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O h no, not Hangman again: a manual of games for the English l anguage classroom
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Contents
Contents
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Introducti on
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Blankety-Blan k
Blockbusters
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Boggle................................................................................................................................. 12
Challeng e . . . . ..............
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Collocations Ladder . .
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Family Fortunes .. . . .
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Scattergories .. . .
Smart Mouth
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Snatch
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Rumrll:t -;r:'..-:-:::;-.:r:.
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Word Whiz
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Taboo
Twenty Questions
Wheel of Fortun e
Word Ioughts & Crosses
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XenoWord ........................................................................................................................... 36
Appendix I: Distribution of l etter tiles in Scrabbl e
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page 2 of 38
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011 no, not Hangman again : a manual of games for the Engli sh language classroom
Introduction
These are English lang uage g ames which you can play in y our classes. They requ ire
little or no preparation and minimal resources. Most of them are essentially very
similar - word-guessing games - but variations in the set-up or rules make them
appear as different games.
They are chiefly old favourites which you will have played before, b ut may still forget
at crucial moments.
With larger classes the games can be adapted for more tha n two teams.
Hangman is not included .
Feedback i s very welcome . Please send any questions, comments or corrections
'
page
of 38
Oh no, not Hangman again: a manual of games for the English language classroom
Backs to th e Board
Aim
None:
Play
Divide the class into 2 teams. Put 2 chairs in front of the whiteboard , with their backs
to the board. A member of each team sits in the chairs. They a re not allowed to look
over their shoulders at the boa rd. Write a word on the board , which the 2 pl ayers
have to guess. Thei r team shouts clues, wh ich can be verbal or mimed. They are not
allowed to say the word , give any cl ues about the spel ling or speak any l a nguage but
English
.
The first pl ayer to g uess correctly wins a point for his team. You then write up another
word and continue the game as long as you wih.
After about 3 words, cha nge the pl ayers.
Example
The word is elephant. Students must not say 'Beg i ns with E' or 'gajah', b ut they can
say 'Big animal with l ong nose' or mime an elephant's trunk.
Variations
1. A solitary student sits at the front, with the whole class shouting Iues. This is
generally less fun than a team game.
2.
Notes
An old ELT favourite and justly so. The solitary version is sometimes called Hot Seat.
page 4 of 38
Oh no, not Hangman again: a manual of games for the English l anguage classroom
I nvent false d efinitions for words and choose the true definitions.
P reparation
Find some obscure words and their (true) definitions. A good source is the
International House of Logorrhea at www.phrontistery.i nfo/ihlstart.html .
Provide smal l slips of paper for students to write false definitions on.
Play
The leader of the round chooses a word . H e re a ds it aloud and spells it. Each pl ayer
then invents a false meaning for this word that could fool the other pl ayers and writes
it on a sli p of paper. The leader should copy the true definiti on on to his sl ip of paper,
so that he cannot be seen reading from the word ca rd.
Each player hand s his definiti on to the leader. The leader reads aloud each definiti on,
incl uding the correct one . Each player then votes on which definiti on he thinks is
correct. The leader reveals the true meaning. The scores are totall ed .
Another player becomes the new leader, and play continues.
point for every vote your false definiti on receives. 2 points if you choose
the true meaning. The leader gets 3 points if nobody chooses the true meaning .
Scoring: 1
Exa mple
The leader chooses bettong, a small Australian kangaroo. The 4 other players submit
d efinitions as follows:
Player A:
Player B:
Player C:
Player D:
Players A and C vote for la fool', Player 8 votes for 660 yards and Player D votes for
the kangaroo. The scores are:
Player A: nothin g
Pla.yer B; nothing
V&riations
If there are few players, the leader could submit a bluff definition as well as the real
definition.
