cm®
8.2GB
yeas) a
t= live
Construct killer DJ
sets in Ableton Live
Neen
Starring the
‘composers of
ASSASSIN’S
CREED3
1 N nL: AG
res for TV, film Pyare ke eile with
Toxxee) adlur. Le
on i ieee eae) FaGe eee e advice!
Expressive synth leads / Auria for iPad /
Understanding mid/side / And more!
i]
iu]
KOMONAZMUK
800 exclusive samples y
SION N Ae eel ess oh i 4
See the Need for Speed composer at
work in this exclusive in-studio video
ISAMPLE!
FXPANSION
ee DCAM DYNAMICS
ios eee IZOTOPE ALLOY 2
SINEVIBES ARRAY
STEINBERG PADSHOP
+18 MORE REVIEWS
bsJ. 4 . ‘ mos e
Aes att to, aa
Tort Nay-_ a
Cor)
een
Pree reereeamareny
neers
Clearhead Media, Entrapment
Pores
CeCe
Corr a
Ce aad
Seneca
pS
pe
Want to create tunes for TV? Iconic tracks for games? Or. epic scores
for film? Get on the path to soundtrack success with our huge guide
Pn hetuet eternal
found yourself getting dewy-eyed overa
eerie
blockbuster action sequence, you'l already
know that the on-sereen visuals wouldbe
eure
eee ay
ee eran’
poten iene creer erect
In thisbroad guide to producing music for
eee ec
ee tenders
eee eee
eee ea eae)
Pee eee ae
soundirack or even become thenext Hans
ee ena
Cee Caer
ene Menten
Tae ten nts
Po ete eon es
Co ee eee
eens se eos
ere
Well be covering the tundamental aspects of
eet ee ea eren
Re er ens
es ey
Se eres
Seer)
ene ears
Pee tea ate eres
Peer era nee
eens)
Cee reer ens
Se ear ey
cern eee ol eer]
Pi arene
eae
Peau eee)
eee ens
eee nt)
Petree rem eee en
You find that were pushing some of the effects
See te er oan
a ree
ree te ey
Me eee ening
Cetra ta eos
coe ere ets eee
Pon heen ities
aent to
be acomposer?
Weil presume you've aready been online
{and ordered yourself some business cards
with ‘Composer’ printed on them. What
next? A computer, a DAW and some synths
‘and samples are great starting points, so
‘well assume that you have some of those
‘already. Beyond that, you're going to need a
pinch of raw talent and some top-notch
negotiation chops to deal with demanding
directors. But before we gt int all that, lets
look at the opportunities that are out there
for would-be composers.
Before the advent of electronic musk
‘yur only real option asa fledgling
‘Composer would have been to learn musical
notation and orchestralinstrumentation
Famous movie composes ike John
Willams ply their orchestral craft ina similar
way to composers of ld ike Beethoven
‘and Brahms, by scoring everything or
reabife orchestra ~ but you dont have to
follow the same path. The opportunities for
‘composers have exploded in recent years,
fsthere'sno needa rely on traditional
notation or even a conventional orchestral
Balette of sounds any more.
Even so, the proliferation of sampled
‘orchestral instruments presents huge
Dossilities for those without a classical
background to become involved in scoring
For example, composer Christian Henson
startedina covers band and after geting
hisist gigs as a background music writer
for adult fms, enow boasts some stellar
soundtracks in his portfolio, Including for
the movies Biack Death and The Devils
‘Double. And Jesper Kya highly acclaimed
tunesmith forthe Assassins Creed
Videogame series - began his composing
‘career as a tracker musician in the Amiga
‘demo scene And the mighty Hans Zimmer
started out as part of new wave pop aroun
‘The Bugg, not to mention writing the
Loud in the library
‘S-name gam ites he Assassins Creed - nave budgets oval some Hoty woos ns. For those
ooking eget her foot in the oor though hein
theme music for 80s UK gameshow Going
Tor Gold. Itust goes to show that great
composing success can come rom
seemingly humble beginnings - though it
‘also demonstrates thatthe career path of
the modern-day soundtrack composer can
belong and har
A foot in the door
‘Ask 100 composershow they gotinto the
Industry and they give 100 aferent
answers The route toa fulltime career in
composing ist without its pitfals and
youl need to be prepared for knockbacks
from clients, rectors and collaborators
‘That sala the market for original musicto
‘accompany films, ames and TV's bigger
than everbetore.
‘The explosion in digital TV channels has
‘meant that many more shows ae being
‘commissioned, and of course, they ll need
‘muse. Many of them uselbrary music, but
well cometo that later.
Inthe world of videogames. indie
developers are prolific and ambitious inthe
scope oftheir projects, which allneed
rringscene swheretneacionis
accompanying musi to varying degrees
be itforacasual Phone ttle or a more
Immersive desktop effort
The movie industry is, as ou'd expect,
tremendously dificult break into, but
smaller student flims and the advent of
crowd funded movies give emersing
composersa chance to hone their craft
before being let loose witha larger budget
‘Advertising also relies on audloto send 2
‘message tote consume, and the right.
track nthe right style can make afortune
anda name forany composer.
‘As youcan se, the possiblities for
estabilshing yourself asa composer are
‘many and varied, and opportunities are
easy to research and findoniine. Youll be
competing with many othe like-minded
Individuals, but carve yourself a unique
enough niche and you' find your place.
After that it'sallabout putting the word out,
‘marketing yourself and developing your
contact list. You might be surprised athow
‘many people suddenly want to collaborate
or know of someone who needs music as,
'00n as you mention you'tea composer.
‘Agood way to find out whether you have
the skillstomakeit as a composer isto
‘submit some of your tracks toastock music
library for critique. These ibrary publishers
keepalargeroster of tracks or licensing to
‘TVand other productions and willbe keen
‘tomake money trom your efforts,
‘We could easily writea whole featureon
‘thedos and don'ts of choosing areputable
stockllbrary. Look online for reviews from
‘composers themselves -a good placeto
startiswww.musiclibraryreport.com,
‘which has agreat FAQ section. Fr full
access to thessite, oul havetto pay to
become a member, but the small outlay is
‘worth forthe wealth of advice on offer.
‘Check out forumsand websites for
student, indie and crowd-sourced fms.
Sites ike RocketHub,Kickstarter and
30 / COMPUTER MUSIC
“Stestineworw.devmasternetarea potential goldmine
Stonpertunty ferespiring sores composers
‘These days, TV shows are mostly
produced by independent production
companies rather than the channels.
Target their head honchos via directories
ike wwwv.theproductioniis.com and
wwrw.theproductionguide.co.nk- Blind
‘emailsare usualy awaste of time, s0call
and talk to their production managers.
