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A sample game design document created for a school project. It lists the basic information, asset list, progression, and rules of the game. It is used as a planning document for a short video game created by a single developer.
A sample game design document created for a school project. It lists the basic information, asset list, progression, and rules of the game. It is used as a planning document for a short video game created by a single developer.
A sample game design document created for a school project. It lists the basic information, asset list, progression, and rules of the game. It is used as a planning document for a short video game created by a single developer.
You are an adventurer lost in an endless maze of golems.
The walls kill you. The golems kill you. When you begin you are in a one screen sized room with exits on certain ends. Going through an exit takes you to a new randomly created room. Killing golems and leaving rooms gives you points. The longer you survive gives you points. If you wait too long without progressing through rooms, a faster indestructible minotaur chases you. Minotaurs gain speed with the amount of points the player has.