Notes
From the board game of the same name. See the sample words o n the next page.
page 5 of 38
Oh no, not Hangman again: a manual of games for the Engli sh language classroom
be locolus
bettong
a small kangaroo
boletus
a variety of wi ld mushroom
eollutory
antiseptic mouthwash
erwth
a six-stringed violin
dorking
exoduster
f ar d
to put on makeup
forney
galligaskins
gravid
pregn ant
hippiate r
a horse doctor
histrixite
jargonelle
mantelet
a bullet-proof screen
mawworm
a hypocrite
noddlethatcher
oxte r
ozostomia
bad breath
pistareen
ramfeezled
exhausted , tired
selaff
to scrape the ground with a g olf club before hitting the ball
screeve
to draw pictures on
'-iggcrc
spate
toison
tranka
a l on g cyli ndrical box which juggl ers b alance with their feet
wakiup
wallygowd y
page 6 of 38
Oh no, not Hangman again : a manual of games for the Engli sh language classroom
Battl eshi ps
Aim
Photocopy one work sheet like the one below for each team.
Play
Give each team a category (see Appendix II) . They have to come up with (say) 7
words that belong to that category. Each word is a battleship. They enter the words
o n the g rid titled 'our shi ps ' ,horizontally, vertically or diagonally , one letter per
square. Letters should not be in adjacent squares.
The teams then ta ke turns in trying to sink each other's ships. They do this by
announ cing a targ et square on the enemy ' s g rid (e. g. 85). If there is a letter in that
square, the other team must reveal it. If the squ are i s blank, the team says, 'Miss! '
At any point a team may g uess the complete word , but not more than one g uess is
allowed per turn.
The first team to si n k all the other's shi ps (Le. find out all the words) wins .
Example
Team A's category is fruit and Team B' s is jobs. Hits are in
by an x.
A
1
2
4
A
N
A
N
5
6
'.....
2
8
9
;0
_.s._
E
A
R
A
P
P
R
A
N
5
6
E
C
T
1"\
E','
.
.
.'
'/
I,
Mi sses a re shown
bold .
9
E
:-,0- R
E
A
C
E
P
E
R
M
...
"t '
, -
Team A says '82' and Team 8 replies 'Miss" Tea m 8 tries F6 and Tea m A says 'R'.
Team A tries D3 a nd gets O. Team B tries G6 and misses. Team A tries E3 and gets
C. Tea m B tries F7 and misses. Team A tries C3, gets D and guesses 'DOCTOR'.
Variati o n s
You can vary the size of the grid , number of words, l ength of words, rules about
positi oning , number of shots per turn, etc.
Notes
page 7 of 38
.-
Oh no, not Hangman again: a manual of games for the Engl i sh language classroom
Blankety-Blank
A im
Read out a sentence, with a blank instead of a word or phrase. All the players write
d own the word or phrase they think is missing. They score 1 point for every other
piayefwho chose the same answer as they.
Exa mple
You say, 'On Frida y evenings I go home and give my wife a big BLANK.' Of 1 0
students, 4 write kiss, 3 present 2 bunch of flowers and 1 box of chocolates. They
score 3, 2, 1 and 0 respectively.
Va riati o ns
Set it up l ike the TV show, with 2 players g uessing answers g iven by a 'celebrity
panel of other students.
'
Notes
From the British g a me show of the same na me. See also Fami l y Fortunes.
page 9 of 38
Oh no, nol Hangman again: a manual of games for Ihe English language classroom
Blockbusters
Aim
Make an unbroken line of cells by guessing words from clues.
Preparation
Make a 5x5 grid of hexagons like the one below on an OHP transparency and project
the grid on to the whiteboard.
Play
Put the class in 2 teams. One team is represented by Noughts (0), the other by
Crosses (X). The aim is to win cells and thereby make an unbroken line of cells from
one edge of the grid to the opposite edge (left to right or top to bottom):
Example
Noughts choose B. The teacher says 'Synonym of courageous.' Students call out
various answers until a student in Noughts says brave and wins the cell. Noughts
then choose R and win it. They then choose L, but Crosses get tht! answer first.
Grosses choose S, but lose it to Nou9ht co,.",,,tually Noughts hr.vl! B, R, S, T and N,
thereby linking lefi io right and winning me game.
Variations
I have made a few changes to the original rules, which you can find on the Internet.
Notes
Adapted from the game show of the same name. See the grid on the next page.
page 10 of 38
Oh no, not Hangman agai n: a manual of games for the English language classroom
Boggl e
Ai m
None.