For games, wwwgamedevanet, Www.
gamasutra.comandwww.devmasternet
Sllnave ative forums on which you can
post offersto produce music and respond to
{ries for help trom developers. These
projects oftentake alongtime toget off the
‘ground, soassessing when projectis
Feady tobe scoredis crucial you follow
the game's development blog they almost
allhave one), oui abieto see how the
projectisprogressing. and this wilhelp you
Judge the right timeto strike,
vyThe movie composer
‘Composer and producer Lorne Balfehas
‘worked alongside the great Hans Zimmer
since 2004. This dynamic duo have created
scores for box-office smash movies including
‘the Dark Knight trilogy, Sherlock Holmes and
Pirates of the Caribbean. We caught up with,
himon a break trom recording some ast-
‘minute tracks for videogame Assassins Creed
3,totalkscores, samples and skills
‘om: Hey, Lorne - welcome tocm.
Lome Balfe:"Thanis actualy read the
magazine to learn about techie tuff myseft.1
‘Quite often find myset saying thats why
that sounds the way it does
em Let's get technica, then. What software
doyouuse?
LB. "It depends onthe project For the last few
years ve been Cubase-riven, so ve learnt al
that, but Ive done a lot of live playing, too Tobe
honest I've been shocked at how out of time Ive
been playing, as you cart go back and quantise
‘everything. ve Been so used to adlusting
velocties and everything else afterwards ita
‘challenge to just have the picture running and
Play along with it
em Do youhave diferent igs and software
‘setups in different places?
LBeifTminLA.at Remote Control Hans
Zimmer's production housel,m mostly on Pro
Tools, buteveryone ese uses whatever DAW
they te comfortable with- thes everyone
working on the same project agrees touse the
‘same sequencer, however. On Sherlock Holmes
‘we were writingin London and the rigs were
identical tothe onesin LA. min Bratisiava
recording for Assassins Creed 3at the moment,
‘01 have my mobile, which usta laptop, a
MIDI keyboard and some plugins”
32 / COMPUTER MUSIC
‘om. Tellusa litle bit more about your sounds
and plugins.
[LBeTlove Spectrasonics Titan, which always
se for bass parts. whe Zebra's also an excellent
vitual synth - It seems to make an appearance
‘oneverything | do, Other synths luse are GForce
Minimonsta and the Vitus TL
can only play about two chords on the
‘guitar so luse Musiclab RealGuitar and
RealStrat for that. Allthe uys at Remote Control
use specially designed sample payer called
SAN It loaded witha catalogue of bespoke
‘samples taken from seven years of recording
sessions. | lke to create my ownsamples for
projects, too, as it makes each ane sound
dstinet-Theresa project that Im working on
fight now where! ve Been sampling a choir
doing lfferent effects. I's sound that ist out
there commercialy
‘em: Domany orchestral samples makeit
through tothe final edit?
LBeAlthetime. The ratio of ive instruments to
samples varies depending on the project and
the budget For example, ve ust finished
scoring the remake of The Sweeney and its all
‘samples except forthe gultar, which splayed by
Johnny Mart Alot of airectors get used tothe
Sound ofthe demo and shard to get the
aggression ofthe strings from live players as its
0 perfect eited in samples, To be honest,
Sometimes writ string harmonies that are
Impossible to pay anyway, so we have touse
the samples.
‘em: So, i's possible that a bedroom composer
ould use orchestral samples and become the
next Lorne Balfe?
LLBe"Prety much The market's so saturated
right now and there are more people writing
‘music and geting the world tolisten than ever
before, because of computers and the internet,
Going back 30 years, unless you had the money
tobuy aFaiight, you werent able to mock upa
great demo toget a composing gig, There used
tobe acore group of composers who were
always working, but that'll cnanged, Now
someone ina bedroom can writea symphony
anditean sound fantate:
‘em What would youdoil youwere starting
‘outas acomposertoday?
{LI think younneed to have an edge that makes
youstand out butt’ stilimpoctant to know
how to orchestrate and understand how an
orchestra works Nowadays there are coursesin
composing for flm and games that werent
available 20 years ago.
“However good your skis are, though,
you've got to get on with people. Writing fim
‘music sta solitary profession, and youl have
towork closely with those who have their own
Vision for the project. When you compose,
Youre interpreting emotions, and despite all the
Technology this requires the same skils as any
composer working in any day and age.
“Youve also got to have good business sense.
Ate end of the day, ou'e working toa
Schedule, There's no room for error. and you
can'tmiss the deadline ~ otherwise the fm wi
goout without any music atall My own
deadlines canbe from as much asa year to just
two weeks ifanother composer has eft the
projectat the last minute I'll about
professionalism and delivering a product on
{ime stil thnk the best way to learn the ropes
Isto start asa composer's assistant”
Lorne’ websites at wwnlornebae.com. 373
You canfind out mere about his work
Zenmer andthe est of te Remote Conol ce
at werwhans-2immer.comSymphonic samples
you wantto step into the soundtrack arena its
pretty much essential tat you have ready
access to the majesty and power ofan
orchestra, and that means getting one or more
‘quality orchestral ROMplers.
It youte new to composing the number of,
Noraries onthe market (not to mention their
cost) canbe truly staggering. Asa general rule
you do get what you pay for whenit comes to
‘orchestral samples, and there are essentially
two distinct categories of brary on oer.
The fist comprises individual instruments
‘and groups (eg, utes, trombones, et), enabling
Yyouto orchestrate inthe traditional way. For
‘example. to build a woodwind section, youd
‘rogram lines for fltes clarinets, bassoon, et
‘This method offers the mos flexi in terms
of orchestration, but balancing the tone of the
Various instruments and sections against one
another can be challenging,
The second optionis to go for alibrary which
has sampled each section (woodwinds, brass.
etc) or thefullorchesta nits entirety. Ths kind
‘of package doesnt offerte same wealth of
‘options when comes to detaled scoring, buts
far easier to compose with and sounds more
cohesive right out ofthe box. Ultimately, youl
probably use a combination ofboth, andi
you're starting out, we recommend getting a
Budget brary in each style. Lets look ata few.
Fora broad range of sol instrumentation,
GGaritan Personal Orchestra 4or Miroslav
Philharmonik both have some great sounds for
under £140 Build on these instruments with a
‘sections’ Horary like ProjectSAM Orchestr
Essentials (£275) or Spitfire Albion (£349), which
wil ave you the lush string and brass sections
missing fom the solo libraries.
Always tad the documentation in details
‘man o these libraries rly on features such as
keyswitching and MIDI CC contralto access
different articulations (eg, switching between
legato and staccato string playing), and fallure
tse them may result ina sit, unrealistic sound.
