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Name: Sandra Flores

Grade Level: 4th grade


Subject Area: Properties of Polygons
Polygon Pair-Up
Objective:
Students will match polygons with their properties.
Students will identify, compare, and classify polygons
Materials:

1 Polygon Pair-Up Polygon Deck (Math Masters, Pg. 496)


1 Polygon Pair-Up Property Deck (Math Masters, Pg. 497)
Paper and pencils

Alignment with State Standards


4.4.G.2 Classify two-dimensional figures based on the presence or absence of parallel or
perpendicular lines, or the presence or absence of angles of a specified size. Recognize
right triangles as a category, and identify right triangles.
Background Information:
There should be 2, or two teams of 2 (group students in partners)
This game will be testing the students skill on properties of polygons
Engagement:
Ask, Can anyone describe what a polygon is? If so, tell them to give a brief description
and example. Give time for discussion.
Tell the students, Polygons are closed figures that have straight sides. Polygons get their
name by the number of sides it has.
Go over each polygon name with the students. Explain that tri=3, quad=4, penta=5,
hexa=6, and octa=8. Tell the students that this is how each polygon shape gets its name.

Exploration:
1. Shuffle the deck of Polygon cards. Then shuffle the deck of property cards. Place
the deck side by side and facedown.
2. Players take turns. When it is partner #1s turn.
Turn over one Polygon card and one property card. Place these cards faceup and below the card decks.
If you are able to match a Polygon card with a Property card, say
Match! and take those two cards. Partner #1 is done. (You may make
only one match and take two cards per turn)

3.
4.

5.
6.

If you are not able to match a Polygon card with a Property card, say
Done your turn is over. All the cards that were face-up remain face-up
for the next players turn.
When you are ready to begin your turn, you may notice a polygon card and
Property card that match. If you say, Steal! you make take those matching
cards. Then continue with your regular turn. (see Step 2)
You may use a WILD card to make a match during any turn.
To use a WILD PROPERTY card, pick any face-up Polygon card. If you
name a property to match that Polygon card, you take both cards.
To use a WILD POLYGON card, pick any face-up Property card. If you
sketch a polygon that matches that property card, you take both cards.
The game is over when all the cards have been turned over and no more matches
can be made. The player with most cards wins.
As students are working on the Polygon game, the teacher will walk around the
room and observe the students work.

Application:
After game students will be asked to complete the solids and polygons worksheet using
the previous knowledge from the Polygon pair-up property deck game. Students will need
to write the name of each shape
Closure:
Once students have played the polygon game they will be asked to look around the room
and give a few examples of polygons just discussed. Give time for responses. Tell the
students that they will need to identify and recognize these shapes in their everyday life.
For example: traffic signs. Show the students a few that they may be able to recognize.

Evaluation:
In what ways, other than with property decks, can you help students learn properties of
polygons?
What experiences, knowledge, and vocabulary should students have in order to develop an
understanding of properties of polygons?
Differentiation:
Have partners spread around the group.
Make sure all students understand Polygons before starting the game.
References:
Student Reference Book- Polygon Pair-up Game (Pg. 258)
Solids and Polygons (Super Teacher Worksheets - www.superteacherworksheets.com)

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