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"lang"

{
"Language" "japanese"
"Tokens"
{
"Valve_Listen_MapName"
""
"[english]Valve_Listen_MapName"
"Map"
"Valve_Movement_Title"
""
"[english]Valve_Movement_Title"
"MOVEMENT"
"Valve_Move_Forward"
""
"[english]Valve_Move_Forward"
"Move forward"
"Valve_Move_Back"
""
"[english]Valve_Move_Back"
"Move back"
"Valve_Turn_Left"
""
"[english]Valve_Turn_Left"
"Turn left"
"Valve_Turn_Right"
""
"[english]Valve_Turn_Right"
"Turn right"
"Valve_Move_Left"
""
"[english]Valve_Move_Left"
"Move left (strafe)"
"Valve_Move_Right"
""
"[english]Valve_Move_Right"
"Move right (strafe)"
"Valve_Jump"
""
"[english]Valve_Jump"
"Jump"
"Valve_Duck"
""
"[english]Valve_Duck"
"Duck"
"Valve_Swim_Up"
""
"[english]Valve_Swim_Up"
"Swim up"
"Valve_Swim_Down"
""
"[english]Valve_Swim_Down"
"Swim down"
"Valve_Look_Up"
""
"[english]Valve_Look_Up"
"Look up"
"Valve_Look_Down"
""
"[english]Valve_Look_Down"
"Look down"
"Valve_Look_Straight_Ahead"
""
"[english]Valve_Look_Straight_Ahead"
"Look straight ahead"
"Valve_Strafe_Modifier"
""
"[english]Valve_Strafe_Modifier"
"Strafe modifier"
"Valve_Mouse_Look_Modifier"
":"
"[english]Valve_Mouse_Look_Modifier"
"Mouse look modifier"
"Valve_Keyboard_Look_Modifier"
":"
"[english]Valve_Keyboard_Look_Modifier"
"Keyboard look modifier"
"Valve_Use_Items"
"(...)"
"[english]Valve_Use_Items"
"Use item (buttons, machines, ..
.)"
"Valve_Pickup_Use_Objects"
"/"
"[english]Valve_Pickup_Use_Objects"
"Pickup/Use objects"
"Valve_Communication_Title"
""
"[english]Valve_Communication_Title"
"COMMUNICATION"
"Valve_Use_Voice_Communication"
""
"[english]Valve_Use_Voice_Communication"
"Use voice communication
"
"Valve_Chat_Message"
""
"[english]Valve_Chat_Message"
"Chat message"
"Valve_Team_Message"
""
"[english]Valve_Team_Message"
"Team message"
"Valve_Combat_Title"
""
"[english]Valve_Combat_Title"
"COMBAT"
"Valve_Primary_Attack"
"1"
"[english]Valve_Primary_Attack"
"Primary attack"
"Valve_Secondary_Attack"
"2"

