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-OPEN THE DESIRED DETAILED FLOORPLAN AND LOCATE THE

WALL BOUNDARIES TO BE CONSTRUCTED.

-DELETE ALL THE LINES AND LABELS


THAT WILL NOT BE INCLUDED IN THE
MODEL LATER ON. RETAIN THE
ENTIRE EXTERIOR WALLS AND
PROPERTY LINE AS POSSIBLE.

NOTE:
-DONT FORGET TO PURGE THE FILE
SO THAT THE UNNECESSARY AND
UNUSED LINES WILL BE ELIMENATED
ON THE FILE WHEN EXPORTED. IT
WILL ALSO LESSEN THE FILE SIZE.

-THEN SAVE IT ON ANOTHER FILE


NAME .

-GO TO FILE IN THE MENU BAR AND


HIT IMPORT

-ON THE WINDOW TAB, CHANGE


THE FILES OF TYPE INTO AutoCAD
Files.

-HIT THE OPTION BUTTON TO SETUP


UNITS AND SET IT INTO METERS.
-CLICK OK.

-SELECT THE CADD FILE THAT WILL


BE USED FOR THE MODELING.
-HIT OPEN.

-A DIALOUGE BOX WILL APPEAR.


REVIEW FOR THE UNNECESSARY
LINES. MAKE SMALLER VALUES AS
POSSIBLE.
-HIT CLOSE.

-FROM SCRATCH, YOULL HAVE


YOUR FLOOR PLAN OUTLINE AND
START MODELING.
-DELETE UNUSED LINES AND DONT
FORGET
TO
GROUP
EVERY
COMPONENT FOR EASY EDITING.

-START FIRST WITH YOUR WALLS.


-EXTRUDE THEM BASED ON THE
GIVEN ELEVATIONS FOR PROPER
PROPORTION OF THE STRUCTURE.
-IDENTIFY YOUR PROPERTY AND
BUILDING LINE.

-LOCATE AND WORK WITH YOUR


OPENINGS (DOORS, WINDOWS,
AND ARCHWAYS. ETC.)

-LOCATE AND WORK WITH YOUR


WINDOWS, DOORS AND WALL
ACCENTS.

-FOR MINIMAL WORK, EDITING


AND TIME CONSUMTION FOR
MODELING, ALWAYS PUT YOUR
MODELS ON A GROUP AND PUT
THEM ON APROPER LAYER.
-YOU CAN ALSO MAKE THEM AS
COMPONENTS FOR THOSE WHO
SIMILAR IN PROPERTY ESP. FOR
WINDOWS, TRELLISES, WALKWAYS
ETC.

-IN CONSTRUCTING YOUR ROOF,


YOU CAN USE A QUICK AND
ACCURATE
TOOL
BY
USING
OFFSET AND FOLLOW ME TOOL.
-PUT MORE DETAIL INTO YOUR
ROOF AS YOU CAN TO ACHIEVE
MORE REALISTIC OUTPUT.

-IN CREATING YOUR GUTTER, YOU


CAN ALSO USE THE FOLLOW ME
TOOL.
-SET YOUR OUTDOOR CEILING
EAVES LOWER THAN YOUR GUTTER
TO ACHIEVE BETTER MODEL.

TIPS:
-TO LESSEN MODELING AND
DETAILING TIME, WORK ONLY ON
THE PORTION THAT WILL CAUGHT
BY YOUR VIEW AND CAMERA.
-YOU CAN ALSO GET A MINIMAL
TIME CONSUMTION BY PUTTING
EVERY COMPOSITION INTO GROUP
FOR A QUIKER EDITING.
-DONT FORGET TO SAVE.

-HIT THE PAINT BUCKET TOOL OR


SIMPLY PRESS B TO PUT UP AND
SET YOUR DESIRED MATERIAL.

-CLICK THE CREATE MATERIAL


BUTTON ON THE UPPER RIGHT
PROTION
OF
THE
MATERIAL
WINDOW.
-TO BROWSE YOUR MATERIAL ON
YOUR DRIVE, CLICK THE FOLDER
ICON.
-TO ACHIEVE A BETTER REALISTIC
MATERIALIMAGES, YOU CAL ALSO
GET THEM ON THE WEB.
-THE LARGER THE IMAGE SIZES THE
BETTER.

-AFTER HITTING THE FOLDER ICON,


YOU MAY SELECT THE DESIRED
MATERIAL ON YOUR FOLDER.
-CLICK OPEN.

-BEFORE GETTING YOUR SELECTED


MATERIAL ON YOUR MODEL, YOU
MAY ADJUST THE PARAMETERS OF
YOUR MATERIAL BY CHANGING
THE VALUES OF ITS PROPERTIES.
-HIT OK.

