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MELEE

MODULE INI CONSTANTS

armor_soak_factor_against_cut
armor_soak_factor_against_pierce
armor_soak_factor_against_blunt

0.9
0.9
0.7

armor_reduction_factor_against_cut
armor_reduction_factor_against_pierce
armor_reduction_factor_against_blunt

1.1
0.5
0.7

extra_penetration_factor_soak
extra_penetration_factor_reduction

1.5
1.2

ATTACKING TROOP NAME AND STATS:


1H PROFICIENCY

2H PROFICIENCY

POLE PROFICIENCY

PWR STRIKE

400
HOLD BONUS IS
1.1

400
SPEED BONUS IS
1

400
SHIELD EQPD
NO

8
MOUNT/SHIELD

Swing Type
Melee Weapon Base Normal=R-L; L-R; or
Weapon Name & Type
Min RAW Damage
Damage
Thrust;
Other=Overhead
Text
SWORD1
TYPE
1.5H

Text+val
SWING
CUT
40
THRUST
PIERCE
30

text
NORMAL
OVERHEAD
THRUST
NORMAL
OVERHEAD
THRUST
NORMAL
OVERHEAD
THRUST

value
98.6688
108.08568
75.1266
118.40256
129.702816
90.15192
88.80192
97.277112
67.61394

ATTACKING TROOP NAME AND STATS:


1H PROFICIENCY

2H PROFICIENCY

POLE PROFICIENCY

PWR STRIKE

400

400

400

HOLD BONUS IS

SPEED BONUS IS

SHIELD EQPD

MOUNT/SHIELD

1.1

NO

Swing Type
Melee Weapon Base Normal=R-L; L-R; or
Weapon Name & Type
Min RAW Damage
Damage
Thrust;
Other=Overhead
Text
MACE1
TYPE
1H

Text+val
SWING
BLUNT
40

text
NORMAL
OVERHEAD
NORMAL
OVERHEAD
NORMAL
OVERHEAD

value
98.6688
108.08568
118.40256
129.702816
88.80192
97.277112

ATTACKING TROOP NAME AND STATS:


1H PROFICIENCY

2H PROFICIENCY

POLE PROFICIENCY

PWR STRIKE

400
HOLD BONUS IS
1.1

400
SPEED BONUS IS
1

400
SHIELD EQPD
NO

8
MOUNT/SHIELD

Swing Type
Melee Weapon Base Normal=R-L; L-R; or
Weapon Name & Type
Min RAW Damage
Damage
Thrust;
Other=Overhead
Text
SPEAR1
TYPE
POLE

Text+val
THRUST
PIERCE
30

text
THRUST
THRUST
THRUST

value
75.1266
90.15192
67.61394

HOLD BONUS CALCULATOR

DEFAULTS
0.9
0.9
0.7
1.1
0.5
0.7
1
1

INSERT HOLD TIME IN


INTERVAL (FROM-TO)
THE CORRESPONDING
(SECONDS)
INTERVAL
0-0.5
0.5-0.6
0.6-1.1
OVER 1.1

RESULT

0.4

1.2
1.25
1.13
1.1

1handed weapon horse_shield_modifier =


1.5 handed weapon horse_shield_modifier =
2 handed weapon horse_shield_modifier =
pole weapon horse_shield_modifier =
2 handed pole weapon horse_shield_modifier =

DEFEND
STRENGTH
25
PENALTY IS:
1

ITP_EXTRA
PENETRATION
ON=1/OFF=0
0

TROOP 1
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

80
60
60

Max RAW Damage

Hit Location

Absolute MIN Damage

Absolute MAX
Damage

value
109.522368
119.9751048
83.390526
131.4268416
143.97012576
100.0686312
98.5701312
107.97759432
75.0514734

text
TORSO
TORSO
TORSO
HEAD
HEAD
HEAD
LEGS
LEGS
LEGS

Value
7.6688
11.08568
2.1266
21.20256
26.502816
16.95192
15.90192
19.877112
12.71394

Value
44.522368
49.9751048
39.390526
67.8268416
75.57012576
59.2686312
50.8701312
56.67759432
44.4514734

STRENGTH
25

ITP_EXTRA
PENETRATION
ON=1/OFF=0
0

TROOP 1
ARMOR TORSO

80

PENALTY IS:

