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
g master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
g master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition
r processed. Expecting 104 records
[00:03] Background Loader: [FO3 Wanderers Edition
Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Top "ENCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Top "CONT" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition
Top "ALCH" processed

- DLC The Pitt.esp] GRUP Top "


- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] Building F
- DLC The Pitt.esp] FormID ind
- DLC The Pitt.esp] Building E
- DLC The Pitt.esp] EditorID i
- DLC The Pitt.esp] Processing
Edition - DLC Point Lookout.es
- DLC Point Lookout.esp] Loadi
- DLC Point Lookout.esp] File
- DLC Point Lookout.esp] Start
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Heade
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "WRLD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] GRUP
Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] FormI
D index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 97 records
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SPEL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed

[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:03] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tra
cers.esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Start processing
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Header processed. Expecting 27 records
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] GRUP Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Processing completed
[00:03] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tra
cers (automatics only).esp"...
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Loading file
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] File loaded
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Start processing

[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Adding master "Fallout3.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Header processed. Expecting 9 records
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] GRUP Top "PROJ" processed
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Building FormID index
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] FormID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Building EditorID index
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] EditorID index built
[00:03] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Processing completed
[00:03] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fal
lout3.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zet
a.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Com
panion Core.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Rob
Co Certified v2.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE
.esm"
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed.
Expecting 992 records
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" pr
ocessed
[00:03] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" pr
ocessed

[00:03] Background Loader:


ocessed
[00:03] Background Loader:
ocessed
[00:03] Background Loader:
ocessed
[00:03] Background Loader:
ocessed
[00:03] Background Loader:
dex
[00:03] Background Loader:
[00:03] Background Loader:
index
[00:03] Background Loader:
lt
[00:03] Background Loader:
ed
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
Mod.esm"
[00:04] Background Loader:
42 records
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
ing
[00:04] Background Loader:
"Fallout3.esm"
[00:04] Background Loader:
"Mart's Mutant Mod.esm"
[00:04] Background Loader:
sed. Expecting 137 records
[00:04] Background Loader:
_" processed

[RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" pr


[RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" pr
[RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" pr
[RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" pr
[RobCo Certified v2 Omnipatch.esp] Building FormID in
[RobCo Certified v2 Omnipatch.esp] FormID index built
[RobCo Certified v2 Omnipatch.esp] Building EditorID
[RobCo Certified v2 Omnipatch.esp] EditorID index bui
[RobCo Certified v2 Omnipatch.esp] Processing complet
loading
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's

"Mart's Mutant Mod.esp"...


Mutant Mod.esp] Loading file
Mutant Mod.esp] File loaded
Mutant Mod.esp] Start processing
Mutant Mod.esp] Adding master "Fallout3.esm"
Mutant Mod.esp] Adding master "Mart's Mutant

[Mart's Mutant Mod.esp] Header processed. Expecting 9


[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
loading
[Mart's
[Mart's
[Mart's

Mutant Mod.esp] GRUP Top "GMST" processed


Mutant Mod.esp] GRUP Top "GLOB" processed
Mutant Mod.esp] GRUP Top "FACT" processed
Mutant Mod.esp] GRUP Top "RACE" processed
Mutant Mod.esp] GRUP Top "SCPT" processed
Mutant Mod.esp] GRUP Top "SPEL" processed
Mutant Mod.esp] GRUP Top "ACTI" processed
Mutant Mod.esp] GRUP Top "MISC" processed
Mutant Mod.esp] GRUP Top "NPC_" processed
Mutant Mod.esp] GRUP Top "CREA" processed
Mutant Mod.esp] GRUP Top "LVLC" processed
Mutant Mod.esp] GRUP Top "LVLN" processed
Mutant Mod.esp] GRUP Top "ALCH" processed
Mutant Mod.esp] GRUP Top "LVLI" processed
Mutant Mod.esp] GRUP Top "FLST" processed
Mutant Mod.esp] GRUP Top "BPTD" processed
Mutant Mod.esp] Building FormID index
Mutant Mod.esp] FormID index built
Mutant Mod.esp] Building EditorID index
Mutant Mod.esp] EditorID index built
Mutant Mod.esp] Processing completed
"Mart's Mutant Mod - Zones Respawn.esp"...
Mutant Mod - Zones Respawn.esp] Loading file
Mutant Mod - Zones Respawn.esp] File loaded
Mutant Mod - Zones Respawn.esp] Start process

[Mart's Mutant Mod - Zones Respawn.esp] Adding master


[Mart's Mutant Mod - Zones Respawn.esp] Adding master
[Mart's Mutant Mod - Zones Respawn.esp] Header proces
[Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC

[00:04] Background Loader: [Mart's


A" processed
[00:04] Background Loader: [Mart's
N" processed
[00:04] Background Loader: [Mart's
ID index
[00:04] Background Loader: [Mart's
built
[00:04] Background Loader: [Mart's
orID index
[00:04] Background Loader: [Mart's
x built
[00:04] Background Loader: [Mart's
mpleted
[00:04] Background Loader: loading
[00:04] Background Loader: [Mart's
e
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
ssing
[00:04] Background Loader: [Mart's
er "Fallout3.esm"
[00:04] Background Loader: [Mart's
er "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
essed. Expecting 13 records
[00:04] Background Loader: [Mart's
ACT" processed
[00:04] Background Loader: [Mart's
PC_" processed
[00:04] Background Loader: [Mart's
REA" processed
[00:04] Background Loader: [Mart's
rmID index
[00:04] Background Loader: [Mart's
x built
[00:04] Background Loader: [Mart's
itorID index
[00:04] Background Loader: [Mart's
dex built
[00:04] Background Loader: [Mart's
completed
[00:04] Background Loader: loading
.
[00:04] Background Loader: [Mart's
ile
[00:04] Background Loader: [Mart's
ed
[00:04] Background Loader: [Mart's
cessing
[00:04] Background Loader: [Mart's
ster "Fallout3.esm"
[00:04] Background Loader: [Mart's
ster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
ocessed. Expecting 134 records
[00:04] Background Loader: [Mart's
"FACT" processed
[00:04] Background Loader: [Mart's
FormID index

Mutant Mod - Zones Respawn.esp] GRUP Top "CRE


Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
Mutant Mod - Zones Respawn.esp] Building Form
Mutant Mod - Zones Respawn.esp] FormID index
Mutant Mod - Zones Respawn.esp] Building Edit
Mutant Mod - Zones Respawn.esp] EditorID inde
Mutant Mod - Zones Respawn.esp] Processing co
"Mart's Mutant Mod - Tougher Traders.esp"...
Mutant Mod - Tougher Traders.esp] Loading fil
Mutant Mod - Tougher Traders.esp] File loaded
Mutant Mod - Tougher Traders.esp] Start proce
Mutant Mod - Tougher Traders.esp] Adding mast
Mutant Mod - Tougher Traders.esp] Adding mast
Mutant Mod - Tougher Traders.esp] Header proc
Mutant Mod - Tougher Traders.esp] GRUP Top "F
Mutant Mod - Tougher Traders.esp] GRUP Top "N
Mutant Mod - Tougher Traders.esp] GRUP Top "C
Mutant Mod - Tougher Traders.esp] Building Fo
Mutant Mod - Tougher Traders.esp] FormID inde
Mutant Mod - Tougher Traders.esp] Building Ed
Mutant Mod - Tougher Traders.esp] EditorID in
Mutant Mod - Tougher Traders.esp] Processing
"Mart's Mutant Mod - Natural Selection.esp"..
Mutant Mod - Natural Selection.esp] Loading f
Mutant Mod - Natural Selection.esp] File load
Mutant Mod - Natural Selection.esp] Start pro
Mutant Mod - Natural Selection.esp] Adding ma
Mutant Mod - Natural Selection.esp] Adding ma
Mutant Mod - Natural Selection.esp] Header pr
Mutant Mod - Natural Selection.esp] GRUP Top
Mutant Mod - Natural Selection.esp] Building

[00:04] Background Loader: [Mart's


dex built
[00:04] Background Loader: [Mart's
EditorID index
[00:04] Background Loader: [Mart's
index built
[00:04] Background Loader: [Mart's
g completed
[00:04] Background Loader: loading
..
[00:04] Background Loader: [Mart's
file
[00:04] Background Loader: [Mart's
ded
[00:04] Background Loader: [Mart's
ocessing
[00:04] Background Loader: [Mart's
aster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
rocessed. Expecting 24 records
[00:04] Background Loader: [Mart's
"GLOB" processed
[00:04] Background Loader: [Mart's
FormID index
[00:04] Background Loader: [Mart's
ndex built
[00:04] Background Loader: [Mart's
EditorID index
[00:04] Background Loader: [Mart's
index built
[00:04] Background Loader: [Mart's
ng completed
[00:04] Background Loader: loading
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
ing
[00:04] Background Loader: [Mart's
"Fallout3.esm"
[00:04] Background Loader: [Mart's
"Anchorage.esm"
[00:04] Background Loader: [Mart's
"Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
sed. Expecting 17 records
[00:04] Background Loader: [Mart's
F" processed
[00:04] Background Loader: [Mart's
T" processed
[00:04] Background Loader: [Mart's
L" processed
[00:04] Background Loader: [Mart's
A" processed
[00:04] Background Loader: [Mart's
ID index
[00:04] Background Loader: [Mart's
built
[00:04] Background Loader: [Mart's
orID index
[00:04] Background Loader: [Mart's

Mutant Mod - Natural Selection.esp] FormID in


Mutant Mod - Natural Selection.esp] Building
Mutant Mod - Natural Selection.esp] EditorID
Mutant Mod - Natural Selection.esp] Processin
"Mart's Mutant Mod - Master Menu Module.esp".
Mutant Mod - Master Menu Module.esp] Loading
Mutant Mod - Master Menu Module.esp] File loa
Mutant Mod - Master Menu Module.esp] Start pr
Mutant Mod - Master Menu Module.esp] Adding m
Mutant Mod - Master Menu Module.esp] Header p
Mutant Mod - Master Menu Module.esp] GRUP Top
Mutant Mod - Master Menu Module.esp] Building
Mutant Mod - Master Menu Module.esp] FormID i
Mutant Mod - Master Menu Module.esp] Building
Mutant Mod - Master Menu Module.esp] EditorID
Mutant Mod - Master Menu Module.esp] Processi
"Mart's Mutant Mod - DLC Anchorage.esp"...
Mutant Mod - DLC Anchorage.esp] Loading file
Mutant Mod - DLC Anchorage.esp] File loaded
Mutant Mod - DLC Anchorage.esp] Start process
Mutant Mod - DLC Anchorage.esp] Adding master
Mutant Mod - DLC Anchorage.esp] Adding master
Mutant Mod - DLC Anchorage.esp] Adding master
Mutant Mod - DLC Anchorage.esp] Header proces
Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
Mutant Mod - DLC Anchorage.esp] Building Form
Mutant Mod - DLC Anchorage.esp] FormID index
Mutant Mod - DLC Anchorage.esp] Building Edit
Mutant Mod - DLC Anchorage.esp] EditorID inde

x built
[00:04] Background Loader: [Mart's
mpleted
[00:04] Background Loader: loading
.
[00:04] Background Loader: [Mart's
ile
[00:04] Background Loader: [Mart's
ed
[00:04] Background Loader: [Mart's
cessing
[00:04] Background Loader: [Mart's
ster "Fallout3.esm"
[00:04] Background Loader: [Mart's
ster "PointLookout.esm"
[00:04] Background Loader: [Mart's
ster "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
ocessed. Expecting 27 records
[00:04] Background Loader: [Mart's
"SCPT" processed
[00:04] Background Loader: [Mart's
"NPC_" processed
[00:04] Background Loader: [Mart's
"CREA" processed
[00:04] Background Loader: [Mart's
"LVLC" processed
[00:04] Background Loader: [Mart's
FormID index
[00:04] Background Loader: [Mart's
dex built
[00:04] Background Loader: [Mart's
EditorID index
[00:04] Background Loader: [Mart's
index built
[00:04] Background Loader: [Mart's
g completed
[00:04] Background Loader: loading
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
ng
[00:04] Background Loader: [Mart's
"Fallout3.esm"
[00:04] Background Loader: [Mart's
"ThePitt.esm"
[00:04] Background Loader: [Mart's
"Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
ed. Expecting 54 records
[00:04] Background Loader: [Mart's
" processed
[00:04] Background Loader: [Mart's
" processed
[00:04] Background Loader: [Mart's
" processed
[00:04] Background Loader: [Mart's
" processed
[00:04] Background Loader: [Mart's
" processed

Mutant Mod - DLC Anchorage.esp] Processing co


"Mart's Mutant Mod - DLC Point Lookout.esp"..
Mutant Mod - DLC Point Lookout.esp] Loading f
Mutant Mod - DLC Point Lookout.esp] File load
Mutant Mod - DLC Point Lookout.esp] Start pro
Mutant Mod - DLC Point Lookout.esp] Adding ma
Mutant Mod - DLC Point Lookout.esp] Adding ma
Mutant Mod - DLC Point Lookout.esp] Adding ma
Mutant Mod - DLC Point Lookout.esp] Header pr
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] Building
Mutant Mod - DLC Point Lookout.esp] FormID in
Mutant Mod - DLC Point Lookout.esp] Building
Mutant Mod - DLC Point Lookout.esp] EditorID
Mutant Mod - DLC Point Lookout.esp] Processin
"Mart's Mutant Mod Mutant Mod - DLC The
Mutant Mod - DLC The
Mutant Mod - DLC The

DLC The Pitt.esp"...


Pitt.esp] Loading file
Pitt.esp] File loaded
Pitt.esp] Start processi

Mutant Mod - DLC The Pitt.esp] Adding master


Mutant Mod - DLC The Pitt.esp] Adding master
Mutant Mod - DLC The Pitt.esp] Adding master
Mutant Mod - DLC The Pitt.esp] Header process
Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA

[00:04] Background Loader: [Mart's


" processed
[00:04] Background Loader: [Mart's
" processed
[00:04] Background Loader: [Mart's
D index
[00:04] Background Loader: [Mart's
uilt
[00:04] Background Loader: [Mart's
rID index
[00:04] Background Loader: [Mart's
built
[00:04] Background Loader: [Mart's
pleted
[00:04] Background Loader: loading
[00:04] Background Loader: [Mart's
le
[00:04] Background Loader: [Mart's
d
[00:04] Background Loader: [Mart's
essing
[00:04] Background Loader: [Mart's
ter "Fallout3.esm"
[00:04] Background Loader: [Mart's
ter "BrokenSteel.esm"
[00:04] Background Loader: [Mart's
ter "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's
cessed. Expecting 95 records
[00:04] Background Loader: [Mart's
SCPT" processed
[00:04] Background Loader: [Mart's
NPC_" processed
[00:04] Background Loader: [Mart's
CREA" processed
[00:04] Background Loader: [Mart's
LVLC" processed
[00:04] Background Loader: [Mart's
ALCH" processed
[00:04] Background Loader: [Mart's
LVLI" processed
[00:04] Background Loader: [Mart's
ormID index
[00:04] Background Loader: [Mart's
ex built
[00:04] Background Loader: [Mart's
ditorID index
[00:04] Background Loader: [Mart's
ndex built
[00:04] Background Loader: [Mart's
completed
[00:04] Background Loader: loading
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
[00:04] Background Loader: [Mart's
lout3.esm"
[00:04] Background Loader: [Mart's
a.esm"
[00:04] Background Loader: [Mart's

Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC


Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
Mutant Mod - DLC The Pitt.esp] Building FormI
Mutant Mod - DLC The Pitt.esp] FormID index b
Mutant Mod - DLC The Pitt.esp] Building Edito
Mutant Mod - DLC The Pitt.esp] EditorID index
Mutant Mod - DLC The Pitt.esp] Processing com
"Mart's Mutant Mod - DLC Broken Steel.esp"...
Mutant Mod - DLC Broken Steel.esp] Loading fi
Mutant Mod - DLC Broken Steel.esp] File loade
Mutant Mod - DLC Broken Steel.esp] Start proc
Mutant Mod - DLC Broken Steel.esp] Adding mas
Mutant Mod - DLC Broken Steel.esp] Adding mas
Mutant Mod - DLC Broken Steel.esp] Adding mas
Mutant Mod - DLC Broken Steel.esp] Header pro
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] Building F
Mutant Mod - DLC Broken Steel.esp] FormID ind
Mutant Mod - DLC Broken Steel.esp] Building E
Mutant Mod - DLC Broken Steel.esp] EditorID i
Mutant Mod - DLC Broken Steel.esp] Processing
"Mart's Mutant Mod - DLC Zeta.esp"...
Mutant Mod - DLC Zeta.esp] Loading file
Mutant Mod - DLC Zeta.esp] File loaded
Mutant Mod - DLC Zeta.esp] Start processing
Mutant Mod - DLC Zeta.esp] Adding master "Fal
Mutant Mod - DLC Zeta.esp] Adding master "Zet
Mutant Mod - DLC Zeta.esp] Adding master "Mar

t's Mutant Mod.esm"


[00:04] Background Loader:
Expecting 50 records
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
dex
[00:04] Background Loader:
[00:04] Background Loader:
index
[00:04] Background Loader:
lt
[00:04] Background Loader:
ed
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
lout3.esm"
[00:04] Background Loader:
kenSteel.esm"
[00:04] Background Loader:
Expecting 14 records
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
dex
[00:04] Background Loader:
[00:04] Background Loader:
index
[00:04] Background Loader:
lt
[00:04] Background Loader:
ed
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
llout3.esm"
[00:04] Background Loader:
intLookout.esm"
[00:04] Background Loader:
Expecting 6 records
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
ndex
[00:04] Background Loader:
t
[00:04] Background Loader:

[Mart's Mutant Mod - DLC Zeta.esp] Header processed.


[Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
[Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
[Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
[Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
[Mart's Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
[Mart's Mutant Mod - DLC Zeta.esp] Building FormID in
[Mart's Mutant Mod - DLC Zeta.esp] FormID index built
[Mart's Mutant Mod - DLC Zeta.esp] Building EditorID
[Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui
[Mart's Mutant Mod - DLC Zeta.esp] Processing complet
loading "Project
[Project Beauty[Project Beauty[Project Beauty[Project Beauty-

Beauty- Broken Steel.esp"...


Broken Steel.esp] Loading file
Broken Steel.esp] File loaded
Broken Steel.esp] Start processing
Broken Steel.esp] Adding master "Fal

[Project Beauty- Broken Steel.esp] Adding master "Bro


[Project Beauty- Broken Steel.esp] Header processed.
[Project Beauty- Broken Steel.esp] GRUP Top "NPC_" pr
[Project Beauty- Broken Steel.esp] Building FormID in
[Project Beauty- Broken Steel.esp] FormID index built
[Project Beauty- Broken Steel.esp] Building EditorID
[Project Beauty- Broken Steel.esp] EditorID index bui
[Project Beauty- Broken Steel.esp] Processing complet
loading "Project
[Project Beauty[Project Beauty[Project Beauty[Project Beauty-

Beauty- Point Lookout.esp"...


Point Lookout.esp] Loading file
Point Lookout.esp] File loaded
Point Lookout.esp] Start processing
Point Lookout.esp] Adding master "Fa

[Project Beauty- Point Lookout.esp] Adding master "Po


[Project Beauty- Point Lookout.esp] Header processed.
[Project Beauty- Point Lookout.esp] GRUP Top "NPC_" p
[Project Beauty- Point Lookout.esp] Building FormID i
[Project Beauty- Point Lookout.esp] FormID index buil
[Project Beauty- Point Lookout.esp] Building EditorID

index
[00:04] Background Loader: [Project Beauty- Point Lookout.esp] EditorID index bu
ilt
[00:04] Background Loader: [Project Beauty- Point Lookout.esp] Processing comple
ted
[00:04] Background Loader: loading "2Perks Per Level.esp"...
[00:04] Background Loader: [2Perks Per Level.esp] Loading file
[00:04] Background Loader: [2Perks Per Level.esp] File loaded
[00:04] Background Loader: [2Perks Per Level.esp] Start processing
[00:04] Background Loader: [2Perks Per Level.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [2Perks Per Level.esp] Header processed. Expecting 0
records
[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "GMST" processed
[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "QUST" processed
[00:04] Background Loader: [2Perks Per Level.esp] GRUP Top "PERK" processed
[00:04] Background Loader: [2Perks Per Level.esp] Building FormID index
[00:04] Background Loader: [2Perks Per Level.esp] FormID index built
[00:04] Background Loader: [2Perks Per Level.esp] Building EditorID index
[00:04] Background Loader: [2Perks Per Level.esp] EditorID index built
[00:04] Background Loader: [2Perks Per Level.esp] Processing completed
[00:04] Background Loader: loading "Mart's Mutant Mod - Project Beauty.esp"...
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Loading file
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] File loaded
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Start proces
sing
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Fallout3.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Project Beauty.esm"
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Header proce
ssed. Expecting 245 records
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "RA
CE" processed
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "NP
C_" processed
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building For
mID index
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] FormID index
built
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building Edi
torID index
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] EditorID ind
ex built
[00:04] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Processing c
ompleted
[00:04] Background Loader: loading "TSC Air Support.esp"...
[00:04] Background Loader: [TSC Air Support.esp] Loading file
[00:04] Background Loader: [TSC Air Support.esp] File loaded
[00:04] Background Loader: [TSC Air Support.esp] Start processing
[00:04] Background Loader: [TSC Air Support.esp] Adding master "Fallout3.esm"
[00:04] Background Loader: [TSC Air Support.esp] Adding master "BrokenSteel.esm"
[00:04] Background Loader: [TSC Air Support.esp] Adding master "ThePitt.esm"
[00:04] Background Loader: [TSC Air Support.esp] Adding master "Anchorage.esm"
[00:04] Background Loader: [TSC Air Support.esp] Adding master "Zeta.esm"
[00:04] Background Loader: [TSC Air Support.esp] Adding master "Mothership Crew.
esm"
[00:04] Background Loader: [TSC Air Support.esp] Adding master "TSC Air Support.

esm"
[00:04] Background Loader: [TSC Air Support.esp] Header processed. Expecting 264
records
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "TXST" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "FACT" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "SOUN" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ASPC" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "SCPT" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ACTI" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "TERM" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ARMO" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "DOOR" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "LIGH" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "STAT" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "FURN" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "WEAP" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "NPC_" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "CREA" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "LVLC" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ALCH" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "NOTE" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "LVLI" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "NAVI" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "CELL" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "WRLD" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "QUST" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "PACK" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "FLST" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "ARMA" processed
[00:04] Background Loader: [TSC Air Support.esp] GRUP Top "MESG" processed
[00:04] Background Loader: [TSC Air Support.esp] Building FormID index
[00:04] Background Loader: [TSC Air Support.esp] FormID index built
[00:04] Background Loader: [TSC Air Support.esp] Building EditorID index
[00:04] Background Loader: [TSC Air Support.esp] EditorID index built
[00:04] Background Loader: [TSC Air Support.esp] Processing completed
[00:04] Background Loader: loading "Blackened FWE + MMM + EVE + Project Beauty.e
sp"...
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Load
ing file
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] File
loaded
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Star
t processing
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Fallout3.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Anchorage.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "ThePitt.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "BrokenSteel.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "PointLookout.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Zeta.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Project Beauty.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "EVE.esm"

[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project


ng master "FO3 Wanderers Edition - Main File.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
ng master "Mart's Mutant Mod.esm"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
ng master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
er processed. Expecting 895 records
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "GMST" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "TXST" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "GLOB" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "FACT" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "RACE" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "SCPT" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "ENCH" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "ARMO" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "CONT" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "MISC" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "STAT" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "WEAP" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "NPC_" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "CREA" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "LVLC" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "LVLN" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "ALCH" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "PROJ" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "LVLI" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "WRLD" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "EXPL" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "FLST" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "BPTD" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "ECZN" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
Top "MESG" processed
[00:04] Background Loader: [Blackened FWE + MMM + EVE + Project
ding FormID index

Beauty.esp] Addi
Beauty.esp] Addi
Beauty.esp] Addi
Beauty.esp] Head
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] GRUP
Beauty.esp] Buil

[00:04] Background Loader:


ID index built
[00:04] Background Loader:
ding EditorID index
[00:04] Background Loader:
orID index built
[00:04] Background Loader:
essing completed
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
sm"
[00:04] Background Loader:
l.esm"
[00:04] Background Loader:
m"
[00:04] Background Loader:
ut.esm"
[00:04] Background Loader:
esm"
[00:04] Background Loader:
[00:04] Background Loader:
Crew.esm"
[00:04] Background Loader:
ng 408 records
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
ecords
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:

[Blackened FWE + MMM + EVE + Project Beauty.esp] Form


[Blackened FWE + MMM + EVE + Project Beauty.esp] Buil
[Blackened FWE + MMM + EVE + Project Beauty.esp] Edit
[Blackened FWE + MMM + EVE + Project Beauty.esp] Proc
loading "Mothership Crew Final.esp"...
[Mothership Crew Final.esp] Loading file
[Mothership Crew Final.esp] File loaded
[Mothership Crew Final.esp] Start processing
[Mothership Crew Final.esp] Adding master "Fallout3.e
[Mothership Crew Final.esp] Adding master "BrokenStee
[Mothership Crew Final.esp] Adding master "ThePitt.es
[Mothership Crew Final.esp] Adding master "PointLooko
[Mothership Crew Final.esp] Adding master "Anchorage.
[Mothership Crew Final.esp] Adding master "Zeta.esm"
[Mothership Crew Final.esp] Adding master "Mothership
[Mothership Crew Final.esp] Header processed. Expecti
[Mothership Crew Final.esp] GRUP Top "SOUN" processed
[Mothership Crew Final.esp] GRUP Top "SCPT" processed
[Mothership Crew Final.esp] GRUP Top "ACTI" processed
[Mothership Crew Final.esp] GRUP Top "TACT" processed
[Mothership Crew Final.esp] GRUP Top "TERM" processed
[Mothership Crew Final.esp] GRUP Top "STAT" processed
[Mothership Crew Final.esp] GRUP Top "NPC_" processed
[Mothership Crew Final.esp] GRUP Top "NOTE" processed
[Mothership Crew Final.esp] GRUP Top "NAVI" processed
[Mothership Crew Final.esp] GRUP Top "CELL" processed
[Mothership Crew Final.esp] GRUP Top "WRLD" processed
[Mothership Crew Final.esp] GRUP Top "DIAL" processed
[Mothership Crew Final.esp] GRUP Top "QUST" processed
[Mothership Crew Final.esp] GRUP Top "PACK" processed
[Mothership Crew Final.esp] GRUP Top "IMAD" processed
[Mothership Crew Final.esp] GRUP Top "MESG" processed
[Mothership Crew Final.esp] Building FormID index
[Mothership Crew Final.esp] FormID index built
[Mothership Crew Final.esp] Building EditorID index
[Mothership Crew Final.esp] EditorID index built
[Mothership Crew Final.esp] Processing completed
loading "Flora Overhaul.esp"...
[Flora Overhaul.esp] Loading file
[Flora Overhaul.esp] File loaded
[Flora Overhaul.esp] Start processing
[Flora Overhaul.esp] Adding master "Fallout3.esm"
[Flora Overhaul.esp] Header processed. Expecting 34 r
[Flora
[Flora
[Flora
[Flora
[Flora

