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Characters
The white blood cell player controls Macrophages and
Neutrophils, which act as the first line of defense and engulf
pathogens; (Langerhans) Dendritic cells that act as a sort of brain for
the immune system and recruit more, specialized cells for battle;
Helper T Cells, which augment other leukocytes; Plasma B cells that
produce antibodies, which disable and destroy pathogens; and Natural
Killer Cells that attack and destroy virally-infected cells. Additionally,
the white blood cell player must defend body cells, aka Somatic cells,
from infection and destruction. The horde player controls Bacteria,
which feed off the body and damage their immediate environment with
toxins, and Viruses that infect Somatic cells and use them to produce
many more Viruses. All units have abilities (unique moves), ability
ranges (the distance an ability affects), movements (the maximum
number of spaces it can move), action points (the total number of
events it can perform, i.e. movements and using abilities), and health
(the amount of damage it can sustain before dying). Each unit has a
character card (see Figure 1). For more on characters, see the
Technical Description.
The back side of the board. Hexagonal sizes are consistent on both
sides.
Game Play
First, players choose (or are assigned) roles, i.e. the bodys
defenses or the horde. Next, players choose whether or not they will
play with Bacteria, Viruses, or both. Then, players choose which board
side to play on, i.e. small or large. Each side contains its own number
of units:
Small Side (only Bacteria)
o 2 Somatic Cells
o 4 Leukocytes
1 Dendritic
2 Neutrophils
1 Macrophage
o 5 Bacteria
Small Side (only Viruses)
o 2 Somatic Cells
o 4 Leukocytes
1 Dendritic
1 Neutrophils
1 Macrophage
1 Natural Killer
o 8 Viruses
Small Side (both)
o 2 Somatic Cells
o 4 Leukocytes
1 Dendritic
1 Neutrophil
1 Macrophage
1 Natural Killer
o 6 Bacteria
o 2 Viruses
Large Side (only Bacteria)
o 7 Somatic Cells
o 6 Leukocytes
2 Dendritic
2 Neutrophils
2 Macrophages
o 10 Bacteria
Large Side (only Viruses)
o 7 Somatic Cells
o 6 Leukocytes
2 Dendritic
2 Neutrophils
1 Macrophages
1 Natural Killer
o 16 Viruses
Large Side (both)
o 7 Somatic Cells
o 7 Leukocytes
2 Dendritic
2 Neutrophils
2 Macrophages
1 Natural Killer
o 8 Bacteria
o 8 Viruses
Players set up their units along their starting linewhite for the
leukocytes and purple for the horde. Next, players choose coordinates
to place somatic cells. Players can A) go back and forth choosing spots,
B) choose spots and flip a coin to place the somatic cell (1=yes and
2=no), or C) they can use a random number generator to pick the X,Y
coordinates (X and Y ranging from 1 to the highest number for that
side of the board). If a somatic cell is positioned on a spot that conflicts
with the board, i.e. it hangs outside of the battle area, then the players
repick a spot for it. Next, players flip a coin to see who goes first.
Players take turns moving their units, using abilities, assessing
damage, removing pegs (health) and units accordingly, and keep track
of counters (see Technical Description) until only one players units
remain.
Reward Structure & Feedback
Like a traditional board game, Immunis provides little extrinsic
motivation. The one exception is that each time the player wins s/he is
awarded a holographic character card to keep. The majority of the
reward structure centers around in-game mechanics and intrinsic drive.
In-game feedback (and reward) comes from removing your opponents
pegs (health markers), removing enemy units, spawning more units,
and chance, i.e. flipping a coin for more moves, damage, etc.
Look n Feel
Immunis The Horde Game depicts real-world cells and
environments as vibrant cartoons. The game board and units are
modeled after their real-life counterparts, but they are designed to be
bright, memorable, and engaging. Similarly, character cards are
colorful and simple.
Technical Description
Unit Characteristics:
Note: several units movements, actions, and abilities are based off
chance. Units with these possibilities have a 1orHeads and 2orTails
with them to indicate the appropriate response for a randomly
generated number (1 to 2) or a coin flip (heads or tails). When applying
chance to movement and action points, only flip/randomize once, i.e.
one coin flip affects both movement and action points.
