Documenti di Didattica
Documenti di Professioni
Documenti di Cultura
Gates, B. (2005, February 26). Bill gates - national education summit on high schools.
Retrieved from http://www.gatesfoundation.org/mediacenter/speeches/2005/02/bill-gates-2005-national-education-summit
Hussain, F. (n.d.). Future trends in educational technology. Indus: In Omnia Paratus
Training and Research Institute. Retrieved December 13, 2014.
Jakes, D. (2007). Making a case for digital storytelling. Digital Storytelling and 21st
Century Skills. Retrieved from
http://www.techlearning.com/techlearning/events/techforum07/dst_orlando_jakes.
pdf
Kingsley, K. V. (n.d.). Teaching 21st century skills through educational video games.
Retrieved November 21, 2014, from
http://www.academia.edu/2484514/Teaching_21st_Century_Skills_through_Educ
ational_Video_Games
Larsen McClarty, K., Orr, A., Frey, P. M., Dolan, R. P., Vassileva, V., & McVay, A.
(2012). A literature review of gaming in education (pp. 1-36, Rep.). Pearson.
Retrieved from http://researchnetwork.pearson.com/wpcontent/uploads/Lit_Review_of_Gaming_in_Education.pdf
New, J. (2005, December 2). How to use digital storytelling in your classroom. Retrieved
from http://www.edutopia.org/digital-storytelling-classroom
Riedel, C. (2014, February 03). 10 major technology trends in education -- THE Journal.
Retrieved from http://thejournal.com/articles/2014/02/03/10-major-technologytrends-in-education.aspx
Robin, B., Ph.D. (n.d.). Get started with digital storytelling. Retrieved December 11,
2014, from http://digitalstorytelling.coe.uh.edu/page.cfm?id=23&cid=23
Robin, B. R. (2008). Digital storytelling: A powerful technology tool for the 21st century
classroom. Theory Into Practice, 47(3), 220-228.
doi:10.1080/00405840802153916
Weigel, M. (2013, May 20). Outcomes of game-based learning: Research roundup.
Retrieved from http://journalistsresource.org/studies/society/education/outcomesof-game-based-learning-research-roundup