Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Students created a
Civilization Name
Students created a
unifying element to
wear or hold etc.
0 points (not
completed)
3 points (partial
completion)
5 points
(completed)
Total Points
___/20
#2 = Assistant Leader
#3 = Resource Manager
Carries any important resources, gets all supplies necessary for challenges, and
Trades when the time comes
Create values that you want to describe and define your civilization. Perhaps list the
attributes you want your civilization to be known for or the characteristics that will help you
survive.
Examples:
This is the scoring rubric that the Administrator in your room will assess your group
with. The rubric calls for completion, but some administrators may withhold points
for poor choices (ridiculous or offensive values or roles or boorish behavior).
0 points (not
completed)
3 points (partial
completion)
5 points
(completed)
Total Points
___/15
This is the scoring rubric that the Administrator in your room will
assess your group with. The rubric calls for completion, but some
administrators may withhold points for poor choices (ridiculous or
offensive work, poor aesthetics (looks ugly), cacophonous behavior, or
boorish behavior).
LEVEL THREE
RUBRIC
Created a
Symbol
Created a Flag
0 points (not
completed)
3 points (partial
completion)
5 points
(completed)
Wrote a poem
Created an
anthem
Total Points
___/20
#2 = Assistant Leader
#3 = Resource Manager
LEVEL FOUR
0 points (not
completed)
RUBRIC
Reestablish Government
Solve Problem
Total Points
___/15
3 points (partial
completion)
5 points
(completed)
The Resource manager keeps track of items gained and how much it
cost. (How much of your export you had to trade to get it)
g. If at the end of the PIT time you do not have all of the specified items, it
will cost you 10 points for each item from your accrued points. Debt is
detrimental to your civilizations future.
h. You may buy more of an item than the card specifies: if you want 5 cattle
and can get them, that is your prerogative.
During trading, the rest of the group can observe trades, help keep track of
inventory, or make more export for future use. They cannot go into the PIT
unless they are the one trading.
Everybody in the civilization traded
Have an accurate inventory
LEVEL FIVE
0 points (not
completed)
RUBRIC
Total Points
___/20
3 points (partial
completion)
5 points
(completed)
LEVEL SIX
0 points (not
completed)
RUBRIC
Total Points
___/10
3 points (partial
completion)
5 points
(completed)
LEVEL SEVEN
RUBRIC
Group accurately
finished the worksheet
0 points (not
completed)
5 points
(Worksheet was
partially completed)
War Rules
1. Every person gets a card
2. Each student lines up across from a person from the rival civilization (lineup according to society: leader vs leader, 2 vs 2, 7 vs 7, etc)
3. The leaders go first. On the count of 3 each shows their card. The higher
card wins.
a. In the Event of a Tie: The players who tied pick 1 new card and show.
4. The civilization with the most winners, officially wins this war.
War winner absorbs the other civilization and gets all of their points.
Pick Leadership for Day 2:
o Leader Roles
Will make decisions about who completes what tasks, split the
Empire into teams, and delegate jobs to members.
o Resource Manager