"[english]Valve_Secondary_Attack"
"Secondary attack"
"Valve_Reload_Weapon"
""
"[english]Valve_Reload_Weapon"
"Reload weapon"
"Valve_Walk"
"()"
"[english]Valve_Walk"
"Walk (Move Slowly)"
"Valve_Flashlight"
""
"[english]Valve_Flashlight"
"Flashlight"
"Valve_Spray_Logo"
""
"[english]Valve_Spray_Logo"
"Spray logo"
"Valve_ServerOfferingToConnect"
":"
"[english]Valve_ServerOfferingToConnect"
"The server is offering
to connect you to:"
"Valve_PressKeyToAccept"
":%s1"
"[english]Valve_PressKeyToAccept"
"Press %s1 to accept."
"Valve_BindKeyToAccept"
""
"[english]Valve_BindKeyToAccept"
"Please configure a key
to accept."
"Valve_Weapon_Category_1"
"1"
"[english]Valve_Weapon_Category_1"
"Weapon category 1"
"Valve_Weapon_Category_2"
"2"
"[english]Valve_Weapon_Category_2"
"Weapon category 2"
"Valve_Weapon_Category_3"
"3"
"[english]Valve_Weapon_Category_3"
"Weapon category 3"
"Valve_Weapon_Category_4"
"4"
"[english]Valve_Weapon_Category_4"
"Weapon category 4"
"Valve_Weapon_Category_5"
"5"
"[english]Valve_Weapon_Category_5"
"Weapon category 5"
"Valve_Weapon_Category_6"
"6"
"[english]Valve_Weapon_Category_6"
"Weapon category 6"
"Valve_Weapon_Category_7"
"7"
"[english]Valve_Weapon_Category_7"
"Weapon category 7"
"Valve_Weapon_Category_8"
"8"
"[english]Valve_Weapon_Category_8"
"Weapon category 8"
"Valve_Weapon_Category_9"
"9"
"[english]Valve_Weapon_Category_9"
"Weapon category 9"
"Valve_Weapon_Category_0"
"0"
"[english]Valve_Weapon_Category_0"
"Weapon category 0"
"Valve_Previous_Weapon"
""
"[english]Valve_Previous_Weapon"
"Previous weapon"
"Valve_Next_Weapon"
""
"[english]Valve_Next_Weapon"
"Next weapon"
"Valve_Last_Weapon_Used"
""
"[english]Valve_Last_Weapon_Used"
"Last weapon used"
"Valve_Miscellaneous_Title"
""
"[english]Valve_Miscellaneous_Title"
"MISCELLANEOUS"
"Valve_Display_Scores"
""
"[english]Valve_Display_Scores"
"Display multiplayer scores"
"Valve_Take_Screen_Shot"
""
"[english]Valve_Take_Screen_Shot"
"Take screen shot"
"Valve_Quick_Save"
""
"[english]Valve_Quick_Save"
"Quick save"
"Valve_Quick_Load"
""
"[english]Valve_Quick_Load"
"Quick load"
"Valve_Pause_Game"
""
"[english]Valve_Pause_Game"
"Pause game"
"Valve_Quit_Game"
""
"[english]Valve_Quit_Game"
"Quit game"
"Valve_Cheer"
""
"[english]Valve_Cheer"
"Cheer"
"Valve_Activate_In_Game_GUI"
""

"[english]Valve_Activate_In_Game_GUI"
"Activate in-game GUI"
"Valve_Change_Team"
""
"[english]Valve_Change_Team"
"Change team"
"Valve_Change_Class"
""
"[english]Valve_Change_Class"
"Change class"
"Valve_Use_Special_Skill"
""
"[english]Valve_Use_Special_Skill"
"Use special skill"
"Valve_Multiplayer_Decal_Limit"
"()"
"[english]Valve_Multiplayer_Decal_Limit"
"Multiplayer decal limit
"
"Valve_Valid_Teams"
""
"[english]Valve_Valid_Teams"
"Valid teams, leave blank for al
l"
"Valve_Frag_Limit"
""
"[english]Valve_Frag_Limit"
"Frag Limit"
"Valve_Time_Limit"
"()"
"[english]Valve_Time_Limit"
"Time Limit (Min.)"
"Valve_Falling_Damage"
""
"[english]Valve_Falling_Damage"
"Falling Damage"
"Valve_Normal"
""
"[english]Valve_Normal"
"Normal"
"Valve_Realistic"
""
"[english]Valve_Realistic"
"Realistic"
"Valve_Teamplay"
""
"[english]Valve_Teamplay"
"Teamplay"
"Valve_Friendly_Fire"
""
"[english]Valve_Friendly_Fire"
"Friendly Fire"
"Valve_Weapons_Stay"
""
"[english]Valve_Weapons_Stay"
"Weapons Stay"
"Valve_Force_Respawn"
""
"[english]Valve_Force_Respawn"
"Force Respawn"
"Valve_Footsteps"
""
"[english]Valve_Footsteps"
"Footsteps"
"Valve_Autocrosshair"
""
"[english]Valve_Autocrosshair"
"Autocrosshair"
"Valve_Center_Player_Names"
""
"[english]Valve_Center_Player_Names"
"Center player names"
"Valve_Switch_Weapons_Immediately"
""
"[english]Valve_Switch_Weapons_Immediately"
"Switch weapons immediately"
"Valve_Automatic_Screenshots"
""
"[english]Valve_Automatic_Screenshots"
"Automatically take end-game scr
eenshots"
"Valve_Observer_Crosshair"
""
"[english]Valve_Observer_Crosshair"
"Observer crosshair"
"Valve_Console_Toggle"
"ON/OFF"
"[english]Valve_Console_Toggle"
"Toggle developer console"
"Spec_Slow_Motion" ""
"[english]Spec_Slow_Motion" "Slow Motion"
"Spec_No_PIP" "

"
"[english]Spec_No_PIP" "
Picture-In-Picture is not available
in First-Person mode while playing.
"
"Spec_Replay" ""

