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#yolo Renderer Device Information:

NVIDIA GeForce GTX 970


nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
NVIDIA GeForce GTX 970
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction

:
:
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:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4

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:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
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:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes

2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending

:
:
:
:
:
:

yes
no
yes
0
no
4

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes

NVIDIA GeForce GTX 970

FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support

:
:
:
:
:
:
:
:
:

no
no
yes
yes
no
yes
0
no
4

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes

NVIDIA GeForce GTX 970

3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget

:
:
:
:
:
:
:
:
:
:
:
:

yes
yes
yes
no
no
yes
yes
no
yes
0
no
4

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0

NVIDIA GeForce GTX 970

PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count
nvd3dum.dll
RenderPath
PSversion
VSversion
VStarget
PStarget
PS2xtarget
maxPS20inst
3.0 Support
3.0 Lighting
Nonpowerof2textures
FP16ARGB blending
FP16ARGB filtering
Bloom lighting
Refraction
2.0 hairw
SLI mode
NVapi enabled
Multisample Type
Transparency MS
HW Thread Count

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4
NVIDIA GeForce GTX 970

:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:
:

BSSM_SV_3_0
300
300
vs_3_0
ps_3_0
ps_3_0
512
yes
yes
yes
yes
no
no
yes
yes
no
yes
0
no
4

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