Play
Put the students i n small teams. Draw a 4x4 square on the board and insert ra ndom
letters. (I nclude enough vowels. ) Give the students about 5 minutes to make as many
wo rds as possible. The letters of a word must be adjacent. You cannot use a letter
more than once in the same word .
Score only those words that no other tea m has got. For words
letters 3 points; 5 or more l etters 10 points.
-
of 3
letters - 1 point; 4
Exa mple
From this square you can make the words FAN, COPS, ANTICS, SPAN
more.
and many
You are not allowed to 111ake FAT or D I SC (not all letters adja cent) or KICK (using K
twice) .
A W C
Variations
page 12 of3 8
--
Oh no, not Hangman agai n : a manual of games for the English language'classroom
Chall eng e
Aim
None.
Play
Ask a student to think of (but not utter) a word and tell you the first letter. Write the
Itter on the board. Ask the next student to think of a word beginning with that letter
and tell you the second letter. And so on. The ai m of the game is to never finish the
word, but always try to make it longer.
A student
may
he t hi nks
he
he
choice
of adding
another l etter
If he challenges the previ ous player, that player must n ow reveal the word he was
thinking of. If that word does not exist or is misspelled or is no longer than the word
already on the board, this is a successful challenge.
If a player is successfully
they are out of the game.
Exa m p l e
Second
Successful challenge?
FURIUS
furiusly
FURIf.;US
j:':!
1'0cj
'-'.
.til
furi ou sly
No (word is correct)
:---,
FURIOUS
'.
fu ri oU8ity
'Don't know'
i . ,"
student
Ye
--
1 ,_
.--
Variations
Adapted slightly from I, challenge' in More Grammar Games by Mario Rinvolucri and
Paul Davis, w ho credit it to Issam AI Khayyat.
page 13 of 38
Oh no, not Hangman again: a manual of games for the English language classroom
Charad es
Aim
Put the class in 2 teams . They think of titles of books, fil ms, TV prog rammes or songs
and write each title (and the genre) on a slip of paper. A player from Team A is g iven
a title by Team B. He acts it out (without speaking) and his tea m mates guess it
-
If they can do
Tea m B then
acts out
Special signals
Film:
'
'
Example
The title is Brokeback M ou ntain (a film). The player pretends to turn a fil m camera,
then holds 2 fing ers in the air. He holds up 2 :fl n.g ers again, then lays 2 fingers on his
arm' and dra\tvc a' mor;.t?ioin the air.. He net.holds up 1 fingc:r anUy.?Jjxgr. pn , ' >i. . 1".,,:.
.
his arm, then 2 fingers 0(1 his arm again (1 &tword, 2 syllables, 2nd syllable). He
i ndicates his own back. Finally, he l ays 1 fing er on his arm, mi mes breaking
something and waves his hand over his shoulder.
.
Variatio!1s
Besides the g enres mentioned above, you can mi me the titles of plays, the n a mes of
people, pl aces and things, and sayi ngs. Other special signals are possible.
N otes
A traditi onal game which has been made into a number of television game shows.
page 14 of 38
Oh no, not Hangman again: a manual of games for the Engli sh language classroom
Fro m a list of collocations, put the top and bottom words in a ladder on the board ,
leavi ng empty rungs for the blanks between. Each word must have lin ks with the
words next to i t. Collocati ons can be read up or down, so these are both acceptable:
blue
whale
whale
blue
Put the class in 2 teams. Each turn ask them to choose, 'Top or bottom?' Add
to the uppermost or lowermost uncompleted word.
letter
Each team guesses the word or passes. If they get it wrong or pass, the other tea m
chooses top or bottom. They get a letter and guess or pass. If a team guesses
cor rectl y , they g et 1 poi nt and the next turn .
If only 1 lette r is
to
Example
whale
whale
b
ring
ri ng
.4
.
. .. ..
-' .
-'
whale
bl
whale
blue
whale
blue
ring
k
ring
ke
rinq
. .. ..