"[english]Spec_Replay" "Instant Replay"


"Spec_Auto" ""
"[english]Spec_Auto" "Auto"
"Spec_Time" ""
"[english]Spec_Time" "Time"
"Spec_Map" ": %s1"
"[english]Spec_Map" "Map: %s1"
"Spectators" ""
"[english]Spectators" "Spectators"
"Spec_PlayerItem_Health" "%s1(%s2)"
"[english]Spec_PlayerItem_Health" "%s1 (%s2)"
"Spec_PlayerItem" ": %s1"
"[english]Spec_PlayerItem" "SPECTATING: %s1"
"Spec_PlayerItem_Team" ": %s1 (%s2)"
"[english]Spec_PlayerItem_Team" "SPECTATING: %s1 (%s2)"
"Spec_Duck"
""
"[english]Spec_Duck"
"Press DUCK for Spectator Menu"
"Spec_Help_Title" ""
"[english]Spec_Help_Title" "Spectator Mode"
"Spec_Help_Text" "

1 -
2 -
-
-
-

-
-
-
-
- /

"
"[english]Spec_Help_Text" "
Use the following keys to change view styles:
FIRE1 - Chase next player
FIRE2 - Chase previous player
JUMP - Change view modes
USE - Change inset window mode
DUCK - Enable spectator menu
In Overview Map Mode move around with:
MOVELEFT - move left
MOVERIGHT - move right
FORWARD - zoom in
BACK - zoom out
MOUSE - rotate around map/target
"
"Spec_Modes"
""
"[english]Spec_Modes" "Camera Options"
"Spec_Mode0"
""
"[english]Spec_Mode0" "Camera Disabled"

"Spec_Mode1"
""
"[english]Spec_Mode1" "Death Camera"
"Spec_Mode2"
""
"[english]Spec_Mode2" "Fixed View"
"Spec_Mode3"
""
"[english]Spec_Mode3" "First Person"
"Spec_Mode4"
""
"[english]Spec_Mode4" "Chase Camera"
"Spec_Mode5"
""
"[english]Spec_Mode5" "Free Look"
"Spec_Mode6" "()"
"[english]Spec_Mode6" "Chase Map Overview"
"Spec_NoTarget" " "
"[english]Spec_NoTarget" "No valid targets. Cannot switch Camera Mode."
"Spec_Options" ""
"[english]Spec_Options" "Options"
"OBS_NONE" ""
"[english]OBS_NONE" "Camera Options"
"OBS_CHASE_LOCKED" "()"
"[english]OBS_CHASE_LOCKED" "Locked Chase Camera"
"OBS_CHASE_FREE" "()"
"[english]OBS_CHASE_FREE" "Free Chase Camera"
"OBS_ROAMING" ""
"[english]OBS_ROAMING" "Free Look"
"OBS_IN_EYE" ""
"[english]OBS_IN_EYE" "First Person"
"OBS_MAP_FREE" "()"
"[english]OBS_MAP_FREE" "Free Map Overview"
"OBS_MAP_CHASE" "()"
"[english]OBS_MAP_CHASE" "Chase Map Overview"
"SPECT_OPTIONS" ""
"[english]SPECT_OPTIONS" "Options"
"CAM_OPTIONS" ""
"[english]CAM_OPTIONS" "Camera Options"
"PlayerName"
""
"[english]PlayerName" "Name"
"PlayerScore" ""
"[english]PlayerScore" "Score"
"PlayerDeath" ""
"[english]PlayerDeath" "Deaths"
"PlayerPing"
""
"[english]PlayerPing" "Latency"
"PlayerVoice" ""
"[english]PlayerVoice" "Voice"
"PlayerTracker" ""
"[english]PlayerTracker"
"Friend"
"T0A0TITLE"
"HAZARD COURSE"
"[english]T0A0TITLE"
"HAZARD COURSE"
"C0A0TITLE"
"BLACK MESA INBOUND"
"[english]C0A0TITLE"
"BLACK MESA INBOUND"
"C0A1TITLE"
"ANOMALOUS MATERIALS"
"[english]C0A1TITLE"
"ANOMALOUS MATERIALS"
"C1A1TITLE"
"UNFORESEEN CONSEQUENCES"
"[english]C1A1TITLE"
"UNFORESEEN CONSEQUENCES"
"C1A2TITLE"
"OFFICE COMPLEX"
"[english]C1A2TITLE"
"OFFICE COMPLEX"
"C1A3TITLE"
"WE'VE GOT HOSTILES"
"[english]C1A3TITLE"
"WE'VE GOT HOSTILES"

