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THEUCILESSONPLANNINGTOOL
PlanningfortheLesson
Practices/HabitsofMind:
1. Make sense of problems and persevere in solving them
2. Reason abstractly and quantitatively
3. Use appropriate tools strategically
4. Attend to precision
KeyContentStandards:
CCSS.MATH.CONTENT.7.SP.C.8:Findprobabilitiesofcompoundeventsusingorganizedlists,tables,
treediagrams,andsimulation.
o CCSS.MATH.CONTENT.7.SP.C.8.A:Understandthat,justaswithsimpleevents,the
probabilityofacompoundeventisthefractionofoutcomesinthesamplespaceforwhichthe
compoundeventoccurs.
o CCSS.MATH.CONTENT.7.SP.C.8.B:Representsamplespacesforcompoundeventsusing
methodssuchasorganizedlists,tablesandtreediagrams.Foraneventdescribedineveryday
language(e.g.,"rollingdoublesixes"),identifytheoutcomesinthesamplespacewhichcompose
theevent.
KeyELDStandards(OnlyneedtoincludeifyouhaveEnglishlanguagelearnersinyourclass):
HowdoesthislessonrelatetotheBigIdeasoftheUnit?
EnduringUnderstandings:
o Probabilityisthenumberoftimesanoutcomecanoccuroutofthetotalnumberofpossible
outcomes.
o Aneventisasetofoutcomes.
o Probabilitiescanbewrittenasfractions.
o Experimentalprobabilitiesdonotalwaysmatchupwiththeoreticalprobabilies.
EssentialQuestions:
o Howdoesknowingtheprobabilitiesofeventshelpbetterinformyourbettingdecisions?
Whereisthislessonlocatedwithintheunit?Thislessonisintendedtoreviewkeyconceptsrelatedto
howtofindprobabilities.
LearningOutcome/Objective:Allstudentswilldeterminethepossibleoutcomesandtheprobabilitiesof
eventsforfourdifferentcasinogames.
CognitiveTask:Withingroupsofthreetofour,studentswillgothroughfourdifferentstationsorcasino
games.Eachofthefourgamesinvolvesastandarddeckofplayingcards,twodice,aspinner,andthreecoins.
Studentsaretodeterminethepossibleoutcomes,theprobabilitiesofevents,andtheevent(s)withthegreatest
probabilityforeachofthesegames.Studentsthenusethisinformationtoinformtheirbettingdecisionswhen
theyplaythegames.
Knowledge/skills:N/A
Languageobjective:Studentswillorallyandinwritingdeterminethepossibleoutcomesandtheprobabilities
ofeventsforfourdifferentcasinogames.
FormativeandSummativeAssessments:
During:Asstudentsworkonthewarmupandmainactivityanddiscusswitheachotherduringgroup
discussions,teacherwillwalkaroundtomonitortheirprogress.Classdiscussionsarealsoheldtocheck
forstudentsunderstanding;randomlyselectedstudentsarecalledontosharetheirideas.
Closure:Aclassdiscussionisheldattheendofthemainactivityforstudentstoreflectonkeyconcepts.
ATicketOutTheDoorchecksforstudentsabilitiestocompareprobabilities.
PrerequisiteSkillsandKnowledge:
Writeandsimplyprobabilitiesasfractions
Knowthatprobabilityisthenumberoftimesanoutcomecanoccuroutofthetotalnumberofpossible
outcomes
Definitionofprobability
Definitionofoutcome
Definitionofevent
LessonResources/Materials:
Coins
Deckofplayingcards
Dice
Spinners
Playmoney
CasinoProbabilityworksheet
INSTRUCTIONAL SEQUENCE: ENGAGING STUDENTS IN THE LEARNING PROCESS
Sequenc
e/Groupi
ngs
Teacher actions/questions
differentiation
Tied to
Learning
Outcomes
Introduc
tion
(20 min.
)
Body of
the
Less
on
(50
min
):
Closure
(10
min.):
event mean.
SS Students discuss with their group members the
definition of probability, outcome, and event.
T As students discuss with each other, teacher
walks around to hear students ideas.
T Teacher calls on randomly-selected students to
share with the class their definitions.
S Randomly-selected student share a definition with
the class.
T Teacher leads class discussion on casinos and
gambling. Does anyone know what a casino is? Has
anyone ever been to one? What do people do there?
T Teacher hands out Casino Probability worksheet
and launches activity.
SS Students in groups of three to four have 10
minutes at each of the four stations/casino games
to work.
S In each group, one student will be assigned the
role of dealer; this student is to remain the dealer at
all four stations for their group.
SS At each station, students are to determine the
possible outcomes, the probabilities of events, and
the event(s) with the greatest probability for each of
these games. Students then use this information to
inform their betting decisions when they play the
games.
T As students fill out their worksheets and play the
games, teacher walks around to monitor their
progress.
T When students have gone through all four
stations, teacher instructs students to clean up the
stations.
S Top three students with the most money in the
end win a prize.
SS Students return to their original seats for class
discussion about activity.
T Teacher asks randomly-selected students to share
their data, and whether or not their data was
effective in informing their betting decisions.
S Randomly-selected students share their findings.
SS Students order the greatest probabilities from
each of the four casino games from least to greatest
as a Ticket-Out-The-Door.
T Teacher checks each individual students answer
to determine if they are correct or not.
Teacher orally
explains the direction
of games to any
students/groups that
need help better
understanding the
rules.