-,
Team A choos'as top and you add B, but they fail to guess the word , s o play passe's
to ta m B. Team B also chooses top, so you add L. They correctly g uess blue a nd
choose bottom. They fail to g uess from the letter K. Team A then chooses bottom
and you add E.
Va riations
instead
Notes
Adapted from the Indonesian game show, Kata Berkait (= H ooked Word).
page 1 5
of 38
Oh no, not Hangman again: a manual of games for the English language classroom
You need letter tiles or card s as in Scrabble, with the distri b uti on reflecti ng thei r
frequency in Eng lish. (See Appendix I . ) Sort them into 2 piles: vowels and
consonants.
Play
2 tea ms.
limited time (e.g. 1 minute) to find the longest word they can
from those letters. Words that start with capital letters and a bbreviations are not
permitted.
in thei r word.
I f there
is
Exa m p l e
Team A says 'Vowel' and gets a n A. They then choose a consonant and get a n R.
They choose another consonant and get an F, then a vowel and get another A. In the
end the y haveA, R, F, A, T, M, 0, L, C.
Team A mai<es the word fractal (7 letters) , while Team B comes up with
letters). Team A gets 7 points, while Team B scores O.
fonnat (6
According to the TV rules, the 9 letters must contain at least 3 vowels and 4
consonants.
Teams CQuid always
ongei wot'u ..
'
SCOrf
Notes
Adapted from the letters round of the British television quiz progra m me, Countdown ,
whi ch was based on the French programme Des chiffres et des lettres.
page 1 6 of 38
Oh no, not Hangman again: a manual of games for the English language classroom
Do ubl ets
Aim
turn.
Preparati on
It is advisable to complete the p uzzl e s yourself first, so that you d on't give the
students i mpossi ble tasks. (A prog ram called WordLaddeR at www. i h san. biz can do
th is for you.)
Play
Players score points according to the number of steps taken to turn
another,
1 l ette r
word into
each turn. Write both the original and final words on the boa rd.
Letters cannot be moved , merely substituted. The inventor , Lewis Ca rroll, wrote that
'the links should be En g l i sh words, such as might be used in good society. '
t the end of the game the player with the lowest score wins.
Exa mp l e
Write up
H EAD
and TA IL .
Team A d oes it in 5 steps (HEAD - HEAL - TEAL - TELL - TALL - TAI LL Team B in
6 steps (HEAD - H EI\L - SEAL - SELL - TELL TALL - TAIL), so they sore 5 and
6 points re s pe ctivel y.
-
Variations
A letter may also be add e d , removed or moved each turn (e.g. PEAS - PEAKS
SPEAK - PEAK).
Notes
Invented by Lewis Carroll and featured in the magazine Van ity Fai r in 1879. Also
known a s Word Chai ns, Word Ladder, Word Golf, Stepwords, Ladderwords,
Laddergrams, Transitions, Transformations, etc.
page 17 of 38
Oh no, not Hangman again : a manual of games for the Engli sh language classroom
F ami l y Fortunes
Aim
P reparation
Read out a question. All the players write down the answer they thi nk most of the
other pl ayers wil l give . They score 1 point for every other player who chose the same
answer as they.
Exa mple
The teacher says, 'Name something you'd associate with the Queen of England.'
Of 10 students, 4 write palace, 3 crown, 2 throne and 1 corgi. They score 3, 2, 1 and
respectively.
Va riati ons
From the British g ame show of the same na me, which is based on the American
show Family Feud. See also Bl ankety-Blank.
page 18 of 38
Oh no, not Hangman again : a manual of games for the English language classroom
day
hole in it
red light on it
Something you associate with the sea
Something you do before g o i ng to bed
Something with a
Something with a
body
page 19 of 38
.-
Oh no, not Hangman again : a manual of games for the English language classroom
F i ve Thi ngs
Aim
Put the class in 2 teams. Give each team a (different) list of categories. The students
must write 5 items - things/people/animals/places - in each category.
When both teams are ready, Team A reads out its category. Team 8 then has 1
mi nute to g uess as many of the items as possi ble. For each correct guess Team B
gets 1 point. For each item that was not guessed , Tea m A gets 1 point. (So 5 points
are shared between the 2 teams. )
I t is then Team A's turn to g uess items from one of Team 8's categories.