Aside from these dedicated libraries. yout
‘also find usable orchestral sounds elsewhere,
Keeping it real
‘The difference in sound between alive
‘orchestra and asampled onecanbe
‘negligible for slow legato passages. The
‘moments in ascorethat giveaway the
‘sampled fakery are the ones that
‘MIDI programming strugglesto
pull off; woodwind runs, string
slissandi and brass tris are all
common techniques in film
scoring that regular sample
Worarieshavea hard time
producing convincingly
‘Thankfully there are
publishers maldng libraries fu
‘of sampled phrases, runsand
orchestral 'ettects Ge,non-
‘musical sounds such as atonal
stabs, tuning up, random bow
scratches, ete)thatcanadd
ProjectSAM Orches
(Orcnestrad offer ferent yet complementary approaches
allt usualy na ess exible but more
Immediately playable format First of your DAW
crsampler may already have some workable
sounds. Mac users should download the
Mainstage 2 app (£20, which includes all Apple
Jam Packs for fee, nckiding the Symphony
Orchestra library. This san easy way to acd ots
of symphonic samples to your setup for very
Ite ash, Native Instruments Kontakt Sand
MOTUs MachFive 3 both come with a decent
variety of orchestral samples, bt we reckon the
‘most comprehensive selection forthe pice isin
the oft overlooked Yellow Tools Independence
ro30 sampler. This ships with a mighty 7068.
of sounds, including lovely strings and brass
from the Kirk Hunter collection al for £165
Expand your palette
Once you star geting tothe swing of
composi you may nd your bese stock of
orchestral sounds somewhat iting, Dut tere
are plenty of options fr expanding your sonic
Palette We cart cover hem aller, but we con
realism toany score. Aswith the‘playable’
‘elements like these with ‘normal?
playable libraries can be enough
tofootailistener into thinking
they're listening tothe real deal.
‘With ts twisted ute and
violin samples, Zero-G Animato
(£90)is perfect for those spine
shredding moments of horror
suspense. For orchestral sections
playing risers, smashes and
stabs, you can't get much more
flexible than Sonokineti Tutti
(€157;:the interface even allows
‘micand orchestralsection
certainly lag up some of our favourtes,
‘Sounds from ProjectSAMs Symphobia 1 and2
collections have featured on hundreds of 1V
shows nd fms. Atan eye watering (though
recently reduced) £1200 forthe package,
however you'd need tose ta lot tomake ta
‘worthwhile buy. The recenty released Spitire
Loegria (€245) features some unusual string
atcuations and such unexpected brass
instruments asthe ackbut and euphonia all
recorded at London's famous Air studios For
‘more unusual sounds you might want tory
SSoundirons selection, which includes ther
‘Thomas Newman soundalike Emotional Piano
‘and some ofthe best choir samples on the
market.
“To keep abreast ofthe atest developments in
the world of soundtrack libraries register a the
‘wwwvi-controlnet forum. The boards are full
fof chat about the latest releases, with insights
‘rom the developers themselves, There are also
sections dedicated to orchestral MIDI
programming techniques and mixing tips.
‘Volumes, The follow-up, Vivace, (157, oF
£275 orbothislighter intone, featuring
‘musical ornaments based on fantasy and
‘mystical themes, with tempo-synced mots
available nal keys.
Inthe past, orchestral string and
‘woodwind runs have been especially
problematictoreproducein software.
However, there arenow developers
‘tering to these needs, such as Orchestral
‘Tools, who havea string library dedicated to
runs, And thelr new Berlin Woodwinds
bundle provides’ alevel of realism that's
beyond the reach of most other packages.
‘Agood budget option s Orchestral
String FX (£63) from Dynamic Sound
‘Sampling, which lets you build your own.
‘lustersand stabs using a mixture of
COMPUTER MUSIC / 33‘orchestral soundrack cuelust using
the mixes microphone postions rom
Various somplelibrres We've exported
the stems trom each naval string
peresson Yul ng thesein the STEMS
folder Weloadtheminto our DAW and see
how they sound before mixing
1 > Weveakeaty writen astort
> Tettsanaiegta wooden ines
are trom Orchestral Tools erin
Woodwinds and were payed using the
‘mi microphone samples These samples
aiready include some room ambience, 50
‘we ont ned asmailamount of reverD
here tomake them gel We copy nd paste
thesetings from ReverberatecM ard
kock the Dry/Wet evel dow t0 0-36,
sereducing the wet evel by 308
The right mic for the job
Wsimportant to think about context when
You're considering what instrumentation to
Luseand what environment to place itn, To
lustrate ths, let's take alookat two very
different examples: an underscore fora
knockabout children's cartoon, and one for
‘anepic fantasy blockbuster.
‘Considering the instrumentation frst,
‘the cartoon would traditionally featurea
smaller orchestra and would use right solo
Instruments for variouseffects- alone
trombone slide toaccompany a character
falling ove, for example, or afast
xylophone motif toaccentuatea character:
running. These are normally cleanly
recorded sole instruments, placed upfront
Inthe mix in order to stand out fromthe
34 / COMPUTER MUSIC
> Thefatiingtocois balance
levesand get the panning right A
{he strings ar lowered to 1048, the
‘woodwinds to-TadBond the percussion to
‘orchestral section the tring sections are
postoned with igh stings on thelet
Aandlower strings. the right owe
mimic that withthe pan postions shown,
> The brasiplacedt ne rer of area
orchestra. sols higher requencies
Zeematenuates from the audience's
perspective Tosimulatethis, weirsert
DOME LPIO CM trom the CM tudo) and
‘38h shelf ak Ha tt 648, We
copy ReverberateCM again, nrensing the
DeyWet ain til it eads 40-006 ano
safting Predelay to 02sto smultetne
Brass bong ight further avay.
backing and punctuate aspecificon-screen
‘action. The overall ambience ofthe cartoon
‘accompaniment would be akin toa small,
‘oom, and thereverb, although present,
‘would be tightly controlted,
Incontrastto this, the fantasy film would
‘most likely requirea much larger orchestral
palette. The players’ performances will blend
togethertocreatean ensemble, withoutany
‘one instrument drawing attention to itself.
‘The space nwhichthe orchestrais recorded
‘would be far larger, with many more reverb
reflections thus dissipating the sound,
‘Many orchestral libraries use recordings
rom multiple microphone positions,
‘enabling customisation of the ambience
‘around your orchestra. For example,
>> Nowets createsome space for our
Instruments Convolution reverois a
‘reat way to emulate aphysiea spies 20
Werouteall te string sections toa uss
(this pugins pat oftreem Stu that
comes wth every suet em-see pd.
Wechoas the Basie Hall preset keeping
the DryfWet evel at .0dB this avesus
‘smedumlevelot ever.
3
> Feat wea sue reer tothe
master bussto give thelmpression ot
anovarl physical spacer the orchestra
Reverberatecis used again wththe
Cathedral preset TheDry/Wet knob is
Seto O-8.00B. This demo Yack has een
teritten to syne wth heist part ofthe
Shot tm Erebus (by Georaios Cherouvim,
‘woreehge ich sin the Tutor
Files so you cansee how tits the sual
ProjectSAM Symphobla offers closeand
Concert hall ic postions selectable from
the Kontakt front panel, while EastWest
Hollywood Strings features close, mid,
surround and mixed micsamplesets,
‘complete with volume sliders for each,
EastWest also included a'vintage’ pass of
samples recorded using a 1940s ribbon mic,
for that golden-age Hollywood sound.
