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Senior Project Paper Thingy

People have many types of ways to relieve stress; some play video games while others do
different activities such as read, music, or sports. In moderation or with good time management,
students can find a good balance between school and their activity to reduce stress, however
without these skills such activities can add to the stress level of the participants. To find out how
the students at the Academy for Math Engineering and Science deal with stress a survey was
formed with video games as the main focus to find out the type of game they play if they played,
how long they spent on their activities, and if they perceive that it affects their grade or help with
their stress or if it had detrimental effects to them.
The survey that was sent out was made twice, once as somewhat of a test survey to find
out how some might respond while another was sent out later adjusting the choices to questions
so that the responding party can pick answers that would be more correct in correlation with
what they chose before. Both surveys were done anonymously only asking for their grade level
to distinguish between the upper and lower classmen. The first survey had some of its entries
modified to be used and had some deleted as they were deemed as repeats as all the points were
the same, while the second survey did not have many of its entries modified.
The data collected from the survey came from mostly freshmen making up about 40% of
the data while the other three grades made up about 20% each. From the first survey it is found
that 59% of the students who took it played video games while the other found other things to
do, many of which did physical activities such as exercising or playing a sport. The freshmen
body had the highest amount of video gamers at 70% while the seniors had the lowest with 43%.
From those who do play video games about 30% said that they played to relieve stress and 17%
said no. The senior population had the highest ratio of those who play video games to relieve
stress at 50 percent while the juniors had the lowest at 14% admitting to playing to relieve stress
with 43% of the students saying no. The sophomores at the school, however has the highest
percentage of nos coming in at 50% with only 31% saying yes. The next part of the data is
where the first survey failed at collecting good data as the students who took the survey
answered incorrectly as it was a three part question where if it was answered one way it would
affect the next answer. This part of the data was compiled however due to the number of
inconsistencies shall not be considered. The majority of students reported that they managed
their times well enough to spend time on video games with 76% saying yes. Of those who
managed to allocate time well enough to spend time on video games, the majority of students
were able to make room for one or less hour (about 46%) while only 6% of students reported
being able to make room for 5 hours. From the data most freshmen, sophomore and junior were
able to make room for at least one hour of games while the seniors had a majority in two hours of
gaming. Of those who said no to the time management there is not an amount of time that they
agreed upon as twenty-five percent said one hour, two hour, or three hour with the remaining
twenty-five percent being split up about half and half of four hours and five hours. When asked
how many days they play games per week, those who managed time well enough played games
played one day (21%) or four days (19%) with not many playing six days a week at 4%. Four
days seems to be the ideal amount of days for most of the senior, sophomores, and freshmen
while the juniors were able to accommodate one day better. Those who said no to the time
management generally played for seven days (29%) or three days (23%), with the sophomores
who couldnt manage time being the most prevalent at 67% of respondents answering seven.
More than half the students admitted to having put off doing school work to play games as well
as reporting that it has not affected their performance in school.

From those who didnt play video games in the first survey, many found that their activity
helped them with their stress (67%), while not many found that it didnt about 4%. Many of
those who did other activities perceived that they managed their time well enough (46% said yes
while 44% said most of the time). Those who perceived that they were able to manage their time
well enough were mostly freshmen with only 8% saying they didnt. In this category many spent
more 5 or more days a week on their activity with 29% saying seven days and 31% on five days.
Mostly seniors and juniors were able spend seven days on their activity with freshmen being able
to spend five days as a larger portion. A large majority of the participants have admitted to not
doing their school work instead of working on their school work totaling up to 75% of survey
takers. Most of the senior admitted to putting off work at 77% admitting to putting off work.
Only a third of students reported that their activity intervened with their school work.
The findings of the second survey were slightly different however, from this survey the
participants from each grade had about the about the same amount of respondents, about 25, with
the only outlier being the junior class which had only 12 respondent. The results were for if they
played videogames or not were similar to the first with 63% percent saying yes and 37% saying
no. Similar to the first many used reading and sports to cope with stress for those who didnt play
video games. Many said that they did play video games to relieve stress with 79% (51%
sometimes, 28% yes) saying yes. Many responded to yes to helping them relieve stress at 37%,
which may seem low but this data was compiled with those who said no to playing video games

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