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This document explores the research question of whether video games can benefit a child's cognitive, social, and emotional development. Specifically, it aims to determine if video games teach children new skills and improve abilities that help them in real life. The document also examines evidence that video games may help children score higher on creativity tests, stay in a better mood, eliminate behavior problems, and delay dementia by occupying their free time with gaming.
This document explores the research question of whether video games can benefit a child's cognitive, social, and emotional development. Specifically, it aims to determine if video games teach children new skills and improve abilities that help them in real life. The document also examines evidence that video games may help children score higher on creativity tests, stay in a better mood, eliminate behavior problems, and delay dementia by occupying their free time with gaming.
This document explores the research question of whether video games can benefit a child's cognitive, social, and emotional development. Specifically, it aims to determine if video games teach children new skills and improve abilities that help them in real life. The document also examines evidence that video games may help children score higher on creativity tests, stay in a better mood, eliminate behavior problems, and delay dementia by occupying their free time with gaming.
Research Question : Can video games be beneficial to a child's cognitive, social and emotional development? My aim is to explore if video games teach children some new skills, improve their abilities or help in their future effectivity in real life. We are trying to find out about the variety of cognitive, emotional and social benefits to gaming amongst children - in the development of their every day attention, speed, accuracy and multi-tasking. There is evidence that children who spend free time playing video games score higher on various tests of creativity, they stay in better mood and eliminate possible behavior problems as help delay later age-related dementia.