-YOU MAY APPLY THE MATERIAL BY


POINTING THE BUCKET ICON ON
THE DESIRED DESTINATION ON
YOUR MODEL.
-CAREFUL ON CLICKING WHEN
YOUR DESTINATION IS ON A
GROUP SET UP. YOU AY HIT THE
ENTIRE GROUP NOT JUST YOUR
DESIRED SURFACE.
-TO AVOID THAT MATTER, MAKE
SURE YOU ARE INSIDE THE GROUP
BEFORE
APPLYING
YOUR
MATERIAL.
-TO SELECT A SIMILAR MATERIAL,
YOU MAY ALSO USE THE SAMPLE
PAINT
BY
HITTING
THE
EYEDROPPER
ICON
ON
THE
MATERIAL WINDOW.

-COUPLE OF MINUTES IN APPLYING


MATERIALS.
-NEXT STEP WILL BE PUTTING
ENTOURAGE
COMPOSITION
NAMELY YOUR SKY, FOREGROUND,
TREES, VEHICLES, ROADS ETC.

-TO IMPORT TREES AND SHRUBS TO


YOUR MODEL, GO TO FILE AND HIT
IMPORT.

-SELECT THE TREES AND SHRUBS


THAT YOU DESIRE TO ATTACH ON
YOUR MODEL AND HIT OPEN.

NOTE:
THE MORE POLYLINE ON YOUR
TREES AND SHRUBS THE HEAVIER
THE FILE YOULL GET. TOO RISK FOR
YOUR COMPUTER OTHERWISE.

-IN
A
SIMPLE
RESIDENTIAL
DESIGN,IT IS MORE ADVISABLE TO
USE ATLEAST 1-2 VEHICLE TO
REDUCE THE FILE SIZE OF YOUR
MODEL.

-SETTING UP YOUR ENVIRONMENT,


YOU MUST CONSIDER ALL ITS
COMPOSITION INCLUDING THE
REFLECTIONS AND SKY FOR MORE
REALISTIC.

-HIT THE SHADOW TOOLBAR TO SET


THE DESIRE AND TO ADD DRAMA
TO THE SCENE.
NOTE:
-WHENEVER
YOUR
IN
THE
MODELING
PROCESS
IT
IS
ADVISABLE TO SHUT OFF FIRST THE
SHADOW TO REDUCE THE USE OF
MEMORY AND GRAPHICS.

TIPS:

-TO ACHIEVE MORE REALISTIC


OUTPUT, TRY TO PLAY MORE ON
YOUR SHADOW SETTING.
-SHADOWS ARE ALSO IMPORTANT
ON SCENE.
-LET THE TREES SHADOW HIT YOUR
BUILDING
FOR
ADDITIONAL
DRAMA ON YOUR MODEL.

-IN SETTING UP YOUR CAMERA, GO


TO CAMERA AND HIT TWO-POINT
PERSPECTIVE TO AVOID VERTICAL
SHIFT ON YOUR SCENE.

-TO SAVE YOUR SCENE, GO TO


VIEW WINDOW > ANIMATION AND
HIT ADD SCENE.
-GOOD VIEW PROPORTION OF THE
MODEL AFFECTS ALSO YOUR FINAL
OUTPUT.

-RIGHT AFTER YOUR STEUP YOUR


SCENE, A SCENE BAR WILL APPEAR
ON THE UPPER LEFT OF YOUR
SCREEN, RIGHT CLICK AND HIT
UPDATE TO SAVE THE SCENE.

-TO REDUCE THE FILE SIZE AND


REMOVE ALL THE UNNECESSARY
LINES IN THE MODEL, GO TO
WINDOW AND HIT MODEL INFO.

-GO TO STATISTICS AND HIT PURGE


UNUSED.

-THEN SAVE.

-UPDATE YOUR FINAL SCENE FOR


RENDERING AND MATERIAL SETUP.

-IN V-RAY MATERIAL EDITOR, YOU


MAY USE THE SAMPLE PAINT IN THE
MATERIAL WINDOW FOR SPECIFIC
SELECTION.
-HIT THE PAINT BUCKET TOOL AND
CLICK SAMPLE PAINT TO SELECT
THE MATERIAL TO EDIT.

-EDIT YOUR MATERIAL TO ACHIEVE


THE REQUIRED TEXTURE AND
REALISM OF YOUR OUTPUT.
-HIT V-RAY SKETCHUP MATERIAL
EDITOR AND YOU MAY INPUT THE
VALUE ON THE PARAMETERS
SHOWN
FOR
THE
SELECTED
MATERIAL TO BE EDITED.

