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product or event of your choosing. Your advertisement must make use of motion
tweens, shape tweens, and frame-by-frame animation (maximum 24 frames) as
learned during the course.
Four weeks will be set aside in class to work on your trailer. This assessment is
worth 10% of your total mark for the course, and is due on <date>. Your completed
Flash animation will need to be submitted on a flash drive, along with this booklet.
Part 1: Investigation
What product are you going to advertise?
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How does your proposed storyboard compare to your design
criteria? Would you change anything?
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Part 3: Production
Create your animation in Flash. Keep track of any changes you make
to your advertisement, and explain why you chose to make that
change.
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Part 4: Evaluation
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/35
Design Process
Investigation
Design and Plan
Production
Design Brief
/6
Product Research
/2
/15
Story board
Flash organisation (layers, symbol names, etc)
/4
/3
/5
Reflection
Flash Animation
/15
Meets the project requirements
/9
Technical Skill
/6
Problem
Solving/Independence
/Attitude
/15
Working independently
/5
Appropriateness of Reflection
/5
Creativity
/5
TOTAL
/75
Target Audience
Outcomes
Design Criteria
Design
Brief
Design Process
Research
Storyboar
d
per board, to
maximum of 3
Flash Organisation
The
target
audienc
e,
outcome
s,
and
design
criteria
are
all
clearly
defined
accordin
g
relevant
design
principle
s.
2 out of 3
from
target
audience,
outcomes,
or design
criteria are
clearly
defined by
relevant
principles
The target
audience,
outcomes,
and design
criteria are
all
somewhat
defined
according
relevant
design
principles.
MARK
3
2 or less
from target
audience,
outcomes,
or
design
criteria are
somewhat
defined
by
relevant
principles
1 out of 3
from target
audience,
outcomes,
or
design
criteria are
clearly
defined
by
relevant
principles
Target
audience,
outcomes,
and design
criteria are
poorly
defined
Target
audience,
outcomes,
and design
criteria are
not defined
Evidence of
research
into
advertising
techniques
of
a
somewhat
similar
product
/
event
No evidence
of research,
or dissimilar
product
/
event
researched
Evidence of
research into
advertising
techniques
of a very
similar
product
/
event
Storyboard
fully
completed
, including
annotation
, indication
of
animation,
and colour
scheme.
Storyboard
mostly
completed
, including
2
of
annotation
, indication
of
animation,
or colour
scheme.
Storyboard
mostly
completed,
including 1
of
annotation,
indication of
animation,
or
colour
scheme.
Storyboard
does
not
contain any
notes,
indication of
animation,
or
colour
scheme. (i.e
is
just
a
drawing)
Storyboard
does
not
contain any
drawing,
consisting
only
of
notes/word
description
of slide
Storyboard
not
completed
Flash
file
makes
appropriate
use of layers
in timelines
and
symbols. All
layers have
appropriate
names, and
all symbols
have
appropriate
symbol and
instance
names.
Flash
file
makes
limited use
of layers in
timelines
and
symbols. All
layers have
appropriate
names, but
symbols do
not
have
appropriate
symbol and
instance
names.
Flash
file
makes
limited use
of layers in
timelines
and
symbols.
Layers and
symbols are
not named.
All
objects
are
on
a
single layer,
and
layers/object
s are not
appropriatel
y named
Animation
follows
storyboard
perfectly
OR
All
deviations
from
original
plan
document
ed,
with
reasoning
explained
clearly
Final product
somewhat
resembles
plan,
with
most
changes
documented
and justified
Final product
somewhat
resembles
plan,
with
some
changes
documented
but
not
explained
Final product
somewhat
resembles
plan, with no
documentati
on
to
support
changes
Final product
does
not
match plan,
with
no
documentati
on
to
support why
All
questions
asked
in
Evaluation
answered
clearly.
Storyboard
compariso
n
completed
.
Most
questions
asked
in
Evaluation
answered
clearly.