Units:
Neutrophil
Health Points: 4
Action Points: 3
Movement Points: 2
Range: 0
Ability(s):
o Phagocytose Invader engulf a pathogen and lose 1 health
point
Dendritic Cell
Health Points: 5
Action Points: 3
Movement Points: 2
Range: 0
Ability(s):
o Phagocytose Invader engulf a pathogen and lose 1 health
point
o Recruitment after phagocytosing a pathogen, the cell
travels to a lymph vessel and leaves the battlefield; in 5
turns one Plasma B cell and one Helper T cell spawn on the
players start line.
Macrophage
Health Points: 8
Action Points: 2
Movement Points: 1
Range: 2
Ability(s):
o Pseudopodia Phagocytosis extends projections to engulf
pathogens
If the pathogen is unmarked (no antibody attached to
it), then the Macrophage has a 50% chance of
engulfing the pathogen(s), i.e. flip a coin.
If the pathogen is marked (antibody attached to it),
then the Macrophage has a 100% change of
engulfing the pathogen(s).
Plasma B Cell
Health Points: 3
Action Points: 3
Movement Points: 2
Range: 1
Ability(s):
o Release Antibodies drops 3 clusters of antibodies (Ab)
adjacent to the cell (player places Abs)
If a leukocyte walks over an Ab, then nothing
happens.
If a pathogen walks over an Ab, then the Ab adheres
to the pathogen and reduces its movement points by
1.
Ab increase a Macrophages chance to phagocytose
pathogens.
Helper T Cell
Health Points: 1
Action Points: 3
Movement Points: 3
Range: 1
Ability(s):
o Activation doubles the movement and action points of a
cell for 1 turn
Can only boost 1 cell per turn, but a cell can be
boosted by multiple helper t cells.
o Restoration restores 1 health point to a cell
Can only restore 1 health point per turn
(pathogen)
Health Points: 1
Action Points: 1 (1orHeads) or 2 (2orTails)
Movement Points: 1 (1orHeads) or 2 (2orTails)
Range: 1
Ability(s):
o Cellular Takeover attacks a Somatic cell, kills the Virus,
and after 3 more turns, Viruses erupt from the Somatic cell
and destroy the Somatic cell
EX: infect (turn 0), turn 1, turn 2, turn 3 ends and out
come the viruses, turn 4 the Viruses can move and
act.
Can only be used on Somatic cells.
1orHeads spawns 4 Viruses while 2orTails spawn 8
Viruses around the Somatic cell.
o HIV Mutation mutate into the human immunodeficiency
virus (HIV) and be able to use Cellular Takeover on
leukocytes
Get 1orHeads 100 times in a row to upgrade.
Counts as one action. The player continues to flip
until s/he gets a 2orTails.
Counters:
There are three counters that the players need to be aware of and
track. These counters indicate when units will join the battle.
3 turns Viruses
o Initiated when a Virus uses Cellular Takeover.
5 turns Plasma B and Helper T cells
o Initiated when a Dendritic cell uses Recruitment.
15 turns ALL THE UNITS!
o Initiated at the start of the game and continues every 15
turns.
o Units spawn on the start line.
o Bacteria (see Reproduction)
o Viruses (1orHeads spawns 4 viruses while 2orTails spawn
8)
o Leukocytes (1 Macrophage and 1 Dendritic)
Dendritic Cells Recruitment and Lymph Vessels:
Whenever a Dendritic cell lands on a hexagon with a lymph vessel
underneath it, the player can activate Recruitment (action point
dependent) and the Dendritic cell off. For example, on Figure 2 a player
could activate Recruitment on 1,5 and 3,7 and 5,6 and 7,4 and 9,3 and
9,4 and many more.
Notes
Immunis as a board game has been paper prototype tested, but
Immunis The Insidious Horde Game incorporates more aspects and
ratios, e.g. unit counts, that have not been play tested. This game
needs a lot of play testing to find a good balance for the number of
starting units on each board size, unit spawning numbers, unit health
points, action points, and so on.
References and Acknowledgements
Formal:
Kapp, K. (2012). The gamification of learning and instruction: Gamebased methods
and strategies for training and education. San Francisco, CA:
Pfeiffer.
Kurz Gesagt. (2014, July 1). Why You Are Still Alive The Immune
System Explained
[Video file]. Retrieved from https://www.youtube.com/watch?
v=zQGOcOUBi6s
Informal:
Many thanks to Collin-Jamal Smith and the rest of the USC Students
and Staff that have contributed to Immunis over the years.