Exa mple
Team A's category i s things that are sticky. The 5 things they choose are honey,
glue, asphalt, flypaper and n apal m.
Team A secretary: Things that are sticky.
A
. .
etc.
Variations
The timekeeper can be either the teacher or a member of the team whose
items are being g uessed.
Notes
course
book series.
"
" ,
page
20
of 38
M-
: (..... !,.. ,
,-.
.. .
..
'
Oh no, not Hangman again: a manual of games for the Engli sh language classroom
MasterWord
Aim
None.
Play
You can play it with any number of students. Choose a secret word of 4 letters.
Students try to g uess the word . Unlike in Hangman. they must suggest complete
wo rds, n ot indivi d ua l l eUer s .
Write the
words
and
how
E xa m pl e
guess
are a s
follows:
explanation of score
STAR S is ri ght ,
MARK
T INY
S I NG
S and I are rig ht; S is in the wrong place, I i n the rig ht place
KISS
DISH
-.4-'
but
in the
wrong place
No letters right
-,
. FlSH,,, AU
'.
;.-
' . .
Some versions omit the left-hand column , which shows how many letters are both
r ght and in the correct position.
Notes
Over the years thi s g ame has a ppeared in various guises, such as Bulls & Cows,
Jotto, My Word a nd Mastermind .
page 21 of 38
O h no, not Hangman again: a manual of games for tile English l anguage classroom
Panic Word
Aim
Provide definitions and clues for as many words as possible from a list.
Preparati o n
Make lists of words. Put a t l east 10 words i n a list. Write each list on a piece of paper.
Play
Put the students in 2 tea ms . Give a list to a student from Team A. They have 2
minutes to g et their team-mates to guess as many words as possible. Then give
another list to Team B.
Exa mple
handle
largest
wander
pointed
concert
talked
hoping
criticism
gradu ally
pl ate
stands
forbidden
centre
e.fford
shown
mention
generous
col umns
superior
robes
They choose words i n random order and provide definitions or cl ues such as
'Synonym of biggest' a nd 'You eat food off it'.
Variatio ns
page 22 of 38
Oh no, not Hangman aga i n: a manual of games for the English language classroom
Pictionary
Aim
by pla yers.
Prepa ration
Put the class into 2 teams. Each team thinks of words for the other
and writes each word on a slip of paper.
When
to guess
both tea ms a re ready, a pla yer from Team A is given a word by Team B.
has to draw
guess
team
it on
He
it.
If they can do so within a reasonable time, Team A gets a point and a player from
then h a s to draw one of Te a m A's words. And so on.
Team B
Exam ple
The
on
bed, with
a thought
Variations
The opposing team can make unhelpful suggestions or comments about the
picture.
Players from both teams draw at the same tirne.
Notes
From the
page
23 of 38
Oh no, not Hangman agai n: a manual of games for the English language classroom
Qui ck Scrab bl e
Aim
Mak e a 9x9 grid li ke the one bel ow on an OHP transparency and project the grid on
to the whiteboard.
Play
Score o nl y
The numbers
any 7
a nd
If you don't already know how to play Scrbble, you can find detailed rules and
exa mples on t he I nternet
Exa mple
3E
0
R 0
2
3T
E
2
2
H
35
Variations
Y'ou
can
of course
as
Notes
Adapted from the board g ame Scrabble by somebody (sorry, can't recall whom) and
slightly modified agai n. See the grid on the next page.
page 24 of 38
Oh no, not Hangman again: a manLial of games for the English language classroom
2
3
3
2
3
.
. '
'.
2
..
,..;" .
3
.> ... .
page 25 of 38
Oh no, not Hangman again : a manual of games for the English language classroom
Scattergories
Aim
Prepare a list o f categories. (See Appendix I I for ideas .) Either make a pri nted list
with the categ ories in columns that students ca n fill in, or just write the categories on
the board.
Play
Students can work
initial letter
Students
and
try to thi nk
their
answers.