"C1A4TITLE"
"BLAST PIT"
"[english]C1A4TITLE"
"BLAST PIT"
"C2A1TITLE"
"POWER UP"
"[english]C2A1TITLE"
"POWER UP"
"C2A2TITLE"
"ON A RAIL"
"[english]C2A2TITLE"
"ON A RAIL"
"C2A3TITLE"
"APPREHENSION"
"[english]C2A3TITLE"
"APPREHENSION"
"C2A4TITLE1"
"RESIDUE PROCESSING"
"[english]C2A4TITLE1" "RESIDUE PROCESSING"
"C2A4TITLE2"
"QUESTIONABLE ETHICS"
"[english]C2A4TITLE2" "QUESTIONABLE ETHICS"
"C2A5TITLE"
"SURFACE TENSION"
"[english]C2A5TITLE"
"SURFACE TENSION"
"C3A1TITLE"
"FORGET ABOUT FREEMAN!"
"[english]C3A1TITLE"
"FORGET ABOUT FREEMAN!"
"C3A2TITLE"
"LAMBDA CORE"
"[english]C3A2TITLE"
"LAMBDA CORE"
"C4A1TITLE"
"XEN"
"[english]C4A1TITLE"
"XEN"
"C4A1ATITLE"
"INTERLOPER"
"[english]C4A1ATITLE" "INTERLOPER"
"C4A2TITLE"
"GONARCH'S LAIR"
"[english]C4A2TITLE"
"GONARCH'S LAIR"
"C4A3TITLE"
"NIHILANTH"
"[english]C4A3TITLE"
"NIHILANTH"
"C5TITLE"
"ENDGAME"
"[english]C5TITLE"
"ENDGAME"
"Valve_Hostname"
""
"[english]Valve_Hostname"
"Hostname"
"Valve_Max_Players"
""
"[english]Valve_Max_Players"
"Max. players"
"Valve_Server_Password" ""
"[english]Valve_Server_Password"
"Server password"
"Valve_Close"
""
"[english]Valve_Close"
"Close"
"Valve_Help"
""
"[english]Valve_Help"
"Help"
"Valve_Settings"
""
"[english]Valve_Settings"
"Settings"
"Valve_Chat_Messages" ""
"[english]Valve_Chat_Messages" "Chat Messages"
"Valve_Show_Status"
""
"[english]Valve_Show_Status"
"Show Status"
"Valve_View_Cone"
""
"[english]Valve_View_Cone"
"View Cone"
"Valve_Player_Names"
""
"[english]Valve_Player_Names" "Player Names"
"Valve_PIP"
""
"[english]Valve_PIP"
"Picture-In-Picture"
"Valve_Overview"
""
"[english]Valve_Overview"
"Overview"
"Valve_Overview_Off"
""
"[english]Valve_Overview_Off" "No Map"
"Valve_Overview_Small" ""
"[english]Valve_Overview_Small" "Small Map"
"Valve_Overview_Large" ""
"[english]Valve_Overview_Large" "Large Map"

"Valve_Overview_ZoomIn" ""
"[english]Valve_Overview_ZoomIn"
"Zoom In"
"Valve_Overview_Zoomout" ""
"[english]Valve_Overview_Zoomout" "Zoom Out"
"Valve_Overview_Locked" ""
"[english]Valve_Overview_Locked"
"No Rotation"
"Valve_Overview_Names" ""
"[english]Valve_Overview_Names"
"Show Names"
"Valve_Overview_Health" ""
"[english]Valve_Overview_Health" "Show Health"
"Valve_Overview_Tracks" ""
"[english]Valve_Overview_Tracks" "Show Tracks"
"Valve_Auto_Director" "Auto Director"
"[english]Valve_Auto_Director" "Auto Director"
"Valve_Show_Scores"
""
"[english]Valve_Show_Scores"
"Show Scores"
"Valve_Game_Saved"
""
"[english]Valve_Game_Saved"
"Game Saved"
"Valve_Orange"
"[english]Valve_Orange"
"Valve_Yellow"
"[english]Valve_Yellow"
"Valve_Blue"
"[english]Valve_Blue"
"Valve_Ltblue"
"[english]Valve_Ltblue"
"Valve_Green"
"[english]Valve_Green"
"Valve_Red"
"[english]Valve_Red"
"Valve_Brown"
"[english]Valve_Brown"
"Valve_Ltgray"
"[english]Valve_Ltgray"
"Valve_Dkgray"
"[english]Valve_Dkgray"