Overhaul.esp]
Overhaul.esp]
Overhaul.esp]
Overhaul.esp]
Overhaul.esp]

GRUP Top "LTEX" processed


GRUP Top "STAT" processed
GRUP Top "GRAS" processed
Building FormID index
FormID index built

[00:04] Background
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ecords
[00:04] Background
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[00:04] Background
t3.esm"
[00:04] Background
xpandedByAzar.esm"
[00:04] Background
ecting 55 records
[00:04] Background
ssed
[00:04] Background
ssed
[00:04] Background
ssed
[00:04] Background
ssed
[00:04] Background
ssed
[00:04] Background
ssed

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Flora Overhaul.esp] Building EditorID index


[Flora Overhaul.esp] EditorID index built
[Flora Overhaul.esp] Processing completed
loading "TiesThatBind.esp"...
[TiesThatBind.esp] Loading file
[TiesThatBind.esp] File loaded
[TiesThatBind.esp] Start processing
[TiesThatBind.esp] Adding master "Fallout3.esm"
[TiesThatBind.esp] Header processed. Expecting 1751 r

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[TiesThatBind.esp] GRUP Top "TXST" processed


[TiesThatBind.esp] GRUP Top "HAIR" processed
[TiesThatBind.esp] GRUP Top "RACE" processed
[TiesThatBind.esp] GRUP Top "SOUN" processed
[TiesThatBind.esp] GRUP Top "SCPT" processed
[TiesThatBind.esp] GRUP Top "SPEL" processed
[TiesThatBind.esp] GRUP Top "ACTI" processed
[TiesThatBind.esp] GRUP Top "CONT" processed
[TiesThatBind.esp] GRUP Top "DOOR" processed
[TiesThatBind.esp] GRUP Top "MISC" processed
[TiesThatBind.esp] GRUP Top "NPC_" processed
[TiesThatBind.esp] GRUP Top "KEYM" processed
[TiesThatBind.esp] GRUP Top "NOTE" processed
[TiesThatBind.esp] GRUP Top "NAVI" processed
[TiesThatBind.esp] GRUP Top "CELL" processed
[TiesThatBind.esp] GRUP Top "WRLD" processed
[TiesThatBind.esp] GRUP Top "DIAL" processed
[TiesThatBind.esp] GRUP Top "QUST" processed
[TiesThatBind.esp] GRUP Top "PACK" processed
[TiesThatBind.esp] GRUP Top "IMAD" processed
[TiesThatBind.esp] GRUP Top "PERK" processed
[TiesThatBind.esp] GRUP Top "VTYP" processed
[TiesThatBind.esp] GRUP Top "MESG" processed
[TiesThatBind.esp] Building FormID index
[TiesThatBind.esp] FormID index built
[TiesThatBind.esp] Building EditorID index
[TiesThatBind.esp] EditorID index built
[TiesThatBind.esp] Processing completed
loading "ArefuExpandedByAzar-Radio.esp"...
[ArefuExpandedByAzar-Radio.esp] Loading file
[ArefuExpandedByAzar-Radio.esp] File loaded
[ArefuExpandedByAzar-Radio.esp] Start processing
[ArefuExpandedByAzar-Radio.esp] Adding master "Fallou

Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "ArefuE


Loader: [ArefuExpandedByAzar-Radio.esp] Header processed. Exp
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "SCPT" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "ACTI" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "TACT" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "LIGH" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "CELL" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "WRLD" proce

[00:04] Background
ssed
[00:04] Background
ssed
[00:04] Background
[00:04] Background
[00:04] Background
ex
[00:04] Background
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"
[00:04] Background
325 records
[00:04] Background
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[00:04] Background
[00:04] Background
[00:04] Background
3.esm"
[00:04] Background
cting 1387 records
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background

Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "DIAL" proce


Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "QUST" proce
Loader: [ArefuExpandedByAzar-Radio.esp] Building FormID index
Loader: [ArefuExpandedByAzar-Radio.esp] FormID index built
Loader: [ArefuExpandedByAzar-Radio.esp] Building EditorID ind
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[ArefuExpandedByAzar-Radio.esp] EditorID index built


[ArefuExpandedByAzar-Radio.esp] Processing completed
loading "F3ProjectRealityMkI.esp"...
[F3ProjectRealityMkI.esp] Loading file
[F3ProjectRealityMkI.esp] File loaded
[F3ProjectRealityMkI.esp] Start processing
[F3ProjectRealityMkI.esp] Adding master "Fallout3.esm

Loader: [F3ProjectRealityMkI.esp] Header processed. Expecting


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[F3ProjectRealityMkI.esp] GRUP Top "GMST" processed


[F3ProjectRealityMkI.esp] GRUP Top "MICN" processed
[F3ProjectRealityMkI.esp] GRUP Top "GLOB" processed
[F3ProjectRealityMkI.esp] GRUP Top "SOUN" processed
[F3ProjectRealityMkI.esp] GRUP Top "MGEF" processed
[F3ProjectRealityMkI.esp] GRUP Top "SCPT" processed
[F3ProjectRealityMkI.esp] GRUP Top "ENCH" processed
[F3ProjectRealityMkI.esp] GRUP Top "SPEL" processed
[F3ProjectRealityMkI.esp] GRUP Top "ACTI" processed
[F3ProjectRealityMkI.esp] GRUP Top "ARMO" processed
[F3ProjectRealityMkI.esp] GRUP Top "MISC" processed
[F3ProjectRealityMkI.esp] GRUP Top "STAT" processed
[F3ProjectRealityMkI.esp] GRUP Top "MSTT" processed
[F3ProjectRealityMkI.esp] GRUP Top "WTHR" processed
[F3ProjectRealityMkI.esp] GRUP Top "CLMT" processed
[F3ProjectRealityMkI.esp] GRUP Top "CELL" processed
[F3ProjectRealityMkI.esp] GRUP Top "WRLD" processed
[F3ProjectRealityMkI.esp] GRUP Top "QUST" processed
[F3ProjectRealityMkI.esp] GRUP Top "EXPL" processed
[F3ProjectRealityMkI.esp] GRUP Top "IMGS" processed
[F3ProjectRealityMkI.esp] GRUP Top "IMAD" processed
[F3ProjectRealityMkI.esp] GRUP Top "MESG" processed
[F3ProjectRealityMkI.esp] Building FormID index
[F3ProjectRealityMkI.esp] FormID index built
[F3ProjectRealityMkI.esp] Building EditorID index
[F3ProjectRealityMkI.esp] EditorID index built
[F3ProjectRealityMkI.esp] Processing completed
loading "MTC Wasteland Travellers.esp"...
[MTC Wasteland Travellers.esp] Loading file
[MTC Wasteland Travellers.esp] File loaded
[MTC Wasteland Travellers.esp] Start processing
[MTC Wasteland Travellers.esp] Adding master "Fallout

Loader: [MTC Wasteland Travellers.esp] Header processed. Expe


Loader: [MTC Wasteland Travellers.esp] GRUP Top "FACT" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "MGEF" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "SCPT" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "ACTI" proces

sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
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sed
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sed
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x
[00:04] Background
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[00:04] Background
[00:04] Background
[00:04] Background
3.esm"
[00:04] Background
ge.esm"
[00:04] Background
.esm"
[00:04] Background
teel.esm"
[00:04] Background
okout.esm"
[00:04] Background
m"
[00:04] Background
on Core.esm"
[00:04] Background
cting 7 records
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
sed
[00:04] Background
[00:04] Background
[00:04] Background

Loader: [MTC Wasteland Travellers.esp] GRUP Top "ARMO" proces


Loader: [MTC Wasteland Travellers.esp] GRUP Top "CONT" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "MISC" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "NPC_" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "CREA" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "ALCH" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "NOTE" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "WRLD" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "DIAL" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "QUST" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "PACK" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "MESG" proces
Loader: [MTC Wasteland Travellers.esp] Building FormID index
Loader: [MTC Wasteland Travellers.esp] FormID index built
Loader: [MTC Wasteland Travellers.esp] Building EditorID inde
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[MTC Wasteland Travellers.esp] EditorID index built


[MTC Wasteland Travellers.esp] Processing completed
loading "Companion Core DLC Addon.esp"...
[Companion Core DLC Addon.esp] Loading file
[Companion Core DLC Addon.esp] File loaded
[Companion Core DLC Addon.esp] Start processing
[Companion Core DLC Addon.esp] Adding master "Fallout

Loader: [Companion Core DLC Addon.esp] Adding master "Anchora


Loader: [Companion Core DLC Addon.esp] Adding master "ThePitt
Loader: [Companion Core DLC Addon.esp] Adding master "BrokenS
Loader: [Companion Core DLC Addon.esp] Adding master "PointLo
Loader: [Companion Core DLC Addon.esp] Adding master "Zeta.es
Loader: [Companion Core DLC Addon.esp] Adding master "Compani
Loader: [Companion Core DLC Addon.esp] Header processed. Expe
Loader: [Companion Core DLC Addon.esp] GRUP Top "SCPT" proces
Loader: [Companion Core DLC Addon.esp] GRUP Top "WRLD" proces
Loader: [Companion Core DLC Addon.esp] GRUP Top "QUST" proces
Loader: [Companion Core DLC Addon.esp] Building FormID index
Loader: [Companion Core DLC Addon.esp] FormID index built
Loader: [Companion Core DLC Addon.esp] Building EditorID inde

x
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ecords
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"
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ecords
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[00:04] Background
[00:04] Background
[00:04] Background
sing
[00:04] Background
r "Fallout3.esm"

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Companion Core DLC Addon.esp] EditorID index built


[Companion Core DLC Addon.esp] Processing completed
loading "WeaponModKits.esp"...
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits.esp] Adding master "Fallout3.esm"
[WeaponModKits.esp] Header processed. Expecting 817 r

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WeaponModKits.esp] GRUP Top "TXST" processed


[WeaponModKits.esp] GRUP Top "SOUN" processed
[WeaponModKits.esp] GRUP Top "MGEF" processed
[WeaponModKits.esp] GRUP Top "SCPT" processed
[WeaponModKits.esp] GRUP Top "SPEL" processed
[WeaponModKits.esp] GRUP Top "ACTI" processed
[WeaponModKits.esp] GRUP Top "CONT" processed
[WeaponModKits.esp] GRUP Top "MISC" processed
[WeaponModKits.esp] GRUP Top "STAT" processed
[WeaponModKits.esp] GRUP Top "WEAP" processed
[WeaponModKits.esp] GRUP Top "NPC_" processed
[WeaponModKits.esp] GRUP Top "NOTE" processed
[WeaponModKits.esp] GRUP Top "PROJ" processed
[WeaponModKits.esp] GRUP Top "LVLI" processed
[WeaponModKits.esp] GRUP Top "CELL" processed
[WeaponModKits.esp] GRUP Top "WRLD" processed
[WeaponModKits.esp] GRUP Top "QUST" processed
[WeaponModKits.esp] GRUP Top "IDLE" processed
[WeaponModKits.esp] GRUP Top "FLST" processed
[WeaponModKits.esp] GRUP Top "PERK" processed
[WeaponModKits.esp] GRUP Top "MESG" processed
[WeaponModKits.esp] Building FormID index
[WeaponModKits.esp] FormID index built
[WeaponModKits.esp] Building EditorID index
[WeaponModKits.esp] EditorID index built
[WeaponModKits.esp] Processing completed
loading "WMKAA12Shotgun.esp"...
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp

Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WMKAA12Shotgun.esp] GRUP Top "TXST" processed


[WMKAA12Shotgun.esp] GRUP Top "STAT" processed
[WMKAA12Shotgun.esp] GRUP Top "WEAP" processed
[WMKAA12Shotgun.esp] Building FormID index
[WMKAA12Shotgun.esp] FormID index built
[WMKAA12Shotgun.esp] Building EditorID index
[WMKAA12Shotgun.esp] EditorID index built
[WMKAA12Shotgun.esp] Processing completed
loading "WeaponModKits - OperationAnchorage.esp"...
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start proces

Loader: [WeaponModKits - OperationAnchorage.esp] Adding maste

[00:04] Background Loader:


r "Anchorage.esm"
[00:04] Background Loader:
r "WeaponModKits.esp"
[00:04] Background Loader:
ssed. Expecting 99 records
[00:04] Background Loader:
NT" processed
[00:04] Background Loader:
AT" processed
[00:04] Background Loader:
AP" processed
[00:04] Background Loader:
OJ" processed
[00:04] Background Loader:
LL" processed
[00:04] Background Loader:
ST" processed
[00:04] Background Loader:
mID index
[00:04] Background Loader:
built
[00:04] Background Loader:
torID index
[00:04] Background Loader:
ex built
[00:04] Background Loader:
ompleted
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
.esm"
[00:04] Background Loader:
esm"
[00:04] Background Loader:
dKits.esp"
[00:04] Background Loader:
ting 58 records
[00:04] Background Loader:
ed
[00:04] Background Loader:
ed
[00:04] Background Loader:
ed
[00:04] Background Loader:
ed
[00:04] Background Loader:
ed
[00:04] Background Loader:
ed
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:

[WeaponModKits - OperationAnchorage.esp] Adding maste


[WeaponModKits - OperationAnchorage.esp] Adding maste
[WeaponModKits - OperationAnchorage.esp] Header proce
[WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
[WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
[WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
[WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
[WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
[WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
[WeaponModKits - OperationAnchorage.esp] Building For
[WeaponModKits - OperationAnchorage.esp] FormID index
[WeaponModKits - OperationAnchorage.esp] Building Edi
[WeaponModKits - OperationAnchorage.esp] EditorID ind
[WeaponModKits - OperationAnchorage.esp] Processing c
loading "WeaponModKits - ThePitt.esp"...
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - ThePitt.esp] Adding master "Fallout3
[WeaponModKits - ThePitt.esp] Adding master "ThePitt.
[WeaponModKits - ThePitt.esp] Adding master "WeaponMo
[WeaponModKits - ThePitt.esp] Header processed. Expec
[WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
[WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
[WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
[WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
[WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
[WeaponModKits - ThePitt.esp] GRUP Top "FLST" process
[WeaponModKits - ThePitt.esp] Building FormID index
[WeaponModKits - ThePitt.esp] FormID index built
[WeaponModKits - ThePitt.esp] Building EditorID index
[WeaponModKits - ThePitt.esp] EditorID index built
[WeaponModKits - ThePitt.esp] Processing completed
loading "WeaponModKits - BrokenSteel.esp"...
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded

[00:04] Background Loader:


[00:04] Background Loader:
out3.esm"
[00:04] Background Loader:
enSteel.esm"
[00:04] Background Loader:
onModKits.esp"
[00:04] Background Loader:
xpecting 80 records
[00:04] Background Loader:
cessed
[00:04] Background Loader:
cessed
[00:04] Background Loader:
cessed
[00:04] Background Loader:
cessed
[00:04] Background Loader:
cessed
[00:04] Background Loader:
ex
[00:04] Background Loader:
[00:04] Background Loader:
ndex
[00:04] Background Loader:
t
[00:04] Background Loader:
d
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
lout3.esm"
[00:04] Background Loader:
ntLookout.esm"
[00:04] Background Loader:
ponModKits.esp"
[00:04] Background Loader:
Expecting 51 records
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
ocessed
[00:04] Background Loader:
dex
[00:04] Background Loader:
[00:04] Background Loader:
index
[00:04] Background Loader:
lt
[00:04] Background Loader:
ed
[00:04] Background Loader:

[WeaponModKits - BrokenSteel.esp] Start processing


[WeaponModKits - BrokenSteel.esp] Adding master "Fall
[WeaponModKits - BrokenSteel.esp] Adding master "Brok
[WeaponModKits - BrokenSteel.esp] Adding master "Weap
[WeaponModKits - BrokenSteel.esp] Header processed. E
[WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
[WeaponModKits - BrokenSteel.esp] Building FormID ind
[WeaponModKits - BrokenSteel.esp] FormID index built
[WeaponModKits - BrokenSteel.esp] Building EditorID i
[WeaponModKits - BrokenSteel.esp] EditorID index buil
[WeaponModKits - BrokenSteel.esp] Processing complete
loading "WeaponModKits - PointLookout.esp"...
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - PointLookout.esp] Adding master "Fal
[WeaponModKits - PointLookout.esp] Adding master "Poi
[WeaponModKits - PointLookout.esp] Adding master "Wea
[WeaponModKits - PointLookout.esp] Header processed.
[WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
[WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
[WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
[WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
[WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
[WeaponModKits - PointLookout.esp] Building FormID in
[WeaponModKits - PointLookout.esp] FormID index built
[WeaponModKits - PointLookout.esp] Building EditorID
[WeaponModKits - PointLookout.esp] EditorID index bui
[WeaponModKits - PointLookout.esp] Processing complet
loading "RobCo Certified v2 Zeta Addon.esp"...

[00:04] Background Loader:


[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
llout3.esm"
[00:04] Background Loader:
ta.esm"
[00:04] Background Loader:
mpanion Core.esm"
[00:04] Background Loader:
bCo Certified v2.esm"
[00:04] Background Loader:
Expecting 925 records
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
rocessed
[00:04] Background Loader:
ndex
[00:04] Background Loader:
t
[00:04] Background Loader:
index
[00:04] Background Loader:
ilt
[00:04] Background Loader:
ted
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:
[00:04] Background Loader:

[RobCo
[RobCo
[RobCo
[RobCo

Certified
Certified
Certified
Certified

v2
v2
v2
v2

Zeta
Zeta
Zeta
Zeta

Addon.esp]
Addon.esp]
Addon.esp]
Addon.esp]

Loading file
File loaded
Start processing
Adding master "Fa

[RobCo Certified v2 Zeta Addon.esp] Adding master "Ze


[RobCo Certified v2 Zeta Addon.esp] Adding master "Co
[RobCo Certified v2 Zeta Addon.esp] Adding master "Ro
[RobCo Certified v2 Zeta Addon.esp] Header processed.
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "SOUN" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "MGEF" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "SCPT" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "SPEL" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "ARMO" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "CONT" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "MISC" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "WEAP" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "CREA" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "LVLI" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "CELL" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "DIAL" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "QUST" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "FLST" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "PERK" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "MESG" p
[RobCo Certified v2 Zeta Addon.esp] Building FormID i
[RobCo Certified v2 Zeta Addon.esp] FormID index buil
[RobCo Certified v2 Zeta Addon.esp] Building EditorID
[RobCo Certified v2 Zeta Addon.esp] EditorID index bu
[RobCo Certified v2 Zeta Addon.esp] Processing comple
loading "RobcoCertified24SideMod.esp"...
[RobcoCertified24SideMod.esp] Loading file
[RobcoCertified24SideMod.esp] File loaded
[RobcoCertified24SideMod.esp] Start processing
[RobcoCertified24SideMod.esp] Adding master "Fallout3

.esm"
[00:04] Background
n Core.esm"
[00:04] Background
rtified v2.esm"
[00:04] Background
ting 35 records
[00:04] Background
ed
[00:04] Background
ed
[00:04] Background
ed
[00:04] Background
ed
[00:04] Background
ed
[00:04] Background
ed
[00:04] Background
ed
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
cords
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background
[00:04] Background

Loader: [RobcoCertified24SideMod.esp] Adding master "Companio


Loader: [RobcoCertified24SideMod.esp] Adding master "RobCo Ce
Loader: [RobcoCertified24SideMod.esp] Header processed. Expec
Loader: [RobcoCertified24SideMod.esp] GRUP Top "MGEF" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "SCPT" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "ARMO" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "WEAP" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "PROJ" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "QUST" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "MESG" process
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[RobcoCertified24SideMod.esp] Building FormID index


[RobcoCertified24SideMod.esp] FormID index built
[RobcoCertified24SideMod.esp] Building EditorID index
[RobcoCertified24SideMod.esp] EditorID index built
[RobcoCertified24SideMod.esp] Processing completed
loading "MiniHideout.esp"...
[MiniHideout.esp] Loading file
[MiniHideout.esp] File loaded
[MiniHideout.esp] Start processing
[MiniHideout.esp] Adding master "Fallout3.esm"
[MiniHideout.esp] Header processed. Expecting 1320 re

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]
[MiniHideout.esp]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"FACT"
"EYES"
"RACE"
"SOUN"
"MGEF"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"CONT"
"DOOR"
"LIGH"
"STAT"
"MSTT"
"PWAT"
"TREE"
"FURN"
"WEAP"
"NPC_"
"CREA"
"KEYM"
"NOTE"
"NAVI"
"CELL"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:04] Background Loader: [MiniHideout.esp] GRUP Top "WRLD" processed


[00:04] Background Loader: [MiniHideout.esp] GRUP Top "DIAL" processed
[00:04] Background Loader: [MiniHideout.esp] GRUP Top "QUST" processed
[00:04] Background Loader: [MiniHideout.esp] GRUP Top "WATR" processed
[00:04] Background Loader: [MiniHideout.esp] GRUP Top "FLST" processed
[00:04] Background Loader: [MiniHideout.esp] GRUP Top "VTYP" processed
[00:04] Background Loader: [MiniHideout.esp] GRUP Top "MESG" processed
[00:04] Background Loader: [MiniHideout.esp] Building FormID index
[00:04] Background Loader: [MiniHideout.esp] FormID index built
[00:04] Background Loader: [MiniHideout.esp] Building EditorID index
[00:04] Background Loader: [MiniHideout.esp] EditorID index built
[00:04] Background Loader: [MiniHideout.esp] Processing completed
[00:04] Background Loader: finished
[00:04] Setting ESM Flag: DarNifiedUIF3.esp
[00:04] Setting ESM Flag: GNR Enhanced.esp
[00:04] Setting ESM Flag: CONELRAD 640-1240.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional VATS Halftime.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - Followers Enhanced (BrokenStee
l).esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional VATS Realtime.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Anchorage.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Broken Steel.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - Main File.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC The Pitt.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Point Lookout.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - DLC Mothership Zeta.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional Restore Tracers.esp
[00:04] Setting ESM Flag: FO3 Wanderers Edition - Optional Restore Tracers (auto
matics only).esp
[00:04] Setting ESM Flag: RobCo Certified v2 Omnipatch.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - Zones Respawn.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - Tougher Traders.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - Natural Selection.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - Master Menu Module.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Anchorage.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Point Lookout.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC The Pitt.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Broken Steel.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - DLC Zeta.esp
[00:04] Setting ESM Flag: Project Beauty- Broken Steel.esp
[00:04] Setting ESM Flag: Project Beauty- Point Lookout.esp
[00:04] Setting ESM Flag: 2Perks Per Level.esp
[00:04] Setting ESM Flag: Mart's Mutant Mod - Project Beauty.esp
[00:04] Setting ESM Flag: TSC Air Support.esp
[00:04] Setting ESM Flag: Blackened FWE + MMM + EVE + Project Beauty.esp
[00:04] Setting ESM Flag: Mothership Crew Final.esp
[00:04] Setting ESM Flag: Flora Overhaul.esp
[00:04] Setting ESM Flag: TiesThatBind.esp
[00:04] Setting ESM Flag: ArefuExpandedByAzar-Radio.esp
[00:04] Setting ESM Flag: F3ProjectRealityMkI.esp
[00:04] Setting ESM Flag: MTC Wasteland Travellers.esp
[00:04] Setting ESM Flag: Companion Core DLC Addon.esp
[00:04] Setting ESM Flag: WeaponModKits.esp
[00:04] Setting ESM Flag: WMKAA12Shotgun.esp
[00:04] Setting ESM Flag: WeaponModKits - OperationAnchorage.esp
[00:04] Setting ESM Flag: WeaponModKits - ThePitt.esp
[00:04] Setting ESM Flag: WeaponModKits - BrokenSteel.esp
[00:04] Setting ESM Flag: WeaponModKits - PointLookout.esp
[00:04] Setting ESM Flag: RobCo Certified v2 Zeta Addon.esp

[00:04] Setting ESM Flag: RobcoCertified24SideMod.esp


[00:04] Setting ESM Flag: MiniHideout.esp
[00:04] Saving: DarNifiedUIF3.esp.save.2015_04_20_03_12_24
[00:04] Saving: GNR Enhanced.esp.save.2015_04_20_03_12_24
[00:04] Saving: CONELRAD 640-1240.esp.save.2015_04_20_03_12_24
[00:04] Saving: FO3 Wanderers Edition - Optional VATS Halftime.esp.save.2015_04_
20_03_12_24
[00:04] Saving: FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp.sav
e.2015_04_20_03_12_24
[00:04] Saving: FO3 Wanderers Edition - Optional VATS Realtime.esp.save.2015_04_
20_03_12_24
[00:04] Saving: FO3 Wanderers Edition - DLC Anchorage.esp.save.2015_04_20_03_12_
24
[00:04] Saving: FO3 Wanderers Edition - DLC Broken Steel.esp.save.2015_04_20_03_
12_24
[00:04] Saving: FO3 Wanderers Edition - Main File.esp.save.2015_04_20_03_12_24
[00:05] Saving: FO3 Wanderers Edition - DLC The Pitt.esp.save.2015_04_20_03_12_2
4
[00:05] Saving: FO3 Wanderers Edition - DLC Point Lookout.esp.save.2015_04_20_03
_12_24
[00:05] Saving: FO3 Wanderers Edition - DLC Mothership Zeta.esp.save.2015_04_20_
03_12_24
[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: te
stjb01MZ [REFR:05000C70] (places XMarkerHeading [STAT:00000034] in GRUP Cell Tem
porary Children of DLC05TestRepairBay "Repair Bay" [CELL:0500098C])
[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: te
stjb04MZ [REFR:0500107D] (places XMarkerHeading [STAT:00000034] in GRUP Cell Tem
porary Children of DLC05TestRepairBay "Repair Bay" [CELL:0500098C])
[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: te
stjb02MZ [REFR:0500107E] (places XMarkerHeading [STAT:00000034] in GRUP Cell Tem
porary Children of DLC05TestRepairBay "Repair Bay" [CELL:0500098C])
[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: te
stjb03MZ [REFR:050021FB] (places XMarkerHeading [STAT:00000034] in GRUP Cell Tem
porary Children of DLC05CargoHold "Cargo Hold" [CELL:0500098B])
[00:05] [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Setting Persistent: te
stjb05MZ [REFR:05003A66] (places XMarkerHeading [STAT:00000034] in GRUP Cell Tem
porary Children of DLC05CargoHold "Cargo Hold" [CELL:0500098B])
[00:05] Saving: FO3 Wanderers Edition - Optional Restore Tracers.esp.save.2015_0
4_20_03_12_24
[00:05] Saving: FO3 Wanderers Edition - Optional Restore Tracers (automatics onl
y).esp.save.2015_04_20_03_12_24
[00:05] Saving: RobCo Certified v2 Omnipatch.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod - Zones Respawn.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod - Tougher Traders.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod - Natural Selection.esp.save.2015_04_20_03_12_
24
[00:05] Saving: Mart's Mutant Mod - Master Menu Module.esp.save.2015_04_20_03_12
_24
[00:05] Saving: Mart's Mutant Mod - DLC Anchorage.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod - DLC Point Lookout.esp.save.2015_04_20_03_12_
24
[00:05] Saving: Mart's Mutant Mod - DLC The Pitt.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod - DLC Broken Steel.esp.save.2015_04_20_03_12_2
4
[00:05] Saving: Mart's Mutant Mod - DLC Zeta.esp.save.2015_04_20_03_12_24
[00:05] Saving: Project Beauty- Broken Steel.esp.save.2015_04_20_03_12_24
[00:05] Saving: Project Beauty- Point Lookout.esp.save.2015_04_20_03_12_24
[00:05] Saving: 2Perks Per Level.esp.save.2015_04_20_03_12_24
[00:05] Saving: Mart's Mutant Mod - Project Beauty.esp.save.2015_04_20_03_12_24

