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@CreatureSay

@CreatureSay
@CreatureSay
@CreatureSay
@CreatureSay
@CreatureSay

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==
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==
==
==
==

"br1" : Cast $BattleRhapsody


"cn" : Cast $CrazyNocturne
"dm" : Cast $DevilsMovement
"dr" : Cast $DaringSong
"ca" : Cast $CelestialAegis
"br5" : Cast $BloodRequiem

L HoldWeapon on ; EnableGroup disarm on ; GroupShow disarm on


@GroupSwitch group=="disarm" and newState : HoldWeapon on
@GroupSwitch group=="disarm" and not newState : HoldWeapon off
?Shots T(1000) AutoShot 33794 on
//***Buffs***
?Sonates T(500) skillCoolTime($Polymorph) == 0 & (php(me) < 30 and pmp(me) > 15)
: Cast $Polymorph
?Sonates T(2000) zone~=12 and effectTime($ShieldSong) < 50000 and skillCoolTime(
$ShieldSong) == 0 : Cast $ShieldSong
//Sonatas
?Sonates PT(2000) zone~=12 and
tTime(actor,$PrevailingSong) <
?Sonates PT(2000) zone~=12 and
tTime(actor,$RefreshingSong) <

distance(actor) < 1000 and alive(actor) and effec


55000 : Cast $PrevailingSong
distance(actor) < 1000 and alive(actor) and effec
55000 : Cast $RefreshingSong

//Protections
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor) and effectT
ime(actor,$ElementalResistance2) < 50000 : Cast $ElementalResistance2
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor) and effectT
ime(actor,$MentalAttackResistance2) < 50000 : Cast $MentalAttackResistance2
?MortalStrike T(500) zone~=12 and effectTime(actor,$MortalStrike) < 90000 : Cast
$MortalStrike
?CriticalChances T(500) zone~=12 and effectTime(actor,$CriticalChances) < 295000
: Cast $CriticalChances
?CriticalProwess T(500) zone~=12 and effectTime(actor,$CriticalProwess) < 295000
: Cast $CriticalProwess
//Melodies
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor)
ime(actor,$HornMelody) < 50000 : Cast $HornMelody
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor)
ime(actor,$DrumMelody) < 50000 : Cast $DrumMelody
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor)
ime(actor,$PipeOrganMelody) < 50000 : Cast $PipeOrganMelody
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor)
ime(actor,$GuitarMelody) < 50000 : Cast $GuitarMelody
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor)
ime(actor,$HarpMelody) < 50000 : Cast $HarpMelody
?Buffs PT(2000) zone~=12 and distance(actor) < 1000 and alive(actor)
ime(actor,$LuteMelody) < 50000 : Cast $LuteMelody

and effectT
and effectT
and effectT
and effectT
and effectT
and effectT

//Harmonies
//Tanks
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Kni
ghtsHarmony) < 30000 and classNick(class(actor)) == "Pal" : Select (actor) > Cas
t $KnightsHarmony //Paladin
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Kni
ghtsHarmony) < 30000 and classNick(class(actor)) == "DA" : Select (actor) > Cast

$KnightsHarmony //Hell Knight


?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Kni
ghtsHarmony) < 30000 and classNick(class(actor)) == "SK" : Select (actor) > Cast
$KnightsHarmony //Shillien Templar
//Healers
?Harms P(2000) distance(actor) < 1000 and alive(actor) and
ardsHarmony) < 30000 and classNick(class(actor)) == "SE" :
$WizardsHarmony //Shilien Saint
?Harms P(2000) distance(actor) < 1000 and alive(actor) and
ardsHarmony) < 30000 and classNick(class(actor)) == "EE" :
$WizardsHarmony //Evas's Saint
?Harms P(2000) distance(actor) < 1000 and alive(actor) and
ardsHarmony) < 30000 and classNick(class(actor)) == "BP" :
$WizardsHarmony //Cardinal

effectTime(actor,$Wiz
Select (actor) > Cast
effectTime(actor,$Wiz
Select (actor) > Cast
effectTime(actor,$Wiz
Select (actor) > Cast