""
"Orange"
""
"Yellow"
""
"Blue"
""
"Ltblue"
""
"Green"
""
"Red"
""
"Brown"
""
"Ltgray"
""
"Dkgray"

"Valve_Playing"
""
"[english]Valve_Playing"
"Playing"
"Valve_Stopped"
""
"[english]Valve_Stopped"
"Stopped"
"Valve_Paused"
""
"[english]Valve_Paused"
"Paused"
"Valve_x_1_4"
"[english]Valve_x_1_4"
"Valve_x_1_2"
"[english]Valve_x_1_2"
"Valve_x_1"
"[english]Valve_x_1"
"Valve_x_2"
"[english]Valve_x_2"
"Valve_x_4"
"[english]Valve_x_4"

"x1/4"
"x1/4"
"x1/2"
"x1/2"
"x1"
"x1"
"x2"
"x2"
"x4"
"x4"

"Valve_ViewDemoStatus" "%s1 %s2 %s3"


"[english]Valve_ViewDemoStatus" "%s1 %s2 %s3"
"Valve_Hint_Zoom"

"%+zoom% "

"[english]Valve_Hint_Zoom"
"%+zoom% ZOOM VIEW"
"Valve_Hint_machinegun" "%+USE% "
"[english]Valve_Hint_machinegun"
"%+USE% TO USE MOUNTED GUN"
"Valve_Hint_Flashlight" "%impulse 100% "
"[english]Valve_Hint_Flashlight" "%impulse 100% FLASHLIGHT"
"Valve_Hint_PhysSwap" "%phys_swap%
"
"[english]Valve_Hint_PhysSwap" "%phys_swap% TO SWAP GRAVITY GUN
WITH PREVIOUS GUN"
"Valve_Hint_Command_send" "%impulse 50% "
"[english]Valve_Hint_Command_send" "%impulse 50% SEND YOUR SQUAD TO A LOCATION"
"Valve_Hint_Command_recall" "%impulse 50% 2"
"[english]Valve_Hint_Command_recall" "%impulse 50% TWICE TO RECALL YOUR SQUAD"
"Valve_Hint_CraneKeys" "%+forward% %+back% %+moveleft%
"[english]Valve_Hint_CraneKeys" "%+forward% EXTEND ARM %+back% RETRACT ARM %+mov
eleft% TURN LEFT %+moveright% TURN RIGHT %+attack% PICKUP OR DROP OBJECT"
"Valve_Hint_CraneKeys" "%xmove% %+attack% /"
"[english]Valve_Hint_CraneKeys" "%xmove% MOVE ARM %+attack% PICKUP/DROP OBJECT"
"Valve_Hint_BoatKeys" "%+forward% %+back% %+moveleft% %+
"[english]Valve_Hint_BoatKeys" "%+forward% SPEED UP %+back% SLOW DOWN %+movelef
t% TURN LEFT %+moveright% TURN RIGHT"
"Valve_Hint_BoatKeys" "%xmove% / %xlook% "
"[english]Valve_Hint_BoatKeys" "%xmove% ACCELERATE/STEER %xlook% LOOK"
"Valve_Hint_JeepKeys" "%+speed% %+jump% "
"[english]Valve_Hint_JeepKeys" "%+speed% TURBO %+jump% HANDBRAKE"
"Valve_Hint_JeepTurbo" "%+speed% "
"[english]Valve_Hint_JeepTurbo" "%+speed% TURBO"
"Valve_Hint_HEVcharger" "%+use% "
"[english]Valve_Hint_HEVcharger" "%+use% HOLD DOWN TO CHARGE SUIT"
"Valve_Hint_AirboatGun" "%+attack% "
"[english]Valve_Hint_AirboatGun" "%+attack% FIRE AIRBOAT GUN"
"Valve_Hint_AmmoCrate" "%+use% "
"[english]Valve_Hint_AmmoCrate" "%+use% GET AMMO FROM CRATE"
"Valve_Hint_USEPickup" "%+use% "
"[english]Valve_Hint_USEPickup" "%+use% PICKUP OBJECT"
"Valve_Hint_ThrowHeld" "%+attack% "
"[english]Valve_Hint_ThrowHeld" "%+attack% THROW HELD OBJECT"
"Valve_Hint_MomentaryButton"
"%+use% "
"[english]Valve_Hint_MomentaryButton" "%+use% HOLD DOWN TO TURN WHEEL"
"Valve_Hint_ThrowBait" "%+attack% "
"[english]Valve_Hint_ThrowBait" "%+attack% THROW BUGBAIT"
"Valve_Hint_SqueezeBait" "%+attack2% "
"[english]Valve_Hint_SqueezeBait" "%+attack2% CALL ANTLIONS"
"Valve_Hint_Ladder" "%+use% /"
"[english]Valve_Hint_Ladder" "%+use% MOUNT/DISMOUNT LADDER"
"Valve_Hint_Interact" "%+use% /"
"[english]Valve_Hint_Interact" "%+use% INTERACT"
"Valve_Hint_Jump" "%+jump% "
"[english]Valve_Hint_Jump" "%+jump% JUMP"
"Valve_Hint_Movement" "%xmove% %xlook% "
"[english]Valve_Hint_Movement" "%xmove% TO MOVE %xlook% TO LOOK"
"Valve_Hint_Movement" " %+forward% %+back% %+moveleft% %+moveright
"[english]Valve_Hint_Movement" "FORWARD %+forward%BACK %+back%LEFT %+moveleft%RI
GHT %+moveright%"
"Valve_Hint_Door" "%+use% "
"[english]Valve_Hint_Door" "%+use% OPEN DOOR"
"Valve_Hint_Sprint" "%+speed% "
"[english]Valve_Hint_Sprint" "%+speed% SPRINT"
"Valve_Hint_Attack" "%+attack% "
"[english]Valve_Hint_Attack" "%+attack% ATTACK"