[00:05] Saving: TSC Air Support.esp.save.2015_04_20_03_12_24


[00:05] Saving: Blackened FWE + MMM + EVE + Project Beauty.esp.save.2015_04_20_0
3_12_24
[00:05] Saving: Mothership Crew Final.esp.save.2015_04_20_03_12_24
[00:05] Saving: Flora Overhaul.esp.save.2015_04_20_03_12_24
[00:05] Saving: TiesThatBind.esp.save.2015_04_20_03_12_24
[00:05] Saving: ArefuExpandedByAzar-Radio.esp.save.2015_04_20_03_12_24
[00:05] Saving: F3ProjectRealityMkI.esp.save.2015_04_20_03_12_24
[00:05] Saving: MTC Wasteland Travellers.esp.save.2015_04_20_03_12_24
[00:05] Saving: Companion Core DLC Addon.esp.save.2015_04_20_03_12_24
[00:05] Saving: WeaponModKits.esp.save.2015_04_20_03_12_24
[00:05] Saving: WMKAA12Shotgun.esp.save.2015_04_20_03_12_24
[00:05] Saving: WeaponModKits - OperationAnchorage.esp.save.2015_04_20_03_12_24
[00:05] Saving: WeaponModKits - ThePitt.esp.save.2015_04_20_03_12_24
[00:05] Saving: WeaponModKits - BrokenSteel.esp.save.2015_04_20_03_12_24
[00:05] Saving: WeaponModKits - PointLookout.esp.save.2015_04_20_03_12_24
[00:05] Saving: RobCo Certified v2 Zeta Addon.esp.save.2015_04_20_03_12_24
[00:05] Saving: RobcoCertified24SideMod.esp.save.2015_04_20_03_12_24
[00:05] Saving: MiniHideout.esp.save.2015_04_20_03_12_24
[00:05] Done saving.
[00:05] --= All Done =-[00:05] You have to close this program to finalize renaming of the .save files.
[00:05] It is still possible for the renaming to fail if any of your original mo
dule files is still open by another process.
[00:05]
[00:05] !!! Remember to run this program again any time you make changes to your
active mods. !!!.
FO3MasterUpdate 3.1.0 starting session 2015-04-20 03:36:39
Using Fallout3 Data Path: G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\
Using ini: C:\Users\Gracillis\Documents\My Games\Fallout3\Fallout.ini
Using plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.txt
Using settings file: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.fo3viewse
ttings
Loading active plugin list: C:\Users\Gracillis\AppData\Local\Fallout3\Plugins.tx
t
[fallout3.esm] Loading file
[fallout3.esm] File loaded
[fallout3.esm] Start processing
[anchorage.esm] Loading file
[anchorage.esm] File loaded
[anchorage.esm] Start processing
[thepitt.esm] Loading file
[thepitt.esm] File loaded
[thepitt.esm] Start processing
[brokensteel.esm] Loading file
[brokensteel.esm] File loaded
[brokensteel.esm] Start processing
[pointlookout.esm] Loading file
[pointlookout.esm] File loaded
[pointlookout.esm] Start processing
[zeta.esm] Loading file
[zeta.esm] File loaded
[zeta.esm] Start processing
[Unofficial Fallout 3 Patch.esm] Loading file
[Unofficial Fallout 3 Patch.esm] File loaded
[Unofficial Fallout 3 Patch.esm] Start processing
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing

[CALIBR.esm] Loading file


[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[FO3 Wanderers Edition - Main File.esm] Loading file
[FO3 Wanderers Edition - Main File.esm] File loaded
[FO3 Wanderers Edition - Main File.esm] Start processing
[ArefuExpandedByAzar.esm] Loading file
[ArefuExpandedByAzar.esm] File loaded
[ArefuExpandedByAzar.esm] Start processing
[Mart's Mutant Mod.esm] Loading file
[Mart's Mutant Mod.esm] File loaded
[Mart's Mutant Mod.esm] Start processing
[Project Beauty.esm] Loading file
[Project Beauty.esm] File loaded
[Project Beauty.esm] Start processing
[TheInstitute.esm] Loading file
[TheInstitute.esm] File loaded
[TheInstitute.esm] Start processing
[Point Lookout Reborn.esm] Loading file
[Point Lookout Reborn.esm] File loaded
[Point Lookout Reborn.esm] Start processing
[Mothership Crew.esm] Loading file
[Mothership Crew.esm] File loaded
[Mothership Crew.esm] Start processing
[TSC Air Support.esm] Loading file
[TSC Air Support.esm] File loaded
[TSC Air Support.esm] Start processing
[Vault 101 Revisited.esm] Loading file
[Vault 101 Revisited.esm] File loaded
[Vault 101 Revisited.esm] Start processing
[AWorldOfPainFO3.esm] Loading file
[AWorldOfPainFO3.esm] File loaded
[AWorldOfPainFO3.esm] Start processing
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[FO3 Wanderers Edition - Alternate Travel.esp] Loading file
[FO3 Wanderers Edition - Alternate Travel.esp] File loaded
[FO3 Wanderers Edition - Alternate Travel.esp] Start processing
[DarNifiedUIF3.esp] Loading file
[DarNifiedUIF3.esp] File loaded
[DarNifiedUIF3.esp] Start processing
[GNR Enhanced.esp] Loading file
[GNR Enhanced.esp] File loaded
[GNR Enhanced.esp] Start processing
[CONELRAD 640-1240.esp] Loading file
[CONELRAD 640-1240.esp] File loaded
[CONELRAD 640-1240.esp] Start processing
[FO3 Wanderers Edition - Optional VATS Halftime.esp] Loading file
[FO3 Wanderers Edition - Optional VATS Halftime.esp] File loaded
[FO3 Wanderers Edition - Optional VATS Halftime.esp] Start processing
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Loading file
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] File loaded
[FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp] Start processing

[FO3 Wanderers Edition - Optional VATS Realtime.esp] Loading file


[FO3 Wanderers Edition - Optional VATS Realtime.esp] File loaded
[FO3 Wanderers Edition - Optional VATS Realtime.esp] Start processing
[FO3 Wanderers Edition - DLC Anchorage.esp] Loading file
[FO3 Wanderers Edition - DLC Anchorage.esp] File loaded
[FO3 Wanderers Edition - DLC Anchorage.esp] Start processing
[FO3 Wanderers Edition - DLC Broken Steel.esp] Loading file
[FO3 Wanderers Edition - DLC Broken Steel.esp] File loaded
[FO3 Wanderers Edition - DLC Broken Steel.esp] Start processing
[FO3 Wanderers Edition - Main File.esp] Loading file
[FO3 Wanderers Edition - Main File.esp] File loaded
[FO3 Wanderers Edition - Main File.esp] Start processing
[FO3 Wanderers Edition - DLC The Pitt.esp] Loading file
[FO3 Wanderers Edition - DLC The Pitt.esp] File loaded
[FO3 Wanderers Edition - DLC The Pitt.esp] Start processing
[FO3 Wanderers Edition - DLC Point Lookout.esp] Loading file
[FO3 Wanderers Edition - DLC Point Lookout.esp] File loaded
[FO3 Wanderers Edition - DLC Point Lookout.esp] Start processing
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loading file
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] File loaded
[FO3 Wanderers Edition - DLC Mothership Zeta.esp] Start processing
[FO3 Wanderers Edition - Optional Restore Tracers.esp] Loading file
[FO3 Wanderers Edition - Optional Restore Tracers.esp] File loaded
[FO3 Wanderers Edition - Optional Restore Tracers.esp] Start processing
[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Loading
file
[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] File lo
aded
[FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp] Start p
rocessing
[RobCo Certified v2 Omnipatch.esp] Loading file
[RobCo Certified v2 Omnipatch.esp] File loaded
[RobCo Certified v2 Omnipatch.esp] Start processing
[Mart's Mutant Mod.esp] Loading file
[Mart's Mutant Mod.esp] File loaded
[Mart's Mutant Mod.esp] Start processing
[Mart's Mutant Mod - Zones Respawn.esp] Loading file
[Mart's Mutant Mod - Zones Respawn.esp] File loaded
[Mart's Mutant Mod - Zones Respawn.esp] Start processing
[Mart's Mutant Mod - Tougher Traders.esp] Loading file
[Mart's Mutant Mod - Tougher Traders.esp] File loaded
[Mart's Mutant Mod - Tougher Traders.esp] Start processing
[Mart's Mutant Mod - Natural Selection.esp] Loading file
[Mart's Mutant Mod - Natural Selection.esp] File loaded
[Mart's Mutant Mod - Natural Selection.esp] Start processing
[Mart's Mutant Mod - Master Menu Module.esp] Loading file
[Mart's Mutant Mod - Master Menu Module.esp] File loaded
[Mart's Mutant Mod - Master Menu Module.esp] Start processing
[Mart's Mutant Mod - DLC Anchorage.esp] Loading file
[Mart's Mutant Mod - DLC Anchorage.esp] File loaded
[Mart's Mutant Mod - DLC Anchorage.esp] Start processing
[Mart's Mutant Mod - DLC Point Lookout.esp] Loading file
[Mart's Mutant Mod - DLC Point Lookout.esp] File loaded
[Mart's Mutant Mod - DLC Point Lookout.esp] Start processing
[Mart's Mutant Mod - DLC The Pitt.esp] Loading file
[Mart's Mutant Mod - DLC The Pitt.esp] File loaded
[Mart's Mutant Mod - DLC The Pitt.esp] Start processing
[Mart's Mutant Mod - DLC Broken Steel.esp] Loading file
[Mart's Mutant Mod - DLC Broken Steel.esp] File loaded
[Mart's Mutant Mod - DLC Broken Steel.esp] Start processing

[Mart's Mutant Mod - DLC Zeta.esp] Loading file


[Mart's Mutant Mod - DLC Zeta.esp] File loaded
[Mart's Mutant Mod - DLC Zeta.esp] Start processing
[Project Beauty- Broken Steel.esp] Loading file
[Project Beauty- Broken Steel.esp] File loaded
[Project Beauty- Broken Steel.esp] Start processing
[Project Beauty- Point Lookout.esp] Loading file
[Project Beauty- Point Lookout.esp] File loaded
[Project Beauty- Point Lookout.esp] Start processing
[2Perks Per Level.esp] Loading file
[2Perks Per Level.esp] File loaded
[2Perks Per Level.esp] Start processing
[Mart's Mutant Mod - Project Beauty.esp] Loading file
[Mart's Mutant Mod - Project Beauty.esp] File loaded
[Mart's Mutant Mod - Project Beauty.esp] Start processing
[TSC Air Support.esp] Loading file
[TSC Air Support.esp] File loaded
[TSC Air Support.esp] Start processing
[Blackened FWE + MMM + EVE + Project Beauty.esp] Loading file
[Blackened FWE + MMM + EVE + Project Beauty.esp] File loaded
[Blackened FWE + MMM + EVE + Project Beauty.esp] Start processing
[Mothership Crew Final.esp] Loading file
[Mothership Crew Final.esp] File loaded
[Mothership Crew Final.esp] Start processing
[Flora Overhaul.esp] Loading file
[Flora Overhaul.esp] File loaded
[Flora Overhaul.esp] Start processing
[ArefuExpandedByAzar-Radio.esp] Loading file
[ArefuExpandedByAzar-Radio.esp] File loaded
[ArefuExpandedByAzar-Radio.esp] Start processing
[F3ProjectRealityMkI.esp] Loading file
[F3ProjectRealityMkI.esp] File loaded
[F3ProjectRealityMkI.esp] Start processing
[MTC Wasteland Travellers.esp] Loading file
[MTC Wasteland Travellers.esp] File loaded
[MTC Wasteland Travellers.esp] Start processing
[Companion Core DLC Addon.esp] Loading file
[Companion Core DLC Addon.esp] File loaded
[Companion Core DLC Addon.esp] Start processing
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start processing
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[RobCo Certified v2 Zeta Addon.esp] Loading file
[RobCo Certified v2 Zeta Addon.esp] File loaded
[RobCo Certified v2 Zeta Addon.esp] Start processing

[RobcoCertified24SideMod.esp] Loading file


[RobcoCertified24SideMod.esp] File loaded
[RobcoCertified24SideMod.esp] Start processing
[UPP - Pack 1.esp] Loading file
[UPP - Pack 1.esp] File loaded
[UPP - Pack 1.esp] Start processing
[UPP - Original Perks.esp] Loading file
[UPP - Original Perks.esp] File loaded
[UPP - Original Perks.esp] Start processing
[UPP - Beverage Perks.esp] Loading file
[UPP - Beverage Perks.esp] File loaded
[UPP - Beverage Perks.esp] Start processing
[UPP - Quest Perks.esp] Loading file
[UPP - Quest Perks.esp] File loaded
[UPP - Quest Perks.esp] Start processing
[UPP - Experience Perks.esp] Loading file
[UPP - Experience Perks.esp] File loaded
[UPP - Experience Perks.esp] Start processing
[UPP - Pack 2.esp] Loading file
[UPP - Pack 2.esp] File loaded
[UPP - Pack 2.esp] Start processing
[TiesThatBind.esp] Loading file
[TiesThatBind.esp] File loaded
[TiesThatBind.esp] Start processing
[00:00] Background Loader: starting...
[00:00] Background Loader: [ArchiveInvalidationInvalidated!.bsa] Skipped.
[00:00] Background Loader: [Fallout - Textures.bsa] Skipped.
[00:00] Background Loader: [Fallout - Meshes.bsa] Skipped.
[00:00] Background Loader: [Fallout - Voices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Sound.bsa] Skipped.
[00:00] Background Loader: [Fallout - MenuVoices.bsa] Skipped.
[00:00] Background Loader: [Fallout - Misc.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Main.bsa] Skipped.
[00:00] Background Loader: [Anchorage - Sounds.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Main.bsa] Skipped.
[00:00] Background Loader: [ThePitt - Sounds.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Main.bsa] Skipped.
[00:00] Background Loader: [BrokenSteel - Sounds.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Main.bsa] Skipped.
[00:00] Background Loader: [PointLookout - Sounds.bsa] Skipped.
[00:00] Background Loader: [Zeta - Main.bsa] Skipped.
[00:00] Background Loader: [Zeta - Sounds.bsa] Skipped.
[00:00] Background Loader: [Unofficial Fallout 3 Patch.bsa] Skipped.
[00:00] Background Loader: [ArefuExpandedByAzar.bsa] Skipped.
[00:00] Background Loader: [TheInstitute.bsa] Skipped.
[00:00] Background Loader: [TiesThatBind.bsa] Skipped.
[00:00] Background Loader: [G:\Fallout 3\Fallout 3 - Wasteland Edition\Data\] Se
tting Resource Path.
[00:00] Background Loader: loading "fallout3.esm"...
[00:00] Background Loader: [fallout3.esm] Loading file
[00:00] Background Loader: [fallout3.esm] File loaded
[00:00] Background Loader: [fallout3.esm] Start processing
[00:00] Background Loader: [fallout3.esm] Header processed. Expecting 808699 rec
ords
[00:00] Background Loader: [fallout3.esm] GRUP Top "GMST" processed
[00:00] Background Loader: [fallout3.esm] GRUP Top "TXST" processed
[00:00] Background Loader: [fallout3.esm] GRUP Top "MICN" processed
[00:00] Background Loader: [fallout3.esm] GRUP Top "GLOB" processed
[00:00] Background Loader: [fallout3.esm] GRUP Top "CLAS" processed
[00:00] Background Loader: [fallout3.esm] GRUP Top "FACT" processed

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[fallout3.esm]
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"HDPT"
"HAIR"
"EYES"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"BOOK"
"CONT"
"DOOR"
"INGR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"GRAS"
"TREE"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"
"IDLM"
"NOTE"
"COBJ"
"PROJ"
"LVLI"
"WTHR"
"CLMT"
"REGN"
"NAVI"
"CELL"
"WRLD"
"DIAL"
"QUST"
"IDLE"
"PACK"
"CSTY"
"LSCR"
"ANIO"
"WATR"
"EFSH"
"EXPL"
"DEBR"
"IMGS"
"IMAD"

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[fallout3.esm] GRUP Top "FLST" processed


[fallout3.esm] GRUP Top "PERK" processed
[fallout3.esm] GRUP Top "BPTD" processed
[fallout3.esm] GRUP Top "ADDN" processed
[fallout3.esm] GRUP Top "AVIF" processed
[fallout3.esm] GRUP Top "RADS" processed
[fallout3.esm] GRUP Top "CAMS" processed
[fallout3.esm] GRUP Top "CPTH" processed
[fallout3.esm] GRUP Top "VTYP" processed
[fallout3.esm] GRUP Top "IPCT" processed
[fallout3.esm] GRUP Top "IPDS" processed
[fallout3.esm] GRUP Top "ARMA" processed
[fallout3.esm] GRUP Top "ECZN" processed
[fallout3.esm] GRUP Top "MESG" processed
[fallout3.esm] GRUP Top "RGDL" processed
[fallout3.esm] GRUP Top "DOBJ" processed
[fallout3.esm] GRUP Top "LGTM" processed
[fallout3.esm] GRUP Top "MUSC" processed
[fallout3.esm] Building FormID index
[fallout3.esm] FormID index built
[fallout3.esm] Building EditorID index
[fallout3.esm] EditorID index built
[fallout3.esm] Processing completed
loading "anchorage.esm"...
[anchorage.esm] Loading file
[anchorage.esm] File loaded
[anchorage.esm] Start processing
[anchorage.esm] Adding master "Fallout3.esm"
[anchorage.esm] Header processed. Expecting 46887 rec

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[anchorage.esm]
[anchorage.esm]
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[anchorage.esm]

GRUP
GRUP
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GRUP
GRUP
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GRUP

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"TXST"
"GLOB"
"CLAS"
"FACT"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"FURN"
"WEAP"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"IDLM"
"NOTE"

processed
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[anchorage.esm] GRUP Top "PROJ" processed


[anchorage.esm] GRUP Top "LVLI" processed
[anchorage.esm] GRUP Top "WTHR" processed
[anchorage.esm] GRUP Top "CLMT" processed
[anchorage.esm] GRUP Top "REGN" processed
[anchorage.esm] GRUP Top "NAVI" processed
[anchorage.esm] GRUP Top "CELL" processed
[anchorage.esm] GRUP Top "WRLD" processed
[anchorage.esm] GRUP Top "DIAL" processed
[anchorage.esm] GRUP Top "QUST" processed
[anchorage.esm] GRUP Top "IDLE" processed
[anchorage.esm] GRUP Top "PACK" processed
[anchorage.esm] GRUP Top "CSTY" processed
[anchorage.esm] GRUP Top "LSCR" processed
[anchorage.esm] GRUP Top "ANIO" processed
[anchorage.esm] GRUP Top "WATR" processed
[anchorage.esm] GRUP Top "EFSH" processed
[anchorage.esm] GRUP Top "EXPL" processed
[anchorage.esm] GRUP Top "DEBR" processed
[anchorage.esm] GRUP Top "IMGS" processed
[anchorage.esm] GRUP Top "IMAD" processed
[anchorage.esm] GRUP Top "FLST" processed
[anchorage.esm] GRUP Top "PERK" processed
[anchorage.esm] GRUP Top "BPTD" processed
[anchorage.esm] GRUP Top "ADDN" processed
[anchorage.esm] GRUP Top "VTYP" processed
[anchorage.esm] GRUP Top "IPCT" processed
[anchorage.esm] GRUP Top "ARMA" processed
[anchorage.esm] GRUP Top "ECZN" processed
[anchorage.esm] GRUP Top "MESG" processed
[anchorage.esm] GRUP Top "LGTM" processed
[anchorage.esm] Building FormID index
[anchorage.esm] FormID index built
[anchorage.esm] Building EditorID index
[anchorage.esm] EditorID index built
[anchorage.esm] Processing completed
loading "thepitt.esm"...
[thepitt.esm] Loading file
[thepitt.esm] File loaded
[thepitt.esm] Start processing
[thepitt.esm] Adding master "Fallout3.esm"
[thepitt.esm] Header processed. Expecting 36013 recor

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[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
[thepitt.esm]
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[thepitt.esm]
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[thepitt.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"GLOB"
"FACT"
"EYES"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"CONT"

processed
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[thepitt.esm] GRUP Top "DOOR" processed


[thepitt.esm] GRUP Top "LIGH" processed
[thepitt.esm] GRUP Top "MISC" processed
[thepitt.esm] GRUP Top "STAT" processed
[thepitt.esm] GRUP Top "SCOL" processed
[thepitt.esm] GRUP Top "MSTT" processed
[thepitt.esm] GRUP Top "PWAT" processed
[thepitt.esm] GRUP Top "FURN" processed
[thepitt.esm] GRUP Top "WEAP" processed
[thepitt.esm] GRUP Top "AMMO" processed
[thepitt.esm] GRUP Top "NPC_" processed
[thepitt.esm] GRUP Top "CREA" processed
[thepitt.esm] GRUP Top "LVLC" processed
[thepitt.esm] GRUP Top "LVLN" processed
[thepitt.esm] GRUP Top "KEYM" processed
[thepitt.esm] GRUP Top "ALCH" processed
[thepitt.esm] GRUP Top "IDLM" processed
[thepitt.esm] GRUP Top "NOTE" processed
[thepitt.esm] GRUP Top "PROJ" processed
[thepitt.esm] GRUP Top "LVLI" processed
[thepitt.esm] GRUP Top "WTHR" processed
[thepitt.esm] GRUP Top "CLMT" processed
[thepitt.esm] GRUP Top "REGN" processed
[thepitt.esm] GRUP Top "NAVI" processed
[thepitt.esm] GRUP Top "CELL" processed
[thepitt.esm] GRUP Top "WRLD" processed
[thepitt.esm] GRUP Top "DIAL" processed
[thepitt.esm] GRUP Top "QUST" processed
[thepitt.esm] GRUP Top "IDLE" processed
[thepitt.esm] GRUP Top "PACK" processed
[thepitt.esm] GRUP Top "CSTY" processed
[thepitt.esm] GRUP Top "ANIO" processed
[thepitt.esm] GRUP Top "WATR" processed
[thepitt.esm] GRUP Top "IMGS" processed
[thepitt.esm] GRUP Top "IMAD" processed
[thepitt.esm] GRUP Top "FLST" processed
[thepitt.esm] GRUP Top "PERK" processed
[thepitt.esm] GRUP Top "BPTD" processed
[thepitt.esm] GRUP Top "VTYP" processed
[thepitt.esm] GRUP Top "ARMA" processed
[thepitt.esm] GRUP Top "ECZN" processed
[thepitt.esm] GRUP Top "MESG" processed
[thepitt.esm] GRUP Top "RGDL" processed
[thepitt.esm] GRUP Top "MUSC" processed
[thepitt.esm] Building FormID index
[thepitt.esm] FormID index built
[thepitt.esm] Building EditorID index
[thepitt.esm] EditorID index built
[thepitt.esm] Processing completed
loading "brokensteel.esm"...
[brokensteel.esm] Loading file
[brokensteel.esm] File loaded
[brokensteel.esm] Start processing
[brokensteel.esm] Adding master "Fallout3.esm"
[brokensteel.esm] Header processed. Expecting 43505 r

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[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]

GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top

"GMST"
"TXST"
"GLOB"
"FACT"

processed
processed
processed
processed

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[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
[brokensteel.esm]
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[brokensteel.esm]
[brokensteel.esm]

GRUP Top "SOUN" processed


GRUP Top "ASPC" processed
GRUP Top "MGEF" processed
GRUP Top "SCPT" processed
GRUP Top "LTEX" processed
GRUP Top "ENCH" processed
GRUP Top "SPEL" processed
GRUP Top "ACTI" processed
GRUP Top "TACT" processed
GRUP Top "TERM" processed
GRUP Top "ARMO" processed
GRUP Top "CONT" processed
GRUP Top "DOOR" processed
GRUP Top "LIGH" processed
GRUP Top "MISC" processed
GRUP Top "STAT" processed
GRUP Top "SCOL" processed
GRUP Top "MSTT" processed
GRUP Top "PWAT" processed
GRUP Top "FURN" processed
GRUP Top "WEAP" processed
GRUP Top "NPC_" processed
GRUP Top "CREA" processed
GRUP Top "LVLC" processed
GRUP Top "LVLN" processed
GRUP Top "KEYM" processed
GRUP Top "ALCH" processed
GRUP Top "IDLM" processed
GRUP Top "NOTE" processed
GRUP Top "PROJ" processed
GRUP Top "LVLI" processed
GRUP Top "WTHR" processed
GRUP Top "CLMT" processed
GRUP Top "REGN" processed
GRUP Top "NAVI" processed
GRUP Top "CELL" processed
GRUP Top "WRLD" processed
GRUP Top "DIAL" processed
GRUP Top "QUST" processed
GRUP Top "IDLE" processed
GRUP Top "PACK" processed
GRUP Top "ANIO" processed
GRUP Top "WATR" processed
GRUP Top "EFSH" processed
GRUP Top "EXPL" processed
GRUP Top "DEBR" processed
GRUP Top "IMGS" processed
GRUP Top "IMAD" processed
GRUP Top "FLST" processed
GRUP Top "PERK" processed
GRUP Top "BPTD" processed
GRUP Top "ADDN" processed
GRUP Top "VTYP" processed
GRUP Top "ARMA" processed
GRUP Top "ECZN" processed
GRUP Top "MESG" processed
GRUP Top "RGDL" processed
GRUP Top "LGTM" processed
Building FormID index
FormID index built

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[brokensteel.esm] Building EditorID index


[brokensteel.esm] EditorID index built
[brokensteel.esm] Processing completed
loading "pointlookout.esm"...
[pointlookout.esm] Loading file
[pointlookout.esm] File loaded
[pointlookout.esm] Start processing
[pointlookout.esm] Adding master "Fallout3.esm"
[pointlookout.esm] Header processed. Expecting 68565

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[pointlookout.esm]
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[pointlookout.esm]

GRUP
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"TXST"
"FACT"
"RACE"
"SOUN"
"ASPC"
"MGEF"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"BOOK"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"SCOL"
"MSTT"
"PWAT"
"GRAS"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"LVLC"
"LVLN"
"KEYM"
"ALCH"
"IDLM"
"NOTE"
"PROJ"
"LVLI"
"WTHR"
"CLMT"
"REGN"
"NAVI"
"CELL"
"WRLD"
"DIAL"
"QUST"
"IDLE"
"PACK"
"CSTY"
"LSCR"
"ANIO"

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[pointlookout.esm] GRUP Top "WATR" processed


