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Foreshadowing is the warning or indication of a future event.

The author uses


words like fate and omen throughout the story. These words foreshadow tragic
events to come. In another passage, the author says "One man's life or death were
but a small price to pay for the acquirement of the knowledge which I sought, for
the dominion I should acquire and transmit over the elemental foes of our race." In
the story the foreshadowing has to do with the price that Frankentein will
eventually pay for his pursuit of knowledge.
Allusions are indirect or passing references. An example of an Allusion from
Frankenstein comes from a biblical standpoint from Adam and Eve. Adam and Eve
at from The tree of knowledge and were punished. Such as Victor got the
knowledge to create a man who was awful and was punished because of how awful
the man was. The monster that was created by Victor received knowledge of how
he was created, and saw how he looked by seeing his reflection from water.
Symbols are things that represent something else. Fire is a strong symbol in
Frankenstein, also most related to greek mythology such as the Modern
Prometheus the Titan who gave the knowledge of fire to humanity and was given
severe punishment from the hands of the gods for his actions. This is a symbol to
frankenstein because Victor attempts to give the gift of the secret of life to
humanity, except its unfortunate for Victor because the monster he creates
destroys his family and his life.
Themes give a particular setting or ambience to a story. Some of the themes that
take place in the story have to do with emotions such as madness and the
knowledge and the guilt that builds throughout the story. Madness is used in
Frankenstein as the novel implicitly questions what is to be constructed as sane
behavior, particularly in the character of Victor Frankenstein. The story has much
guilt which is not just a sense of remorse, but how it is generated and its values or
dangers that occur throughout the novel as knowledge uses and abuses the way
the monster receives his knowledge to how he was created.
Allegory is known for hidden meanings and in the novel, Frankenstein is
compared to Adam and the creation of man which makes Victor paralleled with the
creation of the monster. Same goes for Eden and other Biblical business.
Archetypes are a very typical example of a person or a thing, and or something
original that has been imitated. The monster in Frankenstein is represented as an
evil villain, doing everything he could do to destroy Victors life. In a way, the
monster played an obstacle in Victors life to have it ruined, and a big part of it
was when the monster killed many of Victors loved ones. Most importantly, the
monster killed Elizabeth, Victors wife.

Catastrophe is an event that causes great and often sudden damage or suffering.
The event that took place in Frankenstein was the creation of the monster that
caused mayhem throughout the story. The events that took place after the creation
known to be catastrophic involve lives being lost, loved ones being taken away
from one another, including the death of Victors wife Elizabeth.
Characterization is when the writer reveals the personality of the character and
tells it to the readers of the book. In Frankenstein, the monster as an example is
completely cut off from society with nothing tying him to anyone else in the world,
giving him an evil, ugly, lonely personality.
Tone is a general character or attitude of a place, piece of writing, or situations. In
the novel, Mary Shelly remains objective toward her characters a majority of the
story, and doing so sets up the novel with an eerie, somber type of tone, making
that particular tone towards both the monster and Frankenstein. Times throughout
the story Frankenstein experiences happiness, then at other times the monster
ruins it, and the tone is set back to melancholy.
Metaphors are a figure of speech in which a word or phrase is applied to an object
or action. In Frankenstein, the metaphor most commonly used is sickness, which
applies to several characters, including Victor and Frankenstein. Frankenstein grew
an illness after the creation of the monster and the death of his friend Clerval.
Hamartia is a fatal flaw leading to the downfall of a tragic hero or heroine. A big
example of a character downfall in Frankenstein involves Victor, as his arrogance
cause the creation of the monster to be the cause of the disasters that take place.
Irony is the expression of ones meaning by using language that normally signifies
the opposite. In the novel, there is verbal irony, dramatic irony and tragic irony.
With verbal irony, Victor is told by the monster that on the wedding night he will be
with Victor, when really he will be with Elizabeth and would strangle her with his
bare hands, and the dramatic irony is how both the reader and Victor know that
Justine Mortiz is innocent of murder while all the other characters are unaware. The
tragic irony consists of Frankenstein wanting to create life instead the monster
kills people.
A plot is the main event of a play, novel, movie, or similar work. The plot of
Frankenstein is about an ambitious inventor who wanted to play god by creating a
human, only he wants it to be better than any other living human, the monster
then searches for friendship and love. Then, he finds out life doesn't work that way,
as the story slowly follows his downfall.

A Crisis is a time of intense difficulty, trouble, or danger. In Frankenstein, Victor


faces a great crisis due to the creation of the creature, bringing a huge danger to
the world. A crisis also runs in the creature, where he questions his own existence
due to the obvious differences from others.
Complications are a circumstance that are very difficult to overcome. Mary Shelly
clearly added this element to keep the readers interested, starting the book off with
a point of view on Victor, then switching to the monster towards the middle of the
book switching back and fourth understanding both characters which adds a twist
and makes it more exciting to read.

Settings are the place or type of surrounding, usually where the event takes place.
The story Frankenstein takes place In beautiful Europe, showing that Victor was
born in Italy, and the story also takes place in Germany where the monster is
created.
A Climax is the most important part of the story that involves some intense
moments and excitement. In Frankenstein, two moments that I consider climatic is
when Frankensteins family is killed by the monster and the death of Frankenstein
during his voyage to kill the monster, then the monster goes to live alone after he
acknowledged his creators death.
Denouement is the part of a book or play where the plot is drawn together and
the matters are explained and resolved. For this novel, the denouement would have
to be at the end of the story when the monster returns to pick up Frankenstein
after his death, the captain was there when the monster picked him up and told
him that he wouldnt ever be seen again.
A Protagonist is the leading figure in a book, play, or movie where he or she is
one of the most prominent figures in any type of situation, and the Antagonist is
the one who actively opposes the leading figure, someone, or something. In
Frankenstein, the Protagonist is Victor who is the leading figure and is being
opposed by the antagonist, the monster, throughout the book. Other protagonists
are also members of victors families and almost anyone who came across the
monster.
Satire is the humor or irony that occurs in a story that in a way criticizes people or
things in any typical issue. In the story, the monster is viewed in a way as a
"homely" figure which gave Victor "goodness" which the characterization tricks you
into believing that the monster is Frankensteins guardian angel.

A simile is a figure of speech involving the comparison of one thing with another. In
Frankenstein, the beginning of the book carries lots of similes, as an example "The
saintly soul of Elizabeth shrone like a shrine dedicated lamp in our peaceful home" CHAPTER 2 Frankenstein. Another example is "I was like the Arabian who had been
buried with the dead and found a passage to life, aided only by one glimmering and
seemingly ineffectual light" - CHAPTER 6 Frankenstein.

Invocation is the act of invoking something for assistance or of authority. For an


example, Frankenstein constantly wishes for a happy life and feels that all of the
joy is simply taken out of it.

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