ARMOR HEAD

60

ARMOR LEGS

60

Max RAW Damage

Hit Location

Absolute MIN Damage

Absolute MAX
Damage

value
109.522368
119.9751048
131.4268416
143.97012576
98.5701312
107.97759432

text
TORSO
TORSO
HEAD
HEAD
LEGS
LEGS

Value
19.6688
24.08568
38.00256
44.502816
28.50192
33.377112

Value
59.522368
66.9751048
83.4268416
93.57012576
62.5701312
70.17759432

STRENGTH

ITP_EXTRA
PENETRATION
ON=1/OFF=0
0

25
PENALTY IS:
1

DEFEND
TROOP 1
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

80
60
60

Max RAW Damage

Hit Location

Absolute MIN Damage

Absolute MAX
Damage

value
83.390526
100.0686312
75.0514734

text
TORSO
HEAD
LEGS

Value
2.1266
16.95192
12.71394

Value
39.390526
59.2686312
44.4514734

BASIC HELP

To add a new calculation copy-paste one of the examples be


You can chage the weapon type by renaming to: 1H, 1.5H, 2
You can switch from one damage type to another by renami
DO NOT LEAVE SPACES BEFORE OR AFTER THE RENAMED W
When testing make sure you hold the attack more than 1.2For simplicity, the speed bonus is multiplied with the damag
A speed bonus of 1 = 0%, 1.5 = +50%, .
To calculate with the shield equiped, just rename NO to YES.
Use the table behind to set the appropriate penalty when m
A MOUNT/SHIELD penalty of 1 is 0%.
The shield and mount penalties don't stack, that is why they
THRUST attack has the same damage output as normal (R-L

1
0.85
0.765
0.7225
0.65025

DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 2

TROOP 3

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

60
50
50

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

40
40
40

Absolute MIN Damage

Absolute MAX
Damage

Absolute MIN Damage

Absolute MAX
Damage

Value
17.6688
22.08568
14.1266
29.60256
34.902816
25.35192
22.20192
26.177112
19.01394

Value
56.522368
62.9751048
49.390526
76.2268416
85.17012576
65.2686312
57.1701312
63.87759432
48.9514734

Value
33.6688
39.08568
30.1266
40.40256
46.902816
36.15192
30.30192
35.177112
27.11394

Value
70.522368
78.9751048
59.390526
84.6268416
94.77012576
71.2686312
63.4701312
71.07759432
53.4514734

DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 2

TROOP 3

ARMOR TORSO

60

ARMOR TORSO

40

ARMOR HEAD

50

ARMOR HEAD

40

ARMOR LEGS

50

ARMOR LEGS

40

Absolute MIN Damage

Absolute MAX
Damage

Absolute MIN Damage

Absolute MAX
Damage

Value
31.6688
37.08568
47.60256
54.102816
35.70192
40.577112

Value
69.522368
77.9751048
90.6268416
100.77012576
67.9701312
75.57759432

Value
47.6688
54.08568
57.20256
64.902816
42.90192
48.677112

Value
81.522368
89.9751048
97.8268416
107.97012576
73.3701312
80.97759432

DEFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 2

TROOP 3

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

60
50
50

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

40
40
40

Absolute MIN Damage

Absolute MAX
Damage

Absolute MIN Damage

Absolute MAX
Damage

Value
14.1266
25.35192
19.01394

Value
49.390526
65.2686312
48.9514734

Value
30.1266
36.15192
27.11394

Value
59.390526
71.2686312
53.4514734

aste one of the examples below and change the values to your likings.
by renaming to: 1H, 1.5H, 2H, POLE, POLE2H, and it will automatically switch to the corresponding proficiency.
e type to another by renaming to: CUT, PIERCE, BLUNT, the armor will adjust accordingly.
OR AFTER THE RENAMED WEAPON/DAMAGE TYPE !!!
d the attack more than 1.2-2 seconds to have a constant hold bonus of 1.1 .
s multiplied with the damage instead of exponent to values from the module.ini, this reflects the speed bonus r
+50%, .
ped, just rename NO to YES.
appropriate penalty when mounted or with shield equiped (if possible).

don't stack, that is why they are grouped together in one value!
mage output as normal (R-L or L-R) swings!