[pointlookout.esm] GRUP Top "EFSH" processed
[pointlookout.esm] GRUP Top "EXPL" processed
[pointlookout.esm] GRUP Top "DEBR" processed
[pointlookout.esm] GRUP Top "IMGS" processed
[pointlookout.esm] GRUP Top "IMAD" processed
[pointlookout.esm] GRUP Top "FLST" processed
[pointlookout.esm] GRUP Top "PERK" processed
[pointlookout.esm] GRUP Top "BPTD" processed
[pointlookout.esm] GRUP Top "VTYP" processed
[pointlookout.esm] GRUP Top "IPCT" processed
[pointlookout.esm] GRUP Top "IPDS" processed
[pointlookout.esm] GRUP Top "ARMA" processed
[pointlookout.esm] GRUP Top "ECZN" processed
[pointlookout.esm] GRUP Top "MESG" processed
[pointlookout.esm] GRUP Top "RGDL" processed
[pointlookout.esm] Building FormID index
[pointlookout.esm] FormID index built
[pointlookout.esm] Building EditorID index
[pointlookout.esm] EditorID index built
[pointlookout.esm] Processing completed
loading "zeta.esm"...
[zeta.esm] Loading file
[zeta.esm] File loaded
[zeta.esm] Start processing
[zeta.esm] Adding master "Fallout3.esm"
[zeta.esm] Header processed. Expecting 37109 records
[zeta.esm] GRUP Top "TXST" processed
[zeta.esm] GRUP Top "GLOB" processed
[zeta.esm] GRUP Top "CLAS" processed
[zeta.esm] GRUP Top "FACT" processed
[zeta.esm] GRUP Top "SOUN" processed
[zeta.esm] GRUP Top "ASPC" processed
[zeta.esm] GRUP Top "MGEF" processed
[zeta.esm] GRUP Top "SCPT" processed
[zeta.esm] GRUP Top "ENCH" processed
[zeta.esm] GRUP Top "SPEL" processed
[zeta.esm] GRUP Top "ACTI" processed
[zeta.esm] GRUP Top "TACT" processed
[zeta.esm] GRUP Top "TERM" processed
[zeta.esm] GRUP Top "ARMO" processed
[zeta.esm] GRUP Top "CONT" processed
[zeta.esm] GRUP Top "DOOR" processed
[zeta.esm] GRUP Top "LIGH" processed
[zeta.esm] GRUP Top "MISC" processed
[zeta.esm] GRUP Top "STAT" processed
[zeta.esm] GRUP Top "SCOL" processed
[zeta.esm] GRUP Top "MSTT" processed
[zeta.esm] GRUP Top "PWAT" processed
[zeta.esm] GRUP Top "FURN" processed
[zeta.esm] GRUP Top "WEAP" processed
[zeta.esm] GRUP Top "AMMO" processed
[zeta.esm] GRUP Top "NPC_" processed
[zeta.esm] GRUP Top "CREA" processed
[zeta.esm] GRUP Top "LVLC" processed
[zeta.esm] GRUP Top "ALCH" processed
[zeta.esm] GRUP Top "IDLM" processed
[zeta.esm] GRUP Top "NOTE" processed
[zeta.esm] GRUP Top "PROJ" processed
[zeta.esm] GRUP Top "LVLI" processed

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Lookout.esm"
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[zeta.esm] GRUP Top "REGN" processed


[zeta.esm] GRUP Top "NAVI" processed
[zeta.esm] GRUP Top "CELL" processed
[zeta.esm] GRUP Top "WRLD" processed
[zeta.esm] GRUP Top "DIAL" processed
[zeta.esm] GRUP Top "QUST" processed
[zeta.esm] GRUP Top "IDLE" processed
[zeta.esm] GRUP Top "PACK" processed
[zeta.esm] GRUP Top "CSTY" processed
[zeta.esm] GRUP Top "ANIO" processed
[zeta.esm] GRUP Top "WATR" processed
[zeta.esm] GRUP Top "EFSH" processed
[zeta.esm] GRUP Top "EXPL" processed
[zeta.esm] GRUP Top "DEBR" processed
[zeta.esm] GRUP Top "IMGS" processed
[zeta.esm] GRUP Top "IMAD" processed
[zeta.esm] GRUP Top "FLST" processed
[zeta.esm] GRUP Top "PERK" processed
[zeta.esm] GRUP Top "BPTD" processed
[zeta.esm] GRUP Top "ADDN" processed
[zeta.esm] GRUP Top "CAMS" processed
[zeta.esm] GRUP Top "CPTH" processed
[zeta.esm] GRUP Top "VTYP" processed
[zeta.esm] GRUP Top "IPCT" processed
[zeta.esm] GRUP Top "IPDS" processed
[zeta.esm] GRUP Top "ARMA" processed
[zeta.esm] GRUP Top "ECZN" processed
[zeta.esm] GRUP Top "MESG" processed
[zeta.esm] GRUP Top "RGDL" processed
[zeta.esm] Building FormID index
[zeta.esm] FormID index built
[zeta.esm] Building EditorID index
[zeta.esm] EditorID index built
[zeta.esm] Processing completed
loading "Unofficial Fallout 3 Patch.esm"...
[Unofficial Fallout 3 Patch.esm] Loading file
[Unofficial Fallout 3 Patch.esm] File loaded
[Unofficial Fallout 3 Patch.esm] Start processing
[Unofficial Fallout 3 Patch.esm] Adding master "Fallo
[Unofficial Fallout 3 Patch.esm] Adding master "Ancho
[Unofficial Fallout 3 Patch.esm] Adding master "ThePi
[Unofficial Fallout 3 Patch.esm] Adding master "Broke
[Unofficial Fallout 3 Patch.esm] Adding master "Point
[Unofficial Fallout 3 Patch.esm] Adding master "Zeta.
[Unofficial Fallout 3 Patch.esm] Header processed. Ex
[Unofficial Fallout 3 Patch.esm] GRUP Top "GMST" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "TXST" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "GLOB" proc
[Unofficial Fallout 3 Patch.esm] GRUP Top "CLAS" proc

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Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FACT" proc


Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "HDPT" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "RACE" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SOUN" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MGEF" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SCPT" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ENCH" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "SPEL" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ACTI" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "TERM" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMO" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BOOK" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CONT" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DOOR" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LIGH" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MISC" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "STAT" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MSTT" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WEAP" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "AMMO" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NPC_" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CREA" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLN" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "KEYM" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ALCH" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLM" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NOTE" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PROJ" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "LVLI" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "REGN" proc

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Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "NAVI" proc


Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CELL" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "WRLD" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "DIAL" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "QUST" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IDLE" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PACK" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ANIO" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "IMAD" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "FLST" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "PERK" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "BPTD" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "CPTH" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "ARMA" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] GRUP Top "MESG" proc
Background Loader: [Unofficial Fallout 3 Patch.esm] Building FormID inde
Background Loader: [Unofficial Fallout 3 Patch.esm] FormID index built
Background Loader: [Unofficial Fallout 3 Patch.esm] Building EditorID in
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[Unofficial Fallout 3 Patch.esm] EditorID index built


[Unofficial Fallout 3 Patch.esm] Processing completed
loading "CRAFT.esm"...
[CRAFT.esm] Loading file
[CRAFT.esm] File loaded
[CRAFT.esm] Start processing
[CRAFT.esm] Adding master "Fallout3.esm"
[CRAFT.esm] Header processed. Expecting 20 records
[CRAFT.esm] GRUP Top "SCPT" processed
[CRAFT.esm] GRUP Top "TACT" processed
[CRAFT.esm] GRUP Top "CELL" processed
[CRAFT.esm] GRUP Top "DIAL" processed
[CRAFT.esm] GRUP Top "QUST" processed
[CRAFT.esm] Building FormID index
[CRAFT.esm] FormID index built
[CRAFT.esm] Building EditorID index
[CRAFT.esm] EditorID index built
[CRAFT.esm] Processing completed
loading "CALIBR.esm"...
[CALIBR.esm] Loading file
[CALIBR.esm] File loaded
[CALIBR.esm] Start processing
[CALIBR.esm] Adding master "Fallout3.esm"
[CALIBR.esm] Header processed. Expecting 73 records
[CALIBR.esm] GRUP Top "TXST" processed

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Background
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[CALIBR.esm] GRUP Top "AMMO" processed


[CALIBR.esm] GRUP Top "FLST" processed
[CALIBR.esm] Building FormID index
[CALIBR.esm] FormID index built
[CALIBR.esm] Building EditorID index
[CALIBR.esm] EditorID index built
[CALIBR.esm] Processing completed
loading "EVE.esm"...
[EVE.esm] Loading file
[EVE.esm] File loaded
[EVE.esm] Start processing
[EVE.esm] Adding master "Fallout3.esm"
[EVE.esm] Adding master "Anchorage.esm"
[EVE.esm] Adding master "BrokenSteel.esm"
[EVE.esm] Header processed. Expecting 1350 records
[EVE.esm] GRUP Top "TXST" processed
[EVE.esm] GRUP Top "SOUN" processed
[EVE.esm] GRUP Top "MGEF" processed
[EVE.esm] GRUP Top "SCPT" processed
[EVE.esm] GRUP Top "ENCH" processed
[EVE.esm] GRUP Top "SPEL" processed
[EVE.esm] GRUP Top "ACTI" processed
[EVE.esm] GRUP Top "ARMO" processed
[EVE.esm] GRUP Top "CONT" processed
[EVE.esm] GRUP Top "MISC" processed
[EVE.esm] GRUP Top "STAT" processed
[EVE.esm] GRUP Top "MSTT" processed
[EVE.esm] GRUP Top "WEAP" processed
[EVE.esm] GRUP Top "NPC_" processed
[EVE.esm] GRUP Top "CREA" processed
[EVE.esm] GRUP Top "LVLC" processed
[EVE.esm] GRUP Top "KEYM" processed
[EVE.esm] GRUP Top "PROJ" processed
[EVE.esm] GRUP Top "LVLI" processed
[EVE.esm] GRUP Top "CELL" processed
[EVE.esm] GRUP Top "WRLD" processed
[EVE.esm] GRUP Top "DIAL" processed
[EVE.esm] GRUP Top "QUST" processed
[EVE.esm] GRUP Top "IDLE" processed
[EVE.esm] GRUP Top "PACK" processed
[EVE.esm] GRUP Top "CSTY" processed
[EVE.esm] GRUP Top "EFSH" processed
[EVE.esm] GRUP Top "EXPL" processed
[EVE.esm] GRUP Top "DEBR" processed
[EVE.esm] GRUP Top "IMAD" processed
[EVE.esm] GRUP Top "FLST" processed
[EVE.esm] GRUP Top "BPTD" processed
[EVE.esm] GRUP Top "ADDN" processed
[EVE.esm] GRUP Top "CPTH" processed
[EVE.esm] GRUP Top "IPCT" processed
[EVE.esm] GRUP Top "IPDS" processed
[EVE.esm] GRUP Top "ARMA" processed
[EVE.esm] GRUP Top "MESG" processed
[EVE.esm] Building FormID index
[EVE.esm] FormID index built
[EVE.esm] Building EditorID index
[EVE.esm] EditorID index built
[EVE.esm] Processing completed
loading "FO3 Wanderers Edition - Main File.esm"...
[FO3 Wanderers Edition - Main File.esm] Loading file

[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Start process
ing
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Adding master
"CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Header proces
sed. Expecting 7968 records
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GMS
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TXS
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "GLO
B" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CLA
S" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FAC
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "RAC
E" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SOU
N" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MGE
F" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SCP
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ENC
H" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "SPE
L" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ACT
I" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "TER
M" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
O" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BOO
K" processed
[00:02] Background Loader: <Note: LootAmmoBox10mmLockRespawns "Ammunition Box" [
CONT:08F00EA7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox308CalliberRespawns "Ammunition Box
" [CONT:08F00EA8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox308CalliberLockRespawns "Ammunition
Box" [CONT:08F00EA9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox32CalliberRespawns "Ammunition Box"
[CONT:08F00EAA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox32CalliberLockRespawns "Ammunition
Box" [CONT:08F00EAB] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox44MagnumRespawns "Ammunition Box" [
CONT:08F00EAC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox44MagnumLockRespawns "Ammunition Bo
x" [CONT:08F00EAD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox556mmRespawns "Ammunition Box" [CON
T:08F00EAE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox556mmLockRespawns "Ammunition Box"
[CONT:08F00EAF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox5mmRespawns "Ammunition Box" [CONT:

08F00EB0] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: LootAmmoBox5mmBigRespawns "Ammunition Box" [CO
NT:08F00EB1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox5mmBigLockRespawns "Ammunition Box"
[CONT:08F00EB2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox5mmLockRespawns "Ammunition Box" [C
ONT:08F00EB3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxAlienPowerCellsRespawns "Ammunition
Box" [CONT:08F00EB4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxBulletsRNDRespawns "Ammunition Box"
[CONT:08F00EB5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxBulletsRNDLockRespawns "Ammunition
Box" [CONT:08F00EB6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxElectronChargePacksRespawns "Ammuni
tion Box" [CONT:08F00EB7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxElectronChargePacksEnclaveRespawns
"Ammunition Box" [CONT:08F00EB8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxElectronChargePacksLockRespawns "Am
munition Box" [CONT:08F00EB9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxFlamerFuelRespawns "Ammunition Box"
[CONT:08F00EBA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxFlamerFuelLockRespawns "Ammunition
Box" [CONT:08F00EBB] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxGenericRespawns "Ammunition Box" [C
ONT:08F00EBC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxGenericLockRespawns "Ammunition Box
" [CONT:08F00EBD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox10mmRespawns "Ammunition Box" [CONT
:08F01563] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBox10mmEnclaveRespawns "Ammunition Box
" [CONT:08F01564] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxMicroFusionCellsRespawns "Ammunitio
n Box" [CONT:08F01565] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxMicroFusionCellsEnclaveRespawns "Am
munition Box" [CONT:08F01566] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxMicroFusionCellsLockRespawns "Ammun
ition Box" [CONT:08F01C0D] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxMissilesRespawns "Ammunition Box" [
CONT:08F01C0E] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxMissilesEnclaveRespawns "Ammunition
Box" [CONT:08F01C0F] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxMissilesLockRespawns "Ammunition Bo
x" [CONT:08F01C10] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxPowerCellsRndRespawns "Ammunition B
ox" [CONT:08F01C11] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxPowerCellsRndLockRespawns "Ammuniti
on Box" [CONT:08F01C12] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxShotgunShellsRespawns "Ammunition B
ox" [CONT:08F01C13] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxShotgunShellsLockRespawns "Ammuniti
on Box" [CONT:08F01C14] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsRespawns "Ammunitio
n Box" [CONT:08F01C15] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsEnclaveRespawns "Am
munition Box" [CONT:08F01C16] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootAmmoBoxSmallEnergyCellsLockRespawns "Ammun
ition Box" [CONT:08F01C17] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorCombatArmorRespawns "Armor Case" [CON
T:08F01C18] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorEnclaveArmorRespawns "Armor Case" [CO

NT:08F01C19] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: LootArmorEnclaveArmorEnclaveRespawns "Armor Ca
se" [CONT:08F01C1A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorLeatherArmorRespawns "Armor Case" [CO
NT:08F01C1B] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorMetalArmorRespawns "Armor Case" [CONT
:08F01C1C] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorMilitaryRndRespawns "Armor Case" [CON
T:08F01C1D] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorPowerArmorRespawns "Armor Case" [CONT
:08F01C1E] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorRadiationSuitRespawns "Radiation Suit
Case" [CONT:08F01C1F] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorRadiationSuitAdvRespawns "Radiation S
uit Case" [CONT:08F01C20] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorRadiationSuitRndRespawns "Radiation S
uit Case" [CONT:08F01C21] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorRaiderRespawns "Armor Case" [CONT:08F
01C22] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootArmorReconArmorRespawns "Armor Case" [CONT
:08F01C23] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootDrugKitRespawns "First Aid Box" [CONT:08F0
1C24] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootDrugKitLockRespawns "First Aid Box" [CONT:
08F01C25] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFirstAidKitRespawns "First Aid Box" [CONT:
08F01C26] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFirstAidKitEnclaveRespawns "First Aid Box"
[CONT:08F01C27] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFirstAidKitLockRespawns "First Aid Box" [C
ONT:08F01C28] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFootlocker01HouseholdLockRespawns "Footloc
ker" [CONT:08F01C29] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFootlockerFactoryLockRespawns "Personal Fo
otlocker" [CONT:08F01C2A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFootlockerHouseholdLockRespawns "Personal
Footlocker" [CONT:08F01C2B] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFootlockerMilitaryLockRespawns "Personal F
ootlocker" [CONT:08F01C2C] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootFootlockerOfficeLockRespawns "Personal Foo
tlocker" [CONT:08F01C2D] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGrenadeFragRespawns "Grenade Box" [CONT:08
F01C2E] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGrenadePlasmaRespawns "Grenade Box" [CONT:
08F022D5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGrenadePlasmaEnclaveRespawns "Grenade Box"
[CONT:08F022D6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGrenadePulseRespawns "Grenade Box" [CONT:0
8F022D7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGrenadePulseEnclaveRespawns "Grenade Box"
[CONT:08F022D8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGrenadeRndRespawns "Grenade Box" [CONT:08F
022D9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGun10mmPistolRespawns "Gun Case" [CONT:08F
022DA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGun10mmSubmachineGunRespawns "Gun Case" [C
ONT:08F022DB] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGun32CaliberPistolRespawns "Gun Case" [CON
T:08F022DC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunAssaultRifleRespawns "Gun Case" [CONT:0

8F022DD] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: LootGunCabinetMetalAPistolLaserRespawns "Gun C
abinet" [CONT:08F022DE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalAPistolsAllRespawns "Gun Ca
binet" [CONT:08F022DF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalAPistolsGunpowderRespawns "
Gun Cabinet" [CONT:08F022E0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalARiflesAllRespawns "Gun Cab
inet" [CONT:08F022E1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalARiflesGunpowderRespawns "G
un Cabinet" [CONT:08F022E2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalBPistolLaserRespawns "Gun C
abinet" [CONT:08F022E3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalBPistolsAllRespawns "Gun Ca
binet" [CONT:08F022E4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalBPistolsGunpowderRespawns "
Gun Cabinet" [CONT:08F022E5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalBRiflesAllRespawns "Gun Cab
inet" [CONT:08F022E6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalBRiflesGunpowderRespawns "G
un Cabinet" [CONT:08F022E7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalPistolLaserRespawns "Cabine
t" [CONT:08F022E8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetMetalRifleLaserRespawns "Cabinet
" [CONT:08F022E9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetWoodPistolLaserRespawns "Cabinet
" [CONT:08F022EA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetWoodPistolsAllRespawns "Cabinet"
[CONT:08F022EB] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetWoodPistolsGunpowderRespawns "Ca
binet" [CONT:08F022EC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetWoodRifleLaserRespawns "Cabinet"
[CONT:08F022ED] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetWoodRiflesAllRespawns "Cabinet"
[CONT:08F022EE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCabinetWoodRiflesGunpowderRespawns "Cab
inet" [CONT:08F022EF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseChineseAssaultRifleRespawns "Gun Ca
se" [CONT:08F022F0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseChinesePistolRespawns "Gun Case" [C
ONT:08F022F1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseFlamerRespawns "Gun Case" [CONT:08F
022F2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseGatlingLaserRespawns "Gun Case" [CO
NT:08F022F3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseGatlingLaserEnclaveRespawns "Gun Ca
se" [CONT:08F022F4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseHuntingRifleRespawns "Gun Case" [CO
NT:08F022F5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseLaserPistolRespawns "Gun Case" [CON
T:08F022F6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseLaserRifleRespawns "Gun Case" [CONT
:08F022F7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseMiniGunRespawns "Gun Case" [CONT:08
F022F8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseMissileLauncherRespawns "Gun Case"
[CONT:08F022F9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCasePlasmaPistolEnclaveRespawns "Gun Ca
se" [CONT:08F022FA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCasePlasmaRifleEnclaveRespawns "Gun Cas

e" [CONT:08F022FB] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: LootGunCaseRiflesGunpowderRespawns "Gun Case"
[CONT:08F022FC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseScoped44MagnumRespawns "Gun Case" [
CONT:08F022FD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseShotgunCombatRespawns "Gun Case" [C
ONT:08F022FE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootGunCaseSniperRifleRespawns "Gun Case" [CON
T:08F022FF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootMineFragRespawns "Mine Box" [CONT:08F02300
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootMineFragLockRespawns "Mine Box" [CONT:08F0
2301] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootMinePlasmaRespawns "Mine Box" [CONT:08F029
A8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootMinePlasmaEnclaveRespawns "Mine Box" [CONT
:08F029A9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootMinePulseRespawns "Mine Box" [CONT:08F029A
A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootMineRNDRespawns "Mine Box" [CONT:08F029AB]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeDrugDealerRespawns "Safe" [CONT:08F029
AC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeFactoryRespawns "Safe" [CONT:08F029AD]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeFloorFactoryRespawns "Safe" [CONT:08F0
29AE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeFloorHospitalRespawns "Safe" [CONT:08F
029AF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeFloorHouseholdRespawns "Safe" [CONT:08
F029B0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeFloorMilitaryRespawns "Safe" [CONT:08F
029B1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeFloorOfficeRespawns "Safe" [CONT:08F02
9B2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeHospitalRespawns "Safe" [CONT:08F029B3
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeHouseholdRespawns "Safe" [CONT:08F029B
4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeMilitaryRespawns "Safe" [CONT:08F029B5
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeOfficeRespawns "Safe" [CONT:08F029B6]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggClutchCont01Respawns "Mirelurk Egg
Clutch" [CONT:08F0305D] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeNukaQuantumRespawns "Safe" [CONT:08F03
704] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeSpringvaleHouseRespawns "Safe" [CONT:0
8F03705] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeWallEmptyRespawns "Safe" [CONT:08F0370
6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeWallFactoryRespawns "Safe" [CONT:08F03
707] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeWallHospitalRespawns "Safe" [CONT:08F0
3708] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeWallHouseholdRespawns "Safe" [CONT:08F
03709] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeWallMilitaryRespawns "Safe" [CONT:08F0
370A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LootSafeWallOfficeRespawns "Safe" [CONT:08F037

0B] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: lootUrbanGarbageCanRespawns "Garbage Can" [CON
T:08F0370C] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBin01Respawns "Bin" [CONT:08F03715] was i
njected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01CommercialRespawns "Metal Box" [CONT
:08F03DBE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01EmptyRespawns "Metal Box" [CONT:08F0
3DBF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01FactoryRespawns "Metal Box" [CONT:08
F03DC0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01HospitalRespawns "Metal Box" [CONT:0
8F03DC3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01HouseholdRespawns "Metal Box" [CONT:
08F03DC4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01LibraryRespawns "Metal Box" [CONT:08
F03DC5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01MetroRespawns "Metal Box" [CONT:08F0
3DC6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01MilitaryRespawns "Metal Box" [CONT:0
8F03DC7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01OfficeRespawns "Metal Box" [CONT:08F
03DC8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01OfficeVaultRespawns "Metal Box" [CON
T:08F03DC9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox01SchoolRespawns "Metal Box" [CONT:08F
03DCA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MetalBox02EmptyRespawns "Box" [CONT:08F03DCB]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggClutchCont01aRespawns "Mirelurk Egg
Clutch" [CONT:08F03DCC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggClutchCont02Respawns "Mirelurk Egg
Clutch" [CONT:08F03DCD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggClutchCont02aRespawns "Mirelurk Egg
Clutch" [CONT:08F03DCE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggClutchCont03Respawns "Mirelurk Egg
Clutch" [CONT:08F03DCF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggClutchCont03aRespawns "Mirelurk Egg
Clutch" [CONT:08F03DD0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AndaleFridgeRespawns "Refrigerator" [CONT:08F0
3DD1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntEggClutchCont01Respawns "Ant Egg Clutch" [C
ONT:08F03DD2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntEggClutchCont01aRespawns "Ant Egg Clutch" [
CONT:08F03DD3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntEggClutchCont02Respawns "Ant Egg Clutch" [C
ONT:08F03DD4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntEggClutchCont02aRespawns "Ant Egg Clutch" [
CONT:08F03DD5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntEggClutchCont03Respawns "Ant Egg Clutch" [C
ONT:08F03DD6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntEggClutchCont03aRespawns "Ant Egg Clutch" [
CONT:08F03DD7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile01aContRespawns "Ant Refuse Pile"
[CONT:08F03DD8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile01ContRespawns "Ant Refuse Pile"
[CONT:08F03DD9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile02aContRespawns "Ant Refuse Pile"
[CONT:08F03DDA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile02ContRespawns "Ant Refuse Pile"

[CONT:08F03DDB] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: AntRefusePile04aContRespawns "Ant Refuse Pile"
[CONT:08F03DDC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile04ContRespawns "Ant Refuse Pile"
[CONT:08F03DDD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile05aContRespawns "Ant Refuse Pile"
[CONT:08F03DDE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AntRefusePile05ContRespawns "Ant Refuse Pile"
[CONT:08F03DDF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DukovsLiquorCabinetRespawns "Cabinet" [CONT:08
F03DE0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: EnclaveCrateContainer01Respawns "Enclave Crate
" [CONT:08F03DE1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: EnclaveCratePersonalsRespawns "Enclave Footloc
ker" [CONT:08F04488] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: EvergreenMillsBoss01CabinetRespawns "Cabinet"
[CONT:08F04489] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FFEC10EnclaveCrateContainer01Respawns "Enclave
Storage Crate" [CONT:08F0448A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FFER04ContainerRespawns "Food Stash" [CONT:08F
0448B] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FFEU03ContainerRespawns "Refrigerator" [CONT:0
8F0448C] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FFEU05RefrigeratorRespawns "Refrigerator" [CON
T:08F0448D] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetRespawns "Filing Cabinet" [CONT:0
8F0448E] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch01Respawns "Filing Cabinets"
[CONT:08F0448F] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch01EmptyRespawns "Filing Cabi
nets" [CONT:08F04490] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch02Respawns "Filing Cabinets"
[CONT:08F04491] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch02EmptyRespawns "Filing Cabi
nets" [CONT:08F04492] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch03Respawns "Filing Cabinets"
[CONT:08F04493] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch03EmptyRespawns "Filing Cabi
nets" [CONT:08F04494] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetBunch04Respawns "Filing Cabinets"
[CONT:08F04495] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FilingCabinetEmptyRespawns "Filing Cabinet" [C
ONT:08F04496] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01FactoryRespawns "Footlocker" [CONT
:08F04497] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01HospitalRespawns "Footlocker" [CON
T:08F04498] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01HouseholdRespawns "Footlocker" [CO
NT:08F04499] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01HouseholdAlcoholicRespawns "Footlo
cker" [CONT:08F0449A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01LibraryRespawns "Footlocker" [CONT
:08F0449B] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01LiquorRespawns "Footlocker" [CONT:
08F0449C] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01MilitaryRespawns "Footlocker" [CON
T:08F0449D] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Footlocker01RavenRockRespawns "Footlocker" [CO
NT:08F0449E] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GenericSafe01Respawns "Safe" [CONT:08F0449F] w

as injected into CALIBR.esm>


[00:02] Background Loader: <Note: GenericSafeFloor01Respawns "Floor Safe" [CONT:
08F044A0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GenericSafeWall01Respawns "Wall Safe" [CONT:08
F044A1] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GoreBagContainer01Respawns "Gore Bag" [CONT:08
F044A2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GoreBagContainer02Respawns "Gore Bag" [CONT:08
F044A3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: IvStandEmptyPacket01Respawns "IV Stand" [CONT:
08F044A4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LiquorCabinetRespawns "Cabinet" [CONT:08F044A5
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Locker01EmptyRespawns "Locker" [CONT:08F044A6]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Locker01FactoryRespawns "Locker" [CONT:08F044A
7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Locker01HospitalRespawns "Locker" [CONT:08F044
A8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Locker01KitchenRespawns "Locker" [CONT:08F044A
9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Locker01LibraryRespawns "Locker" [CONT:08F044A
A] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LockerEnclave01Respawns "Locker" [CONT:08F044A
B] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LockerEnclave01EmptyRespawns "Locker" [CONT:08
F044AC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: LockerEnclave01RavenRockRespawns "Locker" [CON
T:08F044AD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MirelurkEggContRespawns "Mirelurk Egg" [CONT:0
8F044AE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: OasisSack01Respawns "Sack" [CONT:08F044AF] was
injected into CALIBR.esm>
[00:02] Background Loader: <Note: OasisSackEmpty "Sack" [CONT:08F044B0] was inje
cted into CALIBR.esm>
[00:02] Background Loader: <Note: OasisSackEmptyRespawns "Sack" [CONT:08F044B1]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: OvenRangeClean01Respawns "Oven" [CONT:08F044B2
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: OvenRangeDirty01Respawns "Oven" [CONT:08F044B3
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerAddict100Respawns "Footlocker" [CO
NT:08F044B4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerFactory100Respawns "Footlocker" [C
ONT:08F044B5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerHousehold100Respawns "Footlocker"
[CONT:08F044B6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerHouseholdAlcoholic100Respawns "Foo
tlocker" [CONT:08F044B7] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerLibrary100Respawns "Footlocker" [C
ONT:08F044B8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerMilitary100Respawns "Footlocker" [
CONT:08F044B9] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCFootlockerSchool100Respawns "Footlocker" [CO
NT:08F044BA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCPauliesFilingCabinetRespawns "Filing Cabinet
" [CONT:08F044BB] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RCSecurityFoodContainerRespawns "Cabinet" [CON
T:08F044BC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RefrigeratorMirelurkRespawns "Refrigerator" [C

