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Emotiv Systems

From Wikipedia, the free encyclopedia

Emotiv Systems is an Australian electronics company developing braincomputer


interfaces based on electroencephalography (EEG) technology. Emotiv System's products are
the Emotiv EPOC, a peripheral for gaming on Windows, OS X and Linux, and the Emotiv EEG
neuroheadset.[1] The EPOC has 16 electrodes and is meant to work as a computer input
device.[2]
A 2013 review rated the device inferior to comparable medical-grade EEG headsets.
Susceptibility to RF interference due to the device's unshielded cables, and electrode corrosion
were noted as problems.[3]

A user wearing a wireless Emotiv EPOC headset.

Contents
[hide]

1 Censorship of criticism

2 See also

3 References

4 External links

Censorship of criticism[edit]
Emotiv's forum rapidly censors any threads containing comments not favorable to their product
or critical of their customer service. There has been considerable discussion of this issue on
the same forum, which has also been censored. [4]

See also[edit]

Electroencephalography

Neurofeedback

Comparison of consumer braincomputer interfaces

References[edit]
1.

Jump up^ "Blog Archive Emotiv EPOC Neuroheadset Update". grinding.be. 2008-0322. Retrieved 14 November 2009.

2.

Jump up^ Johnson, Stephen (8 July 2008). "Headset makes empty Promises of MindControl Games". G4 Media, Inc. Retrieved 14 February 2009.

3.

Jump up^ Duvinage, Matthieu et al. (27 March 2013). "Performance of the Emotiv
Epoc headset for P300-based applications". Biomedical Engineering Online.doi:10.1186/1475925X-12-56.

4.

Jump up^ "Interview where Emotiv's censorship system is mentioned". H plus


Magazine. Retrieved 2010-09-13.

External links[edit]

Emotiv official web page

Emokit open source SDK

Tan Le: A headset that reads your thoughts

Brain control headset for gamers, By Darren Waters, 20 February 2008, BBC News

Reality Bites -- Emotiv -- Mind Reading Device, By David H. Freedman, 1 December


2008, Inc. Magazine profile

Mind control: How a 200 headset is redefining brain-computing interaction, by Neal

Pollack, 29 November 2010, Wired UK


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