After one
Players read
same
alone
minutes.
answers aloud. They score points only if no other player has the
round, change
Exa mple
T.
Student A
tiger
Tiger Woods
teacher
Turkey
temple
animals
celebrities
jobs
nationalities
buildings
Student B
tiger
Tiger Woods
teacher
Tokyo
Student C
turtle
Tina Turner
tailor
Turkish
theatre
Student 0
teacher
Mr T
thief
Texan
textbook
train
train
tram
typhoon
toilet
p a per
tricycle
tempestuous
6Y2
thesaurus
to i!et
Students A and 8 have the same answer for the first category and therefore score
nothing. Student C g ets a point, whil3' Student D gets a smack round the mouth.
I
. ....
. ..
The scores for that round are as snown. (Student D g ets only 'Y2 mark for 'toilet
paper'.)
Va riatio ns
Notes
page 26 of 38
,:1
Oh no, not Hangman again: a manual of games for the English language classroom
Smart Mouth
Aim
Put the letter tiles face d ow n . Players turn them up in pairs. The first student to say a
word beg inning with one of the letters and ending with the other wins the tiles.
At tl1e end the player with the most tiles wins.
Example
The letters Band C are turned up and won by a player who shouts 'Club'. Then the
letters L and K are won by ' Luck'. And so on.
Variations
in
Notes
From the boa rd game of the same name.
page
27 of 38
the
be
won
'
011 no, not Hangman agai n :. a manual of games for the Engl i sh l a nguage classroom
Taboo
Aim
Guess words from spoken clues that must exclude forbidden words.
Pre p a ration
Prepare card s with keyword s and taboo words like the example below, or - if there is
time in class - get the students to do this.
Play
Put the class in 2 teams. Start the clock. Show a player from Team A a card . Once
he'has memorised the keyword and taboo words, give the card to Team B . The
player gi v e s spoken clues o nly without gestures or spellings.
,
If he says one of the taboo words, members of Team B need to point it out. In that
case Team A scores nothing for that word and has to try another word.
Once Team A has correctly guessed the word, show the player another card. The
tea m tries to guess as many words as possible in the allotted time (e. g. 3 minutes).
When time
Example
Some
;: ;
examples of Taboo ca rd s:
.:, dictionary;
. headache,
gym
aerobics
workout
fit
book
word
meaning
definition
bod
l ook
head
pain
aspirin
hurt
mi raine
true
lie
trust
good
mon
The Team A player starts wit h dictionary. He says, 'Something we use if we don't
know so me vocabulary i n English' and the team guesses correctly. For headache he
says, 'The part my body a bove my neck - ow! owl' For honest he says , 'If someone
is B LANK we can trust them - ' and Team 8 yells that he h a s used the taboo word
trust.
..
'
Variations .
The opposing team can make unhelpful suggestions at the same time.
Notes
From the board g ame of the same na me. Appears in an ELT b ook as Don't Say It!
page 29 of 38
Oh no, not Hangman agai n : a manual of games f C?r the Engli sh language classroom
by
asking yes/no
qu etions
Preparation
None.
P lay
Put the class i n 2 teams. Each team thi nks of some objects
guess.
for
an object. Team
on.
all be a nswered with a simple 'Yes' or ' No' (or ' Maybe') .
Example
Team A chooses their English
Oi
Notes
Traditional parlour g ame with various TV and radio i ncarnations, incl uding What's My
Line?
page 30 of 38
O h no, not Hangman agai n : a manual of games for the English language classroom
Wheel of Fortune
Aim
G uess the word from letters that are added gradually.
P re paration
None. There is, unfortunatel y , no wheel in thi s version.
Play
As i n H ang man, thi n k of a word (or phrase) and write a blan k for each letter on the
board. Divide the cl a ss into
teams.
Consonants can be g uessed , but vowel s have to be bought, using points earned by
correctly guessed consonants. The l etter Y is treated as a consonant.
Tea m A guesses a consonant. If the consonant is not found in the word , play passes
to Team B. If the consonant is in the word , Team A gets 1 point for every occurrence
of the letter. Tea m A can then buy 1 vowel for every point they h ave.