Inany orchestral sample package,
‘mixing microphone positions and choosing
appropriate reverb will help you to.conjure
Certain styles and eras. Reverb plug-ins still
have a place, though, as applying them on.
top of the reverb already presentin the
recordings canhelp disparate sample
ipraries blend together.Working with video
"Most major DAWs can import video for
playback. enabling you to compose and sync an
‘accompanying soundtrack. You may need to
first convert the video file toa suitable format
Using free conversion tool ke Handbrake,
available from wwwhandbrakes or Any Video
Converter, which youcan find at wwwany-
video-converter.com: your computer has
limited CPU resources and struggles to run
‘multiple applications, consider converting the
Video leo a much lower resolution, ust forthe
purposes of working with tin your DAW. The
‘exported audio can always be mixed with the
full-quality video tater on.
Your system willneedtheright codecs
Installed to stream video, as DAW packages
‘ont include video decoders. As a general rule,
Ifyou can playa video cipon your Macor PC
Using a standalone media player you should
haven problems.
‘Most DAWs treat video cps inthe same way
they do ual, splaving them along the
timeline as a sequence of thumbnalls There
‘ay also be a pop-out window forthe video,
which you can resize order tomaximise
avalable screen space. Many composers use a
Second (or even third) monitor sereento run
Video while they compose. However, before you
splash out on another screen I's. a good idea to
check the screen sharing capabilities of your
system, as your video card will need multiple
‘outputs to connect to multiple monitors
‘When you importa video clip, you should
also have the option to detach the video's auto,
placing it on ts own track, Thiscan be ery
Useful as you can mute and solo the video's
alin the same way as any other auc track,
tear how itfts with your own must
‘Once you've composed your soundtrack, the
final step isto mix the video and audio back
together. Your DAW may have the option todo
thisfor you, exporting anew video tle with
audio embeded. not, ounce the audio as
‘normal and use any video editing software to
‘overay the audio remember, Macs come with
‘Movie while Windows comes with Windows
‘Movie Maker, both of which are suitable for this).
ae =...
Entrapment by Clearhead Media,
‘wot learheadmedia.com fr this
{utora-itsneugedin tne Tutota Fes
folder Our DAW of choles hare Logi
butte processes weciescribe willbe very
similar inany other DAW We ereato anew
project. choose FlesOpen Movieand
roadie vdoo te
1 >> Wetessng io eusngthe shot in
guldeusas wewritethemuse
adjusting the tempo so the downbeats
Tandon them. Forte MIRROR marker, we
sea ay abrupt unexpected change n
theimusic And we've pictured herehow
{Me music changes atthe 138 CLOTHES
tna reverseacymbalesaing ino
new bassine
> Te viseots imported ito ou DAW.
where appears inthetimelineas2
Series of humbralimages We want
place marterstomake navigating the
‘Yarous it poins inthe vsuals easter We
tihtlekinthe Global racks timeline
‘and make sre te Marker boxed,
Doubie-icking the sal playback
‘window inthe ltt hand Move ab pons
Asafinal foursh, weada more
Foley sound efects-thesound of bat
chatter, dosing levator doorsand the
‘is coat dropping to thefoor with our
‘audio exported we use Movieto combine
‘the au and visuals toa tinal video
checkitoutin ne Tutor Fes toler.
> Now weuse he play eadtosrot
‘throughthe video and single outa
Couple okey hitpoints where te music
\ralenange reflect the on-screen action.
Werightesck inthe Marker timeline to
places frst marker a 3, when the gt
oaks inthe miror The second sat 38,
lustafter the ose-up on helps asshe
Seains changing clothes Werame the
‘markers MIRROR and CLOTHES.
>Magic markers
Logics normal markers arelocked
tothetempotimelinratherthan
regardless ofthe tempo These
‘would be useful we panned to
write audio withalot tempo
Changes Logic can detect sane
tuts andplace Scene arkers via
{he Detect Cuts uncton accessed
either om te et ofthe Video
thumbnails or om Options»
MarkersCreate Movie Scene
Markers»> Entre Movie,
COMPUTER MUSIC / 35The TV composer
Dave Porter's the creative force behind the
distinctive musi of smash hit US TV series
‘Breaking Bad. He mixes unusual acoustic
instruments and heavily processed sound
‘design elements nto the twisted tracks that
have become synonymous with the bleak but
playful tone ofthe series. We caught up with
him while he was working on thefifth and
final season of the show - which was ring at
thesame time!
‘em: Breaking Bad season fivesairing right
now..and you're still writing the score?
Dave Porter: "Ihave only four or five daysto
turnaround each episode everything is very
‘compressed. fi dont havea meeting or mito
tends | work from am to 6pm and then
resume around 9pm until as late as necessary.
Because my score for Breaking Bad reles 30
heavily on sounds that Im crafting myself. 2s
‘opposed to jus firing up the string libraries, |
‘dontoften create more than a few minutes ofa
score ina day. To keep things fresh jump back
{and forth between several cues that arein
‘varying stages of completion.
‘em: What gear are you using?
DP"Ive worked exclusively in Pro Toolsfor the
last ten years. | started my career working on
‘Synclavier systems and stil use mine for certain
tasks. On the hardware side, Ihave large
Collectionf vintage syntheslsers- that's been a
bitot an obsession of mine since was 5 years
‘ld Primarily collect analogue and cgital
polysynths, but also own an ARP2600 and
ome modular bits For Breaking Bad, often
lean on my Oberheirn (Matrix-1000, Matrix 12
‘and OB Ms) and Roland synths Qupiter-8, MKS-
180, MKS.70 and June-106). use software
plug-ins and sot synths, oo, rom Native
36 / COMPUTER MUSIC
Instruments, SoundToys and others. enjoy Rob
Paper's soft synthsas well-each one has 2
dlstint character, which fs what love about
older hardware synthesisers.
“Ifind that get deeply into using certain
Instruments fora period of time, butthen
eventually change things around to stay
Inspiced. For example, [used my beloved Octave
Plateau Voyetra‘8 extensively this summer, but
haraly touched ithe year before.
‘om Tellusa litle more about your
home-made sounds.
Dp: "On Breaking Bad, sometimes add these
elements in an overt way -like when lincluded
Ti’ bellin one of my enc credit cues ~ but
usually fs suber, ust using an existing sound
asastarting point to create new ones. For this
‘season's tralnhest, wen first began building
‘ew sounds for that cue, some of what started
with was recordings of trans and railroad tracks
By the time had processed them and used
them ina musical context. they became
something quite diferent Another example of
thstromvery early on inthe series sina cue
called The Morning After, which ends witha
strange cycling noise that was originally the
sound of alawn sprinkler - something
borrowed from the suburban footage at the
beginning of that scene.
‘em: How do youmake electronic and acoustic
sounds gel together inthe mix?
