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GraysonSchroeder
Ms.Robillard
LA8Hour7
12February2015

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Doyoubelieveviolenceriseswhenplayingvideogames?Wellviolenceandcrimeshave
gonedownsince1996andtheamountofvideogamesaleshaveraisedandbecomemore
gruesome.Thatbringsittomypoint,roleplayingvideogamesaredivertingtoteensbecause
theydevelopnewskills,developteamwork,andteachyoulessons.
Somepeoplesayviolentvideogamesareevil,andmakepeopleactlikethatinthereal
world.Butreallythatsnottrue,violentvideogamesdontencourageviolence.Violentcrimes
havegonedownwhileviolentvideogameshavegoneup!Violentgamesaregamesthatkidslike
toplay,andtheydevelopnewskillsandlearnmanythingsfromthem.Also,somepeoplesay
violentvideogameswiththegraphicsandblurrymovementdecreasethementalstabilityof
peopleandmakethemmoreviolentandcrazy.Butthatisnottrue,thesegraphicsare
unimaginablygreat!Thereisnosignsofcrazyordifferentbehaviorwhenitcomestographics.
Itslikelookingatatvallday,itsnothealthyforyoubutvideogamesdontchangeyouintoa
psychopath.Thatswhyifparentsletthekidsplaytheyshouldmakesuretheyarenotplaying
forhoursonend,haveatimelimit!Thesevideogamesincreaseintelligencebuttoomuchina
daycanmutilateyourbrain.Butvideogamesdontconnecttoviolenceintherealworld(
Do
GamesLikeGrandTheftAutoVCauseRealWorldViolence?)
.


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Roleplayingvideogameswithsimulatedviolencearedivertingtoteensbecausestudents
developnewskills.Theydevelopnewskillsbydevelopingrulesinthegames,overtheyears,
studentshavedevelopedaseventeenpointrulebook,andamapofthesafezonesaroundthe
school(Martin).Theydevelopthesethinkingskillstosetrulesandstandardsforthisgame,and
inthereallifethiscanhelpteenssetrulesandstandardsfortheirlifeandchildren.Also,they
comeupwithsecretwaystofindpeople.Inthewaterfight,hewokeuponedayand,asusual,
hoppedaneighborsfenceandexitedthroughanotherhouse.HecaughtaliverycabonAmity
streetandheadednorthtotheHeights(Martin).Thesekids/teensarecomingupwithwaysto
escapeandsolveproblems!Theyaretakingroutestodifferentplacesandasaresultthiscould
teachthemdifferentwaystosolveeachandeveryproblem!Theseyoungadultsalsodevelop
hackingskills.Thecallhadbeenengineeredfromaremotecomputerbyasquadmemberwith
prodigioushackingskills(Martin).Theyaredevelopinghackingskillsandplentyofotherskills
invideogames!Hackingcouldhelptheminarmedforcesorgovernmentforcesoreven
computermakingsothattheycanprotectthecomputerorhackontosomeoneelsesequipment
tofindoutwhattheyreupto!Studentsdevelopplentyofskillsfromvideogames.Accordingto
theeconomistSteveLevitt,themostinterestingtakeawayhiddeninthenumbersisthatviolent
videogamesmayhavedirectlycontributedtothedecreaseinrealworldviolence.Accordingto
Levitt,potentialcriminalsarentcommittingcrimesbecausetheyarespendingsomuchtime
playingviolentvideogames
(DoGamesLikeGrandTheftAutoVCauseRealWorld
Violence?)
.Thissupportsmyclaimbecauseifcrimeisgoingdown,andvideogamesare
rising,Isvideogamesmakingthishappen?Peoplebelieveviolentvideogamesarekeeping


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criminalsoffthestreets!Realworldviolenceislessexistentwithvideogamesaround,butthere
isnoconnectionofvideogamesandcrime!
Roleplayingvideogameswithsimulatedviolencearedivertingtoteensbecausestudents
workonteamwork.Studentsworkonteamworkbyhavingteamsandlearninghowtobeasone.
Intheend,theProtellLowtherteamwon,withtwentyonekills.Theycelebratedwitha
spaghettidinner(Martin).Theseteensareonateamandtheyhavetoworktogethertobecome
thechampions.Iftheydontworktogethertheyaregoingtoallgetshotwithwatergunsand
lose!Buttheteamsthatworktogetherthebestgettoknowwhatwinningislikeandcelebrate.If
youwanttowin,youhavetoworkasateamandtrustisthekeyfactor.Theyneededtobeonthe
samepageandtrusteachotherandnotgoagainsteachother.Asateamtheygetstuffdone
better,andthatsexactlywhattheyarelearningandgainingfromviolentvideogames!
Roleplayingvideogameswithsimulatedviolencearedivertingtoteensbecausethey
teachyoulessons.AmemberoftheGaisfordteamshothiminthechestthroughthecabs
passengersidewindowashepulleduptotheschool(Martin).Theyshotandkilledhim,andit
hastaughthimalesson.Itismakinghimlearnfromhismistakeofgettinginthecab,and
teachinghimhowtopreventitnexttime.Itmakeshimthinkaboutthethingshedidwrongand
howtoimprovethenexttime.Itteacheshimintherealworldhowtolearnfromwhathedoes
wrongsothenexttimehedoesit,hedoesntmakeamistake.Teensalsolearnstrategyfrom
violentvideogameslikethese.Theylearnhowtogetaround,andhowtodothingsbetter.Inthe
gametheymovearoundsneakilyandgetthejobdone.Itteachesthemtodothatintherealworld
withjobsandgetsthemtoliveabetterlifestyle.Lastly,theyalsolearnhowtobesafe.Inthe
gameattheenditsaysschoolisthesafegroundandworldoutsideisnot.Itteachesthemthat


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youcangetalongeasyinschoolandhavenoproblemsbutwhenyougetoutsidetheworldisa
lotdifferent.Theylearnhowtobesafeintheworldandhowtoprotectthemselvesthroughjusta
videogame!VIolentvideogamesletkidslearnalotofthingsandpreparesthemforthefuture.
Inconclusion,violentvideogamesaredivertingandhelpfultoteensbecausethey
developnewskills,createteamwork,andteachesteensnewlessons.Violentvideogamesareall
over,andpeoplehavedifferentopinionsonit,butpeopleshouldstartlettingkidsplayvideo
gamesbecausetheyincreaseintelligence.Thecrimerateisdownandvideogamesalesareup.
Videogamesreallydontincreasetheriseinviolenceinakiddoesit?


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WorksCited
Dashevsky,Evan."ViolentVideoGamesMayStopCrimebyKeepingCriminalsBusyPlaying
ViolentVideoGames."
TechHive
.IDGConsumer&SMB,27Nov.2013.Web.11Feb.
2015.
DoGamesLike'GrandTheftAutoV'CauseRealWorldViolence?"
Forbes
.Forbes
Magazine,18Sept.2013.Web.11Feb.2015.

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