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VIRTUAL REALITY

GUIDED BY:

Prof. AMI T
CHOKSI
PRESENTED BY :

MONIL B DESAI

HISTORY
THE CONCEPT OF VIRTUAL REALITY IS
BASICALLY FROM 1950.
THEN IN 1965 ULTIMATE DISPLAY
1966 HMD WAS INVENTED.
PEOPLE BECAME AWARE OF VR IN 1990s.

DEFINITION
BASIC DEFINITION OF VR
HOW VIRTUAL REALITY WORKS ?
TYPES OF VIRTUAL REALITY
* IMMERSIVE VIRTUAL REALITY
* NON-IMMERSIVE VIRTUAL REALITY

RELATED TERMS WITH VR


*

ARTIFICIAL REALITY

* AUGMENTED REALITY

COMPUTER SIMULATION
DEFINITION
LEARNING OUTCOMES

* CONCEPTUAL CHANGE
* SKILL DEVELOPMENT
* CONTENT AREA KNOKLEDGE
APPLICATION

VIRTUAL REALITY MODELING LANGUAGE


WHAT IS VRML?
TYPES OF VRML

* VRML 1.0
* VRML 2.0
CURRENT SOFTWARE FOR VIRTUAL REALITY

* QUICKTIME VR PLUG-INS
* METAFLASH 3D
* MINOLTA 3D

VIRTUAL REALITY
DEVICES
INPUT DEVICES
OUTPUT DEVICES

INPUT DEVICES

TRACKERS
JOYSTICKS
MICE
WANDS

OUTPUT DEVICES
* HEAD MOUNTED DISPLAY

OUTPUT DEVICES (cont)


* THE IMMERSE DESK

OUTPUT DEVICES (cont)


* THE POWER WALL

OUTPUT DEVICES (cont)


* THE CAVE AUTOMATIC VIRTUAL ENVIRONMENT

OUTPUT DEVICES (cont)


* DATA GLOVES

* DATA SUIT

VIRTUAL REALITY
APPLICATION
VIRTUAL REALITY IN MILITARY
VIRTUAL REALITY IN MEDICAL
VIRTUAL REALITY IN GAMES
VIRTUAL REALITY IN MOVIES

VIRTUAL REALITY APPLICATION


(cont.)
VIRTUAL REALITY IN MILITARY

VIRTUAL REALITY APPLICATION


(cont.)
VIRTUAL REALITY IN MEDICAL

VIRTUAL REALITY APPLICATION


(cont.)
VRTUAL REALITY IN GAMES

VIRTUAL REALITY APPLICATION


(cont.)
VIRTUAL REALITY IN MOVIES

Brainstorm
Video drome
Lawnmower Man
Strange Days
Until the End of the World
Johnny Mnemonic
The Matrix
Star Wars
Terminator
Jurassic Park

Positive uses of VR

Training
Risk-free experience
Experiencing things you

wouldnt normally be able to


experience
Entertainment; fun, artistic
expression
Telepresence applications

Dangers of VR

Disengagement with real world


VR replacing reality
People preferring VR to reality
Addiction
Difficulty of distinguishing

between virtual and real, false


realities represented in VR
Psychological damage; identity
problems
Possible impacts on real body

CHALLENGES & FUTURE POSSIBILTIES


CHALLENGES
Virtual reality has been
heavily criticized for being
an inefficient method for
navigating
Non-geographical
information.
Another obstacle is the
headaches due to eye
strain.
RSI can also Result from
repeated use of the handset
gloves.

FUTURE POSSIBILITES
Science fiction literature
and
film have explored a range
of
futuristic VR technologies
and
the
experiential
opportunities
they may offer.
Virtual experience and
virtual
identities via memory
implants .
Recording and sharing
experiences.

CONCLUSION
Though the disadvantages of Virtual reality can

disturb
the
humans
perception
ability,
its
advantages in different fields makes it user friendly.
The sole objective of virtual reality is to give the user an environment
as realistic as possible and a thrilling sensory experience.
The technology of virtual reality is advancing rapidly and it won't be
long before it becomes a most exciting source of entertainment in our
homes.

BIBLIOGRAPHY
1. "Virtual Reality in medical"- http://nii.nist.gov/pubs/vr-medicine.htm l
2. Virtual reality definition- http://en.wikipedia.org/wiki/Virtual_reality
3 Virtual reality in military -http://tech.irt.org/articles/js194/index.htm l
4. http://www.evl.uic.edu/research/index.html
5. www.toodoc.com
6. Virtual reality challenges http://en.wikipedia.org/wiki/Virtual_reality#Challenges
7. Virtual reality types - http://en.wikipedia.org/wiki/Virtual_reality#VR types
8. Virtual reality history - Rheingold, H. (1992). Virtual reality. Mandarin, London
9. Virtual environment http://www.webopedia.com/TERM/v/virtual_reality.html
10. Robertson, G. G.; Card, S. K.; McKinley, J. D. Three views of virtual reality:
Non immersive virtual reality. Computer (IEEE). 1993 February; 26 (2): 81-83.
11. Beier, K. "UM-VRL: Virtual Realit: A Short Introduction." September 29, 2001
http://www-vrl.umich.edu/intro/index.html October 30, 2001
"test: evl: research: overview"
http://www.evl.uic.edu/research/index.html October 30
12. http://www.luth.se/depts/arb/ind_design/kurser/ard013/Virtual_reality.PDF

THANK YOU

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