"Valve_Hint_Crouch" "%+duck% "


"[english]Valve_Hint_Crouch" "%+duck% CROUCH"
"Valve_Hint_ItemCrate" "%+attack% "
"[english]Valve_Hint_ItemCrate" "%+attack% BREAK SUPPLY CRATE FOR ITEMS"
"Valve_Hint_Healthcharger" "%+use% "
"[english]Valve_Hint_Healthcharger" "%+use% HOLD TO HEAL FROM MEDICAL UNIT"
"Valve_Hint_Reload"
"%+reload% "
"[english]Valve_Hint_Reload"
"%+reload% RELOAD"
"Valve_Hint_SwimUp" "%+jump% "
"[english]Valve_Hint_SwimUp" "%+jump% SWIM UP"

"Valve_Miscellaneous_Keyboard_Keys_Title" ""
"[english]Valve_Miscellaneous_Keyboard_Keys_Title" "MISCELLANEOUS MOVEMENT"
"Valve_Chapter"
""
"[english]Valve_Chapter"
"Chapter"
"Valve_HudPoisonDamage" "
"
"[english]Valve_HudPoisonDamage"
ADMINISTERING ANTIDOTE"

"NEUROTOXIN DETECTED

"Valve_CreatingCache" "..."
"[english]Valve_CreatingCache" "Creating sound caches..."
"Valve_CreatingSpecificSoundCache"
"%s1"
"[english]Valve_CreatingSpecificSoundCache"
"Processing: %s1"
"Valve_UpdatingSteamResources" "Steam ..."
"[english]Valve_UpdatingSteamResources" "Updating Steam resources..."
"Valve_Sprint"
"()"
"[english]Valve_Sprint"
"Sprint (Move Quickly)"
"Valve_Suit_Zoom"
""
"[english]Valve_Suit_Zoom"
"Suit Zoom"
"Valve_Commander_Mode" "/"
"[english]Valve_Commander_Mode" "Send/Recall Squad"
"Valve_Gravity_Gun"
""
"[english]Valve_Gravity_Gun"
"Gravity Gun"
"Valve_CC_Toggle"
" SE "
"[english]Valve_CC_Toggle"
"Toggle close caption sound effects"
"Valve_Hud_HEALTH"
""
"[english]Valve_Hud_HEALTH"
"HEALTH"
"Valve_Hud_AMMO"
""
"[english]Valve_Hud_AMMO"
"AMMO"
"Valve_Hud_AMMO_ALT"
""
"[english]Valve_Hud_AMMO_ALT"
"ALT"
"Valve_Hud_SUIT"
""
"[english]Valve_Hud_SUIT"
"SUIT"
"Valve_Hud_AUX_POWER"
""
"[english]Valve_Hud_AUX_POWER"
"AUX POWER"
"Valve_Hud_OXYGEN"
""
"[english]Valve_Hud_OXYGEN"
"OXYGEN"
"Valve_Hud_FLASHLIGHT"
""
"[english]Valve_Hud_FLASHLIGHT"
"FLASHLIGHT"
"Valve_Hud_SPRINT"
""
"[english]Valve_Hud_SPRINT"
"SPRINT"
"Valve_Hud_BONUS_PROGRESS"
""
"[english]Valve_Hud_BONUS_PROGRESS"
"BONUS"