Storyboard
compariso
n
completed
.
Some
questions
asked
in
Evaluation
answered
clearly.
Storyboard
comparison
completed.
Most
questions
asked
in
Evaluation
answered
clearly.
Storyboard
comparison
not
completed.
Some
questions
asked
in
Evaluation
answered
clearly
OR
Storyboard
comparison
completed.
Questions
asked
in
Evaluation
not
answered.
Storyboard
not
compared to
criteria.
Time
Product
between 10
and
20
seconds
Product
between 18
and
22
seconds
Product
between 15
and
25
seconds
Product does
not
meet
time criteria
Animation
Types
All
animatio
n types
are used
effective
ly
2 out of 3
animation
types are
used
effectively
2 out of 3
animation
types
are
used,
but
not all in the
most
effective
way
Only motion
or
shape
tweens are
used
effectively
Relies
on
frame
by
frame
animation,
or
classic
tweens
Only
uses
static
displays
Uses
more
than 3 tools,
but
in
inappropriat
e ways
Uses
less
than 3 tools,
but
in
inappropriat
e ways
Uses
more
than 3 tools,
but
only
uses
basic
functionality
Only
uses
very
basic
functionality
of
all
functions,
and
uses
less than 3
types of tool.
Student
completes
assignment
with
some
teacher
intervention
/assistance.
Attempts to
find
solutions to
most
problems
themselves.
Always
working on
the project
in
class
time.
Student
completes
assignment
with
some
teacher
intervention
/ assistance.
Attempts to
find
solutions to
most
problems
themselves.
Usually
working on
the project
in
class
time.
Uses
class
time
ineffectively,
completing
some work
during class
time. Relies
heavily
on
teacher
assistance
to
solve
problems.
Uses
class
time
ineffectively,
completing
little to no
work during
class
time
due
to
inappropriat
e behaviour
or use of
resources.
Student
reflections
somewhat
disagree
with
observations
of
student
work habits,
and are not
a
fair
representati
on of the
student's
performance
.
Student
reflections
do not agree
with
observations
of
student
work habits,
and strongly
exaggerate
the student's
performance
.
Flash Animation
Reflection
Project
Requireme
nts
Explores
/
uses
new and
advance
d
methods
and
tools
Problem Solving/Indepence/Attitude
Technical Skills
Independence
Appropriateness
Reflection
of
All
animation
types are
used, but
not all in
the most
effective
way
Uses more
than
3
tools, but
in
appropriat
e
/
complex
ways
Student
completes
assignmen
t with little
to
no
teacher
interventio
n
or
assistance
.
Finds
solutions
to
problems
themselve
s. Always
working on
the project
in
class
time.
Student
reflections
agree with
observatio
ns
of
student
work
habits,
and
truthfully
analyse
the
student's
performan
ce.
Uses less
than
3
tools, but
in
appropriat
e
/
complex
ways
Student
completes
assignmen
t
with
some
teacher
interventio
n
/
assistance
.
Finds
solutions
to
most
problems
themselve
s. Always
working on
the project
in
class
time.
Student
reflections
somewhat
agree
with
observations
of
student
work habits,
and are a
fair
representati
on of the
student's
performance
.
Creativity
Work
is
completely
original,
with
the
student
defining
their own
product/ev
ent,
and
advertisin
g it in a
unique
way
inspired by
products
that
are
similar
Work
is
original,
with
the
student
defining
their own
product/ev
ent,
and
advertisin
g it in the
same way
as
a
similar
product
Work
is
based off an
existing
product/eve
nt,
advertised in
a
unique
way inspired
by
similar
ads
Work makes
use
of
simple
shapes such
as squares
to represent
objects, but
has
an
interesting
premise
Work is a
recreation of
an existing
advertiseme
nt campaign
Work makes
use
of
simple
shapes such
as
squares
to represent
objects, with
childish
or
inappropriat
e premise