I f the vowel is not i n the word , pl ay passes to Team 8. (Team A keeps any re maining
points for their next turn . ) If the vowel is in the word , Tea m A can buy another vowel
( if they h ave any points left) or g uess another consonant. Vowels do not earn points.
The first team to g uess the whole word wins.
Exa mple
_ _ _ _ _ _ _ _ _ _ _ _
on the board.
N.
They get
E N
Tea m 8 then wro ng ly guesses S and play passes back to Tea m A. Tea m A g uesses
C and gets 2 po i nts. They buy A, then I. The board now reads:
ENC
Team
A correctly
I A
Variations
The wo rd
can belong to a
Notes
Adapted from the g a me show
of the
same na me.
page
31
of
38
is
Oh no, not Hangman again : a manual of games for the English language classroom
None.
P lay
Draw a 3 x3 grid on the boa rd . Put the class in 2 teams. The teams take turns j'n
adding a letter to the grid. The first team to make a 3-letter word wins.
Words can read from
left
Exa m ple
Tea m
A beats
tea m B .
x
A
x
A
R
E
R
X
A
Variations
'Cl
__
The d anger is that students start pl aying ultra-defensively, so that every g ame ends
with no words being formed . An alternative is to u se a bigger grid (e. g . 1 Ox1 0) with,
.
... . .. .,; . . . 'say ; 'l etter "\fo rd s.- : : , ,
. ... . .. , _ .;. _ '
''
,"
.
'
.:
' '"
'. :
You could also allow words to read u pwards, back-to-front, etc.
",
'.
,.
, I
Notes
page 32 of 38
Oh no, not Hangman again : a manual of games for the English language classroom
Word Ru mmy
Aim
word s.
P repa ration
Provide a set of letter cards (or ti les) for each g roup of 2-6 pl ayers. (See Appendix I .)
Yo u could make your own or write the letters on ordi nary pl ayi n g ca rd s.
P lay
3 or 4 players/teams a re best, but 2-6 can play. Deal each player 7 card s . Pl ace the
next card face up to start the d iscard pile and the remaining cards face down to form
the stock.
The object of the game is to d ispose of all the cards in your hand by:
laying off:
Each turn draw one card from the stock or the d iscard pile. End the turn b y
discarding . If the stock pil e runs out , turn over the discard pile to form a new stock.
A player wins by disposing of all of his cards. Play stops immediately. Other players
may not put d own a ny more card s , even if they ha ve word co mbinations in their
hands. They have to pay the winner points for the cards remai ning in their ha nds, as
follows: 5
Deal again. At the end of the g a me, the player with the most points wins.
Wild cards/jokers/blank tiles can represent any letter. When playing a wild card, the
player must state whi ch letter it represents. Any player may p i ck up a wild card by
putting that letter i n its place.
Exa mp l e
PIyer A melds the cards H , A and T to make HAT. Player B meld s 8 , ::l wi ld card , N
'
'
;
and G ' a nd says this i s SONG. He' lays off C o n HAT, making C HAT. Prayer A puts an
o in SONG and takes Player B's wi ld card .
Variations
You may not lay off any cards on other players' melds u ntil you h ave l aid down
at least o ne meld of your own.
N otes
page 33 of 38
'
' :: r
t,
,:
' -
Oh no, not Hangman again : a manual of games for the Engli sh language classroom
Word W h iz
Ai m
in c ateg ori es
that beg i n
Preparatio n
Make a gri d like the one below on a n OHP transparency and project the g ri d o n to the
, whiteboard .
Write categ ories (see Appendix
II)
o n slips of paper.
Play
Put the class in teams. (The grid bel ow is for up to 5 teams . ) The teams a l l start on
the uppennost l etter in the g rid. To move off a l etter a team must provide a word
which begins with that letter and bel ongs to a random category . I f the team cannot
think of a word i n a reasonable time , they are stuck on that l etter square until their
next turn ,
board with a X.
