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ENGAGEMENT THEORY OF

LEARNING

GROUP MEMBERS:
SHADAI BECKFORD, TRISIAN WILLIAMS,
OSHEIKA WHITE, TAJAY WISDOM

WHAT IS THE ENGAGEMENT THEORY?

Engaged learning occurs when active cognitive


processes, such as problem-solving, decision-making
and evaluating, are involved. It is a model for learning in
technology-based environments
Was developed by Greg Kearsley & Ben
Shneiderman

ENGAGEMENT THEORY FRAMEWORK

PRINCIPLES OF ENGAGED LEARNING


1.Relate: learning through collaboration
. Activities should emphasize
team efforts which emphasize
communication, management,
planning, and social skills
. When students are able to
discuss and defend their ideas
motivation to learn increases

PRINCIPLES OF ENGAGED LEARNING


CONTD.
2. Create: learning using a project-based approach
. Activities should be creative
and purposeful
. When students have opportunities
to define, organize and complete
their own projects, they develop a
sense of ownership of the project
and of their own learning

PRINCIPLES OF ENGAGED LEARNING


CONTD.
3. Donate: learning using an outside (authentic) focus
. Activities should have a meaningful and realistic focus
ideally each project has an outside customer such as a
campus group, community organization, school, church,
library, museum, government agency, local business, or
needy individual
. When students engage in realistic projects, they can be
better prepared when they enter the workforce in a given
field.

USING TECHNOLOGY TO RELATE


Collaborative activities can range from in-class
exercises to more substantial endeavors
requiring significant out-of-class time.
Technology supports the latter kind of
collaborative task especially well. Learners and
instructors alike can communicate via email,
wikis, instant messaging, video chats, and app
shares in order effectively to exchange ideas and
artifacts

USING TECHNOLOGY TO CREATE


Assisted by some instructor-provided parameters and
perhaps examples of past projects, learners
formulate their own project topics and ideas.
Incorporating technology at this level is almost
unavoidable, as learners utilize the web for
inspiration, as well as more focused research.
Learners may also be encouraged to choose a
project that lends itself to web-based publication,
allowing classmates and the public to access the
final product.

USING TECHNOLOGY TO DONATE

Potential project customers include both on- and offcampus groups, such as local businesses, charities,
government offices and civic organizations. Learners can
employ technologies that facilitate communication, and
possibly even allow them to reach customers that may not
have been accessible otherwise. In addition, learners may
best serve their customers by supplying them with a
technology-based solution, such as a database, website
or tutorial.

WHAT DOES THE THEORY PROMOTE?

working collaboratively
project based learning
an authentic focus

REFERENCES

Kearsley, G., & Shneiderman, B. (1998).


Engagement theory: A
framework for
technology- based teaching and learning
Educational
Technology, 38(5), 20. Retrieved
from
http://home.sprynet.com/~gkearsley/engage.htm

http://edutech-hasina.blogspot.com/2011/10/blogpost.html
The Framework for the Engagement Theory
http://edutechmukhtar.blogspot.com/2011/10/frame-work-for-engagement-theory.html

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