DDP+"Ithink one the most powerful tools that 3
composer has isthe ability to bring a consistent
sonictemplatetoa project. Withallof the tools
avaliable to tne modern composer. there's no
reason why electronic musiccant sound
‘organic or acoustic music cant sound
electronic. ne of the ways tat achieve thisis.
through processing, both with external
hardwareand software plugins. Appiying the
same processing to both electronic andl acoustic
recordings can give them a unifying qualty that
helps them sit together comfortably ina mix.
sea lotof diferent types of astortion - bit
reduction, delays and older reverbs -toachieve
that on Breaking Bad:
‘om. We'venoticed that the music placement
InBreaking Bads quite sparse. How do you
decide where to put the music?
DP: “The choice of where music should go anc,
Justasimportanty, whereit shouldnt = isa
‘group decision. For every episode wehavea
‘meeting for ths purpose that includes Vince
Giiganfereatorexecutive producer), Thomas
Golubicimusic supervisor), that episodes scrint
writer and ealtor, and me, Itbecomes a
discussion about what the music should try to
‘accomplish and the ways inwhich ican support
thestory. It may sound obvious, but you have to
let what youre seeing onscreen inform your
decisions Since the score fstradtionaly one of
the last things toappen during the production
of afimor television show should expand
‘upon the work ready done by everyone before
you, from the sxpt writers tothe actors to the
Dleture ectors.Allof these artistshaveinstiled
pace and emotion into the projectiong before
the music gets there. lalvays ry to follow ther
leadrather than fghtit-Idont want to
‘overstate something that has already been
‘made clear by the scriptor the actors:
been
inclu
favour
It www.daveporterty 1VIDEO
Wont
Sines
erence
PUTER
> VaMioL ne py inastytmic
sequence af t6tvnote taps We aso
sea scraping soundtat weve recorded
from the seucepanto ish the sequence
‘onarew track We use MHarmoniereM
Uromtheem stico ree wih every se
‘fem set to Harmonize mode ar the
ite settings OE minor octaves fllto
‘ive the ape more aa pitched tonal ee.
>> Letseseaninatruent thats come
signature staple of Breaking Back
Dobro quar We ead upcinematiceffects
Norary Vie into Kontakt on anew ack,
snd select Dobro Phrases We sic
Spproprat phrases are chosen, and we
ay them int thetrack
Jostling for attention
Untike with ‘regular plece of music,
thereare other aud elementsthat can
Influence soundtrack composing and
‘mixing decisions. The main consideration Is.
hhow to get your musi to play ball witha of
theother audio ingredientsinthe film. Your
‘music wilhave to contend with dialogue
‘and sound effects, so its important to think
about how these elements will ft together
during the composing process.
One of the first things to consider isthe
frequency content of the mix. If your music
thas much ofitsinstrumentation around the
‘midrange, for example, this wll be
‘competing withthe dialogue, which shares
thatrange. Similarly. it you havea booming
ow endin your soundtrack, you may find it
> The tacks licking now en Fora
quick and easy solution wefreup
ZearscMonanew track and choose the
BAS Deep roots (Pughugger preset,
‘noveryeectronictone We pay!
program acoupieot Enotesinto
‘ecompany the track
{fighting against on-screen soundeffectstike
‘explosions. Any conflicting frequency
problems will probably resultin your
‘soundtrack being pushed down in volume by
“whoever does the audio editing, sotallor
‘your composition accordingly.
‘Good communication with those handling
‘other sonic aspects of the projects essential
ingetting aheads-up on potential conflicts.
‘Youdon't want to spend days on anineredibly
Intricate score for ascene only to discover at
the premiere that t's largely inaudible due to
anonslaughtof sound effects!
Listen to film musicand you'lloften hear
high and ow string lines used during spoken
‘sections, with mid-range instrumentation
kept toa minimum, Chugging action music
> Theinsruments sound oo separate
atthemoment oles tem all
{ogether with afew elects onthe master
‘hanes We adds Brushor eto 308
Driveans2x Downsampling Woo
‘dd Logics defaut Stereo Delay athe
Basle preset in ReverberateCM. This
wash of eects pulls everytning together
nda the track st back il
ebinatitwont obscure dalogue, te
that elles on ow drum hits will alsofhave
‘rhythmic partsin the mid andupper ranges,
as the low endis often dialled down in level
toleave space or therumbleand punch of
bass-heavy effects,
‘The film's dialogue and effects can also
‘guide the orchestration of your musle~for
‘examplo, it's wiseto keep the orchestration
lunfussy during spoken sections, so asnotto
slistract fromthe speaking parts.
Inthis sense, mixing fr surround sound
Is easler than for stereo asthe dlaloguels
usually sent tothe centre speaker, leaving
the left andright channels free for effects
1d music that aid, you should always
listen to your final mix in stereo to double-
check for problems with conflicting sounds.
COMPUTER MUSIC / 37‘Stephen Baysted, composer and audio
director of UK gaming team Slightly Mad
‘Studios, has worked on many hit driving
‘games, his soundtrack for Need For Speed!
‘Shift winning industry awards. He's also
produced advert music for corporate giants
like Budweiser, MeDonale's and Pizza Hut,
‘ands Reader inFilm Composition atthe
University of Chichester.
‘em: What are you working on right now?
‘Stephen Baysted: "Im super-busy at the
‘moment, the middle of scoring a wellknown
Zombie game for Gamagio with John Harvey =1
‘anit say which one, though. tm writing the
‘music and directing the audio for Project Cars
and several other game projects for Slight Mad
Studios that Im also unable to talk about! ts
been a very busy year so far”
fem It sounds ket!
‘SB: "Like most composers know: its often the
‘case that we're working ona variety of projects
simultaneously so proficiency injugging Is
needed. An average’ triple-A game ike Shit 2:
Unieashed, for example, may take two oF more
years to make. tsa protracted process. withthe
Audio assets being created right across the san
‘ofthe development cycle. Musicisnormally put
‘together towards the end ofthe development
‘cle, when the main game architectures in
place. Thiscan make for an ‘interesting final few
‘months as the game goes tothe wire:
em You've also worked on films. How does:
“writing for videogames differ from that?
‘SB: "Conventional compositions especialy
‘those for film or television, are linear and the
film determines the form and structure of the
‘music itself. In games, the compositional
process can be radically diferent, and the music
Itself can largely be concelved as being nor.
linear and subdivided into looped material and!
‘or layers, according tothe prevaling gameplay
‘rteria and the way that the game's audio
‘engine works”
‘em: Can yougiveus some examples?
'SB:"Musicin games tends ofall into three
principal types. The fists menu/backaround/
Aamblences. This s music outside the main
‘gameplay scenarios solt’snot usualy
synchronised to picture. Secondly, you have
traditional score, which operates ust ke fim
‘music nthat its synchronised to unplayable
‘cutscenes that are interspersed throughout the
gamesaction
“Lastly you have interactive or adaptive
‘music. This type of musics mostly looped and
layered, With each successive layer normally
‘comes addtional musial or ehythmical
‘complet. ana these ayers ae triggered as the
player interacts with the environment - itis
almostas ifthe players playing or performing
‘the music. But regardless ofthe underiying
‘mechanics, the ilusion of continuous
‘inematiestyle music is the order ofthe day”
em Interactive music sounds ike pretty
‘complicated stuff.