"Valve_Hud_SQUAD_FOLLOWING"
""
"[english]Valve_Hud_SQUAD_FOLLOWING"
"SQUAD FOLLOWING"
"Valve_Hud_SQUAD_STATIONED"
""
"[english]Valve_Hud_SQUAD_STATIONED"
"SQUAD STATIONED"
"Valve_HDRDEMO_LeftTitle"
""
"[english]Valve_HDRDEMO_LeftTitle"
"Fixed Aperture"
"Valve_HDRDEMO_RightTitle"
"High Dynamic Range"
"[english]Valve_HDRDEMO_RightTitle"
"High-Dynamic Range"
"Valve_Hud_CamFOV"
"FOV"
"[english]Valve_Hud_CamFOV"
"FOV"
"Valve_Hud_CamHeight" ""
"[english]Valve_Hud_CamHeight" "Cam Height"
"Valve_CamArmLength"
""
"[english]Valve_CamArmLength" "Arm Length"
"Valve_FilmDemo_FilmGrain_LeftTitle"
""
"[english]Valve_FilmDemo_FilmGrain_LeftTitle" "No Film Grain"
"Valve_FilmDemo_FilmGrain_RightTitle" ""
"[english]Valve_FilmDemo_FilmGrain_RightTitle" "Film Grain"
"Valve_FilmDemo_ColorCorrection_LeftTitle"
""
"[english]Valve_FilmDemo_ColorCorrection_LeftTitle"
"No Color Correction"
"Valve_FilmDemo_ColorCorrection_RightTitle"
""
"[english]Valve_FilmDemo_ColorCorrection_RightTitle"
"Color Correction"
// Xbox 360
"Valve_Hint_Select_Weapon_357" "%slot1% 357 "
"[english]Valve_Hint_Select_Weapon_357" "%slot1% SELECT .357 MAGNUM"
"Valve_Hint_Select_Weapon_AR2" "%slot2% "
"[english]Valve_Hint_Select_Weapon_AR2" "%slot2% SELECT PULSE-RIFLE"
"Valve_Hint_Select_Weapon_Bugbait" "%slot4% "
"[english]Valve_Hint_Select_Weapon_Bugbait" "%slot4% SELECT PHEROPOD"
"Valve_Hint_Select_Weapon_Crossbow" "%slot1% "
"[english]Valve_Hint_Select_Weapon_Crossbow" "%slot1% SELECT CROSSBOW"
"Valve_Hint_Select_Weapon_Crowbar" "%slot3% "
"[english]Valve_Hint_Select_Weapon_Crowbar" "%slot3% SELECT CROWBAR"
"Valve_Hint_Select_Weapon_Frag" "%slot4% "
"[english]Valve_Hint_Select_Weapon_Frag" "%slot4% SELECT GRENADE"
"Valve_Hint_Select_Weapon_Physcannon" "%slot3% "
"[english]Valve_Hint_Select_Weapon_Physcannon" "%slot3% SELECT GRAVITY GUN"
"Valve_Hint_Select_Weapon_Pistol" "%slot1% 9mm "
"[english]Valve_Hint_Select_Weapon_Pistol" "%slot1% SELECT 9MM PISTOL"
"Valve_Hint_Select_Weapon_RPG" "%slot4% RPG "
"[english]Valve_Hint_Select_Weapon_RPG" "%slot4% SELECT RPG"
"Valve_Hint_Select_Weapon_Shotgun" "%slot2% "
"[english]Valve_Hint_Select_Weapon_Shotgun" "%slot2% SELECT SHOTGUN"
"Valve_Hint_Select_Weapon_SMG1" "%slot2% "
"[english]Valve_Hint_Select_Weapon_SMG1" "%slot2% SELECT SUBMACHINE GUN"
"Valve_Hint_Select_WEAPONUP" "%slot1% "
"[english]Valve_Hint_Select_WEAPONUP" "%slot1% SELECT WEAPON"
"Valve_Hint_Select_WEAPONRIGHT" "%slot2% "
"[english]Valve_Hint_Select_WEAPONRIGHT" "%slot2% SELECT WEAPON"
"Valve_Hint_Select_WEAPONDOWN" "%slot3% "
"[english]Valve_Hint_Select_WEAPONDOWN" "%slot3% SELECT WEAPON"
"Valve_Hint_Select_WEAPONLEFT" "%slot4% "
"[english]Valve_Hint_Select_WEAPONLEFT" "%slot4% SELECT WEAPON"