TROOP 4
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

20
20
20

Absolute MIN
Damage

Absolute MAX
Damage

Value
59.6688
66.08568
50.1266
71.60256
79.302816
60.15192
53.70192
59.477112
45.11394

Value
88.522368
96.9751048
70.390526
106.2268416
116.37012576
84.4686312
79.6701312
87.27759432
63.3514734

TROOP 4
ARMOR TORSO

20

ARMOR HEAD

20

ARMOR LEGS

20

Absolute MIN
Damage

Absolute MAX
Damage

Value
69.6688
77.08568
83.60256
92.502816
62.70192
69.377112

Value
94.522368
103.9751048
113.4268416
124.77012576
85.0701312
93.57759432

TROOP 4
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

20
20
20

Absolute MIN
Damage

Absolute MAX
Damage

Value
50.1266
60.15192
45.11394

Value
70.390526
84.4686312
63.3514734

corresponding proficiency.

reflects the speed bonus reported in the game.

RANGED
MODULE INI CONSTANTS

armor_soak_factor_against_cut
armor_soak_factor_against_pierce
armor_soak_factor_against_blunt
armor_reduction_factor_against_cut
armor_reduction_factor_against_pierce
armor_reduction_factor_against_blunt
extra_penetration_factor_soak
extra_penetration_factor_reduction
At 10m range modifier=

0.99 - 0.98

ATTACKING TROOP NAME AND STATS:


ARCHERY PROFICIENCY

THROWING
PROFICIENCY

POWER DRAW

400
RANGE MODIFIER IS
0.99

400
SPEED BONUS IS
1

7
MOUNTED
0

Weapon Name & Type

Ranged Weapon Base


Damage

Min RAW Damage

Text
BOW1

Txt+Val
PIERCE
40

Value
105.92244
222.437124
95.330196

BOW

ATTACKING TROOP NAME AND STATS:


ARCHERY PROFICIENCY

THROWING
PROFICIENCY

POWER DRAW

400
RANGE MODIFIER IS

400
SPEED BONUS IS

7
MOUNTED

0.99

Weapon Name & Type

Ranged Weapon Base


Damage

Min RAW Damage

Text
CROSSBOW1

Txt+Val
PIERCE
40

Value
35.64
74.844
32.076

CROSSBOW

ATTACKING TROOP NAME AND STATS:


ARCHERY PROFICIENCY

THROWING
PROFICIENCY

POWER DRAW

400
RANGE MODIFIER IS
0.99

400
SPEED BONUS IS
1

7
MOUNTED
0

Weapon Name & Type

Ranged Weapon Base


Damage

Min RAW Damage

Text
THROWING1

Txt+Val
PIERCE
40

Value
86.2848
181.19808
77.65632

THROWING

ATTACKING TROOP NAME AND STATS:


ARCHERY PROFICIENCY

THROWING
PROFICIENCY

POWER DRAW

400
RANGE MODIFIER IS
0.983

400
SPEED BONUS IS
1

7
MOUNTED
0

Weapon Name & Type

Ranged Weapon Base


Damage

Min RAW Damage

Text
THROWING2
THROWING

Txt+Val
CUT
40

Value
85.70016
179.970336
77.130144

ATTACKING TROOP NAME AND STATS:

ARCHERY PROFICIENCY
400
RANGE MODIFIER IS
0.983
Weapon Name & Type
Text
THROWING3
THROWING

THROWING
PROFICIENCY
400
SPEED BONUS IS
1
Ranged Weapon Base
Damage
Txt+Val
BLUNT
40

POWER DRAW
7
MOUNTED
0
Min RAW Damage
Value
85.70016
179.970336
77.130144

CLOSE RANGE
(~10m)

DEFAULTS
0.9
0.9
0.7

0.9
0.9
0.7

1.1
0.5
0.7

1.1
0.5
0.7

1.5
1.2

1
1

BASIC HELP

Below you have examples of multiple w


Rename weapon type to: BOW, CROSSB
Rename damage types to: CUT, PIERCE
Speed bonus works like in melee!
The range modifier is in testing, and is
Mounted switch values: 1= true, 0= fal
Rain switch: 1= true, 0= false
THRESHOLD represents the most comm
THRESHOLD VALUES FOR RANDOM SOA
When calculating bow's do not forget a
There is no hold bonus for ranged weap
Projectile speed doesn't seem to affect

OOP NAME AND STATS:


BOW DIFICULTY

POWER THROW

ITP_EXTRA
PENETRATION

TROOP 1

6
HORSE ARCHERY
6

6
RAIN
0

0
STRENGTH
20

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

Max RAW Damage

Hit Location

THRES_SOAK
THRES_REDUCTION
THRES_DAMAGE

Absolute MIN
Damage

Value
117.5739084
246.90520764
105.81651756

Text
TORSO
HEAD
LEGS

Value
0.2
0.2
0.79

Value
19.92244
71.237124
30.530196

BOW DIFICULTY

POWER THROW

ITP_EXTRA
PENETRATION

TROOP 1

0
HORSE ARCHERY

6
RAIN

0
STRENGTH

ARMOR TORSO
ARMOR HEAD

OOP NAME AND STATS:

20

ARMOR LEGS

Max RAW Damage

Hit Location

THRES_SOAK
THRES_REDUCTION
THRES_DAMAGE

Absolute MIN
Damage

Value
39.5604
83.07684
35.60436

Text
TORSO
HEAD
LEGS

Value
0.2
0.2
0.79

Value
0
0
0

BOW DIFICULTY

POWER THROW

ITP_EXTRA
PENETRATION

TROOP 1

0
HORSE ARCHERY
6

6
RAIN
0

0
STRENGTH
20

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

Max RAW Damage

Hit Location

THRES_SOAK
THRES_REDUCTION
THRES_DAMAGE

Absolute MIN
Damage

Value
95.776128
201.1298688
86.1985152

Text
TORSO
HEAD
LEGS

Value
0.2
0.2
0.79

Value
8.2848
44.69808
19.15632

BOW DIFICULTY

POWER THROW

ITP_EXTRA
PENETRATION

TROOP 1

0
HORSE ARCHERY
6

6
RAIN
0

0
STRENGTH
20

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

Max RAW Damage

Hit Location

THRES_SOAK
THRES_REDUCTION
THRES_DAMAGE

Absolute MIN
Damage

Value
95.1271776
199.76707296
85.61445984

Text
TORSO
HEAD
LEGS

Value
0.2
0.2
0.79

Value
3.70016
26.670336
11.430144

OOP NAME AND STATS:

OOP NAME AND STATS:

OOP NAME AND STATS:


BOW DIFICULTY
0
HORSE ARCHERY
10
Max RAW Damage
Value
95.1271776
199.76707296
85.61445984

POWER THROW
6
RAIN
0
Hit Location
Text
TORSO
HEAD
LEGS

ITP_EXTRA
PENETRATION
0
STRENGTH
20
THRES_SOAK
THRES_REDUCTION
THRES_DAMAGE
Value
0.2
0.2
0.79

TROOP 1
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS
Absolute MIN
Damage
Value
13.70016
51.870336
22.230144

u have examples of multiple weapons and damage combinations, to make a new calculation, copy an example a
weapon type to: BOW, CROSSBOW, THROWING to switch between the calculation formulas!
damage types to: CUT, PIERCE, BLUNT, like in melee!
nus works like in melee!
e modifier is in testing, and is between -0.1% and -0.2%, depending on weapon type for a range of 10m (throwin
switch values: 1= true, 0= false
ch: 1= true, 0= false
OLD represents the most common highest damage in about 100 repeated tests!
OLD VALUES FOR RANDOM SOAK, RANDOM REDUCTION AND RANDOMIZED DAMAGE CAN BE ADJUSTED FROM 0.2
culating bow's do not forget about bow difficulty (or requirement)!!!
no hold bonus for ranged weapons!
speed doesn't seem to affect the final damage!