'$B:"Youhave to approach musical structure
melody, harmony and phrasing in radically
38 / COMPUTER MUSIC
itferent way. Your music must give thelusion
‘ofbeing linear and synced to the onscreen
‘ction, when al he time its made up ofa
‘complex network of oops and layer. In my
lew, te most important aspects for successful
Interactive musicareto ensure that key
structures, tempo relationships and oop sync
points work. Then i's a question of planning
(with game designers, audio programmers and
the audio director) how these loops willbe
triggered and ultimately operate given
network of loops’
prevailing gameplay criteria ofthe project -
‘although this last aspect canbe inordinately
‘complex, ofcourse”
Cem: What kind of audio formats are you
‘working with?|
'SB:"Most of my game musicand sound design
\orkis implemented using FMOD (www.fmed.
(org), although for mobile, iOS and Android, and
‘browser-based technologies (WeDGL/HTML,
proprietary audio engines are most common.
those cases I'snormally the audio programmer
andapp programmers who implement the
‘music and au ils that Ive created:
‘om Talkus through your studio setup.
‘SB:"Ima Cubase user and 'm finding the very
latest version (6 5) on Mac tobe superb -its
rocksolid and packed fullof great features. ve
{got flr it of outboard gear, including a
Roland VSynth XT, which love
“Iruntive slave computers for sample
streaming via three MOTU 2408 audio
Interfaces and various RME interfaces, Library-
‘wise, Im fortunate to have alot to choose from,
butfor strings almost excusively use the
‘bespoke Spitfire Symphonic Strings which is
‘mind: blowingly good. This the one thing |
currently couldn ive without. We havea grand
piano in the house. sol often record that instead
‘fusing samples; n general, the more you can
Use ive musllans, the Better
‘em You'vealso done quite abit of advertising
work. What do you thinkisthe secretto
success inthatfeld?
‘Hah i knew that Tbe sipping a GET on
the back a boat in Monaco! Seriously, though,
italways seems like alottery.|got my 2¢ 993
through an agent who dealsexclusvely with
‘music for advertising. You ust need tohave a
very thick skin and keep pushing forward, Youtl
notice that most adverts fliow the samebasic
structure and pattern, so the musie should
‘most cases do the same. How you interpret
agency briefs is crucial:
Find out mare about Stephenis musicat
\wwwstephenbaysted.comPlaying the game
Writing music for videogames presents plenty
‘of challenges. Many factors can playa part
Including the capabiltiesof the system, the
‘amount of available memary ana the
‘complexity ofthe musical requirements. There's
‘aworid of aiference between writing ingame
loops for]an Android phone game and creating
“anadaptive soundtrack for an Xbox 360 tite.
Most smaller-scale games, be they ona phone,
‘on an Pad or na browser, have to deal with
Serious memory constraints. For example,
‘downloadable Nintendo DS games rarely allow
‘more than 64MB of data in total. including the
‘music, Given that a three-minute WAV file on ts
‘own could exceed that, alternative formats and
methods have tobe used
The most economical way to write music
within a small memory footprint sto use short,
lower quality samples anda trackerlsequencer
{otrigger them via MID. The samples and MIDI
data can then be compiled and dropped into the
‘gameas code, Aways irstestabish withthe
‘music Th rack heavy on eects
Sndhas.a tine! thm povided by toe
Stake and bongos. We bounce the track
‘ow. including an empty eghtbae
Section atthe endof the rack tis isto
‘aptureall ofthe revere and delay tats
1 >> werestrtna wna 2a cea!
the em guide
‘brogrammers which format they prefer and how
‘can best be implemented.
In-game loops
ityouhaveabitmore space. i-game loops are
Brother option The best way to produce these
isasfutaualty WAV tes downsampied
‘meet the system memory cation. san
Budiophite younay bala ny compression
ietw tabs but bowser and phone games
ten use mach lover trates than that -as ow
S16kops hen unly means mono suc sta
reduced sample rate). Look atthe system
hardware or onboard tools you're working with,
and if there's a native audio encoder, use Itto
retain ystem resources. To save more memory,
‘go mono or use shorter oops.
While were on the subject of loops, we
recommend using the Ogg Vorbis format rather
than MP3 Not only doesit give you higher
{quality playback tthe same size, butit also
encodes without adding unnecessary silence at
the beginning of the sound fe essential it
‘you're attempting to create a seamiess oop.
‘Give some consideration tothe playback
systemitselt Laptop and phone speakers sound
tinny. with weak bass that rarely even reaches
‘down to 100H2 oso, There are afew waysto
‘overcome this: youcan doubletracks that
> Now wereimportne bounced
backinte our sequence We soloonly
‘theimported track and dsblealthe
‘elects onthe master bus. We en chop
‘tft rever-and-selay portion ofthe
Toop at exactly bar 32 and copypaste tat
‘thestart of an dential wack, slong that
‘one ae Wel Thsleto ensure that when he
Toop restarts, thereverbleley does cut
‘out whichcan be noticeable and jaring,
contain predominantly low frequencies an
fctaveor two higher, for example. This works
wall wth kick drums, adainga clearly audible
“cick tothe sound, The harmonic content of a
bassline can also be emphasised using a plugin
like Waves Maxxbass or Voxengo LF Max Punch,
‘or you can highlight upper harmonic content
Using techniques ke distortion, overdrive and
parallel compression. Ofcourse, our tracks
Should sound OK on headphones and speakers
too, some players will actually be using these.
Adaptive audio
Systems with more memory enable theuse of
higher bitrates nding oops Many games
now feature context-senstve aati Muse
Consisting of mull oops that canbe overlaid
byanin-game engine o heighten tension or
create suspense. For example. agame character
‘wandering the countryside mightbe
{accompanied by alight backing track on lute
andiarp. When on enemy sighted, panicky
percussion loop would be overlaid andi aight
rss theft would be croppedinfevaur of
‘hugging string ostinati loops
‘Adaplive music can be complicate anc ine
consuming to produce, as there are many more
toopsto create. The composer needs to operate
tighty within the game's ramewerk to ensure
{hat theloops workin context We've primed
Yyoulon thebases of game composing here but
{ogoindeeper pickup The Complete Gude To
Game Audoby Baron Marks.
