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Boot up log

ver: 1.1.8.0
sys resolution: 1366*768
CPU: 2493
SYS MEM: 3971
VIDEO MEM: 2804
vedio card: Intel(R) HD Graphics 4000 -----//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
current Adapter 0 D3D DISPLAYMODE: 22, 1366, 768 -----under display mode D3DFMT_X8R8G8B8, back buffer format 'D3DFMT_A8R8G8B8'support
in window mode -----under display mode D3DFMT_X8R8G8B8, back buffer format 'D3DFMT_R5G6B5'support in
window mode -----under display mode D3DFMT_X8R8G8B8, back buffer format 'D3DFMT_A8R8G8B8'support
in fullscreen mode -----under display mode D3DFMT_X8R8G8B8, back buffer format 'D3DFMT_R5G6B5' 'do not'
support in fullscreen mode -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, support RENDERTARGET format D3DFMT_A8R8G8B8
-----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, support DEPTHSTENCIL format D3DFMT_D24S8 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, support texture format D3DFMT_A8R8G8B8 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, support RENDERTARGET format D3DFMT_R5G6B5 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, support DEPTHSTENCIL format D3DFMT_D16 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, support texture format D3DFMT_R5G6B5 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, render target format D3DFMT_A8R8G8B8, suppor
t DepthStenci format D3DFMT_D24S8 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X8R8G8B8, render target format D3DFMT_R5G6B5, support
DepthStenci format D3DFMT_D16 -----End test display mode: D3DFMT_X8R8G8B8
//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, back buffer format 'D3DFMT_A8R8G8B8'support in
window mode ------

under display mode D3DFMT_R5G6B5, back buffer format 'D3DFMT_R5G6B5'support in w


indow mode -----under display mode D3DFMT_R5G6B5, back buffer format 'D3DFMT_A8R8G8B8' 'do not'
support in fullscreen mode -----under display mode D3DFMT_R5G6B5, back buffer format 'D3DFMT_R5G6B5'support in f
ullscreen mode -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, support RENDERTARGET format D3DFMT_A8R8G8B8 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, support DEPTHSTENCIL format D3DFMT_D24S8 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, support texture format D3DFMT_A8R8G8B8 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, support RENDERTARGET format D3DFMT_R5G6B5 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, support DEPTHSTENCIL format D3DFMT_D16 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, support texture format D3DFMT_R5G6B5 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, render target format D3DFMT_A8R8G8B8, support
DepthStenci format D3DFMT_D24S8 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_R5G6B5, render target format D3DFMT_R5G6B5, support De
pthStenci format D3DFMT_D16 -----End test display mode: D3DFMT_R5G6B5
//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_A8R8G8B8'support
in window mode -----under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_R5G6B5'support in
window mode -----under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_A8R8G8B8' 'do not
' support in fullscreen mode -----under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_R5G6B5' 'do not'
support in fullscreen mode -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support RENDERTARGET format D3DFMT_A8R8G8B8
-----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support DEPTHSTENCIL format D3DFMT_D24S8 ----//////////////////////////////////////////////////////////////////////////

under display mode D3DFMT_X1R5G5B5, support texture format D3DFMT_A8R8G8B8 ----//////////////////////////////////////////////////////////////////////////


under display mode D3DFMT_X1R5G5B5, support RENDERTARGET format D3DFMT_R5G6B5 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support DEPTHSTENCIL format D3DFMT_D16 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support texture format D3DFMT_R5G6B5 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, render target format D3DFMT_A8R8G8B8, suppor
t DepthStenci format D3DFMT_D24S8 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, render target format D3DFMT_R5G6B5, support
DepthStenci format D3DFMT_D16 -----End test display mode: D3DFMT_X1R5G5B5
//////////////////////////////////////////////////////////////////////////
MaxActiveLights: 8
//////////////////////////////////////////////////////////////////////////
main.cpp 'CreateD3DDevice' create D3D device succeed
gpControl:0H
gpEvent:0H
gpAudio:0H
g_pVideoWin:0H
soundmanager.cpp XACTCreateEngine error code: 80040154RenderFile:0H
gpControl->Run():1H
R5G6B5
//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_A8R8G8B8'support
in window mode -----under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_R5G6B5'support in
window mode -----under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_A8R8G8B8' 'do not
' support in fullscreen mode -----under display mode D3DFMT_X1R5G5B5, back buffer format 'D3DFMT_R5G6B5' 'do not'
support in fullscreen mode -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support RENDERTARGET format D3DFMT_A8R8G8B8
-----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support DEPTHSTENCIL format D3DFMT_D24S8 ----//////////////////////////////////////////////////////////////////////////

under display mode D3DFMT_X1R5G5B5, support texture format D3DFMT_A8R8G8B8 ----//////////////////////////////////////////////////////////////////////////


under display mode D3DFMT_X1R5G5B5, support RENDERTARGET format D3DFMT_R5G6B5 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support DEPTHSTENCIL format D3DFMT_D16 ----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, support texture format D3DFMT_R5G6B5 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, render target format D3DFMT_A8R8G8B8, suppor
t DepthStenci format D3DFMT_D24S8 -----//////////////////////////////////////////////////////////////////////////
under display mode D3DFMT_X1R5G5B5, render target format D3DFMT_R5G6B5, support
DepthStenci format D3DFMT_D16 -----End test display mode: D3DFMT_X1R5G5B5
//////////////////////////////////////////////////////////////////////////
MaxActiveLights: 8
//////////////////////////////////////////////////////////////////////////
main.cpp 'CreateD3DDevice' create D3D device succeed
gpControl:0H
gpEvent:0H
gpAudio:0H
g_pVideoWin:0H
soundmanager.cpp XACTCreateEngine error code: 80040154RenderFile:0H
gpControl->Run():1H
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