ONT:08F044BD] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: RefrigeratorWithFoodRespawns "Refrigerator" [C
ONT:08F044BE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: RefrigeratorWithLiquorRespawns "Refrigerator"
[CONT:08F04B65] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: SafeCitadelMedicalRespawns "Medical Storage" [
CONT:08F04B66] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: SteamerTrunk01Respawns "Trunk" [CONT:08F04B67]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: SuitCase02Respawns "Suitcase" [CONT:08F04B68]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: ToolboxContainerRespawns "Toolbox" [CONT:08F04
B69] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CashRegisterFunctionalRespawns "Cash Register"
[CONT:08F07AAC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CashRegisterEmptyRespawns "Cash Register" [CON
T:08F07AAD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CrateShippingFactoryRespawns "Crate" [CONT:08F
07AAE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: AndaleStoveRespawns "Oven" [CONT:08F08155] was
injected into CALIBR.esm>
[00:02] Background Loader: <Note: AndaleSmithsHouseRefrigeratorRespawns "Refrige
rator" [CONT:08F087FC] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CrateShippingHospitalRespawns "Crate" [CONT:08
F087FD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CrateShippingMilitaryRespawns "Crate" [CONT:08
F08EA4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CrateShippingOfficeRespawns "Crate" [CONT:08F0
8EA5] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CrateShippingSchoolRespawns "Crate" [CONT:08F0
8EA6] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: CurioCabinetRespawns "Cabinet" [CONT:08F08EA7]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DClawFootlocker01Respawns "Footlocker" [CONT:0
8F08EA8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskFuturisticRespawns "Desk" [CONT:08F08EA9]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskOfficeCornerMetalRespawns "Desk" [CONT:08F
08EAA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskOfficeMetalRespawns "Desk" [CONT:08F08EAB]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskOfficeWoodenRespawns "Desk" [CONT:08F08EAC
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskWoodTop01ContainerRespawns "Desk" [CONT:08
F08EAD] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskWoodTopR01ContainerRespawns "Desk" [CONT:0
8F08EAE] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DeskWoodTopR01EmptyRespawns "Desk" [CONT:08F08
EAF] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DonationBoxRespawns "Donation Box" [CONT:08F08
EB0] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: Dumpster02Respawns "Trash Bin" [CONT:08F08EB1]
was injected into CALIBR.esm>
[00:02] Background Loader: <Note: FireHoseBoxRespawns "Fire Hose Box" [CONT:08F0
8EB2] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban01Respawns "Garbage Can" [CONT:
08F08EB3] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban02Respawns "Garbage Can" [CONT:
08F08EB4] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban03Respawns "Garbage Can" [CONT:

08F08EB5] was injected into CALIBR.esm>


[00:02] Background Loader: <Note: GarbageCanUrban01Empty "Garbage Can" [CONT:08F
08EB8] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban01EmptyRespawns "Garbage Can" [
CONT:08F08EBA] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban02Empty "Garbage Can" [CONT:08F
09561] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban02EmptyRespawns "Garbage Can" [
CONT:08F09562] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban03Empty "Garbage Can" [CONT:08F
09563] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: GarbageCanUrban03EmptyRespawns "Garbage Can" [
CONT:08F09564] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MailboxCleanEmpty "Mailbox" [CONT:08F09565] wa
s injected into CALIBR.esm>
[00:02] Background Loader: <Note: MailboxCleanEmptyRespawns "Mailbox" [CONT:08F0
9566] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MailboxDestroyedEmpty "Mailbox" [CONT:08F09567
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MailboxDestroyedEmptyRespawns "Mailbox" [CONT:
08F09568] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MegatonColinsCabinetRespawns "Cabinet" [CONT:0
8F09569] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: PFallsEulogySafeRespawns "Safe" [CONT:08F0956A
] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MS03MirelurkEggClutchCont01aRespawns "Mirelurk
Spawning Pod" [CONT:08F09C11] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MS03MirelurkEggClutchCont02aRespawns "Mirelurk
Spawning Pod" [CONT:08F09C12] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: MS03MirelurkEggClutchCont03aRespawns "Mirelurk
Spawning Pod" [CONT:08F09C13] was injected into CALIBR.esm>
[00:02] Background Loader: <Note: DresserAbandonedRespawns "Dresser" [CONT:08F0F
CC3] was injected into CALIBR.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CON
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DOO
R" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LIG
H" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MIS
C" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "STA
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MST
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FUR
N" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WEA
P" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AMM
O" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NPC
_" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CRE
A" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
C" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
N" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "KEY

M" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ALC
H" processed
[00:02] Background Loader: <Note: ZALPostMQMessage01 "Note found on the dead Enc
lave scientist" [NOTE:00F19423] was injected into fallout3.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NOT
E" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PRO
J" processed
[00:02] Background Loader: <Note: ClutterHousehold15b [LVLI:08F0370D] was inject
ed into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterHouseholdJunkb [LVLI:08F0370E] was inje
cted into CALIBR.esm>
[00:02] Background Loader: <Note: SublistClutterToysb [LVLI:08F0370F] was inject
ed into CALIBR.esm>
[00:02] Background Loader: <Note: SublistWeaponsHome100b [LVLI:08F03710] was inj
ected into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterHouseholdValueb [LVLI:08F03711] was inj
ected into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterSchoolJunkb [LVLI:08F03712] was injecte
d into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterSchool15b [LVLI:08F03713] was injected
into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterSchoolValueb [LVLI:08F03714] was inject
ed into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterHouseholdSmall15b [LVLI:08F03DBC] was i
njected into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterHouseholdJunkSmallb [LVLI:08F03DBD] was
injected into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterHospitalJunkb [LVLI:08F03DC1] was injec
ted into CALIBR.esm>
[00:02] Background Loader: <Note: ClutterHospital15b [LVLI:08F03DC2] was injecte
d into CALIBR.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LVL
I" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "NAV
I" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CEL
L" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "WRL
D" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "DIA
L" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "QUS
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IDL
E" processed
[00:02] Background Loader: <Note: ZALSarahLyonsSandboxCitadelpostMQ [PACK:00F302
43] was injected into fallout3.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PAC
K" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "CST
Y" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "LSC
R" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EFS
H" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "EXP
L" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IMA

D" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "FLS
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "PER
K" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "BPT
D" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ADD
N" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "AVI
F" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPC
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "IPD
S" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "ARM
A" processed
[00:02] Background Loader: <Note: MrAutumnName "Mr. Autumn" [MESG:00FF1234] was
injected into fallout3.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MES
G" processed
[00:02] Background Loader: <Note: ZALPostMQ [MUSC:00FBAD30] was injected into fa
llout3.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] GRUP Top "MUS
C" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Form
ID index
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] FormID index
built
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Building Edit
orID index
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] EditorID inde
x built
[00:02] Background Loader: [FO3 Wanderers Edition - Main File.esm] Processing co
mpleted
[00:02] Background Loader: loading "ArefuExpandedByAzar.esm"...
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Loading file
[00:02] Background Loader: [ArefuExpandedByAzar.esm] File loaded
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Start processing
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Adding master "Fallout3.esm
"
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Header processed. Expecting
5719 records
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TXST" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "HAIR" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "SCPT" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ACTI" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "TERM" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ARMO" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CONT" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DOOR" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LIGH" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MISC" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "STAT" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MSTT" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PWAT" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FURN" processed

[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WEAP" processed


[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "AMMO" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NPC_" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "LVLN" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "KEYM" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IDLM" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: <Note: [NAVM:00990960] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990961] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990962] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990963] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990964] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990965] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990966] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990967] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990968] was injected into fallout3.esm
>
[00:02] Background Loader: <Note: [NAVM:00990969] was injected into fallout3.esm
>
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "CELL" processed
[00:02] Background Loader: <Note: [NAVM:00990970] (for [CELL:00000FC1] (in Waste
land "Wasteland" [WRLD:0000003C] at -11,6)) was injected into fallout3.esm>
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "WATR" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "IMAD" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Building FormID index
[00:02] Background Loader: [ArefuExpandedByAzar.esm] FormID index built
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Building EditorID index
[00:02] Background Loader: [ArefuExpandedByAzar.esm] EditorID index built
[00:02] Background Loader: [ArefuExpandedByAzar.esm] Processing completed
[00:02] Background Loader: loading "Mart's Mutant Mod.esm"...
[00:02] Background Loader: [Mart's Mutant Mod.esm] Loading file
[00:02] Background Loader: [Mart's Mutant Mod.esm] File loaded
[00:02] Background Loader: [Mart's Mutant Mod.esm] Start processing
[00:02] Background Loader: [Mart's Mutant Mod.esm] Adding master "Fallout3.esm"
[00:02] Background Loader: [Mart's Mutant Mod.esm] Header processed. Expecting 2
633 records
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GMST" processed
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MICN" processed
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "GLOB" processed
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "FACT" processed
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "RACE" processed
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "SOUN" processed
[00:02] Background Loader: [Mart's Mutant Mod.esm] GRUP Top "MGEF" processed

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ecords
[00:02]
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[Mart's Mutant Mod.esm] GRUP Top "SCPT" processed


[Mart's Mutant Mod.esm] GRUP Top "ENCH" processed
[Mart's Mutant Mod.esm] GRUP Top "SPEL" processed
[Mart's Mutant Mod.esm] GRUP Top "ACTI" processed
[Mart's Mutant Mod.esm] GRUP Top "ARMO" processed
[Mart's Mutant Mod.esm] GRUP Top "LIGH" processed
[Mart's Mutant Mod.esm] GRUP Top "MISC" processed
[Mart's Mutant Mod.esm] GRUP Top "WEAP" processed
[Mart's Mutant Mod.esm] GRUP Top "AMMO" processed
[Mart's Mutant Mod.esm] GRUP Top "NPC_" processed
[Mart's Mutant Mod.esm] GRUP Top "CREA" processed
[Mart's Mutant Mod.esm] GRUP Top "LVLC" processed
[Mart's Mutant Mod.esm] GRUP Top "LVLN" processed
[Mart's Mutant Mod.esm] GRUP Top "ALCH" processed
[Mart's Mutant Mod.esm] GRUP Top "PROJ" processed
[Mart's Mutant Mod.esm] GRUP Top "LVLI" processed
[Mart's Mutant Mod.esm] GRUP Top "QUST" processed
[Mart's Mutant Mod.esm] GRUP Top "IDLE" processed
[Mart's Mutant Mod.esm] GRUP Top "PACK" processed
[Mart's Mutant Mod.esm] GRUP Top "CSTY" processed
[Mart's Mutant Mod.esm] GRUP Top "EFSH" processed
[Mart's Mutant Mod.esm] GRUP Top "EXPL" processed
[Mart's Mutant Mod.esm] GRUP Top "IMAD" processed
[Mart's Mutant Mod.esm] GRUP Top "FLST" processed
[Mart's Mutant Mod.esm] GRUP Top "BPTD" processed
[Mart's Mutant Mod.esm] GRUP Top "IPCT" processed
[Mart's Mutant Mod.esm] GRUP Top "IPDS" processed
[Mart's Mutant Mod.esm] GRUP Top "ECZN" processed
[Mart's Mutant Mod.esm] GRUP Top "MESG" processed
[Mart's Mutant Mod.esm] GRUP Top "RGDL" processed
[Mart's Mutant Mod.esm] Building FormID index
[Mart's Mutant Mod.esm] FormID index built
[Mart's Mutant Mod.esm] Building EditorID index
[Mart's Mutant Mod.esm] EditorID index built
[Mart's Mutant Mod.esm] Processing completed
loading "Project Beauty.esm"...
[Project Beauty.esm] Loading file
[Project Beauty.esm] File loaded
[Project Beauty.esm] Start processing
[Project Beauty.esm] Adding master "Fallout3.esm"
[Project Beauty.esm] Header processed. Expecting 524

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Background
Background
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Background
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Background
Background

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[Project Beauty.esm] GRUP Top "HAIR" processed


[Project Beauty.esm] GRUP Top "RACE" processed
[Project Beauty.esm] GRUP Top "NPC_" processed
[Project Beauty.esm] Building FormID index
[Project Beauty.esm] FormID index built
[Project Beauty.esm] Building EditorID index
[Project Beauty.esm] EditorID index built
[Project Beauty.esm] Processing completed
loading "TheInstitute.esm"...
[TheInstitute.esm] Loading file
[TheInstitute.esm] File loaded
[TheInstitute.esm] Start processing
[TheInstitute.esm] Adding master "Fallout3.esm"
[TheInstitute.esm] Header processed. Expecting 2422 r

Background Loader: [TheInstitute.esm] GRUP Top "TXST" processed


Background Loader: [TheInstitute.esm] GRUP Top "FACT" processed
Background Loader: [TheInstitute.esm] GRUP Top "MGEF" processed

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m"
[00:02]
sm"
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[00:02]
.esm"
[00:02]
t.esm"
[00:02]
g 16666
[00:02]
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Background
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Background
Background
Background
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[TheInstitute.esm] GRUP Top "SCPT" processed


[TheInstitute.esm] GRUP Top "ENCH" processed
[TheInstitute.esm] GRUP Top "SPEL" processed
[TheInstitute.esm] GRUP Top "ACTI" processed
[TheInstitute.esm] GRUP Top "TERM" processed
[TheInstitute.esm] GRUP Top "ARMO" processed
[TheInstitute.esm] GRUP Top "BOOK" processed
[TheInstitute.esm] GRUP Top "CONT" processed
[TheInstitute.esm] GRUP Top "DOOR" processed
[TheInstitute.esm] GRUP Top "MISC" processed
[TheInstitute.esm] GRUP Top "STAT" processed
[TheInstitute.esm] GRUP Top "SCOL" processed
[TheInstitute.esm] GRUP Top "WEAP" processed
[TheInstitute.esm] GRUP Top "NPC_" processed
[TheInstitute.esm] GRUP Top "CREA" processed
[TheInstitute.esm] GRUP Top "KEYM" processed
[TheInstitute.esm] GRUP Top "ALCH" processed
[TheInstitute.esm] GRUP Top "IDLM" processed
[TheInstitute.esm] GRUP Top "NOTE" processed
[TheInstitute.esm] GRUP Top "LVLI" processed
[TheInstitute.esm] GRUP Top "NAVI" processed
[TheInstitute.esm] GRUP Top "CELL" processed
[TheInstitute.esm] GRUP Top "WRLD" processed
[TheInstitute.esm] GRUP Top "DIAL" processed
[TheInstitute.esm] GRUP Top "QUST" processed
[TheInstitute.esm] GRUP Top "PACK" processed
[TheInstitute.esm] GRUP Top "IMAD" processed
[TheInstitute.esm] GRUP Top "FLST" processed
[TheInstitute.esm] GRUP Top "PERK" processed
[TheInstitute.esm] GRUP Top "MESG" processed
[TheInstitute.esm] Building FormID index
[TheInstitute.esm] FormID index built
[TheInstitute.esm] Building EditorID index
[TheInstitute.esm] EditorID index built
[TheInstitute.esm] Processing completed
loading "Point Lookout Reborn.esm"...
[Point Lookout Reborn.esm] Loading file
[Point Lookout Reborn.esm] File loaded
[Point Lookout Reborn.esm] Start processing
[Point Lookout Reborn.esm] Adding master "Fallout3.es

Background Loader: [Point Lookout Reborn.esm] Adding master "Anchorage.e


Background Loader: [Point Lookout Reborn.esm] Adding master "ThePitt.esm
Background Loader: [Point Lookout Reborn.esm] Adding master "BrokenSteel
Background Loader: [Point Lookout Reborn.esm] Adding master "PointLookou
Background
records
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Background
Background
Background

Loader: [Point Lookout Reborn.esm] Header processed. Expectin


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[Point
[Point
[Point
[Point
[Point
[Point
[Point
[Point
[Point

Lookout
Lookout
Lookout
Lookout
Lookout
Lookout
Lookout
Lookout
Lookout

Reborn.esm]
Reborn.esm]
Reborn.esm]
Reborn.esm]
Reborn.esm]
Reborn.esm]
Reborn.esm]
Reborn.esm]
Reborn.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"FACT"
"SOUN"
"SCPT"
"SPEL"
"ACTI"
"TERM"
"CONT"
"DOOR"

processed
processed
processed
processed
processed
processed
processed
processed
processed

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"
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16 records
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[Point Lookout Reborn.esm] GRUP Top "LIGH" processed


[Point Lookout Reborn.esm] GRUP Top "MISC" processed
[Point Lookout Reborn.esm] GRUP Top "STAT" processed
[Point Lookout Reborn.esm] GRUP Top "MSTT" processed
[Point Lookout Reborn.esm] GRUP Top "GRAS" processed
[Point Lookout Reborn.esm] GRUP Top "NPC_" processed
[Point Lookout Reborn.esm] GRUP Top "CREA" processed
[Point Lookout Reborn.esm] GRUP Top "LVLC" processed
[Point Lookout Reborn.esm] GRUP Top "KEYM" processed
[Point Lookout Reborn.esm] GRUP Top "ALCH" processed
[Point Lookout Reborn.esm] GRUP Top "NOTE" processed
[Point Lookout Reborn.esm] GRUP Top "LVLI" processed
[Point Lookout Reborn.esm] GRUP Top "NAVI" processed
[Point Lookout Reborn.esm] GRUP Top "CELL" processed
[Point Lookout Reborn.esm] GRUP Top "WRLD" processed
[Point Lookout Reborn.esm] GRUP Top "QUST" processed
[Point Lookout Reborn.esm] GRUP Top "PACK" processed
[Point Lookout Reborn.esm] GRUP Top "LSCR" processed
[Point Lookout Reborn.esm] GRUP Top "MESG" processed
[Point Lookout Reborn.esm] Building FormID index
[Point Lookout Reborn.esm] FormID index built
[Point Lookout Reborn.esm] Building EditorID index
[Point Lookout Reborn.esm] EditorID index built
[Point Lookout Reborn.esm] Processing completed
loading "Mothership Crew.esm"...
[Mothership Crew.esm] Loading file
[Mothership Crew.esm] File loaded
[Mothership Crew.esm] Start processing
[Mothership Crew.esm] Adding master "Fallout3.esm"
[Mothership Crew.esm] Adding master "BrokenSteel.esm"
[Mothership Crew.esm] Adding master "ThePitt.esm"
[Mothership Crew.esm] Adding master "PointLookout.esm

Loader: [Mothership Crew.esm] Adding master "Anchorage.esm"


Loader: [Mothership Crew.esm] Adding master "Zeta.esm"
Loader: [Mothership Crew.esm] Header processed. Expecting 644
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[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership
[Mothership

Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]
Crew.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"CLAS"
"FACT"
"HDPT"
"HAIR"
"EYES"
"RACE"
"SOUN"
"ASPC"
"SCPT"
"LTEX"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"BOOK"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

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records
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[Mothership Crew.esm] GRUP Top "MSTT" processed


[Mothership Crew.esm] GRUP Top "PWAT" processed
[Mothership Crew.esm] GRUP Top "TREE" processed
[Mothership Crew.esm] GRUP Top "FURN" processed
[Mothership Crew.esm] GRUP Top "WEAP" processed
[Mothership Crew.esm] GRUP Top "AMMO" processed
[Mothership Crew.esm] GRUP Top "NPC_" processed
[Mothership Crew.esm] GRUP Top "CREA" processed
[Mothership Crew.esm] GRUP Top "KEYM" processed
[Mothership Crew.esm] GRUP Top "ALCH" processed
[Mothership Crew.esm] GRUP Top "IDLM" processed
[Mothership Crew.esm] GRUP Top "NOTE" processed
[Mothership Crew.esm] GRUP Top "LVLI" processed
[Mothership Crew.esm] GRUP Top "WTHR" processed
[Mothership Crew.esm] GRUP Top "CLMT" processed
[Mothership Crew.esm] GRUP Top "NAVI" processed
[Mothership Crew.esm] GRUP Top "CELL" processed
[Mothership Crew.esm] GRUP Top "WRLD" processed
[Mothership Crew.esm] GRUP Top "DIAL" processed
[Mothership Crew.esm] GRUP Top "QUST" processed
[Mothership Crew.esm] GRUP Top "PACK" processed
[Mothership Crew.esm] GRUP Top "CSTY" processed
[Mothership Crew.esm] GRUP Top "WATR" processed
[Mothership Crew.esm] GRUP Top "EXPL" processed
[Mothership Crew.esm] GRUP Top "IMGS" processed
[Mothership Crew.esm] GRUP Top "IMAD" processed
[Mothership Crew.esm] GRUP Top "FLST" processed
[Mothership Crew.esm] GRUP Top "VTYP" processed
[Mothership Crew.esm] GRUP Top "ARMA" processed
[Mothership Crew.esm] GRUP Top "ECZN" processed
[Mothership Crew.esm] GRUP Top "MESG" processed
[Mothership Crew.esm] GRUP Top "LGTM" processed
[Mothership Crew.esm] Building FormID index
[Mothership Crew.esm] FormID index built
[Mothership Crew.esm] Building EditorID index
[Mothership Crew.esm] EditorID index built
[Mothership Crew.esm] Processing completed
loading "TSC Air Support.esm"...
[TSC Air Support.esm] Loading file
[TSC Air Support.esm] File loaded
[TSC Air Support.esm] Start processing
[TSC Air Support.esm] Adding master "Fallout3.esm"
[TSC Air Support.esm] Adding master "Anchorage.esm"
[TSC Air Support.esm] Adding master "ThePitt.esm"
[TSC Air Support.esm] Adding master "BrokenSteel.esm"
[TSC Air Support.esm] Header processed. Expecting 333

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[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC
[TSC

Air
Air
Air
Air
Air
Air
Air
Air
Air
Air
Air
Air
Air

Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]
Support.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"GLOB"
"CLAS"
"FACT"
"MGEF"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"TERM"
"ARMO"
"CONT"
"DOOR"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:02] Background
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"
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7323 records
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[TSC Air Support.esm] GRUP Top "LIGH" processed


[TSC Air Support.esm] GRUP Top "WEAP" processed
[TSC Air Support.esm] GRUP Top "NPC_" processed
[TSC Air Support.esm] GRUP Top "CREA" processed
[TSC Air Support.esm] GRUP Top "LVLC" processed
[TSC Air Support.esm] GRUP Top "ALCH" processed
[TSC Air Support.esm] GRUP Top "NOTE" processed
[TSC Air Support.esm] GRUP Top "PROJ" processed
[TSC Air Support.esm] GRUP Top "LVLI" processed
[TSC Air Support.esm] GRUP Top "NAVI" processed
[TSC Air Support.esm] GRUP Top "CELL" processed
[TSC Air Support.esm] GRUP Top "DIAL" processed
[TSC Air Support.esm] GRUP Top "QUST" processed
[TSC Air Support.esm] GRUP Top "PACK" processed
[TSC Air Support.esm] GRUP Top "CSTY" processed
[TSC Air Support.esm] GRUP Top "EFSH" processed
[TSC Air Support.esm] GRUP Top "EXPL" processed
[TSC Air Support.esm] GRUP Top "FLST" processed
[TSC Air Support.esm] GRUP Top "MESG" processed
[TSC Air Support.esm] Building FormID index
[TSC Air Support.esm] FormID index built
[TSC Air Support.esm] Building EditorID index
[TSC Air Support.esm] EditorID index built
[TSC Air Support.esm] Processing completed
loading "Vault 101 Revisited.esm"...
[Vault 101 Revisited.esm] Loading file
[Vault 101 Revisited.esm] File loaded
[Vault 101 Revisited.esm] Start processing
[Vault 101 Revisited.esm] Adding master "Fallout3.esm

Loader: [Vault 101 Revisited.esm] Header processed. Expecting


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[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault
[Vault

101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101
101

Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]
Revisited.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"TXST"
"CLAS"
"FACT"
"EYES"
"RACE"
"SOUN"
"ASPC"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"TACT"
"TERM"
"ARMO"
"BOOK"
"CONT"
"DOOR"
"LIGH"
"MISC"
"STAT"
"MSTT"
"FURN"
"WEAP"
"AMMO"
"NPC_"
"CREA"
"KEYM"
"ALCH"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:02] Background
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93 records
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[Vault 101 Revisited.esm] GRUP Top "IDLM" processed