>> Wesstaloonatbar 32 and bounce
that section as a WAY, which wilioop
perfect For demonstration purposes,
‘ve also bounced tas an MP3
{kop whichinrorices shot sence
Into the ample. This bad news for loops,
Sp weve use Audacty to convert the
tgp 10 0G6 format too ths sounds
acceptableevenatow quality anaishalt
theszeof the MP3
COMPUTER MUSIC / 39Isic now
The sound designer
"Modern soundtrack work srt only about
notes and music-earcatching sounds can be
Vitaly important, and sometimes they can
provide asounatrackon their own. This is
where sound design comes in Although you
Can use pretty much any plugins fr sound,
‘sign work there are few that industry
professionals tend to favour, such as
Spectrasonics Omnisphere Native
Instruments Massive and whe Zebra. Howard
Scart Sound designer for both Hans Zimmer
and he, gives us his thoughts on Zebra,
“ebrals Zimmer's go-to synth plugin, and
can understand why” Scart says. "Zobra ls very
‘ep there's alwaysat least one way to
realise an idea that'sjust waiting tobe
discovered. However complex the audioand
‘modulation routing, Zebra does exactly what
it told without sing audio quality The
patching system is pure genus, as are the
Comb ters. lcould gush about Zebra for
hours, but fa better stop now because.
already sounding ikea slesmani™
rhe recently released The Dark Zebra,
reviewed in iast month sem and comprising
anamazing bank of presets specially
{developed by Zimmer and Sear forthe Dark
Knight trilogy Scar tells us how the patches
were developed.
“loften start with a purely technical ies,
then tweak away unti‘an interesting
characteristic emerges," he explains. "Ot
Course. whenever Hans asks for something
specifi, ook fora technical solution we can
What's that sound?
‘The only absoluterule whenit comes to
‘making music for asoundtrackis hatit',
otto fitthe visuals, When most people
think’soundtrack, they envision grand
symphonic scores fromthelr favourite
films. Orchestral instrumentationisstil the
backbone of many film scores, but
nowadays you'reas likely tohear synthetic
sounds alongside acousticinstruments.
Movie soundtracks lke those or Tron:
Legacy and inception stradate the line
between traditional scoringand sound
design. If you're looking torecreatetthis
vibe yourself, there are not somany rules.
The goal of sound designinascoreisto
subvert the usual conventions, so pretty
‘much anything goes. For example, forsome
parts of his Prometheus score, composer
Mare Streitenfeld reversed’ the musiche
gave to the orchestra, recordedit, and then
reversed thatto create a disturbing
soundscape. Don't presume that these kind
‘of sounds ae imited to fantasy settings
either -even Thomas Newmans cues for
Road To Perdition, set in 1930s Chicago,
have strong drone textures mingled with
the wind and reed instruments.
‘Themost common use of synthetic
‘elements in scores is tounderpia rhythmic
percussion or string passages, creating
tension and subtle developmentsin timbre
‘and colour. Several commercial sample
40 / COMPUTER MUSIC.
both work on. Some of my patches turned out to
bbe more sultabe for a comedy than fr a
‘dystopian blockbuster, but think ve learned
how to anticipate what Hans might ike. Anya,
those DarkKnight patches were sent backand
forth tobe tweaked into submission uni they
Super sym he Dark Zbralsa sound designtour do
fore, contaiing patches rom the Dark Kg movies
producers have met this growing trend by
‘eleasing their own pre-glitched auioloops,
Including 8Dio's Hybrid Tools and Rhythmic
‘Aura collections, These libraries comprise
ong, repetitive samples culled from acoustic
sources and twisted into unrecognisable
sounds using gating and other effects. you
‘want to reate this kind of thing, Camel
‘Audio's Camelspaceis.a fantastic multitfects
plug-in that con mangle any audio signal into
a rhythmictexture, in perfect synewith your
project's tempo. Drop these patterns over
traditional orchestralelementsto introduce
subtle elements of sound design.
‘Never underestimate the effectiveness of
“Yound’ sounds, from tapping and scraping
desk surfaces tomaking unusual mouth
noises. Allyouneedisa microphoneanda
Ce eno
ether suited the music or landed on the shel.
‘The Xtras folder in The Dark Zebra sa selection
of unused patches from that set
Ifyou havent yet experienced Zebra, our
exclusive ‘te version = ZebraCM - comes free
with every issue ofem.
willingness to experiment with what's
around youto capture some simplenotses,
‘Then, use the weirder plug:insin your
arsenal, ora ‘sound design’ package like
{Zotope is, to heavily process your
recorded samples. The ideas that the
results will beso twisted that no one will,
lever guess the origin of your creations.
For mixing, sound design elements work
like other orchestration parts:f ou want
themto standout, give them thelr own
frequency and reverb spaces. Conversely to
‘meld them with the other instruments, they
should occupy a similar range.
Intraditional film scoring, you'd want to
leave aclear distinction between the music
and the sound fects, but recently
‘Composers like Dave Porter (interviewed on
'p38) have blurred theline. Dave uses
‘elements from the sounds within the Foley
‘and background noises from edited footage
toembellish his cues. Yo pull off this kind of
avant-garde sound design scoring requires
ski, experience anda director who's willing
toexperiment. Not many projects will give
You the opportunity tolex your sound
design muscles inthis mannher,so don't
allow the overalltone of your cuesto be
‘compromised by the tempting allure of of
the wall sounds. Moderation is key,and any
sound design should work withthe score
and not stick rudely out of the mix.]
>> Letslookat sting acting ack or
‘the srt im Bunny Magi tb Philp
Watts wor philipwattscomau). Which
'Sinthe Tutorial Files We import tne im
Into Logicandusethe Import Audio
From Movie funcionto get the uso
Sketch backing ack wih Symphobias
Dasleshortanatong sving patches
ide te
The time and the place
There comes atimein every composer's career
wien they recalled upon to create apiece of
‘music from another era. Ths could beas recent
290s hipshop oras far backin timeasa
‘mediaeval madrigal Whatever the time period,
Itsimportant tobe authentic in terms of
instrumentation, technology and the recording
processes of the era, I's good recreating 2
big see of50s rock'n rol, then mixingand
masteringit to a modern pristine level of qualty
that would ve been unobtainable at the time.
Remember tobe mindful of thelimitalions of
the era when engineering a period piece.
Plugins that emulate tape saturation, viny
Sefects audio degradation and plate reverbs
Canal help to create an authentic sound from
Yesteryear a5 can utlsing channel strip plugins
that emulate older mixing desks.
‘Weve looked at emulating vintage recording
techniques numerous times inem but if you
reed some further inspiration. pick up How
Does it Sound Now?by Gary Gottileb, This book
Interviews over 30 expert engineers from the
last 50 years and has some great insights nto
thetr stud gear ana techniques.
World in action
‘World musi’ isa controversial and much-
‘maligned phrase, but welicapitulate tots use
here justfor convenience. Much ike period
music,’ easy to get drawn into compositional
clichés when writing for world settings. Take a
listen to the track Divas and Dunes from the Sex
‘and the Cty 2soundtrack fora truly painful
example ofthe way ethnic instruments are often
Used to purnme the score into Idiocy at the fst
sight of an exotic locale.