//Wizards
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Wiz
ardsHarmony) < 30000 and classNick(class(actor)) == "SB" : Select (actor) > Cast
$WizardsHarmony //SoulHound
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Wiz
ardsHarmony) < 30000 and classNick(class(actor)) == "SH" : Select (actor) > Cast
$WizardsHarmony //Storm Screamer
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Wiz
ardsHarmony) < 30000 and classNick(class(actor)) == "Src" : Select (actor) > Cas
t $WizardsHarmony //Archmage
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Wiz
ardsHarmony) < 30000 and classNick(class(actor)) == "Necr" : Select (actor) > Ca
st $WizardsHarmony //Necromancer
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$Wiz
ardsHarmony) < 30000 and classNick(class(actor)) == "SpS" : Select (actor) > Cas
t $WizardsHarmony //SpellSinger
//Tyrrs
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "Glad" : Select (actor) > C
ast $WarriorsHarmony //Duelist
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "Destr" : Select (actor) >
Cast $WarriorsHarmony //Titan
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "Bers" : Select (actor) > C
ast $WarriorsHarmony //Doombringer
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "Tyrr" : Select (actor) > C
ast $WarriorsHarmony //Grand Khavatari
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "WS" : Select (actor) > Cas
t $WarriorsHarmony //Maestro
//Archers
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "PR" : Select (actor) > Cas
t $WarriorsHarmony //Ghost Sentinel
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "SR" : Select (actor) > Cas
t $WarriorsHarmony //Moonlight Sentinel
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "Arb" : Select (actor) > Ca
st $WarriorsHarmony //Trickster

?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War


riorsHarmony) < 30000 and classNick(class(actor)) == "HE" : Select (actor) > Cas
t $WarriorsHarmony //Saggitarius
//Rogues
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "AW" : Select (actor) > Cas
t $WarriorsHarmony //Ghost Hunter
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "BH" : Select (actor) > Cas
t $WarriorsHarmony // Fortune Seeker
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "TH" : Select (actor) > Cas
t $WarriorsHarmony //Adventurer
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "PW" : Select (actor) > Cas
t $WarriorsHarmony //Wind Raider
//Summoners
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "ES" : Select (actor) > Cas
t $WarriorsHarmony //Elemental Summoner
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "WK" : Select (actor) > Cas
t $WarriorsHarmony //Arcana Lord
?Harms P(2000) distance(actor) < 1000 and alive(actor) and effectTime(actor,$War
riorsHarmony) < 30000 and classNick(class(actor)) == "PS" : Select (actor) > Cas
t $WarriorsHarmony //Phantom Summoner
//MyHarmony
?Harms T(2000) zone~=12 and effectTime(me,$WizardsHarmony) < 30000 : Select(me)
> Cast $WizardsHarmony
//Nobless
?Noble T(2000) zone~=12 and effectTime(me,$NoblesseBlessing) < 50000 : Select(me
) > Cast $NoblesseBlessing
//***Offensive**
*
?AOE T(500) attackable(target(me)) and alive(target(me)) and skillCoolTime($Mass
CripplingAttack) == 0 : Cast $MassCripplingAttack
?AOE T(500) attackable(target(me)) and alive(target(me)) and skillCoolTime($Mass
ShadowBlade) == 0 : Cast $MassShadowBlade
?AOE T(500) attackable(target(me)) and alive(target(me)) and skillCoolTime($Chao
sSymphony) == 0 : Cast $ChaosSymphony
//***Healing***
?Heal PT(500) php(actor) < 60 and alive(target(actor)) : Select (actor) > Cast $
HealingMelody
?Heal T(500) php(me) <60 and alive(target(me)) : Select (me) > Cast $HealingMelo
dy
//***Single***
?Skills T(500) attackable(target(me)) and alive(target(me)) and skillCoolTime($C
ripplingAttack) == 0 : Cast $CripplingAttack
?Skills T(500) attackable(target(me)) and alive(target(me)) and skillCoolTime($S
hadowBlade) == 0 : Cast $ShadowBlade
?Skills T(500) attackable(target(me)) and alive(target(me)) and skillCoolTime($D
eathStrike) == 0 : Cast $DeathStrike

@CreatureSay text == "kn" : Select (actor) > Cast $KnightsHarmony


@CreatureSay text == "wr" : Select (actor) > Cast $WarriorsHarmony
@CreatureSay text == "wz" : Select (actor) > Cast $WizardsHarmony
?PvP PT(100) (distance(actor) <= 900) \
and alive(actor) \
and not effectLevel(actor, $ProtectiveDitty) \
and CanCastSkill($ProtectiveDitty) \
and itemCount(3031) > 10 \
: Select(actor) > Cast $ProtectiveDitty
@CreatureSay text == "bres" and isMember(actor) and dead("iQQmore") and alive(me
) and itemCount(34781) >= 1 : Select ("iQQmore") > UseItem 34781
@Resurrection isMember(actor) and dead("iQQmore") and alive(me) and itemCount(34
781) >= 1 : Select ("iQQmore") > UseItem 34781
L AutoParty iQQmore
L AutoPartyInterval (1500)
////////// Auto accept REZ //////////
S EnableGroup REZ off
?REZ @Resurrection isMember(actor) or actor == me : (2000) Revive 1
@Resurrection isMember(actor) and dead("Loukos") and alive(me) and itemCount(347
81) >= 1 : Select ("Loukos") > UseItem 34781

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