[Vault 101 Revisited.esm] GRUP Top "NOTE" processed
[Vault 101 Revisited.esm] GRUP Top "LVLI" processed
[Vault 101 Revisited.esm] GRUP Top "NAVI" processed
[Vault 101 Revisited.esm] GRUP Top "CELL" processed
[Vault 101 Revisited.esm] GRUP Top "WRLD" processed
[Vault 101 Revisited.esm] GRUP Top "DIAL" processed
[Vault 101 Revisited.esm] GRUP Top "QUST" processed
[Vault 101 Revisited.esm] GRUP Top "IDLE" processed
[Vault 101 Revisited.esm] GRUP Top "PACK" processed
[Vault 101 Revisited.esm] GRUP Top "EXPL" processed
[Vault 101 Revisited.esm] GRUP Top "IMAD" processed
[Vault 101 Revisited.esm] GRUP Top "FLST" processed
[Vault 101 Revisited.esm] GRUP Top "VTYP" processed
[Vault 101 Revisited.esm] GRUP Top "ARMA" processed
[Vault 101 Revisited.esm] GRUP Top "ECZN" processed
[Vault 101 Revisited.esm] GRUP Top "MESG" processed
[Vault 101 Revisited.esm] GRUP Top "MUSC" processed
[Vault 101 Revisited.esm] Building FormID index
[Vault 101 Revisited.esm] FormID index built
[Vault 101 Revisited.esm] Building EditorID index
[Vault 101 Revisited.esm] EditorID index built
[Vault 101 Revisited.esm] Processing completed
loading "AWorldOfPainFO3.esm"...
[AWorldOfPainFO3.esm] Loading file
[AWorldOfPainFO3.esm] File loaded
[AWorldOfPainFO3.esm] Start processing
[AWorldOfPainFO3.esm] Adding master "Fallout3.esm"
[AWorldOfPainFO3.esm] Header processed. Expecting 399

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[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]
[AWorldOfPainFO3.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"FACT"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"TERM"
"ARMO"
"CONT"
"DOOR"
"MISC"
"STAT"
"FURN"
"WEAP"
"NPC_"
"CREA"
"LVLC"
"KEYM"
"ALCH"
"NOTE"
"PROJ"
"LVLI"
"NAVI"
"CELL"
"WRLD"
"DIAL"
"QUST"
"PACK"
"EXPL"
"PERK"
"MESG"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
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processed
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processed
processed
processed
processed
processed
processed
processed

[00:02] Background
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records
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e.esm"
[00:02] Background
1683 records
[00:02] Background
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[00:02] Background

Loader:
Loader:
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Loader:

[AWorldOfPainFO3.esm] Building FormID index


[AWorldOfPainFO3.esm] FormID index built
[AWorldOfPainFO3.esm] Building EditorID index
[AWorldOfPainFO3.esm] EditorID index built
[AWorldOfPainFO3.esm] Processing completed
loading "Companion Core.esm"...
[Companion Core.esm] Loading file
[Companion Core.esm] File loaded
[Companion Core.esm] Start processing
[Companion Core.esm] Adding master "Fallout3.esm"
[Companion Core.esm] Header processed. Expecting 405

Loader:
Loader:
Loader:
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Loader:
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Loader:
Loader:

[Companion Core.esm] GRUP Top "GMST" processed


[Companion Core.esm] GRUP Top "GLOB" processed
[Companion Core.esm] GRUP Top "FACT" processed
[Companion Core.esm] GRUP Top "SOUN" processed
[Companion Core.esm] GRUP Top "MGEF" processed
[Companion Core.esm] GRUP Top "SCPT" processed
[Companion Core.esm] GRUP Top "SPEL" processed
[Companion Core.esm] GRUP Top "ACTI" processed
[Companion Core.esm] GRUP Top "ARMO" processed
[Companion Core.esm] GRUP Top "NAVI" processed
[Companion Core.esm] GRUP Top "CELL" processed
[Companion Core.esm] GRUP Top "DIAL" processed
[Companion Core.esm] GRUP Top "QUST" processed
[Companion Core.esm] GRUP Top "IDLE" processed
[Companion Core.esm] GRUP Top "PACK" processed
[Companion Core.esm] GRUP Top "CSTY" processed
[Companion Core.esm] GRUP Top "EXPL" processed
[Companion Core.esm] GRUP Top "FLST" processed
[Companion Core.esm] GRUP Top "MESG" processed
[Companion Core.esm] Building FormID index
[Companion Core.esm] FormID index built
[Companion Core.esm] Building EditorID index
[Companion Core.esm] EditorID index built
[Companion Core.esm] Processing completed
loading "RobCo Certified v2.esm"...
[RobCo Certified v2.esm] Loading file
[RobCo Certified v2.esm] File loaded
[RobCo Certified v2.esm] Start processing
[RobCo Certified v2.esm] Adding master "Fallout3.esm"
[RobCo Certified v2.esm] Adding master "Companion Cor

Loader: [RobCo Certified v2.esm] Header processed. Expecting


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo
[RobCo

Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified
Certified

v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]
v2.esm]

GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP
GRUP

Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top
Top

"GLOB"
"FACT"
"SOUN"
"MGEF"
"SCPT"
"ENCH"
"SPEL"
"ACTI"
"ARMO"
"CONT"
"LIGH"
"MISC"
"WEAP"
"AMMO"
"NPC_"

processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed
processed

[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CREA" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ALCH" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NOTE" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PROJ" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "LVLI" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "NAVI" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CELL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "WRLD" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "DIAL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "QUST" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IDLE" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PACK" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "CSTY" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "EFSH" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "EXPL" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "FLST" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "PERK" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "BPTD" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPCT" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "IPDS" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "ARMA" processed
[00:02] Background Loader: [RobCo Certified v2.esm] GRUP Top "MESG" processed
[00:02] Background Loader: [RobCo Certified v2.esm] Building FormID index
[00:02] Background Loader: [RobCo Certified v2.esm] FormID index built
[00:02] Background Loader: [RobCo Certified v2.esm] Building EditorID index
[00:02] Background Loader: [RobCo Certified v2.esm] EditorID index built
[00:02] Background Loader: [RobCo Certified v2.esm] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Alternate Travel.esp
"...
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Loadin
g file
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] File l
oaded
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Start
processing
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Adding
master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] Header
processed. Expecting 466 records
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "TXST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "FACT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "MGEF" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ACTI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
op "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Alternate Travel.esp] GRUP T

op "CONT" processed
[00:02] Background Loader:
op "MISC" processed
[00:02] Background Loader:
op "NPC_" processed
[00:02] Background Loader:
op "CREA" processed
[00:02] Background Loader:
op "ALCH" processed
[00:02] Background Loader:
op "NOTE" processed
[00:02] Background Loader:
op "CELL" processed
[00:02] Background Loader:
op "WRLD" processed
[00:02] Background Loader:
op "DIAL" processed
[00:02] Background Loader:
op "QUST" processed
[00:02] Background Loader:
op "PACK" processed
[00:02] Background Loader:
op "FLST" processed
[00:02] Background Loader:
op "MESG" processed
[00:02] Background Loader:
ng FormID index
[00:02] Background Loader:
index built
[00:02] Background Loader:
ng EditorID index
[00:02] Background Loader:
ID index built
[00:02] Background Loader:
sing completed
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
cords
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
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[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
ecords
[00:02] Background Loader:

[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T


[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] GRUP T
[FO3 Wanderers Edition - Alternate Travel.esp] Buildi
[FO3 Wanderers Edition - Alternate Travel.esp] FormID
[FO3 Wanderers Edition - Alternate Travel.esp] Buildi
[FO3 Wanderers Edition - Alternate Travel.esp] Editor
[FO3 Wanderers Edition - Alternate Travel.esp] Proces
loading "DarNifiedUIF3.esp"...
[DarNifiedUIF3.esp] Loading file
[DarNifiedUIF3.esp] File loaded
[DarNifiedUIF3.esp] Start processing
[DarNifiedUIF3.esp] Adding master "Fallout3.esm"
[DarNifiedUIF3.esp] Header processed. Expecting 22 re
[DarNifiedUIF3.esp] GRUP Top "GMST" processed
[DarNifiedUIF3.esp] GRUP Top "SCPT" processed
[DarNifiedUIF3.esp] GRUP Top "QUST" processed
[DarNifiedUIF3.esp] GRUP Top "IMAD" processed
[DarNifiedUIF3.esp] GRUP Top "MESG" processed
[DarNifiedUIF3.esp] Building FormID index
[DarNifiedUIF3.esp] FormID index built
[DarNifiedUIF3.esp] Building EditorID index
[DarNifiedUIF3.esp] EditorID index built
[DarNifiedUIF3.esp] Processing completed
loading "GNR Enhanced.esp"...
[GNR Enhanced.esp] Loading file
[GNR Enhanced.esp] File loaded
[GNR Enhanced.esp] Start processing
[GNR Enhanced.esp] Adding master "Fallout3.esm"
[GNR Enhanced.esp] Header processed. Expecting 1854 r
[GNR Enhanced.esp] GRUP Top "SOUN" processed

[00:02] Background Loader: [GNR Enhanced.esp] GRUP Top "SCPT" processed


[00:02] Background Loader: [GNR Enhanced.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [GNR Enhanced.esp] Building FormID index
[00:02] Background Loader: [GNR Enhanced.esp] FormID index built
[00:02] Background Loader: [GNR Enhanced.esp] Building EditorID index
[00:02] Background Loader: [GNR Enhanced.esp] EditorID index built
[00:02] Background Loader: [GNR Enhanced.esp] Processing completed
[00:02] Background Loader: loading "CONELRAD 640-1240.esp"...
[00:02] Background Loader: [CONELRAD 640-1240.esp] Loading file
[00:02] Background Loader: [CONELRAD 640-1240.esp] File loaded
[00:02] Background Loader: [CONELRAD 640-1240.esp] Start processing
[00:02] Background Loader: [CONELRAD 640-1240.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [CONELRAD 640-1240.esp] Header processed. Expecting 1
68 records
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "TACT" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] GRUP Top "VTYP" processed
[00:02] Background Loader: [CONELRAD 640-1240.esp] Building FormID index
[00:02] Background Loader: [CONELRAD 640-1240.esp] FormID index built
[00:02] Background Loader: [CONELRAD 640-1240.esp] Building EditorID index
[00:02] Background Loader: [CONELRAD 640-1240.esp] EditorID index built
[00:02] Background Loader: [CONELRAD 640-1240.esp] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Halfti
me.esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Adding master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Header processed. Expecting 231 records
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
GRUP Top "GMST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
GRUP Top "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
GRUP Top "CAMS" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Halftime.esp]
Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Followers Enhanced (
BrokenSteel).esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt

eel).esp] Loading file


[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "BrokenSteel.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Header processed. Expecting 325 records
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "SPEL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "CONT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "NPC_" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "CREA" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "WRLD" processed
[00:02] Background Loader: <Note: FollowersCondition "What's your condition?" [D
IAL:0A00726C] was injected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A00726D] ('See for yourself.' in GRUP T
opic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for
FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was i
njected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A007FBD] ('Here, take a look.' in GRUP
Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] fo
r FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was
injected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A007FBE] ('Come over here and I'll show
you.' in GRUP Topic Children of FollowersCondition "What's your condition?" [DI
AL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:
0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A007FBF] ('Damn you're nosy!' in GRUP T
opic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for
FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was i
njected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A007FC0] ('Your concern for my well bei
ng overwhelms me.' in GRUP Topic Children of FollowersCondition "What's your con
dition?" [DIAL:0A00726C] for FollowersCondRepQuest "Followers Condition Report Q
uest" [QUST:0A006BC2]) was injected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A007FC1] ('Initiating status dump.' in

GRUP Topic Children of FollowersCondition "What's your condition?" [DIAL:0A00726


C] for FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2])
was injected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: <Note: [INFO:0A007FC2] ('Here's my report.' in GRUP T
opic Children of FollowersCondition "What's your condition?" [DIAL:0A00726C] for
FollowersCondRepQuest "Followers Condition Report Quest" [QUST:0A006BC2]) was i
njected into FO3 Wanderers Edition - Main File.esm>
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "PACK" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] GRUP Top "MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Followers Enhanced (BrokenSt
eel).esp] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional VATS Realti
me.esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Adding master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Header processed. Expecting 232 records
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
GRUP Top "GMST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
GRUP Top "GLOB" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
GRUP Top "CAMS" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional VATS Realtime.esp]
Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC Anchorage.esp"..
.
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] Loading f
ile
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Anchorage.esp] File load

ed
[00:02] Background Loader: [FO3 Wanderers Edition
cessing
[00:02] Background Loader: [FO3 Wanderers Edition
ster "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
ster "Anchorage.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
ster "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
ocessed. Expecting 181 records
[00:02] Background Loader: [FO3 Wanderers Edition
"MGEF" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"SPEL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"TERM" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"CONT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"STAT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"NPC_" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"LVLN" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"NOTE" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"PROJ" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"WRLD" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"EXPL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"ARMA" processed
[00:02] Background Loader: [FO3 Wanderers Edition
"MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition
FormID index
[00:02] Background Loader: [FO3 Wanderers Edition
dex built
[00:02] Background Loader: [FO3 Wanderers Edition

- DLC Anchorage.esp] Start pro


- DLC Anchorage.esp] Adding ma
- DLC Anchorage.esp] Adding ma
- DLC Anchorage.esp] Adding ma
- DLC Anchorage.esp] Header pr
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] GRUP Top
- DLC Anchorage.esp] Building
- DLC Anchorage.esp] FormID in
- DLC Anchorage.esp] Building

EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition
index built
[00:02] Background Loader: [FO3 Wanderers Edition
g completed
[00:02] Background Loader: loading "FO3 Wanderers
"...
[00:02] Background Loader: [FO3 Wanderers Edition
g file
[00:02] Background Loader: [FO3 Wanderers Edition
oaded
[00:02] Background Loader: [FO3 Wanderers Edition
processing
[00:02] Background Loader: [FO3 Wanderers Edition
master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
master "BrokenSteel.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
master "CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
master "CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
processed. Expecting 207 records
[00:02] Background Loader: [FO3 Wanderers Edition
op "TXST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "SOUN" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "MGEF" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "SPEL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "STAT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "NPC_" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "CREA" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "LVLN" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "ALCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "PROJ" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "WRLD" processed
[00:02] Background Loader: [FO3 Wanderers Edition

- DLC Anchorage.esp] EditorID


- DLC Anchorage.esp] Processin
Edition - DLC Broken Steel.esp
- DLC Broken Steel.esp] Loadin
- DLC Broken Steel.esp] File l
- DLC Broken Steel.esp] Start
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Adding
- DLC Broken Steel.esp] Header
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T

op "DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "EXPL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "PERK" processed
[00:02] Background Loader: [FO3 Wanderers Edition
op "MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ng FormID index
[00:02] Background Loader: [FO3 Wanderers Edition
index built
[00:02] Background Loader: [FO3 Wanderers Edition
ng EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition
ID index built
[00:02] Background Loader: [FO3 Wanderers Edition
sing completed
[00:02] Background Loader: loading "FO3 Wanderers
[00:02] Background Loader: [FO3 Wanderers Edition
[00:02] Background Loader: [FO3 Wanderers Edition
[00:02] Background Loader: [FO3 Wanderers Edition
ing
[00:02] Background Loader: [FO3 Wanderers Edition
"Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
"CRAFT.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
"CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
"FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
sed. Expecting 1817 records
[00:02] Background Loader: [FO3 Wanderers Edition
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition
B" processed
[00:02] Background Loader: [FO3 Wanderers Edition
S" processed
[00:02] Background Loader: [FO3 Wanderers Edition
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition
E" processed
[00:02] Background Loader: [FO3 Wanderers Edition
N" processed
[00:02] Background Loader: [FO3 Wanderers Edition
F" processed
[00:02] Background Loader: [FO3 Wanderers Edition
T" processed
[00:02] Background Loader: [FO3 Wanderers Edition
H" processed
[00:02] Background Loader: [FO3 Wanderers Edition
L" processed
[00:02] Background Loader: [FO3 Wanderers Edition
I" processed
[00:02] Background Loader: [FO3 Wanderers Edition
M" processed

- DLC Broken Steel.esp] GRUP T


- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] GRUP T
- DLC Broken Steel.esp] Buildi
- DLC Broken Steel.esp] FormID
- DLC Broken Steel.esp] Buildi
- DLC Broken Steel.esp] Editor
- DLC Broken Steel.esp] Proces
Edition - Main File.esp"...
- Main File.esp] Loading file
- Main File.esp] File loaded
- Main File.esp] Start process
- Main File.esp] Adding master
- Main File.esp] Adding master
- Main File.esp] Adding master
- Main File.esp] Adding master
- Main File.esp] Header proces
- Main File.esp] GRUP Top "GMS
- Main File.esp] GRUP Top "GLO
- Main File.esp] GRUP Top "CLA
- Main File.esp] GRUP Top "FAC
- Main File.esp] GRUP Top "RAC
- Main File.esp] GRUP Top "SOU
- Main File.esp] GRUP Top "MGE
- Main File.esp] GRUP Top "SCP
- Main File.esp] GRUP Top "ENC
- Main File.esp] GRUP Top "SPE
- Main File.esp] GRUP Top "ACT
- Main File.esp] GRUP Top "TER

[00:02] Background
O" processed
[00:02] Background
K" processed
[00:02] Background
T" processed
[00:02] Background
R" processed
[00:02] Background
C" processed
[00:02] Background
T" processed
[00:02] Background
T" processed
[00:02] Background
P" processed
[00:02] Background
O" processed
[00:02] Background
_" processed
[00:02] Background
A" processed
[00:02] Background
C" processed
[00:02] Background
N" processed
[00:02] Background
H" processed
[00:02] Background
E" processed
[00:02] Background
J" processed
[00:02] Background
I" processed
[00:02] Background
L" processed
[00:02] Background
T" processed
[00:02] Background
K" processed
[00:02] Background
Y" processed
[00:02] Background
R" processed
[00:02] Background
L" processed
[00:02] Background
D" processed
[00:02] Background
T" processed
[00:02] Background
K" processed
[00:02] Background
D" processed
[00:02] Background
N" processed
[00:02] Background
F" processed
[00:02] Background
N" processed

Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ARM


Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BOO
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CON
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DOO
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MIS
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "STA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "MST
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "WEA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AMM
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NPC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CRE
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ALC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "NOT
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PRO
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LVL
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "DIA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "QUS
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PAC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "CST
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "LSC
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "EXP
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "IMA
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "FLS
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "PER
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "BPT
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ADD
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "AVI
Loader: [FO3 Wanderers Edition - Main File.esp] GRUP Top "ECZ

[00:02] Background Loader: [FO3 Wanderers Edition


G" processed
[00:02] Background Loader: [FO3 Wanderers Edition
C" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ID index
[00:02] Background Loader: [FO3 Wanderers Edition
built
[00:02] Background Loader: [FO3 Wanderers Edition
orID index
[00:02] Background Loader: [FO3 Wanderers Edition
x built
[00:02] Background Loader: [FO3 Wanderers Edition
mpleted
[00:02] Background Loader: loading "FO3 Wanderers
[00:02] Background Loader: [FO3 Wanderers Edition
le
[00:02] Background Loader: [FO3 Wanderers Edition
d
[00:02] Background Loader: [FO3 Wanderers Edition
essing
[00:02] Background Loader: [FO3 Wanderers Edition
ter "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
ter "ThePitt.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
ter "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
cessed. Expecting 93 records
[00:02] Background Loader: [FO3 Wanderers Edition
TXST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition
STAT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition
CREA" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ALCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
PROJ" processed
[00:02] Background Loader: [FO3 Wanderers Edition
LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition
DIAL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
BPTD" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ARMA" processed
[00:02] Background Loader: [FO3 Wanderers Edition

- Main File.esp] GRUP Top "MES


- Main File.esp] GRUP Top "MUS
- Main File.esp] Building Form
- Main File.esp] FormID index
- Main File.esp] Building Edit
- Main File.esp] EditorID inde
- Main File.esp] Processing co
Edition - DLC The Pitt.esp"...
- DLC The Pitt.esp] Loading fi
- DLC The Pitt.esp] File loade
- DLC The Pitt.esp] Start proc
- DLC The Pitt.esp] Adding mas
- DLC The Pitt.esp] Adding mas
- DLC The Pitt.esp] Adding mas
- DLC The Pitt.esp] Header pro
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "
- DLC The Pitt.esp] GRUP Top "

MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ormID index
[00:02] Background Loader: [FO3 Wanderers Edition
ex built
[00:02] Background Loader: [FO3 Wanderers Edition
ditorID index
[00:02] Background Loader: [FO3 Wanderers Edition
ndex built
[00:02] Background Loader: [FO3 Wanderers Edition
completed
[00:02] Background Loader: loading "FO3 Wanderers
p"...
[00:02] Background Loader: [FO3 Wanderers Edition
ng file
[00:02] Background Loader: [FO3 Wanderers Edition
loaded
[00:02] Background Loader: [FO3 Wanderers Edition
processing
[00:02] Background Loader: [FO3 Wanderers Edition
g master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
g master "PointLookout.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
g master "CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
g master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition
r processed. Expecting 104 records
[00:02] Background Loader: [FO3 Wanderers Edition
Top "SOUN" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "ENCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "CONT" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "ALCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "WRLD" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "EXPL" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "BPTD" processed
[00:02] Background Loader: [FO3 Wanderers Edition
Top "MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition
ing FormID index
[00:02] Background Loader: [FO3 Wanderers Edition

- DLC The Pitt.esp] Building F


- DLC The Pitt.esp] FormID ind
- DLC The Pitt.esp] Building E
- DLC The Pitt.esp] EditorID i
- DLC The Pitt.esp] Processing
Edition - DLC Point Lookout.es
- DLC Point Lookout.esp] Loadi
- DLC Point Lookout.esp] File
- DLC Point Lookout.esp] Start
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Addin
- DLC Point Lookout.esp] Heade
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] GRUP
- DLC Point Lookout.esp] Build
- DLC Point Lookout.esp] FormI

D index built
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Build
ing EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Edito
rID index built
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Point Lookout.esp] Proce
ssing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - DLC Mothership Zeta.
esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Loa
ding file
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Fil
e loaded
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Sta
rt processing
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "Zeta.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "CALIBR.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Add
ing master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Hea
der processed. Expecting 97 records
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SOUN" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SCPT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "SPEL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ARMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "STAT" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "WEAP" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "AMMO" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "ALCH" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "NOTE" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "PROJ" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "LVLI" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "CELL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "QUST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "EXPL" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "FLST" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "BPTD" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] GRU
P Top "MESG" processed
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui

lding FormID index


[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] For
mID index built
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Bui
lding EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Edi
torID index built
[00:02] Background Loader: [FO3 Wanderers Edition - DLC Mothership Zeta.esp] Pro
cessing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tra
cers.esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Header processed. Expecting 27 records
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] GRUP Top "PROJ" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers.esp
] Processing completed
[00:02] Background Loader: loading "FO3 Wanderers Edition - Optional Restore Tra
cers (automatics only).esp"...
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Loading file
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] File loaded
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Start processing
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Adding master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Header processed. Expecting 9 records
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] GRUP Top "PROJ" processed
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Building FormID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] FormID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] Building EditorID index
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au
tomatics only).esp] EditorID index built
[00:02] Background Loader: [FO3 Wanderers Edition - Optional Restore Tracers (au

tomatics only).esp] Processing completed


[00:02] Background Loader: loading "RobCo Certified v2 Omnipatch.esp"...
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Loading file
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] File loaded
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Start processing
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Fal
lout3.esm"
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Zet
a.esm"
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Com
panion Core.esm"
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "Rob
Co Certified v2.esm"
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Adding master "EVE
.esm"
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Header processed.
Expecting 992 records
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "GLOB" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SOUN" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MGEF" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SCPT" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "SPEL" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "ARMO" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CONT" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MISC" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "WEAP" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CREA" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "LVLI" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "CELL" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "DIAL" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "QUST" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "FLST" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "PERK" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] GRUP Top "MESG" pr
ocessed
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building FormID in
dex
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] FormID index built
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Building EditorID
index
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] EditorID index bui
lt
[00:02] Background Loader: [RobCo Certified v2 Omnipatch.esp] Processing complet
ed

[00:02] Background Loader:


[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
Mod.esm"
[00:02] Background Loader:
42 records
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
ing
[00:02] Background Loader:
"Fallout3.esm"
[00:02] Background Loader:
"Mart's Mutant Mod.esm"
[00:02] Background Loader:
sed. Expecting 137 records
[00:02] Background Loader:
_" processed
[00:02] Background Loader:
A" processed
[00:02] Background Loader:
N" processed
[00:02] Background Loader:
ID index
[00:02] Background Loader:
built
[00:02] Background Loader:
orID index
[00:02] Background Loader:
x built
[00:02] Background Loader:
mpleted
[00:02] Background Loader:
[00:02] Background Loader:
e

loading
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's

"Mart's Mutant Mod.esp"...