"Valve_Hint_Alt_Weapon_SMG1" "%+attack2% SMG "


"[english]Valve_Hint_Alt_Weapon_SMG1" "%+attack2% FIRE SMG GRENADE"
"Valve_Hint_Alt_Weapon_Crossbow" "%+attack2% "
"[english]Valve_Hint_Alt_Weapon_Crossbow" "%+attack2% CROSSBOW SCOPE"
"Valve_Hint_Alt_Weapon_AR2" "%+attack2% "
"[english]Valve_Hint_Alt_Weapon_AR2" "%+attack2% CHARGED PULSE"
"Valve_Hint_Alt_Weapon_Shotgun" "%+attack% 1 %+attack2% 2 "
"[english]Valve_Hint_Alt_Weapon_Shotgun" "%+attack% FIRE ONE BARREL %+attack2% F
IRE BOTH BARRELS"
"Valve_Hint_Alt_Weapon_Frag" "%+attack% %+attack2% "
"[english]Valve_Hint_Alt_Weapon_Frag" "%+attack% THROW GRENADE %+attack2% DROP G
RENADE"
"Valve_Hint_Alt_Weapon_Bugbait" "%+attack% %+attack2%
"[english]Valve_Hint_Alt_Weapon_Bugbait" "%+attack% THROW PHEROPOD %+attack2% SQ
UEEZE PHEROPOD"
"Valve_Hint_Alt_Weapon_Physcannon" "%+attack% %+attack2% "
"[english]Valve_Hint_Alt_Weapon_Physcannon" "%+attack% LAUNCH OBJECT %+attack2%
GRAB OBJECT"
"Valve_Hint_EnterVehicle" "%+use% "
"[english]Valve_Hint_EnterVehicle" "%+use% ENTER VEHICLE"
"Commentary_PrimaryAttack"
"%+attack%: /"
"[english]Commentary_PrimaryAttack"
"%+attack%: Start/Stop node"
"Commentary_SecondaryAttack"
"%+attack2%: "
"[english]Commentary_SecondaryAttack" "%+attack2%: Next node"
"game_player_joined_game"
" %s1
"[english]game_player_joined_game"
"Player
"game_player_left_game"
" %s1
"[english]game_player_left_game"

"
%s1 has joined the game"
(%s2)"
"Player %s1 left the game (%s2)"

"game_player_left_game"
" %s1 "
"[english]game_player_left_game"
"Player %s1 left the game"
"game_player_joined_team"
" %s1 %s2 "
"[english]game_player_joined_team"
"Player %s1 joined team %s2"
"game_player_changed_name"
" %s1 %s2 "
"[english]game_player_changed_name"
"Player %s1 changed name to %s2"
"game_server_cvar_changed"
" CVAR '%s1' %s2 "
"[english]game_server_cvar_changed"
"Server cvar '%s1' changed to %s2"

"Valve_CrashOccurred"
"..."
"[english]Valve_CrashOccurred"
"A crash has occurred. Shutting down..."
"Valve_MinShaderModel2"
"Shader Mod
"[english]Valve_MinShaderModel2"
"Your graphics hardware must sup
port at least shader model 2.0 to run this game."
// Radio and chat strings can have control characters embedded to set colors. F
or the control characters to be used, one must be at the start of the string.
// The control characters can be copied and pasted in notepad.
//  = 0x02 (STX) - Use team color up to the end of the player name. This only wo
rks at the start of the string, and precludes using the other control characters
.
//  = 0x03 (ETX) - Use team color from this point forward
//  = 0x04 (EOT) - Use location color from this point forward
//  = 0x05 (ENQ) - Use achievement color from this point forward
//  = 0x01 (SOH) - Use normal color from this point forward
"Achievement_Earned"
"(%s1):%s2"
"[english]Achievement_Earned"
"%s1 has earned the achievement %s2"
}

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