DEFENDING TROOP NAME AND


TROOP 2
80
60
60

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

60
50
50

Threshold
Damage

Absolute MAX
Damage

Absolute MIN
Damage

Threshold Damage

Value
55.2200764
141.16216044
60.49806876

Value
66.5739084
162.90520764
69.81651756

Value
33.92244
90.137124
38.630196

Value
67.2200764
155.86216044
66.79806876

DEFENDING TROOP NAME AND


TROOP 2
80
60

ARMOR TORSO
ARMOR HEAD

60
50

60

ARMOR LEGS

50

Threshold
Damage

Absolute MAX
Damage

Absolute MIN
Damage

Threshold Damage

Value
0
14.21364
6.09156

Value
5.5604
26.37684
11.30436

Value
0
0
0

Value
6.7684
22.61364
9.69156

DEFENDING TROOP NAME AND


TROOP 2
80
60
60

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

60
50
50

Threshold
Damage

Absolute MAX
Damage

Absolute MIN
Damage

Threshold Damage

Value
38.858688
104.7032448
44.8728192

Value
48.776128
123.4298688
52.8985152

Value
21.2848
61.49808
26.35632

Value
49.858688
119.4032448
51.1728192

DEFENDING TROOP NAME AND


TROOP 2
80
60
60

ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

60
50
50

Threshold
Damage

Absolute MAX
Damage

Absolute MIN
Damage

Threshold Damage

Value
26.2227296
78.16773216
33.50045664

Value
36.1271776
98.96707296
42.41445984

Value
12.70016
39.270336
16.830144

Value
37.2227296
92.86773216
39.80045664

DEFENDING TROOP NAME AND


80
60
60
Threshold
Damage
Value
40.2227296
105.46773216
45.20045664

Absolute MAX
Damage
Value
49.1271776
122.06707296
52.31445984

TROOP 2
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS
Absolute MIN
Damage
Value
24.70016
66.570336
28.530144

60
50
50
Threshold Damage
Value
50.2227296
118.06773216
50.60045664

w calculation, copy an example and modify it!


n formulas!

type for a range of 10m (throwing axe has 0.983).

AGE CAN BE ADJUSTED FROM 0.2, 0.2, 0.79 TO OTHER VALUES.

EFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 3
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

40
40
40

Absolute MAX
Damage

Absolute MIN
Damage

Threshold
Damage

Absolute MAX
Damage

Value
77.5739084
175.50520764
75.21651756

Value
52.92244
111.137124
47.630196

Value
81.2200764
170.56216044
73.09806876

Value
89.5739084
188.10520764
80.61651756

EFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 3
ARMOR TORSO
ARMOR HEAD

40
40

ARMOR LEGS

40

Absolute MAX
Damage

Absolute MIN
Damage

Threshold
Damage

Absolute MAX
Damage

Value
12.5604
34.77684
14.90436

Value
0
0
0

Value
15.7684
33.11364
14.19156

Value
20.5604
43.17684
18.50436

EFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 3
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

40
40
40

Absolute MAX
Damage

Absolute MIN
Damage

Threshold
Damage

Absolute MAX
Damage

Value
58.776128
136.0298688
58.2985152

Value
38.2848
80.39808
34.45632

Value
62.858688
132.0032448
56.5728192

Value
69.776128
146.5298688
62.7985152

EFENDING TROOP NAME AND ARMOR CONFIGURATIONS


TROOP 3
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

40
40
40

Absolute MAX
Damage

Absolute MIN
Damage

Threshold
Damage

Absolute MAX
Damage

Value
47.1271776
111.56707296
47.81445984

Value
26.70016
56.070336
24.030144

Value
52.2227296
109.66773216
47.00045664

Value
60.1271776
126.26707296
54.11445984

EFENDING TROOP NAME AND ARMOR CONFIGURATIONS

Absolute MAX
Damage
Value
58.1271776
134.66707296
57.71445984

TROOP 3
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS
Absolute MIN
Damage
Value
38.70016
81.270336
34.830144

40
40
40
Threshold
Damage
Value
62.2227296
130.66773216
56.00045664

Absolute MAX
Damage
Value
69.1271776
145.16707296
62.21445984

TROOP 4
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

20
20
20

Absolute MIN
Damage

Threshold Damage

Absolute MAX
Damage

Value
76.92244
161.537124
69.230196

Value
97.2200764
204.16216044
87.49806876

Value
102.5739084
215.40520764
92.31651756

TROOP 4
ARMOR TORSO
ARMOR HEAD

20
20

ARMOR LEGS

20

Absolute MIN
Damage

Threshold Damage

Absolute MAX
Damage

Value
15.64
32.844
14.076

Value
26.7684
56.21364
24.09156

Value
29.5604
62.07684
26.60436

TROOP 4
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

20
20
20

Absolute MIN
Damage

Threshold Damage

Absolute MAX
Damage

Value
59.2848
124.49808
53.35632

Value
77.858688
163.5032448
70.0728192

Value
82.776128
173.8298688
74.4985152

TROOP 4
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS

20
20
20

Absolute MIN
Damage

Threshold Damage

Absolute MAX
Damage

Value
49.70016
104.370336
44.730144

Value
70.2227296
147.46773216
63.20045664

Value
76.1271776
159.86707296
68.51445984

TROOP 4
ARMOR TORSO
ARMOR HEAD
ARMOR LEGS
Absolute MIN
Damage
Value
58.70016
123.270336
52.830144

20
20
20
Threshold Damage
Value
76.2227296
160.06773216
68.60045664

Absolute MAX
Damage
Value
81.1271776
170.36707296
73.01445984

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