STONE MATERIAL

GLASS MATERIAL

ROOF MATERIAL

WALL MATERIAL

CARPAINT
MATERIAL

PLANT MATERIAL

PALM MATERIAL

SIDEWALK
MATERIAL

SHRUBS
MATERIAL

TREES MATERIAL

WALL ACCENT
MATERIAL

ROOF GUTTER
MATERIAL

CONCRETE
FENCE MATERIAL

GRASS MATERIAL

WOOD MATERIAL

PALM MATERIAL

DOOR MATERIAL

WALL MATERIAL

STONE MATERIAL

-HIT
V-RAY
FOR
SKETCHUP
OPTIONS EDITOR TO SET UP YOUR
RENDER SETTING.
IN THIS TUTORIAL, I JUST SIMPLY
USED DEFAULT SETTING AND
INCREASE
MY
OUTPUT
INTO
2600X2600 PIXELS FOR A HIGH
QUALITY IMAGE.
NOTE:
THE HIGHER THE OUTPUT, THE
LONGER THE RENDERING TIME.
YOUR COMPUTER SPECIFICATIONS
MAY ALSO TAKE EFFECT ON THE
RENDERING.
AT THIS POINT, IM USING A CORE
i7, 8GB RAM AND 2GB VIDEOCARD
ASUS LAPTOP UNIT.
FOR A LOW SPECS COMPUTER,
YOU MAY USE 1600 X 1200 PIXELS
FOR A QUITE BETTER RENDER
OUTPUT.

-RIGHT AFTER SETTING UP YOUR


RENDER SETTING, YOU MAY TAP
THE START RENDER BUTTON AND
WAIT FOR THE RAW OUTPUT.

-WHILE WAITING FOR THE FINAL


OUTPUT, YOU MAY ADJUST THE
BRIGHTNESS AND CONTRAST OF
YOUR RAW IMAGE.
-ACTIVATE THE 2 BUTTON ON THE
LOWER PORTION OF THE V-RAY
FRAME AND COLOR CORRECTION
WINDOW WILL APPEAR ON THE
SCREEN.
-ADJUST YOUR DESIRED IMAGE
BRIGHTNESS.

-AFTER THE RENDERING WAS DONE.


SAVE YOUR RAW OUTPUT INTO
PORTABLE NETWORK GRAPHICS
(PNG) FILES.
-THEN HIT SAVE.

RAW RENDER

-OPEN YOUR FILE AND GET THE


DESIRED IMAGE SIZE AND VIEW BY
USING THE CROPPING TOOL.
-THEN HIT ENTER

-TO FILL THE UNEVEN PORTION OF


THE SKY BACKGROUND, YOU MAY
USE THE CLONE STAMP TOOL BY
CLICKING THE DESIRED PORTION
WHILE HOLDING DOWN THE ALT
KEY.
-THEN REPAIR AND FILL THE SKY
PORTION OF THE IMAGE.

REDUCE NOISE
-GO TO FILTER > NOISE AND HIT
REDUCE NOISE.

-ADJUST THE VALUE OF SHARPEN


DETAIL BY 70%.
-THEN HIT OK.

COLOR BALANCE
-GO TO IMAGE > ADJUSTMENTS
AND HIT COLOR BALANCE.
-OR SIMPLY CTRL + B.

-ADJUST THE VALUES BASED ON


YOUR DESIRED COLOR SCHEME.
-IN THIS EXAMPLE, I CHANGED THE
VALUE OF CYAN AND RED FROM 0
TO -50.
-THEN HIT OK.

BRIGHTNESS/ CONTRAST
-GO TO IMAGE > ADJUSTMENTS
AND HIT BRIGHTNESS/CONTRAST.

-ADJUST THE VALUES BASED ON


YOUR DESIRED BRIGHTNESS AND
SHADES.
-IN THIS EXAMPLE, I CHANGED THE
VALUE OF BRIGHTNESS FROM 0 TO
50 AND CONTRAST FROM 0 TO -10.
-THEN HIT OK.

BRIGHTNESS/ CONTRAST
-GO TO FILTER AND HIT LENS
CORRECTION.
-OR SIMPLY PRESS SHIFT+CTRL+R

-UNDER CUSTOM, ADJUST THE


VALUE OF VIGNETTE FROM +50 TO 65.
-THEN HIT OK.

AUTHORSHIP
-ADD SOME WATERMARKS OR
SIMPLY PUTTING YOUR NAME ON
YOUR FINAL OUTPUT BY USING TEXT
TOOL.

SAVING
-GO TO FILE AND HIT SAVE AS.
-OR SIMPLY PRESSING SHIFT+ CTRL+ S.

-SAVE YOUR FINAL OUTPUT INTO A


JPEG FORMAT
-THEN HIT OK.

-ON THE JPEG OTION, JUST SIMPLY


INCREASE
THE
QUALITY
INTO
MAXIMUM IN THE VALUE OF 12.
-THEN HIT OK.

FINAL OUTPUT

TO GET A BETTER QUALITY, REALISTIC MODELING AND RENDERING OUTPUT

DESIGN AND CONCEPT OF THE MODEL ITSELF


A BETTER EYE PLUS A CREATIVE MIND
PUSH YOUR LIMITATIONS
EXPLORE AND ENJOY
INVEST FOR A GOOD HI-SPEED & WELL SET-UP COMPUTER UNIT
LEARN FROM YOUR MISTAKES AND DO GOOD LATER
PRACTICE & EFFORT COUNTS

MOST OF ALL,

CORINTHIANS 10:31

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