Example
T u rn 1 : Al l
Vehicl es . They say, 'Train' and move to the next letter, O . Team 2 then gets the
category Musical I nstruments a nd says, 'Trombone ' , so the y move to O. Tea nl 3 gets
the category Tools and can't think of anything, so they stick on T.
T u rn 2 : Team 1 then gets the category Sea Life and says ' O ctopu s' , so they move to
the letter A. Team 2 gets Mammals, can't thi nk of anything a nd sti ck on O. Team 3
gets Cities, says 'Tokyo' and moves to O.
Variatio n s
You could make a more attractive boa rd which the students move pieces along .
To make i t harder: each team must provide d ifferent answers ..for the same category
-' each' turn. Start.with a differeni,
team each tu rn .
; "
;" :v ,, , , :
.... .
" ,
I.
Notes
From the board g ame of the same name. See the g rid on the next page.
page 34 of 38
. . '.
-' : . . . ... .
I ':
\.
'. . :
'
Oh no, not Hangman again : a manual of games for the Engl i sh language classroom
Tea m
F i rst
l ette r
T
0
A
W
B
C
II ,
- . : - .. : . ; . :
!;
t'
--
page 35 of 38
--.
..
1 ',
('
Oh no, not Hangman agai n : a manual of games for the English language classroom
XenoWord
Aim
T o g uess words ( members o f a lexical set) a s more letters are added to t h e word .
P reparation
Make a list of 8 related words - e.g. colou rs, animals, food, cl othes, football , jobs.
Play
Put the students i n 2 teams. Write the numbers 1 to 8 on the board . Tell the students
what the words have in common , e.g . Th ey are all jobs.'
'
Team A chooses a number. Write the first letter of that word on the b o ard . Team A
g uesses the word or passes. If they get it wrong or pass, Team B can choose the
same or a d ifferent number. They get a letter and guess or pass. I f a team guesses
correctly , th ey get 1 point and the next turn.
If only
1 letter is le ft
and
Exa mp l e
These are
your words:
a croba t
astrologer
cl own
rat-catcher
masse ur
thief
proctologist
lap dancer
Tea m A ch o o ses number 1 . Write the letter a o n the boa rd . Team A incorrectly
g uesses architect. Play passes to Team B, whi ch also chooses n umber 1 . You add a
second letter: ac. Team 8 i ncorrectly guesses actor . Team A ag a i n chooses 1: acr.
Team A correctly g uesses acrobat . They get another turn a n d choose number 6.
They g uess incorrectly. Team 8 chooses number 2. The board n ow l ooks like this:
1
2
...
a crobat
Variations
Each team has 1 5. They buy letters for 1. If they g uess the word, they receive 1
for every l etter not already written on the board. The tea m with the most money wi ns.
Example: F is on the board. Team A buys a letter for 1: FL. The team then buys
another letter: FLO. The team correctly guesses FLOWER and g ai ns 3 (for WER) .
Notes
A
page 36 of 38
Oh no, not Hangman again : a manual of games for the English language classroom
blank
tota l
52
page 37 of 38
Oh no, not Hangman ag ai n : a manual of games for the English language classroom
crimes
currCiic,e:;
diseases
g aits
s ea life
ga r de n
s ha p e s
g eog raphy
shops
handbag
sou n d s
h obbies
sports /
hotel
sportsmen/women
house
-isms
things in a kitchen I
bathroom / bed room
/ sitting room
veh icles
th ings in wa te r I on
trees I on a wall
wea pon s
jobs
languages
liquids
metals a nd stones
monsters
m usical instruments
names, first
nationalities
games
th i n g s made of wood
I leath e r , metal '
plastic
toys
travel
units
way s
to get rich
we ath e r
wed d ings
words beg i n n ing and
ending with the
same letter
words containing
double letters
office
dwellings
-ologies
outer space
pairs
parts of speech:
nouns ' adjectives I
verbs I adverbs
party
festivals
drink
farm
excuses
time
domestic routines
emotions
countryside
things you do on
your own I with other
people
furniture
computers
countries
places to eat
relatives
football
lu c k
cooking
plants
food
commun ication
containers
personality
page 38 of 38
words-with 1 J 2 I
etc syllables