Mutant Mod.esp] Loading file
Mutant Mod.esp] File loaded
Mutant Mod.esp] Start processing
Mutant Mod.esp] Adding master "Fallout3.esm"
Mutant Mod.esp] Adding master "Mart's Mutant

[Mart's Mutant Mod.esp] Header processed. Expecting 9


[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
[Mart's
loading
[Mart's
[Mart's
[Mart's

Mutant Mod.esp] GRUP Top "GMST" processed


Mutant Mod.esp] GRUP Top "GLOB" processed
Mutant Mod.esp] GRUP Top "FACT" processed
Mutant Mod.esp] GRUP Top "RACE" processed
Mutant Mod.esp] GRUP Top "SCPT" processed
Mutant Mod.esp] GRUP Top "SPEL" processed
Mutant Mod.esp] GRUP Top "ACTI" processed
Mutant Mod.esp] GRUP Top "MISC" processed
Mutant Mod.esp] GRUP Top "NPC_" processed
Mutant Mod.esp] GRUP Top "CREA" processed
Mutant Mod.esp] GRUP Top "LVLC" processed
Mutant Mod.esp] GRUP Top "LVLN" processed
Mutant Mod.esp] GRUP Top "ALCH" processed
Mutant Mod.esp] GRUP Top "LVLI" processed
Mutant Mod.esp] GRUP Top "FLST" processed
Mutant Mod.esp] GRUP Top "BPTD" processed
Mutant Mod.esp] Building FormID index
Mutant Mod.esp] FormID index built
Mutant Mod.esp] Building EditorID index
Mutant Mod.esp] EditorID index built
Mutant Mod.esp] Processing completed
"Mart's Mutant Mod - Zones Respawn.esp"...
Mutant Mod - Zones Respawn.esp] Loading file
Mutant Mod - Zones Respawn.esp] File loaded
Mutant Mod - Zones Respawn.esp] Start process

[Mart's Mutant Mod - Zones Respawn.esp] Adding master


[Mart's Mutant Mod - Zones Respawn.esp] Adding master
[Mart's Mutant Mod - Zones Respawn.esp] Header proces
[Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "NPC
[Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "CRE
[Mart's Mutant Mod - Zones Respawn.esp] GRUP Top "ECZ
[Mart's Mutant Mod - Zones Respawn.esp] Building Form
[Mart's Mutant Mod - Zones Respawn.esp] FormID index
[Mart's Mutant Mod - Zones Respawn.esp] Building Edit
[Mart's Mutant Mod - Zones Respawn.esp] EditorID inde
[Mart's Mutant Mod - Zones Respawn.esp] Processing co
loading "Mart's Mutant Mod - Tougher Traders.esp"...
[Mart's Mutant Mod - Tougher Traders.esp] Loading fil

[00:02] Background Loader: [Mart's


[00:02] Background Loader: [Mart's
ssing
[00:02] Background Loader: [Mart's
er "Fallout3.esm"
[00:02] Background Loader: [Mart's
er "Mart's Mutant Mod.esm"
[00:02] Background Loader: [Mart's
essed. Expecting 13 records
[00:02] Background Loader: [Mart's
ACT" processed
[00:02] Background Loader: [Mart's
PC_" processed
[00:02] Background Loader: [Mart's
REA" processed
[00:02] Background Loader: [Mart's
rmID index
[00:02] Background Loader: [Mart's
x built
[00:02] Background Loader: [Mart's
itorID index
[00:02] Background Loader: [Mart's
dex built
[00:02] Background Loader: [Mart's
completed
[00:02] Background Loader: loading
.
[00:02] Background Loader: [Mart's
ile
[00:02] Background Loader: [Mart's
ed
[00:02] Background Loader: [Mart's
cessing
[00:02] Background Loader: [Mart's
ster "Fallout3.esm"
[00:02] Background Loader: [Mart's
ster "Mart's Mutant Mod.esm"
[00:02] Background Loader: [Mart's
ocessed. Expecting 134 records
[00:02] Background Loader: [Mart's
"FACT" processed
[00:02] Background Loader: [Mart's
FormID index
[00:02] Background Loader: [Mart's
dex built
[00:02] Background Loader: [Mart's
EditorID index
[00:02] Background Loader: [Mart's
index built
[00:02] Background Loader: [Mart's
g completed
[00:02] Background Loader: loading
..
[00:02] Background Loader: [Mart's
file
[00:02] Background Loader: [Mart's
ded
[00:02] Background Loader: [Mart's
ocessing
[00:02] Background Loader: [Mart's

Mutant Mod - Tougher Traders.esp] File loaded


Mutant Mod - Tougher Traders.esp] Start proce
Mutant Mod - Tougher Traders.esp] Adding mast
Mutant Mod - Tougher Traders.esp] Adding mast
Mutant Mod - Tougher Traders.esp] Header proc
Mutant Mod - Tougher Traders.esp] GRUP Top "F
Mutant Mod - Tougher Traders.esp] GRUP Top "N
Mutant Mod - Tougher Traders.esp] GRUP Top "C
Mutant Mod - Tougher Traders.esp] Building Fo
Mutant Mod - Tougher Traders.esp] FormID inde
Mutant Mod - Tougher Traders.esp] Building Ed
Mutant Mod - Tougher Traders.esp] EditorID in
Mutant Mod - Tougher Traders.esp] Processing
"Mart's Mutant Mod - Natural Selection.esp"..
Mutant Mod - Natural Selection.esp] Loading f
Mutant Mod - Natural Selection.esp] File load
Mutant Mod - Natural Selection.esp] Start pro
Mutant Mod - Natural Selection.esp] Adding ma
Mutant Mod - Natural Selection.esp] Adding ma
Mutant Mod - Natural Selection.esp] Header pr
Mutant Mod - Natural Selection.esp] GRUP Top
Mutant Mod - Natural Selection.esp] Building
Mutant Mod - Natural Selection.esp] FormID in
Mutant Mod - Natural Selection.esp] Building
Mutant Mod - Natural Selection.esp] EditorID
Mutant Mod - Natural Selection.esp] Processin
"Mart's Mutant Mod - Master Menu Module.esp".
Mutant Mod - Master Menu Module.esp] Loading
Mutant Mod - Master Menu Module.esp] File loa
Mutant Mod - Master Menu Module.esp] Start pr
Mutant Mod - Master Menu Module.esp] Adding m

aster "Mart's Mutant Mod.esm"


[00:02] Background Loader: [Mart's
rocessed. Expecting 24 records
[00:02] Background Loader: [Mart's
"GLOB" processed
[00:02] Background Loader: [Mart's
FormID index
[00:02] Background Loader: [Mart's
ndex built
[00:02] Background Loader: [Mart's
EditorID index
[00:02] Background Loader: [Mart's
index built
[00:02] Background Loader: [Mart's
ng completed
[00:02] Background Loader: loading
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
ing
[00:02] Background Loader: [Mart's
"Fallout3.esm"
[00:02] Background Loader: [Mart's
"Anchorage.esm"
[00:02] Background Loader: [Mart's
"Mart's Mutant Mod.esm"
[00:02] Background Loader: [Mart's
sed. Expecting 17 records
[00:02] Background Loader: [Mart's
F" processed
[00:02] Background Loader: [Mart's
T" processed
[00:02] Background Loader: [Mart's
L" processed
[00:02] Background Loader: [Mart's
A" processed
[00:02] Background Loader: [Mart's
ID index
[00:02] Background Loader: [Mart's
built
[00:02] Background Loader: [Mart's
orID index
[00:02] Background Loader: [Mart's
x built
[00:02] Background Loader: [Mart's
mpleted
[00:02] Background Loader: loading
.
[00:02] Background Loader: [Mart's
ile
[00:02] Background Loader: [Mart's
ed
[00:02] Background Loader: [Mart's
cessing
[00:02] Background Loader: [Mart's
ster "Fallout3.esm"
[00:02] Background Loader: [Mart's
ster "PointLookout.esm"
[00:02] Background Loader: [Mart's
ster "Mart's Mutant Mod.esm"

Mutant Mod - Master Menu Module.esp] Header p


Mutant Mod - Master Menu Module.esp] GRUP Top
Mutant Mod - Master Menu Module.esp] Building
Mutant Mod - Master Menu Module.esp] FormID i
Mutant Mod - Master Menu Module.esp] Building
Mutant Mod - Master Menu Module.esp] EditorID
Mutant Mod - Master Menu Module.esp] Processi
"Mart's Mutant Mod - DLC Anchorage.esp"...
Mutant Mod - DLC Anchorage.esp] Loading file
Mutant Mod - DLC Anchorage.esp] File loaded
Mutant Mod - DLC Anchorage.esp] Start process
Mutant Mod - DLC Anchorage.esp] Adding master
Mutant Mod - DLC Anchorage.esp] Adding master
Mutant Mod - DLC Anchorage.esp] Adding master
Mutant Mod - DLC Anchorage.esp] Header proces
Mutant Mod - DLC Anchorage.esp] GRUP Top "MGE
Mutant Mod - DLC Anchorage.esp] GRUP Top "SCP
Mutant Mod - DLC Anchorage.esp] GRUP Top "SPE
Mutant Mod - DLC Anchorage.esp] GRUP Top "CRE
Mutant Mod - DLC Anchorage.esp] Building Form
Mutant Mod - DLC Anchorage.esp] FormID index
Mutant Mod - DLC Anchorage.esp] Building Edit
Mutant Mod - DLC Anchorage.esp] EditorID inde
Mutant Mod - DLC Anchorage.esp] Processing co
"Mart's Mutant Mod - DLC Point Lookout.esp"..
Mutant Mod - DLC Point Lookout.esp] Loading f
Mutant Mod - DLC Point Lookout.esp] File load
Mutant Mod - DLC Point Lookout.esp] Start pro
Mutant Mod - DLC Point Lookout.esp] Adding ma
Mutant Mod - DLC Point Lookout.esp] Adding ma
Mutant Mod - DLC Point Lookout.esp] Adding ma

[00:02] Background Loader: [Mart's


ocessed. Expecting 27 records
[00:02] Background Loader: [Mart's
"SCPT" processed
[00:02] Background Loader: [Mart's
"NPC_" processed
[00:02] Background Loader: [Mart's
"CREA" processed
[00:02] Background Loader: [Mart's
"LVLC" processed
[00:02] Background Loader: [Mart's
FormID index
[00:02] Background Loader: [Mart's
dex built
[00:02] Background Loader: [Mart's
EditorID index
[00:02] Background Loader: [Mart's
index built
[00:02] Background Loader: [Mart's
g completed
[00:02] Background Loader: loading
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
ng
[00:02] Background Loader: [Mart's
"Fallout3.esm"
[00:02] Background Loader: [Mart's
"ThePitt.esm"
[00:02] Background Loader: [Mart's
"Mart's Mutant Mod.esm"
[00:02] Background Loader: [Mart's
ed. Expecting 54 records
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
" processed
[00:02] Background Loader: [Mart's
D index
[00:02] Background Loader: [Mart's
uilt
[00:02] Background Loader: [Mart's
rID index
[00:02] Background Loader: [Mart's
built
[00:02] Background Loader: [Mart's
pleted
[00:02] Background Loader: loading
[00:02] Background Loader: [Mart's
le

Mutant Mod - DLC Point Lookout.esp] Header pr


Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] GRUP Top
Mutant Mod - DLC Point Lookout.esp] Building
Mutant Mod - DLC Point Lookout.esp] FormID in
Mutant Mod - DLC Point Lookout.esp] Building
Mutant Mod - DLC Point Lookout.esp] EditorID
Mutant Mod - DLC Point Lookout.esp] Processin
"Mart's Mutant Mod Mutant Mod - DLC The
Mutant Mod - DLC The
Mutant Mod - DLC The

DLC The Pitt.esp"...


Pitt.esp] Loading file
Pitt.esp] File loaded
Pitt.esp] Start processi

Mutant Mod - DLC The Pitt.esp] Adding master


Mutant Mod - DLC The Pitt.esp] Adding master
Mutant Mod - DLC The Pitt.esp] Adding master
Mutant Mod - DLC The Pitt.esp] Header process
Mutant Mod - DLC The Pitt.esp] GRUP Top "MGEF
Mutant Mod - DLC The Pitt.esp] GRUP Top "SCPT
Mutant Mod - DLC The Pitt.esp] GRUP Top "SPEL
Mutant Mod - DLC The Pitt.esp] GRUP Top "NPC_
Mutant Mod - DLC The Pitt.esp] GRUP Top "CREA
Mutant Mod - DLC The Pitt.esp] GRUP Top "LVLC
Mutant Mod - DLC The Pitt.esp] GRUP Top "BPTD
Mutant Mod - DLC The Pitt.esp] Building FormI
Mutant Mod - DLC The Pitt.esp] FormID index b
Mutant Mod - DLC The Pitt.esp] Building Edito
Mutant Mod - DLC The Pitt.esp] EditorID index
Mutant Mod - DLC The Pitt.esp] Processing com
"Mart's Mutant Mod - DLC Broken Steel.esp"...
Mutant Mod - DLC Broken Steel.esp] Loading fi

[00:02] Background Loader: [Mart's


d
[00:02] Background Loader: [Mart's
essing
[00:02] Background Loader: [Mart's
ter "Fallout3.esm"
[00:02] Background Loader: [Mart's
ter "BrokenSteel.esm"
[00:02] Background Loader: [Mart's
ter "Mart's Mutant Mod.esm"
[00:02] Background Loader: [Mart's
cessed. Expecting 95 records
[00:02] Background Loader: [Mart's
SCPT" processed
[00:02] Background Loader: [Mart's
NPC_" processed
[00:02] Background Loader: [Mart's
CREA" processed
[00:02] Background Loader: [Mart's
LVLC" processed
[00:02] Background Loader: [Mart's
ALCH" processed
[00:02] Background Loader: [Mart's
LVLI" processed
[00:02] Background Loader: [Mart's
ormID index
[00:02] Background Loader: [Mart's
ex built
[00:02] Background Loader: [Mart's
ditorID index
[00:02] Background Loader: [Mart's
ndex built
[00:02] Background Loader: [Mart's
completed
[00:02] Background Loader: loading
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's
lout3.esm"
[00:02] Background Loader: [Mart's
a.esm"
[00:02] Background Loader: [Mart's
t's Mutant Mod.esm"
[00:02] Background Loader: [Mart's
Expecting 50 records
[00:02] Background Loader: [Mart's
ocessed
[00:02] Background Loader: [Mart's
ocessed
[00:02] Background Loader: [Mart's
ocessed
[00:02] Background Loader: [Mart's
ocessed
[00:02] Background Loader: [Mart's
ocessed
[00:02] Background Loader: [Mart's
dex
[00:02] Background Loader: [Mart's
[00:02] Background Loader: [Mart's

Mutant Mod - DLC Broken Steel.esp] File loade


Mutant Mod - DLC Broken Steel.esp] Start proc
Mutant Mod - DLC Broken Steel.esp] Adding mas
Mutant Mod - DLC Broken Steel.esp] Adding mas
Mutant Mod - DLC Broken Steel.esp] Adding mas
Mutant Mod - DLC Broken Steel.esp] Header pro
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] GRUP Top "
Mutant Mod - DLC Broken Steel.esp] Building F
Mutant Mod - DLC Broken Steel.esp] FormID ind
Mutant Mod - DLC Broken Steel.esp] Building E
Mutant Mod - DLC Broken Steel.esp] EditorID i
Mutant Mod - DLC Broken Steel.esp] Processing
"Mart's Mutant Mod - DLC Zeta.esp"...
Mutant Mod - DLC Zeta.esp] Loading file
Mutant Mod - DLC Zeta.esp] File loaded
Mutant Mod - DLC Zeta.esp] Start processing
Mutant Mod - DLC Zeta.esp] Adding master "Fal
Mutant Mod - DLC Zeta.esp] Adding master "Zet
Mutant Mod - DLC Zeta.esp] Adding master "Mar
Mutant Mod - DLC Zeta.esp] Header processed.
Mutant Mod - DLC Zeta.esp] GRUP Top "MGEF" pr
Mutant Mod - DLC Zeta.esp] GRUP Top "SCPT" pr
Mutant Mod - DLC Zeta.esp] GRUP Top "SPEL" pr
Mutant Mod - DLC Zeta.esp] GRUP Top "CREA" pr
Mutant Mod - DLC Zeta.esp] GRUP Top "WRLD" pr
Mutant Mod - DLC Zeta.esp] Building FormID in
Mutant Mod - DLC Zeta.esp] FormID index built
Mutant Mod - DLC Zeta.esp] Building EditorID

index
[00:02] Background Loader:
lt
[00:02] Background Loader:
ed
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
lout3.esm"
[00:02] Background Loader:
kenSteel.esm"
[00:02] Background Loader:
Expecting 14 records
[00:02] Background Loader:
ocessed
[00:02] Background Loader:
dex
[00:02] Background Loader:
[00:02] Background Loader:
index
[00:02] Background Loader:
lt
[00:02] Background Loader:
ed
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
llout3.esm"
[00:02] Background Loader:
intLookout.esm"
[00:02] Background Loader:
Expecting 6 records
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
ndex
[00:02] Background Loader:
t
[00:02] Background Loader:
index
[00:02] Background Loader:
ilt
[00:02] Background Loader:
ted
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
records
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:

[Mart's Mutant Mod - DLC Zeta.esp] EditorID index bui


[Mart's Mutant Mod - DLC Zeta.esp] Processing complet
loading "Project
[Project Beauty[Project Beauty[Project Beauty[Project Beauty-

Beauty- Broken Steel.esp"...


Broken Steel.esp] Loading file
Broken Steel.esp] File loaded
Broken Steel.esp] Start processing
Broken Steel.esp] Adding master "Fal

[Project Beauty- Broken Steel.esp] Adding master "Bro


[Project Beauty- Broken Steel.esp] Header processed.
[Project Beauty- Broken Steel.esp] GRUP Top "NPC_" pr
[Project Beauty- Broken Steel.esp] Building FormID in
[Project Beauty- Broken Steel.esp] FormID index built
[Project Beauty- Broken Steel.esp] Building EditorID
[Project Beauty- Broken Steel.esp] EditorID index bui
[Project Beauty- Broken Steel.esp] Processing complet
loading "Project
[Project Beauty[Project Beauty[Project Beauty[Project Beauty-

Beauty- Point Lookout.esp"...


Point Lookout.esp] Loading file
Point Lookout.esp] File loaded
Point Lookout.esp] Start processing
Point Lookout.esp] Adding master "Fa

[Project Beauty- Point Lookout.esp] Adding master "Po


[Project Beauty- Point Lookout.esp] Header processed.
[Project Beauty- Point Lookout.esp] GRUP Top "NPC_" p
[Project Beauty- Point Lookout.esp] Building FormID i
[Project Beauty- Point Lookout.esp] FormID index buil
[Project Beauty- Point Lookout.esp] Building EditorID
[Project Beauty- Point Lookout.esp] EditorID index bu
[Project Beauty- Point Lookout.esp] Processing comple
loading
[2Perks
[2Perks
[2Perks
[2Perks
[2Perks

"2Perks Per Level.esp"...


Per Level.esp] Loading file
Per Level.esp] File loaded
Per Level.esp] Start processing
Per Level.esp] Adding master "Fallout3.esm"
Per Level.esp] Header processed. Expecting 8

[2Perks
[2Perks
[2Perks
[2Perks
[2Perks

Per
Per
Per
Per
Per

Level.esp]
Level.esp]
Level.esp]
Level.esp]
Level.esp]

GRUP Top
GRUP Top
GRUP Top
GRUP Top
Building

"GMST"
"SCPT"
"QUST"
"PERK"
FormID

processed
processed
processed
processed
index

[00:02] Background Loader: [2Perks Per Level.esp] FormID index built


[00:02] Background Loader: [2Perks Per Level.esp] Building EditorID index
[00:02] Background Loader: [2Perks Per Level.esp] EditorID index built
[00:02] Background Loader: [2Perks Per Level.esp] Processing completed
[00:02] Background Loader: loading "Mart's Mutant Mod - Project Beauty.esp"...
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Loading file
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] File loaded
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Start proces
sing
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Fallout3.esm"
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Mart's Mutant Mod.esm"
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Adding maste
r "Project Beauty.esm"
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Header proce
ssed. Expecting 245 records
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "RA
CE" processed
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] GRUP Top "NP
C_" processed
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building For
mID index
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] FormID index
built
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Building Edi
torID index
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] EditorID ind
ex built
[00:02] Background Loader: [Mart's Mutant Mod - Project Beauty.esp] Processing c
ompleted
[00:02] Background Loader: loading "TSC Air Support.esp"...
[00:02] Background Loader: [TSC Air Support.esp] Loading file
[00:02] Background Loader: [TSC Air Support.esp] File loaded
[00:02] Background Loader: [TSC Air Support.esp] Start processing
[00:02] Background Loader: [TSC Air Support.esp] Adding master "Fallout3.esm"
[00:02] Background Loader: [TSC Air Support.esp] Adding master "BrokenSteel.esm"
[00:02] Background Loader: [TSC Air Support.esp] Adding master "ThePitt.esm"
[00:02] Background Loader: [TSC Air Support.esp] Adding master "Anchorage.esm"
[00:02] Background Loader: [TSC Air Support.esp] Adding master "Zeta.esm"
[00:02] Background Loader: [TSC Air Support.esp] Adding master "Mothership Crew.
esm"
[00:02] Background Loader: [TSC Air Support.esp] Adding master "TSC Air Support.
esm"
[00:02] Background Loader: [TSC Air Support.esp] Header processed. Expecting 264
records
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "TXST" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "FACT" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "SOUN" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ASPC" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "SCPT" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ACTI" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "TERM" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ARMO" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "DOOR" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "LIGH" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "STAT" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "FURN" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "WEAP" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "NPC_" processed

[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "CREA" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "LVLC" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ALCH" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "NOTE" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "LVLI" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "NAVI" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "CELL" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "WRLD" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "DIAL" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "QUST" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "PACK" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "FLST" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "ARMA" processed
[00:02] Background Loader: [TSC Air Support.esp] GRUP Top "MESG" processed
[00:02] Background Loader: [TSC Air Support.esp] Building FormID index
[00:02] Background Loader: [TSC Air Support.esp] FormID index built
[00:02] Background Loader: [TSC Air Support.esp] Building EditorID index
[00:02] Background Loader: [TSC Air Support.esp] EditorID index built
[00:02] Background Loader: [TSC Air Support.esp] Processing completed
[00:02] Background Loader: loading "Blackened FWE + MMM + EVE + Project Beauty.e
sp"...
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Load
ing file
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] File
loaded
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Star
t processing
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Fallout3.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Anchorage.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "ThePitt.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "BrokenSteel.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "PointLookout.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Zeta.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Project Beauty.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "EVE.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "FO3 Wanderers Edition - Main File.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "Mart's Mutant Mod.esm"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Addi
ng master "FO3 Wanderers Edition - DLC Broken Steel.esp"
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] Head
er processed. Expecting 895 records
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
Top "GMST" processed
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
Top "TXST" processed
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
Top "GLOB" processed
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
Top "FACT" processed
[00:02] Background Loader: [Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP

Top "RACE" processed


[00:02] Background Loader:
Top "SCPT" processed
[00:02] Background Loader:
Top "ENCH" processed
[00:02] Background Loader:
Top "ARMO" processed
[00:02] Background Loader:
Top "CONT" processed
[00:02] Background Loader:
Top "MISC" processed
[00:02] Background Loader:
Top "STAT" processed
[00:02] Background Loader:
Top "WEAP" processed
[00:02] Background Loader:
Top "NPC_" processed
[00:02] Background Loader:
Top "CREA" processed
[00:02] Background Loader:
Top "LVLC" processed
[00:02] Background Loader:
Top "LVLN" processed
[00:02] Background Loader:
Top "ALCH" processed
[00:02] Background Loader:
Top "PROJ" processed
[00:02] Background Loader:
Top "LVLI" processed
[00:02] Background Loader:
Top "WRLD" processed
[00:02] Background Loader:
Top "EXPL" processed
[00:02] Background Loader:
Top "FLST" processed
[00:02] Background Loader:
Top "BPTD" processed
[00:02] Background Loader:
Top "ECZN" processed
[00:02] Background Loader:
Top "MESG" processed
[00:02] Background Loader:
ding FormID index
[00:02] Background Loader:
ID index built
[00:02] Background Loader:
ding EditorID index
[00:02] Background Loader:
orID index built
[00:02] Background Loader:
essing completed
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
sm"
[00:02] Background Loader:
l.esm"
[00:02] Background Loader:

[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP


[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] GRUP
[Blackened FWE + MMM + EVE + Project Beauty.esp] Buil
[Blackened FWE + MMM + EVE + Project Beauty.esp] Form
[Blackened FWE + MMM + EVE + Project Beauty.esp] Buil
[Blackened FWE + MMM + EVE + Project Beauty.esp] Edit
[Blackened FWE + MMM + EVE + Project Beauty.esp] Proc
loading "Mothership Crew Final.esp"...
[Mothership Crew Final.esp] Loading file
[Mothership Crew Final.esp] File loaded
[Mothership Crew Final.esp] Start processing
[Mothership Crew Final.esp] Adding master "Fallout3.e
[Mothership Crew Final.esp] Adding master "BrokenStee
[Mothership Crew Final.esp] Adding master "ThePitt.es

m"
[00:02] Background
ut.esm"
[00:02] Background
esm"
[00:02] Background
[00:02] Background
Crew.esm"
[00:02] Background
ng 408 records
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
ecords
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
t3.esm"
[00:02] Background
xpandedByAzar.esm"
[00:02] Background
ecting 55 records
[00:02] Background
ssed
[00:02] Background
ssed

Loader: [Mothership Crew Final.esp] Adding master "PointLooko


Loader: [Mothership Crew Final.esp] Adding master "Anchorage.
Loader: [Mothership Crew Final.esp] Adding master "Zeta.esm"
Loader: [Mothership Crew Final.esp] Adding master "Mothership
Loader: [Mothership Crew Final.esp] Header processed. Expecti
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Mothership Crew Final.esp] GRUP Top "SOUN" processed


[Mothership Crew Final.esp] GRUP Top "SCPT" processed
[Mothership Crew Final.esp] GRUP Top "ACTI" processed
[Mothership Crew Final.esp] GRUP Top "TACT" processed
[Mothership Crew Final.esp] GRUP Top "TERM" processed
[Mothership Crew Final.esp] GRUP Top "STAT" processed
[Mothership Crew Final.esp] GRUP Top "NPC_" processed
[Mothership Crew Final.esp] GRUP Top "NOTE" processed
[Mothership Crew Final.esp] GRUP Top "NAVI" processed
[Mothership Crew Final.esp] GRUP Top "CELL" processed
[Mothership Crew Final.esp] GRUP Top "WRLD" processed
[Mothership Crew Final.esp] GRUP Top "DIAL" processed
[Mothership Crew Final.esp] GRUP Top "QUST" processed
[Mothership Crew Final.esp] GRUP Top "PACK" processed
[Mothership Crew Final.esp] GRUP Top "IMAD" processed
[Mothership Crew Final.esp] GRUP Top "MESG" processed
[Mothership Crew Final.esp] Building FormID index
[Mothership Crew Final.esp] FormID index built
[Mothership Crew Final.esp] Building EditorID index
[Mothership Crew Final.esp] EditorID index built
[Mothership Crew Final.esp] Processing completed
loading "Flora Overhaul.esp"...
[Flora Overhaul.esp] Loading file
[Flora Overhaul.esp] File loaded
[Flora Overhaul.esp] Start processing
[Flora Overhaul.esp] Adding master "Fallout3.esm"
[Flora Overhaul.esp] Header processed. Expecting 34 r

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Flora Overhaul.esp] GRUP Top "LTEX" processed


[Flora Overhaul.esp] GRUP Top "STAT" processed
[Flora Overhaul.esp] GRUP Top "GRAS" processed
[Flora Overhaul.esp] Building FormID index
[Flora Overhaul.esp] FormID index built
[Flora Overhaul.esp] Building EditorID index
[Flora Overhaul.esp] EditorID index built
[Flora Overhaul.esp] Processing completed
loading "ArefuExpandedByAzar-Radio.esp"...
[ArefuExpandedByAzar-Radio.esp] Loading file
[ArefuExpandedByAzar-Radio.esp] File loaded
[ArefuExpandedByAzar-Radio.esp] Start processing
[ArefuExpandedByAzar-Radio.esp] Adding master "Fallou

Loader: [ArefuExpandedByAzar-Radio.esp] Adding master "ArefuE


Loader: [ArefuExpandedByAzar-Radio.esp] Header processed. Exp
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "SCPT" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "ACTI" proce

[00:02] Background
ssed
[00:02] Background
ssed
[00:02] Background
ssed
[00:02] Background
ssed
[00:02] Background
ssed
[00:02] Background
ssed
[00:02] Background
[00:02] Background
[00:02] Background
ex
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
"
[00:02] Background
325 records
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
3.esm"
[00:02] Background

Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "TACT" proce


Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "LIGH" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "CELL" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "WRLD" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "DIAL" proce
Loader: [ArefuExpandedByAzar-Radio.esp] GRUP Top "QUST" proce
Loader: [ArefuExpandedByAzar-Radio.esp] Building FormID index
Loader: [ArefuExpandedByAzar-Radio.esp] FormID index built
Loader: [ArefuExpandedByAzar-Radio.esp] Building EditorID ind
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[ArefuExpandedByAzar-Radio.esp] EditorID index built


[ArefuExpandedByAzar-Radio.esp] Processing completed
loading "F3ProjectRealityMkI.esp"...
[F3ProjectRealityMkI.esp] Loading file
[F3ProjectRealityMkI.esp] File loaded
[F3ProjectRealityMkI.esp] Start processing
[F3ProjectRealityMkI.esp] Adding master "Fallout3.esm

Loader: [F3ProjectRealityMkI.esp] Header processed. Expecting


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[F3ProjectRealityMkI.esp] GRUP Top "GMST" processed