‘Unless out-and-out pastiche isintended, t's
usually best to keep things subtle when itcomes
twadding ethnic instruments to a conventional
orchestra soundtrack Ifthe Visuals already
scream ethic; the score doesnt relly need to
Telterate the theme, Ofcourse there are always
exceptions to this. particularly in cartoons.
comedy and the sometimes not o-subtle works
> Testing paths toograndtor
‘cia small scale animaton
Cartcons ke this generally use smaller
‘roupsof instruments without much
Fever toimpart greater degree of
Intimacy. We'swap outhe fll orestral
Strings Symprobiapateh the far more
nuanced String Quintet path. This
Immediately imparts a period tee,
2
‘of videogames. The latter often use world music
Instruments and styles to cifferentiate game
worlds suchas conga drumsin ajunglelevel or
pan pipes during a forest stage
‘There are sample library developers who
specialise in recreating ancient and world
Instruments, which can bea big help when it
‘comes to the more esoteric requests you might
receive. Dutch sampiss Sonokinetic publish 2
wide range of historical instruments, ranging
{rom biblical harp to church organ, Thelr vocal
packages are particularly noteworthy,
‘encompassing everything from Greek poems to
Jewish folk songs
‘At www.cinematique-Instruments.com
youlfind @ boutique selection of some ofthe
Worlds stranger instruments, adding up toa
Its easy to get drawn
lichés when writing
for ‘world’ settings’
useful collections of keys and percussion. Even
the factory selection that comes bundled with
Kontakt’ has few ‘worl patches, Including a
‘great selection of keys and synths and-some
highly useable reeds and percussion.
you wantto try and capture some world
sounds yourself cheap ethnic instruments are
surprisingly e2sy to find inunk shops at car
boot sales and on eBay. Shakers and other
percussion aren’ aificultto get a sound outof
{and will spice up any rhythmic track Whistles
and bowed or plucked instruments areaitle
{Wikies to master but that’s where your DAW's
editing functions comein.Graba microphone
and play what you can you can always eat the
timing and pitch ater to dsgutse playing issues
‘and chop out the bd bits.
> WeaddLogics stereo Spreadptigin
dso the Lower Int andUpper int
‘Siders to 50% narowing the stereo il
We then setup asend channel forthe
strings andinsertthe tee zotope Vint
plugin set ote year 1990 ans 78pm
Tssort or parte processing gives us
‘Wedalin lego ora50/S0 mx
COMPUTER MUSIC / 41>make music now
Production
resources.
Ite interviews and walkthroughs
herehavewhetted your appetite
and yout ke to delve further into
thetheory and practiceof
soundtrack searing. check out the
tips rom compose'sthemseives
wrwwmusiccomposerblog.com
This excatent deg started by
media composer John reste,
festuresinterviewswithbath
famous ndemeraing TVand
videoname composers. aso
hosts 8 wealth of YouTube ana
Agi cps demonstrating tele
tracks and tecriques
sr robin-hotfmann.com
This German compose shares his
sacretsnnis Day Fimscorna Bis
biog. Me archive strtehes back
to 2010 and covers every aspect of
Scoring, trom orrestratlon to
‘working with ects.
wewedeancogden.com
Composer Deane Ogden adresses
othe practieates of
the composerscreativty ons
og, wth poss that areanays
{oplealand thought proveking.
‘Ogden sas the founder of
the Scorecast community st
‘wie scorecastontine com. which
Rostsanactive hibot composers
rww-soundeontine-forumecom
Thisforum spartofEatWests
Soundsonine te, where youcan
buy sounetrack samplesinany and
allconcevable stles,Community
‘members post anaaicuss each
both novice and expert composers.
www soundworkscollection.com
Forthose no ovete dabble in
fund design and effects ts
audi edtorstopoflesct pro
ining studios, theres something
here forever the most seasoned
‘iio oxpert The contents
presented as concise short videos,
fn doit miss the ste sell ond
‘comprehensive Sound Gossary.
imscoremonthiy.com
Thissubscripton-niyontne
magazine began as simple
revseter in 1990 thos
Seveloped into a resource of
blockbuster proportions Every
‘monthly ssUe eatres interviews
itn worlefamous composers,
Inset features, sounctrack
sppeaels and technical reviews,
‘Asasubscriber youalso get access
totheprint mognaine'sback
exaioguenPOF format
42 | COMPUTER MUSIC
bod
Money matters
‘When youstart outasacomposer.itcan be hard
towork out how much you should charge for
‘your music, Do you invoice your vn time by
{he hour or per minute of music produced, or do
you charge_a lat fee no matter how long it
{akes? In your online search for opportunities,
you'll undoubtedly come across content
Creators looking for composers who are wiling
{to work or free or for erect
‘There are two schools of thought on whether
‘ornot doing this a good idea. Some
‘composers see it asthe only way to plump up
thelr portfolio and thus wil take such jobs if
nothing elses available The other perspective
isthat working for free devalues your own
‘music andthe role of the composer asa whole.
‘Only youcan judge whether or not working
for frees worthwhile, but always try to
negotiate a better deal idealy agreeing to at
leasta percentage of the project's profits. This
kind of arrangement works especialy well with
Videogame projects, which may have a better
‘chance of resulting in sales than fms.
‘Up.and-coming composer Hary Lightfoot
(onwu.harrylightfoot.com has experience of
working fo ree. Tmrelatively new to
‘composing buthave already been lucky enough
tohave scored a BRC series, The Fisherman's
‘Apprentice. he says. “There were quite few
‘composers including one who was wort
famous, who were pitching, It was this that
made me think that they te dolng this for free,
then what possibie reason have got to ask for
payment? t'sashame thatthe industry has
‘evolved this way, but fool we as composers
have troll witht somewhat. | would rather
work or free and bull up my name and Ist of
credits than not get any work at al
signed away fullrighs tothe production
‘company. Even though! wast paid a penny
Upfront, they woulda’ negotiate on this fit
‘meant losing the gg, then | had to just accept it
Lucy, willrecelve broadcast royalties each
time the programme airs. Onthis}ob, however,
payment for me wasritabout the money it was
‘bout the chance to bulla relationship with a
BAFTA award-winning production company. It
‘was about the invaluable lessons learned
throughout the process. twas about being able
tosay that had worked on a prime-time BBC2
show which had around 17 milion viewers per
episode. Itwas about the doors that have
‘pened since the show went out. For any
‘aspiring composer allthis worth a hel of alot
01 have absolutly no resentment about nat
getting a cash fee -rather,|feellucky tohave
had the opportunity.
‘Al that sad, in ten years Im stil working
for tre, ask me fm stil happy. My answer
‘might well be diferent
Beware of lat fee projects offering larger
payment but requiring that you pay for
‘mastering. studi time and ve performers. The
Costs ofthese extras can soon add up, so ts
‘tal that you establish from the outset who wil
pay fr them and how much they likely to be.
‘Similary charging per minute of music
produced can nave ts drawbacks you geta
fussy director who asks or lots of rewrites and
keeps reediting the visuals. meaning more work
for you. Only you canjudge how to handle these
problems and which payment model sults you
best, but whichever you choose, make sure that
you've agreed in advance on time scales and
Costing. It's better to under promise and over
deliver than to leave yourself short on time and
lend up turning in sloppy produced cues that
don't represent your rue talent.em