[F3ProjectRealityMkI.esp] GRUP Top "MICN" processed
[F3ProjectRealityMkI.esp] GRUP Top "GLOB" processed
[F3ProjectRealityMkI.esp] GRUP Top "SOUN" processed
[F3ProjectRealityMkI.esp] GRUP Top "MGEF" processed
[F3ProjectRealityMkI.esp] GRUP Top "SCPT" processed
[F3ProjectRealityMkI.esp] GRUP Top "ENCH" processed
[F3ProjectRealityMkI.esp] GRUP Top "SPEL" processed
[F3ProjectRealityMkI.esp] GRUP Top "ACTI" processed
[F3ProjectRealityMkI.esp] GRUP Top "ARMO" processed
[F3ProjectRealityMkI.esp] GRUP Top "MISC" processed
[F3ProjectRealityMkI.esp] GRUP Top "STAT" processed
[F3ProjectRealityMkI.esp] GRUP Top "MSTT" processed
[F3ProjectRealityMkI.esp] GRUP Top "WTHR" processed
[F3ProjectRealityMkI.esp] GRUP Top "CLMT" processed
[F3ProjectRealityMkI.esp] GRUP Top "CELL" processed
[F3ProjectRealityMkI.esp] GRUP Top "WRLD" processed
[F3ProjectRealityMkI.esp] GRUP Top "QUST" processed
[F3ProjectRealityMkI.esp] GRUP Top "EXPL" processed
[F3ProjectRealityMkI.esp] GRUP Top "IMGS" processed
[F3ProjectRealityMkI.esp] GRUP Top "IMAD" processed
[F3ProjectRealityMkI.esp] GRUP Top "MESG" processed
[F3ProjectRealityMkI.esp] Building FormID index
[F3ProjectRealityMkI.esp] FormID index built
[F3ProjectRealityMkI.esp] Building EditorID index
[F3ProjectRealityMkI.esp] EditorID index built
[F3ProjectRealityMkI.esp] Processing completed
loading "MTC Wasteland Travellers.esp"...
[MTC Wasteland Travellers.esp] Loading file
[MTC Wasteland Travellers.esp] File loaded
[MTC Wasteland Travellers.esp] Start processing
[MTC Wasteland Travellers.esp] Adding master "Fallout

Loader: [MTC Wasteland Travellers.esp] Header processed. Expe

cting 1387 records


[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
sed
[00:02] Background
[00:02] Background
[00:02] Background
x
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
3.esm"
[00:02] Background
ge.esm"
[00:02] Background
.esm"
[00:02] Background
teel.esm"
[00:02] Background
okout.esm"
[00:02] Background
m"
[00:02] Background
on Core.esm"
[00:02] Background
cting 7 records
[00:02] Background

Loader: [MTC Wasteland Travellers.esp] GRUP Top "FACT" proces


Loader: [MTC Wasteland Travellers.esp] GRUP Top "MGEF" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "SCPT" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "ACTI" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "ARMO" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "CONT" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "MISC" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "NPC_" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "CREA" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "ALCH" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "NOTE" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "WRLD" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "DIAL" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "QUST" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "PACK" proces
Loader: [MTC Wasteland Travellers.esp] GRUP Top "MESG" proces
Loader: [MTC Wasteland Travellers.esp] Building FormID index
Loader: [MTC Wasteland Travellers.esp] FormID index built
Loader: [MTC Wasteland Travellers.esp] Building EditorID inde
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[MTC Wasteland Travellers.esp] EditorID index built


[MTC Wasteland Travellers.esp] Processing completed
loading "Companion Core DLC Addon.esp"...
[Companion Core DLC Addon.esp] Loading file
[Companion Core DLC Addon.esp] File loaded
[Companion Core DLC Addon.esp] Start processing
[Companion Core DLC Addon.esp] Adding master "Fallout

Loader: [Companion Core DLC Addon.esp] Adding master "Anchora


Loader: [Companion Core DLC Addon.esp] Adding master "ThePitt
Loader: [Companion Core DLC Addon.esp] Adding master "BrokenS
Loader: [Companion Core DLC Addon.esp] Adding master "PointLo
Loader: [Companion Core DLC Addon.esp] Adding master "Zeta.es
Loader: [Companion Core DLC Addon.esp] Adding master "Compani
Loader: [Companion Core DLC Addon.esp] Header processed. Expe
Loader: [Companion Core DLC Addon.esp] GRUP Top "SCPT" proces

sed
[00:02]
sed
[00:02]
sed
[00:02]
[00:02]
[00:02]
x
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
ecords
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
"
[00:02]
ecords
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]

Background Loader: [Companion Core DLC Addon.esp] GRUP Top "WRLD" proces
Background Loader: [Companion Core DLC Addon.esp] GRUP Top "QUST" proces
Background Loader: [Companion Core DLC Addon.esp] Building FormID index
Background Loader: [Companion Core DLC Addon.esp] FormID index built
Background Loader: [Companion Core DLC Addon.esp] Building EditorID inde
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[Companion Core DLC Addon.esp] EditorID index built


[Companion Core DLC Addon.esp] Processing completed
loading "WeaponModKits.esp"...
[WeaponModKits.esp] Loading file
[WeaponModKits.esp] File loaded
[WeaponModKits.esp] Start processing
[WeaponModKits.esp] Adding master "Fallout3.esm"
[WeaponModKits.esp] Header processed. Expecting 817 r

Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WeaponModKits.esp] GRUP Top "TXST" processed


[WeaponModKits.esp] GRUP Top "SOUN" processed
[WeaponModKits.esp] GRUP Top "MGEF" processed
[WeaponModKits.esp] GRUP Top "SCPT" processed
[WeaponModKits.esp] GRUP Top "SPEL" processed
[WeaponModKits.esp] GRUP Top "ACTI" processed
[WeaponModKits.esp] GRUP Top "CONT" processed
[WeaponModKits.esp] GRUP Top "MISC" processed
[WeaponModKits.esp] GRUP Top "STAT" processed
[WeaponModKits.esp] GRUP Top "WEAP" processed
[WeaponModKits.esp] GRUP Top "NPC_" processed
[WeaponModKits.esp] GRUP Top "NOTE" processed
[WeaponModKits.esp] GRUP Top "PROJ" processed
[WeaponModKits.esp] GRUP Top "LVLI" processed
[WeaponModKits.esp] GRUP Top "CELL" processed
[WeaponModKits.esp] GRUP Top "WRLD" processed
[WeaponModKits.esp] GRUP Top "QUST" processed
[WeaponModKits.esp] GRUP Top "IDLE" processed
[WeaponModKits.esp] GRUP Top "FLST" processed
[WeaponModKits.esp] GRUP Top "PERK" processed
[WeaponModKits.esp] GRUP Top "MESG" processed
[WeaponModKits.esp] Building FormID index
[WeaponModKits.esp] FormID index built
[WeaponModKits.esp] Building EditorID index
[WeaponModKits.esp] EditorID index built
[WeaponModKits.esp] Processing completed
loading "WMKAA12Shotgun.esp"...
[WMKAA12Shotgun.esp] Loading file
[WMKAA12Shotgun.esp] File loaded
[WMKAA12Shotgun.esp] Start processing
[WMKAA12Shotgun.esp] Adding master "Fallout3.esm"
[WMKAA12Shotgun.esp] Adding master "WeaponModKits.esp

Background Loader: [WMKAA12Shotgun.esp] Header processed. Expecting 17 r


Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[WMKAA12Shotgun.esp]
[WMKAA12Shotgun.esp]
[WMKAA12Shotgun.esp]
[WMKAA12Shotgun.esp]
[WMKAA12Shotgun.esp]
[WMKAA12Shotgun.esp]
[WMKAA12Shotgun.esp]

GRUP Top "TXST" processed


GRUP Top "STAT" processed
GRUP Top "WEAP" processed
Building FormID index
FormID index built
Building EditorID index
EditorID index built

[00:02] Background Loader:


[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
sing
[00:02] Background Loader:
r "Fallout3.esm"
[00:02] Background Loader:
r "Anchorage.esm"
[00:02] Background Loader:
r "WeaponModKits.esp"
[00:02] Background Loader:
ssed. Expecting 99 records
[00:02] Background Loader:
NT" processed
[00:02] Background Loader:
AT" processed
[00:02] Background Loader:
AP" processed
[00:02] Background Loader:
OJ" processed
[00:02] Background Loader:
LL" processed
[00:02] Background Loader:
ST" processed
[00:02] Background Loader:
mID index
[00:02] Background Loader:
built
[00:02] Background Loader:
torID index
[00:02] Background Loader:
ex built
[00:02] Background Loader:
ompleted
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
.esm"
[00:02] Background Loader:
esm"
[00:02] Background Loader:
dKits.esp"
[00:02] Background Loader:
ting 58 records
[00:02] Background Loader:
ed
[00:02] Background Loader:
ed
[00:02] Background Loader:
ed
[00:02] Background Loader:
ed
[00:02] Background Loader:
ed
[00:02] Background Loader:
ed

[WMKAA12Shotgun.esp] Processing completed


loading "WeaponModKits - OperationAnchorage.esp"...
[WeaponModKits - OperationAnchorage.esp] Loading file
[WeaponModKits - OperationAnchorage.esp] File loaded
[WeaponModKits - OperationAnchorage.esp] Start proces
[WeaponModKits - OperationAnchorage.esp] Adding maste
[WeaponModKits - OperationAnchorage.esp] Adding maste
[WeaponModKits - OperationAnchorage.esp] Adding maste
[WeaponModKits - OperationAnchorage.esp] Header proce
[WeaponModKits - OperationAnchorage.esp] GRUP Top "CO
[WeaponModKits - OperationAnchorage.esp] GRUP Top "ST
[WeaponModKits - OperationAnchorage.esp] GRUP Top "WE
[WeaponModKits - OperationAnchorage.esp] GRUP Top "PR
[WeaponModKits - OperationAnchorage.esp] GRUP Top "CE
[WeaponModKits - OperationAnchorage.esp] GRUP Top "FL
[WeaponModKits - OperationAnchorage.esp] Building For
[WeaponModKits - OperationAnchorage.esp] FormID index
[WeaponModKits - OperationAnchorage.esp] Building Edi
[WeaponModKits - OperationAnchorage.esp] EditorID ind
[WeaponModKits - OperationAnchorage.esp] Processing c
loading "WeaponModKits - ThePitt.esp"...
[WeaponModKits - ThePitt.esp] Loading file
[WeaponModKits - ThePitt.esp] File loaded
[WeaponModKits - ThePitt.esp] Start processing
[WeaponModKits - ThePitt.esp] Adding master "Fallout3
[WeaponModKits - ThePitt.esp] Adding master "ThePitt.
[WeaponModKits - ThePitt.esp] Adding master "WeaponMo
[WeaponModKits - ThePitt.esp] Header processed. Expec
[WeaponModKits - ThePitt.esp] GRUP Top "STAT" process
[WeaponModKits - ThePitt.esp] GRUP Top "WEAP" process
[WeaponModKits - ThePitt.esp] GRUP Top "PROJ" process
[WeaponModKits - ThePitt.esp] GRUP Top "CELL" process
[WeaponModKits - ThePitt.esp] GRUP Top "WRLD" process
[WeaponModKits - ThePitt.esp] GRUP Top "FLST" process

[00:02] Background Loader:


[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
out3.esm"
[00:02] Background Loader:
enSteel.esm"
[00:02] Background Loader:
onModKits.esp"
[00:02] Background Loader:
xpecting 80 records
[00:02] Background Loader:
cessed
[00:02] Background Loader:
cessed
[00:02] Background Loader:
cessed
[00:02] Background Loader:
cessed
[00:02] Background Loader:
cessed
[00:02] Background Loader:
ex
[00:02] Background Loader:
[00:02] Background Loader:
ndex
[00:02] Background Loader:
t
[00:02] Background Loader:
d
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
lout3.esm"
[00:02] Background Loader:
ntLookout.esm"
[00:02] Background Loader:
ponModKits.esp"
[00:02] Background Loader:
Expecting 51 records
[00:02] Background Loader:
ocessed
[00:02] Background Loader:
ocessed
[00:02] Background Loader:
ocessed
[00:02] Background Loader:
ocessed
[00:02] Background Loader:
ocessed
[00:02] Background Loader:
dex

[WeaponModKits - ThePitt.esp] Building FormID index


[WeaponModKits - ThePitt.esp] FormID index built
[WeaponModKits - ThePitt.esp] Building EditorID index
[WeaponModKits - ThePitt.esp] EditorID index built
[WeaponModKits - ThePitt.esp] Processing completed
loading "WeaponModKits - BrokenSteel.esp"...
[WeaponModKits - BrokenSteel.esp] Loading file
[WeaponModKits - BrokenSteel.esp] File loaded
[WeaponModKits - BrokenSteel.esp] Start processing
[WeaponModKits - BrokenSteel.esp] Adding master "Fall
[WeaponModKits - BrokenSteel.esp] Adding master "Brok
[WeaponModKits - BrokenSteel.esp] Adding master "Weap
[WeaponModKits - BrokenSteel.esp] Header processed. E
[WeaponModKits - BrokenSteel.esp] GRUP Top "STAT" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "WEAP" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "PROJ" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "CELL" pro
[WeaponModKits - BrokenSteel.esp] GRUP Top "FLST" pro
[WeaponModKits - BrokenSteel.esp] Building FormID ind
[WeaponModKits - BrokenSteel.esp] FormID index built
[WeaponModKits - BrokenSteel.esp] Building EditorID i
[WeaponModKits - BrokenSteel.esp] EditorID index buil
[WeaponModKits - BrokenSteel.esp] Processing complete
loading "WeaponModKits - PointLookout.esp"...
[WeaponModKits - PointLookout.esp] Loading file
[WeaponModKits - PointLookout.esp] File loaded
[WeaponModKits - PointLookout.esp] Start processing
[WeaponModKits - PointLookout.esp] Adding master "Fal
[WeaponModKits - PointLookout.esp] Adding master "Poi
[WeaponModKits - PointLookout.esp] Adding master "Wea
[WeaponModKits - PointLookout.esp] Header processed.
[WeaponModKits - PointLookout.esp] GRUP Top "TXST" pr
[WeaponModKits - PointLookout.esp] GRUP Top "STAT" pr
[WeaponModKits - PointLookout.esp] GRUP Top "WEAP" pr
[WeaponModKits - PointLookout.esp] GRUP Top "CELL" pr
[WeaponModKits - PointLookout.esp] GRUP Top "FLST" pr
[WeaponModKits - PointLookout.esp] Building FormID in

[00:02] Background Loader:


[00:02] Background Loader:
index
[00:02] Background Loader:
lt
[00:02] Background Loader:
ed
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
[00:02] Background Loader:
llout3.esm"
[00:02] Background Loader:
ta.esm"
[00:02] Background Loader:
mpanion Core.esm"
[00:02] Background Loader:
bCo Certified v2.esm"
[00:02] Background Loader:
Expecting 925 records
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
rocessed
[00:02] Background Loader:
ndex
[00:02] Background Loader:
t
[00:02] Background Loader:
index
[00:02] Background Loader:

[WeaponModKits - PointLookout.esp] FormID index built


[WeaponModKits - PointLookout.esp] Building EditorID
[WeaponModKits - PointLookout.esp] EditorID index bui
[WeaponModKits - PointLookout.esp] Processing complet
loading "RobCo Certified
[RobCo Certified v2 Zeta
[RobCo Certified v2 Zeta
[RobCo Certified v2 Zeta
[RobCo Certified v2 Zeta

v2 Zeta Addon.esp"...
Addon.esp] Loading file
Addon.esp] File loaded
Addon.esp] Start processing
Addon.esp] Adding master "Fa

[RobCo Certified v2 Zeta Addon.esp] Adding master "Ze


[RobCo Certified v2 Zeta Addon.esp] Adding master "Co
[RobCo Certified v2 Zeta Addon.esp] Adding master "Ro
[RobCo Certified v2 Zeta Addon.esp] Header processed.
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "SOUN" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "MGEF" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "SCPT" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "SPEL" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "ARMO" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "CONT" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "MISC" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "WEAP" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "CREA" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "LVLI" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "CELL" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "DIAL" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "QUST" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "FLST" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "PERK" p
[RobCo Certified v2 Zeta Addon.esp] GRUP Top "MESG" p
[RobCo Certified v2 Zeta Addon.esp] Building FormID i
[RobCo Certified v2 Zeta Addon.esp] FormID index buil
[RobCo Certified v2 Zeta Addon.esp] Building EditorID
[RobCo Certified v2 Zeta Addon.esp] EditorID index bu

ilt
[00:02] Background
ted
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
.esm"
[00:02] Background
n Core.esm"
[00:02] Background
rtified v2.esm"
[00:02] Background
ting 35 records
[00:02] Background
ed
[00:02] Background
ed
[00:02] Background
ed
[00:02] Background
ed
[00:02] Background
ed
[00:02] Background
ed
[00:02] Background
ed
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
ords
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
m"
[00:02] Background
g 21 records
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background

Loader: [RobCo Certified v2 Zeta Addon.esp] Processing comple


Loader:
Loader:
Loader:
Loader:
Loader:

loading "RobcoCertified24SideMod.esp"...
[RobcoCertified24SideMod.esp] Loading file
[RobcoCertified24SideMod.esp] File loaded
[RobcoCertified24SideMod.esp] Start processing
[RobcoCertified24SideMod.esp] Adding master "Fallout3

Loader: [RobcoCertified24SideMod.esp] Adding master "Companio


Loader: [RobcoCertified24SideMod.esp] Adding master "RobCo Ce
Loader: [RobcoCertified24SideMod.esp] Header processed. Expec
Loader: [RobcoCertified24SideMod.esp] GRUP Top "MGEF" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "SCPT" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "ARMO" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "WEAP" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "PROJ" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "QUST" process
Loader: [RobcoCertified24SideMod.esp] GRUP Top "MESG" process
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[RobcoCertified24SideMod.esp] Building FormID index


[RobcoCertified24SideMod.esp] FormID index built
[RobcoCertified24SideMod.esp] Building EditorID index
[RobcoCertified24SideMod.esp] EditorID index built
[RobcoCertified24SideMod.esp] Processing completed
loading "UPP - Pack 1.esp"...
[UPP - Pack 1.esp] Loading file
[UPP - Pack 1.esp] File loaded
[UPP - Pack 1.esp] Start processing
[UPP - Pack 1.esp] Adding master "Fallout3.esm"
[UPP - Pack 1.esp] Header processed. Expecting 58 rec

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[UPP - Pack 1.esp] GRUP Top "SPEL" processed


[UPP - Pack 1.esp] GRUP Top "PERK" processed
[UPP - Pack 1.esp] Building FormID index
[UPP - Pack 1.esp] FormID index built
[UPP - Pack 1.esp] Building EditorID index
[UPP - Pack 1.esp] EditorID index built
[UPP - Pack 1.esp] Processing completed
loading "UPP - Original Perks.esp"...
[UPP - Original Perks.esp] Loading file
[UPP - Original Perks.esp] File loaded
[UPP - Original Perks.esp] Start processing
[UPP - Original Perks.esp] Adding master "Fallout3.es

Loader: [UPP - Original Perks.esp] Header processed. Expectin


Loader:
Loader:
Loader:
Loader:

[UPP
[UPP
[UPP
[UPP

Original
Original
Original
Original

Perks.esp]
Perks.esp]
Perks.esp]
Perks.esp]

GRUP Top
GRUP Top
GRUP Top
Building

"SPEL"
"FLST"
"PERK"
FormID

processed
processed
processed
index

[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
m"
[00:02] Background
g 18 records
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
28 records
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
esm"
[00:02] Background
ing 13 records
[00:02] Background
d
[00:02] Background
d
[00:02] Background
d
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background
[00:02] Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[UPP - Original Perks.esp] FormID index built


[UPP - Original Perks.esp] Building EditorID index
[UPP - Original Perks.esp] EditorID index built
[UPP - Original Perks.esp] Processing completed
loading "UPP - Beverage Perks.esp"...
[UPP - Beverage Perks.esp] Loading file
[UPP - Beverage Perks.esp] File loaded
[UPP - Beverage Perks.esp] Start processing
[UPP - Beverage Perks.esp] Adding master "Fallout3.es

Loader: [UPP - Beverage Perks.esp] Header processed. Expectin


Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[UPP - Beverage Perks.esp] GRUP Top "SPEL" processed


[UPP - Beverage Perks.esp] GRUP Top "ALCH" processed
[UPP - Beverage Perks.esp] GRUP Top "PERK" processed
[UPP - Beverage Perks.esp] Building FormID index
[UPP - Beverage Perks.esp] FormID index built
[UPP - Beverage Perks.esp] Building EditorID index
[UPP - Beverage Perks.esp] EditorID index built
[UPP - Beverage Perks.esp] Processing completed
loading "UPP - Quest Perks.esp"...
[UPP - Quest Perks.esp] Loading file
[UPP - Quest Perks.esp] File loaded
[UPP - Quest Perks.esp] Start processing
[UPP - Quest Perks.esp] Adding master "Fallout3.esm"
[UPP - Quest Perks.esp] Header processed. Expecting

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[UPP - Quest Perks.esp] GRUP Top "SCPT" processed


[UPP - Quest Perks.esp] GRUP Top "SPEL" processed
[UPP - Quest Perks.esp] GRUP Top "DIAL" processed
[UPP - Quest Perks.esp] GRUP Top "QUST" processed
[UPP - Quest Perks.esp] GRUP Top "PERK" processed
[UPP - Quest Perks.esp] GRUP Top "MESG" processed
[UPP - Quest Perks.esp] Building FormID index
[UPP - Quest Perks.esp] FormID index built
[UPP - Quest Perks.esp] Building EditorID index
[UPP - Quest Perks.esp] EditorID index built
[UPP - Quest Perks.esp] Processing completed
loading "UPP - Experience Perks.esp"...
[UPP - Experience Perks.esp] Loading file
[UPP - Experience Perks.esp] File loaded
[UPP - Experience Perks.esp] Start processing
[UPP - Experience Perks.esp] Adding master "Fallout3.

Loader: [UPP - Experience Perks.esp] Header processed. Expect


Loader: [UPP - Experience Perks.esp] GRUP Top "SCPT" processe
Loader: [UPP - Experience Perks.esp] GRUP Top "QUST" processe
Loader: [UPP - Experience Perks.esp] GRUP Top "MESG" processe
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[UPP - Experience Perks.esp] Building FormID index


[UPP - Experience Perks.esp] FormID index built
[UPP - Experience Perks.esp] Building EditorID index
[UPP - Experience Perks.esp] EditorID index built
[UPP - Experience Perks.esp] Processing completed
loading "UPP - Pack 2.esp"...
[UPP - Pack 2.esp] Loading file
[UPP - Pack 2.esp] File loaded

[00:02]
[00:02]
[00:02]
ords
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
ecords
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:02]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]
[00:03]

Background Loader: [UPP - Pack 2.esp] Start processing


Background Loader: [UPP - Pack 2.esp] Adding master "Fallout3.esm"
Background Loader: [UPP - Pack 2.esp] Header processed. Expecting 54 rec
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background
Background

Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:
Loader:

[UPP - Pack 2.esp] GRUP Top "MGEF" processed


[UPP - Pack 2.esp] GRUP Top "SPEL" processed
[UPP - Pack 2.esp] GRUP Top "QUST" processed
[UPP - Pack 2.esp] GRUP Top "FLST" processed
[UPP - Pack 2.esp] GRUP Top "PERK" processed
[UPP - Pack 2.esp] Building FormID index
[UPP - Pack 2.esp] FormID index built
[UPP - Pack 2.esp] Building EditorID index
[UPP - Pack 2.esp] EditorID index built
[UPP - Pack 2.esp] Processing completed
loading "TiesThatBind.esp"...
[TiesThatBind.esp] Loading file
[TiesThatBind.esp] File loaded
[TiesThatBind.esp] Start processing
[TiesThatBind.esp] Adding master "Fallout3.esm"
[TiesThatBind.esp] Header processed. Expecting 1751 r

Background Loader: [TiesThatBind.esp] GRUP Top "TXST" processed


Background Loader: [TiesThatBind.esp] GRUP Top "HAIR" processed
Background Loader: [TiesThatBind.esp] GRUP Top "RACE" processed
Background Loader: [TiesThatBind.esp] GRUP Top "SOUN" processed
Background Loader: [TiesThatBind.esp] GRUP Top "SCPT" processed
Background Loader: [TiesThatBind.esp] GRUP Top "SPEL" processed
Background Loader: [TiesThatBind.esp] GRUP Top "ACTI" processed
Background Loader: [TiesThatBind.esp] GRUP Top "CONT" processed
Background Loader: [TiesThatBind.esp] GRUP Top "DOOR" processed
Background Loader: [TiesThatBind.esp] GRUP Top "MISC" processed
Background Loader: [TiesThatBind.esp] GRUP Top "NPC_" processed
Background Loader: [TiesThatBind.esp] GRUP Top "KEYM" processed
Background Loader: [TiesThatBind.esp] GRUP Top "NOTE" processed
Background Loader: [TiesThatBind.esp] GRUP Top "NAVI" processed
Background Loader: [TiesThatBind.esp] GRUP Top "CELL" processed
Background Loader: [TiesThatBind.esp] GRUP Top "WRLD" processed
Background Loader: [TiesThatBind.esp] GRUP Top "DIAL" processed
Background Loader: [TiesThatBind.esp] GRUP Top "QUST" processed
Background Loader: [TiesThatBind.esp] GRUP Top "PACK" processed
Background Loader: [TiesThatBind.esp] GRUP Top "IMAD" processed
Background Loader: [TiesThatBind.esp] GRUP Top "PERK" processed
Background Loader: [TiesThatBind.esp] GRUP Top "VTYP" processed
Background Loader: [TiesThatBind.esp] GRUP Top "MESG" processed
Background Loader: [TiesThatBind.esp] Building FormID index
Background Loader: [TiesThatBind.esp] FormID index built
Background Loader: [TiesThatBind.esp] Building EditorID index
Background Loader: [TiesThatBind.esp] EditorID index built
Background Loader: [TiesThatBind.esp] Processing completed
Background Loader: finished
Setting ESM Flag: UPP - Pack 1.esp
Setting ESM Flag: UPP - Original Perks.esp
Setting ESM Flag: UPP - Beverage Perks.esp
Setting ESM Flag: UPP - Quest Perks.esp
Setting ESM Flag: UPP - Experience Perks.esp
Setting ESM Flag: UPP - Pack 2.esp
Saving: UPP - Pack 1.esp.save.2015_04_20_03_36_42
Saving: UPP - Original Perks.esp.save.2015_04_20_03_36_42
Saving: UPP - Beverage Perks.esp.save.2015_04_20_03_36_42
Saving: UPP - Quest Perks.esp.save.2015_04_20_03_36_42

[00:03] Saving: UPP - Experience Perks.esp.save.2015_04_20_03_36_42


[00:03] Saving: UPP - Pack 2.esp.save.2015_04_20_03_36_42
[00:03] Done saving.
[00:03] --= All Done =-[00:03] You have to close this program to finalize renaming of the .save files.
[00:03] It is still possible for the renaming to fail if any of your original mo
dule files is still open by another process.
[00:03]
[00:03] !!! Remember to run this program again any time you make changes to your
active mods. !!!.

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